<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lostbob117</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Lostbob117"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Lostbob117"/>
		<updated>2026-05-02T09:20:17Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125404</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125404"/>
				<updated>2022-04-11T06:18:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''The PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;275&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{{Photon Fortune (Japanese PC)}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ededed; border: solid 2px #cdcdcd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #e0e0e0; border: solid 2px #cdcdcd; padding:5px; text-align:center;&amp;quot;| {{JP version}} '''[[Updates (JP PC)|Japanese PC updates]]''' {{JP version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 30, 2012|Aug. 30]]''' New 6th Festa mission!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 9, 2012|Aug. 9]]''' 6th Anni. Thanks Festa!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 2, 2012|Aug. 2]]''' Special bonuses, new S4s!&lt;br /&gt;
* '''[[Updates (JP PC)/July 2012#July 19, 2012|Jul. 19]]''' Summer Break Sp. Weeks!&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Photon Fortune}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| {{360 version}} '''[[Updates|Xbox 360 updates]]''' {{360 version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates/June 2012#June 8, 2012|Jun. 8]]''' New GAM and much more!&lt;br /&gt;
* '''[[Updates/May 2012#May 18, 2012|May 18]]''' Charged Puzzle released!&lt;br /&gt;
* '''[[Updates/April 2012#April 20, 2012|Apr. 20]]''' GC2 update, new trade mission!&lt;br /&gt;
* '''[[Updates/March 2012#March 30, 2012|Mar. 30]]''' GUARDIANS Chronicle 2!&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== Welcome to the re-PSUPedia! ===&lt;br /&gt;
Revived PSUPedia for Archive purposes, and easily accessible info for any PSU projects in the floats. Hosted by lostbob117.&lt;br /&gt;
&lt;br /&gt;
If you would like to play PSU again, you can check out PSU Clementine or Agrajag's Hope and Despair Offline Mod. Google them.&lt;br /&gt;
&lt;br /&gt;
Thanks to AterialDawn for helping out a ton to get this back up. Additionally, thanks to EspioKaos for providing the Backup and essen for pointing us in the right direction to get this up much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background-color:#eeeeff; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#5083c8; padding:8px; text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;font color=white size=4&amp;gt;'''Site navigation'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | '''Equipment''' || style=&amp;quot;width:20%&amp;quot; | '''Locations''' || style=&amp;quot;width:20%&amp;quot; | '''Synthesis''' || style=&amp;quot;width:20%&amp;quot; | '''Characters''' || style=&amp;quot;width:20%&amp;quot; | '''Miscellaneous''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || [[GUARDIANS Colony]] || [[Item synthesis]] || [[Partner machines]] || [[Weapon grinding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Line shields]] || [[Parum]] || [[Synthesis materials]] || [[Partner characters]] || [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units]] || [[Neudaiz]] || [[Synthesis boards]] || [[Humans]] || [[Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Consumable items]] || [[Moatoob]] || '''Bestiary''' || [[Newmans]] || [[Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes and parts]] || [[Lobbies]] || [[Enemies]] || [[CASTs]] || [[Types]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Photon arts'''  || [[Your room]] || [[Rare monsters|Enemy spawn charts]] || [[Beasts]] || [[Set bonuses]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]] || '''Missions''' || '''Item drops''' || '''Community''' || '''Chat'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets]] || [[Missions|Mission list]] || [[Area drops]] || [[The PSUPedia:New user guide|New user guide]] || [[Cut-in chat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNICs]] || [[Mission chart]] || [[Enemy drops]] || [http://forum.psupedia.info/ The PSUPedia forums]|| [[Chat macros]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125403</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125403"/>
				<updated>2022-02-08T10:42:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The PSUPedia&lt;br /&gt;
** The_PSUPedia:New_user_guide|New user guide&lt;br /&gt;
** The_PSUPedia:Manual_of_style|Manual of style&lt;br /&gt;
** PSUPedia_Staff|PSUPedia staff&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Network mode&lt;br /&gt;
** Updates|Updates (Xbox 360)&lt;br /&gt;
** Updates (JP PC)|Updates (JP PC)&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** Weapon grinding|Weapon grinding&lt;br /&gt;
** Photon arts|Photon arts&lt;br /&gt;
** Line shields|Line shields&lt;br /&gt;
** Units|Units&lt;br /&gt;
** Clothes and parts|Clothes and parts&lt;br /&gt;
** Types|Types&lt;br /&gt;
** GAS|GAS&lt;br /&gt;
** Item synthesis|Item synthesis&lt;br /&gt;
** Your room|Your room&lt;br /&gt;
** Partner machines|Partner machines&lt;br /&gt;
** Missions|Missions&lt;br /&gt;
** Enemies|Enemies&lt;br /&gt;
** Enemy spawn charts|Enemy spawn charts&lt;br /&gt;
&lt;br /&gt;
* Offline mode&lt;br /&gt;
** PSU_offline:Phantasy Star Universe|PSU&lt;br /&gt;
** AOTI_offline:Ambition of the Illuminus|AOTI&lt;br /&gt;
&lt;br /&gt;
* Other games&lt;br /&gt;
** PSP:Phantasy Star Portable|PS Portable&lt;br /&gt;
** http://psp2.psupedia.info/Main_Page|PS Portable 2&lt;br /&gt;
** http://pszero.psupedia.info/Main_Page|PS Zero&lt;br /&gt;
&lt;br /&gt;
* Useful links&lt;br /&gt;
** http://calc.psupedia.info|Damage calculator&lt;br /&gt;
** Useful links (English)|English links&lt;br /&gt;
** Useful links (Japanese)|Japanese links&lt;br /&gt;
&lt;br /&gt;
* Help&lt;br /&gt;
** http://meta.wikimedia.org/wiki/Help:Editing|MediaWiki guide&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125402</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125402"/>
				<updated>2022-02-08T10:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* PSU Cyril&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Network mode&lt;br /&gt;
** Updates|Updates&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** Weapon grinding|Weapon grinding&lt;br /&gt;
** Photon arts|Photon arts&lt;br /&gt;
** Line shields|Line shields&lt;br /&gt;
** Units|Units&lt;br /&gt;
** Clothes and parts|Clothes and parts&lt;br /&gt;
** Types|Types&lt;br /&gt;
** GAS|GAS&lt;br /&gt;
** Item synthesis|Item synthesis&lt;br /&gt;
** Your room|Your room&lt;br /&gt;
** Partner machines|Partner machines&lt;br /&gt;
** Missions|Missions&lt;br /&gt;
** Enemies|Enemies&lt;br /&gt;
** Enemy spawn charts|Enemy spawn charts&lt;br /&gt;
&lt;br /&gt;
* Offline mode&lt;br /&gt;
** PSU_offline:Phantasy Star Universe|PSU&lt;br /&gt;
** AOTI_offline:Ambition of the Illuminus|AOTI&lt;br /&gt;
&lt;br /&gt;
* Help&lt;br /&gt;
** http://meta.wikimedia.org/wiki/Help:Editing|MediaWiki guide&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125401</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125401"/>
				<updated>2022-02-01T22:56:27Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''The PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;275&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{{Photon Fortune (Japanese PC)}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ededed; border: solid 2px #cdcdcd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #e0e0e0; border: solid 2px #cdcdcd; padding:5px; text-align:center;&amp;quot;| {{JP version}} '''[[Updates (JP PC)|Japanese PC updates]]''' {{JP version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 30, 2012|Aug. 30]]''' New 6th Festa mission!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 9, 2012|Aug. 9]]''' 6th Anni. Thanks Festa!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 2, 2012|Aug. 2]]''' Special bonuses, new S4s!&lt;br /&gt;
* '''[[Updates (JP PC)/July 2012#July 19, 2012|Jul. 19]]''' Summer Break Sp. Weeks!&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Photon Fortune}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| {{360 version}} '''[[Updates|Xbox 360 updates]]''' {{360 version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates/June 2012#June 8, 2012|Jun. 8]]''' New GAM and much more!&lt;br /&gt;
* '''[[Updates/May 2012#May 18, 2012|May 18]]''' Charged Puzzle released!&lt;br /&gt;
* '''[[Updates/April 2012#April 20, 2012|Apr. 20]]''' GC2 update, new trade mission!&lt;br /&gt;
* '''[[Updates/March 2012#March 30, 2012|Mar. 30]]''' GUARDIANS Chronicle 2!&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== Welcome to the re-PSUPedia! ===&lt;br /&gt;
Revived PSUPedia for Archive purposes, and easily accessible info for any PSU projects in the floats. Hosted by lostbob117.&lt;br /&gt;
&lt;br /&gt;
If you would like to play PSU again, you can check out PSU Clementine or Agrajag's Hope and Despair Offline Mod. Google them.&lt;br /&gt;
&lt;br /&gt;
Thanks to AterialDawn for helping out a ton to get this back up, and thanks to EspioKaos for providing the Backup. Minor thanks to essen for pointing us in the right direction to get this up much faster.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background-color:#eeeeff; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#5083c8; padding:8px; text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;font color=white size=4&amp;gt;'''Site navigation'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | '''Equipment''' || style=&amp;quot;width:20%&amp;quot; | '''Locations''' || style=&amp;quot;width:20%&amp;quot; | '''Synthesis''' || style=&amp;quot;width:20%&amp;quot; | '''Characters''' || style=&amp;quot;width:20%&amp;quot; | '''Miscellaneous''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || [[GUARDIANS Colony]] || [[Item synthesis]] || [[Partner machines]] || [[Weapon grinding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Line shields]] || [[Parum]] || [[Synthesis materials]] || [[Partner characters]] || [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units]] || [[Neudaiz]] || [[Synthesis boards]] || [[Humans]] || [[Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Consumable items]] || [[Moatoob]] || '''Bestiary''' || [[Newmans]] || [[Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes and parts]] || [[Lobbies]] || [[Enemies]] || [[CASTs]] || [[Types]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Photon arts'''  || [[Your room]] || [[Rare monsters|Enemy spawn charts]] || [[Beasts]] || [[Set bonuses]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]] || '''Missions''' || '''Item drops''' || '''Community''' || '''Chat'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets]] || [[Missions|Mission list]] || [[Area drops]] || [[The PSUPedia:New user guide|New user guide]] || [[Cut-in chat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNICs]] || [[Mission chart]] || [[Enemy drops]] || [http://forum.psupedia.info/ The PSUPedia forums]|| [[Chat macros]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125400</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125400"/>
				<updated>2022-01-30T18:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''The PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;275&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{{Photon Fortune (Japanese PC)}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ededed; border: solid 2px #cdcdcd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #e0e0e0; border: solid 2px #cdcdcd; padding:5px; text-align:center;&amp;quot;| {{JP version}} '''[[Updates (JP PC)|Japanese PC updates]]''' {{JP version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 30, 2012|Aug. 30]]''' New 6th Festa mission!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 9, 2012|Aug. 9]]''' 6th Anni. Thanks Festa!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 2, 2012|Aug. 2]]''' Special bonuses, new S4s!&lt;br /&gt;
* '''[[Updates (JP PC)/July 2012#July 19, 2012|Jul. 19]]''' Summer Break Sp. Weeks!&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Photon Fortune}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| {{360 version}} '''[[Updates|Xbox 360 updates]]''' {{360 version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates/June 2012#June 8, 2012|Jun. 8]]''' New GAM and much more!&lt;br /&gt;
* '''[[Updates/May 2012#May 18, 2012|May 18]]''' Charged Puzzle released!&lt;br /&gt;
* '''[[Updates/April 2012#April 20, 2012|Apr. 20]]''' GC2 update, new trade mission!&lt;br /&gt;
* '''[[Updates/March 2012#March 30, 2012|Mar. 30]]''' GUARDIANS Chronicle 2!&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== Welcome to the re-PSUPedia! ===&lt;br /&gt;
Revived PSUPedia for Archive purposes, and easily accessible info for any PSU projects in the floats. Hosted by lostbob117.&lt;br /&gt;
&lt;br /&gt;
If you would like to play PSU again, you can check out PSU Clementine or Agrajag's Hope and Despair Offline Mod. Google them.&lt;br /&gt;
&lt;br /&gt;
Thanks to AterialDawn for helping out a ton to get this back up, and thanks to EspioKaos for providing the Backup. Minor thanks to essen for pointing us in the right direction to get this up much faster.&lt;br /&gt;
&lt;br /&gt;
test&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background-color:#eeeeff; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#5083c8; padding:8px; text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;font color=white size=4&amp;gt;'''Site navigation'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | '''Equipment''' || style=&amp;quot;width:20%&amp;quot; | '''Locations''' || style=&amp;quot;width:20%&amp;quot; | '''Synthesis''' || style=&amp;quot;width:20%&amp;quot; | '''Characters''' || style=&amp;quot;width:20%&amp;quot; | '''Miscellaneous''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || [[GUARDIANS Colony]] || [[Item synthesis]] || [[Partner machines]] || [[Weapon grinding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Line shields]] || [[Parum]] || [[Synthesis materials]] || [[Partner characters]] || [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units]] || [[Neudaiz]] || [[Synthesis boards]] || [[Humans]] || [[Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Consumable items]] || [[Moatoob]] || '''Bestiary''' || [[Newmans]] || [[Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes and parts]] || [[Lobbies]] || [[Enemies]] || [[CASTs]] || [[Types]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Photon arts'''  || [[Your room]] || [[Rare monsters|Enemy spawn charts]] || [[Beasts]] || [[Set bonuses]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]] || '''Missions''' || '''Item drops''' || '''Community''' || '''Chat'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets]] || [[Missions|Mission list]] || [[Area drops]] || [[The PSUPedia:New user guide|New user guide]] || [[Cut-in chat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNICs]] || [[Mission chart]] || [[Enemy drops]] || [http://forum.psupedia.info/ The PSUPedia forums]|| [[Chat macros]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125399</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125399"/>
				<updated>2021-10-23T23:27:47Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) increases the target's Damage Taken.&amp;lt;br&amp;gt;&lt;br /&gt;
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Taken''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125398</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125398"/>
				<updated>2021-10-23T23:27:01Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) the Target will take increased Damage.&amp;lt;br&amp;gt;&lt;br /&gt;
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Taken''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125397</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125397"/>
				<updated>2021-10-23T23:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) increases the damage taken by the target.&amp;lt;br&amp;gt;&lt;br /&gt;
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Taken''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125396</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125396"/>
				<updated>2021-10-23T23:25:15Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) increases the damage taken by the target.&lt;br /&gt;
(While this did reduce DFP on official, it has been changed on Clem so the target has increased Damage Taken.)&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Taken''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125395</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125395"/>
				<updated>2021-10-08T22:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|2%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125394</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125394"/>
				<updated>2021-10-08T21:24:46Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125393</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125393"/>
				<updated>2021-10-08T21:24:29Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Status Effects (Player &amp;amp; Enemy) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125392</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125392"/>
				<updated>2021-10-08T21:23:57Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Status Effects (Player Only) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125391</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125391"/>
				<updated>2021-10-08T21:22:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* HP Affects Power */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125390</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125390"/>
				<updated>2021-10-08T21:21:51Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Shock */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125389</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125389"/>
				<updated>2021-10-08T21:21:41Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Silence */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125388</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125388"/>
				<updated>2021-10-08T21:21:30Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Freeze */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125387</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125387"/>
				<updated>2021-10-08T21:21:20Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Sleep */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125386</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125386"/>
				<updated>2021-10-08T21:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Stun */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125385</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125385"/>
				<updated>2021-10-08T21:21:02Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Confuse */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125384</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125384"/>
				<updated>2021-10-08T21:20:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Incapacitation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125383</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125383"/>
				<updated>2021-10-08T21:20:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Charm */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125382</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125382"/>
				<updated>2021-10-08T21:19:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Reflect Damage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflected back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125381</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125381"/>
				<updated>2021-10-08T21:17:08Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) increases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) decreases the target's ATP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) increases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) decreases the target's DFP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) increases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) decreases the target's ATA / EVP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) increases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) decreases the target's TP / MST.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125380</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125380"/>
				<updated>2021-10-08T21:11:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125379</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125379"/>
				<updated>2021-10-06T01:44:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reflect Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reflection''' || 12% || 15% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|HP Affects Power || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Max Power''' || 14% || 19% || 31% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Damage || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Intervals''' || || || || ||&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Receive''' || colspan=&amp;quot;7&amp;quot;|7% Maximum HP&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Auto Recovery || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Heal Interval''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''HP Recovery''' || 1% || 2% || 3% || 4% || 5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas. Reduce physical damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Phys. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis. Reduce technic damage for a certain amount of hits.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Reduce Tech. Damage || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5 || style=&amp;quot;width:15%&amp;quot;|Lv.6&lt;br /&gt;
|-&lt;br /&gt;
| '''# of Hits Reduced''' || 1 || 2 || 3 || 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage Reduction''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effect (Enemy Only) ==&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125378</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125378"/>
				<updated>2021-10-06T01:17:23Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower ATA/EVP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA / EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 40 Seconds || 60 Seconds || 80 Seconds || 100 Seconds || 120 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''TP / MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal absorbs a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Absorption Rate''' || 7% || 11% || 15% || ?% || ?%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effect (Enemy Only) ==&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125377</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125377"/>
				<updated>2021-10-06T01:03:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP Up''' || 11% || 15% || 19% || 23% || 27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATP Up''' || 11% || 15% || 19% || 23% || 27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost DFP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || 11% || 15% || 19% || 23% || 27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|:L || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''DFP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA/EVP''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''ATA/EVP''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Boost ATP || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP/MST''' || +11% || +15% || +19% || +23% || +27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Lower TP/MST || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 2 Minutes || 3 Minutes || 4 Minutes || 5 Minutes || 6 Minutes&lt;br /&gt;
|-&lt;br /&gt;
| '''TP/MST''' || -11% || -15% || -19% || -23% || -27%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effect (Enemy Only) ==&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125376</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125376"/>
				<updated>2021-10-05T02:41:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effect (Enemy Only) ==&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125375</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125375"/>
				<updated>2021-10-05T02:39:34Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player &amp;amp; Enemy)==&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
==Status Effects (Player Only)==&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Status Effect (Enemy Only) ==&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125374</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125374"/>
				<updated>2021-10-05T01:58:37Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on the target's maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) will prevent the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) will prevent the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) freezes the target in place and Attacks cannot miss or be guarded. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Freeze || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Freeze&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) puts the target to sleep, preventing movement. The target getting hit one time will wake them up.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Sleep || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds || 10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Sleep&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) prevents the target's movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Stun || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Stun&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) when applied to players, causes their movements to become erratic and unpredictable. When the effect is applied to enemies, causes them to attack each other.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Confuse || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 4 Seconds || 5 Seconds || 6 Seconds || 7 Seconds || 8 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Confuse&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Charm || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || ? Seconds || ? Seconds || ? Seconds || ? Seconds || ? Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Charm&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) has a small chance to instantly kill the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Incapacitation || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Incapacitation&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125373</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125373"/>
				<updated>2021-10-05T01:36:44Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) can be applied to players and enemies, and prevents the use of STRIKING and BULLETS.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) can be applied to players and enemies, and prevents the use of TECHNICs.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Silence || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|16 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Silence&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) can be applied to players and enemies, and has a small chance to instantly kill the target.&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125372</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125372"/>
				<updated>2021-10-05T01:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on maximum HP for 10 seconds. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Burn || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Burn&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) will deal damage every 3 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Poison || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 12 Seconds || 21 Seconds || 27 Seconds || 31 Seconds || 39 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|3%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 8% || 12% || 16% || 20% || 24%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Poison&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) will deal damage every 4 seconds based on the target's maximum HP for a duration. The effect cannot incapacitate the target.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Virus || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || 24 Seconds || 28 Seconds || 32 Seconds || 36 Seconds || 40 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || colspan=&amp;quot;5&amp;quot;|5%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 25% || 30% || 35% || 40% || 45%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Virus&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) can be applied to players and enemies, and prevents the use of physical attacks (Everything except Technics).&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; width:35%&amp;quot;&lt;br /&gt;
! style=&amp;quot;width:25%&amp;quot;|Shock || style=&amp;quot;width:15%&amp;quot;|Lv.1 || style=&amp;quot;width:15%&amp;quot;|Lv.2 || style=&amp;quot;width:15%&amp;quot;|Lv.3 || style=&amp;quot;width:15%&amp;quot;|Lv.4 || style=&amp;quot;width:15%&amp;quot;|Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Proc Chance''' || ?% || ?% || ?% || ?% || ?%&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot;|Resisting Shock&lt;br /&gt;
|-&lt;br /&gt;
| '''Endurance / Stamina''' || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) can be applied to players and enemies, and prevents the use of TECHNICs.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) can be applied to players and enemies, and has a small chance to instantly kill the target.&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_page_mockup&amp;diff=125371</id>
		<title>Weapon page mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_page_mockup&amp;diff=125371"/>
				<updated>2021-09-30T20:48:48Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are a character's basic equipment, used to deal damage, inflict status effects, or to cast TECHNICs. There are 27 weapon types in the game, which can be classified either by their basic function (striking weapons, ranged weapons and TECHNIC weapons), or by what hands they are used with (either by both, by the right hand, or by the left hand). The following chart shows the distinct weapon types, according to their classifications. Each weapon category has some weapons that can be purchased from [[Shops]].&lt;br /&gt;
&lt;br /&gt;
==Weapon types==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Striking&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ranged&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |TECHNIC&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sword icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Swords]]&lt;br /&gt;
| [[Image:Rifle icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Rifles]]&lt;br /&gt;
| [[Image:Rod icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Rods]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Knuckles icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Knuckles]]&lt;br /&gt;
| [[Image:Shotgun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Shotguns]]&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Wand icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spear icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Spears]]&lt;br /&gt;
| [[Image:Longbow icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Longbows]]&lt;br /&gt;
| [[Image:TCSM icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[TCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Double saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Double Sabers]]&lt;br /&gt;
| [[Image:Grenade icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Grenades]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Axe icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Axes]]&lt;br /&gt;
| [[Image:Laser cannon icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Laser Cannons]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Sabers]]&lt;br /&gt;
| [[Image:Twin handgun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Handguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin dagger icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Daggers]]&lt;br /&gt;
| [[Image:Handgun icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[Handguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin claw icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Claws]]&lt;br /&gt;
| [[Image:Crossbow icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[Crossbows]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Sabers]]&lt;br /&gt;
| [[Image:Card icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[Cards]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Dagger icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Daggers]]&lt;br /&gt;
| [[Image:Machinegun icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[Machineguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Claw icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Claws]]&lt;br /&gt;
| [[Image:RCSM icon.gif]][[Image:Empty hand icon.png]] || style=&amp;quot;width: 25%;&amp;quot;| [[RCSMs]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Whip icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Whips]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;|&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Empty hand icon.png]][[Image:Slicer icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Slicers]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;|&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Striking weapons come with a fixed [[Elements|elemental attribute]] and percentage; Ranged and TECHNIC weapons adopt an element depending on which [[Photon Arts|Photon Art]] are attached to them.&lt;br /&gt;
&lt;br /&gt;
Two one-handed weapons can be equipped simultaneously, but only in certain configurations. One-handed striking weapons are held in the main hand; one-handed ranged weapons are held in the off-hand. You can equip one of each in the same slot of your palette, but you cannot equip two one-handed striking weapons or one-handed ranged weapons in the same palette slot.&lt;br /&gt;
&lt;br /&gt;
For TECHNIC weapons, Wands are held in the main hand, and TCSMs are &amp;quot;held&amp;quot; in the off-hand (technically they float alongside you but take up an off-hand slot).&lt;br /&gt;
&lt;br /&gt;
Twin weapons are a separate weapon class to the single versions - you cannot equip two handguns to make twin handguns, for instance.&lt;br /&gt;
&lt;br /&gt;
==Prototype Weapons==&lt;br /&gt;
&lt;br /&gt;
Some weapons can drop as prototypes, which have a code name instead of their usual name (for example, M-EE0A02 is a prototype of a [[Mugunruk]]). More information can be found [[Prototype Weapons System|here]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Empty_hand_icon.png&amp;diff=125370</id>
		<title>File:Empty hand icon.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Empty_hand_icon.png&amp;diff=125370"/>
				<updated>2021-09-30T20:45:54Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_page_mockup&amp;diff=125369</id>
		<title>Weapon page mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_page_mockup&amp;diff=125369"/>
				<updated>2021-09-28T22:47:05Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: Created page with &amp;quot;Weapons are a character's basic equipment, used to deal damage, inflict status effects, or to cast TECHNICs. There are 27 weapon types in the game, which can be classified eit...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Weapons are a character's basic equipment, used to deal damage, inflict status effects, or to cast TECHNICs. There are 27 weapon types in the game, which can be classified either by their basic function (striking weapons, ranged weapons and TECHNIC weapons), or by what hands they are used with (either by both, by the right hand, or by the left hand). The following chart shows the distinct weapon types, according to their classifications. Each weapon category has some weapons that can be purchased from [[Shops]].&lt;br /&gt;
&lt;br /&gt;
==Weapon types==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;6&amp;quot; |Weapons&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Striking&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |Ranged&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |TECHNIC&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sword icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Swords]]&lt;br /&gt;
| [[Image:Rifle icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Rifles]]&lt;br /&gt;
| [[Image:Rod icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Rods]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Knuckles icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Knuckles]]&lt;br /&gt;
| [[Image:Shotgun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Shotguns]]&lt;br /&gt;
| [[Image:Wand icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Wands]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Spear icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Spears]]&lt;br /&gt;
| [[Image:Longbow icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Longbows]]&lt;br /&gt;
| [[Image:TCSM icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[TCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Double saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Double Sabers]]&lt;br /&gt;
| [[Image:Grenade icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Grenades]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Axe icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Axes]]&lt;br /&gt;
| [[Image:Laser cannon icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Laser Cannons]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Sabers]]&lt;br /&gt;
| [[Image:Twin handgun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Handguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin dagger icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Daggers]]&lt;br /&gt;
| [[Image:Handgun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Handguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Twin claw icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Twin Claws]]&lt;br /&gt;
| [[Image:Crossbow icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Crossbows]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Saber icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Sabers]]&lt;br /&gt;
| [[Image:Card icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Cards]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Dagger icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Daggers]]&lt;br /&gt;
| [[Image:Machinegun icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Machineguns]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Claw icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Claws]]&lt;br /&gt;
| [[Image:RCSM icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[RCSMs]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Whip icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Whips]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;|&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Slicer icon.gif]] || style=&amp;quot;width: 25%;&amp;quot;| [[Slicers]]&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;|&lt;br /&gt;
|  || style=&amp;quot;width: 25%;&amp;quot;| &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Striking weapons come with a fixed [[Elements|elemental attribute]] and percentage; Ranged and TECHNIC weapons adopt an element depending on which [[Photon Arts|Photon Art]] are attached to them.&lt;br /&gt;
&lt;br /&gt;
Two one-handed weapons can be equipped simultaneously, but only in certain configurations. One-handed striking weapons are held in the main hand; one-handed ranged weapons are held in the off-hand. You can equip one of each in the same slot of your palette, but you cannot equip two one-handed striking weapons or one-handed ranged weapons in the same palette slot.&lt;br /&gt;
&lt;br /&gt;
For TECHNIC weapons, Wands are held in the main hand, and TCSMs are &amp;quot;held&amp;quot; in the off-hand (technically they float alongside you but take up an off-hand slot).&lt;br /&gt;
&lt;br /&gt;
Twin weapons are a separate weapon class to the single versions - you cannot equip two handguns to make twin handguns, for instance.&lt;br /&gt;
&lt;br /&gt;
==Prototype Weapons==&lt;br /&gt;
&lt;br /&gt;
Some weapons can drop as prototypes, which have a code name instead of their usual name (for example, M-EE0A02 is a prototype of a [[Mugunruk]]). More information can be found [[Prototype Weapons System|here]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125368</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125368"/>
				<updated>2021-07-24T10:35:24Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
===Burn===&lt;br /&gt;
Burn ({{Burn}}) will deal damage every 2 seconds based on maximum HP for 10 seconds.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! || Lv.1 || Lv.2 || Lv.3 || Lv.4 || Lv.5&lt;br /&gt;
|-&lt;br /&gt;
| '''Effect Duration''' || colspan=&amp;quot;5&amp;quot;|10 Seconds&lt;br /&gt;
|-&lt;br /&gt;
| '''Damage per Tick''' || 2% || 3% || 4% || 5% || 6%&lt;br /&gt;
|-&lt;br /&gt;
| '''Maximum Damage''' || 10% || 15% || 20% || 25% || 30%&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;5&amp;quot;| Weapons With Burn&lt;br /&gt;
|-&lt;br /&gt;
| Sabers || Daggers || Claws || Whips || Slicers&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;!--- SABERS ---&amp;gt;&lt;br /&gt;
'''Level 1'''&amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Level 2'''&amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Level 3'''&amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Level 4'''&amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
'''Level 5'''&amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt; [[Saber]] &amp;lt;br&amp;gt;&lt;br /&gt;
| &amp;lt;!--- DAGGERS ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--- CLAWS ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--- WHIPS ---&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| &amp;lt;!--- SLICERS ---&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===Poison===&lt;br /&gt;
Poison ({{Poison}}) can be applied to players and enemies, and will deal damage at slower ticks, and a varying rate of time based on the level.&lt;br /&gt;
&lt;br /&gt;
===Virus===&lt;br /&gt;
Virus, also called Infection, ({{Infection}}) can be applied to players and enemies, and deals the most overall damage of all damage-over-time effects, at slower ticking intervals.&lt;br /&gt;
&lt;br /&gt;
===Shock===&lt;br /&gt;
Shock ({{Shock}}) can be applied to players and enemies, and prevents the use of physical attacks.&lt;br /&gt;
&lt;br /&gt;
===Silence===&lt;br /&gt;
Silence ({{Silence}}) can be applied to players and enemies, and prevents the use of TECHNICs.&lt;br /&gt;
&lt;br /&gt;
===Freeze===&lt;br /&gt;
Freeze ({{Freeze}}) can be applied to players and enemies, and prevents movement. Players can break free from being frozen by repeatedly trying to move.&lt;br /&gt;
&lt;br /&gt;
===Sleep===&lt;br /&gt;
Sleep ({{Sleep}}) can be applied to players and enemies, and puts the target to sleep, preventing movement. Hitting the target one time will wake them up.&lt;br /&gt;
&lt;br /&gt;
===Stun===&lt;br /&gt;
Stun ({{Stun}}) can be applied to players and eneimes, and prevents movement. However, unlike with freeze, a player cannot break free by trying to move.&lt;br /&gt;
&lt;br /&gt;
===Confuse===&lt;br /&gt;
Confuse ({{Confuse}}) can be applied to players and enemies. When applied to players, causes their movements to become erratic and unpredictable. When applied to enemies, causes them to attack each other.&lt;br /&gt;
&lt;br /&gt;
===Charm===&lt;br /&gt;
Charm ({{Charm}}) can be applied only to enemies, and causes them to be attracted to whoever applied the effect.&lt;br /&gt;
&lt;br /&gt;
===Incapacitation===&lt;br /&gt;
Incapacitation ({{Incapacitation}}) can be applied to players and enemies, and has a small chance to instantly kill the target.&lt;br /&gt;
&lt;br /&gt;
===HP Steal===&lt;br /&gt;
HP Steal can be used by both players and enemies, and will steal a certain percent of the damage dealt as HP and restore that to the target.&lt;br /&gt;
&lt;br /&gt;
===Reflect Damage===&lt;br /&gt;
Reflect Damage can be used by only players, and only results from specific weapons or photon arts. It causes a small percent of the damage dealt to be reflect back to the player.&lt;br /&gt;
&lt;br /&gt;
===HP Affects Power===&lt;br /&gt;
[[HP Affects Power]] can be used by only players, and only results from specific weapons or photon arts. It modifies the amount of damage dealt proportional to remaining HP.&lt;br /&gt;
&lt;br /&gt;
===Auto Damage===&lt;br /&gt;
Auto Damage is only applied to players. It causes the user to take damage every few seconds.&lt;br /&gt;
&lt;br /&gt;
===Auto Recovery===&lt;br /&gt;
Auto Recovery is only applied to players. It causes the target to gain HP every few seconds. If the target is at maximum HP, the healing will continue and build up a &amp;quot;shield&amp;quot; to the player.&lt;br /&gt;
&lt;br /&gt;
===Boost ATP===&lt;br /&gt;
Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATP===&lt;br /&gt;
Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost DFP===&lt;br /&gt;
Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower DFP===&lt;br /&gt;
Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost ATA/EVP===&lt;br /&gt;
Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower ATA/EVP===&lt;br /&gt;
Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease.&lt;br /&gt;
&lt;br /&gt;
===Boost TP/MST===&lt;br /&gt;
Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase.&lt;br /&gt;
&lt;br /&gt;
===Lower TP/MST===&lt;br /&gt;
Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease.&lt;br /&gt;
&lt;br /&gt;
===Self Sacrifice===&lt;br /&gt;
Self Sacrifice is only applied to players, and causes their HP to decrease by a certain percent every second in exchange for attacking.&lt;br /&gt;
&lt;br /&gt;
===Reduce Physical Damage===&lt;br /&gt;
Reduce Physical Damage is only applied to players by the TECHNIC Dizas.&lt;br /&gt;
&lt;br /&gt;
===Reduce TECHNIC Damage===&lt;br /&gt;
Reduce TECHNIC Damage is only applied to players by the TECHNIC Rentis.&lt;br /&gt;
&lt;br /&gt;
===Time Dilation===&lt;br /&gt;
Time Dilation, internally called Slow, is a unique effect only applied to players by [[Dark Falz 2|Dark Falz' Final Form]]. It causes animation slow down.&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125367</id>
		<title>Status Effects mockup</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_Effects_mockup&amp;diff=125367"/>
				<updated>2021-07-18T22:35:22Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: Created page with &amp;quot;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt; Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of dama...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;div style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/div&amp;gt;&lt;br /&gt;
Status Effects are temporary benefits or hindrances that can be applied to both players and enemies. The effects can be in forms of damage-over-time, healing, or the modification of stats.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 80%&amp;quot;&lt;br /&gt;
! Icon !! style=&amp;quot;width: 10%&amp;quot;|Name !! style=&amp;quot;width: 30%&amp;quot;|Effect !! Causes&lt;br /&gt;
|- &lt;br /&gt;
| &lt;br /&gt;
| [[Boost ATP]]&lt;br /&gt;
| Boost ATP, also known as Shifta, ({{ATP Up}}) can be applied to players and enemies, and causes their ATP to increase.&lt;br /&gt;
| [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Boost DFP]] || Boost DFP, also known as Deband, ({{DFP Up}}) can be applied to players and enemies, and causes their DFP to increase. || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Boost ATA/EVP]] || Boost ATA/EVP, also known as Zodial, ({{ATA-EVP Up}}) can be applied to players and enemies, and causes their ATA and EVP to increase. || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Boost TP/MST]] || Boost TP/MST, also known as Retier, ({{TP-MST Up}}) can be applied to players and enemies, and causes their TP and MST to increase. || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] &lt;br /&gt;
|-&lt;br /&gt;
|  || [[Lower ATP]] || Lower ATP, also known as Jellen, ({{ATP Down}}) can be applied to players and enemies, and causes their ATP to decrease. || [[Jellen]], [[Hegel Buster]], [[Yak Maga]], [[Vish Promoto]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Lower DFP]] || Lower DFP, also known as Zalure, ({{DFP Down}}) can be applied to players and enemies, and causes their DFP to decrease. || [[Zalure]],  [[Rafal Buster]], [[Twin Mayalee]], [[Masei-shiki]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Lower ATA/EVP]] || Lower ATA/EVP, also known as Zoldeel, ({{ATA-EVP Down}}) can be applied to players and enemies, and causes their ATA and EVP to decrease. || [[Zoldeel]], [[Barada Maga]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Lower TP/MST]] || Lower TP/MST, unofficially known as Rendeel, ({{TP-MST Down}}) can be applied to players and enemies, and causes their TP and MST to decrease. ||&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Burn]] || Deals steady damage || Burn traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICs]], [[Fire]]-element [[RCSMs]], [[Sturm Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Freeze]] || Unable to do anything || Freeze traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICs]], [[Ice]]-element [[RCSMs]], [[Boma Maga]],&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Shock]] || Unable to use attacks, [[skills]] or [[bullets]] || Shock traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICs]], [[Lightning]]-element [[RCSMs]], [[Grom Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Silence]] || Unable to use [[TECHNICs]] || Silence traps, [[Ground]]-element bullets, [[Diga]], [[Gidiga]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Confuse]] || Player controls become erratic, &amp;lt;br/&amp;gt; Creature attacks can hit other creatures, &amp;lt;br/&amp;gt; Creature TECHNICs can ignore players, || Confuse traps, [[Light]]-element bullets, [[Ramegid]], some [[Dark]]-element [[RCSMs]],  [[Meteor Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Infection]] || Deals steady damage || Virus traps, [[Dark]]-element bullets, [[Dammegid]], some [[Dark]]-element [[RCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Stun]] || Unable to do anything || [[Nosdiga]], some [[Ground]]-element [[RCSMs]], Stun EX traps, [[Blitz Buster]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Poison]] || Deals steady damage || Poison traps, [[Damdiga]], some [[Ground]]-element [[RCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Sleep]] || Unable to do anything || Sleep traps, [[Light]]-element [[RCSMs]], [[Vish Fearac]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Charm]] || Charmed creatures try only to attack the player who charmed them || [[Barada Chamga]], [[Bouquet]], [[Twin Bouquets]], [[Vish Feara]]&lt;br /&gt;
|-&lt;br /&gt;
|  || [[Incapacitate]] || Can only wait until revived or leave the field.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]]), &amp;lt;br&amp;gt; [[Killer Shot]], &amp;lt;br&amp;gt; [[Megid]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Resisting Status Effects==&lt;br /&gt;
&lt;br /&gt;
There are methods that can be utilised to resist Status Effects being applied to your character.&lt;br /&gt;
&lt;br /&gt;
===Damage reduction===&lt;br /&gt;
&lt;br /&gt;
If an enemy attack deals 0 damage, the Status Effect it carries will not be applied, as the attack is considered the same as a miss. By utilising a high percentage [[Line Shields|Line Shield]] and a Rainbow [[Units#Body units|body unit]] (such as [[Guardless / Rainbow]] or [[Legsless / Rainbow]]) it is possible to raise your character's MST or DEF high enough to reduce some attack damage from smaller enemies to 0. When trying resist TECHNIC damage, this is usually only possible for [[Newmans]] due to their high MST.&lt;br /&gt;
&lt;br /&gt;
===Stamina thresholds===&lt;br /&gt;
&lt;br /&gt;
For TECHNIC-based enemy attacks, many of these can be resisted if your character has enough STA/End. Enemy TECHNIC attacks start at level 1 on C-rank missions, go up in level by five levels each rank.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Mission rank !! C !! B !! A !! S !! S2&lt;br /&gt;
|-&lt;br /&gt;
| Enemy TECHNIC base level || 1 || 6 || 11 || 16 || 21&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Megid does not scale with mission rank, and instead matches the level of Megid that the enemy casts. [[Deljaban|Deljabans]] cast Lv1 Megid, which has [[Incapacitate]] Lv1; [[Delp Slami]] and [[Jusnagun]] cast Lv11 Megid, with Incapacitate Lv2, and [[Carriguine|Carriguines]] and [[SEED-Vitace]] cast Lv21 Megid, with Incapacitate Lv3.&lt;br /&gt;
&lt;br /&gt;
The STA/End required to resist them increases accordingly based on the tech level. The following table shows the amount of STA/End. required to resist Status Effects based on SE level.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! SE Level !! LV1 !! LV2 !! LV3 !! LV4 !! LV5&lt;br /&gt;
|-&lt;br /&gt;
|Burn || 21 || 24 || 27 || 30 || 37&lt;br /&gt;
|-&lt;br /&gt;
|Poison || 24 || 27 || 30 || 33 || 36&lt;br /&gt;
|-&lt;br /&gt;
|Infection || 23 || 26 || 29 || 32 || 35&lt;br /&gt;
|-&lt;br /&gt;
|Shock/Silence || 24 || 28 || 37 || 40 || 44&lt;br /&gt;
|-&lt;br /&gt;
|Freeze || 25 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Sleep || 25 || 28 || 31 || 34 || 40&lt;br /&gt;
|-&lt;br /&gt;
|Stun || 26 || 29 || 32 || 35 || 38&lt;br /&gt;
|-&lt;br /&gt;
|Confuse || 25 || 28 || 31 || 35 || 39&lt;br /&gt;
|-&lt;br /&gt;
|Charm || 22 || 25 || 28 || 31 || 34&lt;br /&gt;
|-&lt;br /&gt;
|Incapacitate || 21 || 24 || 27 || 30 || 33&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
In addition, when using this method some Status Effects have a higher STA/End. requirement for full resistance, and some (for instance, Stun from a [[Grass Assassin]], and several Status Effects applied by [[Bosses|bosses]]) cannot be resisted and will apply regardless of your STA/End.&lt;br /&gt;
&lt;br /&gt;
If you do not meet the STA/End. threshold to completely resist Status Effects in this fashion, higher STA will still help reduce the frequency with which these status effects are applied. Subtract your STA/End. from the STA/End. required to fully resist a Status Effect, and the resulting number is the percentage chance of the SE applying on any given hit. Example:&lt;br /&gt;
&lt;br /&gt;
Megid in an S-rank mission requires 24 STA/End. to resist fully. A character with 13 STA/End. would have an 11% chance of being incapacitated by a Megid in this mission. A character with 21 STA/End. would have just a 3% chance to be incapacitated by Megid in the same situation.&lt;br /&gt;
&lt;br /&gt;
===Resist Units===&lt;br /&gt;
&lt;br /&gt;
There are a number of 7★ [[Units#Body units|body units]] that provide resistance to certain Status Effects. When equipped in the body slot of your [[Line Shields|line shield]], the unit will provide resistance to the specified Status Effect regardless of the mission rank. In addition, resist units will also resist Status Effects that still apply with the Stamina method - for instance, [[Grass Assassin]] Stun can be resisted with a [[Stun / Resist]].&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Sword_prototype&amp;diff=125366</id>
		<title>Sword prototype</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Sword_prototype&amp;diff=125366"/>
				<updated>2021-07-18T21:55:39Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Swords */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swords are two-handed melee weapons that can be used by most melee-focused types. These weapons are slow, but very powerful.&lt;br /&gt;
&lt;br /&gt;
== Type eligibility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 14%;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Type&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |HU&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FI&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |WT&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FF&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |PT&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FM&lt;br /&gt;
|-&lt;br /&gt;
| Rank&lt;br /&gt;
| style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 80%;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rarity&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Prototype Model&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mfr.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |0/10&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |10/10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=unsortable|Var.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Acc.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |ATP REQ.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 30%&amp;quot; class=unsortable|Comments&lt;br /&gt;
|-&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |1★&lt;br /&gt;
| [[Sword|Sword]]&lt;br /&gt;
| S-XX0100&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 187&lt;br /&gt;
| 82&lt;br /&gt;
| 277&lt;br /&gt;
| 324&lt;br /&gt;
| 9&lt;br /&gt;
| 30&lt;br /&gt;
| 29&lt;br /&gt;
| Starting equipment for Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[Saud|Saud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 243&lt;br /&gt;
| 69&lt;br /&gt;
| 318&lt;br /&gt;
| 309&lt;br /&gt;
| 8&lt;br /&gt;
| 34&lt;br /&gt;
| 29&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodad|Sodad]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 130&lt;br /&gt;
| 90&lt;br /&gt;
| 190&lt;br /&gt;
| 324&lt;br /&gt;
| 10&lt;br /&gt;
| 37&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |2★&lt;br /&gt;
| [[Gigush|Gigush]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 224&lt;br /&gt;
| 170&lt;br /&gt;
| 314&lt;br /&gt;
| 413&lt;br /&gt;
| 20&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| [[Set Bonus]] with [[Gigush Line]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigasaud|Gigasaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 291&lt;br /&gt;
| 144&lt;br /&gt;
| 366&lt;br /&gt;
| 384&lt;br /&gt;
| 17&lt;br /&gt;
| 63&lt;br /&gt;
| 61&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Gigassa|Soda Gigassa]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 157&lt;br /&gt;
| 187&lt;br /&gt;
| 217&lt;br /&gt;
| 421&lt;br /&gt;
| 22&lt;br /&gt;
| 68&lt;br /&gt;
| 62&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |3★&lt;br /&gt;
| [[Breaker|Breaker]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 243&lt;br /&gt;
| 256&lt;br /&gt;
| 333&lt;br /&gt;
| 499&lt;br /&gt;
| 30&lt;br /&gt;
| 80&lt;br /&gt;
| 93&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Brekaud|Brekaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 316&lt;br /&gt;
| 218&lt;br /&gt;
| 391&lt;br /&gt;
| 458&lt;br /&gt;
| 26&lt;br /&gt;
| 92&lt;br /&gt;
| 103&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Brekka|Soda Brekka]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 170&lt;br /&gt;
| 282&lt;br /&gt;
| 230&lt;br /&gt;
| 516&lt;br /&gt;
| 33&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Popsicle Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 214&lt;br /&gt;
| 277&lt;br /&gt;
| 324&lt;br /&gt;
| 534&lt;br /&gt;
| 74&lt;br /&gt;
| 88&lt;br /&gt;
| 110&lt;br /&gt;
| {{Ice}} attribute only. [[Set Bonus]] with [[Festive Sweater]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |4★&lt;br /&gt;
| [[Claymore|Claymore]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 271&lt;br /&gt;
| 344&lt;br /&gt;
| 361&lt;br /&gt;
| 505&lt;br /&gt;
| 41&lt;br /&gt;
| 105&lt;br /&gt;
| 164&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Claymaud|Claymaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 352&lt;br /&gt;
| 292&lt;br /&gt;
| 427&lt;br /&gt;
| 476&lt;br /&gt;
| 35&lt;br /&gt;
| 120&lt;br /&gt;
| 173&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Clayma|Soda Clayma]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 189&lt;br /&gt;
| 378&lt;br /&gt;
| 245&lt;br /&gt;
| 512&lt;br /&gt;
| 45&lt;br /&gt;
| 131&lt;br /&gt;
| 178&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Beefslayer Rare|Beefslayer Rare]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 341&lt;br /&gt;
| 461&lt;br /&gt;
| 435&lt;br /&gt;
| 810&lt;br /&gt;
| 55&lt;br /&gt;
| 220&lt;br /&gt;
| 229&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |5★&lt;br /&gt;
| [[Calibur|Calibur]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 427&lt;br /&gt;
| 370&lt;br /&gt;
| 530&lt;br /&gt;
| 51&lt;br /&gt;
| 129&lt;br /&gt;
| 232&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Calaud|Calaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 364&lt;br /&gt;
| 363&lt;br /&gt;
| 439&lt;br /&gt;
| 537&lt;br /&gt;
| 43&lt;br /&gt;
| 148&lt;br /&gt;
| 244&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Haktora Sealed|Haktora Sealed]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 355&lt;br /&gt;
| 499&lt;br /&gt;
| 430&lt;br /&gt;
| 683&lt;br /&gt;
| 59&lt;br /&gt;
| 130&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Caliba|Soda Caliba]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 196&lt;br /&gt;
| 470&lt;br /&gt;
| 252&lt;br /&gt;
| 604&lt;br /&gt;
| 56&lt;br /&gt;
| 161&lt;br /&gt;
| 252&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caelum Feather|Caelum Feather]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 501&lt;br /&gt;
| 397&lt;br /&gt;
| 644&lt;br /&gt;
| 78&lt;br /&gt;
| 189&lt;br /&gt;
| 250&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Caelum Fluge|Caelum Fluge]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 310&lt;br /&gt;
| 650&lt;br /&gt;
| 427&lt;br /&gt;
| 793&lt;br /&gt;
| ?&lt;br /&gt;
| 189&lt;br /&gt;
| 250&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |6★&lt;br /&gt;
| [[Ascalon|Ascalon]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 289&lt;br /&gt;
| 511&lt;br /&gt;
| 379&lt;br /&gt;
| 614&lt;br /&gt;
| 61&lt;br /&gt;
| 149&lt;br /&gt;
| 266&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascaud|Ascaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 376	&lt;br /&gt;
| 434	&lt;br /&gt;
| 451	&lt;br /&gt;
| 618	&lt;br /&gt;
| 52	&lt;br /&gt;
| 171	&lt;br /&gt;
| 281&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Accas|Soda Accas]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 202	&lt;br /&gt;
| 562	&lt;br /&gt;
| 258	&lt;br /&gt;
| 694	&lt;br /&gt;
| 67	&lt;br /&gt;
| 186	&lt;br /&gt;
| 289&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokuintou Kagachi|Kokuintou Kagachi]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 587&lt;br /&gt;
| 612&lt;br /&gt;
| 690&lt;br /&gt;
| 738&lt;br /&gt;
| 0&lt;br /&gt;
| 221&lt;br /&gt;
| 313&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Saudoc|Saudoc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 460&lt;br /&gt;
| 306&lt;br /&gt;
| 733&lt;br /&gt;
| 55&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodadoc|Sodadoc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 501&lt;br /&gt;
| 291&lt;br /&gt;
| 774&lt;br /&gt;
| 60&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordoc|Swordoc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 486&lt;br /&gt;
| 321&lt;br /&gt;
| 759&lt;br /&gt;
| 60&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |7★&lt;br /&gt;
| [[Creasword|Creasword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 317&lt;br /&gt;
| 299&lt;br /&gt;
| 317&lt;br /&gt;
| 488&lt;br /&gt;
| 35&lt;br /&gt;
| 169&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanzo|Hanzo]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 317&lt;br /&gt;
| 598&lt;br /&gt;
| 417&lt;br /&gt;
| 726&lt;br /&gt;
| 71&lt;br /&gt;
| 169&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Cresaud|Cresaud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 413&lt;br /&gt;
| 239&lt;br /&gt;
| 413&lt;br /&gt;
| 391&lt;br /&gt;
| 28&lt;br /&gt;
| 194&lt;br /&gt;
| 316&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Crea|Soda Crea]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 358&lt;br /&gt;
| 222&lt;br /&gt;
| 583&lt;br /&gt;
| 42&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Hazzo|Soda Hazzo]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 657&lt;br /&gt;
| 292&lt;br /&gt;
| 854&lt;br /&gt;
| 78&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowens_Greatsword|Flowen's Greatsword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 284&lt;br /&gt;
| 775&lt;br /&gt;
| 379&lt;br /&gt;
| 875&lt;br /&gt;
| 93&lt;br /&gt;
| 199&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Ice Sword Lum|Ice Sword Lum]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 254&lt;br /&gt;
| 620&lt;br /&gt;
| 354&lt;br /&gt;
| 744&lt;br /&gt;
| ?&lt;br /&gt;
| 212&lt;br /&gt;
| 331&lt;br /&gt;
| Ice attribute only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Sword Pi|Ice Sword Pi]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 270&lt;br /&gt;
| 486&lt;br /&gt;
| 370&lt;br /&gt;
| 613&lt;br /&gt;
| ?&lt;br /&gt;
| 329&lt;br /&gt;
| 331&lt;br /&gt;
| Ice attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |8★&lt;br /&gt;
| [[Jogiri|Jogiri]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 327&lt;br /&gt;
| 675&lt;br /&gt;
| 427&lt;br /&gt;
| 775&lt;br /&gt;
| 81&lt;br /&gt;
| 189&lt;br /&gt;
| 349&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Milias Sword|Milias Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 328&lt;br /&gt;
| 815&lt;br /&gt;
| 458&lt;br /&gt;
| 950&lt;br /&gt;
| 97&lt;br /&gt;
| 122&lt;br /&gt;
| 920&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalaraud|Basalaraud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 356&lt;br /&gt;
| 648&lt;br /&gt;
| 476&lt;br /&gt;
| 728&lt;br /&gt;
| 77&lt;br /&gt;
| 172&lt;br /&gt;
| 344&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Shuzak Sealed|Shuzak Sealed]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 394&lt;br /&gt;
| 568&lt;br /&gt;
| 511&lt;br /&gt;
| 711&lt;br /&gt;
| 68&lt;br /&gt;
| 170&lt;br /&gt;
| 420&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Joggi|Soda Joggi]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 229&lt;br /&gt;
| 742&lt;br /&gt;
| 299&lt;br /&gt;
| 906&lt;br /&gt;
| 89&lt;br /&gt;
| 236&lt;br /&gt;
| 378&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Beefslayer Medium|Beefslayer Medium]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 510&lt;br /&gt;
| 530&lt;br /&gt;
| 604&lt;br /&gt;
| 879&lt;br /&gt;
| ?&lt;br /&gt;
| 310&lt;br /&gt;
| 329&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Dragon Slayer|Dragon Slayer]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 367&lt;br /&gt;
| 762&lt;br /&gt;
| 467&lt;br /&gt;
| 856&lt;br /&gt;
| 91&lt;br /&gt;
| 198&lt;br /&gt;
| 445&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanzoc|Hanzoc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 607&lt;br /&gt;
| 361&lt;br /&gt;
| 776&lt;br /&gt;
| 72&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Hazzoc|Soda Hazzoc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 661&lt;br /&gt;
| 355&lt;br /&gt;
| 779&lt;br /&gt;
| 79&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |9★&lt;br /&gt;
| [[Caliburn|Caliburn]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 336&lt;br /&gt;
| 730&lt;br /&gt;
| 436&lt;br /&gt;
| 824&lt;br /&gt;
| 87&lt;br /&gt;
| 209&lt;br /&gt;
| 381&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Orca|Gran Orca]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 300&lt;br /&gt;
| 612&lt;br /&gt;
| 500&lt;br /&gt;
| 812&lt;br /&gt;
| 73&lt;br /&gt;
| 127&lt;br /&gt;
| 621&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Jogiri_X|Jogiri/X]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 401&lt;br /&gt;
| 1001&lt;br /&gt;
| 513&lt;br /&gt;
| 1263&lt;br /&gt;
| ?&lt;br /&gt;
| 315&lt;br /&gt;
| 621&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaiaraud|Gaiaraud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 418&lt;br /&gt;
| 928&lt;br /&gt;
| 491&lt;br /&gt;
| 1102&lt;br /&gt;
| ?&lt;br /&gt;
| 344&lt;br /&gt;
| 420&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Haktora|Haktora]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 410&lt;br /&gt;
| 880&lt;br /&gt;
| 527&lt;br /&gt;
| 1089&lt;br /&gt;
| 105&lt;br /&gt;
| 150&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Zantetsu|Zantetsu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 326&lt;br /&gt;
| 983&lt;br /&gt;
| 433&lt;br /&gt;
| 1175&lt;br /&gt;
| 117&lt;br /&gt;
| 332&lt;br /&gt;
| 784&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Soda Riban|Soda Riban]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 235&lt;br /&gt;
| 803&lt;br /&gt;
| 314&lt;br /&gt;
| 984&lt;br /&gt;
| 96&lt;br /&gt;
| 261&lt;br /&gt;
| 414&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Bamboo Blade|Bamboo Blade]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 337&lt;br /&gt;
| 955&lt;br /&gt;
| 461&lt;br /&gt;
| 1161&lt;br /&gt;
| ?&lt;br /&gt;
| 362&lt;br /&gt;
| 775&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Chainsawd|Chainsawd]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 689&lt;br /&gt;
| 355&lt;br /&gt;
| 858&lt;br /&gt;
| 82&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chainsawd/C|Chainsawd/C]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 589&lt;br /&gt;
| 449&lt;br /&gt;
| 589&lt;br /&gt;
| 70&lt;br /&gt;
| 151&lt;br /&gt;
| 356&lt;br /&gt;
| Available at [[Casino Voloyal|Casino Voloyal]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Daisy Chain_(9★)|Daisy Chain]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 400&lt;br /&gt;
| 1200&lt;br /&gt;
| 577&lt;br /&gt;
| 1300&lt;br /&gt;
| ?&lt;br /&gt;
| 151&lt;br /&gt;
| 356&lt;br /&gt;
| Downgrades from [[Daisy Chain Variations|15★ Daisy Chain]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinquedea|Cinquedea]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 332&lt;br /&gt;
| 991&lt;br /&gt;
| 563&lt;br /&gt;
| 1219&lt;br /&gt;
| ?&lt;br /&gt;
| 401&lt;br /&gt;
| 796&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging Hearts|Forging Hearts]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 427&lt;br /&gt;
| 915&lt;br /&gt;
| 541&lt;br /&gt;
| 1123&lt;br /&gt;
| ?&lt;br /&gt;
| 319&lt;br /&gt;
| 385&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortuna|Fortuna]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 400&lt;br /&gt;
| 860&lt;br /&gt;
| 450&lt;br /&gt;
| 1106&lt;br /&gt;
| ?&lt;br /&gt;
| 319&lt;br /&gt;
| 385&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Heart of Dejection|Heart of Dejection]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 390&lt;br /&gt;
| 800&lt;br /&gt;
| 540&lt;br /&gt;
| 1000&lt;br /&gt;
| 96&lt;br /&gt;
| 350&lt;br /&gt;
| 650&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokuintou Houzuki]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 303&lt;br /&gt;
| 937&lt;br /&gt;
| 435&lt;br /&gt;
| 1145&lt;br /&gt;
| 112&lt;br /&gt;
| 315&lt;br /&gt;
| 763&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Last Survivor Replica|Last Survivor Replica]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 343&lt;br /&gt;
| 912&lt;br /&gt;
| 431&lt;br /&gt;
| 1016&lt;br /&gt;
| ?&lt;br /&gt;
| 312&lt;br /&gt;
| 733&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Madam's Parasol|Madam's Parasol]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 336&lt;br /&gt;
| 992&lt;br /&gt;
| 457&lt;br /&gt;
| 1149&lt;br /&gt;
| 99&lt;br /&gt;
| 348&lt;br /&gt;
| 312&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Madam's Umbrella|Madam's Umbrella]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 402&lt;br /&gt;
| 826&lt;br /&gt;
| 516&lt;br /&gt;
| 994&lt;br /&gt;
| 99&lt;br /&gt;
| 348&lt;br /&gt;
| 312&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Soul Eater|Soul Eater]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 343&lt;br /&gt;
| 1004&lt;br /&gt;
| 438&lt;br /&gt;
| 1250&lt;br /&gt;
| ?&lt;br /&gt;
| 335&lt;br /&gt;
| 805&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| [[Stec Sword|Stec Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 229&lt;br /&gt;
| 596&lt;br /&gt;
| 443&lt;br /&gt;
| 869&lt;br /&gt;
| 71&lt;br /&gt;
| 219&lt;br /&gt;
| 381&lt;br /&gt;
| Available from the [[Desert Arms Shop]]. -20% [[PA mod]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Popsicle Sword+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 314&lt;br /&gt;
| 701&lt;br /&gt;
| 424&lt;br /&gt;
| 908&lt;br /&gt;
| 74&lt;br /&gt;
| 162&lt;br /&gt;
| 477&lt;br /&gt;
| {{Ice}} attribute only. [[Set Bonus]] with [[Festive Sweater]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Yonohate Fu|Yonohate Fu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 360&lt;br /&gt;
| 850&lt;br /&gt;
| 455&lt;br /&gt;
| 1096&lt;br /&gt;
| ?&lt;br /&gt;
| 150&lt;br /&gt;
| 620&lt;br /&gt;
| Exchange Item, Light attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |10★&lt;br /&gt;
| [[Huge Cutter|Huge Cutter]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 355&lt;br /&gt;
| 791&lt;br /&gt;
| 472&lt;br /&gt;
| 891&lt;br /&gt;
| 94&lt;br /&gt;
| 249&lt;br /&gt;
| 450&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Beefslayer Welldone|Beefslayer Welldone]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 100&lt;br /&gt;
| 1280&lt;br /&gt;
| 194&lt;br /&gt;
| 1629&lt;br /&gt;
| 153&lt;br /&gt;
| 239&lt;br /&gt;
| 429&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Genfu Sealed|Genfu Sealed]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 967&lt;br /&gt;
| 544&lt;br /&gt;
| 1316&lt;br /&gt;
| 117&lt;br /&gt;
| 303&lt;br /&gt;
| 460&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugecuttuc|Hugecuttuc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 284&lt;br /&gt;
| 711&lt;br /&gt;
| 400&lt;br /&gt;
| 805&lt;br /&gt;
| 94&lt;br /&gt;
| 199&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Svaltus Sword|Svaltus Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 550&lt;br /&gt;
| 791&lt;br /&gt;
| 666&lt;br /&gt;
| 891&lt;br /&gt;
| 94&lt;br /&gt;
| 249&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |11★&lt;br /&gt;
&amp;lt;!-- | [[Creasword+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 551&lt;br /&gt;
| 620&lt;br /&gt;
| 701&lt;br /&gt;
| 70&lt;br /&gt;
| 362&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Kan Yu|Kan Yu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 364&lt;br /&gt;
| 831&lt;br /&gt;
| 481&lt;br /&gt;
| 974&lt;br /&gt;
| 99&lt;br /&gt;
| 279&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Aoryu Sealed]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 472&lt;br /&gt;
| 793&lt;br /&gt;
| 589&lt;br /&gt;
| 1187&lt;br /&gt;
| 95&lt;br /&gt;
| 204&lt;br /&gt;
| 607&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Cresaud+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 551&lt;br /&gt;
| 630&lt;br /&gt;
| 701&lt;br /&gt;
| 66&lt;br /&gt;
| 268&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Crea+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 358&lt;br /&gt;
| 302&lt;br /&gt;
| 728&lt;br /&gt;
| 42&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Soda Promoto|Soda Promoto]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 270&lt;br /&gt;
| 843&lt;br /&gt;
| 344&lt;br /&gt;
| 1033&lt;br /&gt;
| 101&lt;br /&gt;
| 287&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Chainsawd+|Chainsawd+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 313&lt;br /&gt;
| 758&lt;br /&gt;
| 408&lt;br /&gt;
| 1004&lt;br /&gt;
| 90&lt;br /&gt;
| 181&lt;br /&gt;
| 512&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Ice Sword Mil|Ice Sword Mil]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 286&lt;br /&gt;
| 721&lt;br /&gt;
| 402&lt;br /&gt;
| 991&lt;br /&gt;
| ?&lt;br /&gt;
| 359&lt;br /&gt;
| 331&lt;br /&gt;
| Exchange Item, Ice attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Kan Yuc]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 291&lt;br /&gt;
| 748&lt;br /&gt;
| 407&lt;br /&gt;
| 879&lt;br /&gt;
| 89&lt;br /&gt;
| 223&lt;br /&gt;
| 566&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |12★&lt;br /&gt;
| [[De Ragan Slayer]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 374&lt;br /&gt;
| 900&lt;br /&gt;
| 491&lt;br /&gt;
| 1294&lt;br /&gt;
| 108&lt;br /&gt;
| 330&lt;br /&gt;
| 558&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lightning Espada|Lightning Espada]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1600&lt;br /&gt;
| 700&lt;br /&gt;
| 1780&lt;br /&gt;
| ?&lt;br /&gt;
| 430&lt;br /&gt;
| 880&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Aoryu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 360&lt;br /&gt;
| 1150&lt;br /&gt;
| 477&lt;br /&gt;
| 1369&lt;br /&gt;
| 138&lt;br /&gt;
| 281&lt;br /&gt;
| 650&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Galdoraud|Galdoraud]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 476&lt;br /&gt;
| 1549&lt;br /&gt;
| 576&lt;br /&gt;
| 1700&lt;br /&gt;
| ?&lt;br /&gt;
| 350&lt;br /&gt;
| 767&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Shuzak]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 480&lt;br /&gt;
| 1050&lt;br /&gt;
| 597&lt;br /&gt;
| 1269&lt;br /&gt;
| 126&lt;br /&gt;
| 305&lt;br /&gt;
| 650&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Agito Repca|Agito Repca]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 299&lt;br /&gt;
| 300&lt;br /&gt;
| 415&lt;br /&gt;
| 1531&lt;br /&gt;
| 36&lt;br /&gt;
| 330&lt;br /&gt;
| 617&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Akatsuki Fu|Akatsuki Fu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 374&lt;br /&gt;
| 1042&lt;br /&gt;
| 510&lt;br /&gt;
| 1272&lt;br /&gt;
| ?&lt;br /&gt;
| 384&lt;br /&gt;
| 822&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[De Ragan Slayic]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 299&lt;br /&gt;
| 810&lt;br /&gt;
| 415&lt;br /&gt;
| 986&lt;br /&gt;
| 97&lt;br /&gt;
| 264&lt;br /&gt;
| 617&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Dyran Slayer|Dyran Slayer]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 418&lt;br /&gt;
| 943&lt;br /&gt;
| 518&lt;br /&gt;
| 1143&lt;br /&gt;
| ?&lt;br /&gt;
| 257&lt;br /&gt;
| 822&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Fanatic Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 436&lt;br /&gt;
| 1342&lt;br /&gt;
| 536&lt;br /&gt;
| 1542&lt;br /&gt;
| 161&lt;br /&gt;
| 257&lt;br /&gt;
| 734&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Flowen's Sword+|Flowen's Sword+]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 341&lt;br /&gt;
| 814&lt;br /&gt;
| 435&lt;br /&gt;
| 1163&lt;br /&gt;
| 97&lt;br /&gt;
| 239&lt;br /&gt;
| 588&lt;br /&gt;
| Available from [[Desert Arms Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Goof Swatter|Goof Swatter]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 736&lt;br /&gt;
| 999&lt;br /&gt;
| 999&lt;br /&gt;
| 1154&lt;br /&gt;
| 119&lt;br /&gt;
| 424&lt;br /&gt;
| 644&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lost Sword|Lost Sword]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 402&lt;br /&gt;
| 1221&lt;br /&gt;
| 518&lt;br /&gt;
| 1452&lt;br /&gt;
| ?&lt;br /&gt;
| 364&lt;br /&gt;
| 588&lt;br /&gt;
| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |13★&lt;br /&gt;
| [[Svaltus Sword Ω]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 550&lt;br /&gt;
| 1191&lt;br /&gt;
| 666&lt;br /&gt;
| 1341&lt;br /&gt;
| 28&lt;br /&gt;
| 367&lt;br /&gt;
| 1099&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watermelon Smasher]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 471&lt;br /&gt;
| 1332&lt;br /&gt;
| 621&lt;br /&gt;
| 1512&lt;br /&gt;
| 92&lt;br /&gt;
| 524&lt;br /&gt;
| 975&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Milias Breaker|Milias Breaker]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 354&lt;br /&gt;
| 1315&lt;br /&gt;
| 504&lt;br /&gt;
| 1515&lt;br /&gt;
| ?&lt;br /&gt;
| 1&lt;br /&gt;
| 1600&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Bloody Fluge]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 391&lt;br /&gt;
| 1053&lt;br /&gt;
| 508&lt;br /&gt;
| 1447&lt;br /&gt;
| 126&lt;br /&gt;
| 321&lt;br /&gt;
| 500&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunas Fluge]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 391&lt;br /&gt;
| 1053&lt;br /&gt;
| 508&lt;br /&gt;
| 1447&lt;br /&gt;
| 126&lt;br /&gt;
| 321&lt;br /&gt;
| 500&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Genfu]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1172&lt;br /&gt;
| 567&lt;br /&gt;
| 1391&lt;br /&gt;
| 140&lt;br /&gt;
| 286&lt;br /&gt;
| 680&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lost Breaker|Lost Breaker]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 446&lt;br /&gt;
| 1381&lt;br /&gt;
| 561&lt;br /&gt;
| 1523&lt;br /&gt;
| ?&lt;br /&gt;
| 421&lt;br /&gt;
| 617&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Banisher|Soul Banisher]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 401&lt;br /&gt;
| 1415&lt;br /&gt;
| 496&lt;br /&gt;
| 1561&lt;br /&gt;
| ?&lt;br /&gt;
| 401&lt;br /&gt;
| 1520&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Phoenix|Soul Phoenix]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 393&lt;br /&gt;
| 1237&lt;br /&gt;
| 491&lt;br /&gt;
| 1444&lt;br /&gt;
| ?&lt;br /&gt;
| 382&lt;br /&gt;
| 825&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinteil Diska|Spinteil Diska]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 313&lt;br /&gt;
| 1291&lt;br /&gt;
| 407&lt;br /&gt;
| 1482&lt;br /&gt;
| ?&lt;br /&gt;
| 316&lt;br /&gt;
| 986&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |14★&lt;br /&gt;
&amp;lt;!-- | [[Akatsuki In|Akatsuki In]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 414&lt;br /&gt;
| 1214&lt;br /&gt;
| 529&lt;br /&gt;
| 1446&lt;br /&gt;
| ?&lt;br /&gt;
| 411&lt;br /&gt;
| 944&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge|Flamberge]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 411&lt;br /&gt;
| 1442&lt;br /&gt;
| 575&lt;br /&gt;
| 1662&lt;br /&gt;
| ?&lt;br /&gt;
| 423&lt;br /&gt;
| 984&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealed Nodachi|Sealed Nodachi]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 458&lt;br /&gt;
| 1301&lt;br /&gt;
| 614&lt;br /&gt;
| 1603&lt;br /&gt;
| ?&lt;br /&gt;
| 413&lt;br /&gt;
| 689&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Hearts|Steel Hearts]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 451&lt;br /&gt;
| 1354&lt;br /&gt;
| 584&lt;br /&gt;
| 1548&lt;br /&gt;
| ?&lt;br /&gt;
| 517&lt;br /&gt;
| 525&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[SW_Teardowner|SW-Teardowner]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 394&lt;br /&gt;
| 1453&lt;br /&gt;
| 556&lt;br /&gt;
| 1686&lt;br /&gt;
| ?&lt;br /&gt;
| 416&lt;br /&gt;
| 843&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Varl Combat Mode|Varl Combat Mode]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 398&lt;br /&gt;
| 1196&lt;br /&gt;
| 511&lt;br /&gt;
| 1424&lt;br /&gt;
| ?&lt;br /&gt;
| 402&lt;br /&gt;
| 724&lt;br /&gt;
| - --&amp;gt;&lt;br /&gt;
| [[Zanba]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 372&lt;br /&gt;
| 1388&lt;br /&gt;
| 470&lt;br /&gt;
| 1539&lt;br /&gt;
| 166&lt;br /&gt;
| 488&lt;br /&gt;
| 1212&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |15★&lt;br /&gt;
&amp;lt;!-- | [[Claiomh Solais|Claiomh Solais]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 406&lt;br /&gt;
| 1487&lt;br /&gt;
| 607&lt;br /&gt;
| 1706&lt;br /&gt;
| ?&lt;br /&gt;
| 423&lt;br /&gt;
| 861&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Dark Flow|Cursed Dark Flow]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 420&lt;br /&gt;
| 1600&lt;br /&gt;
| 650&lt;br /&gt;
| 1850&lt;br /&gt;
| ?&lt;br /&gt;
| 380&lt;br /&gt;
| 1200&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Chain Variations|Daisy Chain]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1600&lt;br /&gt;
| 630&lt;br /&gt;
| 1820&lt;br /&gt;
| ?&lt;br /&gt;
| 400&lt;br /&gt;
| 1220&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Ely Sion]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 344&lt;br /&gt;
| 1335&lt;br /&gt;
| 538&lt;br /&gt;
| 1553&lt;br /&gt;
| 160&lt;br /&gt;
| 367&lt;br /&gt;
| 660&lt;br /&gt;
| {{Light}} attribute only. Available from [[Desert Arms Shop]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Heart of Despair|Heart of Despair]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 490&lt;br /&gt;
| 1100&lt;br /&gt;
| 665&lt;br /&gt;
| 1400&lt;br /&gt;
| ?&lt;br /&gt;
| 650&lt;br /&gt;
| 750&lt;br /&gt;
| Downgrades to [[Heart of Dejection|Heart of Dejection]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magana Breaker|Magana Breaker]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 437&lt;br /&gt;
| 1024&lt;br /&gt;
| 531&lt;br /&gt;
| 1290&lt;br /&gt;
| ?&lt;br /&gt;
| 297&lt;br /&gt;
| 1631&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Magana Slayer|Magana Slayer]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 437&lt;br /&gt;
| 1124&lt;br /&gt;
| 581&lt;br /&gt;
| 1440&lt;br /&gt;
| ?&lt;br /&gt;
| 621&lt;br /&gt;
| 999&lt;br /&gt;
| Exchange Item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradicion|Tradicion]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 420&lt;br /&gt;
| 1500&lt;br /&gt;
| 650&lt;br /&gt;
| 1750&lt;br /&gt;
| ?&lt;br /&gt;
| 480&lt;br /&gt;
| 980&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yonohate In|Yonohate In]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 403&lt;br /&gt;
| 1462&lt;br /&gt;
| 634&lt;br /&gt;
| 1655&lt;br /&gt;
| ?&lt;br /&gt;
| 506&lt;br /&gt;
| 876&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ga Vorge|Ga Vorge]]&lt;br /&gt;
| -&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 350&lt;br /&gt;
| 1600&lt;br /&gt;
| 550&lt;br /&gt;
| 1800&lt;br /&gt;
| ?&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rarity&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Prototype Model&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mfr.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |0/10&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |10/10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=unsortable|Var.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Acc.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |ATP REQ.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 30%&amp;quot; class=unsortable|Comments&lt;br /&gt;
|-&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Striking&lt;br /&gt;
! Ranged&lt;br /&gt;
! TECHNIC&lt;br /&gt;
|-&lt;br /&gt;
| One-Handed&lt;br /&gt;
| [[Sabers|Sabers]] · [[Daggers|Daggers]] · [[Claws|Claws]] · [[Whips|Whips]] · [[Slicers|Slicers]]&lt;br /&gt;
| [[Handguns|Handguns]] · [[Crossbows|Crossbows]] · [[Cards|Cards]] · [[Machineguns|Machineguns]] · [[RCSMs|RCSMs]]&lt;br /&gt;
| [[Wands|Wands]] · [[TCSMs|TCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed&lt;br /&gt;
| [[Swords|Swords]] · [[Knuckles|Knuckles]] · [[Spears|Spears]] · [[Double Sabers|Double Sabers]] · [[Axes|Axes]] · [[Twin Sabers|Twin Sabers]] · [[Twin Daggers|Twin Daggers]] · [[Twin Claws|Twin Claws]]&lt;br /&gt;
| [[Rifles|Rifles]] · [[Shotguns|Shotguns]] · [[Longbows|Longbows]] · [[Grenades|Grenades]] · [[Laser Cannons|Laser Cannons]] · [[Twin Handguns|Twin Handguns]]&lt;br /&gt;
| [[Rods|Rods]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Sword_prototype&amp;diff=125365</id>
		<title>Sword prototype</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Sword_prototype&amp;diff=125365"/>
				<updated>2021-07-18T21:37:26Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: Created page with &amp;quot;Swords are two-handed melee weapons that can be used by most melee-focused types. These weapons are slow, but very powerful.  == Type eligibility == {| class=&amp;quot;wikitable&amp;quot; style...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Swords are two-handed melee weapons that can be used by most melee-focused types. These weapons are slow, but very powerful.&lt;br /&gt;
&lt;br /&gt;
== Type eligibility ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 14%;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |Type&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |HU&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FI&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |WT&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FF&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |PT&lt;br /&gt;
! rowspan=&amp;quot;1&amp;quot; |FM&lt;br /&gt;
|-&lt;br /&gt;
| Rank&lt;br /&gt;
| style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |B&lt;br /&gt;
| style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |A&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
| style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |S&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Swords ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;width: 65%;text-align: center;&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rarity&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mfr.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |0/10&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |10/10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=unsortable|Var.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Acc.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |ATP REQ.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 30%&amp;quot; class=unsortable|Comments&lt;br /&gt;
|-&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |1★&lt;br /&gt;
| [[Sword|Sword]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 187&lt;br /&gt;
| 82&lt;br /&gt;
| 277&lt;br /&gt;
| 324&lt;br /&gt;
| 9&lt;br /&gt;
| 30&lt;br /&gt;
| 29&lt;br /&gt;
| Starting equipment for Humans&lt;br /&gt;
|-&lt;br /&gt;
| [[Saud|Saud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 243&lt;br /&gt;
| 69&lt;br /&gt;
| 318&lt;br /&gt;
| 309&lt;br /&gt;
| 8&lt;br /&gt;
| 34&lt;br /&gt;
| 29&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodad|Sodad]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 130&lt;br /&gt;
| 90&lt;br /&gt;
| 190&lt;br /&gt;
| 324&lt;br /&gt;
| 10&lt;br /&gt;
| 37&lt;br /&gt;
| 30&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;3&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |2★&lt;br /&gt;
| [[Gigush|Gigush]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 224&lt;br /&gt;
| 170&lt;br /&gt;
| 314&lt;br /&gt;
| 413&lt;br /&gt;
| 20&lt;br /&gt;
| 55&lt;br /&gt;
| 57&lt;br /&gt;
| [[Set Bonus]] with [[Gigush Line]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Gigasaud|Gigasaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 291&lt;br /&gt;
| 144&lt;br /&gt;
| 366&lt;br /&gt;
| 384&lt;br /&gt;
| 17&lt;br /&gt;
| 63&lt;br /&gt;
| 61&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Gigassa|Soda Gigassa]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 157&lt;br /&gt;
| 187&lt;br /&gt;
| 217&lt;br /&gt;
| 421&lt;br /&gt;
| 22&lt;br /&gt;
| 68&lt;br /&gt;
| 62&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#7070FF;color:#000000&amp;quot; |3★&lt;br /&gt;
| [[Breaker|Breaker]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 243&lt;br /&gt;
| 256&lt;br /&gt;
| 333&lt;br /&gt;
| 499&lt;br /&gt;
| 30&lt;br /&gt;
| 80&lt;br /&gt;
| 93&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Brekaud|Brekaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 316&lt;br /&gt;
| 218&lt;br /&gt;
| 391&lt;br /&gt;
| 458&lt;br /&gt;
| 26&lt;br /&gt;
| 92&lt;br /&gt;
| 103&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Brekka|Soda Brekka]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 170&lt;br /&gt;
| 282&lt;br /&gt;
| 230&lt;br /&gt;
| 516&lt;br /&gt;
| 33&lt;br /&gt;
| 100&lt;br /&gt;
| 107&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Popsicle Sword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 214&lt;br /&gt;
| 277&lt;br /&gt;
| 324&lt;br /&gt;
| 534&lt;br /&gt;
| 74&lt;br /&gt;
| 88&lt;br /&gt;
| 110&lt;br /&gt;
| {{Ice}} attribute only. [[Set Bonus]] with [[Festive Sweater]].&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |4★&lt;br /&gt;
| [[Claymore|Claymore]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 271&lt;br /&gt;
| 344&lt;br /&gt;
| 361&lt;br /&gt;
| 505&lt;br /&gt;
| 41&lt;br /&gt;
| 105&lt;br /&gt;
| 164&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Claymaud|Claymaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 352&lt;br /&gt;
| 292&lt;br /&gt;
| 427&lt;br /&gt;
| 476&lt;br /&gt;
| 35&lt;br /&gt;
| 120&lt;br /&gt;
| 173&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Clayma|Soda Clayma]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 189&lt;br /&gt;
| 378&lt;br /&gt;
| 245&lt;br /&gt;
| 512&lt;br /&gt;
| 45&lt;br /&gt;
| 131&lt;br /&gt;
| 178&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Beefslayer Rare|Beefslayer Rare]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 341&lt;br /&gt;
| 461&lt;br /&gt;
| 435&lt;br /&gt;
| 810&lt;br /&gt;
| 55&lt;br /&gt;
| 220&lt;br /&gt;
| 229&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |5★&lt;br /&gt;
| [[Calibur|Calibur]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 427&lt;br /&gt;
| 370&lt;br /&gt;
| 530&lt;br /&gt;
| 51&lt;br /&gt;
| 129&lt;br /&gt;
| 232&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Calaud|Calaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 364&lt;br /&gt;
| 363&lt;br /&gt;
| 439&lt;br /&gt;
| 537&lt;br /&gt;
| 43&lt;br /&gt;
| 148&lt;br /&gt;
| 244&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Haktora Sealed|Haktora Sealed]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 355&lt;br /&gt;
| 499&lt;br /&gt;
| 430&lt;br /&gt;
| 683&lt;br /&gt;
| 59&lt;br /&gt;
| 130&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Caliba|Soda Caliba]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 196&lt;br /&gt;
| 470&lt;br /&gt;
| 252&lt;br /&gt;
| 604&lt;br /&gt;
| 56&lt;br /&gt;
| 161&lt;br /&gt;
| 252&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Caelum Feather|Caelum Feather]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 501&lt;br /&gt;
| 397&lt;br /&gt;
| 644&lt;br /&gt;
| 78&lt;br /&gt;
| 189&lt;br /&gt;
| 250&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Caelum Fluge|Caelum Fluge]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 310&lt;br /&gt;
| 650&lt;br /&gt;
| 427&lt;br /&gt;
| 793&lt;br /&gt;
| ?&lt;br /&gt;
| 189&lt;br /&gt;
| 250&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background:#60DBDB;color:#000000&amp;quot; |6★&lt;br /&gt;
| [[Ascalon|Ascalon]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 289&lt;br /&gt;
| 511&lt;br /&gt;
| 379&lt;br /&gt;
| 614&lt;br /&gt;
| 61&lt;br /&gt;
| 149&lt;br /&gt;
| 266&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ascaud|Ascaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 376	&lt;br /&gt;
| 434	&lt;br /&gt;
| 451	&lt;br /&gt;
| 618	&lt;br /&gt;
| 52	&lt;br /&gt;
| 171	&lt;br /&gt;
| 281&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Accas|Soda Accas]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 202	&lt;br /&gt;
| 562	&lt;br /&gt;
| 258	&lt;br /&gt;
| 694	&lt;br /&gt;
| 67	&lt;br /&gt;
| 186	&lt;br /&gt;
| 289&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokuintou Kagachi|Kokuintou Kagachi]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 587&lt;br /&gt;
| 612&lt;br /&gt;
| 690&lt;br /&gt;
| 738&lt;br /&gt;
| 0&lt;br /&gt;
| 221&lt;br /&gt;
| 313&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Saudoc|Saudoc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 460&lt;br /&gt;
| 306&lt;br /&gt;
| 733&lt;br /&gt;
| 55&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sodadoc|Sodadoc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 501&lt;br /&gt;
| 291&lt;br /&gt;
| 774&lt;br /&gt;
| 60&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Swordoc|Swordoc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 231&lt;br /&gt;
| 486&lt;br /&gt;
| 321&lt;br /&gt;
| 759&lt;br /&gt;
| 60&lt;br /&gt;
| 119&lt;br /&gt;
| 295&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |7★&lt;br /&gt;
| [[Creasword|Creasword]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 317&lt;br /&gt;
| 299&lt;br /&gt;
| 317&lt;br /&gt;
| 488&lt;br /&gt;
| 35&lt;br /&gt;
| 169&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanzo|Hanzo]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 317&lt;br /&gt;
| 598&lt;br /&gt;
| 417&lt;br /&gt;
| 726&lt;br /&gt;
| 71&lt;br /&gt;
| 169&lt;br /&gt;
| 300&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Cresaud|Cresaud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 413&lt;br /&gt;
| 239&lt;br /&gt;
| 413&lt;br /&gt;
| 391&lt;br /&gt;
| 28&lt;br /&gt;
| 194&lt;br /&gt;
| 316&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Crea|Soda Crea]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 358&lt;br /&gt;
| 222&lt;br /&gt;
| 583&lt;br /&gt;
| 42&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Hazzo|Soda Hazzo]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 657&lt;br /&gt;
| 292&lt;br /&gt;
| 854&lt;br /&gt;
| 78&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Flowens_Greatsword|Flowen's Greatsword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 284&lt;br /&gt;
| 775&lt;br /&gt;
| 379&lt;br /&gt;
| 875&lt;br /&gt;
| 93&lt;br /&gt;
| 199&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Ice Sword Lum|Ice Sword Lum]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 254&lt;br /&gt;
| 620&lt;br /&gt;
| 354&lt;br /&gt;
| 744&lt;br /&gt;
| ?&lt;br /&gt;
| 212&lt;br /&gt;
| 331&lt;br /&gt;
| Ice attribute only.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ice Sword Pi|Ice Sword Pi]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 270&lt;br /&gt;
| 486&lt;br /&gt;
| 370&lt;br /&gt;
| 613&lt;br /&gt;
| ?&lt;br /&gt;
| 329&lt;br /&gt;
| 331&lt;br /&gt;
| Ice attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |8★&lt;br /&gt;
| [[Jogiri|Jogiri]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 327&lt;br /&gt;
| 675&lt;br /&gt;
| 427&lt;br /&gt;
| 775&lt;br /&gt;
| 81&lt;br /&gt;
| 189&lt;br /&gt;
| 349&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Milias Sword|Milias Sword]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 328&lt;br /&gt;
| 815&lt;br /&gt;
| 458&lt;br /&gt;
| 950&lt;br /&gt;
| 97&lt;br /&gt;
| 122&lt;br /&gt;
| 920&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Basalaraud|Basalaraud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 356&lt;br /&gt;
| 648&lt;br /&gt;
| 476&lt;br /&gt;
| 728&lt;br /&gt;
| 77&lt;br /&gt;
| 172&lt;br /&gt;
| 344&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Shuzak Sealed|Shuzak Sealed]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 394&lt;br /&gt;
| 568&lt;br /&gt;
| 511&lt;br /&gt;
| 711&lt;br /&gt;
| 68&lt;br /&gt;
| 170&lt;br /&gt;
| 420&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Joggi|Soda Joggi]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 229&lt;br /&gt;
| 742&lt;br /&gt;
| 299&lt;br /&gt;
| 906&lt;br /&gt;
| 89&lt;br /&gt;
| 236&lt;br /&gt;
| 378&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Beefslayer Medium|Beefslayer Medium]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 510&lt;br /&gt;
| 530&lt;br /&gt;
| 604&lt;br /&gt;
| 879&lt;br /&gt;
| ?&lt;br /&gt;
| 310&lt;br /&gt;
| 329&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Dragon Slayer|Dragon Slayer]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 367&lt;br /&gt;
| 762&lt;br /&gt;
| 467&lt;br /&gt;
| 856&lt;br /&gt;
| 91&lt;br /&gt;
| 198&lt;br /&gt;
| 445&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hanzoc|Hanzoc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 607&lt;br /&gt;
| 361&lt;br /&gt;
| 776&lt;br /&gt;
| 72&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Hazzoc|Soda Hazzoc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 661&lt;br /&gt;
| 355&lt;br /&gt;
| 779&lt;br /&gt;
| 79&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;12&amp;quot; style=&amp;quot;background:#7FFF7F;color:#000000&amp;quot; |9★&lt;br /&gt;
| [[Caliburn|Caliburn]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 336&lt;br /&gt;
| 730&lt;br /&gt;
| 436&lt;br /&gt;
| 824&lt;br /&gt;
| 87&lt;br /&gt;
| 209&lt;br /&gt;
| 381&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Gran Orca|Gran Orca]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 300&lt;br /&gt;
| 612&lt;br /&gt;
| 500&lt;br /&gt;
| 812&lt;br /&gt;
| 73&lt;br /&gt;
| 127&lt;br /&gt;
| 621&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Jogiri_X|Jogiri/X]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 401&lt;br /&gt;
| 1001&lt;br /&gt;
| 513&lt;br /&gt;
| 1263&lt;br /&gt;
| ?&lt;br /&gt;
| 315&lt;br /&gt;
| 621&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Gaiaraud|Gaiaraud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 418&lt;br /&gt;
| 928&lt;br /&gt;
| 491&lt;br /&gt;
| 1102&lt;br /&gt;
| ?&lt;br /&gt;
| 344&lt;br /&gt;
| 420&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Haktora|Haktora]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 410&lt;br /&gt;
| 880&lt;br /&gt;
| 527&lt;br /&gt;
| 1089&lt;br /&gt;
| 105&lt;br /&gt;
| 150&lt;br /&gt;
| 480&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| [[Zantetsu|Zantetsu]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 326&lt;br /&gt;
| 983&lt;br /&gt;
| 433&lt;br /&gt;
| 1175&lt;br /&gt;
| 117&lt;br /&gt;
| 332&lt;br /&gt;
| 784&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Soda Riban|Soda Riban]]&lt;br /&gt;
| [[File:Tenora-logo.png|20px]]&lt;br /&gt;
| 235&lt;br /&gt;
| 803&lt;br /&gt;
| 314&lt;br /&gt;
| 984&lt;br /&gt;
| 96&lt;br /&gt;
| 261&lt;br /&gt;
| 414&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Bamboo Blade|Bamboo Blade]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 337&lt;br /&gt;
| 955&lt;br /&gt;
| 461&lt;br /&gt;
| 1161&lt;br /&gt;
| ?&lt;br /&gt;
| 362&lt;br /&gt;
| 775&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Chainsawd|Chainsawd]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 689&lt;br /&gt;
| 355&lt;br /&gt;
| 858&lt;br /&gt;
| 82&lt;br /&gt;
| 151&lt;br /&gt;
| 386&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Chainsawd/C|Chainsawd/C]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 261&lt;br /&gt;
| 589&lt;br /&gt;
| 449&lt;br /&gt;
| 589&lt;br /&gt;
| 70&lt;br /&gt;
| 151&lt;br /&gt;
| 356&lt;br /&gt;
| Available at [[Casino Voloyal|Casino Voloyal]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Daisy Chain_(9★)|Daisy Chain]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 400&lt;br /&gt;
| 1200&lt;br /&gt;
| 577&lt;br /&gt;
| 1300&lt;br /&gt;
| ?&lt;br /&gt;
| 151&lt;br /&gt;
| 356&lt;br /&gt;
| Downgrades from [[Daisy Chain Variations|15★ Daisy Chain]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Cinquedea|Cinquedea]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 332&lt;br /&gt;
| 991&lt;br /&gt;
| 563&lt;br /&gt;
| 1219&lt;br /&gt;
| ?&lt;br /&gt;
| 401&lt;br /&gt;
| 796&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Forging Hearts|Forging Hearts]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 427&lt;br /&gt;
| 915&lt;br /&gt;
| 541&lt;br /&gt;
| 1123&lt;br /&gt;
| ?&lt;br /&gt;
| 319&lt;br /&gt;
| 385&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Fortuna|Fortuna]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 400&lt;br /&gt;
| 860&lt;br /&gt;
| 450&lt;br /&gt;
| 1106&lt;br /&gt;
| ?&lt;br /&gt;
| 319&lt;br /&gt;
| 385&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Heart of Dejection|Heart of Dejection]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 390&lt;br /&gt;
| 800&lt;br /&gt;
| 540&lt;br /&gt;
| 1000&lt;br /&gt;
| 96&lt;br /&gt;
| 350&lt;br /&gt;
| 650&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Kokuintou Houzuki]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 303&lt;br /&gt;
| 937&lt;br /&gt;
| 435&lt;br /&gt;
| 1145&lt;br /&gt;
| 112&lt;br /&gt;
| 315&lt;br /&gt;
| 763&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Last Survivor Replica|Last Survivor Replica]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 343&lt;br /&gt;
| 912&lt;br /&gt;
| 431&lt;br /&gt;
| 1016&lt;br /&gt;
| ?&lt;br /&gt;
| 312&lt;br /&gt;
| 733&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Madam's Parasol|Madam's Parasol]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 336&lt;br /&gt;
| 992&lt;br /&gt;
| 457&lt;br /&gt;
| 1149&lt;br /&gt;
| 99&lt;br /&gt;
| 348&lt;br /&gt;
| 312&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Madam's Umbrella|Madam's Umbrella]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 402&lt;br /&gt;
| 826&lt;br /&gt;
| 516&lt;br /&gt;
| 994&lt;br /&gt;
| 99&lt;br /&gt;
| 348&lt;br /&gt;
| 312&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Soul Eater|Soul Eater]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 343&lt;br /&gt;
| 1004&lt;br /&gt;
| 438&lt;br /&gt;
| 1250&lt;br /&gt;
| ?&lt;br /&gt;
| 335&lt;br /&gt;
| 805&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
| [[Stec Sword|Stec Sword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 229&lt;br /&gt;
| 596&lt;br /&gt;
| 443&lt;br /&gt;
| 869&lt;br /&gt;
| 71&lt;br /&gt;
| 219&lt;br /&gt;
| 381&lt;br /&gt;
| Available from the [[Desert Arms Shop]]. -20% [[PA mod]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Popsicle Sword+]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 314&lt;br /&gt;
| 701&lt;br /&gt;
| 424&lt;br /&gt;
| 908&lt;br /&gt;
| 74&lt;br /&gt;
| 162&lt;br /&gt;
| 477&lt;br /&gt;
| {{Ice}} attribute only. [[Set Bonus]] with [[Festive Sweater]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Yonohate Fu|Yonohate Fu]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 360&lt;br /&gt;
| 850&lt;br /&gt;
| 455&lt;br /&gt;
| 1096&lt;br /&gt;
| ?&lt;br /&gt;
| 150&lt;br /&gt;
| 620&lt;br /&gt;
| Exchange Item, Light attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |10★&lt;br /&gt;
| [[Huge Cutter|Huge Cutter]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 355&lt;br /&gt;
| 791&lt;br /&gt;
| 472&lt;br /&gt;
| 891&lt;br /&gt;
| 94&lt;br /&gt;
| 249&lt;br /&gt;
| 450&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Beefslayer Welldone|Beefslayer Welldone]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 100&lt;br /&gt;
| 1280&lt;br /&gt;
| 194&lt;br /&gt;
| 1629&lt;br /&gt;
| 153&lt;br /&gt;
| 239&lt;br /&gt;
| 429&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Genfu Sealed|Genfu Sealed]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 967&lt;br /&gt;
| 544&lt;br /&gt;
| 1316&lt;br /&gt;
| 117&lt;br /&gt;
| 303&lt;br /&gt;
| 460&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Hugecuttuc|Hugecuttuc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 284&lt;br /&gt;
| 711&lt;br /&gt;
| 400&lt;br /&gt;
| 805&lt;br /&gt;
| 94&lt;br /&gt;
| 199&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Svaltus Sword|Svaltus Sword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 550&lt;br /&gt;
| 791&lt;br /&gt;
| 666&lt;br /&gt;
| 891&lt;br /&gt;
| 94&lt;br /&gt;
| 249&lt;br /&gt;
| 498&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |11★&lt;br /&gt;
&amp;lt;!-- | [[Creasword+]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 551&lt;br /&gt;
| 620&lt;br /&gt;
| 701&lt;br /&gt;
| 70&lt;br /&gt;
| 362&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Kan Yu|Kan Yu]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 364&lt;br /&gt;
| 831&lt;br /&gt;
| 481&lt;br /&gt;
| 974&lt;br /&gt;
| 99&lt;br /&gt;
| 279&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Aoryu Sealed]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 472&lt;br /&gt;
| 793&lt;br /&gt;
| 589&lt;br /&gt;
| 1187&lt;br /&gt;
| 95&lt;br /&gt;
| 204&lt;br /&gt;
| 607&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Cresaud+]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 280&lt;br /&gt;
| 551&lt;br /&gt;
| 630&lt;br /&gt;
| 701&lt;br /&gt;
| 66&lt;br /&gt;
| 268&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soda Crea+]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 222&lt;br /&gt;
| 358&lt;br /&gt;
| 302&lt;br /&gt;
| 728&lt;br /&gt;
| 42&lt;br /&gt;
| 211&lt;br /&gt;
| 325&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Soda Promoto|Soda Promoto]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 270&lt;br /&gt;
| 843&lt;br /&gt;
| 344&lt;br /&gt;
| 1033&lt;br /&gt;
| 101&lt;br /&gt;
| 287&lt;br /&gt;
| 512&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Chainsawd+|Chainsawd+]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 313&lt;br /&gt;
| 758&lt;br /&gt;
| 408&lt;br /&gt;
| 1004&lt;br /&gt;
| 90&lt;br /&gt;
| 181&lt;br /&gt;
| 512&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Ice Sword Mil|Ice Sword Mil]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 286&lt;br /&gt;
| 721&lt;br /&gt;
| 402&lt;br /&gt;
| 991&lt;br /&gt;
| ?&lt;br /&gt;
| 359&lt;br /&gt;
| 331&lt;br /&gt;
| Exchange Item, Ice attribute only.&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Kan Yuc]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 291&lt;br /&gt;
| 748&lt;br /&gt;
| 407&lt;br /&gt;
| 879&lt;br /&gt;
| 89&lt;br /&gt;
| 223&lt;br /&gt;
| 566&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;8&amp;quot; style=&amp;quot;background:#FFFF77;color:#000000&amp;quot; |12★&lt;br /&gt;
| [[De Ragan Slayer]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 374&lt;br /&gt;
| 900&lt;br /&gt;
| 491&lt;br /&gt;
| 1294&lt;br /&gt;
| 108&lt;br /&gt;
| 330&lt;br /&gt;
| 558&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lightning Espada|Lightning Espada]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1600&lt;br /&gt;
| 700&lt;br /&gt;
| 1780&lt;br /&gt;
| ?&lt;br /&gt;
| 430&lt;br /&gt;
| 880&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Aoryu]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 360&lt;br /&gt;
| 1150&lt;br /&gt;
| 477&lt;br /&gt;
| 1369&lt;br /&gt;
| 138&lt;br /&gt;
| 281&lt;br /&gt;
| 650&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Galdoraud|Galdoraud]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 476&lt;br /&gt;
| 1549&lt;br /&gt;
| 576&lt;br /&gt;
| 1700&lt;br /&gt;
| ?&lt;br /&gt;
| 350&lt;br /&gt;
| 767&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Shuzak]]&lt;br /&gt;
| [[File:Logo-Y.gif|20px]]&lt;br /&gt;
| 480&lt;br /&gt;
| 1050&lt;br /&gt;
| 597&lt;br /&gt;
| 1269&lt;br /&gt;
| 126&lt;br /&gt;
| 305&lt;br /&gt;
| 650&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Agito Repca|Agito Repca]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 299&lt;br /&gt;
| 300&lt;br /&gt;
| 415&lt;br /&gt;
| 1531&lt;br /&gt;
| 36&lt;br /&gt;
| 330&lt;br /&gt;
| 617&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Akatsuki Fu|Akatsuki Fu]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 374&lt;br /&gt;
| 1042&lt;br /&gt;
| 510&lt;br /&gt;
| 1272&lt;br /&gt;
| ?&lt;br /&gt;
| 384&lt;br /&gt;
| 822&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[De Ragan Slayic]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 299&lt;br /&gt;
| 810&lt;br /&gt;
| 415&lt;br /&gt;
| 986&lt;br /&gt;
| 97&lt;br /&gt;
| 264&lt;br /&gt;
| 617&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Dyran Slayer|Dyran Slayer]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 418&lt;br /&gt;
| 943&lt;br /&gt;
| 518&lt;br /&gt;
| 1143&lt;br /&gt;
| ?&lt;br /&gt;
| 257&lt;br /&gt;
| 822&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Fanatic Sword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 436&lt;br /&gt;
| 1342&lt;br /&gt;
| 536&lt;br /&gt;
| 1542&lt;br /&gt;
| 161&lt;br /&gt;
| 257&lt;br /&gt;
| 734&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| [[Flowen's Sword+|Flowen's Sword+]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 341&lt;br /&gt;
| 814&lt;br /&gt;
| 435&lt;br /&gt;
| 1163&lt;br /&gt;
| 97&lt;br /&gt;
| 239&lt;br /&gt;
| 588&lt;br /&gt;
| Available from [[Desert Arms Shop]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Goof Swatter|Goof Swatter]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 736&lt;br /&gt;
| 999&lt;br /&gt;
| 999&lt;br /&gt;
| 1154&lt;br /&gt;
| 119&lt;br /&gt;
| 424&lt;br /&gt;
| 644&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lost Sword|Lost Sword]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 402&lt;br /&gt;
| 1221&lt;br /&gt;
| 518&lt;br /&gt;
| 1452&lt;br /&gt;
| ?&lt;br /&gt;
| 364&lt;br /&gt;
| 588&lt;br /&gt;
| - --&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |13★&lt;br /&gt;
| [[Svaltus Sword Ω]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 550&lt;br /&gt;
| 1191&lt;br /&gt;
| 666&lt;br /&gt;
| 1341&lt;br /&gt;
| 28&lt;br /&gt;
| 367&lt;br /&gt;
| 1099&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Watermelon Smasher]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 471&lt;br /&gt;
| 1332&lt;br /&gt;
| 621&lt;br /&gt;
| 1512&lt;br /&gt;
| 92&lt;br /&gt;
| 524&lt;br /&gt;
| 975&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Milias Breaker|Milias Breaker]]&lt;br /&gt;
| [[File:GRM-logo.png|20px]]&lt;br /&gt;
| 354&lt;br /&gt;
| 1315&lt;br /&gt;
| 504&lt;br /&gt;
| 1515&lt;br /&gt;
| ?&lt;br /&gt;
| 1&lt;br /&gt;
| 1600&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Bloody Fluge]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 391&lt;br /&gt;
| 1053&lt;br /&gt;
| 508&lt;br /&gt;
| 1447&lt;br /&gt;
| 126&lt;br /&gt;
| 321&lt;br /&gt;
| 500&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Dunas Fluge]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 391&lt;br /&gt;
| 1053&lt;br /&gt;
| 508&lt;br /&gt;
| 1447&lt;br /&gt;
| 126&lt;br /&gt;
| 321&lt;br /&gt;
| 500&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Genfu]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1172&lt;br /&gt;
| 567&lt;br /&gt;
| 1391&lt;br /&gt;
| 140&lt;br /&gt;
| 286&lt;br /&gt;
| 680&lt;br /&gt;
| Board available from [[Rogue Siblings]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Lost Breaker|Lost Breaker]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 446&lt;br /&gt;
| 1381&lt;br /&gt;
| 561&lt;br /&gt;
| 1523&lt;br /&gt;
| ?&lt;br /&gt;
| 421&lt;br /&gt;
| 617&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Banisher|Soul Banisher]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 401&lt;br /&gt;
| 1415&lt;br /&gt;
| 496&lt;br /&gt;
| 1561&lt;br /&gt;
| ?&lt;br /&gt;
| 401&lt;br /&gt;
| 1520&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Soul Phoenix|Soul Phoenix]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 393&lt;br /&gt;
| 1237&lt;br /&gt;
| 491&lt;br /&gt;
| 1444&lt;br /&gt;
| ?&lt;br /&gt;
| 382&lt;br /&gt;
| 825&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Spinteil Diska|Spinteil Diska]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 313&lt;br /&gt;
| 1291&lt;br /&gt;
| 407&lt;br /&gt;
| 1482&lt;br /&gt;
| ?&lt;br /&gt;
| 316&lt;br /&gt;
| 986&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |14★&lt;br /&gt;
&amp;lt;!-- | [[Akatsuki In|Akatsuki In]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 414&lt;br /&gt;
| 1214&lt;br /&gt;
| 529&lt;br /&gt;
| 1446&lt;br /&gt;
| ?&lt;br /&gt;
| 411&lt;br /&gt;
| 944&lt;br /&gt;
| Exchange Item&lt;br /&gt;
|-&lt;br /&gt;
| [[Flamberge|Flamberge]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 411&lt;br /&gt;
| 1442&lt;br /&gt;
| 575&lt;br /&gt;
| 1662&lt;br /&gt;
| ?&lt;br /&gt;
| 423&lt;br /&gt;
| 984&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Sealed Nodachi|Sealed Nodachi]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 458&lt;br /&gt;
| 1301&lt;br /&gt;
| 614&lt;br /&gt;
| 1603&lt;br /&gt;
| ?&lt;br /&gt;
| 413&lt;br /&gt;
| 689&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Steel Hearts|Steel Hearts]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 451&lt;br /&gt;
| 1354&lt;br /&gt;
| 584&lt;br /&gt;
| 1548&lt;br /&gt;
| ?&lt;br /&gt;
| 517&lt;br /&gt;
| 525&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[SW_Teardowner|SW-Teardowner]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 394&lt;br /&gt;
| 1453&lt;br /&gt;
| 556&lt;br /&gt;
| 1686&lt;br /&gt;
| ?&lt;br /&gt;
| 416&lt;br /&gt;
| 843&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Varl Combat Mode|Varl Combat Mode]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 398&lt;br /&gt;
| 1196&lt;br /&gt;
| 511&lt;br /&gt;
| 1424&lt;br /&gt;
| ?&lt;br /&gt;
| 402&lt;br /&gt;
| 724&lt;br /&gt;
| - --&amp;gt;&lt;br /&gt;
| [[Zanba]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 372&lt;br /&gt;
| 1388&lt;br /&gt;
| 470&lt;br /&gt;
| 1539&lt;br /&gt;
| 166&lt;br /&gt;
| 488&lt;br /&gt;
| 1212&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; style=&amp;quot;background:#FEF1B5;color:#000000&amp;quot; |15★&lt;br /&gt;
&amp;lt;!-- | [[Claiomh Solais|Claiomh Solais]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 406&lt;br /&gt;
| 1487&lt;br /&gt;
| 607&lt;br /&gt;
| 1706&lt;br /&gt;
| ?&lt;br /&gt;
| 423&lt;br /&gt;
| 861&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Cursed Dark Flow|Cursed Dark Flow]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 420&lt;br /&gt;
| 1600&lt;br /&gt;
| 650&lt;br /&gt;
| 1850&lt;br /&gt;
| ?&lt;br /&gt;
| 380&lt;br /&gt;
| 1200&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Daisy Chain Variations|Daisy Chain]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 450&lt;br /&gt;
| 1600&lt;br /&gt;
| 630&lt;br /&gt;
| 1820&lt;br /&gt;
| ?&lt;br /&gt;
| 400&lt;br /&gt;
| 1220&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
| [[Ely Sion]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 344&lt;br /&gt;
| 1335&lt;br /&gt;
| 538&lt;br /&gt;
| 1553&lt;br /&gt;
| 160&lt;br /&gt;
| 367&lt;br /&gt;
| 660&lt;br /&gt;
| {{Light}} attribute only. Available from [[Desert Arms Shop]].&lt;br /&gt;
|-&lt;br /&gt;
&amp;lt;!-- | [[Heart of Despair|Heart of Despair]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 490&lt;br /&gt;
| 1100&lt;br /&gt;
| 665&lt;br /&gt;
| 1400&lt;br /&gt;
| ?&lt;br /&gt;
| 650&lt;br /&gt;
| 750&lt;br /&gt;
| Downgrades to [[Heart of Dejection|Heart of Dejection]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Magana Breaker|Magana Breaker]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 437&lt;br /&gt;
| 1024&lt;br /&gt;
| 531&lt;br /&gt;
| 1290&lt;br /&gt;
| ?&lt;br /&gt;
| 297&lt;br /&gt;
| 1631&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Magana Slayer|Magana Slayer]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 437&lt;br /&gt;
| 1124&lt;br /&gt;
| 581&lt;br /&gt;
| 1440&lt;br /&gt;
| ?&lt;br /&gt;
| 621&lt;br /&gt;
| 999&lt;br /&gt;
| Exchange Item.&lt;br /&gt;
|-&lt;br /&gt;
| [[Tradicion|Tradicion]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 420&lt;br /&gt;
| 1500&lt;br /&gt;
| 650&lt;br /&gt;
| 1750&lt;br /&gt;
| ?&lt;br /&gt;
| 480&lt;br /&gt;
| 980&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Yonohate In|Yonohate In]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 403&lt;br /&gt;
| 1462&lt;br /&gt;
| 634&lt;br /&gt;
| 1655&lt;br /&gt;
| ?&lt;br /&gt;
| 506&lt;br /&gt;
| 876&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| [[Ga Vorge|Ga Vorge]]&lt;br /&gt;
| [[File:Kubara_logo.gif|20px]]&lt;br /&gt;
| 350&lt;br /&gt;
| 1600&lt;br /&gt;
| 550&lt;br /&gt;
| 1800&lt;br /&gt;
| ?&lt;br /&gt;
| 600&lt;br /&gt;
| 900&lt;br /&gt;
| -&lt;br /&gt;
|- --&amp;gt;&lt;br /&gt;
|- class=&amp;quot;sortbottom&amp;quot;&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Rarity&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Name&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Mfr.&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |0/10&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; |10/10&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; class=unsortable|Var.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |Acc.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; |ATP REQ.&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; style=&amp;quot;width: 30%&amp;quot; class=unsortable|Comments&lt;br /&gt;
|-&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
! PP&lt;br /&gt;
! Att.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Navigation==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width: 100%;text-align: center;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;4&amp;quot; |Weapons&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
! Striking&lt;br /&gt;
! Ranged&lt;br /&gt;
! TECHNIC&lt;br /&gt;
|-&lt;br /&gt;
| One-Handed&lt;br /&gt;
| [[Sabers|Sabers]] · [[Daggers|Daggers]] · [[Claws|Claws]] · [[Whips|Whips]] · [[Slicers|Slicers]]&lt;br /&gt;
| [[Handguns|Handguns]] · [[Crossbows|Crossbows]] · [[Cards|Cards]] · [[Machineguns|Machineguns]] · [[RCSMs|RCSMs]]&lt;br /&gt;
| [[Wands|Wands]] · [[TCSMs|TCSMs]]&lt;br /&gt;
|-&lt;br /&gt;
| Two-Handed&lt;br /&gt;
| [[Swords|Swords]] · [[Knuckles|Knuckles]] · [[Spears|Spears]] · [[Double Sabers|Double Sabers]] · [[Axes|Axes]] · [[Twin Sabers|Twin Sabers]] · [[Twin Daggers|Twin Daggers]] · [[Twin Claws|Twin Claws]]&lt;br /&gt;
| [[Rifles|Rifles]] · [[Shotguns|Shotguns]] · [[Longbows|Longbows]] · [[Grenades|Grenades]] · [[Laser Cannons|Laser Cannons]] · [[Twin Handguns|Twin Handguns]]&lt;br /&gt;
| [[Rods|Rods]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125361</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125361"/>
				<updated>2021-05-30T02:28:00Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;font color=orange&amp;gt;If you are looking for Information about PSU Clementine, [https://psu-clementine.net/wiki/index.php/Main_Page Go check their Wiki]&amp;lt;/font&amp;gt;'''&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125360</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125360"/>
				<updated>2021-05-30T02:27:49Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;font color=orange&amp;gt;If you are looking for Information about PSU Clementine, [https://psu-clementine.net/wiki/index.php/Main_Page| Go check their Wiki]&amp;lt;/font&amp;gt;'''&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125359</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125359"/>
				<updated>2021-05-29T17:32:50Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''The PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;275&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{{Photon Fortune (Japanese PC)}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ededed; border: solid 2px #cdcdcd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #e0e0e0; border: solid 2px #cdcdcd; padding:5px; text-align:center;&amp;quot;| {{JP version}} '''[[Updates (JP PC)|Japanese PC updates]]''' {{JP version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 30, 2012|Aug. 30]]''' New 6th Festa mission!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 9, 2012|Aug. 9]]''' 6th Anni. Thanks Festa!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 2, 2012|Aug. 2]]''' Special bonuses, new S4s!&lt;br /&gt;
* '''[[Updates (JP PC)/July 2012#July 19, 2012|Jul. 19]]''' Summer Break Sp. Weeks!&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Photon Fortune}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| {{360 version}} '''[[Updates|Xbox 360 updates]]''' {{360 version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates/June 2012#June 8, 2012|Jun. 8]]''' New GAM and much more!&lt;br /&gt;
* '''[[Updates/May 2012#May 18, 2012|May 18]]''' Charged Puzzle released!&lt;br /&gt;
* '''[[Updates/April 2012#April 20, 2012|Apr. 20]]''' GC2 update, new trade mission!&lt;br /&gt;
* '''[[Updates/March 2012#March 30, 2012|Mar. 30]]''' GUARDIANS Chronicle 2!&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== Welcome to the re-PSUPedia! ===&lt;br /&gt;
Revived PSUPedia for Archive purposes, and easily accessible info for any PSU projects in the floats. Hosted by lostbob117.&lt;br /&gt;
&lt;br /&gt;
If you would like to play PSU again, you can check out PSU Clementine or Agrajag's Hope and Despair Offline Mod. Google them.&lt;br /&gt;
&lt;br /&gt;
Thanks to AterialDawn for helping out a ton to get this back up, and thanks to EspioKaos for providing the Backup. Minor thanks to essen for pointing us in the right direction to get this up much faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background-color:#eeeeff; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#5083c8; padding:8px; text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;font color=white size=4&amp;gt;'''Site navigation'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | '''Equipment''' || style=&amp;quot;width:20%&amp;quot; | '''Locations''' || style=&amp;quot;width:20%&amp;quot; | '''Synthesis''' || style=&amp;quot;width:20%&amp;quot; | '''Characters''' || style=&amp;quot;width:20%&amp;quot; | '''Miscellaneous''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || [[GUARDIANS Colony]] || [[Item synthesis]] || [[Partner machines]] || [[Weapon grinding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Line shields]] || [[Parum]] || [[Synthesis materials]] || [[Partner characters]] || [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units]] || [[Neudaiz]] || [[Synthesis boards]] || [[Humans]] || [[Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Consumable items]] || [[Moatoob]] || '''Bestiary''' || [[Newmans]] || [[Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes and parts]] || [[Lobbies]] || [[Enemies]] || [[CASTs]] || [[Types]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Photon arts'''  || [[Your room]] || [[Rare monsters|Enemy spawn charts]] || [[Beasts]] || [[Set bonuses]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]] || '''Missions''' || '''Item drops''' || '''Community''' || '''Chat'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets]] || [[Missions|Mission list]] || [[Area drops]] || [[The PSUPedia:New user guide|New user guide]] || [[Cut-in chat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNICs]] || [[Mission chart]] || [[Enemy drops]] || [http://forum.psupedia.info/ The PSUPedia forums]|| [[Chat macros]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125358</id>
		<title>MediaWiki:Sitenotice</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sitenotice&amp;diff=125358"/>
				<updated>2021-05-29T14:19:59Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''&amp;lt;font color=orange&amp;gt;If you are looking for Information about PSU Clementine, [https://psu-clementine.net/wiki/index.php/Main_Page|go check their Wiki]&amp;lt;/font&amp;gt;'''&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125357</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=125357"/>
				<updated>2021-05-29T02:39:36Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__ __NOEDITSECTION__&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; width:100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''The PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
| width=&amp;quot;275&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;3&amp;quot; |&lt;br /&gt;
{{Photon Fortune (Japanese PC)}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ededed; border: solid 2px #cdcdcd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #e0e0e0; border: solid 2px #cdcdcd; padding:5px; text-align:center;&amp;quot;| {{JP version}} '''[[Updates (JP PC)|Japanese PC updates]]''' {{JP version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 30, 2012|Aug. 30]]''' New 6th Festa mission!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 9, 2012|Aug. 9]]''' 6th Anni. Thanks Festa!&lt;br /&gt;
* '''[[Updates (JP PC)/August 2012#August 2, 2012|Aug. 2]]''' Special bonuses, new S4s!&lt;br /&gt;
* '''[[Updates (JP PC)/July 2012#July 19, 2012|Jul. 19]]''' Summer Break Sp. Weeks!&lt;br /&gt;
|}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{Photon Fortune}}&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| {{360 version}} '''[[Updates|Xbox 360 updates]]''' {{360 version}}&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* '''[[Updates/June 2012#June 8, 2012|Jun. 8]]''' New GAM and much more!&lt;br /&gt;
* '''[[Updates/May 2012#May 18, 2012|May 18]]''' Charged Puzzle released!&lt;br /&gt;
* '''[[Updates/April 2012#April 20, 2012|Apr. 20]]''' GC2 update, new trade mission!&lt;br /&gt;
* '''[[Updates/March 2012#March 30, 2012|Mar. 30]]''' GUARDIANS Chronicle 2!&lt;br /&gt;
|}&lt;br /&gt;
|- &lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== Welcome to the re-PSUPedia! ===&lt;br /&gt;
Revived PSUPedia for Archive purposes, and easily accessible info for any PSU projects in the floats.&lt;br /&gt;
&lt;br /&gt;
If you would like to play PSU again, you can check out PSU Clementine or Agrajag's Hope and Despair Offline Mod. Google them.&lt;br /&gt;
&lt;br /&gt;
Thanks to AterialDawn for helping out a ton to get this back up, and thanks to EspioKaos for providing the Backup. Minor thanks to essen for pointing us in the right direction to get this up much faster.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br/&amp;gt;&lt;br /&gt;
{| style=&amp;quot;vertical-align:top; background-color:#eeeeff; width: 100%;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#5083c8; padding:8px; text-align:center;&amp;quot; colspan=&amp;quot;5&amp;quot; | &amp;lt;font color=white size=4&amp;gt;'''Site navigation'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:20%&amp;quot; | '''Equipment''' || style=&amp;quot;width:20%&amp;quot; | '''Locations''' || style=&amp;quot;width:20%&amp;quot; | '''Synthesis''' || style=&amp;quot;width:20%&amp;quot; | '''Characters''' || style=&amp;quot;width:20%&amp;quot; | '''Miscellaneous''' &lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons]] || [[GUARDIANS Colony]] || [[Item synthesis]] || [[Partner machines]] || [[Weapon grinding]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Line shields]] || [[Parum]] || [[Synthesis materials]] || [[Partner characters]] || [[Photon Fortune]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Units]] || [[Neudaiz]] || [[Synthesis boards]] || [[Humans]] || [[Updates]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Consumable items]] || [[Moatoob]] || '''Bestiary''' || [[Newmans]] || [[Events]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes and parts]] || [[Lobbies]] || [[Enemies]] || [[CASTs]] || [[Types]]&lt;br /&gt;
|-&lt;br /&gt;
| '''Photon arts'''  || [[Your room]] || [[Rare monsters|Enemy spawn charts]] || [[Beasts]] || [[Set bonuses]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Skills]] || '''Missions''' || '''Item drops''' || '''Community''' || '''Chat'''&lt;br /&gt;
|-&lt;br /&gt;
| [[Bullets]] || [[Missions|Mission list]] || [[Area drops]] || [[The PSUPedia:New user guide|New user guide]] || [[Cut-in chat]]&lt;br /&gt;
|-&lt;br /&gt;
| [[TECHNICs]] || [[Mission chart]] || [[Enemy drops]] || [http://forum.psupedia.info/ The PSUPedia forums]|| [[Chat macros]]&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125356</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125356"/>
				<updated>2021-05-29T02:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The PSUPedia&lt;br /&gt;
** The_PSUPedia:New_user_guide|New user guide&lt;br /&gt;
** The_PSUPedia:Manual_of_style|Manual of style&lt;br /&gt;
** PSUPedia_Staff|PSUPedia staff&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Network mode&lt;br /&gt;
** Updates|Updates (Xbox 360)&lt;br /&gt;
** Updates (JP PC)|Updates (JP PC)&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** Weapon grinding|Weapon grinding&lt;br /&gt;
** Photon arts|Photon arts&lt;br /&gt;
** Line shields|Line shields&lt;br /&gt;
** Units|Units&lt;br /&gt;
** Clothes and parts|Clothes and parts&lt;br /&gt;
** Types|Types&lt;br /&gt;
** GAS|GAS&lt;br /&gt;
** Item synthesis|Item synthesis&lt;br /&gt;
** Your room|Your room&lt;br /&gt;
** Partner machines|Partner machines&lt;br /&gt;
** Missions|Missions&lt;br /&gt;
** Enemies|Enemies&lt;br /&gt;
** Enemy spawn charts|Enemy spawn charts&lt;br /&gt;
&lt;br /&gt;
* Offline mode&lt;br /&gt;
** PSU_offline:Phantasy Star Universe|PSU&lt;br /&gt;
** AOTI_offline:Ambition of the Illuminus|AOTI&lt;br /&gt;
&lt;br /&gt;
* Other games&lt;br /&gt;
** PSP:Phantasy Star Portable|PS Portable&lt;br /&gt;
** http://psp2.psupedia.info/Main_Page|PS Portable 2&lt;br /&gt;
** http://pszero.psupedia.info/Main_Page|PS Zero&lt;br /&gt;
&lt;br /&gt;
* Useful links&lt;br /&gt;
** http://calc.psupedia.info|Damage calculator&lt;br /&gt;
** Useful links (English)|English links&lt;br /&gt;
** Useful links (Japanese)|Japanese links&lt;br /&gt;
&lt;br /&gt;
* Help&lt;br /&gt;
** http://meta.wikimedia.org/wiki/Help:Editing|MediaWiki guide&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125355</id>
		<title>MediaWiki:Sidebar</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MediaWiki:Sidebar&amp;diff=125355"/>
				<updated>2021-05-29T02:32:45Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* The PSUPedia&lt;br /&gt;
** The_PSUPedia:New_user_guide|New user guide&lt;br /&gt;
** The_PSUPedia:Manual_of_style|Manual of style&lt;br /&gt;
** PSUPedia_Staff|PSUPedia staff&lt;br /&gt;
** recentchanges-url|Recent changes&lt;br /&gt;
&lt;br /&gt;
* Community&lt;br /&gt;
** http://forum.psupedia.info/|The PSUPedia forums&lt;br /&gt;
** https://twitter.com/psupedia|Follow @psupedia!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* SEARCH&lt;br /&gt;
&lt;br /&gt;
* Network mode&lt;br /&gt;
** Updates|Updates (Xbox 360)&lt;br /&gt;
** Updates (JP PC)|Updates (JP PC)&lt;br /&gt;
** Events|Events&lt;br /&gt;
** Weapons|Weapons&lt;br /&gt;
** Weapon grinding|Weapon grinding&lt;br /&gt;
** Photon arts|Photon arts&lt;br /&gt;
** Line shields|Line shields&lt;br /&gt;
** Units|Units&lt;br /&gt;
** Clothes and parts|Clothes and parts&lt;br /&gt;
** Types|Types&lt;br /&gt;
** GAS|GAS&lt;br /&gt;
** Item synthesis|Item synthesis&lt;br /&gt;
** Your room|Your room&lt;br /&gt;
** Partner machines|Partner machines&lt;br /&gt;
** Missions|Missions&lt;br /&gt;
** Enemies|Enemies&lt;br /&gt;
** Enemy spawn charts|Enemy spawn charts&lt;br /&gt;
&lt;br /&gt;
* Offline mode&lt;br /&gt;
** PSU_offline:Phantasy Star Universe|PSU&lt;br /&gt;
** AOTI_offline:Ambition of the Illuminus|AOTI&lt;br /&gt;
&lt;br /&gt;
* Other games&lt;br /&gt;
** PSP:Phantasy Star Portable|PS Portable&lt;br /&gt;
** http://psp2.psupedia.info/Main_Page|PS Portable 2&lt;br /&gt;
** http://pszero.psupedia.info/Main_Page|PS Zero&lt;br /&gt;
&lt;br /&gt;
* Useful links&lt;br /&gt;
** http://calc.psupedia.info|Damage calculator&lt;br /&gt;
** Useful links (English)|English links&lt;br /&gt;
** Useful links (Japanese)|Japanese links&lt;br /&gt;
&lt;br /&gt;
* Help&lt;br /&gt;
** http://meta.wikimedia.org/wiki/Help:Editing|MediaWiki guide&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Rappy&amp;diff=125353</id>
		<title>User:Rappy</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Rappy&amp;diff=125353"/>
				<updated>2021-05-29T02:06:28Z</updated>
		
		<summary type="html">&lt;p&gt;Lostbob117: /* Jp server */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Jp server =&lt;br /&gt;
=== Character ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=75|Name || width=75|Race || width=75|Gender || width=50|Level || width=50|Class || Playtime&lt;br /&gt;
|-&lt;br /&gt;
| Rappy || Beast || Male || 128 || Fightmaster Lv14 || 290+ hourss&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
===== Melee =====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=75|Weapon type || width=75|Weapon Name || width=75|Grind || width=75|Element&lt;br /&gt;
|-&lt;br /&gt;
| {{spear icon}} || [[Chrome Lance]] || 0/10 || {{Ice}} 33%&lt;br /&gt;
|-&lt;br /&gt;
| {{spear icon}} || [[Chrome Lance]] || 0/10 || {{Ground}} 34%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Line Shield =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=75|Line Shield Name || width=75|Element&lt;br /&gt;
|-&lt;br /&gt;
| [[Wing Line]] || {{Light}} 19%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Units =====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=75| Slot || width=75|Unit name &lt;br /&gt;
|-&lt;br /&gt;
| [[Head Slot]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Arm Slot]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Body Slot]] || N/A&lt;br /&gt;
|-&lt;br /&gt;
| [[Extra Slot]] || N/A&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Photon Arts ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! PA name || PA Level || PA weapon&lt;br /&gt;
|-&lt;br /&gt;
| [[Dus Skadd]] || 50 || {{spear icon}}&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gas ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font:12px Lucida Sans Unicode&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! width=75|Basic Abilities || width=75|Special Abilities || width=75|Weapon Skills || width=50|Attributes/Resistance || width=50|Weapon Style || width=50|Sheild Style || width=50|Extra Style&lt;br /&gt;
|-&lt;br /&gt;
| N/A || N/A || N/A || N/A || N/A || N/A || N/A&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Lostbob117</name></author>	</entry>

	</feed>