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		<updated>2026-04-26T03:43:17Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:JustTrio/Sandbox&amp;diff=17580</id>
		<title>User talk:JustTrio/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:JustTrio/Sandbox&amp;diff=17580"/>
				<updated>2007-04-27T21:22:07Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: minor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks really good. Good Job [[user:Loki|Loki]] April 27, 2007, 4:20 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:JustTrio/Sandbox&amp;diff=17579</id>
		<title>User talk:JustTrio/Sandbox</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:JustTrio/Sandbox&amp;diff=17579"/>
				<updated>2007-04-27T21:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;It looks really good. Good Job [user:Loki|Loki] April 27, 2007, 4:20 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Guntecher_Guide_-_Written_by_GTs_for_GTs&amp;diff=17401</id>
		<title>Guntecher Guide - Written by GTs for GTs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Guntecher_Guide_-_Written_by_GTs_for_GTs&amp;diff=17401"/>
				<updated>2007-04-19T22:22:32Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
Fanboy's Guide to Gunteching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure I believe in peace. Peace through superior firepower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The best thing about this thread is I have learned a hell of a lot more about gunteching since I started it. I knew quite a bit, of course, otherwise I wouldn't've bothered authoring it in the first place, but none of us know EVERYTHING. &lt;br /&gt;
&lt;br /&gt;
Which is why we come to forums, to exchange ideas. And now, through the exchange of ideas, I offer you the evolving Guntecher guide. Unlike some fools, I won't tell you it's the 'Perfect' guide; however, I will say that if you bring up a point I haven't considered then I will most definitely test it out for myself and see how it compares. &lt;br /&gt;
&lt;br /&gt;
An important note, however: This is NOT about what race makes the 'best' guntecher, or anything like that. &lt;br /&gt;
&lt;br /&gt;
You'll see a lot of talk (hell, argument that stayed one side of a flamewar) about what race is best later on in this thread. I (personally) think that's because everyone wants to reassure themselves that yes, they picked the best race for the job and didn't waste 300+ hours doing it, so they denigrate other people's choices. Get enough of that in the same thread for long enough and... &lt;br /&gt;
&lt;br /&gt;
But it's all bullshit. Sonic Team did a GREAT job balancing this game; there's no such thing as a 'gimped' class/race combo, and the differences may seem large, all it means is that you play a different way. A newman/human guntecher will focus more on status effects and healing, whereas a cast or beast guntecher will focus more on raw damage. &lt;br /&gt;
&lt;br /&gt;
(I don't know WHY some people have problems giving ST props for balancing the game so well; I guess there are a few folks who wouldn't give the ST members credit for knowing how to flush a urinal...) &lt;br /&gt;
&lt;br /&gt;
But anyway, enough of that. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE WEAPONS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guns, guns, guns. My life would be so dull without them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
For a guntecher, it comes down to a choice between inflicting a status effect or dealing element damage. A good example of this is the Tengouhg - do you whip out a burning bow and try to DOT them (knowing that it's going against their element and will do less damage), or blast ice cards at them til they go under? &lt;br /&gt;
&lt;br /&gt;
Which one you choose to do should depend on the composition of your team, and the level you're playing at. If you're the only guy with an SE4 bow/rifle in an S-rank or higher game, you should try sticking that to the biggest creatures, particularly the ones that hunters have trouble dealing with like Tengouhgs or bugs. Big monsters really hate damage over time (DOT) because 25 or 40% of their HP adds up to a lot of time hunters spend beating on them. Also if enemies are bullet-resistant like robots, Jarbas, Dilzanen, or Polavohras, DOT is by far your best choice. &lt;br /&gt;
&lt;br /&gt;
On the other hand, if others are already covering the DOT or it isn't necessary (like in Mad Creatures or anywhere else without big scary creatures), feel free to blast away with whatever elements you have on hand. &lt;br /&gt;
&lt;br /&gt;
Overall, ice is going to deal the most damage across the planets - fire enemies are EVERYWHERE. Also, it has the highest proportion of mansize or smaller enemies. If you're going to have a main gun as part of your style, pick an ice bullet for it always and level that bad boy up as far as you can. &lt;br /&gt;
&lt;br /&gt;
In point of fact, you should pick a one-handed gun (crossbow, card, or mechgun) and have every element bullet for that one. If you want to pick several guns to have all the elements for, be my guest - but remember, there are more PAs coming out all the time, and you may eventually want to pick a second class but run out of room for all the PAs you want. Nothing hurts more than erasing a PA that you built to level 23. &amp;lt;_&amp;lt; &lt;br /&gt;
&lt;br /&gt;
I personally endorse cards for being that one gun you have all the elements for; at level 30 they have 150-155% damage multiplier and 25% element damage - and 3 bullets. That adds up. Even my newearl guntecher does 750-900 damage per swing of the fan (depending on how I'm buffed and the enemies are debuffed) with 21+ element bullets. Plus, cards level up FAST, compared to the other available bullets. One run using the card almost exclusively should get you at least a level, maybe even two. &lt;br /&gt;
&lt;br /&gt;
But if cards don't suit your style, feel free to pick something else; you might have to attack once more to make up the difference but hey, who cares? It's not like the Fanboy Police are going to knock down your door and kick your ass for playing the game your own way (they're too busy handling all the people who claim to play 'themed' armies in Warhammer 40k as an excuse for getting beaten). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two-handed Guns &lt;br /&gt;
&lt;br /&gt;
Two-handed guns are a problematic thing for the guntecher. On the one hand, they're all useful, deal out good damage, have PAs that you need, etcetera; on the other, they remove your ability to tote a wand. &lt;br /&gt;
&lt;br /&gt;
But you can't fear that. After all, not EVERYTHING can be solved with the one-handed guns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOW/RIFLE &lt;br /&gt;
&lt;br /&gt;
Every ranger that can have one, NEEDS an Status Effect 4 inflicting weapon. Dishing out SE4 to some of the biggest creatures can mean the difference between life and death. The choice is simple: Bow or rifle? &lt;br /&gt;
&lt;br /&gt;
Bows ignore armor, raise up in PA levels at least 3x faster, do better elemental % damage, and have higher ATP and ATA. &lt;br /&gt;
&lt;br /&gt;
Rifles have better PP, better range, fire faster, and are quicker on the initial shot which improves strafing ability. &lt;br /&gt;
&lt;br /&gt;
In the end it's a personal choice. Both have advantages and disadvantages, but from a pure damage standpoint the bow is better; from a support stance (provided you have the patience) the rifle is probably superior. &lt;br /&gt;
&lt;br /&gt;
Most guntechers DO use bows, however. The faster PA leveling, plus the increased damage, is the winner by most standards. I know I personally look snobbily on my poor fortegunner cousins who can't use bows....  &lt;br /&gt;
&lt;br /&gt;
Another nice thing about bows is on bosses: because they ignore defense, you can hit the boss anywhere for the same amount of damage as if you were nailing his weak point. Kinda nice to lurk behind De Ragnus and hit his tail without risking instant death. The only exception is Onma/Dimma, because they're bullet-immune naturally EXCEPT for their wings. &lt;br /&gt;
&lt;br /&gt;
There are some folks who swear by the phantom/phantomline combo, but overall it only does a few more damage than the bow, is hideously expensive, difficult to equip until later on (60+, usually) and still suffers from that terribly, terribly slow PA raising. &lt;br /&gt;
&lt;br /&gt;
What PAs to get? &lt;br /&gt;
&lt;br /&gt;
Burn or virus. Virus or Burn. One of the two is an ESSENTIAL, and work it up as quickly as you can. SE4 virus/burn means the difference between 3 minutes of whacking a monster with 10k plus HP and 1 minute. Tengoughs (one of the toughest basic monsters) take 1334 a tick on S-rank, and with the knowledge that SS awaits us with even TOUGHER monsters and you'll be thanking your lucky stars you built burn up to 21+. &lt;br /&gt;
&lt;br /&gt;
The difference between the two is interesting. Burn does 25% of the enemy's HP damage over 10 seconds, versus 40% over 20 seconds for virus. On the face of it, burn is the better choice, but SEs can sometimes be... difficult... to apply. The nice thing about virus is that you can stick one big monster with it, if he has buddies you can get them SE'd too, and before it runs out on the first monster you can whirl around and stick him with it again - OR you can switch to an element he's weak against and pound him while the virus does its damage too. &lt;br /&gt;
&lt;br /&gt;
Ice is another solid choice. Onmagoug and De Ragan are fire-based enemies that fly; you probably won't use it much outside of the boss fights but you'll want to be dealing all the damage you can in those fights. &lt;br /&gt;
&lt;br /&gt;
Of the rest, I am unsure; lightning doesn't seem to work on most big enemies, silence doesn't seem to be worth it (I have yet to see a silenced Jarba) and confuse is too unreliable to be SURE that the big creature will stop attacking you and start attacking his buddies. &amp;gt;_&amp;gt; If you do any Dimmagoulus, then lightning WOULD be a good choice; nailing his wings is definitely worthwhile. &lt;br /&gt;
&lt;br /&gt;
TWIN HANDGUNS &lt;br /&gt;
&lt;br /&gt;
Twin handguns are a compromise between DPS and speed. The second-fastest firing weapon in the game, and one of the more mobile - plus, it's our signature weapon. Why would you be without a pair? &lt;br /&gt;
&lt;br /&gt;
With 24% elemental damage at 21+ having the bullets high means you can really stick it to the enemies while dancing around their clumsy attacks, plus with 2 bullets hitting an enemy it multiplies the chance of inflicting the SE, which is just icing on the cake. &lt;br /&gt;
&lt;br /&gt;
Though some would say that by the time you get cards and crossbows these are obsolete, I beg to differ - you can aim these in any direction, unlike the crossbow, and do first-person, unlike the card, and have about equal range to the card. Also, they can do more damage than the bow to average-defense targets (NOT high-defense targets), though at an admittedly inferior range. &lt;br /&gt;
&lt;br /&gt;
Which weapons to get? As mentioned elsewhere, a 6* tenora, properly ground, is stronger than an A-rank with equivalent ATA; just carry around several of them and you'll never run out of PP. However, if you like the way the A-rank looks feel free to buy it; style is above everything else in this game.  &lt;br /&gt;
&lt;br /&gt;
Which bullets to get? &lt;br /&gt;
&lt;br /&gt;
Ice is the top choice. Every planet has fire-based enemies so far (save the station), so multiplying the damage you do to them with that tasty 24% will help you and your team. Also, ALL of the most annoying flying enemies are fire-based, and you need to aim at 'em to hit 'em - and sometimes, rifle and bows don't go off fast enough to hit them. &lt;br /&gt;
&lt;br /&gt;
I no longer endorse virus - it doesn't match up to a virus crossbow. It's still a good choice, however. Silence.... well, silence isn't a BAD idea, but neither is it great. Confuse doesn't work often enough to make it really worthwhile. Lightning... well, lightning is good, but it's just as good on other weapons. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SHOTGUN &lt;br /&gt;
&lt;br /&gt;
I do endorse the shotgun - as a BACKUP weapon. Mainline, it's only decent; while it does a fair amount of damage the card/crossbow does MORE and is far faster, plus it allows wand access. &lt;br /&gt;
&lt;br /&gt;
The one thing a shotgun has, however, is nearly infinite PP; combined with a solid spread, decent damage, reasonable SE, and stylish look it's good to go if you manage to tap out all of your mainline guns or you NEED to hit an enemy with an SE at once. With point-blank range you can give a single enemy an SE almost guaranteed in 2 shots, more likely one. &lt;br /&gt;
&lt;br /&gt;
What bullets? &lt;br /&gt;
&lt;br /&gt;
Lightning. Possibly confuse, again; but the shotgun is topnotch at hitting a lot of low-level enemies at once and giving them an SE, so you want to give them an SE that will help defend your team as much as possible; that's shock. &lt;br /&gt;
&lt;br /&gt;
Confuse can throw any spellcasters for a loop (see the bit on that later), so pointblanking them with 5 shots will almost certainly guarantee a useless spellcaster. &lt;br /&gt;
&lt;br /&gt;
A lot of people say the crossbow is better and they're right, but the nice thing about shotguns is that you can grab one at level 1 and start leveling it right away, so by the time you can buy and use crossbows it'll already be well on its way to 21+. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LASER CANNONS &lt;br /&gt;
&lt;br /&gt;
Um. For most purposes, Laser Cannons simply aren't that good. They deal good damage through a line of enemies, but enemies are rarely nice enough to line up that way. The beam is about body-width, maybe a bit more; it's not exactly narrow but it's strongest in corridors or other narrow places. &lt;br /&gt;
&lt;br /&gt;
Plus, it only does SE1. SE1 is a JOKE. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, see my section below on the Ultimate PAs for an opinion on the Mayalee Prism. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
One-handed Guns &lt;br /&gt;
&lt;br /&gt;
For one-handed gun weapons it comes down to the crossbow or the card. Screw handguns, they SUCK compared to crossbow. Sure, they get SE3 just like the crossbow, but it's only 1 shot compared to 3, and that just don't cut it. &lt;br /&gt;
&lt;br /&gt;
Mechguns, on the other hand... have their place. I'll discuss that later. &lt;br /&gt;
&lt;br /&gt;
One-handed guns are very, VERY important for guntechers; while other classes may only dabble in them to add a bit of range, we NEED them for quick wand access. Only fitting that we get the best selection of them. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;But fanboy,&amp;quot; you ask, &amp;quot;Which one should I get? Crossbow or card?&amp;quot; &lt;br /&gt;
&lt;br /&gt;
I say both. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CROSSBOW &lt;br /&gt;
&lt;br /&gt;
Crossbows deal excellent damage at CLOSE range. 3 bullets + 15% elemental damage at 21+ + SE3 = some painfully injured enemies. If you're the restaho or the mainline fortetecher is more interested in the whizbangs and shiny things coming out of the end of his rod than in healing his teammates, then the Crossbow lets you stay mobile and deal damage while still being close enough to bounce over and heal someone who's dipping low. &lt;br /&gt;
&lt;br /&gt;
Another fringe benefit is that the elemental % is the lowest of all the GT weapons. This means that it's great for using against same element enemies, if the SE is necessary. Also, it has an SE3 effect on level 21+, so it lasts longer and procs more often once you get it up there. &lt;br /&gt;
&lt;br /&gt;
The danger is that you have to be REALLY close in order to deal good damage with the crossbow - and guntechers aren't exactly paragons of HP or DFP. But your buddies will thank you. &lt;br /&gt;
&lt;br /&gt;
Another depressing thing is that the bow builds up levels slowly, especially compared side-by-side with cards (not as slow as regular bows, however). Also, for levels 11-20, you have a VERY annoying V-shot that makes it quite vexing to use at any distance other than point-blank. &lt;br /&gt;
&lt;br /&gt;
It is worth it, however. &lt;br /&gt;
&lt;br /&gt;
What elements? &lt;br /&gt;
&lt;br /&gt;
Screw suggesting it, VIRUS IS MANDATORY. SE3 means that they DOT for 35% of an enemy's HP, 3 shots means that it spreads across enemy mobs fast, and the damage is high enough that you can blast away and take basic enemies down even without switching to an element they're weak to. &lt;br /&gt;
&lt;br /&gt;
I'd strongly suggest confuse as well; there are a number of annoying spellcasters like the Gazoran sorcerer-guy and confuse means that they don't use their spells effectively any more - more on that later. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CARDS &lt;br /&gt;
&lt;br /&gt;
Cards deal EXCELLENT damage at decent range (to elemental-weak enemies, my newfemme guntecher deals 600+ damage with all 3 bullets in a single shot), have a good ROF, and home in automatically on your target. While it takes a bit of getting used to, the card is a very, very good weapon for spreading SEs and dealing damage. &lt;br /&gt;
&lt;br /&gt;
Cards should be your primary damage-dealing weapons, actually. They have a 25% elemental effect at 21+, and top out at about 150% damage at level 30 for most of the elements. Also, they level up fairly fast, especially when you're using them as your main weapon. &lt;br /&gt;
&lt;br /&gt;
Cards are a bit tricky to get the hang of, but once you do they're very, very nice - homing in on enemies that are highlighted in red. This means you can whip the blades at one enemy and strafe over until his buddy is highlighted, whip blades at him, then rinse and repeat... &lt;br /&gt;
&lt;br /&gt;
Also, they're very, very easy to dodge with too. Overall, the cards are probably the safest weapon in our arsenal to use. &lt;br /&gt;
&lt;br /&gt;
What elements? &lt;br /&gt;
&lt;br /&gt;
By my recommendation, all of 'em. I said why earlier, but hey, if you've forgotten already flip back up and see. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MECHGUNS &lt;br /&gt;
&lt;br /&gt;
Well, someone hammered me into trying it, and I did it, and found out that mechguns ARE decent choices now. &lt;br /&gt;
&lt;br /&gt;
...But they still lose to cards when it comes to damage dealing. Oh, mechguns are decent, I won't lie there, but they don't match up to cards as a mainline combat gun. &lt;br /&gt;
&lt;br /&gt;
What they ARE good at, however, is drawing aggro. Lots and lots of it. Because each bullet causes a small flinch, you can distract charging enemies from the fortetecher or the fortefighter spamming PAs - more on that later. &lt;br /&gt;
&lt;br /&gt;
The best users of mechguns would be casts, followed by beasts - casts have the ATA to hit almost all the time, and beasts have the power to really make it hurt. Regardless, they don't actually MISS all that much; maybe 1 in 10 shots go astray, provided you're adequately leveled and the bullet is high. &lt;br /&gt;
&lt;br /&gt;
Elements don't really matter here. The SE is a joke, so if you like mechguns just pick whatever elements do the most damage in the areas you like to play. &lt;br /&gt;
&lt;br /&gt;
If you're going to get them, don't skimp on the gear - the best to have are Beam Vulcanics, the 8* Kubara. Ignore the Tenoras, they're garbage. Beam Vulcanics have 120 more PP than a 9*, synth at the same rate as a 9*, and while they lose out a bit on ATP and ATA, the difference is negligible. The one thing to remember, though, is that you need MULTIPLE mechguns, because they empty out fast. Buying 3-4 NPC 8*s is more worthwhile than just having one or two cool Kubara ones. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The Other Weapons &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
WANDS &lt;br /&gt;
&lt;br /&gt;
Always have wands. Always always always. A properly ground C-rank Tenora is easy to equip and has enough TP to make up for your low GT stat - even if it's only useful for Resta. It's your choice between trying to grind a 6* or simply buying a 7*/8* at the higher levels - I use a Cometara mostly because I'm too lazy to grind and because I think it looks cool. &lt;br /&gt;
&lt;br /&gt;
As of this rewrite, I've gotten a Majimra (9* rod) and if you can get it, DO SO. It makes a HUGE difference in Resta'ing. don't go nuts about it though, as it has a pretty high (for a GT) requirement. &lt;br /&gt;
&lt;br /&gt;
Also, the W'gacros (6* tenora) when ground to 10 has 30 more TP than a Majimra at zero - and the Majimra at 10 only has 40 more TP. The W'gacros fails when comparing the PP, but you can always carry extra wands and Photon Charges. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
MELEE &lt;br /&gt;
&lt;br /&gt;
Don't. &lt;br /&gt;
&lt;br /&gt;
Well, not often. &lt;br /&gt;
&lt;br /&gt;
As a general policy, avoid meleeing. You don't have particularly high strength, your melee photon arts are only 10 tops, and you only have two choices: single dagger and single saber. &lt;br /&gt;
&lt;br /&gt;
That being said, there are several circumstances where it can be profitable, most noticably on enemies that have 3 or more hit areas close together, and are resistant to bullets - Strateria, Kog Nadd, and the crocodiles come to mind, but the Polovara can be very vulnerable to melee as well provided you have a GOOD % weapon. &lt;br /&gt;
&lt;br /&gt;
Of the two choices, dagger and saber, the dagger wins hands-down at level 10 with Buten Shuren-zan. 4 hits quick, along with a jump first to get you into melee range, combines well, particularly if you're moving in with a crossbow or other single-handed gun. Plus, the A-rank dagger has a good PP pool and does a fair amount of damage. The two saber skills only get better at their 2nd combo, which unfortunately guntechers don't get access to. &lt;br /&gt;
&lt;br /&gt;
For elements I'd recommend a good dark % dagger, and maybe an earth one if you do a lot of work on Parum. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TACTICAS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;If you did it and lived, then you probably did it right.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
This spot is still under construction; I'll add to it if and when I see more things that need to be added. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ULTIMATE PHOTON BULLETS &lt;br /&gt;
&lt;br /&gt;
With the PAs costing 75 PA frags plus, it's important knowing which ones to get, and what they do, in terms of the guntecher. None of the bullet PAs are &amp;quot;OMFG I IZ A LEET KILLER NOW!&amp;quot; damage dealers; instead, most of them are very useful as a supplement to team play, or in certain areas they really do rule the roost, but in others they're virtually useless. &lt;br /&gt;
&lt;br /&gt;
Very few of them are 'spammin' PAs, as in ones you just keep pumping out to deal more damage, which is good, because all of these PAs are very, VERY expensive. &lt;br /&gt;
&lt;br /&gt;
So, here's an overview of what I've observed. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOW (75 frags) &lt;br /&gt;
&lt;br /&gt;
Worthless. It enhances damage and accuracy; however, we hardly need an accuracy boost, and the damage boost is negligible when stacked up against 1) an elemental boost and 2) an SE. &lt;br /&gt;
&lt;br /&gt;
RIFLE [90 frags] &lt;br /&gt;
&lt;br /&gt;
I know I'm going to take a lot of flak for this, but this PA is VERY situational and is worthless outside of those situations. &lt;br /&gt;
&lt;br /&gt;
It works on NO enemy larger than medium size (so you can quit trying!), and from what I've seen and heard the only enemies it reliably sticks even at 21+ to are enemies with 14 STA, which are the robots and any of the small enemies (like you need any help killing those). Even with 20 STA enemies like Vahra, it can take a fair few shots to make it stick, and since it costs a whopping 48 PP for us GTs per shot, I'd have to say... there are better ult PAs for one to pick, unless you're intent on soloing Grove of Fanatics to get the stuff for a Deghana Cannon, or your regular group does areas with robots a lot. &lt;br /&gt;
&lt;br /&gt;
It makes ANY area with robots an utter breeze, however, turning them from a ranger's nightmare to a dream. But if you expect it to work regularly anywhere else, you'll be very disappointed. &lt;br /&gt;
&lt;br /&gt;
TWIN HANDGUN [60 frags] &lt;br /&gt;
&lt;br /&gt;
Very good indeed, particularly for solo - otherwise, we're stuck with only SE1 for debuffs, and it's safer than running into the middle of a mob and using your wand while the monsters smack you around. &lt;br /&gt;
&lt;br /&gt;
In team play, too, it's very nice, as it lets you tag and spread around a useful SE. As we get more and more S2 and (when they appear) S3 and S4 missions, debuffs will become more and more important. Remember, for now we only have the equivalent of Very Hard on PSO; just how useful were debuffs in those levels? &lt;br /&gt;
&lt;br /&gt;
Not much else to say about it really; it's kind of a no-brainer for PAs. &lt;br /&gt;
&lt;br /&gt;
SHOTGUN [60 frags] &lt;br /&gt;
&lt;br /&gt;
This is ANOTHER good one, not for solo mind, but for team play, particularly if you have a lot of fortefighter or wartecher friends. I was recently playing my fortefighter and one of my friends was spreading this PA around like it was going out of style, and man... it made a HUGE difference. It's enough to make me mainline zodeel on a wand when I'm in a mixed party. &lt;br /&gt;
&lt;br /&gt;
LASER CANNONS [90 frags] &lt;br /&gt;
&lt;br /&gt;
Well. I knew I was getting this the moment the ult PAs came out, but even I'm surprised at its effectiveness in certain situations. It is, indeed, an adequate replacement for the grenade launcher that we don't get. &lt;br /&gt;
&lt;br /&gt;
It causes knockback on small-medium enemies and staggers larger enemies; it also fires fast enough that you can keep the stagger going on many of the larger enemies. While it does have a fairly large hit on accuracy (46% at first level), GT ATA is generally good enough that you shouldn't worry about it, particularly if you move in from the back or the sides. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, this is a SITUATIONAL PA, not a spammin' PA. It doesn't deal all that much damage; instead, what you should use it on are enemies which are more dangerous standing than they are on the ground like big mobs of buffed Vandas, Gohmons, worms, or Volfu, or to knock flying enemies to the ground so that hunters can get a shot at 'em, or to keep Jarbas staggered so they can't dambarta the poor hunters into submission. &lt;br /&gt;
&lt;br /&gt;
CROSSBOW [75 frags] &lt;br /&gt;
&lt;br /&gt;
Well. Technically, what the SE for this is that it CAN add the difference between your max HP and your current HP to each bullet, much like nosmegid but better because you have 3 shots and therefore 3 chances to add the SE. &lt;br /&gt;
&lt;br /&gt;
Sounds pretty good? Well, it is. The higher your HP the more damage it's capable of doing, and we guntechers are more capable of running in the redline than say fortetechers. &lt;br /&gt;
&lt;br /&gt;
HOWEVER, it is just like any other SE, from what I'm hearing - it doesn't hit all the time, and even 3 bullets landing on a target doesn't guarantee that it'll do more damage. Heck, sometimes I've gone more than 20 firings of a crossbow before landing an SE. Meantime, you're losing out on elemental damage bonus + whatever SEs might be handy for your area. &lt;br /&gt;
&lt;br /&gt;
It's good, don't get me wrong, and if you think you're capable of running the yellow line easily than go for it, but honestly... it's a bit hazardous for newman and even human GTs to run their HP that low in many areas, and as we get more and more dangerous zones added it might be better to just think twice about this one. &lt;br /&gt;
&lt;br /&gt;
MACHINE GUN [75 frags] &lt;br /&gt;
&lt;br /&gt;
Don't. &lt;br /&gt;
&lt;br /&gt;
This PA is meant to knock up and stunlock enemies, and we've already got a perfectly good PA for that don't we? &lt;br /&gt;
&lt;br /&gt;
Mayalee Prism is stronger, MUCH higher ATA, goes through enemies so that you can knock down multiples, and doesn't empty out a cannon as fast as Mayalee Fury empties out a mechgun. &lt;br /&gt;
&lt;br /&gt;
Another thing I've noticed in using this with my fighgunner is when you use it on medium-small enemies, they actually TURN in midair - meaning that you're not shooting at their backs any more, so all you see are more of those infuriating zeroes. &lt;br /&gt;
&lt;br /&gt;
The only edge that Fury has on Prism is that it's one-handed (meaning wand action is possible) and we'll eventually get S-rank mechguns and only have A rank laser cannons... but in case you've been under a flat rock for the last month, we've found out that there isn't a whole world of difference between S-rank mechguns and A-rank. &lt;br /&gt;
&lt;br /&gt;
CARD/HANDGUN &lt;br /&gt;
&lt;br /&gt;
Don't. &lt;br /&gt;
&lt;br /&gt;
HP drain isn't high enough even at 21+ to make it worth losing the card elemental % damage, and the handgun is a terrible weapon to begin with. &amp;lt;_&amp;lt; &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TECHNICS &lt;br /&gt;
&lt;br /&gt;
Get Resta and Reverser. Love them. Enough said. Because you have Crossbows/cards/mechguns, you can deal out DPS/SEs while still being able to spot-heal and keep your party alive. Plus, more often than not, you'll find the fortetecher getting frozen/hurt badly and you can just strafe on over to him/her and give a quick heal. &lt;br /&gt;
&lt;br /&gt;
If you're the sole supporter, I'd have 3 wands ready: one with buffs, one with debuffs, and one with resta/reverser. If the area is dangerous and your buddies are taking a pounding, have your main offense gun paired with the resta/reverser wand. If the area is fairly easy, keep your main gun with the debuff wand. If you're in a party with a good WT/FT, only have the debuff and resta wand, and have your main gun on the resta/reverser - the WT/FT will hopefully be handy with the debuffs but might freeze up when moving to his resta stick. &lt;br /&gt;
&lt;br /&gt;
There are quite a few enemies that apply negative SEs frequently - you're in a position to counteract that just as frequently. Using reverser when your buddy's burning, or when all of the fortefighters in the party have contracted a bad case of Jellenitis, will make them all your friend. &lt;br /&gt;
&lt;br /&gt;
For buffs, Shifta and Deband are no-brainers. Raising your damage/defense are quite simply the best things you can do. A close third, if you do a great deal of supporting, would be Retier. ANYTHING that makes your patry Resta stronger is NOT to be passed up. &lt;br /&gt;
&lt;br /&gt;
For debuffs, Jellen is a cinch, as is Zalure, but once the first set of Ult PAs come out you might toss Zalure out in favor of the twin handgun PA (which inflicts better Zalure than you have access to via Technics). &lt;br /&gt;
&lt;br /&gt;
Zodial and Zodeel are necessary in areas where the enemies have high evp, such as HIVE where it's nigh-impossible for hunters to hit the front of a deljaban, or in areas with bugs, or even if you're in an area with enemies that are 20-30+ levels higher than you and your friends. If you're the only supporter and there are fortefighters, they'll bless you for casting these two technics - I have occasionally used these two out instead of deband/zalure when I'm supporting FFs. Though they ARE necessary in the case of Wartechers, that I cannot deny... &lt;br /&gt;
&lt;br /&gt;
Offensive technics should be limited to single-enemy, high-Technic multiplier damage: basically, Foie or Diga. Diga does slightly more damage, but is slightly slower than Foie. Basically, make a choice, and it's not like you're stuck with it after all. You won't be using it barely at all anyway; the only enemy I can think of where you'd deal more damage with this than with guns or melee is the dog enemies at the end of the Neudaiz Relics. You could also use it against Strateria - those guys are pretty dangerous to a mere GT close in with a little dagger. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
TRAPS &lt;br /&gt;
&lt;br /&gt;
Traps can and will save you time. At this point, the best trap we can use is the Burn G trap; sometimes it's hard to give an SE to a gang of Jarbas or Tengoughs, and they often spawn close together. Dropping a G-level trap and triggering it fast means that you've just saved yourself a bit of time in dishing out the pain and helped your group out immensely. &lt;br /&gt;
&lt;br /&gt;
Save your traps for big enemies, however; you can't carry enough to spam them at little enemies and besides, you can SE those well enough with your guns that you shouldn't need traps. And they're expensive, too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOR &lt;br /&gt;
&lt;br /&gt;
What a guntecher ideally needs in an armor is a head slot and an arm slot: Head slot for more TP, and arm slot for more ATP. Anything else is just an afterthought. That pretty much leaves the GRM armor (except the Stellaline, at LOW levels) out of the running. Te-senbas and Sori-Senbas have both, but they have really unfortunate elements on them for the low HP guntecher - light and ice means you'll suck down more megids and more damage from fire enemies (the most common, as I've said before). The Rabol Tero has them and comes with 21% dark (and a body slot!), but it also has a DFP req of 63 - I didn't get 63 DFP until something like 58/6 as a newman GT. The Rabol Solid also has those elements, but only beast GTs will have that high of DFP even at 70/10. &lt;br /&gt;
&lt;br /&gt;
Now, for what you could settle for since this isn't a perfect world. If you're a beast or CAST (especially CAST!) you should prioritize a head slot for more TP - yohmei armors generally have head slots so you should shop there. For humans and newmans, the arm slot's the thing - GRM is the way to go. Get a Mega/power. &lt;br /&gt;
&lt;br /&gt;
CAST guntechers shouldn't worry much about SUVs until later on. SUV damage is based off your raw ATP; a cast GT won't ever win any rewards with his ATP until level 60+. There are several armors that have both head and extra slots, however. &lt;br /&gt;
&lt;br /&gt;
A final note on armors: elemental % is FAR more important than anything else. Elemental % reduces damage on a straight formula, for both the spells of that element AND the melee attacks of enemies who have that element. I haven't figured it out yet, but I do know that a 28% dark ageha-senba (4*) reduces damage quite a bit more than a 24% dark midiline (6*) armor. Mega/Rainbow is something else you should have handy, too. I oftentimes carry an armor of each element that the enemies have in an area and swap them as necessary - easier than you might think, as most areas only have 2-3 elemental types and NPC stores sell at least 1-2 armors with elements on each of them. GRM has fire and lightning, Yohmei light and ice,and Tenora earth and dark. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ON DEALING WITH SPELLCASTERS &lt;br /&gt;
&lt;br /&gt;
We all hate them. Gazorans, Deljabans, Gohmon, Vanda, whatever they might be, every world has 'em and they all do very nasty things that ought to be illegal. One of the most useful things you can do on a team is deal with them. &lt;br /&gt;
&lt;br /&gt;
But not with silence. Oh no. &lt;br /&gt;
&lt;br /&gt;
CONFUSE eliminates them as a threat, and for some reason seems to apply a lot more. Confuse makes it so enemies do no damage with spells whatsoever (who knows why? A glitch?) and makes their melee attacks go astray very often as well. Also, whether or not it's shock or silence that prevents Deljabans from flinging megid, confuse throws them for a loop either way, and does increased damage to them to boot. &lt;br /&gt;
&lt;br /&gt;
Because of that, confuse may well be one of your more important SEs to have. If you have the patience, crossbow will do the most good - SE3 will stick often and last longer - but cards will level faster and do just fine themselves. Avoid trying to apply it with mechguns or laser cannons; SE1 is just a joke. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLOING &lt;br /&gt;
&lt;br /&gt;
Guntecher is probably one of the better soloing classes, particularly once you get your resta over 400, and as long as you have decent NPCs - Laia and a 410/420 being preferred, as they deal the melee damage you can't and act as very nice meatshields. &lt;br /&gt;
&lt;br /&gt;
Against small human-size or smaller mobs all of the same element, it's best to run past them so that your NPCs get entangled in melee, then hit them with element they're weak against. &lt;br /&gt;
&lt;br /&gt;
If it's a mixed element mob, pull out your Dark crossbow or Dark dual handgun (preferably at 21+ for the crossbow) and spread DOTs - hitting them for 30-35% of their HP will go a long way towards crampign their style. &lt;br /&gt;
&lt;br /&gt;
If it's a large beastie, give it a DOT from your bow/rifle while your NPCs beat them up. Then, if it's a monster with multiple hit areas (like a Kog Nadd or Strateria) or one that's strong against bullets (like the Dilzanen) MELEE! Pull out that tasty elemental dagger and Buten Shuren-zan until it drops or the DOT runs out. If it's vulnerable to bullets, peg it with the element it's weak to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRAWING AGGRO &lt;br /&gt;
&lt;br /&gt;
For those of you who don't know this already, monsters don't like being shot. It makes them angry, and when they get angry they charge. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aww, but I hate that!&amp;quot; you whine. &amp;quot;I hit them with one or two rifle bullets and they jump all over me!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But you haven't thought of the tactical opportunities here. You can save your hunter buddy's butt by distracting half of the mob that's charging him, and lead them on a merry goose chase through the block while he smashes them from behind. Or you can draw the monsters into nice, tight groups for ra/gi/di spells, or even barta if your fortetecher buddy likes it for some reason. &lt;br /&gt;
&lt;br /&gt;
Also, you can dodge very, very easily while doing this too - just release the strafe button and run away, to reposition yourself so you've got plenty more backwalking room. &lt;br /&gt;
&lt;br /&gt;
For the aggro-baiter, the best gun is the mechgun, hands down. Heck, you don't even have to have the strafe button held in - just blast away until you have to run, and then release! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEVELING GUIDE &lt;br /&gt;
&lt;br /&gt;
PART ONE: ROAD TO GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Guntecher is fairly easy to get to; you only need to be a Ranger 5/Force 3. If you do plenty of Valley/HIVE C you should reach those limits at around level 25. &lt;br /&gt;
&lt;br /&gt;
When leveling your ranger, focus on using double handguns and the lightning shotgun - if you picked that. The nice thing about both of those is that boards for 2* twin handguns, as well as 2* shotguns, drop on Valley C-rank, so you don't have to spend too much money outfitting yourself if you're a beginner - and if you're leveling a GT as a second character, you should have them falling out your rear. You can level rifle, if you want to use it eventually, but as I said earlier it's accepted that bow is the better choice, and rangers can't use bows. &lt;br /&gt;
&lt;br /&gt;
When leveling force, stick mostly to healing and tag with a handgun or with foie/diga (whichever is your technic of choice). Also, grab a bow and start leveling it early on - as I said, virus is probably topnotch, as is ice. &lt;br /&gt;
&lt;br /&gt;
Grind up a few C-rank wands. Odds are that it'll be the best you can use for a while as a GT, so you'll want to have some good ones. Grab two Yohmei wands for buffs/debuffs (the more PP the better), and get a couple of tenora wands for resta-ing. &lt;br /&gt;
&lt;br /&gt;
PART 2: THE LOW-LEVEL GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Well, now you're a GT. If you're a newman/CAST you probably won't be far away from using cards and crossbows; if you're not you might still have a ways to go. Either way, level up what you can and try to tag as much as possible. There's not that much TOO dangerous here, particularly in Agata B or HIVE B. Despite how ineffective they might seem to be, try to level up your bow as much as possible, as well as any other bullets you might have. You're stuck with C-rank wands, but you'll probably only be healing yourself anyway so 100-150 will be a fair amount. &lt;br /&gt;
&lt;br /&gt;
PART 3: THE MIDLEVEL GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Once you hit level 35 and have access to S-rank missions, grab some friends and do 'em! Great exp and decent MP means that you'll finally be moving up the ladder to using some of the better stuff, particularly B-rank wands and crossbows/cards. Here is where debuffs and SEs come in to their own - stay alert, because you can get one-hitted fairly easily early in your career. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONCLUSION &lt;br /&gt;
&lt;br /&gt;
Give SEs to enemies. Burn the big ones, shock the little/midsize ones, heal if the fortetecher isn't paying attention, debuff, and above all DON'T worry about DPS. &lt;br /&gt;
&lt;br /&gt;
You aren't playing a DPS class. Fortegunners and guntechers, while we can deal quite a bit of damage, can't match the amount that a fortefighter with an axe, or a fortetecher with dambarta, or even a wartecher with dus daggas, can dish out. &lt;br /&gt;
&lt;br /&gt;
But you are playing the best class in the game, one that is indespensible to those other classes and one that they'll beg you to play over and over and over again, once you get good at playing it. &lt;br /&gt;
&lt;br /&gt;
Enjoy it. &lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Guide by:&amp;lt;/b&amp;gt; imfanboy&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17400</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17400"/>
				<updated>2007-04-19T22:21:34Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the guides and guide-related pages on the PSUPedia.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17399</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17399"/>
				<updated>2007-04-19T22:20:48Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the guides and guide-related pages on the PSUPedia.&lt;br /&gt;
===G===&lt;br /&gt;
*[[Guntecher Guide - Written by GTs for GTs]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Guntecher_Guide_-_Written_by_GTs_for_GTs&amp;diff=17398</id>
		<title>Guntecher Guide - Written by GTs for GTs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Guntecher_Guide_-_Written_by_GTs_for_GTs&amp;diff=17398"/>
				<updated>2007-04-19T22:15:37Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: adding guide&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{guide}}&lt;br /&gt;
&lt;br /&gt;
Fanboy's Guide to Gunteching&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
INTRODUCTION&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Sure I believe in peace. Peace through superior firepower.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
The best thing about this thread is I have learned a hell of a lot more about gunteching since I started it. I knew quite a bit, of course, otherwise I wouldn't've bothered authoring it in the first place, but none of us know EVERYTHING. &lt;br /&gt;
&lt;br /&gt;
Which is why we come to forums, to exchange ideas. And now, through the exchange of ideas, I offer you the evolving Guntecher guide. Unlike some fools, I won't tell you it's the 'Perfect' guide; however, I will say that if you bring up a point I haven't considered then I will most definitely test it out for myself and see how it compares. &lt;br /&gt;
&lt;br /&gt;
An important note, however: This is NOT about what race makes the 'best' guntecher, or anything like that. &lt;br /&gt;
&lt;br /&gt;
You'll see a lot of talk (hell, argument that stayed one side of a flamewar) about what race is best later on in this thread. I (personally) think that's because everyone wants to reassure themselves that yes, they picked the best race for the job and didn't waste 300+ hours doing it, so they denigrate other people's choices. Get enough of that in the same thread for long enough and... &lt;br /&gt;
&lt;br /&gt;
But it's all bullshit. Sonic Team did a GREAT job balancing this game; there's no such thing as a 'gimped' class/race combo, and the differences may seem large, all it means is that you play a different way. A newman/human guntecher will focus more on status effects and healing, whereas a cast or beast guntecher will focus more on raw damage. &lt;br /&gt;
&lt;br /&gt;
(I don't know WHY some people have problems giving ST props for balancing the game so well; I guess there are a few folks who wouldn't give the ST members credit for knowing how to flush a urinal...) &lt;br /&gt;
&lt;br /&gt;
But anyway, enough of that. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
THE WEAPONS&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Guns, guns, guns. My life would be so dull without them.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
For a guntecher, it comes down to a choice between inflicting a status effect or dealing element damage. A good example of this is the Tengouhg - do you whip out a burning bow and try to DOT them (knowing that it's going against their element and will do less damage), or blast ice cards at them til they go under? &lt;br /&gt;
&lt;br /&gt;
Which one you choose to do should depend on the composition of your team, and the level you're playing at. If you're the only guy with an SE4 bow/rifle in an S-rank or higher game, you should try sticking that to the biggest creatures, particularly the ones that hunters have trouble dealing with like Tengouhgs or bugs. Big monsters really hate damage over time (DOT) because 25 or 40% of their HP adds up to a lot of time hunters spend beating on them. Also if enemies are bullet-resistant like robots, Jarbas, Dilzanen, or Polavohras, DOT is by far your best choice. &lt;br /&gt;
&lt;br /&gt;
On the other hand, if others are already covering the DOT or it isn't necessary (like in Mad Creatures or anywhere else without big scary creatures), feel free to blast away with whatever elements you have on hand. &lt;br /&gt;
&lt;br /&gt;
Overall, ice is going to deal the most damage across the planets - fire enemies are EVERYWHERE. Also, it has the highest proportion of mansize or smaller enemies. If you're going to have a main gun as part of your style, pick an ice bullet for it always and level that bad boy up as far as you can. &lt;br /&gt;
&lt;br /&gt;
In point of fact, you should pick a one-handed gun (crossbow, card, or mechgun) and have every element bullet for that one. If you want to pick several guns to have all the elements for, be my guest - but remember, there are more PAs coming out all the time, and you may eventually want to pick a second class but run out of room for all the PAs you want. Nothing hurts more than erasing a PA that you built to level 23. &amp;lt;_&amp;lt; &lt;br /&gt;
&lt;br /&gt;
I personally endorse cards for being that one gun you have all the elements for; at level 30 they have 150-155% damage multiplier and 25% element damage - and 3 bullets. That adds up. Even my newearl guntecher does 750-900 damage per swing of the fan (depending on how I'm buffed and the enemies are debuffed) with 21+ element bullets. Plus, cards level up FAST, compared to the other available bullets. One run using the card almost exclusively should get you at least a level, maybe even two. &lt;br /&gt;
&lt;br /&gt;
But if cards don't suit your style, feel free to pick something else; you might have to attack once more to make up the difference but hey, who cares? It's not like the Fanboy Police are going to knock down your door and kick your ass for playing the game your own way (they're too busy handling all the people who claim to play 'themed' armies in Warhammer 40k as an excuse for getting beaten). &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Two-handed Guns &lt;br /&gt;
&lt;br /&gt;
Two-handed guns are a problematic thing for the guntecher. On the one hand, they're all useful, deal out good damage, have PAs that you need, etcetera; on the other, they remove your ability to tote a wand. &lt;br /&gt;
&lt;br /&gt;
But you can't fear that. After all, not EVERYTHING can be solved with the one-handed guns. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
BOW/RIFLE &lt;br /&gt;
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Every ranger that can have one, NEEDS an Status Effect 4 inflicting weapon. Dishing out SE4 to some of the biggest creatures can mean the difference between life and death. The choice is simple: Bow or rifle? &lt;br /&gt;
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Bows ignore armor, raise up in PA levels at least 3x faster, do better elemental % damage, and have higher ATP and ATA. &lt;br /&gt;
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Rifles have better PP, better range, fire faster, and are quicker on the initial shot which improves strafing ability. &lt;br /&gt;
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In the end it's a personal choice. Both have advantages and disadvantages, but from a pure damage standpoint the bow is better; from a support stance (provided you have the patience) the rifle is probably superior. &lt;br /&gt;
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Most guntechers DO use bows, however. The faster PA leveling, plus the increased damage, is the winner by most standards. I know I personally look snobbily on my poor fortegunner cousins who can't use bows....  &lt;br /&gt;
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Another nice thing about bows is on bosses: because they ignore defense, you can hit the boss anywhere for the same amount of damage as if you were nailing his weak point. Kinda nice to lurk behind De Ragnus and hit his tail without risking instant death. The only exception is Onma/Dimma, because they're bullet-immune naturally EXCEPT for their wings. &lt;br /&gt;
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There are some folks who swear by the phantom/phantomline combo, but overall it only does a few more damage than the bow, is hideously expensive, difficult to equip until later on (60+, usually) and still suffers from that terribly, terribly slow PA raising. &lt;br /&gt;
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What PAs to get? &lt;br /&gt;
&lt;br /&gt;
Burn or virus. Virus or Burn. One of the two is an ESSENTIAL, and work it up as quickly as you can. SE4 virus/burn means the difference between 3 minutes of whacking a monster with 10k plus HP and 1 minute. Tengoughs (one of the toughest basic monsters) take 1334 a tick on S-rank, and with the knowledge that SS awaits us with even TOUGHER monsters and you'll be thanking your lucky stars you built burn up to 21+. &lt;br /&gt;
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The difference between the two is interesting. Burn does 25% of the enemy's HP damage over 10 seconds, versus 40% over 20 seconds for virus. On the face of it, burn is the better choice, but SEs can sometimes be... difficult... to apply. The nice thing about virus is that you can stick one big monster with it, if he has buddies you can get them SE'd too, and before it runs out on the first monster you can whirl around and stick him with it again - OR you can switch to an element he's weak against and pound him while the virus does its damage too. &lt;br /&gt;
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Ice is another solid choice. Onmagoug and De Ragan are fire-based enemies that fly; you probably won't use it much outside of the boss fights but you'll want to be dealing all the damage you can in those fights. &lt;br /&gt;
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Of the rest, I am unsure; lightning doesn't seem to work on most big enemies, silence doesn't seem to be worth it (I have yet to see a silenced Jarba) and confuse is too unreliable to be SURE that the big creature will stop attacking you and start attacking his buddies. &amp;gt;_&amp;gt; If you do any Dimmagoulus, then lightning WOULD be a good choice; nailing his wings is definitely worthwhile. &lt;br /&gt;
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TWIN HANDGUNS &lt;br /&gt;
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Twin handguns are a compromise between DPS and speed. The second-fastest firing weapon in the game, and one of the more mobile - plus, it's our signature weapon. Why would you be without a pair? &lt;br /&gt;
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With 24% elemental damage at 21+ having the bullets high means you can really stick it to the enemies while dancing around their clumsy attacks, plus with 2 bullets hitting an enemy it multiplies the chance of inflicting the SE, which is just icing on the cake. &lt;br /&gt;
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Though some would say that by the time you get cards and crossbows these are obsolete, I beg to differ - you can aim these in any direction, unlike the crossbow, and do first-person, unlike the card, and have about equal range to the card. Also, they can do more damage than the bow to average-defense targets (NOT high-defense targets), though at an admittedly inferior range. &lt;br /&gt;
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Which weapons to get? As mentioned elsewhere, a 6* tenora, properly ground, is stronger than an A-rank with equivalent ATA; just carry around several of them and you'll never run out of PP. However, if you like the way the A-rank looks feel free to buy it; style is above everything else in this game.  &lt;br /&gt;
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Which bullets to get? &lt;br /&gt;
&lt;br /&gt;
Ice is the top choice. Every planet has fire-based enemies so far (save the station), so multiplying the damage you do to them with that tasty 24% will help you and your team. Also, ALL of the most annoying flying enemies are fire-based, and you need to aim at 'em to hit 'em - and sometimes, rifle and bows don't go off fast enough to hit them. &lt;br /&gt;
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I no longer endorse virus - it doesn't match up to a virus crossbow. It's still a good choice, however. Silence.... well, silence isn't a BAD idea, but neither is it great. Confuse doesn't work often enough to make it really worthwhile. Lightning... well, lightning is good, but it's just as good on other weapons. &lt;br /&gt;
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SHOTGUN &lt;br /&gt;
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I do endorse the shotgun - as a BACKUP weapon. Mainline, it's only decent; while it does a fair amount of damage the card/crossbow does MORE and is far faster, plus it allows wand access. &lt;br /&gt;
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The one thing a shotgun has, however, is nearly infinite PP; combined with a solid spread, decent damage, reasonable SE, and stylish look it's good to go if you manage to tap out all of your mainline guns or you NEED to hit an enemy with an SE at once. With point-blank range you can give a single enemy an SE almost guaranteed in 2 shots, more likely one. &lt;br /&gt;
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What bullets? &lt;br /&gt;
&lt;br /&gt;
Lightning. Possibly confuse, again; but the shotgun is topnotch at hitting a lot of low-level enemies at once and giving them an SE, so you want to give them an SE that will help defend your team as much as possible; that's shock. &lt;br /&gt;
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Confuse can throw any spellcasters for a loop (see the bit on that later), so pointblanking them with 5 shots will almost certainly guarantee a useless spellcaster. &lt;br /&gt;
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A lot of people say the crossbow is better and they're right, but the nice thing about shotguns is that you can grab one at level 1 and start leveling it right away, so by the time you can buy and use crossbows it'll already be well on its way to 21+. &lt;br /&gt;
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LASER CANNONS &lt;br /&gt;
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Um. For most purposes, Laser Cannons simply aren't that good. They deal good damage through a line of enemies, but enemies are rarely nice enough to line up that way. The beam is about body-width, maybe a bit more; it's not exactly narrow but it's strongest in corridors or other narrow places. &lt;br /&gt;
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Plus, it only does SE1. SE1 is a JOKE. &lt;br /&gt;
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HOWEVER, see my section below on the Ultimate PAs for an opinion on the Mayalee Prism. &lt;br /&gt;
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One-handed Guns &lt;br /&gt;
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For one-handed gun weapons it comes down to the crossbow or the card. Screw handguns, they SUCK compared to crossbow. Sure, they get SE3 just like the crossbow, but it's only 1 shot compared to 3, and that just don't cut it. &lt;br /&gt;
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Mechguns, on the other hand... have their place. I'll discuss that later. &lt;br /&gt;
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One-handed guns are very, VERY important for guntechers; while other classes may only dabble in them to add a bit of range, we NEED them for quick wand access. Only fitting that we get the best selection of them. &lt;br /&gt;
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&amp;quot;But fanboy,&amp;quot; you ask, &amp;quot;Which one should I get? Crossbow or card?&amp;quot; &lt;br /&gt;
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I say both. &lt;br /&gt;
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CROSSBOW &lt;br /&gt;
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Crossbows deal excellent damage at CLOSE range. 3 bullets + 15% elemental damage at 21+ + SE3 = some painfully injured enemies. If you're the restaho or the mainline fortetecher is more interested in the whizbangs and shiny things coming out of the end of his rod than in healing his teammates, then the Crossbow lets you stay mobile and deal damage while still being close enough to bounce over and heal someone who's dipping low. &lt;br /&gt;
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Another fringe benefit is that the elemental % is the lowest of all the GT weapons. This means that it's great for using against same element enemies, if the SE is necessary. Also, it has an SE3 effect on level 21+, so it lasts longer and procs more often once you get it up there. &lt;br /&gt;
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The danger is that you have to be REALLY close in order to deal good damage with the crossbow - and guntechers aren't exactly paragons of HP or DFP. But your buddies will thank you. &lt;br /&gt;
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Another depressing thing is that the bow builds up levels slowly, especially compared side-by-side with cards (not as slow as regular bows, however). Also, for levels 11-20, you have a VERY annoying V-shot that makes it quite vexing to use at any distance other than point-blank. &lt;br /&gt;
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It is worth it, however. &lt;br /&gt;
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What elements? &lt;br /&gt;
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Screw suggesting it, VIRUS IS MANDATORY. SE3 means that they DOT for 35% of an enemy's HP, 3 shots means that it spreads across enemy mobs fast, and the damage is high enough that you can blast away and take basic enemies down even without switching to an element they're weak to. &lt;br /&gt;
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I'd strongly suggest confuse as well; there are a number of annoying spellcasters like the Gazoran sorcerer-guy and confuse means that they don't use their spells effectively any more - more on that later. &lt;br /&gt;
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CARDS &lt;br /&gt;
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Cards deal EXCELLENT damage at decent range (to elemental-weak enemies, my newfemme guntecher deals 600+ damage with all 3 bullets in a single shot), have a good ROF, and home in automatically on your target. While it takes a bit of getting used to, the card is a very, very good weapon for spreading SEs and dealing damage. &lt;br /&gt;
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Cards should be your primary damage-dealing weapons, actually. They have a 25% elemental effect at 21+, and top out at about 150% damage at level 30 for most of the elements. Also, they level up fairly fast, especially when you're using them as your main weapon. &lt;br /&gt;
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Cards are a bit tricky to get the hang of, but once you do they're very, very nice - homing in on enemies that are highlighted in red. This means you can whip the blades at one enemy and strafe over until his buddy is highlighted, whip blades at him, then rinse and repeat... &lt;br /&gt;
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Also, they're very, very easy to dodge with too. Overall, the cards are probably the safest weapon in our arsenal to use. &lt;br /&gt;
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What elements? &lt;br /&gt;
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By my recommendation, all of 'em. I said why earlier, but hey, if you've forgotten already flip back up and see. &lt;br /&gt;
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MECHGUNS &lt;br /&gt;
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Well, someone hammered me into trying it, and I did it, and found out that mechguns ARE decent choices now. &lt;br /&gt;
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...But they still lose to cards when it comes to damage dealing. Oh, mechguns are decent, I won't lie there, but they don't match up to cards as a mainline combat gun. &lt;br /&gt;
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What they ARE good at, however, is drawing aggro. Lots and lots of it. Because each bullet causes a small flinch, you can distract charging enemies from the fortetecher or the fortefighter spamming PAs - more on that later. &lt;br /&gt;
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The best users of mechguns would be casts, followed by beasts - casts have the ATA to hit almost all the time, and beasts have the power to really make it hurt. Regardless, they don't actually MISS all that much; maybe 1 in 10 shots go astray, provided you're adequately leveled and the bullet is high. &lt;br /&gt;
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Elements don't really matter here. The SE is a joke, so if you like mechguns just pick whatever elements do the most damage in the areas you like to play. &lt;br /&gt;
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If you're going to get them, don't skimp on the gear - the best to have are Beam Vulcanics, the 8* Kubara. Ignore the Tenoras, they're garbage. Beam Vulcanics have 120 more PP than a 9*, synth at the same rate as a 9*, and while they lose out a bit on ATP and ATA, the difference is negligible. The one thing to remember, though, is that you need MULTIPLE mechguns, because they empty out fast. Buying 3-4 NPC 8*s is more worthwhile than just having one or two cool Kubara ones. &lt;br /&gt;
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The Other Weapons &lt;br /&gt;
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WANDS &lt;br /&gt;
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Always have wands. Always always always. A properly ground C-rank Tenora is easy to equip and has enough TP to make up for your low GT stat - even if it's only useful for Resta. It's your choice between trying to grind a 6* or simply buying a 7*/8* at the higher levels - I use a Cometara mostly because I'm too lazy to grind and because I think it looks cool. &lt;br /&gt;
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As of this rewrite, I've gotten a Majimra (9* rod) and if you can get it, DO SO. It makes a HUGE difference in Resta'ing. don't go nuts about it though, as it has a pretty high (for a GT) requirement. &lt;br /&gt;
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Also, the W'gacros (6* tenora) when ground to 10 has 30 more TP than a Majimra at zero - and the Majimra at 10 only has 40 more TP. The W'gacros fails when comparing the PP, but you can always carry extra wands and Photon Charges. &lt;br /&gt;
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MELEE &lt;br /&gt;
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Don't. &lt;br /&gt;
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Well, not often. &lt;br /&gt;
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As a general policy, avoid meleeing. You don't have particularly high strength, your melee photon arts are only 10 tops, and you only have two choices: single dagger and single saber. &lt;br /&gt;
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That being said, there are several circumstances where it can be profitable, most noticably on enemies that have 3 or more hit areas close together, and are resistant to bullets - Strateria, Kog Nadd, and the crocodiles come to mind, but the Polovara can be very vulnerable to melee as well provided you have a GOOD % weapon. &lt;br /&gt;
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Of the two choices, dagger and saber, the dagger wins hands-down at level 10 with Buten Shuren-zan. 4 hits quick, along with a jump first to get you into melee range, combines well, particularly if you're moving in with a crossbow or other single-handed gun. Plus, the A-rank dagger has a good PP pool and does a fair amount of damage. The two saber skills only get better at their 2nd combo, which unfortunately guntechers don't get access to. &lt;br /&gt;
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For elements I'd recommend a good dark % dagger, and maybe an earth one if you do a lot of work on Parum. &lt;br /&gt;
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&lt;br /&gt;
TACTICAS&lt;br /&gt;
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&amp;quot;If you did it and lived, then you probably did it right.&amp;quot; &lt;br /&gt;
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This spot is still under construction; I'll add to it if and when I see more things that need to be added. &lt;br /&gt;
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&lt;br /&gt;
ULTIMATE PHOTON BULLETS &lt;br /&gt;
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With the PAs costing 75 PA frags plus, it's important knowing which ones to get, and what they do, in terms of the guntecher. None of the bullet PAs are &amp;quot;OMFG I IZ A LEET KILLER NOW!&amp;quot; damage dealers; instead, most of them are very useful as a supplement to team play, or in certain areas they really do rule the roost, but in others they're virtually useless. &lt;br /&gt;
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Very few of them are 'spammin' PAs, as in ones you just keep pumping out to deal more damage, which is good, because all of these PAs are very, VERY expensive. &lt;br /&gt;
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So, here's an overview of what I've observed. &lt;br /&gt;
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BOW (75 frags) &lt;br /&gt;
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Worthless. It enhances damage and accuracy; however, we hardly need an accuracy boost, and the damage boost is negligible when stacked up against 1) an elemental boost and 2) an SE. &lt;br /&gt;
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RIFLE [90 frags] &lt;br /&gt;
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I know I'm going to take a lot of flak for this, but this PA is VERY situational and is worthless outside of those situations. &lt;br /&gt;
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It works on NO enemy larger than medium size (so you can quit trying!), and from what I've seen and heard the only enemies it reliably sticks even at 21+ to are enemies with 14 STA, which are the robots and any of the small enemies (like you need any help killing those). Even with 20 STA enemies like Vahra, it can take a fair few shots to make it stick, and since it costs a whopping 48 PP for us GTs per shot, I'd have to say... there are better ult PAs for one to pick, unless you're intent on soloing Grove of Fanatics to get the stuff for a Deghana Cannon, or your regular group does areas with robots a lot. &lt;br /&gt;
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It makes ANY area with robots an utter breeze, however, turning them from a ranger's nightmare to a dream. But if you expect it to work regularly anywhere else, you'll be very disappointed. &lt;br /&gt;
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TWIN HANDGUN [60 frags] &lt;br /&gt;
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Very good indeed, particularly for solo - otherwise, we're stuck with only SE1 for debuffs, and it's safer than running into the middle of a mob and using your wand while the monsters smack you around. &lt;br /&gt;
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In team play, too, it's very nice, as it lets you tag and spread around a useful SE. As we get more and more S2 and (when they appear) S3 and S4 missions, debuffs will become more and more important. Remember, for now we only have the equivalent of Very Hard on PSO; just how useful were debuffs in those levels? &lt;br /&gt;
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Not much else to say about it really; it's kind of a no-brainer for PAs. &lt;br /&gt;
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SHOTGUN [60 frags] &lt;br /&gt;
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This is ANOTHER good one, not for solo mind, but for team play, particularly if you have a lot of fortefighter or wartecher friends. I was recently playing my fortefighter and one of my friends was spreading this PA around like it was going out of style, and man... it made a HUGE difference. It's enough to make me mainline zodeel on a wand when I'm in a mixed party. &lt;br /&gt;
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LASER CANNONS [90 frags] &lt;br /&gt;
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Well. I knew I was getting this the moment the ult PAs came out, but even I'm surprised at its effectiveness in certain situations. It is, indeed, an adequate replacement for the grenade launcher that we don't get. &lt;br /&gt;
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It causes knockback on small-medium enemies and staggers larger enemies; it also fires fast enough that you can keep the stagger going on many of the larger enemies. While it does have a fairly large hit on accuracy (46% at first level), GT ATA is generally good enough that you shouldn't worry about it, particularly if you move in from the back or the sides. &lt;br /&gt;
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HOWEVER, this is a SITUATIONAL PA, not a spammin' PA. It doesn't deal all that much damage; instead, what you should use it on are enemies which are more dangerous standing than they are on the ground like big mobs of buffed Vandas, Gohmons, worms, or Volfu, or to knock flying enemies to the ground so that hunters can get a shot at 'em, or to keep Jarbas staggered so they can't dambarta the poor hunters into submission. &lt;br /&gt;
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CROSSBOW [75 frags] &lt;br /&gt;
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Well. Technically, what the SE for this is that it CAN add the difference between your max HP and your current HP to each bullet, much like nosmegid but better because you have 3 shots and therefore 3 chances to add the SE. &lt;br /&gt;
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Sounds pretty good? Well, it is. The higher your HP the more damage it's capable of doing, and we guntechers are more capable of running in the redline than say fortetechers. &lt;br /&gt;
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HOWEVER, it is just like any other SE, from what I'm hearing - it doesn't hit all the time, and even 3 bullets landing on a target doesn't guarantee that it'll do more damage. Heck, sometimes I've gone more than 20 firings of a crossbow before landing an SE. Meantime, you're losing out on elemental damage bonus + whatever SEs might be handy for your area. &lt;br /&gt;
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It's good, don't get me wrong, and if you think you're capable of running the yellow line easily than go for it, but honestly... it's a bit hazardous for newman and even human GTs to run their HP that low in many areas, and as we get more and more dangerous zones added it might be better to just think twice about this one. &lt;br /&gt;
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MACHINE GUN [75 frags] &lt;br /&gt;
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Don't. &lt;br /&gt;
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This PA is meant to knock up and stunlock enemies, and we've already got a perfectly good PA for that don't we? &lt;br /&gt;
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Mayalee Prism is stronger, MUCH higher ATA, goes through enemies so that you can knock down multiples, and doesn't empty out a cannon as fast as Mayalee Fury empties out a mechgun. &lt;br /&gt;
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Another thing I've noticed in using this with my fighgunner is when you use it on medium-small enemies, they actually TURN in midair - meaning that you're not shooting at their backs any more, so all you see are more of those infuriating zeroes. &lt;br /&gt;
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The only edge that Fury has on Prism is that it's one-handed (meaning wand action is possible) and we'll eventually get S-rank mechguns and only have A rank laser cannons... but in case you've been under a flat rock for the last month, we've found out that there isn't a whole world of difference between S-rank mechguns and A-rank. &lt;br /&gt;
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CARD/HANDGUN &lt;br /&gt;
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Don't. &lt;br /&gt;
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HP drain isn't high enough even at 21+ to make it worth losing the card elemental % damage, and the handgun is a terrible weapon to begin with. &amp;lt;_&amp;lt; &lt;br /&gt;
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TECHNICS &lt;br /&gt;
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Get Resta and Reverser. Love them. Enough said. Because you have Crossbows/cards/mechguns, you can deal out DPS/SEs while still being able to spot-heal and keep your party alive. Plus, more often than not, you'll find the fortetecher getting frozen/hurt badly and you can just strafe on over to him/her and give a quick heal. &lt;br /&gt;
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If you're the sole supporter, I'd have 3 wands ready: one with buffs, one with debuffs, and one with resta/reverser. If the area is dangerous and your buddies are taking a pounding, have your main offense gun paired with the resta/reverser wand. If the area is fairly easy, keep your main gun with the debuff wand. If you're in a party with a good WT/FT, only have the debuff and resta wand, and have your main gun on the resta/reverser - the WT/FT will hopefully be handy with the debuffs but might freeze up when moving to his resta stick. &lt;br /&gt;
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There are quite a few enemies that apply negative SEs frequently - you're in a position to counteract that just as frequently. Using reverser when your buddy's burning, or when all of the fortefighters in the party have contracted a bad case of Jellenitis, will make them all your friend. &lt;br /&gt;
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For buffs, Shifta and Deband are no-brainers. Raising your damage/defense are quite simply the best things you can do. A close third, if you do a great deal of supporting, would be Retier. ANYTHING that makes your patry Resta stronger is NOT to be passed up. &lt;br /&gt;
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For debuffs, Jellen is a cinch, as is Zalure, but once the first set of Ult PAs come out you might toss Zalure out in favor of the twin handgun PA (which inflicts better Zalure than you have access to via Technics). &lt;br /&gt;
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Zodial and Zodeel are necessary in areas where the enemies have high evp, such as HIVE where it's nigh-impossible for hunters to hit the front of a deljaban, or in areas with bugs, or even if you're in an area with enemies that are 20-30+ levels higher than you and your friends. If you're the only supporter and there are fortefighters, they'll bless you for casting these two technics - I have occasionally used these two out instead of deband/zalure when I'm supporting FFs. Though they ARE necessary in the case of Wartechers, that I cannot deny... &lt;br /&gt;
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Offensive technics should be limited to single-enemy, high-Technic multiplier damage: basically, Foie or Diga. Diga does slightly more damage, but is slightly slower than Foie. Basically, make a choice, and it's not like you're stuck with it after all. You won't be using it barely at all anyway; the only enemy I can think of where you'd deal more damage with this than with guns or melee is the dog enemies at the end of the Neudaiz Relics. You could also use it against Strateria - those guys are pretty dangerous to a mere GT close in with a little dagger. &lt;br /&gt;
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TRAPS &lt;br /&gt;
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Traps can and will save you time. At this point, the best trap we can use is the Burn G trap; sometimes it's hard to give an SE to a gang of Jarbas or Tengoughs, and they often spawn close together. Dropping a G-level trap and triggering it fast means that you've just saved yourself a bit of time in dishing out the pain and helped your group out immensely. &lt;br /&gt;
&lt;br /&gt;
Save your traps for big enemies, however; you can't carry enough to spam them at little enemies and besides, you can SE those well enough with your guns that you shouldn't need traps. And they're expensive, too. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ARMOR &lt;br /&gt;
&lt;br /&gt;
What a guntecher ideally needs in an armor is a head slot and an arm slot: Head slot for more TP, and arm slot for more ATP. Anything else is just an afterthought. That pretty much leaves the GRM armor (except the Stellaline, at LOW levels) out of the running. Te-senbas and Sori-Senbas have both, but they have really unfortunate elements on them for the low HP guntecher - light and ice means you'll suck down more megids and more damage from fire enemies (the most common, as I've said before). The Rabol Tero has them and comes with 21% dark (and a body slot!), but it also has a DFP req of 63 - I didn't get 63 DFP until something like 58/6 as a newman GT. The Rabol Solid also has those elements, but only beast GTs will have that high of DFP even at 70/10. &lt;br /&gt;
&lt;br /&gt;
Now, for what you could settle for since this isn't a perfect world. If you're a beast or CAST (especially CAST!) you should prioritize a head slot for more TP - yohmei armors generally have head slots so you should shop there. For humans and newmans, the arm slot's the thing - GRM is the way to go. Get a Mega/power. &lt;br /&gt;
&lt;br /&gt;
CAST guntechers shouldn't worry much about SUVs until later on. SUV damage is based off your raw ATP; a cast GT won't ever win any rewards with his ATP until level 60+. There are several armors that have both head and extra slots, however. &lt;br /&gt;
&lt;br /&gt;
A final note on armors: elemental % is FAR more important than anything else. Elemental % reduces damage on a straight formula, for both the spells of that element AND the melee attacks of enemies who have that element. I haven't figured it out yet, but I do know that a 28% dark ageha-senba (4*) reduces damage quite a bit more than a 24% dark midiline (6*) armor. Mega/Rainbow is something else you should have handy, too. I oftentimes carry an armor of each element that the enemies have in an area and swap them as necessary - easier than you might think, as most areas only have 2-3 elemental types and NPC stores sell at least 1-2 armors with elements on each of them. GRM has fire and lightning, Yohmei light and ice,and Tenora earth and dark. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
ON DEALING WITH SPELLCASTERS &lt;br /&gt;
&lt;br /&gt;
We all hate them. Gazorans, Deljabans, Gohmon, Vanda, whatever they might be, every world has 'em and they all do very nasty things that ought to be illegal. One of the most useful things you can do on a team is deal with them. &lt;br /&gt;
&lt;br /&gt;
But not with silence. Oh no. &lt;br /&gt;
&lt;br /&gt;
CONFUSE eliminates them as a threat, and for some reason seems to apply a lot more. Confuse makes it so enemies do no damage with spells whatsoever (who knows why? A glitch?) and makes their melee attacks go astray very often as well. Also, whether or not it's shock or silence that prevents Deljabans from flinging megid, confuse throws them for a loop either way, and does increased damage to them to boot. &lt;br /&gt;
&lt;br /&gt;
Because of that, confuse may well be one of your more important SEs to have. If you have the patience, crossbow will do the most good - SE3 will stick often and last longer - but cards will level faster and do just fine themselves. Avoid trying to apply it with mechguns or laser cannons; SE1 is just a joke. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
SOLOING &lt;br /&gt;
&lt;br /&gt;
Guntecher is probably one of the better soloing classes, particularly once you get your resta over 400, and as long as you have decent NPCs - Laia and a 410/420 being preferred, as they deal the melee damage you can't and act as very nice meatshields. &lt;br /&gt;
&lt;br /&gt;
Against small human-size or smaller mobs all of the same element, it's best to run past them so that your NPCs get entangled in melee, then hit them with element they're weak against. &lt;br /&gt;
&lt;br /&gt;
If it's a mixed element mob, pull out your Dark crossbow or Dark dual handgun (preferably at 21+ for the crossbow) and spread DOTs - hitting them for 30-35% of their HP will go a long way towards crampign their style. &lt;br /&gt;
&lt;br /&gt;
If it's a large beastie, give it a DOT from your bow/rifle while your NPCs beat them up. Then, if it's a monster with multiple hit areas (like a Kog Nadd or Strateria) or one that's strong against bullets (like the Dilzanen) MELEE! Pull out that tasty elemental dagger and Buten Shuren-zan until it drops or the DOT runs out. If it's vulnerable to bullets, peg it with the element it's weak to. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DRAWING AGGRO &lt;br /&gt;
&lt;br /&gt;
For those of you who don't know this already, monsters don't like being shot. It makes them angry, and when they get angry they charge. &lt;br /&gt;
&lt;br /&gt;
&amp;quot;Aww, but I hate that!&amp;quot; you whine. &amp;quot;I hit them with one or two rifle bullets and they jump all over me!&amp;quot; &lt;br /&gt;
&lt;br /&gt;
But you haven't thought of the tactical opportunities here. You can save your hunter buddy's butt by distracting half of the mob that's charging him, and lead them on a merry goose chase through the block while he smashes them from behind. Or you can draw the monsters into nice, tight groups for ra/gi/di spells, or even barta if your fortetecher buddy likes it for some reason. &lt;br /&gt;
&lt;br /&gt;
Also, you can dodge very, very easily while doing this too - just release the strafe button and run away, to reposition yourself so you've got plenty more backwalking room. &lt;br /&gt;
&lt;br /&gt;
For the aggro-baiter, the best gun is the mechgun, hands down. Heck, you don't even have to have the strafe button held in - just blast away until you have to run, and then release! &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
LEVELING GUIDE &lt;br /&gt;
&lt;br /&gt;
PART ONE: ROAD TO GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Guntecher is fairly easy to get to; you only need to be a Ranger 5/Force 3. If you do plenty of Valley/HIVE C you should reach those limits at around level 25. &lt;br /&gt;
&lt;br /&gt;
When leveling your ranger, focus on using double handguns and the lightning shotgun - if you picked that. The nice thing about both of those is that boards for 2* twin handguns, as well as 2* shotguns, drop on Valley C-rank, so you don't have to spend too much money outfitting yourself if you're a beginner - and if you're leveling a GT as a second character, you should have them falling out your rear. You can level rifle, if you want to use it eventually, but as I said earlier it's accepted that bow is the better choice, and rangers can't use bows. &lt;br /&gt;
&lt;br /&gt;
When leveling force, stick mostly to healing and tag with a handgun or with foie/diga (whichever is your technic of choice). Also, grab a bow and start leveling it early on - as I said, virus is probably topnotch, as is ice. &lt;br /&gt;
&lt;br /&gt;
Grind up a few C-rank wands. Odds are that it'll be the best you can use for a while as a GT, so you'll want to have some good ones. Grab two Yohmei wands for buffs/debuffs (the more PP the better), and get a couple of tenora wands for resta-ing. &lt;br /&gt;
&lt;br /&gt;
PART 2: THE LOW-LEVEL GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Well, now you're a GT. If you're a newman/CAST you probably won't be far away from using cards and crossbows; if you're not you might still have a ways to go. Either way, level up what you can and try to tag as much as possible. There's not that much TOO dangerous here, particularly in Agata B or HIVE B. Despite how ineffective they might seem to be, try to level up your bow as much as possible, as well as any other bullets you might have. You're stuck with C-rank wands, but you'll probably only be healing yourself anyway so 100-150 will be a fair amount. &lt;br /&gt;
&lt;br /&gt;
PART 3: THE MIDLEVEL GUNTECHER &lt;br /&gt;
&lt;br /&gt;
Once you hit level 35 and have access to S-rank missions, grab some friends and do 'em! Great exp and decent MP means that you'll finally be moving up the ladder to using some of the better stuff, particularly B-rank wands and crossbows/cards. Here is where debuffs and SEs come in to their own - stay alert, because you can get one-hitted fairly easily early in your career. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
CONCLUSION &lt;br /&gt;
&lt;br /&gt;
Give SEs to enemies. Burn the big ones, shock the little/midsize ones, heal if the fortetecher isn't paying attention, debuff, and above all DON'T worry about DPS. &lt;br /&gt;
&lt;br /&gt;
You aren't playing a DPS class. Fortegunners and guntechers, while we can deal quite a bit of damage, can't match the amount that a fortefighter with an axe, or a fortetecher with dambarta, or even a wartecher with dus daggas, can dish out. &lt;br /&gt;
&lt;br /&gt;
But you are playing the best class in the game, one that is indespensible to those other classes and one that they'll beg you to play over and over and over again, once you get good at playing it. &lt;br /&gt;
&lt;br /&gt;
Enjoy it. &lt;br /&gt;
&lt;br /&gt;
Guide by: imfanboy&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17397</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=17397"/>
				<updated>2007-04-19T22:11:53Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: adding guide link, users really need to be able to add them below&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the guides and guide-related pages on the PSUPedia.&lt;br /&gt;
===G===&lt;br /&gt;
[[Guntecher Guide - Written by GTs for GTs]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17372</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17372"/>
				<updated>2007-04-18T21:04:24Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;br /&gt;
* I think I was the only person who's really been pushing for additions of this nature - for example, I've done a small amount of fiddling with [[User:Miraglyth/Sandbox#Test_Navigation|a possible new Navigation section]]. The trouble IMO is that almost nobody else seems to care. For similar reasons our Photon Fortune situation is awful, our Rare Monsters tables are still inconsistent and ugleh despite [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|work to]] [[User:Qwerty/Sandbox|improve it]] and the &amp;quot;new logos&amp;quot; work has amounted to nothing. - [[User:Miraglyth|Miraglyth]] 18:56, 18 April 2007 (BST)&lt;br /&gt;
** I see the work you do around here, and I for one really apreciate it. I not entirely wiki knowlegable, in fact this is the first one ive worked on, but an online game of this nature can not have its guides created by a single person. It is way to massive, and there is way to much data to be compiled to rest on the shoulders of one. Im trying my best here and if there is anything you want help with im game. The PSU community needs to help each other out. [[User:Loki|Loki]] 15:38, 18 April 2007 (CST)&lt;br /&gt;
===monsters have 2 pages each===&lt;br /&gt;
*There is a double page for monster data one at http://www.psupedia.info/index.php?title=Monsters and one at http://psupedia.info/index.php?title=Category:Monsters. These links should for each monster should all link tothe same monster page. [[User:Loki|Loki]] 16:04, 17 April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Grina_Bete_S&amp;diff=17371</id>
		<title>Grina Bete S</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Grina_Bete_S&amp;diff=17371"/>
				<updated>2007-04-18T20:54:11Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: discription&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GrinnabeteS.jpg|thumb|Grinna Bete S]]&lt;br /&gt;
This is a rare creature from the Endrum remnants map. He appears at the end of the map in replacement of the usual Grinna bete C and there are a minimum of 3 when found. Each of the 3 have a different weapon and attack style, one with blades on his arms, one with a rocket launcher, and one with a machinegun. They drop decorations of themselves and various rifles depending on their level.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:GrinnabeteS.jpg&amp;diff=17370</id>
		<title>File:GrinnabeteS.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:GrinnabeteS.jpg&amp;diff=17370"/>
				<updated>2007-04-18T20:49:21Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Grina_Bete_S&amp;diff=17369</id>
		<title>Grina Bete S</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Grina_Bete_S&amp;diff=17369"/>
				<updated>2007-04-18T20:48:55Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:GrinnabeteS.jpg|thumb|Grinna Bete S]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:YG-01U_BUGGES2.jpg&amp;diff=17368</id>
		<title>File:YG-01U BUGGES2.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:YG-01U_BUGGES2.jpg&amp;diff=17368"/>
				<updated>2007-04-18T20:45:39Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=YG01U_BUGGES&amp;diff=17367</id>
		<title>YG01U BUGGES</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=YG01U_BUGGES&amp;diff=17367"/>
				<updated>2007-04-18T20:45:12Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:YG-01U BUGGES.jpg|thumb|YG-01U BUGGES]]&lt;br /&gt;
[[Image:YG-01U BUGGES2.jpg|thumb|YG-01U BUGGES Swarm]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17366</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17366"/>
				<updated>2007-04-18T20:37:45Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: thanks Miraglyth&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;br /&gt;
* I think I was the only person who's really been pushing for additions of this nature - for example, I've done a small amount of fiddling with [[User:Miraglyth/Sandbox#Test_Navigation|a possible new Navigation section]]. The trouble IMO is that almost nobody else seems to care. For similar reasons our Photon Fortune situation is awful, our Rare Monsters tables are still inconsistent and ugleh despite [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|work to]] [[User:Qwerty/Sandbox|improve it]] and the &amp;quot;new logos&amp;quot; work has amounted to nothing. - [[User:Miraglyth|Miraglyth]] 18:56, 18 April 2007 (BST)&lt;br /&gt;
** I see the work you do around here, and I for one really apreciate it. I not entirely wiki knowlegable, in fact this is the first one ive worked on, but an online game of this nature can not have its guides created by a single person. It is way to massive, and there is way to much data to be compiled to rest on the shoulders of one. Im trying my best here and if there is anything you want help with im game. The PSU community needs to help each other out. [[User:Loki|Loki]] 15:38, 18 April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17349</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17349"/>
				<updated>2007-04-18T02:41:32Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Shagreece&amp;diff=17348</id>
		<title>Shagreece</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Shagreece&amp;diff=17348"/>
				<updated>2007-04-18T02:33:20Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Flying monster, can dash in mid-air and breathe fire.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shagreece2.jpg]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
When flying high above the ground, it cannot be attacked with melee weapons, and a that allows first-person shooter perspective, Cards, or Nozonde is required to hit it.&amp;lt;br&amp;gt;&lt;br /&gt;
[[Image:Shagreece1.jpg]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Parum Monsters]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Newitembox.jpg&amp;diff=17204</id>
		<title>File:Newitembox.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Newitembox.jpg&amp;diff=17204"/>
				<updated>2007-04-14T21:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17203</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17203"/>
				<updated>2007-04-14T21:14:58Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|center|New Item Box]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17202</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=17202"/>
				<updated>2007-04-14T21:11:59Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. I just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_boards&amp;diff=17155</id>
		<title>Synthesis boards</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_boards&amp;diff=17155"/>
				<updated>2007-04-13T06:05:41Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Synthesis Boards''' are [[Items]] used in the [[Item Synthesis]] process.&lt;br /&gt;
&lt;br /&gt;
== Weapon Boards ==&lt;br /&gt;
* Require: [[Photons]], [[Ores]], [[Metals]], [[Wood]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Star Rarity]] !! [[1★]] !! [[2★]] !! [[3★]] !! [[4★]] !! [[5★]] !! [[6★]] !! [[7★]] !! [[8★]] !! [[9★]]&lt;br /&gt;
|-&lt;br /&gt;
! Number of uses&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| 5 || colspan=&amp;quot;3&amp;quot;| 3 || colspan=&amp;quot;3&amp;quot; | 3  &lt;br /&gt;
|}&lt;br /&gt;
Rare weapon boards have 1 use&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
* Variable element: [[Photons]]&lt;br /&gt;
&lt;br /&gt;
==== [[Sabers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セイバー || [B] [[Saber]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サベラ || [B] [[Sabra]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || Drop: Pannon Lv 1&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバラ || [B] [[Sevara]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブランド || [B] [[Brand]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルネラ || [B] [[Branera]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・ブラッダ || [B] [[Seva Brada]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バスター || [B] [[Buster]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ベアスタラ || [B] [[Bastara]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || Drop: Pannon Lv 20&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・サッタ || [B] [[Seva Sata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイコウトウ || [B] [[Fluorescent Bulb]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Inverter Circuit]] || 1 || 1 || [[3★]] || -- || -- || Drop: [[YG-01U BUGGES]] Endrum Remnants any lv&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハリセン || [B] [[HarisenBattleFan]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neta Note]] || 1 || 1 || [[3★]] || -- || -- || drop: Guardian mission- The Mask&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パラッシュ || [B] [[Pallasch]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パラスラ || [B] [[Palasra]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・パラッサ || [B] [[Seva Palassa]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュランダル || [B] [[Durandal]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デラデイラ || [B] [[Derdira]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・デラダ || [B] [[Seva Drada]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファルシオン || [B] [[Falchion]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルシオラ || [B] (Falchiora) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || Neudaiz || Drop: Bel Pannon Lv 80&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・ファルサン || [B] (Seva Falsan) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デルジャバナー || [B] [[Deljabaner]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Peparian]] || 7 || [[Deljaban Blade]] || 1 || 1 || [[6★]] || -- || -- || Drop: Deljaban&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Sabic]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Sabrac]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Sevarac]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジートシーン || [B] [[Jitseen]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアセイバー || [B] [[Crea Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアサベラ || [B] [[Crea Sabra]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・クレッサ || [B] (Seva Cresa) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイピア || [B] [[Rapier]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バッカニア || [B] [[Buccaneer]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Slaterian]] || 3 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Jitseec]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Daggers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガー || [B] [[Dagger]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガンザシ || [B] [[Dagan-zashi]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ダガ || [B] [[Daga Daga]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナイフ || [B] [[Knife]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナフリザシ || [B] [[Nafli-zashi]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || Drop: Goshin Lv 15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ナフ || [B] [[Daga Naf]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スティンガー || [B] [[Stinger]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ステノザシ || [B] [[Stina-zashi]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ステッグ || [B] [[Daga Steg]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サッカー || [B] [[Sucker]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サガノザシ || [B] [[Sakano-zashi]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・サンク || [B] [[Daga Sank]]|| [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リッパー || [B] [[Ripper]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リパエザシ || [B] [[Ripa-zashi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・リッパ || [B] [[Daga Rippa]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サバイバー || [B] (Survivor) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サバエザシ || [B] [[Sava-zashi]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・サバッバ || [B] (Daga Savavva) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガーク || [B] [[Daggac]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガンザシック || [B] [[Dagan-zashic]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ダガック || [B] [[Daga Dagac]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサミザシ || [B] [[Asami-zashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアダガー || [B] (Crea Dagger) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアザシ || [B] [[Crenazashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || Drop: Goshin Lvl 36, Mizuraki Defense&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・クレッサ || [B] [[Daga Cresa]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミミミザシ || [B] [[Nokoku-zashi]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサミザシック || [B] [[Asami-zashic]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シラツノザシ || [B] [[Katsuno-zashi]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Slaterian]] || 3 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オブ・セラフィ || [B] [[Halp Serafi]] || [[Ban-photon]] || 15 || [[Junaline]] || 3 || [[Goldania]] || 15 || [[Serafi Feather]] || 1 || 1 || [[10★]] || -- || -- || Drop: Lv.80+ [[Rappy Baska]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Claws]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミサキ || [B] [[Misaki]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ガミサキ || [B] [[Ga-Misaki]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| ミサキック || [B] [[Misakic]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || [[GUARDIANS Colony]] || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| ギザミサキ || [B] [[Giza-Misaki]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Slaterian]] || 3 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Claws]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァーラクロー || [B] [[Vahra Claw]] (offline) || [[??? photon]] || 1 || [[Vahra Nail]] || 1 || [[Soldonium]] || 3 || [[Kubara Wood]] || 1 || 1 || [[4★]] || -- || Synthesis shop: Guardian Colony || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァーラクロー || [B] [[Vahra Claw]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Vahra Nail]] || 2 || 1 || [[7★]] || -- || -- || Drop: Go Vahra lvl 50-60+&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウミサキ || [B] [[Ryo-Misaki]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミジンミサキ || [B] [[Mijin-Misaki]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| ランミサキ || [B] [[Ryo-Misakic]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || [[GUARDIANS Colony]] || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ランミサキ || [B] [[Ran-Misaki]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Swords]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソード || [B] [[Sword]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソルウド || [B] [[Saud]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダッド || [B] [[Sodad]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギガッシュ || [B] [[Gigush]] || [[??? photon]] || 3 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギガソウド || [B] [[Gigasaud]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・ギガッサ || [B] [[Soda Gigassa]] || [[??? photon]] || 3 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブレイカー || [B] [[Breaker]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブレコウド || [B] [[Brekaud]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・ブレッカ || [B] [[Soda Brekka]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレイモア || [B] [[Claymore]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレモウド || [B] [[Claymaud]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・クレッマ || [B] [[Soda Clayma]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キャリバー || [B] [[Calibur]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キヤロウド || [B] [[Calaud]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・キャリバ || [B] [[Soda Caliba]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスカロン || [B] [[Ascalon]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスコウド || [B] [[Ascaud]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・アッカス || [B] [[Soda Accas]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Swordoc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Saudoc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Sodadoc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンゾウ || [B] [[Hanzo]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレソルウド || [B] [[Cresaud]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 20 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・クレア || [B] [[Soda Crea]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 20 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジョギリ || [B] [[Jogiri]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Hanzoc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
|  || [B] [[Caliburn]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スヴァルタスソード || [B] (Svaltus Sword) || [[??? photon]] || 1 || [[Stelnium]] || 10 || [[Svaltus Edge]] || 1 || [[Kubara Wood]] || 3 || 1 || [[10★]] || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Knuckles]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナックル || [B] [[Knuckles (Weapon)|Knuckles]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ネアクル || [B] [[Neacle]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ナクル || [B] [[Gudda Nukel]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/フィスト || [B] [[Fists]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒスタクル || [B] [[Histacle]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・フィトス || [B] [[Gudda Fest]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラスナックル || [B] [[Brass Knuckles]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラサクル || [B] [[Brassacle]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ブラナ || [B] [[Gudda Brana]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワイヤーグラブ || [B] [[Wire Glove]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワイヤクル || [B] [[Wirecle]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ワッヤ || [B] [[Gudda Waya]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リベットグラブ || [B] [[Rivet Gloves]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リベタクル || [B] [[Rivetacle]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・リバト || [B] [[Gudda Ribat]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グレイター || [B] [[Graters]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グレタクル || [B] [[Gretacles]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・グレタ || [B] [[Gudda Greta]] || [[??? photon]] || ? || [[Upteline]] || ? || [[Soldonium]] || ? || [[Mot Ash]] || ? || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Nuckluc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Neacluc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Gudda Nuckluc]] || [[??? photon]] || ?|| Uptline || 7 || Soldunium || ? || Kubura wood|| -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ブレッバ || [B] [[Gudda Breba]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ゴッダ || [B] [[Gudda Gotta]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Gudda Brebac]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| || [B] [[Gudda Gant]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Spears]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スピア || [B] [[Spear]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スピナアタ || [B] [[Spinata]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクピア || [B] [[Mukpear]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピケー || [B] [[Pike]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピケナアタ || [B] [[Pikenata]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクキ || [B] [[Mukuke]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ランス || [B] [[Lance]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラサナアタ || [B] [[Lacanata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || May inflict Silence&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクパッテ || [B] [[Mukpat]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルチザン || [B] [[Partisan]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルザナアタ || [B] [[Parzanata]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムカルベ || [B] [[Mukalbe]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルベルト || [B] [[Halbert]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルバナアタ || [B] [[Halbenata]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクルッデイ || [B] [[Mukrudi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルディス || [B] (Bardiche) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルダナアタ || [B] (Bardanata) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムカラッド || [B] [[Mukarad]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Spearc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Spinatac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Mukpearc]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムグングリ || [B] [[Mugungri]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムダンダリ || [B] (Mudandari) || [[??? photon]] || 30 || [[Kerseline]] || 5 || [[Soldonium]] || 5 || [[Mot Ash]] || 5 || -- || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクフィト || [B] [[Mukfet]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Mugungric]] || [[??? photon]] || -- || -- || -- || -- || -- || -- || -- || -- || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクフィト || [B] [[Muktrand]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Double Sabers]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダブルセーバー || [B] [[Double Saber]](offline) || [[??? photon]] || 5 || [[Dianaline]] || 3 || [[Soldonium]] || 5 || [[Par Ash]] || 5 || 1 || [[4★]] || 10000 || -- || Becomes the saber Falchion when Im or El-photons are used in the synthesis&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダブルセイバー || [B] [[Double Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ボーンダンス || [B] [[Bone Dance]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダブルセイバック || [B] [[Double Sabic]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナイトウォーカー || [B] [[Nightwalker]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアダブルス || [B] [[Crea Doubles]] || [[??? photon]] || 15 || [[Junaline]] || 3 || [[Goldania]] || 15 || [[Relic Edge]] || 2 || 1 || [[10★]] || -- || -- || Drop: Linear Line Area 50+&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Sabers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインセイバー || [B] [[Twin Saber]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウサベラ || [B] [[Ryo-Sabra]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・セバラ || [B] [[Al Seva]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインブランド || [B] [[Twin Brand]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || Drop: Grinna Bete C Lv15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウバルネラ || [B] [[Ryo-Branera]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・ブラッダ || [B] [[Alseva Brada]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインバスターズ || [B] [[Twin Buster]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウベアスタ || [B] [[Ryo-Basta]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・バッタ || [B] [[Alseva Bata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインハリセン || [B] [[TwinHarisenFans]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neta Note]] || 2 || 1 || [[3★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルパラッシュ || [B] [[Dual Pallasch]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウパラスラ || [B] [[Ryo-Palasra]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・パラッサ || [B] [[Alseva Palassa]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/Dスラッシャー || [B] [[Dual Slasher]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウデイラン || [B] [[Ryo-Deran]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・デラダ || [B] [[Alseva Drada]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/Dデュランダル || [B] [[Dual Durandal]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウスラシア || [B] [[Ryo-Slasha]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・F || [B] [[Alseva Falsan]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デルジャグナス || [B] [[Del Jagnus]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Deljaban Blade]] || 2 || 1 || [[6★]] || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインセイバック || [B] [[Twin Sabic]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウサベラック || [B] [[Ryo-Sabrac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・セイバック || [B] [[Al Sevac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デスダンサー || [B] [[Death Dancer]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインクレアS || [B] [[Twin Crea Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウクレアサベラ || [B] [[Ryo-Crea Sabra]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・クレッサ || [B] [[Alseva Cresa]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シャープツインズ || [B] [[Sharp Twins]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デスダンサーク || [B] [[Deathdancec]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヘビーツインズ || [B] [[Heavy Twins]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Par Ebon]] || 9 || 1 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Daggers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインダガー || [B] [[Twin Dagger]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウダガン || [B] [[Ryo-Dagan]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・ダガ || [B] [[Al Daga]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインナイフ || [B] [[Twin Knife]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウナフリ || [B] [[Ryo-Nafli]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・ナフ || [B] [[Al Naf]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインスティンガー || [B] [[Twin Stinger]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウステザシ || [B] [[Ryo-Stizashi]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・ステッグ || [B] [[Aldaga Steg]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインサッカー || [B] [[Twin Sucker]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウサガザシ || [B] [[Ryo-Sagazashi]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・サンク || [B] [[Aldaga Sank]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインリッパー || [B] [[Twin Ripper]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスシノザシ || [B] [[Assino-zashi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・リッパ || [B] [[Aldaga Rippa]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラストサバイバー || [B] [[Last Survivor]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツイサバエザシ || [B] [[Tsisava-zashi]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・サッバ || [B] [[Aldaga Sabba]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインダガーク || [B] [[Twin Daggac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウダガック || [B] [[Ryo-Dagac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・ダガック || [B] [[Al Dagac]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Kubara Wood]] || 7 || 3 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シンツキザシ || [B] [[Shintsuki-zashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインクレアダガー || [B] [[Twin Crea Dagger]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウクレアザシ || [B] [[Ryo-Crezashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・クレッサ || [B] [[Aldaga Cresa]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Mot Ebon]]　|| 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ノコクザシ || [B] [[Nokoku-zashi]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シンツキザシック || [B] [[Shintsuki-zashic]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/カツノザシ || [B] [[Katsuno-zashi]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Axes]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| アンク・トマホ || [B] [[Ank Tomho]] || [[??? Photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || Moatoob || --&lt;br /&gt;
|-&lt;br /&gt;
| アンク・バルデ || [B] [[Ank Barde]] || [[??? Photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || Moatoob || --&lt;br /&gt;
|-&lt;br /&gt;
| アクスック || [B] [[Aksuc]] || [[??? Photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 6 || [[Kubara Wood]] || 6 || 3 || [[8★]] || 55000 || [[GUARDIANS Colony]] || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| アンク・ピコラ || [B] [[Ank Pikor]] || [[??? Photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || Moatoob || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
* Variable element: [[Wood]]&lt;br /&gt;
&lt;br /&gt;
==== [[Handguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! Buy Price !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンドガン || [B] [[Handgun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピスタトル || [B] [[Pistatore]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ハド || [B] [[B'duki Had]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パワーガン || [B] [[Powergun]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パウワトル || [B] [[Powertore]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・パム || [B] [[B'duki Pam]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オートガン || [B] [[Autogun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オルトトル || [B] [[Ortotore]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・オガ || [B] [[B'duki Oga]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロックガン || [B] [[Lockgun]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロオクトル || [B] [[Louktore]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ロガ || [B] [[B'duki Roga]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビートガン || [B] [[Beatgun]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビイタトル || [B] [[Betatore]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ビイ || [B] [[B'duki Be]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レールガン || [B] [[Railgun]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Handguc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイラトル || [B] [[Rayratore]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Pistatorec]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・レイ || [B] [[B'duki Re]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[B'duki Hadoc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビームガン || [B] [[Beamgun]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイガン || [B] [[Raygun]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? Wood]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Beamguc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パイソン || [B] [[Python]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Teranite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shotguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ダムド || [B] [[Shigga Damud]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・スプッド || [B] [[Shigga Spud]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ワッダ || [B] [[Shigga Wadda]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ビグル || [B] [[Shigga Bigul]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・アムザ || [B] [[Shigga Amza]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・スタム || [B] [[Shigga Stam]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Shigga Damduc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ボマ || [B] [[Shigga Boma]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Mot Ebon]] || 3 ||  || [[7★]] || 60000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ブラダ || [B] [[Shigga Brada]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Shigga Bomac]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ビネス || [B] [[Shigga Bines]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Mot Ebon]] || 9 ||  || [[9★]] || 165000 || [[Moatoob]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Machineguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マシンガン || [B] [[Machinegun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガン || [B] [[Maggan]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサルト || [B] [[Assault]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・アザ || [B] [[Magga Aza]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グリースガン || [B] [[Greasegun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・グリス || [B] [[Magga Gres]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リピーター || [B] [[Repeater]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・リト || [B] [[Magga Rit]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ガトリング || [B] [[Gatling]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・ガト || [B] [[Magga Gat]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルカン || [B] [[Vulcan]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Machineguc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・バル || [B] [[Magga Bar]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Maggac]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビームバルカン || [B] [[Beam Vulcan]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヤスミノコフ || [B] [[Yasminakov 0002]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Beam Vulcanic]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ドラムライン || [B] [[Drumline]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Teranite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Rifles]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライフル || [B] [[Rifle]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライホウ || [B] [[Raihoh]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スナイパー || [B] [[Sniper]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スナイホウ || [B] [[Snihoh]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラスター || [B] [[Blaster]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブライホウ || [B] [[Brahoh]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シューター || [B] [[Shooter]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サイユウホウ || [B] [[Saiyuhoh]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァルズアイ || [B] [[Vullseye]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブルザイホウ || [B] [[Burzaihoh]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファルガン || [B] [[Falcon]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Riflic]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルゴウホウ || [B] [[Falgohoh]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Raihoc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサシン || [B] [[Assasin]]|| [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バースト || [B] [[Burst]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Assassic]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファントム || [B] [[Phantom]]|| [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || Pair with Phantom Line for Armor stat boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Bows]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルテイリ || [B] [[Alteri]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダルテイリ || [B] [[Dalteri]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コヌパダリ || [B] [[Compadri]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || Drop: Bysha type-otsu32 Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リカルバリ || [B] [[Rikalbari]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ベイアバリ || [B] [[Baybari]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒカウリ || [B] [[Hikauri]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Alteric]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンマテリ || [B] [[Hanmateri]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テンゴウボウ || [B] [[Tengoh Bow]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Olpad]] || 15 || [[Tengohg Ala]] || 1 || 1 || [[7★]] || -- || -- || Drop: Lv 60+ [[Tengohg]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロクサイリ || [B] [[Roksari]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Hanmateric]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウルアテリ || [B] [[Ulteri]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || Grove of Fanatics S&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コヒブミテリ || [B] [[Kohibumiteri]] || [[Im-photon]] || 40 || [[Junaline]] || 15 || [[Tormad]] || 15 || [[Love Letter]] || 1 || 1 || [[10★]] || -- || -- || Supposedly dropped from Lv.80+ [[Rappy Amure]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Handguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインハンドガン || [B] [[Twin Handgun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウピスタトル || [B] [[Ryo-Pistatore]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180  || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ハド || [B] [[Arb Had]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Mot Wood]] || 1 ||  5 ||[[1★]] || 180  || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインパワーガン || [B] [[Twin Powergun]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウパウワトル || [B] [[Ryo-Powertore]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] ||2 || 5 || [[2★]] ||350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・パム || [B] [[Arb Pam]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || Drop: Lapucha Lv15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインオートガン || [B] [[Twin Autogun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000|| [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウオルトトル || [B] [[Ryo-Ortotore]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] ||1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・オガ || [B] [[Arb Oga]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインロックガン || [B] [[Twin Lockgun]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウロオクトル || [B] [[Ryo-Louktore]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ロガ || [B] [[Arb Roga]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] ||4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルビートガン || [B] [[Dual Beatgun]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || drop: lv40 Seed-VANCE&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウビイタトル || [B] [[Ryo-Betatore]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ビガ || [B] [[Arb Biga]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルレールガン || [B] [[Dual Railgun]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Twin Handguc]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウレイラトル || [B] [[Ryo-Rayratore]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Ryo-Pistatorec]] &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・レガ || [B] [[Arb Rega]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Arb Hadoc]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バレットマスター || [B] [[Bulletmaster]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/エビルツインズ || [B] [[Evil Twins]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? Wood]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Bulletmastric]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デスメイカー || [B] [[Deathmaker]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Laser Cannons]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レーザーカノン || [B] [[Laser Cannon]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メーザーカノン || [B] [[Maser Cannon]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || When using Kubara Wood as the wood component, makes [[Laser Cannoc]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サンダーカノン || [B] [[Thunder Cannon]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デガーナ・カノン  || [B] (Degahna Cannon) || [[Im-photon]] || 10 || [[Vulcaline]]|| 2 || [[Rubinad]] || 15 || (Degahna Cannon) || 1 || 1 || [[9★]] || - || -- || A,B,C Mission finds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Grenade Launchers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッレ・ネイダ || [B] [[Gur Neda]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッレ・ナパッム || [B] [[Gur Napam]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Gur Nedac]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッレ・ミサッル || [B] [[Gur Missal]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9|| [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Moatoob]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Throwing Blades]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キカミ || [B] [[Kikami]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アゲハキカミ || [B] [[Ageha-kikami]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || When using Kubara Wood as the wood component, makes [[Kikamic]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミラアキカミ || [B] [[Mira-kikami]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Teranite]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Crossbows]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・ウピンデ || [B] [[Cubo Upinde]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・ドゥンガ || [B] [[Cubo Dunga]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? Wood]] || 6 || 3 || [[8★]] || 110000 || [[Moatoob]] || When using Kubara Wood as the wood component, makes [[Cubo Upindec]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・マンバ || [B] [[Cubo Mamba]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Teranite]] || 9 || [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Moatoob]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Casting Weapons===&lt;br /&gt;
* Variable element: [[Wood]]&lt;br /&gt;
&lt;br /&gt;
==== [[Wands]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウォンド || [B] [[Wand]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワンドラ || [B] [[Wandra]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガンガ || [B] [[W'ganga]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタッフ || [B] [[Staff]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタアラ || [B] [[Starra]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガスタ || [B] [[W'gasta]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バトン || [B] [[Baton]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パトナラ || [B] [[Batnara]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガンバ || [B] [[W'ganba]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セプター || [B] [[Scepter]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セプタラ || [B] [[Septara]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガセップ || [B] [[W'gasep]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイン || [B] [[Cane]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイネラ || [B] [[Canara]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガケイン || [B] [[W'gacan]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クローサー || [B] [[Crozier]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クロサラ || [B] [[Crozara]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガクロッサ || [B] [[W'gacros]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウォンドック || [B] [[Wandoc]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Kubara Wood]] || 7 || 1 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワンドラック || [B] [[Wandrac]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Kubara Wood]] || 7 || 1 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コメツタラ || [B] [[Cometara]] || [[El-photon]] || 10 || [[Kerseline]] || 6 || [[Cyral]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リドルラ || [B] [[Lidra]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コメツタラック || [B] [[Cometarac]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Kubara Wood]] || 6 || 1 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マジムラ || [B] [[Majimra]] || [[El-photon]] || 10 || [[Vulcaline]] || 6 || [[Cyral]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Rods]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロドウ || [B] [[Rod]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウルロドウ || [B] [[Ulrod]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイハロドウ || [B] [[Rayharod]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スライロドウ || [B] [[Slyrod]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハウジロドウ || [B] [[Hajirod]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/トモイロドウ || [B] [[Tomoirod]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロドック || [B] [[Rodoc]] || [[El-photon]] || 5 || [[Wenceline]] || 3 || [[Speral]] || 7 || [[Kubara Wood]] || 7 || 1 || [[6★]] || 12000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラナロドウ || [B] [[Granarod]] || [[El-photon]] || 10 || [[Kerseline]] || 6 || [[Cyral]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || Drop: Onmagoug S-rank boss box&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイロドウ || [B] [[Mayrod]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラナロドック || [B] [[Granarodoc]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Kubara Wood]] || 6 || 1 || [[8★]] || 55000 || -- || Purchase: Dallgun View. Plaza&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ホウロドウ || [B] [[Howrod]] || [[El-photon]] || 10 || [[Vulcaline]] || 6 || [[Cyral]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハラロドウ || [B] [[Halarod]] || [[El-photon]] || 15 || [[Junaline]] || 2 || [[Ydral]] || 3 || [[Neu Walna]] || 3 || 1 || [[10★]] || -- || -- || Drop: Onmagoug S-rank boss box&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Boards ==&lt;br /&gt;
* Require: [[Photons]], [[Ores]], [[Materials]]&lt;br /&gt;
* Variable element: [[Photons]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Star Rarity]] !! [[1★]] !! [[2★]] !! [[3★]] !! [[4★]] !! [[5★]] !! [[6★]] !! [[7★]] !! [[8★]] !! [[9★]]&lt;br /&gt;
|-&lt;br /&gt;
! Number of uses&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| 5 || colspan=&amp;quot;6&amp;quot; | 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/カールライン || [B] [[Carline]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Nanosilica]] || 1 || [[1★]] || 400  || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライトライン || [B] [[Lightline]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Nanosilica]] || 2 || [[1★]] || 400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/カラセンバ || [B] [[Cara-senba]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Ortasilica]] || 1 || [[1★]] || 400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヨイセンバ || [B] [[Yoi-senba]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Ortasilica]] || 1 || [[1★]] ||400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・カール || [B] [[Rabol Car]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Metasilica]] || 1 || [[1★]] || 400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ダムド || [B] [[Rabol Damud]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Metasilica]] || 1 || [[1★]] || 400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ペルパライン || [B] [[Perpaline]] || [[Ban-photon]] || 3 || [[Wenceline]] || 2 || [[Nanosilica]] || 4 || [[2★]] || 960 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブランドライン || [B] [[Brandline]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Nanosilica]] || 4 || [[2★]] || 960 || [[Parum]] || Drop: Badira Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヘルセンバ || [B] [[Hel-senba]] || [[Ray-photon]] || 3 || [[Wenceline]] || 2 || [[Ortasilica]] || 4 || [[2★]] || 960 || [[Neudaiz]] || Drop: Ageeta Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヨイノセンバ || [B] [[Yoino-senba]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Ortasilica]] || 4 || [[2★]] || 960 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ペルパ || [B] [[Rabol Perpa]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Metasilica]] || 4 || [[2★]] || 960 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・リドラ || [B] [[Rabol Ridla]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Metasilica]] || 4 || [[2★]] || 960 || -- || Drop: Naval Lv11&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ステラライン || [B] [[Stellaline]] || [[Zon-photon]] || 5 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バスターズライン || [B] [[Busterline]] || [[??? photon]] || 5 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタセンバ || [B] [[Sta-senba]] || [[Gra-photon]] || 3 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイハセンバ || [B] [[Reiha-senba]] || [[??? photon]] || 5 || [[Aporaline]] || 5 || [[Ortasilica]] || 8 || [[3★]] || 2400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ステラ || [B] [[Rabol Stella]] || [[Megi-photon]] || 3 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ミドラ || [B] [[Rabol Midra]] || [[??? photon]] || 3 || [[Aporaline]] || 5 || [[Metasilica]] || 8 || [[3★]] || 2400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイガライン || [B] [[Megaline]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジートライン || [B] [[Zeetline]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Parum]] || Drop: Badira Lv31&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイセンバ || [B] [[Me-senba]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アゲハセンバ || [B] [[Ageha-senba]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Ortacarbon]] || 6 || [[4★]] || 6000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・メイガ || [B] [[Rabol Mega]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ウェルダ || [B] [[Rabol Welda]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Metacarbon]] || 6 || [[4★]] || 6000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギイガライン || [B] [[Gigaline]] || [[Ban-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレスライン || [B] [[Cresline]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギイセンバ || [B] [[Gi-senba]] || [[Ray-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスシノセンバ || [B] [[Assino-senba]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Ortacarbon]] || 15 || [[5★]] || 15000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ギイガ || [B] [[Rabol Giga]] || [[Di-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・パッテ || [B] [[Rabol Patte]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Metacarbon]] || 15 || [[5★]] || 15000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テイロライン || [B] [[Teroline]] || [[Zon-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マディライン || [B] [[Midiline]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テイセンバ || [B] [[Te-senba]] || [[Gra-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ホウザセンバ || [B] [[Hoza-senba]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Ortacarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･テイロ || [B] [[Rabol Tero]] || [[Megi-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･ダンガ || [B] [[Rabol Danga]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Metacarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルドライン || [B] [[Hardline]] || [[Ban-photon]] || 15 || [[Kerseline]] || 15 || [[Nanoresin]] || 25 || [[7★]] || 52500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファントムライン || [B] [[Phantom Line]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Nanoresin]] || 25 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルセンバ || [B] [[Har-senba]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Ortaresin]] || 25 || [[7★]] || -- || -- || Drop: Onmagoug S-rank Boss Box &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナフリセンバ || [B] [[Nafri-senba]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Ortaresin]] || 25 || [[7★]] || -- || -- || Drop: Onmagoug S-rank Boss Box&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･ネイダ || [B] [[Rabol Neda]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Metaresin]] || 25 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ハルド || [B] [[Rabol Hard]] || || || || || || || [[7★]] || 52500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソリドライン || [B] [[Solid Line]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Nanoresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] [[Weld Line]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Nanoresin]] || 35 || [[8★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラブハートライン || [B] [[Loveheart Line]] || [[Ban-photon]] || 15 || [[Vestaline]] || 25 || [[Nanoresin]] || 35 || [[8★]] || -- || -- || Also requires 1 [[Love Letter]].&amp;lt;br&amp;gt;Supposedly drops from Lv.80+ [[Jaggo Amure]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソリセンバ || [B] [[Sori-senba]] || [[Ray-photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒラギセンバ || [B] [[Hiragi-senba]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || -- || -- || S-rank Ageta Relics, Tenagog Lv 75&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リカウセンバ || [B] [[Rikau-senba]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ソリド || [B] [[Rabol Solid]] || [[Di-photon]] || 15 || [[Vestaline]] || 25 || [[Metaresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クリムゾンライン || [B] [[Crimson Line]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Nanoresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヤマタセンバ || [B] [[Yamata-senba]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Ortaresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・アステッド || [B] [[Rabol Asted]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Metaresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・アステッド || [B] [[Ganna Line]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Nanoresin]] || 40 || [[9★]] || -- || -- || Drops: Lab Recovery S2, Crimson Beast S2, Mad Creatures&lt;br /&gt;
|-&lt;br /&gt;
|[B] [[Rabol Rappy]] || 8x [[Rappy Feather]] || [[Gra-photon]] || 15 || [[Vestaline]] || 25 || [[Metaresin]] || 35 ||[[8★]] || -- || -- || Drop from Rappy Paska level ???&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Converter Boards ==&lt;br /&gt;
These generally increase the rank of certain [[Synthesis Ingredient]] by one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Ingredient]] !! # !! [[Ingredient]] !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★1→2 || [B] Ore C. 1→2★ || [[Acenaline]] || 5 || [[Wenceline]] || 10 || 2★ || 50 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★2→3 || [B] Ore C. 2→3★ || [[Wenceline]] || 5 || [[Aporaline]] || 10 || 2★ || 100 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★3→4 || [B] Ore C. 3→4★ || [[Aporaline]] || 5 || [[Dianaline]] || 5 || 2★ || 200 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★4→5 || [B] Ore C. 4→5★ || [[Dianaline]] || 5 || [[Marseline]] || 5 || 3★ || 350 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★5→6 || [B] Ore C. 5→6★ || [[Marseline]] || 5 || [[Upteline]] || 5 || 5★ || 800 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★6→7 || [B] Ore C. 6→7★ || [[Upteline]] || 3 || [[Kerseline]] || 3 || 5★ || 1500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★7→8 || [B] Ore C. 7→8★ || [[Kerseline]] || 3 || [[Vestaline]] || 3 || 5★ || 3000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/金属変換C || [B] Metal conv. C→B || [[Carlian]]&amp;lt;br&amp;gt;[[Meganite]]&amp;lt;br&amp;gt;[[Harnium]]&amp;lt;br&amp;gt;[[Gamotite]]&amp;lt;br&amp;gt;[[Soural]] || 4 || [[Peparian]]&amp;lt;br&amp;gt;[[Giganite]]&amp;lt;br&amp;gt;[[Soldonium]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Speral]] || 10 || 2★ || 500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/金属変換B || [B] Metal conv. B→A || [[Peparian]]&amp;lt;br&amp;gt;[[Giganite]]&amp;lt;br&amp;gt;[[Soldonium]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Speral]] || 4 || [[Slaterian]]&amp;lt;br&amp;gt;[[Teranite]]&amp;lt;br&amp;gt;[[Stelnium]]&amp;lt;br&amp;gt;[[Chicotite]]&amp;lt;br&amp;gt;[[Cyral]] || 10 || 3★ || 2000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/木材変換C || [B] Wood conv. C→B || [[Par Wood]]&amp;lt;br&amp;gt;[[Neu Wood]]&amp;lt;br&amp;gt;[[Mot Wood]] || 5 || [[Par Ash]]&amp;lt;br&amp;gt;[[Neu Ash]]&amp;lt;br&amp;gt;[[Mot Ash]] || 10 || 2★ || 500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/木材変換B || [B] Wood conv. B→A || [[Par Ash]]&amp;lt;br&amp;gt;[[Neu Ash]]&amp;lt;br&amp;gt;[[Mot Ash]] || 5 || [[Par Ebon]]&amp;lt;br&amp;gt;[[Neu Ebon]]&amp;lt;br&amp;gt;[[Mot Ebon]] || 10 || 3★ || 2000 || [[Colony]] || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Boards ==&lt;br /&gt;
* Require: [[Natural Materials]], [[Chemicals]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Natural Material]] !! # !! [[Chemical]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! [[Sell Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/モノメイト || [B] [[Monomate]] || [[Sweet Berry]] || 1 || [[Trans Acid]] || 1 || 20 || [[1★]] || 50 || 2 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ディメイト || [B] [[Dimate]] || [[Sweet Berry]] || 2 || [[Metamor Acid]] || 1 || 20 || [[2★]] || 80 || 4 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/トリメイト || [B] [[Trimate]] || [[Sweet Berry]] || 3 || [[Ether Acid]] || 2 || 20 || [[3★]] || 250 || 12 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スターアトマイザー || [B] [[Star Atomizer]] || [[Sweet Berry]] || 5 || [[Lambda Acid]] || 2 || 1 || [[6★]] || 4000 || 37 || -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アンチメイト || [B] [[Antimate]] || [[Hot Berry]] || ? || [[Trans Acid]] || ? || ? || [[1★]] || 80 || --  || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソルアトマイザー || [B] [[Sol Atomizer]] || [[Hot Berry]] || 2 || [[Metamor Acid]] || 2 || 10 || [[4★]] || 120 || 6 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムーンアトマイザー || [B] [[Moon Atomizer]] || [[Hot Berry]] || 2 || [[Ether Acid]] || 2 || 10 || [[5★]] || 180 || 9 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コスモアトマイザー || [B] [[Moon Atomizer X]] (Offline) || [[Hot Berry]] || 1 || [[Lambda Acid]] || 1 || 5 || [[7★]] || 5000 || -- || -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/コスモアトマイザー || [B] [[Moon Atomizer X]] (Online) || [[Hot Berry]] || 5 || [[Lambda Acid]] || 4 || 1 || [[7★]] || -- || 25 ||  -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スケープドール || [B] [[Scape Doll]] || [[Hustle Berry]] || 5 || [[Omega Acid]] || 2 || 1 ||  [[8★]]  || 5000 || 125 ||  -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アグタライド || [B] [[Agtaride]] || [[Hustle Berry]] || 2 || [[Moatoob Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/デフバライド || [B] [[Defbaride]] || [[Hustle Berry]] || 2 || [[Balji Truffle]] || 1 || 10 || [[3★]] || 100 || 5 ||  [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/レティアライド || [B] [[Retaride]] || [[Hustle Berry]] || 2 || [[Mad Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ゾディアライド || [B] [[Zodiaride]] || [[Hustle Berry]] || 2 || [[Rotten Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/メギスタライド || [B] [[Megistaride]] || [[Hustle Berry]] || 5 || [[Poison Truffle]] || 1 || 10 || [[4★]] || 2000 || 10 ||  -- || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Boards ==&lt;br /&gt;
* Require: [[Grinder Materials]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Grinder Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/C || [B] [[Grinder C]] || [[Grinder Base C]] || 1 || [[2★]] || 300 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/B || [B] [[Grinder B]] || [[Grinder Base B]] || 1 || [[3★]] || 1000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/A || [B] [[Grinder A]] || [[Grinder Base A]] || 1 || [[7★]] || 2500 || ?? || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/S || [B] [[Grinder S]] || [[Grinder Base S]] || 1 || [[10★]] || 5000 || ?? || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Boards ==&lt;br /&gt;
* Require: [[Natural Materials]], [[Chemicals]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Natural Material]] !! # !! [[Natural Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Drop Location !! [[Comments]] &lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバジュース || [B] [[Koltova Juice]] || [[Sweet Berry]] || 1 || [[Koltova Gras]] || 1 || [[6★]] || 100 || [[Colony]] || ?? || Contains data on how to mix koltova extract and fruit juice.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/フルーツジュース || [B] [[Fruit Juice]] || [[Sweet Berry]] || 1 || [[Hot Berry]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || For mixing a variety of fresh fruit juices to make a tasty drink.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバサンド || [B] [[Koltova Sandwich]] || [[Altim Crim]] || 1 || [[Koltova Gras]] || 1 || [[4★]] || 100 || [[Colony]] || ?? || Makes a delicious sandwich from a few key ingredients. Exc. for koltova lovers!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シュク・リーム || [B] [[Kree Mpuff]] || [[Altim Crim]] || 1 || [[Sweet Berry]] || 1 || [[3★]] || 100 || [[Colony]] || ?? || Makes a tasty desert. One of President Dallgun's favorites!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミックスジュース || [B] [[Mixed Juice]] || [[Sweet Berry]] || 1 || [[Bitter Berry]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Makes a nutritious drink out of fruit, mushrooms and meat.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハッピージュース || [B] [[Groovy Juice]] || [[Hustle Berry]] || 1 || [[Love Berry]] || 1 || [[7★]] || 100 || [[Colony]] || ?? || Creates a popular drink out of various fruits.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバヌードル || [B] [[Koltova Noodles]] || [[Cold Berry]] || 1 || [[Koltova Gras]] || 1 || [[4★]] || 100 || [[Colony]] || ?? || Makes a bowl of noodles with a distinctive koltova taste.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オルアカロール || [B] [[Ollaka Roll]] || [[Koltova Gras]] || 1 || [[Ollaka Meat]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Makes an ollaka dish, a Neudiaz favorite. Wildly popular among newmans.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スイーツスメル || [B] [[Sweet Smell]] || [[Sweet Berry]] || 1 || [[Poison Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Uses wrong materials and combines them in the wrong way, with a very wrong result.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ホットミルク || [B] [[Steamed Milk]] || [[Altim Crim]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || For those who have trouble getting a good night's sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バーニングS || [B] [[Burning Spicia]] || [[Unknown Meat]] || 1 || [[Balji Truffle]] || 5 || [[5★]] || 100 || [[Colony]] || ?? || For those who want to push the limits of spiciness.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブルーフィーター || [B] [[Bluefeeter]] || [[Pannon Jelly]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Creates a tasty drink out of some fairly dangerous materials.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ペロリーメイト || [B] [[Perori Mate]] || [[Hot Berry]] || 1 || [[Trans Acid]] || 1 || [[1★]] || ?? || ?? || [[Parum]] || Makes a complete nutritional supplement that is popular among CASTs.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/星霊の涙 || [B] [[Tear of Light]] || [[Pannon Jelly]] || 1 || [[Trans Acid]] || 1 || [[9★]] || ? || ?? || [[Neudaiz]] || Makes a traditional candy in seconds, rather than the usual 100 days.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スパイシア || [B] [[Spicia]] || [[Unknown Meat]] || 1 || [[Balji Truffle]] || 1 || [[4★]] || ? || ?? || [[Moatoob]] || A spicy stew and a staple of Moatoob home cooking. Each home has its own distinct flavor.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダンゴモチ || [B] [[Rice Cake]] || [[Altim Crim]] || 1 || [[Koltova Milk]] || 1 || [[4★]] || ? || ?? || [[Neudaiz]] || Makes a traditional Neudiaz snack. The taste of tradition in your own home!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セレブショコラ || [B] [[G. Chocolate]] || [[Bitter Berry]] || 1 || [[Something Sweet]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || A bittersweet dessert with a gourmet touch.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セレブケーキ || [B] [[Gourmet Cake]] || [[Sweet Berry]] || 1 || [[Something Sweet]] || 1 || [[7★]] || ? || ?? || [[Neudaiz]] || A lavishly decorated yet refined and tasteful dessert.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンドめいどケーキ || [B] [[Homemade Cake]] || [[Love Berry]] || 1 || [[Poison Truffle]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || Synthesis board by M. Shidow that tries to recreate a cake from her homeland. Tries and fails.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブリザードアイス || [B] [[Blizzard Pop]] || [[Cold Berry]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || Creates a super-frozen dessert.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ショコラ || [B] [[Chocolat]] || [[Bitter Berry]] || 1 || [[Love Berry]] || 1 || [[3★]] || ? || ?? || [[Moatoob]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スモークドッグ || [B] [[Grilled Hot Dog]] || [[Koltova Gras]] || 1 || [[Hustle Berry]] || 1 || [[3★]] || ? || ?? || Moatoob || Grilled meat. sandwiched in a bun. Handy for a quick meal on the run. &lt;br /&gt;
|-&lt;br /&gt;
| 基板/シールドガム || [B] [[Shield Gum]] || [[Bitter Berry]] || 1 || [[Trans Acid]] || 1 || [[3★]] || ? || ?? || Parum || An accident that occured during development of the shieldine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Room Decoration Boards ==&lt;br /&gt;
* Require: [[Special Materials]], [[Wood]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Ingredient]] !! # !! [[My Room Accessories|Room Decoration]] !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルム特産品 || [B] [[Parum Souvenir]] || [[Par Wood]]&amp;lt;br&amp;gt;[[Par Ash]] || 20 || [[Sunflower]]&amp;lt;br&amp;gt;[[Airboard]] || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ニューデイズ特産品 || [B] [[Neudaiz Souvenir]] || [[Neu Wood]]&amp;lt;br&amp;gt;[[Neu Ash]] || 20 ||  	 [[Paper Lantern]]&amp;lt;br&amp;gt;[[Touro]] || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/モトゥブ特産品 || [B] [[Moatoob Souvenir]] || [[Mot Wood]]&amp;lt;br&amp;gt;[[Mot Ash]] || 20 || [[Moatoob Kazla]]&amp;lt;br&amp;gt;[[Moatoob Sotets]] || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラッピーオブジェ || [B] [[Rappy Figure]] || [[Rappy Feather]] || 3 || [[Rappy Figure]] || [[7★]] || 1000 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パノンオブジェ || [B] [[Pannon Figure ]]|| [[Pannon Jelly]] || 3 || [[Walking Pannon]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ディ・ラガンオブジェ || [B] [[De Ragan Figure]] || [[De Ragan Tail]] || 3 || [[De Ragan (room decoration)|De Ragan]] || [[7★]] || 3000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/凶飛獣オブジェ || [B] [[Onmagoug Figure]] || [[Onmagoug Auge]] || 3 || [[Onmagoug (room decoration)|Onmagoug]] || [[7★]] || 3000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラプチャオブジェ || [B] [[Lapucha Figure]] || [[Lapucha Shell]] || 3 || [[Lapucha Figure]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァンダオブジェ || [B] [[Vanda Figure]] || [[Vanda Derma]] || 3 || [[Vanda (room decoration)|Vanda]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ズーナのオブジェ || [B] [[Zoona Figure]] || [[Zoona Muscle]] || 3 || [[Zoona (room decoration)|Zoona]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブル・ブナオブジェ || [B] [[Bul Buna Figure]] || [[Bul Buna Lung]] || 3 || [[Bul Buna (room decoration)|Bul Buna]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジャッゴオブジェ || [B] [[Relaxing Jao]] || [[Jao Delma]] || 3 || [[Relaxing Jao]] || [[7★]] || 1000 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ニューデイズみやげ || [B] [[Neudaiz Gift]] || [[Neu Ash]] || 50 || [[Light Festival Décor]] || [[7★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ニューデイズみやげ || [B] [[Dulk Fakis Figure]] || [[Dulk Fakis Cor]] || 3 || [[Dulk Fakis (Room Decoration)|Dulk Fakis]] || [[10★]] || ? || Colony || Room Decoration Perfect for someone who really wants a Dulk Fakis in their room.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%A5%DC%A1%BC%A5%C9%A1%CA%B4%F0%C8%C4%A1%CB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17147</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17147"/>
				<updated>2007-04-13T00:10:13Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: corrected number errors&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Meow]] &lt;br /&gt;
| Rare enemy found in mission(s) [[unknown]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+3&lt;br /&gt;
| Desaban x7 in first room&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: Jusnagun)&lt;br /&gt;
| Pannon x3 (large: Dilnazen)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaban x3 + &amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + &amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaban x4 (shield, cane, boots)&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Sendillian x4&lt;br /&gt;
| Pannon x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Sendillian x3 + Sendillian x4&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagun x2 + Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x4 (shield, cane, boots)&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x4+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x3&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
* It is also possible to get c-x for a-x, I got it. So if you have been abandoning the mission when you see the c-x patternon on A missions, you might be abandoning jaggos.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Kamatoze, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-4&lt;br /&gt;
| &amp;lt;i&amp;gt;Teleporter&amp;lt;/i&amp;gt;: Gohmon x3, &amp;lt;i&amp;gt;Door&amp;lt;/i&amp;gt;: Goshin x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x5.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
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===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
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== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17103</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17103"/>
				<updated>2007-04-10T16:46:22Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
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==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
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Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
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== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
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* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
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== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
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I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
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* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
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== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* I managed to fix the damages caused even tho im not very wiki knowledgable, i also went ahead and changed C-X back to Distova. Unless others can confirm the koltova spawn, all evidence seems to suggest it cannot happen. Also the person bitching about the C-X2 map should not be on a wiki page, because that is not information. If they wish to complain it should be moved to discussion. [[Loki|Loki]] 11:49, 8, April 2007 (CST)&lt;br /&gt;
* FengShui1983 just changed it back to koltova with out commenting on its confirmatio. I can tell everyone without a doubt that rappies do happen with distova, I repeat I cannot confirm the koltova, can anyone help on this before changing it needlessly?&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
Just a small note.  When the Jaggo's will appear.. there are actually 5 Vandas that spawn after the 2 Kog Nadds in the second room in block 2, not 4 Vandas.  So, if you see 5, your good to go.. if only 4.. you wont see them.--[[User:RenderingDragon|Ren]] 18:06, 9 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Crimson Beast ==&lt;br /&gt;
&lt;br /&gt;
I just wanted to add that when we got Jaggos, the only map that had them also had Shagreece flying around.  We had 4 other maps, all had no Shagreece. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Shadow Hado|Shadow Hado]] on 03:34, 10 April 2007 (BST).&amp;lt;/sub&amp;gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Rappy_Hunting:_Unsafe_Passage&amp;diff=17085</id>
		<title>Talk:Rappy Hunting: Unsafe Passage</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Rappy_Hunting:_Unsafe_Passage&amp;diff=17085"/>
				<updated>2007-04-09T04:56:58Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Good guide D.J. Your info was very helpful. [[Loki|Loki]] 11:57, 8, April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category_talk:Guides&amp;diff=17084</id>
		<title>Category talk:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category_talk:Guides&amp;diff=17084"/>
				<updated>2007-04-09T04:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Guide Link ==&lt;br /&gt;
I think that it would be better if there were a link to the guides category in the navigation section of the main page. It would go fine in either the general info bar, or the gameplay bar. hardly anyone knows a guide section exists. [[Loki|Loki]] 11:55, 8, April 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category_talk:Guides&amp;diff=17083</id>
		<title>Category talk:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category_talk:Guides&amp;diff=17083"/>
				<updated>2007-04-09T04:52:54Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;a&lt;br /&gt;
== Headline text ==&lt;br /&gt;
Guide Link&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17082</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17082"/>
				<updated>2007-04-09T04:50:58Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Seed Awakened */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Desaban x6 &amp;lt;B&amp;gt;TOTAL in the block&amp;lt;/B&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: Jusnagun)&lt;br /&gt;
| Pannon x3 (large: Dilnazen)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| Delsaben x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
*This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarbab)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| teleporter: Kamatoze, door: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| teleporter: Gohmon x3, door: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x4.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17081</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17081"/>
				<updated>2007-04-09T04:49:18Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
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Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
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Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
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This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
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I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
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On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
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== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
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i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
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Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
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So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* I managed to fix the damages caused even tho im not very wiki knowledgable, i also went ahead and changed C-X back to Distova. Unless others can confirm the koltova spawn, all evidence seems to suggest it cannot happen. Also the person bitching about the C-X2 map should not be on a wiki page, because that is not information. If they wish to complain it should be moved to discussion. [[Loki|Loki]] 11:49, 8, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17080</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17080"/>
				<updated>2007-04-09T04:45:24Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Desaban x6 &amp;lt;B&amp;gt;TOTAL in the block&amp;lt;/B&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: Jusnagun)&lt;br /&gt;
| Pannon x3 (large: Dilnazen)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| Delsaben x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-best&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
*This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarbab)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| teleporter: Kamatoze, door: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| teleporter: Gohmon x3, door: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x4.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17079</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17079"/>
				<updated>2007-04-09T04:44:04Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Desaban x6 &amp;lt;B&amp;gt;TOTAL in the block&amp;lt;/B&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x4 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: Jusnagun)&lt;br /&gt;
| Pannon x3 (large: Dilnazen)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Pannon x4 (large: SEED Vance)&lt;br /&gt;
| Delsaban x4 (large: Jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: Dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| Delsaben x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-best&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
*This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Distova x 5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarbab)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| teleporter: Kamatoze, door: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| teleporter: Gohmon x3, door: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x4.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
* I try this alot and I never seem to get 3 Jishagaras for the first spawn (c-x.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
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===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
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!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
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== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17078</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17078"/>
				<updated>2007-04-09T04:39:37Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
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Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
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* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
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== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
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I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
***Many, on the pso-w forums, are demanding that the CX map be changed to distova as it read before, as soon as repairs are made to rectify the dmg caused by mixboy2ko it should be changed.[[Loki|Loki]] 11:39, 8, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
** I checked outthe edits made and it was indeed mixboy. this person also changed the seed awakend map to say C best insteed of C-X. This user should be talked to certainly and booted if this continues. [[Loki|Loki]] 11:37, 8, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17077</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17077"/>
				<updated>2007-04-09T04:28:54Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
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Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
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:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
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== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
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* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
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== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
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I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
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-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
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* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
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For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
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Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
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== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
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Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
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== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
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-Can someone Answer this, im confused on this one also.&lt;br /&gt;
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-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
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--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
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*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
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== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
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--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
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No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
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-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
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Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
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Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
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--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
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+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
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**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
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I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
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* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
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== Jaggo Hunting ==&lt;br /&gt;
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Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
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*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
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Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
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'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
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Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
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I hope this helps.&lt;br /&gt;
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PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
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This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
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I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
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Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
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Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
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I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
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On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
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== Valley of Carnage A-X Woes ==&lt;br /&gt;
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* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
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== Sleeping Warriors ==&lt;br /&gt;
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What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
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* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
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i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
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== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
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Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
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I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
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Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
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Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
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So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
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Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
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Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
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*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
* someone has completely F-ed up this map chart. I can only guess that it was mixboy2ko who was the most recent to edit, but perhaps that was an attemt to fix it. I think for one the picture link names were changed, can anyone fix this? [[Loki|Loki]] 11:29, 8, April 2007 (CST)&lt;br /&gt;
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== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17030</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17030"/>
				<updated>2007-04-07T00:29:10Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
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Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
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Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
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== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
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I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17021</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17021"/>
				<updated>2007-04-06T15:38:17Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
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&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
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==Asking for suggestion==&lt;br /&gt;
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Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
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But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
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Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
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Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
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~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
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Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
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:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
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== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
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* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
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== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
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I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
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-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
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* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
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For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
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Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
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== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
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Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
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Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
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== Unsafe Passage B-X ==&lt;br /&gt;
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So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
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-Can someone Answer this, im confused on this one also.&lt;br /&gt;
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-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
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--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
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--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
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*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
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== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
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--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
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No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
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-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
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Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
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Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
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--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
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+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
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**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
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I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
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* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
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== Jaggo Hunting ==&lt;br /&gt;
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Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
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*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
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Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
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'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
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'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
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Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
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I hope this helps.&lt;br /&gt;
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PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
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This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
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I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
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Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
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Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
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I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
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On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
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== Valley of Carnage A-X Woes ==&lt;br /&gt;
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* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
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== Sleeping Warriors ==&lt;br /&gt;
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What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
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* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10[[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17020</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17020"/>
				<updated>2007-04-06T15:37:33Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Nate&lt;br /&gt;
&lt;br /&gt;
I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
**It appears that others agree with me and they have seen distova with the rare map too, perhaps someone should re-add the already removed C-X2 version of the map. [[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Main_Page&amp;diff=17018</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Main_Page&amp;diff=17018"/>
				<updated>2007-04-06T07:18:44Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Main Page Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Page Modifications==&lt;br /&gt;
It seems I've gotten a tad bit lazy :P, I've started working back on a news-script, right now the idea of it, is to have the last submitted news displayed, then the previous 4-6 entries' headlines displayed with links to their respective entries. A similar idea for the PSU updates, except it will continue in the same format that it is now. Any ideas/suggestions?   --[[User:HitomiCHAN|HitomiCHAN]] 06:08, 30 January 2007 (CST)&lt;br /&gt;
* A couple, actually.&lt;br /&gt;
** I'd like to suggest we cut the &amp;quot;Navigation&amp;quot; section down considering a number of the links on it are to articles that are out-of-date (see: the planets) or for detailing elements of the game that were fascinating before the game's release but common knowledge now.&lt;br /&gt;
** I'd also like to see the page's layout get sorted out. As things are the Navigation bar looks horrendous above 800x600 and the page's appearance is VERY dependant on the amount of &amp;quot;News&amp;quot; there is. Too little or (as seen until my cutbacks) too much and it appears horribly ugleh, which is a bit of a problem considering it's the [[Main Page]]. - [[User:Miraglyth|Miraglyth]] 10:58, 4 February 2007 (CST)&lt;br /&gt;
* Eek! The &amp;quot;PSU Updates&amp;quot; box there makes the Photon Fortune box shrivel in fear in any resolution under 1600x1200.&lt;br /&gt;
** Actually, it's just hit me. When did the [[News]] page cover only PSU updates? Formerly it was for wiki news as well. It seems a large part of the problem with the main page since Christmas has been the separation of game updates and PSUPedia news. - [[User:Miraglyth|Miraglyth]] 12:54, 25 February 2007 (CST)&lt;br /&gt;
** Well, yeah.. but ever since the period of August~November there's just been a lot less news for any of those altogether. D: - [[User:Tycho|Tycho]] 17:23, 25 February 2007 (CST)&lt;br /&gt;
*** Maybe so but had we shoved those into the [[News]] section we might've been able to do something about the failed spatial awareness test that is our constantly moving things that don't fit around the Main Page. - [[User:Miraglyth|Miraglyth]] 02:01, 26 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
* Been throwing around various ideas and possible layouts for the Main Page this morning. I've made a [http://i2.photobucket.com/albums/y38/mikaga/psu/mainpagemockup.png mockup] of one such attempt I feel works quite well (save the &amp;quot;Navigation&amp;quot; menu which should receive significant changes no matter what happens). - [[User:Miraglyth|Miraglyth]] 14:07, 3 March 2007 (UTC)&lt;br /&gt;
** I like it, and yeah, the Navigation menu needs a drastic change, perhaps make it a single horizontal box with each section on one horizontal line (and colour-coded as it currently is). [[User:Mewn|Mewn]] 20:18, 3 March 2007 (UTC)&lt;br /&gt;
*** Had a quick shot at making the mockup work. First of all I can't get the &amp;quot;PSU Updates&amp;quot; box spaced right under the Photon Fortune box &amp;gt;.&amp;lt; and second it occurs to me that the Photon Fortune box ([http://www.psupedia.info/extensions/PhotonFortune/LuckToday.html see here]) is quite squashed on the Main Page for resolutions under 1600x1200 or so. - [[User:Miraglyth|Miraglyth]] 01:58, 4 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Started to look at ideas for a new Navigation menu since the current one has about 300 ancient/redundant links. As evidenced [[User:Miraglyth/Sandbox|here]], I've clearly not spent long enough trying! - [[User:Miraglyth|Miraglyth]] 23:53, 15 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hey, i think it would be a good idea to add the guise section into the general info bar, not enough ppl realize it exists, and it could become big. Also on another note, lets do the pic of the day as mentioned previously, its a good idea. - [[Loki|Loki]] 1:43, 6 April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==PSU character stat project==&lt;br /&gt;
Need to log in to view that forum page. -&amp;gt; Need to register to log in. -&amp;gt; Need to be invited to register. -&amp;gt; Almost no one can view that page :(. --[[User:Seikas2|Seikas2]] 08:08, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Same the only page I could access was:&lt;br /&gt;
http://psu.amesani.org/data/charstat.php , nice project though!! We should add to links on the sidebar? --[[User:HitomiCHAN|HitomiCHAN]] 08:48, 4 January 2007 (CST)&lt;br /&gt;
* If anything, I'm all for supporting external community projects. Hope it could be kept alive some way or another. - [[User:Tycho|Tycho]] 17:47, 11 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the male cast stats from lvl 53 and 54.  Both times it says that it failed the HP calculation.  I know I am doing it right because I have added stats for male beast and female beast.  Please let your friend know this as I cannot find an email link on the webpage at all! [[User:Mrurl42|Mrurl42]] 11:06, 11 January 2007 (CST)&lt;br /&gt;
* Apologies; notified her of the fallacy. It'd have been nicer if the rest of the site was a bit more open already (though it doesn't really have anything yet), but alas. &amp;gt;_&amp;lt; - [[User:Tycho|Tycho]] 17:47, 11 January 2007 (CST)&lt;br /&gt;
** Ya.  I tried to find an email addy on the site, or at least a comment section to leave her the comment directly.  Prolly why there is so little data for male casts tho :P&lt;br /&gt;
* There's a small bug in the code that I can't figure out to where it won't calculate out a stat for one of the classes properly.  The only solution that I could conceive was to just have the user that got that issue to post the stats that it bugs out on.  Though now it seems to be happening more than I thought it would.  It only happened to me once out of over 30 levels...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, I've started on something a little better for this.  It'll basicly just involve having the user check to see if some calculated stats match theres and if they don't submitt a picture or something.  I can now calculate out the stats within 1 point of the correct value and this will help straighten out this issue.  I just need to finish figuring it out for all of the race/sex combos and then figure out how to do the picture upload thing ;x --[[User:Soukosa|Soukosa]] 19:20, 12 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Anonymous users ==&lt;br /&gt;
&lt;br /&gt;
These unregistered users making pointless edits are getting beyond the joke. Leaving a line of what they think of a weapon if the weapon doesn't have a page and so on. Anyway we can force registration? It'll save a lot of time wasted by reverting these edits. --[[User:JubeiSaotome|JubeiSaotome]] 19:13, 16 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[http://meta.wikimedia.org/wiki/MediaWiki_FAQ#How_do_I_allow_only_logged-in_users_to_edit.3F] --[[User:Seikas2|Seikas2]] 19:55, 16 December 2006 (PST)&lt;br /&gt;
* Actually, I'm wondering about this as well. Not sure how I could get around to making global changes now that the wiki is already set up though; I really need to find out about that. &amp;gt;_&amp;lt; - [[User:Tycho|Tycho]] 02:40, 17 December 2006 (PST)&lt;br /&gt;
* I agree with Jubei here. Not only are they making pointless edits, but we also have no idea who they are. At least if they are forced to register we can associate a name with the edit, rather than a number. 99% of all vandalism comes from anonymous users as well, so it'll present an obstacle for those users. [[User:Mewn|Mewn]] 09:23, 17 December 2006 (PST)&lt;br /&gt;
* After having reconsidered, I'm starting to think this might not be such a great idea after all. I believe that if users would need to register in order to vandalize, they would just register (likely incognito) before vandalizing. Really, we could just ban the IPs anyway; I think this way it's actually a lot easier to find potential vandalism, while still not really scaring regular users away. Maybe it's kinda subjective, but eh, if you still insist and know to change this, I wouldn't mind. - [[User:Tycho|Tycho]] 09:31, 17 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Users online==&lt;br /&gt;
Man, this needs to be integrated into the main page;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Users Online&amp;lt;/b&amp;gt;: &amp;lt;whosonline&amp;gt;&amp;lt;/whosonline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When will these new plugins be implimented? --[[User:JubeiSaotome|JubeiSaotome]] 02:44, 14 December 2006 (PST)&lt;br /&gt;
* Well, they should already be functional at least. I'm still hoping I could get the other ones to work later on as well though.. - [[User:Tycho|Tycho]] 08:30, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I see it on there now, ahh a more wholesome community feel is starting to manifest. --[[User:JubeiSaotome|JubeiSaotome]] 16:42, 14 December 2006 (PST)&lt;br /&gt;
* It seems to slow the loading time of the main page, I can re-add it if you wish, also I'm adding a TODO page, that in favour with everyone? --[[User:HitomiCHAN|HitomiCHAN]] 09:39, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* I am a bit new to this. Where can I find the Users Online? I am not seeing it on the main page. ^^ ~ [[User:Kitomi|Kitomi]] 15:59, 25 December 2006 (CST) ~&lt;br /&gt;
&lt;br /&gt;
* I believe that, since we moved, we no longer have the Who's Online extension installed. If HitomiCHAN installs it it'll come back, but until then we won't get it. [[User:Mewn|Mewn]] 16:05, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Thank you Mewn. I didnt know the site moved. I only learned about it yesterday. ~ [[User:Kitomi|Kitomi]] 16:07, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Surprised I didn't see this before. I'm all for something as pointless-but-oh-so-cool as this :P - [[User:Miraglyth|Miraglyth]] 05:21, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Screenshot of the Day ==&lt;br /&gt;
* Is it me or is this page really missing something? How about a screenshot of the day? --[[User:JubeiSaotome|JubeiSaotome]] 16:48, 24 November 2006 (PST)&lt;br /&gt;
* I don't know exactly what you had in mind, or what others would think about this, but... would you be willing to take care of it then, given the privileges? - [[User:Tycho|Tycho]] 03:13, 25 November 2006 (PST)&lt;br /&gt;
* I just mean some random contributed screenshot of someone's gameplay, placed somewhere on the main page with a small description and a heading of &amp;quot;Daily Screenshot&amp;quot; or something similar. Is there a way to do a gallery on a wiki? or could you just make a table of old screens if this is going to be done? --[[User:JubeiSaotome|JubeiSaotome]] 03:17, 25 November 2006 (PST)&lt;br /&gt;
* Ahzi never installed the gallery feature. I think we should do the Daily Screenshot, because I'm not putting the other three templates until we get a fourth to occupy a lot of empty space lol. The thumbnail size for the picture will have to be 310px or less in width and 200px in height, but because of how much extra space we have we could use two pictures and split them up. I'm still having trouble finishing the new luck template, because I have to fit the Photon Fortune head.PNG into it (this makes it pretty and best of all larger, the pictures/descriptions can be longer now), and it's not allowing me a color border, so until you give me a go for the idea, I'll keep trying this one. Check out my talk page if you want to see how I'll be setting the templates on the main page, or ask me on my talk page (it's getting lonely) for the text if you feel ambitious enough to finish the luck template and make a color border for it. [[User:SAsim|Asim]] 06:06, 9 December 2006 (PST)&lt;br /&gt;
* A few screenshots of the giant trees and christmas decorations would be most fitting right now, wouldnt it? I just uploaded one if you'd like to use it. Sorry for the low quality tho, since i run on 800x600 window mode resolution. I'd upload more, but I'm dead tired. I'm off for now. --[[User:Megaman|Mega]] 10:16, 10 December 2006 (PST)&lt;br /&gt;
* I'll look into integrating Flickr-like functionality, but I wouldn't know how to get this 'screenshot of the day' thing running, nor who'd look after it. The image is probably good for the Events/Updates sections though, together with a news article. Miraglyth, where are you? :wacko: - [[User:Tycho|Tycho]] 08:49, 11 December 2006 (PST)&lt;br /&gt;
** How about a group of people handle it? Maybe get a few of us in IRC to handle it, since most of us do edits here anyway? --[[User:JubeiSaotome|JubeiSaotome]] 16:43, 11 December 2006 (PST)&lt;br /&gt;
*** I'm all for stuff like this. Uh ... I'm not knowledgable on how to run a wiki, but isn't there a way people can upload their screenshots to a specific pool of such images separate of the file repository we've already got, and then the team JubeiSaotome mentioned would pick which one(s) to use each day? - [[User:F Gattaca|F Gattaca]] 13:19, 12 December 2006 (PST)&lt;br /&gt;
**** That would most likely eat up bandwidth, especially if people don't save them in the right format. Default raw PSU images are up to 5mb. --[[User:JubeiSaotome|JubeiSaotome]] 00:44, 13 December 2006 (PST)&lt;br /&gt;
***** Does Wiki even allow people to upload bitmaps? At least, in my experience, Wiki refuses bitmaps. On my first attempt to upload a picture for my user page, my paint program didn't save it as a jpg even though I specified that as the file extension (whoops); PSUP didn't accept it. When I realized what was wrong and correctly saved it as a jpg, then it did.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;... Heh. I just realized, 'PSUP' sounds like Pea Soup. - [[User:F Gattaca|F Gattaca]] 09:22, 14 December 2006 (PST)&lt;br /&gt;
****** maybe, but NO BITMAPS, we needto get people to use Adobe's save for web functions, or are there programs that are free that people could use to convert their images to a smaller size without losing any quality? Saving for web can reduce an image size from 3mb to 150kb --[[User:JubeiSaotome|JubeiSaotome]] 16:44, 14 December 2006 (PST)&lt;br /&gt;
******* Well, like I said ... based on my experiences, I don't think the wiki accepts bitmaps ''at all.'' That makes sense given that bitmaps are not web-friendly and I don't think that many web browsers can even ''display'' them (certainly not many of the older ones). I don't think we have to worry about ''anyone'' uploading five megabyte pictures to the wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for a program that'd convert PSU's bitmap screenshots to a web-friendly format--Adobe's programs are not necessary for this. The &amp;quot;save for web&amp;quot; feature you mention, I'm almost sure you're talking about converting a file to .JPG.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Any PC with a Windows OS should have MS Paint. It's very simple and easy to use, too. Save a file as a .JPG and bam, a 1024x768 screenshot is now 130 KB. - [[User:F Gattaca|F Gattaca]] 17:15, 14 December 2006 (PST)&lt;br /&gt;
****** [http://www.irfanview.com/ IrfanView] free, small size, excellent quality. --[[User:Dark Dajin|Dark Dajin]] 04:42, 21 December 2006 (CST)&lt;br /&gt;
****** [http://www.getpaint.net/index2.html Paint.NET] Very nice free app I have used for years, takes mere seconds to convert images, also has plenty of other cool features. --[[User:DLE|DemonLordEtna]] 04:00, 24 December 2006 (CST)&lt;br /&gt;
******* I think a screenshot of the day would be nice, as well as a Page dedicated specifically to the Events, along with screen shots, similar to the one describing the known events, but One that lists them as they occure, along with reported findings and such for each one. ^^ [[User:Kitomi|Kitomi]] 16:50, 25 December 2006 (CST)&lt;br /&gt;
******** That would be interesting, but then how do we go about moderating it.   --[[User:HitomiCHAN|HitomiCHAN]] 14:37, 27 December 2006 (CST)&lt;br /&gt;
********* I would suggest giving only specific people rights to it, and they could be responsable for covering the event, like a reporter would. Even the large - game changing updates could be considered an event in that case as well, though the holliday events and special events would be much more entertaining. [[User:Kitomi|Kitomi]] 18:34, 27 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Icon==&lt;br /&gt;
* I was thinking of ideas for the site's address icon... thingy-- the icon next to it in the favorites. Anyways, I was thinking of having the three planets, or I could take the leaf that's in the corner. Suggestions or preferences? ~ [[User:Irovax|Irovax]]&lt;br /&gt;
* Hm, never thought about that before. We were kinda considering to get rid of the clover/vine image though. I'm not much of an artist myself, so maybe someone else could make something better to replace that and the site icon. I'm fine with anything really; there are probably plenty of creative people out there. - [[User:Tycho|Tycho]]&lt;br /&gt;
* If and when it does get changed, the icon on the search plugin would need to be changed to maintain professionalism. If for some reason I'm not around to do that, use [http://software.hixie.ch/utilities/cgi/data/data this place] to turn a 16x16 .gif with the necessary transparencies into the base-64 encoded data that you can insert into the .xml by editing it as a text file. - [[User:Miraglyth|Miraglyth]] 04:11, 11 November 2006 (PST)&lt;br /&gt;
* What about using a generic GUARDIANS icon? --[[User:SiegeV|SiegeV]] 17:55, 9 December 2006 (PST)&lt;br /&gt;
* Sounds decent actually. Any clue for the clover at the top though? x_x - [[User:Tycho|Tycho]] 00:24, 10 December 2006 (PST)&lt;br /&gt;
* Could you use one of the logo files from the PSU fansite kit from Sega? Or if that is too plain, I could come up with something original, or even some small flash file.  What do ya think?  Some quick examples of banners I made while with jeM on PSO:&lt;br /&gt;
[http://i19.photobucket.com/albums/b175/shonky1/PSO%20jeM%20web/jeMbanner1.jpg Example Banner]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.myfilehut.com/userfiles/13273/jeMweb/dragonbanner.htm  Example Flash Banner]- [[User:Shonky|Shonky]] 20:56, 13 December 2006 (PST)&lt;br /&gt;
* I think we need a logo, not imagery. It should be something simple, yet something people can recognize us by. Take the clothing shop icon for instance, it's a tshirt, related to what it's selling and you always know thats where to buy clothes on PSU. Why not an icon related to a dictionary or an encyclopedia? --[[User:JubeiSaotome|JubeiSaotome]] 21:18, 13 December 2006 (PST)&lt;br /&gt;
* I kinda liked the banner for http://psobb.forumwise.com/ actually. - [[User:Tycho|Tycho]] 08:30, 14 December 2006 (PST)&lt;br /&gt;
** Hey, if we're gonna do that, why not make a whole PSU-themed skin for the wiki? (I'm serious here, that would be rather cool.) - [[User:F Gattaca|F Gattaca]] 12:34, 14 December 2006 (PST)&lt;br /&gt;
*** Maybe something that follows the game's gui layout? That would be awesome. --[[User:JubeiSaotome|JubeiSaotome]] 16:45, 14 December 2006 (PST)&lt;br /&gt;
**** If I knew how skinning MediaWiki worked, I'd love to help out with such a project. I could still help out with graphics though, I think. - [[User:F Gattaca|F Gattaca]] 17:15, 14 December 2006 (PST)&lt;br /&gt;
* I personally don't have any artistic capabilities whatsoever, but anyway, [http://meta.wikimedia.org/wiki/Skins this page] explains the skinning stuff a bit. Moreover, one could just check the skins of other major wiki projects, like the [http://www.wowwiki.com/Main_Page WoW one]. - [[User:Tycho|Tycho]] 10:29, 15 December 2006 (PST)&lt;br /&gt;
* Far as replacing the clover at the top goes, it seems to me the whole wiki concept (in this case, &amp;quot;for fans, by fans&amp;quot;) made me think the obvious solution is, of course, [http://img143.imageshack.us/img143/1350/newwiki2rv6.png fan art]. - [[User:LlamaX|LlamaX]]&lt;br /&gt;
* Instant win. - [[User:Tycho|Tycho]] 01:55, 21 December 2006 (CST)&lt;br /&gt;
* [http://moemi.mithra.to/~psu/uploader/src/psu1643.jpg Icon], this thing any good? --[[User:Dark Dajin|Dark Dajin]] 05:02, 21 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==CSS and table background images==&lt;br /&gt;
Did a bit of experimenting offline:&lt;br /&gt;
#Tag each of the main page tables with an ID (or class).&lt;br /&gt;
#Add to MediaWiki:Monobook.css (or Common.css) the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;id or class name&amp;gt; {&lt;br /&gt;
    background-image: url('image name');&lt;br /&gt;
    background-position: bottom right (attachment point);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Can't seem to put it directly into the style for the table because MediaWiki kills the entire style if there's a url() in there.&lt;br /&gt;
--[[User:Seikas2|Seikas2]]&lt;br /&gt;
* Thanks; I'll try again later. x_x - [[User:Tycho|Tycho]] 06:08, 13 December 2006 (PST)&lt;br /&gt;
* Could you try to make one as an example please? _|￣|○ - [[User:Tycho|Tycho]] 11:45, 13 December 2006 (PST)&lt;br /&gt;
Let's see...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing:2px;margin:2px 2px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:0%;border:2px solid #ACE1AF;background-color:#f5fffa;vertical-align:top;color:#000&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;background-color:#f5fffa&amp;quot; class=&amp;quot;News_Test&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50C878; padding:10px; text-align:center;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''News'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;div style=&amp;quot;margin:0;background:#50C878;font-size:120%;font-weight:bold;border:1px solid #ACE1AF;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;PSU&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Image:EU Bullet.PNG]]'''[[News#12.2F09.2F2006:_Second_Update.21|12 - 09]]''' Second Update!&lt;br /&gt;
* [[Image:US Bullet.PNG]]'''[[News#11.2F30.2F2006:_Update_News.21|11 - 30]]''' Update News!&lt;br /&gt;
* [[Image:EU Bullet.PNG]]'''[[News#11.2F24.2F2006:_Official_European_Release|11 - 24]]''' Official European Release&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;div style=&amp;quot;margin:0;background:#50C878;font-size:120%;font-weight:bold;border:1px solid #ACE1AF;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;PSUPedia&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000&amp;quot; | I apologize for the downtime. I've been trying to add a bit more functionality to the wiki, and managed to integrate a few new extensions; [http://meta.wikimedia.org/wiki/User:Sent/Poll Poll], [http://www.mediawiki.org/wiki/Extension:Sort Sort], [http://www.mediawiki.org/wiki/Extension:RandomImage RandomImage], and [http://www.mediawiki.org/wiki/Extension:Whos_Online Whos Online]. I've been considering [http://www.mediawiki.org/wiki/Extension:Flickrm Flickrm] and [http://www.mediawiki.org/wiki/Extension:WikiDB WikiDB] as well, but the latter did not really seem to work well, while the latter seems a bit complicated and unstable (not to mention I'm pretty tired!). Again, sorry about the downtime, and I hope the new options would be useful to the wiki. - [[User:Tycho|Tycho]] 15:50, 13 December 2006 (PST)&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border:2px solid #ADD8E6;background-color:#f5faff;vertical-align:top;color:#000&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;background-color:#f5faff&amp;quot; class=&amp;quot;Featured_Article_Test&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4169E1; padding:10px; text-align:center;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''Featured Articles'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin:0;background:#4169E1;font-size:120%;font-weight:bold;border:1px solid #ADD8E6;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;What is this?&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000&amp;quot; | '''Featured articles''' are specially selected and top-quality pages chosen by the viewers. Any day from Friday to Sunday there will be a new featured article. Please check [[Special:Allpages|here]] for the new pages as well as the older ones if you want to see what page may be featured next week!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Force a reload from network [shift-reload] if it doesn't work for you. --[[User:Seikas2|Seikas2]] 12:14, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
There's something going wrong with the table on the right... --[[User:Seikas2|Seikas2]] 02:09, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Played around with Common.css some more, and reuploaded Asim's the banner for the News box in three parts (left, right, and a repeatable background to allow for the table to be stretched while retaining the banner). The result is in [[The PSUPedia:Sandbox#Test]]; using your code it accepts the image, but using mine it refuses to. What am I doing wrong? ;-; - [[User:Tycho|Tycho]] 12:09, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:You have to force your browser to reload the CSS from the site [shift-reload]. If that doesn't work, go [http://psupedia.org/index.php?title=MediaWiki:Common.css&amp;amp;action=purge here]. --[[User:Seikas2|Seikas2]] 12:21, 14 December 2006 (PST)&lt;br /&gt;
* As a sidenote, I've tried this (splitting the news banner) once. The background peeks through the left and right of the images, outside the banner :/ --[[User:Seikas2|Seikas2]] 12:27, 14 December 2006 (PST)&lt;br /&gt;
* Something seems to have broken sitewide :( Common.css isn't working properly and the sidebar is back to its default. --[[User:Seikas2|Seikas2]] 17:54, 14 December 2006 (PST)&lt;br /&gt;
* How long until the featured article section will be utilized? --[[User:JubeiSaotome|JubeiSaotome]] 23:07, 14 December 2006 (PST)&lt;br /&gt;
* Yeah, I had been wondering about the sidebar as well... Quite weird really. As for the featured article stuff, I dunno. &amp;gt;_&amp;gt;; Never was my idea, and I have no clue if Asim was still going to do stuff about it. Actually, maybe I should inquire if people would like the idea at all. - [[User:Tycho|Tycho]] 10:36, 15 December 2006 (PST)&lt;br /&gt;
* Did anyone mind greatly that we changed the layout on the front abit.! - [[User:HitomiCHAN|HitomiCHAN]] 14:39, 27 December 2006 (CST)&lt;br /&gt;
* Like it. - [[User:Tycho|Tycho]] 07:20, 28 December 2006 (CST)&lt;br /&gt;
* =D   --[[User:HitomiCHAN|HitomiCHAN]] 07:52, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Goggle Vision ==&lt;br /&gt;
[[Image:GoggleVision1.jpg|thumb|200px|Scanning a tree.]]&lt;br /&gt;
[[Image:GoggleVision2.jpg|thumb|200px|Tree becomes targetable.]]&lt;br /&gt;
[[Image:GoggleVision3.jpg|thumb|200px|Tree knocked down. Item uncovered.]]&lt;br /&gt;
So there was a rumor circulating that the Goggle item acquired in the online story mission had more use to it than just scanning flaming flowers in &amp;quot;The Masked Woman&amp;quot; mission. I set out to bust this myth, and to my surprise its actually true. I found a tree in Parum with a glowing sphere (meaning its scannable). I scanned it, then chopped it down and received an item. :D  I havent checked around anywhere other than Mad Creatures C(Found 2 so far. One in block 1 and 2.) but this may hopefully lead to new paths in missions never before ventured. Anyways, how bout we start an article on these Goggles? If anyone wants to volunteer to do it, i have screenies to support it. But i'm not very articulate to write a clear, well thought out article. ^^;; Feel free to crop and use these pictures as you will. --[[User:Megaman|Mega]] 01:06, 14 December 2006 (PST)&lt;br /&gt;
*It's not a myth ;o It's actually mentioned in story mode a few times. In story mode you get much better drops from trees though, like moon x's and scapes. --[[User:JubeiSaotome|JubeiSaotome]] 02:00, 14 December 2006 (PST)&lt;br /&gt;
** Also, killing trees sometimes reveals &amp;quot;secrets.&amp;quot; Case in point: One of the blocks in The Mad Beasts has a tree near the riverbed, by a large rock. When you kill it, you can gain access to a cluster of boxes. I got a rare that way!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There should be some more stuff like this in Moatoob. In Story Mode I was able to knock down a fake wall once or twice by scanning the area with goggles ... I expect at least one mission will allow us to do that again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oh, and before I forget--*plugs JubeiSaotome's ;o-ing face with a rappy* YARHA! - [[User:F Gattaca|F Gattaca]] 09:22, 14 December 2006 (PST)&lt;br /&gt;
*** =P Dont play story mode, at all. But thanks for the input. even more so the reason now to make a special page of its own for goggles. --[[User:Megaman|Mega]] 21:07, 14 December 2006 (PST)&lt;br /&gt;
****There are a couple in Moatoob, as well as one that open area's for boxes as well. I havent found any walls online mode yet, but im looking ^^ [[User:Kitomi|Kitomi]] 16:47, 25 December 2006 (CST)&lt;br /&gt;
*****I remember knocking down a wall once in Moatoob(Online). Actually, it looked more like a huge boulder, I just felt the need to smack it and i broke it o.o; . But this was before I had the goggles and I was the alone on that mission, so no one else couldve scanned it.[[User:Megaman|Mega]] 20:20, 4 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17017</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17017"/>
				<updated>2007-04-06T07:06:10Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Desaban x6 &amp;lt;B&amp;gt;TOTAL in the block&amp;lt;/B&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Panon x3 (large: dilnazen)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| panon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| Delsaben x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
*This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.&lt;br /&gt;
**There is some controversy over whether or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarbab)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| teleporter: Kamatoze, door: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| teleporter: Gohmon x3, door: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x4.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
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===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
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== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17016</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=17016"/>
				<updated>2007-04-06T06:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Jaggo Amure?==&lt;br /&gt;
&lt;br /&gt;
* It's been proven that these do not exist in Valentine's Day (they were speculation on the part of PSO-World and the official boards, thus dreamed up by players), so do they exist at all? There's no way to say &amp;quot;They might be for White's Day&amp;quot; unless they've been found from the data, and I have not heard of this. - [[User:Miraglyth|Miraglyth]] 13:02, 3 February 2007 (CST)&lt;br /&gt;
** I'm pretty certain that they were found in the data by someone, probably Tycho. Assuming they are in the data, then I think it is not without grounds to assume they will be used for White Day. Only time will tell at this point. --[[User:Qwerty|Qwerty]] 13:57, 3 February 2007 (CST)&lt;br /&gt;
** Well what have we here? [http://www.pso-world.com/viewtopic.php?topic=134436&amp;amp;forum=20&amp;amp;7 Jaggo Amure picture from PSU Perfect Bible.] So yeah, I'm betting that this will be used for White Day. --[[User:Qwerty|Qwerty]] 14:29, 3 February 2007 (CST)&lt;br /&gt;
*** I tripped up on this criter yesterday. I even submitted a pic and what I go from it. I got terrably lucky. My first rare I seen XD [[User:Rydia|Rydia]] 01:57, 12 March 2007 (UTC)&lt;br /&gt;
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==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
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*The more information, the better. So I think a translation would be helpful [[User:Kitomi|Kitomi]] 06:08, 8 January 2007 (CST)&lt;br /&gt;
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==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)&lt;br /&gt;
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Nate&lt;br /&gt;
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I have no idea what I'm doing here so I'm just going to start typing in this section. Im trying to locate A Mil Ily Creature which I was told that they drop Psyco Wands, but see heres the problem. I have no Idea were you can find them. what site said Ultimate 2 mission but were Is that located? thanks if anyone sees this&lt;br /&gt;
&lt;br /&gt;
:I think you're looking for [http://www.pso-world.com/items.php?op=viewarticle&amp;amp;artid=143&amp;amp;sortby=name this]. This site is devoted to the sequel of Phantasy Star Online, [http://www.phantasystaruniverse.com/index.php Phantasy Star Universe], so we don't have much information for PSO. --[[User:Seikas2|Seikas2]] 04:03, 26 January 2007 (CST)&lt;br /&gt;
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== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
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* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
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== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
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I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
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-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
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* I was sure but not so much anymore because I don't do that run anymore but do you think that maybe there is a difference in the servers? I am on the xbox 360 server which one were you on. [[User:Nascarfan38124|Nascarfan38124]] 20:59, 13 January 2007 (CST)&lt;br /&gt;
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I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
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For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
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Para: I think I know what distinguishes some of the B-X from B-1s... Double check the spawn on the right hand side of the B-2 T split path.  I've seen Delsabens spawn there first rather than 5x Pannons and didn't get rappies.&lt;br /&gt;
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== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
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Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
--All right, I've been running B in Unsafe passage, and am getting the B-1/X variant. Anyhow, just had a question on the block one spawn set. Are we sure that after the three Pannons that there are SIX pannons in the second set? Here's what I mean: http://www.putfile.com/pic.php?img=4640061 I've seen five pannon spawn there multiple times. If that's not the right spawn, disregard this post. ;3 [[User:Fence!|Fence!]] 21:16, 29 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*So you're saying tha The B-X is noticable now compaired to B-1? [[User:Rydia|Rydia]] 06:00, 27 March 2007 (BST) I just did B run and the monsters are the same as B-x, so this info was incorrect (yet again).[[User:Rydia|Rydia]] 06:28, 27 March 2007 (BST)&lt;br /&gt;
** The point is that both listed &amp;quot;further in&amp;quot; (now &amp;quot;second room&amp;quot;) as Pannon x6, while they are both really Pannon x5. I really, really think we need separate articles for the rare spawns of each mission. It would help keep the discussion more organized, and would allow for more space to better explain the intricacies of each rare pattern, consequently reducing silly errors and misunderstandings such as this. --[[User:Qwerty|Qwerty]] 06:44, 27 March 2007 (BST)&lt;br /&gt;
* I just got done charting the entier area of B style Map. I did 2 so far. [http://ktestudios.servegame.com/psu-b.txt B List] Please verify if needed. This is the best to my knowlage that I tried to chart. Enjoy? [[User:Rydia|Rydia]] 07:13, 27 March 2007 (BST)&lt;br /&gt;
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== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
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* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
This is also true with B1 and BX. These two are also identical until the second room in block two.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I started hunting for jaggos again since the jaggo amure came out and I have to say that, at least since friday, the second block with a spawn of 3-3-1 is right. I saw the jaggos quite a few times since friday, twice a day to be exact, and all of these were with the 3-3-1 spawn. I am 100% sure of this since, I am level 71, I do that on C rank, I use a spear with dus robaddo to kill the first 3, it kills all 3 at once, and 3 more spawn right after, then one more.&lt;br /&gt;
&lt;br /&gt;
Do not neglect the infos post by Ren above me though, since this is also a requirement.&lt;br /&gt;
&lt;br /&gt;
Since there seams to always be a problem with the second block, I would personally suggest getting the first block right and once you have that, go to the end, no matter what. I always do this and saw quite a few jaggo even before the jaggo amure.&lt;br /&gt;
&lt;br /&gt;
I hope this help those who are looking for jaggo amure ^_^ --[[Shadow black Hedgehog]] 3:21 AM eastern, 12 March 2007&lt;br /&gt;
&lt;br /&gt;
On which map variation was this? C? I did VoC a few times today and noticed that the A-1 and B-1 Block 2 spawns were incorrect for the first set of Vandas (The chart now shows the correct spawns). They were both 3-3-1, with no Jaggos. I'm going to assume that means it's the 3-2-2 spawn that determines if it is a rare variation or not for A and B. [[User:Morningrise|Morningrise]] 04:34, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage A-X Woes ==&lt;br /&gt;
&lt;br /&gt;
* Okay, the spawn for A-1 is '''Vanda x3, Jishigara x1+1'''. That can be easily seen by anyone. The A-X spawn according to the JP wiki and us (before people took to quietly changing it) was said to be '''Vanda x3, Jishigara x2'''. The trouble is now people are sneakily changing this to match the A-1 spawn without any citation, which is troubling considering it goes against the JP data and what we thought we knew already. So... can we get a confirmation either way, please? - [[User:Miraglyth|Miraglyth]] 21:02, 22 March 2007 (UTC)&lt;br /&gt;
** Multiple people have PM'd me and posted on the forum to say they've had A-X as '''Vanda x3, Jishigara x1+1'''. Guess that's that resolved. - [[User:Miraglyth|Miraglyth]] 02:57, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
So then are you saying that for Pattern C-x you have to get 2 polties on first block, 3 polties on second, followed by 4 Kovoltas inside the cave for the rare board?&lt;br /&gt;
&lt;br /&gt;
Yes the patter for C-X is poltys in block 1, then poltys in block 2 followed by 4 Koltovas inside the cave, the table now shows this.&lt;br /&gt;
&lt;br /&gt;
Somebody has placed an INCORRECT layout for Mad Creatures as being C-X2. This layout is WRONG. It is the Distova x4 inside the cave that makes it the wrong board. You want Koltova x4 inside the cave. I would edit it, but I don't want to mess up the layout.&lt;br /&gt;
&lt;br /&gt;
*Im pretty sure i got the C-x map one time as distova, but they do look similar so my memory could decieve me. My question is are there ever 2 rare map possibilites for one map. The FFF map has 2 marked also, is that possible? [[Loki|Loki]] 22:16, 1, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
**It appears that others agree with me and they have seen distova too, perhaps someone should re-add the already removed C-X2 version of the map. [[Loki|Loki]] 1:57, 6, April 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors Updated ==&lt;br /&gt;
&lt;br /&gt;
I've been keeping a very close watch to find the exact spawns for EVERY enemy in the Rare Monster rotations for Sleeping Warriors... &lt;br /&gt;
&lt;br /&gt;
I have Long Hall and Left Stairways done, but I noticed on the site here &amp;quot;Block 3 First Spawn for A-X&amp;quot; was incorrect.  The First spawn is actually 3 Golmoro's, and 2 Badira.  Also, there were 3 Badira in the box to the right at the beginning of Block 3.  I know this because I JUST got the map rotation done about 3 minutes ago.&lt;br /&gt;
&lt;br /&gt;
So yeah... Basically I am looking for differences in spawns that occur in the first block between the &amp;quot;X&amp;quot; runs and the others that have identical first spawns.  As of right now, if I can test this tonight, there should be a way to tell right away instead of doing an entire block... I think I may have found a difference in Block 1 Long Hall that will tell you within the first 2 minutes.  I will give more information when I can guarantee it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 17:10, 24 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I am doing Sleeping Warriors S runs for finding the Rare map the last 3 Days.&lt;br /&gt;
&lt;br /&gt;
what I found out:&lt;br /&gt;
&lt;br /&gt;
1. it is easiest if you only fight when you get the &amp;quot;Long Hall route&amp;quot; because you can check if there are the 3 Badiras downstairs at Block 2 within 6-7 Minutes(I am doing alone so I am not that fast).&lt;br /&gt;
&lt;br /&gt;
So I only did the Long Hall Route over and Over...&lt;br /&gt;
&lt;br /&gt;
I got around 5x the Rare map now. (average is every 2-3 Hours one Raremap) but not even one Power Charge dropped ^^ (15x Ordgus = 8x Meseta 7x Goldania ^^) I will keep on doing. But anyone found out if it has something to do with the first spawn? I forgot to pay attention, but the First Badiras at the Rare map I think are different:&lt;br /&gt;
&lt;br /&gt;
Average is: 6 -&amp;gt; 3 -&amp;gt; 1&lt;br /&gt;
But I also saw:&lt;br /&gt;
6 -&amp;gt; 4 -&amp;gt; 2 &lt;br /&gt;
6 -&amp;gt; 2 -&amp;gt; 1&lt;br /&gt;
&lt;br /&gt;
same with the 2nd Badiras. behind the 2x Golmoro Spawns past Gate at Block 1&lt;br /&gt;
&lt;br /&gt;
everytime I had Raremap, there were 3 Additional spawns at the last Badiras in Block 1.&lt;br /&gt;
&lt;br /&gt;
if anyone gets more Information about Sleeping Warriors Raremap:&lt;br /&gt;
&lt;br /&gt;
add me! my Xbox Live Gamertag: Xx ANDYY xX I am trying to figure out this secret!&lt;br /&gt;
&lt;br /&gt;
ahh and by the way!!!&lt;br /&gt;
I always get a Rare Map at 6pm!!!!  so perhaps it has something to do with the time?&lt;br /&gt;
&lt;br /&gt;
6pm in what time zone?.. I'd like to check that theory out.  Thanks in advance.&lt;br /&gt;
--[[User:RenderingDragon|Ren]] 09:46, 26 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
That's exactly what I was talking about... I swear that the Badiras in the Long Hall on the rare map were different, I thought the first spawn was like 6&amp;gt;1, not 6&amp;gt;3&amp;gt;1 like the other, but I haven't had a chance to check it out since last week.&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 18:13, 28 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
Ya. But you also can be unlucky... I just did this mission for about 7 hours... and no rare map.. and the time: I had already 4 Raremaps on 6pm(GTM+1). Need more information how to get raremap. anyone counted how many maps you need to get a 2nd raremap? I mean go on an empty server and doing as long till 3 raremaps. and count the resetts beween the raremaps?&lt;br /&gt;
&lt;br /&gt;
== Dark Satellite, Train Rescue, or Tunnel Recapture, anyone have any leads? ==&lt;br /&gt;
&lt;br /&gt;
Was wondering if anyone had any new information to try and find the rare variations of the new maps?&lt;br /&gt;
&lt;br /&gt;
I know the following, but I'm not apt in how to edit it in the main area, so if someone sees this and could start it for me I'd appreciate it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I don't think there are different versions of the map for Train, so A-1 would refer to the regular map, Block 1, and B-1 would just mean a new run. A + sign means they appeared after the first spawn, a / sign means they are part of the first spawn.&lt;br /&gt;
&lt;br /&gt;
These are maps that do not spawn rare enemies&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Train Rescue:'''&lt;br /&gt;
&lt;br /&gt;
A-1 3x Rogue (Opps)&lt;br /&gt;
A-2 4x Rogue (Jasse) + 2x Gohma Mentha + 4 Gohma Mentha (sp? lol)&lt;br /&gt;
A-3 2x Rogue (Jasse) / 2x Gohma Dilla + 2x Gohma Dilla + 4x Gohma Dilla&lt;br /&gt;
A-4 4x Gohma Mentha + 4x Gohma Dilla + 1x Gohma Dilla  (I don't think Block 4 would matter, but I wrote it down this time.)&lt;br /&gt;
&lt;br /&gt;
B-1 4x Rogue (Jasse)&lt;br /&gt;
&lt;br /&gt;
- Got DC'ed during block 1 &amp;gt;&amp;lt;&lt;br /&gt;
&lt;br /&gt;
C-1 5x Rogue (Opps)&lt;br /&gt;
C-2 4x Rogue (Jasse) + 3x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla&lt;br /&gt;
C-3 4x Rogue (Jasse) + 2x Gohma Dilla + 2x Gohma Dilla + 2x Gohma Dilla &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Dark Satellite:'''&lt;br /&gt;
&lt;br /&gt;
*Don't remember block rooms and dont know if there are different maps for this one, sorry*&lt;br /&gt;
&lt;br /&gt;
A-1 4x Delsaban&lt;br /&gt;
A-2 4x Pannon&lt;br /&gt;
A-3 4x Delsaban + 4x Sendillan&lt;br /&gt;
A-4 4x Pannon + 3x Pannon&lt;br /&gt;
&lt;br /&gt;
B-1 2x Pannon / 2x Sendillan&lt;br /&gt;
B-2 3x Delsaban + 1x Delsaban + 3x Sendillan + 3x Delsaban / 1x Jusnagun&lt;br /&gt;
B-3 4x Pannon + 3x Gaozoran&lt;br /&gt;
B-4 5x Super Delsaban + 3x Sendillan&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 13:20, 29 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
I can confirm patterns A-x and C-x for Dark Satellite from the main pages layout. I got them both earlier today.&lt;br /&gt;
&lt;br /&gt;
== Endrum Remnants.. ==&lt;br /&gt;
&lt;br /&gt;
Keep reloading untill you git the layout where you start behind a door with the crystal.  If you get Bamaltas in the first room you're good so far...  On block two run accross the bridge.  If Buggy's appear START OVER, If you're lucky enough there will be Seekers and special opps on the other side of the bridge.  If there is you have the rare layout.  After that point you will notice RED bugs that drop florecent bulb boards, and the bosses will also be RED Grinna Beta S.  I've gotten this layout a couple times but no drops (other than crappy 2* sniper) so far..&lt;br /&gt;
&lt;br /&gt;
== Neudaiz ==&lt;br /&gt;
&lt;br /&gt;
Does anybody have any correct layouts for any of the missions on Neudaiz?&lt;br /&gt;
&lt;br /&gt;
I found Rappies on Mizuraki Defense on the route without monsters/boxes.  You turn and go through a door and another door before fighting monsters.  On this route there were 4 Rappies at the end.  I believe the Olgohmans were the first spawn of Block 1.  I did not concentrate enough to capture Block 2 or 3.&lt;br /&gt;
&lt;br /&gt;
*Update* I'm no longer confident that Olgohmons is the correct 1st spawn for route 1. :-(&lt;br /&gt;
&lt;br /&gt;
Route 1: Path to the left (no boxes) has either rappies x4 or rappies x3.&lt;br /&gt;
(Varchild Beast Lvl 68 2/23/07)&lt;br /&gt;
 &lt;br /&gt;
I know of one on Mizuraki Defense. Don't know if I'm correct but just to help out. &lt;br /&gt;
Room with 3 boxes: 3 Ageetas, further in ollakas. &lt;br /&gt;
Block 2: 5 Ageetas?&lt;br /&gt;
Block 3: 3 or 4 ageetas --[[User:Wild Goose|Wild Goose]] 22:46, 19 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
For Rainbow Beast, on the first map in the cave, when u run past the Goshins you'll find 4 ollakas. That indicates if you have a rare map. If its 4 ageetas then it's not the right map.--[[User:Wild Goose|Wild Goose]] 10:59, 27 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* the rare map for C-X on Holy Grounds is wrong. i got the rite amount of monsters twice but no luck or is there sumthing else i need to look for.--[[User:Wild Goose|Wild Goose]] 00:27, 2 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Overhaul Needed? ==&lt;br /&gt;
&lt;br /&gt;
* A couple of things in this article bother me quite a bit:&lt;br /&gt;
** &amp;quot;B1 First Spawn&amp;quot;, &amp;quot;B2 First Spawn&amp;quot;, &amp;quot;B3 First Spawn&amp;quot; are not sufficient to well-determine rare spawns. For many missions the first time you can tell the difference is mid-way through B1 or B2. Wouldn't it be best to add a field for &amp;quot;First time you can tell if the map is rare or not&amp;quot; ?&lt;br /&gt;
** The terminology! If a spawn is three Pannon and two Delsaban, followed by two more Pannon (each spawning as one other enemy dies), then &amp;quot;Delsaban x2 + Pannon x3 + Pannon x2&amp;quot; doesn't accurately describe what spawns when. I believe we should move towards a standard terminology so that such mixups cannot occur.&lt;br /&gt;
* Thoughts? - [[User:Miraglyth|Miraglyth]] 09:22, 25 March 2007 (BST)&lt;br /&gt;
* This would be a lot of work, but I think it would be best to dedicate an individual article to each missions. This would allow us more freedom for explaning things, without worrying about screwing up the semi-consistent tabular system we've got in place currently. I agree though, about the &amp;quot;first spawn&amp;quot; being inconvenient. I just ran a bunch of Fight For Food S2, and in many variants, the only way to tell if it will be rare if the first and last spawn of a certain block are the same enemy. Devoting an article for the rare spawn variants of each mission would allow us to explain these and other nuances more clearly without having a big cluttered mess, which is what we already have anyway. --[[User:Qwerty|Qwerty]] 09:32, 25 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage needs work! ==&lt;br /&gt;
&lt;br /&gt;
I have been running VoC all night on S-Rank, and everytime I run the &amp;quot;correct possible map&amp;quot; I have gotten the 3x Vanda(**) + 2x Vanda(**) + 2x Vanda (**).  Can anyone confirm these are correct, or should we be looking for 3x + 3x + 1x?  I'm aware that you will know if you got the right one near the end of Block 2 depending on how the Vanda's spawn, but has anyone looked into anything else yet?  I'm working on it myself, but I can't prove/disprove anything without getting a correct run.&lt;br /&gt;
&lt;br /&gt;
Also, didn't we used to have the correct maps for Mine Defense or System Defense?  I swear we had more than VoC, but everything has been wiped clean?&lt;br /&gt;
&lt;br /&gt;
Are there any maps on anyone's wish list?  I'm going to be just level bullets soon when I switch to Ranger classes, so I could start working on another map if some of you have suggestions as to what people are looking for.  Thanks  --[[User:Shadow Hado|Shadow Hado]]&lt;br /&gt;
&lt;br /&gt;
== Valley of Carnage C-X Confirmed ==&lt;br /&gt;
&lt;br /&gt;
I returned to Valley of Carnage two nights ago and finally got Jaggos.  C-1 and C-X as far as I could tell were completely identical, for EVERY enemy spawn.  I had already written out the exact spawn of C-1, and when I get C-X the only way I knew was when I got to the end of block 2.  After the 2x Kog Nadd, the 4x Vanda spawn.  If you kill one and more show, you got Jaggo's.  This was already written earlier in the discussion, but I wanted to confirm that there is NO POSSIBLE WAY to know if you have Jaggo's until then.  I even tried watch formations, but they're always the same.  [[User:Shadow Hado|Shadow Hado]]&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17015</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=17015"/>
				<updated>2007-04-06T06:53:07Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Around corner(before door)''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaban x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-4&lt;br /&gt;
| Pannon x3&amp;lt;br&amp;gt;'''Train Track Room''': Pannon x6 (Train Tracks)&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x3+Sendillian x2&lt;br /&gt;
| Delsaban x2 + Pannon x1+2+2&lt;br /&gt;
| '''T's Right Side''': Pannon x5 + Delsaban x5&lt;br /&gt;
| -&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 +&amp;lt;br&amp;gt;Delsaban x4&amp;lt;br&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Pannon x4+x2 +&amp;lt;br&amp;gt;Sendillan x2&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Desaban x6 &amp;lt;B&amp;gt;TOTAL in the block&amp;lt;/B&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Key Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| Pannon x4+2 + Sedillan x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;Sendillan x3&lt;br /&gt;
| Pannon x4+2 + Sendillan x2&lt;br /&gt;
| Delsaban x4+3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x2&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Panon x3 (large: dilnazen)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| panon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Goazoran x3 + Sendillan x4&lt;br /&gt;
| Delsaban x1 + Delsaban x1&lt;br /&gt;
| Pannon x5 + Goazoran x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| Delsaben x5 + Sendillan 4x&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
*Since the C-X2 pattern is similar to C-1, the only way to make sure the [[rappies]] are there is to run directly to the exit of the cave, this is where they always spawn for me.&lt;br /&gt;
*This C-X2 is WRONG. MANY times have I had the Distova x4 in the cave and NOT had a rappy spawn. The Distova in the cave is what makes the C-X layout the wrong layout. You NEED Koltova x4 in the cave.&lt;br /&gt;
**There is some controversy over weather or not rappies spawn on C-X after seeing distova in the cave. For further info please refer to http://pso-world.com/viewtopic.php?topic=139117&amp;amp;forum=22&amp;amp;10&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Mad Beasts]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Door to the right&lt;br /&gt;
| Badira x3 (right) Distova x3&lt;br /&gt;
| Koltova x4 +1 &lt;br /&gt;
| Badira x5&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Polty x3 (right) Volfu x3 +1&lt;br /&gt;
| Badira x2 Mizura x3&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Badira x3 (right) Mizura x3 +1&lt;br /&gt;
| Distova x4 +1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Polty x3; (to the left) Polty x3 + Volfu x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova +1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Big Area&lt;br /&gt;
| Badira x2 and Mizura x3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Koltova x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Distova x4 + Distova x1&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Distova x4 + Distova x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| 2 Haystacks&lt;br /&gt;
| (to the right of T split) Badira x3; Koltova&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| (to the right of T split) Polty x3; Distova&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| (to the right of T split) Polty x2; Vahra&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Koltova x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Rappies inside portal area in Block 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Note: Inside portal &lt;br /&gt;
&amp;lt;br&amp;gt;C-B rank rare map spawn: Rappy x2 in portal area; then Rappy x2 in boss area&lt;br /&gt;
&amp;lt;br&amp;gt;A-S rank rare map spawn: Koltova x3 + Rappy x1 and Gol Dolva x1 + Rappy x1 + Rappy x1 + Rappy x1&lt;br /&gt;
&amp;lt;br&amp;gt;S2 Rank rare map spawn: ???&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x2 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1)&amp;lt;br&amp;gt;(Mizura/Polavohra on B2/B3)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x5&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x4&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |Badira x3 (reserve:3)&lt;br /&gt;
|style=&amp;quot;color: white; background-color: green;&amp;quot; |''Block 3: Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Crimson Beast]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Immediate Stairway&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 + Golmoro x2 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x5 (Gol Dolva &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| - &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the right&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Jarbab)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| B1: Door on the left&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Golmoro x5 (Jarba)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Badira x5 (Vahra &amp;amp; Jarba)&lt;br /&gt;
| Golmoro x4 (Polavohra)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x5 (Polavohra)&lt;br /&gt;
| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Badira x5 (Distova &amp;amp; Polavohra)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3 Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* The parenthesis indicate other monsters that spawn in the same block.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsa.jpg|thumb|Regenerator pad at the start on the left]]&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Goshin x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ollaka x3, &amp;lt;i&amp;gt;(past gate)&amp;lt;/i&amp;gt; Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsb.jpg|thumb|Path to the left, door infront]]&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Forestedislandsc.jpg|thumb|Crossroad teleporter left, door right]]&lt;br /&gt;
| teleporter: Goshin x3, door: Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| teleporter: Kamatoze, door: Ollaka x4&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4 + Ollaka x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| teleporter: Gohmon x3, door: Ollaka x4&lt;br /&gt;
| Goshin x4&lt;br /&gt;
| Ageeta x4 + Ageeta x3 (respawn)&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
| Ollaka x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x3 + Gohmon x2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Ageeta x3 + Ageeta x2&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
| Goshin x3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B2: Rappy x3&amp;lt;br&amp;gt;B3: Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
* For the A-X map, right when u get out of the cave there should be Ollaka x4 for it to be the correct map. If it's Ageeta x4 then, it's incorrect.&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Stairs going down right away, with locked door to right.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [Ageeta] x2&lt;br /&gt;
|[[Ollaka]] x1 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Ageeta]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3 &amp;lt;br&amp;gt; + Box Spawn: [[Ollaka]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Immediate left turn.&lt;br /&gt;
|[[Ageeta]] x3 &amp;lt;br&amp;gt; + [[Tengohg]]&lt;br /&gt;
|[[Ollaka]] x2 and [[Tengohg]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Ollaka]] x2 &amp;lt;br&amp;gt; + [[Ollaka]] x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|[[Gohmon]] x2 &amp;lt;br&amp;gt; +[[Ollaka]] x2 &amp;lt;br&amp;gt; +[[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x1&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|[[Ageeta]] x4 &amp;lt;br&amp;gt; +[[Kamatoze]] x1&lt;br /&gt;
|[[Ageeta]] x2 &amp;lt;br&amp;gt; +[[Tengohg]] x1 &amp;lt;br&amp;gt; +[[Ageeta]] x4&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; +[[Ollaka]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x4 &amp;lt;br&amp;gt; + [[Kamatoze]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 &amp;lt;br&amp;gt; + [[Gohmon]] x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;[[Rappy]] x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Large hallway straight through.&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
|[[Ageeta]] x3&lt;br /&gt;
|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Gohmon]] x3 &amp;lt;br&amp;gt; + [[Ollaka]] x3 &amp;lt;br&amp;gt; + [[Gohmon]] x2 (Sword / Shield / Stick / Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|[[Ageeta]] x2 and [[Gohmon]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;[[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;b&amp;gt;Notes&amp;lt;/b&amp;gt;:&lt;br /&gt;
&amp;lt;br&amp;gt;The rare enemy [[Lutus Jigga]] appears instead of Svaltus for the rare spawns.&lt;br /&gt;
&amp;lt;br&amp;gt;On maps C-X and C-3 the starting spawns are the same, however the large-sized enemy does not appear in the rare variant(?).&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x3, then Vanda x4, Vanda x1.&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Does not use 1st spawn for confirmation.  After gate, &lt;br /&gt;
Kog Nadd x2, then Vanda x4.  When you destroy &lt;br /&gt;
&lt;br /&gt;
first Vanda, more must show immediately.&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
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===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
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===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
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| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
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|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Main_Page&amp;diff=17014</id>
		<title>Talk:Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Main_Page&amp;diff=17014"/>
				<updated>2007-04-06T06:44:17Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Main Page Modifications */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Main Page Modifications==&lt;br /&gt;
It seems I've gotten a tad bit lazy :P, I've started working back on a news-script, right now the idea of it, is to have the last submitted news displayed, then the previous 4-6 entries' headlines displayed with links to their respective entries. A similar idea for the PSU updates, except it will continue in the same format that it is now. Any ideas/suggestions?   --[[User:HitomiCHAN|HitomiCHAN]] 06:08, 30 January 2007 (CST)&lt;br /&gt;
* A couple, actually.&lt;br /&gt;
** I'd like to suggest we cut the &amp;quot;Navigation&amp;quot; section down considering a number of the links on it are to articles that are out-of-date (see: the planets) or for detailing elements of the game that were fascinating before the game's release but common knowledge now.&lt;br /&gt;
** I'd also like to see the page's layout get sorted out. As things are the Navigation bar looks horrendous above 800x600 and the page's appearance is VERY dependant on the amount of &amp;quot;News&amp;quot; there is. Too little or (as seen until my cutbacks) too much and it appears horribly ugleh, which is a bit of a problem considering it's the [[Main Page]]. - [[User:Miraglyth|Miraglyth]] 10:58, 4 February 2007 (CST)&lt;br /&gt;
* Eek! The &amp;quot;PSU Updates&amp;quot; box there makes the Photon Fortune box shrivel in fear in any resolution under 1600x1200.&lt;br /&gt;
** Actually, it's just hit me. When did the [[News]] page cover only PSU updates? Formerly it was for wiki news as well. It seems a large part of the problem with the main page since Christmas has been the separation of game updates and PSUPedia news. - [[User:Miraglyth|Miraglyth]] 12:54, 25 February 2007 (CST)&lt;br /&gt;
** Well, yeah.. but ever since the period of August~November there's just been a lot less news for any of those altogether. D: - [[User:Tycho|Tycho]] 17:23, 25 February 2007 (CST)&lt;br /&gt;
*** Maybe so but had we shoved those into the [[News]] section we might've been able to do something about the failed spatial awareness test that is our constantly moving things that don't fit around the Main Page. - [[User:Miraglyth|Miraglyth]] 02:01, 26 February 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
* Been throwing around various ideas and possible layouts for the Main Page this morning. I've made a [http://i2.photobucket.com/albums/y38/mikaga/psu/mainpagemockup.png mockup] of one such attempt I feel works quite well (save the &amp;quot;Navigation&amp;quot; menu which should receive significant changes no matter what happens). - [[User:Miraglyth|Miraglyth]] 14:07, 3 March 2007 (UTC)&lt;br /&gt;
** I like it, and yeah, the Navigation menu needs a drastic change, perhaps make it a single horizontal box with each section on one horizontal line (and colour-coded as it currently is). [[User:Mewn|Mewn]] 20:18, 3 March 2007 (UTC)&lt;br /&gt;
*** Had a quick shot at making the mockup work. First of all I can't get the &amp;quot;PSU Updates&amp;quot; box spaced right under the Photon Fortune box &amp;gt;.&amp;lt; and second it occurs to me that the Photon Fortune box ([http://www.psupedia.info/extensions/PhotonFortune/LuckToday.html see here]) is quite squashed on the Main Page for resolutions under 1600x1200 or so. - [[User:Miraglyth|Miraglyth]] 01:58, 4 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Started to look at ideas for a new Navigation menu since the current one has about 300 ancient/redundant links. As evidenced [[User:Miraglyth/Sandbox|here]], I've clearly not spent long enough trying! - [[User:Miraglyth|Miraglyth]] 23:53, 15 March 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hey, i think it would be a good idea to add the guise section into the general info bar, not enough ppl realize it exists, and it could become big. Also on another note, lets do the pic of the day as mentioned previously, its a good idea. - [[Loki|Loki]] 1:43, 6 April 2007 (UTC)&lt;br /&gt;
&lt;br /&gt;
==PSU character stat project==&lt;br /&gt;
Need to log in to view that forum page. -&amp;gt; Need to register to log in. -&amp;gt; Need to be invited to register. -&amp;gt; Almost no one can view that page :(. --[[User:Seikas2|Seikas2]] 08:08, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Same the only page I could access was:&lt;br /&gt;
http://psu.amesani.org/data/charstat.php , nice project though!! We should add to links on the sidebar? --[[User:HitomiCHAN|HitomiCHAN]] 08:48, 4 January 2007 (CST)&lt;br /&gt;
* If anything, I'm all for supporting external community projects. Hope it could be kept alive some way or another. - [[User:Tycho|Tycho]] 17:47, 11 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
I have tried to add the male cast stats from lvl 53 and 54.  Both times it says that it failed the HP calculation.  I know I am doing it right because I have added stats for male beast and female beast.  Please let your friend know this as I cannot find an email link on the webpage at all! [[User:Mrurl42|Mrurl42]] 11:06, 11 January 2007 (CST)&lt;br /&gt;
* Apologies; notified her of the fallacy. It'd have been nicer if the rest of the site was a bit more open already (though it doesn't really have anything yet), but alas. &amp;gt;_&amp;lt; - [[User:Tycho|Tycho]] 17:47, 11 January 2007 (CST)&lt;br /&gt;
** Ya.  I tried to find an email addy on the site, or at least a comment section to leave her the comment directly.  Prolly why there is so little data for male casts tho :P&lt;br /&gt;
* There's a small bug in the code that I can't figure out to where it won't calculate out a stat for one of the classes properly.  The only solution that I could conceive was to just have the user that got that issue to post the stats that it bugs out on.  Though now it seems to be happening more than I thought it would.  It only happened to me once out of over 30 levels...&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;However, I've started on something a little better for this.  It'll basicly just involve having the user check to see if some calculated stats match theres and if they don't submitt a picture or something.  I can now calculate out the stats within 1 point of the correct value and this will help straighten out this issue.  I just need to finish figuring it out for all of the race/sex combos and then figure out how to do the picture upload thing ;x --[[User:Soukosa|Soukosa]] 19:20, 12 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Anonymous users ==&lt;br /&gt;
&lt;br /&gt;
These unregistered users making pointless edits are getting beyond the joke. Leaving a line of what they think of a weapon if the weapon doesn't have a page and so on. Anyway we can force registration? It'll save a lot of time wasted by reverting these edits. --[[User:JubeiSaotome|JubeiSaotome]] 19:13, 16 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
[http://meta.wikimedia.org/wiki/MediaWiki_FAQ#How_do_I_allow_only_logged-in_users_to_edit.3F] --[[User:Seikas2|Seikas2]] 19:55, 16 December 2006 (PST)&lt;br /&gt;
* Actually, I'm wondering about this as well. Not sure how I could get around to making global changes now that the wiki is already set up though; I really need to find out about that. &amp;gt;_&amp;lt; - [[User:Tycho|Tycho]] 02:40, 17 December 2006 (PST)&lt;br /&gt;
* I agree with Jubei here. Not only are they making pointless edits, but we also have no idea who they are. At least if they are forced to register we can associate a name with the edit, rather than a number. 99% of all vandalism comes from anonymous users as well, so it'll present an obstacle for those users. [[User:Mewn|Mewn]] 09:23, 17 December 2006 (PST)&lt;br /&gt;
* After having reconsidered, I'm starting to think this might not be such a great idea after all. I believe that if users would need to register in order to vandalize, they would just register (likely incognito) before vandalizing. Really, we could just ban the IPs anyway; I think this way it's actually a lot easier to find potential vandalism, while still not really scaring regular users away. Maybe it's kinda subjective, but eh, if you still insist and know to change this, I wouldn't mind. - [[User:Tycho|Tycho]] 09:31, 17 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Users online==&lt;br /&gt;
Man, this needs to be integrated into the main page;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Users Online&amp;lt;/b&amp;gt;: &amp;lt;whosonline&amp;gt;&amp;lt;/whosonline&amp;gt;&lt;br /&gt;
&lt;br /&gt;
When will these new plugins be implimented? --[[User:JubeiSaotome|JubeiSaotome]] 02:44, 14 December 2006 (PST)&lt;br /&gt;
* Well, they should already be functional at least. I'm still hoping I could get the other ones to work later on as well though.. - [[User:Tycho|Tycho]] 08:30, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I see it on there now, ahh a more wholesome community feel is starting to manifest. --[[User:JubeiSaotome|JubeiSaotome]] 16:42, 14 December 2006 (PST)&lt;br /&gt;
* It seems to slow the loading time of the main page, I can re-add it if you wish, also I'm adding a TODO page, that in favour with everyone? --[[User:HitomiCHAN|HitomiCHAN]] 09:39, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* I am a bit new to this. Where can I find the Users Online? I am not seeing it on the main page. ^^ ~ [[User:Kitomi|Kitomi]] 15:59, 25 December 2006 (CST) ~&lt;br /&gt;
&lt;br /&gt;
* I believe that, since we moved, we no longer have the Who's Online extension installed. If HitomiCHAN installs it it'll come back, but until then we won't get it. [[User:Mewn|Mewn]] 16:05, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Thank you Mewn. I didnt know the site moved. I only learned about it yesterday. ~ [[User:Kitomi|Kitomi]] 16:07, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
* Surprised I didn't see this before. I'm all for something as pointless-but-oh-so-cool as this :P - [[User:Miraglyth|Miraglyth]] 05:21, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Screenshot of the Day ==&lt;br /&gt;
* Is it me or is this page really missing something? How about a screenshot of the day? --[[User:JubeiSaotome|JubeiSaotome]] 16:48, 24 November 2006 (PST)&lt;br /&gt;
* I don't know exactly what you had in mind, or what others would think about this, but... would you be willing to take care of it then, given the privileges? - [[User:Tycho|Tycho]] 03:13, 25 November 2006 (PST)&lt;br /&gt;
* I just mean some random contributed screenshot of someone's gameplay, placed somewhere on the main page with a small description and a heading of &amp;quot;Daily Screenshot&amp;quot; or something similar. Is there a way to do a gallery on a wiki? or could you just make a table of old screens if this is going to be done? --[[User:JubeiSaotome|JubeiSaotome]] 03:17, 25 November 2006 (PST)&lt;br /&gt;
* Ahzi never installed the gallery feature. I think we should do the Daily Screenshot, because I'm not putting the other three templates until we get a fourth to occupy a lot of empty space lol. The thumbnail size for the picture will have to be 310px or less in width and 200px in height, but because of how much extra space we have we could use two pictures and split them up. I'm still having trouble finishing the new luck template, because I have to fit the Photon Fortune head.PNG into it (this makes it pretty and best of all larger, the pictures/descriptions can be longer now), and it's not allowing me a color border, so until you give me a go for the idea, I'll keep trying this one. Check out my talk page if you want to see how I'll be setting the templates on the main page, or ask me on my talk page (it's getting lonely) for the text if you feel ambitious enough to finish the luck template and make a color border for it. [[User:SAsim|Asim]] 06:06, 9 December 2006 (PST)&lt;br /&gt;
* A few screenshots of the giant trees and christmas decorations would be most fitting right now, wouldnt it? I just uploaded one if you'd like to use it. Sorry for the low quality tho, since i run on 800x600 window mode resolution. I'd upload more, but I'm dead tired. I'm off for now. --[[User:Megaman|Mega]] 10:16, 10 December 2006 (PST)&lt;br /&gt;
* I'll look into integrating Flickr-like functionality, but I wouldn't know how to get this 'screenshot of the day' thing running, nor who'd look after it. The image is probably good for the Events/Updates sections though, together with a news article. Miraglyth, where are you? :wacko: - [[User:Tycho|Tycho]] 08:49, 11 December 2006 (PST)&lt;br /&gt;
** How about a group of people handle it? Maybe get a few of us in IRC to handle it, since most of us do edits here anyway? --[[User:JubeiSaotome|JubeiSaotome]] 16:43, 11 December 2006 (PST)&lt;br /&gt;
*** I'm all for stuff like this. Uh ... I'm not knowledgable on how to run a wiki, but isn't there a way people can upload their screenshots to a specific pool of such images separate of the file repository we've already got, and then the team JubeiSaotome mentioned would pick which one(s) to use each day? - [[User:F Gattaca|F Gattaca]] 13:19, 12 December 2006 (PST)&lt;br /&gt;
**** That would most likely eat up bandwidth, especially if people don't save them in the right format. Default raw PSU images are up to 5mb. --[[User:JubeiSaotome|JubeiSaotome]] 00:44, 13 December 2006 (PST)&lt;br /&gt;
***** Does Wiki even allow people to upload bitmaps? At least, in my experience, Wiki refuses bitmaps. On my first attempt to upload a picture for my user page, my paint program didn't save it as a jpg even though I specified that as the file extension (whoops); PSUP didn't accept it. When I realized what was wrong and correctly saved it as a jpg, then it did.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;... Heh. I just realized, 'PSUP' sounds like Pea Soup. - [[User:F Gattaca|F Gattaca]] 09:22, 14 December 2006 (PST)&lt;br /&gt;
****** maybe, but NO BITMAPS, we needto get people to use Adobe's save for web functions, or are there programs that are free that people could use to convert their images to a smaller size without losing any quality? Saving for web can reduce an image size from 3mb to 150kb --[[User:JubeiSaotome|JubeiSaotome]] 16:44, 14 December 2006 (PST)&lt;br /&gt;
******* Well, like I said ... based on my experiences, I don't think the wiki accepts bitmaps ''at all.'' That makes sense given that bitmaps are not web-friendly and I don't think that many web browsers can even ''display'' them (certainly not many of the older ones). I don't think we have to worry about ''anyone'' uploading five megabyte pictures to the wiki.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;As for a program that'd convert PSU's bitmap screenshots to a web-friendly format--Adobe's programs are not necessary for this. The &amp;quot;save for web&amp;quot; feature you mention, I'm almost sure you're talking about converting a file to .JPG.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Any PC with a Windows OS should have MS Paint. It's very simple and easy to use, too. Save a file as a .JPG and bam, a 1024x768 screenshot is now 130 KB. - [[User:F Gattaca|F Gattaca]] 17:15, 14 December 2006 (PST)&lt;br /&gt;
****** [http://www.irfanview.com/ IrfanView] free, small size, excellent quality. --[[User:Dark Dajin|Dark Dajin]] 04:42, 21 December 2006 (CST)&lt;br /&gt;
****** [http://www.getpaint.net/index2.html Paint.NET] Very nice free app I have used for years, takes mere seconds to convert images, also has plenty of other cool features. --[[User:DLE|DemonLordEtna]] 04:00, 24 December 2006 (CST)&lt;br /&gt;
******* I think a screenshot of the day would be nice, as well as a Page dedicated specifically to the Events, along with screen shots, similar to the one describing the known events, but One that lists them as they occure, along with reported findings and such for each one. ^^ [[User:Kitomi|Kitomi]] 16:50, 25 December 2006 (CST)&lt;br /&gt;
******** That would be interesting, but then how do we go about moderating it.   --[[User:HitomiCHAN|HitomiCHAN]] 14:37, 27 December 2006 (CST)&lt;br /&gt;
********* I would suggest giving only specific people rights to it, and they could be responsable for covering the event, like a reporter would. Even the large - game changing updates could be considered an event in that case as well, though the holliday events and special events would be much more entertaining. [[User:Kitomi|Kitomi]] 18:34, 27 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==Icon==&lt;br /&gt;
* I was thinking of ideas for the site's address icon... thingy-- the icon next to it in the favorites. Anyways, I was thinking of having the three planets, or I could take the leaf that's in the corner. Suggestions or preferences? ~ [[User:Irovax|Irovax]]&lt;br /&gt;
* Hm, never thought about that before. We were kinda considering to get rid of the clover/vine image though. I'm not much of an artist myself, so maybe someone else could make something better to replace that and the site icon. I'm fine with anything really; there are probably plenty of creative people out there. - [[User:Tycho|Tycho]]&lt;br /&gt;
* If and when it does get changed, the icon on the search plugin would need to be changed to maintain professionalism. If for some reason I'm not around to do that, use [http://software.hixie.ch/utilities/cgi/data/data this place] to turn a 16x16 .gif with the necessary transparencies into the base-64 encoded data that you can insert into the .xml by editing it as a text file. - [[User:Miraglyth|Miraglyth]] 04:11, 11 November 2006 (PST)&lt;br /&gt;
* What about using a generic GUARDIANS icon? --[[User:SiegeV|SiegeV]] 17:55, 9 December 2006 (PST)&lt;br /&gt;
* Sounds decent actually. Any clue for the clover at the top though? x_x - [[User:Tycho|Tycho]] 00:24, 10 December 2006 (PST)&lt;br /&gt;
* Could you use one of the logo files from the PSU fansite kit from Sega? Or if that is too plain, I could come up with something original, or even some small flash file.  What do ya think?  Some quick examples of banners I made while with jeM on PSO:&lt;br /&gt;
[http://i19.photobucket.com/albums/b175/shonky1/PSO%20jeM%20web/jeMbanner1.jpg Example Banner]&lt;br /&gt;
&amp;lt;br&amp;gt;[http://www.myfilehut.com/userfiles/13273/jeMweb/dragonbanner.htm  Example Flash Banner]- [[User:Shonky|Shonky]] 20:56, 13 December 2006 (PST)&lt;br /&gt;
* I think we need a logo, not imagery. It should be something simple, yet something people can recognize us by. Take the clothing shop icon for instance, it's a tshirt, related to what it's selling and you always know thats where to buy clothes on PSU. Why not an icon related to a dictionary or an encyclopedia? --[[User:JubeiSaotome|JubeiSaotome]] 21:18, 13 December 2006 (PST)&lt;br /&gt;
* I kinda liked the banner for http://psobb.forumwise.com/ actually. - [[User:Tycho|Tycho]] 08:30, 14 December 2006 (PST)&lt;br /&gt;
** Hey, if we're gonna do that, why not make a whole PSU-themed skin for the wiki? (I'm serious here, that would be rather cool.) - [[User:F Gattaca|F Gattaca]] 12:34, 14 December 2006 (PST)&lt;br /&gt;
*** Maybe something that follows the game's gui layout? That would be awesome. --[[User:JubeiSaotome|JubeiSaotome]] 16:45, 14 December 2006 (PST)&lt;br /&gt;
**** If I knew how skinning MediaWiki worked, I'd love to help out with such a project. I could still help out with graphics though, I think. - [[User:F Gattaca|F Gattaca]] 17:15, 14 December 2006 (PST)&lt;br /&gt;
* I personally don't have any artistic capabilities whatsoever, but anyway, [http://meta.wikimedia.org/wiki/Skins this page] explains the skinning stuff a bit. Moreover, one could just check the skins of other major wiki projects, like the [http://www.wowwiki.com/Main_Page WoW one]. - [[User:Tycho|Tycho]] 10:29, 15 December 2006 (PST)&lt;br /&gt;
* Far as replacing the clover at the top goes, it seems to me the whole wiki concept (in this case, &amp;quot;for fans, by fans&amp;quot;) made me think the obvious solution is, of course, [http://img143.imageshack.us/img143/1350/newwiki2rv6.png fan art]. - [[User:LlamaX|LlamaX]]&lt;br /&gt;
* Instant win. - [[User:Tycho|Tycho]] 01:55, 21 December 2006 (CST)&lt;br /&gt;
* [http://moemi.mithra.to/~psu/uploader/src/psu1643.jpg Icon], this thing any good? --[[User:Dark Dajin|Dark Dajin]] 05:02, 21 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
==CSS and table background images==&lt;br /&gt;
Did a bit of experimenting offline:&lt;br /&gt;
#Tag each of the main page tables with an ID (or class).&lt;br /&gt;
#Add to MediaWiki:Monobook.css (or Common.css) the following:&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
&amp;lt;id or class name&amp;gt; {&lt;br /&gt;
    background-image: url('image name');&lt;br /&gt;
    background-position: bottom right (attachment point);&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
Can't seem to put it directly into the style for the table because MediaWiki kills the entire style if there's a url() in there.&lt;br /&gt;
--[[User:Seikas2|Seikas2]]&lt;br /&gt;
* Thanks; I'll try again later. x_x - [[User:Tycho|Tycho]] 06:08, 13 December 2006 (PST)&lt;br /&gt;
* Could you try to make one as an example please? _|￣|○ - [[User:Tycho|Tycho]] 11:45, 13 December 2006 (PST)&lt;br /&gt;
Let's see...&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;border-spacing:2px;margin:2px 2px&amp;quot;&lt;br /&gt;
| style=&amp;quot;width:0%;border:2px solid #ACE1AF;background-color:#f5fffa;vertical-align:top;color:#000&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;background-color:#f5fffa&amp;quot; class=&amp;quot;News_Test&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#50C878; padding:10px; text-align:center;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''News'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;div style=&amp;quot;margin:0;background:#50C878;font-size:120%;font-weight:bold;border:1px solid #ACE1AF;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;PSU&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
* [[Image:EU Bullet.PNG]]'''[[News#12.2F09.2F2006:_Second_Update.21|12 - 09]]''' Second Update!&lt;br /&gt;
* [[Image:US Bullet.PNG]]'''[[News#11.2F30.2F2006:_Update_News.21|11 - 30]]''' Update News!&lt;br /&gt;
* [[Image:EU Bullet.PNG]]'''[[News#11.2F24.2F2006:_Official_European_Release|11 - 24]]''' Official European Release&lt;br /&gt;
|-&lt;br /&gt;
! &amp;lt;div style=&amp;quot;margin:0;background:#50C878;font-size:120%;font-weight:bold;border:1px solid #ACE1AF;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;PSUPedia&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000&amp;quot; | I apologize for the downtime. I've been trying to add a bit more functionality to the wiki, and managed to integrate a few new extensions; [http://meta.wikimedia.org/wiki/User:Sent/Poll Poll], [http://www.mediawiki.org/wiki/Extension:Sort Sort], [http://www.mediawiki.org/wiki/Extension:RandomImage RandomImage], and [http://www.mediawiki.org/wiki/Extension:Whos_Online Whos Online]. I've been considering [http://www.mediawiki.org/wiki/Extension:Flickrm Flickrm] and [http://www.mediawiki.org/wiki/Extension:WikiDB WikiDB] as well, but the latter did not really seem to work well, while the latter seems a bit complicated and unstable (not to mention I'm pretty tired!). Again, sorry about the downtime, and I hope the new options would be useful to the wiki. - [[User:Tycho|Tycho]] 15:50, 13 December 2006 (PST)&lt;br /&gt;
|}&lt;br /&gt;
| &lt;br /&gt;
| style=&amp;quot;border:2px solid #ADD8E6;background-color:#f5faff;vertical-align:top;color:#000&amp;quot; |&lt;br /&gt;
{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top;background-color:#f5faff&amp;quot; class=&amp;quot;Featured_Article_Test&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#4169E1; padding:10px; text-align:center;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''Featured Articles'''&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;div style=&amp;quot;margin:0;background:#4169E1;font-size:120%;font-weight:bold;border:1px solid #ADD8E6;&lt;br /&gt;
text-align:left;color:#fff;padding:0.1em 0.2em;&amp;quot;&amp;gt;What is this?&amp;lt;/div&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color:#000&amp;quot; | '''Featured articles''' are specially selected and top-quality pages chosen by the viewers. Any day from Friday to Sunday there will be a new featured article. Please check [[Special:Allpages|here]] for the new pages as well as the older ones if you want to see what page may be featured next week!&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
Force a reload from network [shift-reload] if it doesn't work for you. --[[User:Seikas2|Seikas2]] 12:14, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
There's something going wrong with the table on the right... --[[User:Seikas2|Seikas2]] 02:09, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Played around with Common.css some more, and reuploaded Asim's the banner for the News box in three parts (left, right, and a repeatable background to allow for the table to be stretched while retaining the banner). The result is in [[The PSUPedia:Sandbox#Test]]; using your code it accepts the image, but using mine it refuses to. What am I doing wrong? ;-; - [[User:Tycho|Tycho]] 12:09, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
:You have to force your browser to reload the CSS from the site [shift-reload]. If that doesn't work, go [http://psupedia.org/index.php?title=MediaWiki:Common.css&amp;amp;action=purge here]. --[[User:Seikas2|Seikas2]] 12:21, 14 December 2006 (PST)&lt;br /&gt;
* As a sidenote, I've tried this (splitting the news banner) once. The background peeks through the left and right of the images, outside the banner :/ --[[User:Seikas2|Seikas2]] 12:27, 14 December 2006 (PST)&lt;br /&gt;
* Something seems to have broken sitewide :( Common.css isn't working properly and the sidebar is back to its default. --[[User:Seikas2|Seikas2]] 17:54, 14 December 2006 (PST)&lt;br /&gt;
* How long until the featured article section will be utilized? --[[User:JubeiSaotome|JubeiSaotome]] 23:07, 14 December 2006 (PST)&lt;br /&gt;
* Yeah, I had been wondering about the sidebar as well... Quite weird really. As for the featured article stuff, I dunno. &amp;gt;_&amp;gt;; Never was my idea, and I have no clue if Asim was still going to do stuff about it. Actually, maybe I should inquire if people would like the idea at all. - [[User:Tycho|Tycho]] 10:36, 15 December 2006 (PST)&lt;br /&gt;
* Did anyone mind greatly that we changed the layout on the front abit.! - [[User:HitomiCHAN|HitomiCHAN]] 14:39, 27 December 2006 (CST)&lt;br /&gt;
* Like it. - [[User:Tycho|Tycho]] 07:20, 28 December 2006 (CST)&lt;br /&gt;
* =D   --[[User:HitomiCHAN|HitomiCHAN]] 07:52, 28 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Goggle Vision ==&lt;br /&gt;
[[Image:GoggleVision1.jpg|thumb|200px|Scanning a tree.]]&lt;br /&gt;
[[Image:GoggleVision2.jpg|thumb|200px|Tree becomes targetable.]]&lt;br /&gt;
[[Image:GoggleVision3.jpg|thumb|200px|Tree knocked down. Item uncovered.]]&lt;br /&gt;
So there was a rumor circulating that the Goggle item acquired in the online story mission had more use to it than just scanning flaming flowers in &amp;quot;The Masked Woman&amp;quot; mission. I set out to bust this myth, and to my surprise its actually true. I found a tree in Parum with a glowing sphere (meaning its scannable). I scanned it, then chopped it down and received an item. :D  I havent checked around anywhere other than Mad Creatures C(Found 2 so far. One in block 1 and 2.) but this may hopefully lead to new paths in missions never before ventured. Anyways, how bout we start an article on these Goggles? If anyone wants to volunteer to do it, i have screenies to support it. But i'm not very articulate to write a clear, well thought out article. ^^;; Feel free to crop and use these pictures as you will. --[[User:Megaman|Mega]] 01:06, 14 December 2006 (PST)&lt;br /&gt;
*It's not a myth ;o It's actually mentioned in story mode a few times. In story mode you get much better drops from trees though, like moon x's and scapes. --[[User:JubeiSaotome|JubeiSaotome]] 02:00, 14 December 2006 (PST)&lt;br /&gt;
** Also, killing trees sometimes reveals &amp;quot;secrets.&amp;quot; Case in point: One of the blocks in The Mad Beasts has a tree near the riverbed, by a large rock. When you kill it, you can gain access to a cluster of boxes. I got a rare that way!&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;There should be some more stuff like this in Moatoob. In Story Mode I was able to knock down a fake wall once or twice by scanning the area with goggles ... I expect at least one mission will allow us to do that again.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Oh, and before I forget--*plugs JubeiSaotome's ;o-ing face with a rappy* YARHA! - [[User:F Gattaca|F Gattaca]] 09:22, 14 December 2006 (PST)&lt;br /&gt;
*** =P Dont play story mode, at all. But thanks for the input. even more so the reason now to make a special page of its own for goggles. --[[User:Megaman|Mega]] 21:07, 14 December 2006 (PST)&lt;br /&gt;
****There are a couple in Moatoob, as well as one that open area's for boxes as well. I havent found any walls online mode yet, but im looking ^^ [[User:Kitomi|Kitomi]] 16:47, 25 December 2006 (CST)&lt;br /&gt;
*****I remember knocking down a wall once in Moatoob(Online). Actually, it looked more like a huge boulder, I just felt the need to smack it and i broke it o.o; . But this was before I had the goggles and I was the alone on that mission, so no one else couldve scanned it.[[User:Megaman|Mega]] 20:20, 4 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=17013</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=17013"/>
				<updated>2007-04-06T06:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''About PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
| width=&amp;quot;25%&amp;quot; style=&amp;quot;vertical-align: top; padding-top: 0px;&amp;quot; rowspan=&amp;quot;2&amp;quot; | &amp;lt;photonfortune&amp;gt;extensions/PhotonFortune/LuckToday.html&amp;lt;/photonfortune&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot; width=&amp;quot;100%&amp;quot; style=&amp;quot;background-color:#ddf; border: solid 2px #ccd; padding:5px;&amp;quot;&lt;br /&gt;
| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| '''[[News|PSU Updates]]'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F23.2F2007:_New_Party_Missions.21|03/23]]''' New Co-Op Missions!&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F09.2F2007:_Lv.80_Cap_and_More.21|03/09]]''' Lv.80 Cap and More!&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F02.2F2007:_Long-Awaited_Update|03/02]]''' Long-Awaited Update&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#02.2F25.2F2007:_Illegal_Item_Deletion|02/23]]''' Illegal Item Deletion&lt;br /&gt;
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=== '''Welcome to PSUPedia!'''===&lt;br /&gt;
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		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Main_Page&amp;diff=17012</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Main_Page&amp;diff=17012"/>
				<updated>2007-04-06T06:36:52Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| cellpadding=&amp;quot;2&amp;quot; cellspacing=&amp;quot;5&amp;quot; style=&amp;quot;vertical-align:top; background-color:#f5fffa; width:100%;&amp;quot;&lt;br /&gt;
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! style=&amp;quot;background-color:#50c878; padding:12px; text-align:center; height:43px;&amp;quot; | &amp;lt;font color=white size=6&amp;gt;'''About PSUPedia'''&amp;lt;/font&amp;gt;&lt;br /&gt;
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| style=&amp;quot;background-color: #cce; border: solid 2px #ccd; padding:5px; text-align:center;&amp;quot;| '''[[News|PSU Updates]]'''&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F23.2F2007:_New_Party_Missions.21|03/23]]''' New Co-Op Missions!&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F09.2F2007:_Lv.80_Cap_and_More.21|03/09]]''' Lv.80 Cap and More!&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#03.2F02.2F2007:_Long-Awaited_Update|03/02]]''' Long-Awaited Update&lt;br /&gt;
* [[Image:US EU Bullet.PNG]]'''[[News#02.2F25.2F2007:_Illegal_Item_Deletion|02/23]]''' Illegal Item Deletion&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
|style=&amp;quot;vertical-align:top; color:#000:&amp;quot; |&lt;br /&gt;
=== '''Welcome to PSUPedia!'''===&lt;br /&gt;
&lt;br /&gt;
This is a wiki for the Sega online RPG [http://www.phantasystaruniverse.com/ Phantasy Star Universe], meaning it is an information site dedicated to documenting and detailing information about the game.&lt;br /&gt;
&lt;br /&gt;
Anyone can make use of PSUPedia. Users may browse from the Navigation menu (below) to find general information about the game, or (if they are looking for something specific such as [[Required Experience by Level]]) utilize the &amp;quot;search&amp;quot; box found on the left menu bar.&lt;br /&gt;
&lt;br /&gt;
Additionally, '''everyone can help develop PSUPedia!''' Signing up to create and edit articles is [http://www.psupedia.info/index.php?title=Special:Userlogin&amp;amp;type=signup quick and simple]. Users can freely add articles on information they feel deserves it, or update information when something new is discovered.&lt;br /&gt;
&lt;br /&gt;
Of course, we ask that you do not deliberately post false information or vandalise the site. This wiki is well-moderated and any vandalism will be reverted or deleted, along with a warning, suspension or ban for the offending user account.&lt;br /&gt;
&lt;br /&gt;
This site is usable by all good internet browsers, though it is recommended that you use a suitably updated browser and a screen resolution of at least 1024x768.&lt;br /&gt;
&lt;br /&gt;
We have recently added two new sections to the Sidebar: the [[The_PSUPedia:Raffon Field Base|Raffon Field Base]] for general Wiki discussion and questions, and the [[The_PSUPedia:GUARDIANS Training School|Guide Central]] as part of a new project to get users to contribute guides to the wiki. Use them well!&lt;br /&gt;
&lt;br /&gt;
Quick list of links from earlier messages:&lt;br /&gt;
* [[Talk:Main Page|Main Page discussion]] , [http://mewn.psupedia.info/PSU/ Mewn's file dump] ,  [http://psutopia.com/ US Image Uploadr] , [http://psu.amesani.org/project/charstat/list.php Gathered stats] and their [http://psu.amesani.org/project/charstat/gather.php Submission page] .&lt;br /&gt;
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| {{Item Types|v=yes}}&lt;br /&gt;
| {{Communication|v=yes}}&lt;br /&gt;
|} __NOTOC__ __NOEDITSECTION__&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Units&amp;diff=17001</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Units&amp;diff=17001"/>
				<updated>2007-04-05T18:15:36Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Body Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units are equipment attached to one's [[Armor]]. They can be categorized as follows:&lt;br /&gt;
&lt;br /&gt;
* Head Units: cover [[TP]] and [[MST]], and are all produced by [[Yohmei]]&lt;br /&gt;
* Arm Units: cover [[ATP]] and [[ATA]], and are all produced by [[GRM]]&lt;br /&gt;
* Body Units: cover [[DFP]] and [[EVP]], and are all produced by [[Tenora Works]]&lt;br /&gt;
* Extra Units: cover [[STA]] and [[SUVs]], and are produced by various manufacturers&lt;br /&gt;
&lt;br /&gt;
Units can only be used with Armor of the same or a higher [[Rank]]. Furthermore, the Armor must have a slot of the associated type available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price ]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]] !! [[Drop Location]]&lt;br /&gt;
|-&lt;br /&gt;
| カラ/フォース || [[Cara / Force]] || C || 400 || -- || 18 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) slightly. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| カラ/マインド || [[Cara / Mind]] || C || 400 || -- || 0 || 10 || 1★ || -- || Upgrade unit for armor.  Boosts MST (mental strength) slightly. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/フォース || [[Hel / Force]] || C || 1500 || 150 || 32 || 0 || 2★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) by a small amount. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/マインド || [[Hel / Mind]] || C || 1500 || -- || 0 || 20 || 2★ || -- || Upgrade unit for armor.  Boosts MST (mental strength) by a small amount. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || [[Sta / Force]] || C || 6000 || 600 || 50 || 0 || 3★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || [[Sta / Mind]] || C || 6000 || -- || 0 || 30 || 3★ || -- || Upgrade unit for armor.  Boosts MST (mental strength). || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || [[Me / Quick]] || B || -- || -- || -30 || 0 || 4★ || 200% [[TECHNIC speed]] || Upgrade unit for armor. Speeds up TECHNIC attacks, but lowers TP (TECHNIC points). || Boss Box: [[Demons Above]] A&amp;lt;br&amp;gt;Boss Box:&amp;lt;br&amp;gt;[[The Eastern Peril]] A-S&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || [[Me / Concentrate]] || B || -- || -- || 80 || 0 || 4★ || 67% [[TECHNIC speed]] || Upgrade unit for armor. Slows TECHNIC attacks, but boosts TP (TECHNIC points). || Boss Box: [[Rainbow Beast]] C-B&lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック || [[Gi / Magic]] || B || -- || -- || 40 || 20 || 5★ || -- || Upgrade unit for armor. boosts both TP and MST. || Boss Box: [[Demons Above]] C-S&amp;lt;br&amp;gt;Boss Box: [[Grove of Fanatics]] B-S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/マインドS || [[Te / Mind S]] || B || -- || -- || -90 || 50 || 6★ || -- ||Upgrade unit for armor. Lowers TP (TECHNIC points), and boosts MST (mental strength)  || Boss Box: [[Rainbow Beast]] S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニチャージ || [[Te / TECH Charge]] || B || -- || -- || 160 || 0 || 6★ || 150% [[TECHNIC PP usage]] || Upgrade unit for armor. Increases PP usage and boosts TECHNIC power. ||&lt;br /&gt;
|-&lt;br /&gt;
| ハル/クイック || [[Har / Quick]] || A || -- || -- || -100 || 0 || 7★ || 300% [[TECHNIC speed]] ||  || Boss Box: [[Demons Above]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリ/フォース || [[Sori / Force]] || A || -- || -- || 110 || 0 || 8★ || -- || Upgrade unit for armor.  Yohmei's top of the line unit for tech support. || Boss Box: [[Demons Above]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリ/マインド || [[Sori / Mind]] || A || -- || -- || 0 || 75 || 8★ || -- || &lt;br /&gt;
|-&lt;br /&gt;
| ソリ/テクニチャージ || [[Sori / TECH Charge]] || A || -- || -- || 280 || 0 || 8★ || 150% [[TECHNIC PP usage]] ||  || Boss Box: [[Moonlight Beast]] S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニPPセイブ || [[Te / TECH PP Save]] || A || -- || -- || 0 || 0 || 9★ || 80% [[TECHNIC PP usage]] ||  || Lvl 80+ [[Darbelan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price ]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]] !! [[Drop Location]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || [[Car / Power]] || C || 400 || -- || 20 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || [[Car / Hit]] || C || 400 || -- || 0 || 9 || 1★ || -- || Upgrade unit for armor.  Boosts ATA (attack accuracy). ||&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || [[Perpa / Power]] || C || 1500 || -- || 32 || 0 || 2★ || -- || Upgrade unit for armor.  Minor boost to ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || [[Perpa / Hit]] || C || 1500 || -- || 0 || 18 || 2★ || -- || Upgrade unit for armor.  Boost to ATA (attack accuracy). ||&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || [[Stella / Power S]] || C || 6000 || -- || 60 || -20 || 3★ || -- || Upgrade unit for armor.  Lowers ATA, but boosts ATP. ||&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ヒットS || [[Stella / Hit S]] || C || 6000 || -- || -30 || 30 || 3★ || -- || Upgrade unit for armor.  Lowers ATP, but boosts ATA. ||&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || [[Mega / Power]] || B || 14500 || -- || 50 || 0 || 4★ || -- || Upgrade unit for armor. Boosts ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || [[Mega / Knight]] || B || 18000 || 1800 || 25 || 15 || 4★ || -- || Upgrade unit for armor.  Minor boost to both ATA and ATP. ||&lt;br /&gt;
|-&lt;br /&gt;
| ハルド/パワーチャージ || [[Hard / Power Charge]] || A || -- || -- || 160 || 0 || 7★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] ||&lt;br /&gt;
|-&lt;br /&gt;
| ハルド/ヒットチャージ || [[Hard / Hit Charge]] || A || -- || -- || 0 || 95 || 7★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Skill PP Save]] || A || -- || -- || 0 || 0 || 8★ || 75% [[Skill PP usage]]&amp;lt;br&amp;gt;200% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities. ||&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Bullet PP Save]] || A || -- || -- || 0 || 0 || 8★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;75% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities. ||&lt;br /&gt;
|-&lt;br /&gt;
| ソリド/パワーS || [[Solid / Power S]] || A || -- || -- || 145 || -80 || 8★ || -- || || Boss Box: [[Plains Overlord]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリド/ヒットS || [[Solid / Hit S]] || A || -- || -- || -100 || 100 || 8★ || -- ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]] !! [[Drop Location]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/ガード || [[Car / Guard]] || C || 400 || -- || 6 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts DFP (defense) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カール/レグス || [[Car / Legs]] || C || 400 || -- || 0 || 6 || 1★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ガード || [[Perpa / Guard]] || C || 1500 || 150 || 12 || 0 || 2★ || -- || Upgrade unit for armor.  Boosts DFP (defense) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/レグス || [[Perpa / Legs]] || C || 1500 || -- || 0 || 12 || 2★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || [[Stella / Guard]] || C || 6000 || -- || 18 || 0 || 3★ || -- || Upgrade unit for armor.  Boosts DFP (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || [[Stella / Legs]] || C || 6000 || -- || 0 || 18 || 3★ || -- || Upgrade unit for armor.  Boosts EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || [[Mega / Rainbow]] || B || 10000 || -- || 0 || 0 || 4★ || [[Armor]]'s elemental attribute +8% || Upgrade unit for armor. Boosts your armor's elemental attributes slightly during combat.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || [[Mega / Wall]] || B || 14500 || 1450 || 14 || 14 || 4★ || -- || Upgrade unit for armor.  Boosts DFP (defense) and EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/レグス || [[Tero / Legs]] || B || -- || 2600 || 0 || 66 || 6★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) by a big amount.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ガード || [[Tero / Guard]] || B || -- || 2600 || 48 || 0 || ★ || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープ/レジスト || [[Sleep / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Sleep]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| ショック/レジスト || [[Shock / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Shock]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| バーン/レジスト || [[Burn / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Burn]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| ポイズン/レジスト || [[Poison / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Poison]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[STA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || [[Hegel Buster]] || GRM || B || 2500 || -- || 1 || 4★ || [[SUV]]: Hegel Buster ([[SE]]: [[Lower ATP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| ラファ－ルバスタ－ || [[Rafal Buster]] || GRM || B || 2500 || -- || 1 || 4★ || [[SUV]]: Rafal Buster ([[SE]]: [[Lower DFP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || [[Mega / Stamina]] || GRM || B || 5000 || 500 || 2 || 4★ || -- || Upgrade unit for armor.  Boosts [[STA]] (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| メイ/HPリストレイト || [[Me / HP Restore]] || Yohmei Corp || B || 10000 || 1000 || 0 || 4★ || [[Auto recovery]] LV1 || Heals 1% rounded down to the nearest whole number of total character health every several seconds.&lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || [[Grom Buster]] || GRM || B || 6000 || -- || 1 || 5★ || [[SUV]]: Grom Buster ([[SE]]: [[Shock]]) || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser.&lt;br /&gt;
|-&lt;br /&gt;
| ブリッツバスター || [[Blitz Buster]] || GRM || B || 6000 || -- || 1 || 4★ || [[SUV]]: Blitz Buster ([[SE]]: [[Stun]]) || &lt;br /&gt;
|-&lt;br /&gt;
| シュトルムバスター || [[Sturm Buster]] || GRM || B || 10000 || -- || 1 || 5★ || [[SUV]]: Sturm Buster ([[SE]]: [[Burn]]) || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles.&lt;br /&gt;
|-&lt;br /&gt;
| メテオバスター || [[Meteor Buster]] || GRM || B || 18000 || -- || 1 || 5★ || [[SUV]]: Meteor Buster ([[SE]]: [[Confusion]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| ブラックハート || [[Black Heart]] || TENORA WORKS || B || -- || -- || 9 || 6★ || Black smoke effect || Upgrade unit for armor. A special unit that uses dark photons as a catalyst.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offline ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || [[Sta / Force]] || C || 3200 || 2240 || 20 || 0 || 3★ || -- || Upgrade unit for armor. Boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || [[Sta / Mind]] || C || 2800 || 1960 || 0 || 10 || 3★ || -- || Upgrade unit for armor.  Boosts MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || [[Me / Quick]] || B || 8000 || 5600 || -14 || 0 || 4★ || Increases [[TECHNIC speed]] || Upgrade unit for armor. Speeds up TECHNIC attacks, but lowers TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || [[Me / Concentrate]] || B || -- || 5600 || 42 || 0 || 4★ || Decreases [[casting speed]] || Upgrade unit for armor. Slows TECHNIC attacks, but boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| ギイ/スマート || [[Gi / Smart]] || B || 25000 || 17500 || 0 || 0 || 5★ || Decreases [[TECHNIC range]]&amp;lt;br&amp;gt;Increases [[TECHNIC speed]] || Upgrade unit for armor. Boosts TECHNIC speed slightly, but shrinks the area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック || [[Gi / Magic]] || B || 25000 || 17500 || 28 || 12 || 5★ || -- || Upgrade unit for armor. Boosts both TP (TECHNIC points) and MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| テイ/フォースS || [[Te / Force S]] || B || 35000 || 24500 || 28 || -12 || 6★ || -- || Upgrade unit for armor. Lowers MST (mental strength), but boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニチャージ || [[Te / TECH Charge]] || B || 35000 || 24500 || 82 || 0 || 6★ || 150% [[TECHNIC PP usage]] || Upgrade unit for armor. Increases PP usage and boosts TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| オルパド/フォース || [[Orpa / Force]] || S || 650000 || 25503 || 108 || 0 || 10★ || -- || Upgrade unit for armor. Gives even greater power to one who has mastered TECHNICs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || [[Car / Power]] || C || 200 || 140 || 6 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || [[Car / Hit]] || C || 200 || 140 || 0 || 6 || 1★ || -- || Upgrade unit for armor.  Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || [[Perpa / Power]] || C || 2500 || 1750 || 14 || 0 || 2★ || -- || Upgrade unit for armor.  Minor boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || [[Perpa / Hit]] || C || 2000 || 1400 || 0 || 10 || 2★ || -- || Upgrade unit for armor.  Boost to ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || [[Stella / Power S]] || C || -- || 1960 || 24 || -8 || 3★ || -- || Upgrade unit for armor.  Lowers ATA, but boosts ATP.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || [[Mega / Power]] || B || 13000 || 9100 || 20 || 0 || 4★ || -- || Upgrade unit for armor.  Boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || [[Mega / Knight]] || B || -- || 9100 || 14 || 14 || 4★ || -- || Upgrade unit for armor.  Minor boost to both ATA and ATP.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Skill PP Save]] || B || 25000 || 17500 || -200 || -100 || 5★ || 50% [[Skill PP usage]]&amp;lt;br&amp;gt;200% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/バレットPPセイブ || [[Giga / Bullet PP Save]] || B || 25000 || 17500 || -200 || -100 || 5★ || 200% [[Skill PP usage]]&amp;lt;br&amp;gt;50% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ヒット || [[Tero / Hit]] || B || 35000 || 24500 || 0 || 20 || ★6 || -- || Upgrade unit for armor. Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/オールセイブ || [[Tero / All Save]] || B || 35000 || 24500 || -200 || -100 || ★6 || 50% [[Skill PP usage]]&amp;lt;br&amp;gt;50% [[Bullet PP usage]] || Upgrade unit for armor. Less skill, bullet PP usage, but...&lt;br /&gt;
|-&lt;br /&gt;
| オルパ/パワーチャージ || [[Orpa / Power Charge]] || S || 650000 || 25503 || 150 || 0 || ★10 || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] || Upgd unit for armor, by GRM. For close-quarters combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || [[Stella / Guard]] || C || 2800 || 1960 || 18 || 0 || ★3 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || [[Stella / Legs]] || C || 2800 || 1960 || 0 || 18 || ★3 || -- || Upgrade unit for armor. Boosts [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || [[Mega / Wall]] || B || 17000 || 11900 || 14 || 14 || ★4 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) and [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || [[Mega / Rainbow]] || B || 17000 || 11900 || 0 || 0 || ★4 || Elemental def. +5% || Upgrade unit for armor. Boosts your armor's elemental attributes slightly during combat.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/レグスS || [[Giga / Legs S]] || B || -- || 17500 || -14 || 36 || ★5 || -- || Upgrade unit for armor.  Lowers DFP (defense), but boosts EVP significantly.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/レインボウ || [[Tero / Rainbow]] || B || 35000 || 24500 || 0 || 0 || ★6 || Elemental def. +10% || Upgrade unit for armor. Boosts your armor's elemental attributes.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ウォール || [[Tero / Wall]] || B || 35000 || 24500 || 24 || 24 || ★6 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) and [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| オルパド/ガード || [[Orpa / Guard]] || S || 650000 || 25503 || 100 || 0 || ★10 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) dramatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[STA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || [[Mega / Stamina]] || GRM || B || 15000 || 10500 || 4 || 4★ || -- || Upgrade unit for armor.  Boosts STA (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || [[Hegel Buster]] || GRM || B || -- || 7000 || 7 || 4★ || [[SUV]]: Hegel Buster ([[SE]]: [[Lower ATP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| ラファ－ルバスタ－ || [[Rafal Buster]] || GRM || B || -- || 7000 || 7 || 4★ || [[SUV]]: Rafal Buster ([[SE]]: [[Lower DFP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| セーフティハート || [[Safety Heart (Offline)|Safety Heart]] || GRM || B || 38000 || 26600 || 0 || 5★ || Pink heart animation &amp;lt;br&amp;gt;[[Auto Recovery]] LV1 || Upgrade unit for armor. A mysterious unit that fills the user w/ the power of love.&lt;br /&gt;
|-&lt;br /&gt;
| ブリッツバスター || [[Blitz Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Blitz Buster ([[SE]]: [[Stun]]) || &lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || [[Grom Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Grom Buster ([[SE]]: [[Shock]]) || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser.&lt;br /&gt;
|-&lt;br /&gt;
|シュトルムバスター|| [[Sturm Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Sturm Buster ([[SE]]: [[Burn]]) || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles.&lt;br /&gt;
|-&lt;br /&gt;
| エレクトロハート || [[Electro Heart (Offline)|Electro Heart]] || Yohmei || B || 23000 || 16100 || 6 || 4★ || Yellow electricity animation || Upgrade unit for armor. A special unit that uses lightning photons as a catalyst.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スタミナ || [[Giga / Stamina]] || TENORA|| B || 23000 || 16100 || 6 || 5★ || -- || Upgrade unit for armor. Boosts [[STA]] (stamina).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/HPリストレイト || [[Tero / HP Restorate]] || GRM || B || 60000 || 42000 || 0 || 6★ || [[Auto recovery]] LV2 || Upgrade unit for armor. Automatically restores HP.&lt;br /&gt;
|-&lt;br /&gt;
| テイ/PPジェネレイト || [[Te / PP Generate]] || Yohmei || B || 60000 || 42000 || 0 || 6★ || [[PP recovery speed]] up || Upgrade unit for armor. Increases PP restoration levels.&lt;br /&gt;
|-&lt;br /&gt;
| ブラックハート || [[Black Heart (Offline)|Black Heart]] || TENORA || B || 45000 || 31500 || 9 || 6★ || Black smoke animation || Upgrade unit for armor. A special unit that uses dark photons as a catalyst.&lt;br /&gt;
|-&lt;br /&gt;
| ホワイティルウィング || [[Whitill Wing (Offline)|Whitill Wing]] || Yohmei || S || -- || 105000 || 12 || 10★ || -- || Upgrade unit for armor. A special unit that uses a pure, white spirit as a catalyst.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC1F5C8F72FA5E6A5CBA5C3A5C8.html Units @ PSU-Wiki] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Units&amp;diff=17000</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Units&amp;diff=17000"/>
				<updated>2007-04-05T18:08:00Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* Head Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units are equipment attached to one's [[Armor]]. They can be categorized as follows:&lt;br /&gt;
&lt;br /&gt;
* Head Units: cover [[TP]] and [[MST]], and are all produced by [[Yohmei]]&lt;br /&gt;
* Arm Units: cover [[ATP]] and [[ATA]], and are all produced by [[GRM]]&lt;br /&gt;
* Body Units: cover [[DFP]] and [[EVP]], and are all produced by [[Tenora Works]]&lt;br /&gt;
* Extra Units: cover [[STA]] and [[SUVs]], and are produced by various manufacturers&lt;br /&gt;
&lt;br /&gt;
Units can only be used with Armor of the same or a higher [[Rank]]. Furthermore, the Armor must have a slot of the associated type available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price ]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]] !! [[Drop Location]]&lt;br /&gt;
|-&lt;br /&gt;
| カラ/フォース || [[Cara / Force]] || C || 400 || -- || 18 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) slightly. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| カラ/マインド || [[Cara / Mind]] || C || 400 || -- || 0 || 10 || 1★ || -- || Upgrade unit for armor.  Boosts MST (mental strength) slightly. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/フォース || [[Hel / Force]] || C || 1500 || 150 || 32 || 0 || 2★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) by a small amount. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/マインド || [[Hel / Mind]] || C || 1500 || -- || 0 || 20 || 2★ || -- || Upgrade unit for armor.  Boosts MST (mental strength) by a small amount. || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || [[Sta / Force]] || C || 6000 || 600 || 50 || 0 || 3★ || -- || Upgrade unit for armor.  Boosts TP (TECHNIC points) || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || [[Sta / Mind]] || C || 6000 || -- || 0 || 30 || 3★ || -- || Upgrade unit for armor.  Boosts MST (mental strength). || Yohmei Shop&lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || [[Me / Quick]] || B || -- || -- || -30 || 0 || 4★ || 200% [[TECHNIC speed]] || Upgrade unit for armor. Speeds up TECHNIC attacks, but lowers TP (TECHNIC points). || Boss Box: [[Demons Above]] A&amp;lt;br&amp;gt;Boss Box:&amp;lt;br&amp;gt;[[The Eastern Peril]] A-S&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || [[Me / Concentrate]] || B || -- || -- || 80 || 0 || 4★ || 67% [[TECHNIC speed]] || Upgrade unit for armor. Slows TECHNIC attacks, but boosts TP (TECHNIC points). || Boss Box: [[Rainbow Beast]] C-B&lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック || [[Gi / Magic]] || B || -- || -- || 40 || 20 || 5★ || -- || Upgrade unit for armor. boosts both TP and MST. || Boss Box: [[Demons Above]] C-S&amp;lt;br&amp;gt;Boss Box: [[Grove of Fanatics]] B-S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/マインドS || [[Te / Mind S]] || B || -- || -- || -90 || 50 || 6★ || -- ||Upgrade unit for armor. Lowers TP (TECHNIC points), and boosts MST (mental strength)  || Boss Box: [[Rainbow Beast]] S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニチャージ || [[Te / TECH Charge]] || B || -- || -- || 160 || 0 || 6★ || 150% [[TECHNIC PP usage]] || Upgrade unit for armor. Increases PP usage and boosts TECHNIC power. ||&lt;br /&gt;
|-&lt;br /&gt;
| ハル/クイック || [[Har / Quick]] || A || -- || -- || -100 || 0 || 7★ || 300% [[TECHNIC speed]] ||  || Boss Box: [[Demons Above]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリ/フォース || [[Sori / Force]] || A || -- || -- || 110 || 0 || 8★ || -- || Upgrade unit for armor.  Yohmei's top of the line unit for tech support. || Boss Box: [[Demons Above]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリ/マインド || [[Sori / Mind]] || A || -- || -- || 0 || 75 || 8★ || -- || &lt;br /&gt;
|-&lt;br /&gt;
| ソリ/テクニチャージ || [[Sori / TECH Charge]] || A || -- || -- || 280 || 0 || 8★ || 150% [[TECHNIC PP usage]] ||  || Boss Box: [[Moonlight Beast]] S&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニPPセイブ || [[Te / TECH PP Save]] || A || -- || -- || 0 || 0 || 9★ || 80% [[TECHNIC PP usage]] ||  || Lvl 80+ [[Darbelan]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price ]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]] !! [[Drop Location]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || [[Car / Power]] || C || 400 || -- || 20 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || [[Car / Hit]] || C || 400 || -- || 0 || 9 || 1★ || -- || Upgrade unit for armor.  Boosts ATA (attack accuracy). ||&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || [[Perpa / Power]] || C || 1500 || -- || 32 || 0 || 2★ || -- || Upgrade unit for armor.  Minor boost to ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || [[Perpa / Hit]] || C || 1500 || -- || 0 || 18 || 2★ || -- || Upgrade unit for armor.  Boost to ATA (attack accuracy). ||&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || [[Stella / Power S]] || C || 6000 || -- || 60 || -20 || 3★ || -- || Upgrade unit for armor.  Lowers ATA, but boosts ATP. ||&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ヒットS || [[Stella / Hit S]] || C || 6000 || -- || -30 || 30 || 3★ || -- || Upgrade unit for armor.  Lowers ATP, but boosts ATA. ||&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || [[Mega / Power]] || B || 14500 || -- || 50 || 0 || 4★ || -- || Upgrade unit for armor. Boosts ATP (attack power). ||&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || [[Mega / Knight]] || B || 18000 || 1800 || 25 || 15 || 4★ || -- || Upgrade unit for armor.  Minor boost to both ATA and ATP. ||&lt;br /&gt;
|-&lt;br /&gt;
| ハルド/パワーチャージ || [[Hard / Power Charge]] || A || -- || -- || 160 || 0 || 7★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] ||&lt;br /&gt;
|-&lt;br /&gt;
| ハルド/ヒットチャージ || [[Hard / Hit Charge]] || A || -- || -- || 0 || 95 || 7★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] ||  ||&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Skill PP Save]] || A || -- || -- || 0 || 0 || 8★ || 75% [[Skill PP usage]]&amp;lt;br&amp;gt;200% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities. ||&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Bullet PP Save]] || A || -- || -- || 0 || 0 || 8★ || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;75% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities. ||&lt;br /&gt;
|-&lt;br /&gt;
| ソリド/パワーS || [[Solid / Power S]] || A || -- || -- || 145 || -80 || 8★ || -- || || Boss Box: [[Plains Overlord]] S&lt;br /&gt;
|-&lt;br /&gt;
| ソリド/ヒットS || [[Solid / Hit S]] || A || -- || -- || -100 || 100 || 8★ || -- ||  ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/ガード || [[Car / Guard]] || C || 400 || -- || 6 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts DFP (defense) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カール/レグス || [[Car / Legs]] || C || 400 || -- || 0 || 6 || 1★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ガード || [[Perpa / Guard]] || C || 1500 || 150 || 12 || 0 || 2★ || -- || Upgrade unit for armor.  Boosts DFP (defense) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/レグス || [[Perpa / Legs]] || C || 1500 || -- || 0 || 12 || 2★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || [[Stella / Guard]] || C || 6000 || -- || 18 || 0 || 3★ || -- || Upgrade unit for armor.  Boosts DFP (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || [[Stella / Legs]] || C || 6000 || -- || 0 || 18 || 3★ || -- || Upgrade unit for armor.  Boosts EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || [[Mega / Rainbow]] || B || 10000 || -- || 0 || 0 || 4★ || [[Armor]]'s elemental attribute +8% || Upgrade unit for armor. Boosts your armor's elemental attributes slightly during combat.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || [[Mega / Wall]] || B || 14500 || 1450 || 14 || 14 || 4★ || -- || Upgrade unit for armor.  Boosts DFP (defense) and EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/レグス || [[Tero / Legs]] || B || -- || 2600 || 0 || 66 || 6★ || -- || Upgrade unit for armor.  Boosts EVP (evasion) by a big amount.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ガード || [[Tero / Guard]] || B || -- || 2600 || 48 || 0 || ★ || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープ/レジスト || [[Sleep / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Sleep]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| ショック/レジスト || [[Shock / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Shock]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| バーン/レジスト || [[Burn / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Burn]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|-&lt;br /&gt;
| ポイズン/レジスト || [[Poison / Resist]] || A || -- || -- || 0 || 0 || 7★ || Immunity to [[Poison]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[STA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || [[Hegel Buster]] || GRM || B || 2500 || -- || 1 || 4★ || [[SUV]]: Hegel Buster ([[SE]]: [[Lower ATP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| ラファ－ルバスタ－ || [[Rafal Buster]] || GRM || B || 2500 || -- || 1 || 4★ || [[SUV]]: Rafal Buster ([[SE]]: [[Lower DFP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || [[Mega / Stamina]] || GRM || B || 5000 || 500 || 2 || 4★ || -- || Upgrade unit for armor.  Boosts [[STA]] (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| メイ/HPリストレイト || [[Me / HP Restore]] || Yohmei Corp || B || 10000 || 1000 || 0 || 4★ || [[Auto recovery]] LV1 || Heals 1% rounded down to the nearest whole number of total character health every several seconds.&lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || [[Grom Buster]] || GRM || B || 6000 || -- || 1 || 5★ || [[SUV]]: Grom Buster ([[SE]]: [[Shock]]) || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser.&lt;br /&gt;
|-&lt;br /&gt;
| ブリッツバスター || [[Blitz Buster]] || GRM || B || 6000 || -- || 1 || 4★ || [[SUV]]: Blitz Buster ([[SE]]: [[Stun]]) || &lt;br /&gt;
|-&lt;br /&gt;
| シュトルムバスター || [[Sturm Buster]] || GRM || B || 10000 || -- || 1 || 5★ || [[SUV]]: Sturm Buster ([[SE]]: [[Burn]]) || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles.&lt;br /&gt;
|-&lt;br /&gt;
| メテオバスター || [[Meteor Buster]] || GRM || B || 18000 || -- || 1 || 5★ || [[SUV]]: Meteor Buster ([[SE]]: [[Confusion]]) ||&lt;br /&gt;
|-&lt;br /&gt;
| ブラックハート || [[Black Heart]] || TENORA WORKS || B || -- || -- || 9 || 6★ || Black smoke effect || Upgrade unit for armor. A special unit that uses dark photons as a catalyst.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offline ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || [[Sta / Force]] || C || 3200 || 2240 || 20 || 0 || 3★ || -- || Upgrade unit for armor. Boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || [[Sta / Mind]] || C || 2800 || 1960 || 0 || 10 || 3★ || -- || Upgrade unit for armor.  Boosts MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || [[Me / Quick]] || B || 8000 || 5600 || -14 || 0 || 4★ || Increases [[TECHNIC speed]] || Upgrade unit for armor. Speeds up TECHNIC attacks, but lowers TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || [[Me / Concentrate]] || B || -- || 5600 || 42 || 0 || 4★ || Decreases [[casting speed]] || Upgrade unit for armor. Slows TECHNIC attacks, but boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| ギイ/スマート || [[Gi / Smart]] || B || 25000 || 17500 || 0 || 0 || 5★ || Decreases [[TECHNIC range]]&amp;lt;br&amp;gt;Increases [[TECHNIC speed]] || Upgrade unit for armor. Boosts TECHNIC speed slightly, but shrinks the area of effect.&lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック || [[Gi / Magic]] || B || 25000 || 17500 || 28 || 12 || 5★ || -- || Upgrade unit for armor. Boosts both TP (TECHNIC points) and MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| テイ/フォースS || [[Te / Force S]] || B || 35000 || 24500 || 28 || -12 || 6★ || -- || Upgrade unit for armor. Lowers MST (mental strength), but boosts TP (TECHNIC points).&lt;br /&gt;
|-&lt;br /&gt;
| テイ/テクニチャージ || [[Te / TECH Charge]] || B || 35000 || 24500 || 82 || 0 || 6★ || 150% [[TECHNIC PP usage]] || Upgrade unit for armor. Increases PP usage and boosts TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| オルパド/フォース || [[Orpa / Force]] || S || 650000 || 25503 || 108 || 0 || 10★ || -- || Upgrade unit for armor. Gives even greater power to one who has mastered TECHNICs.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || [[Car / Power]] || C || 200 || 140 || 6 || 0 || 1★ || -- || Upgrade unit for armor.  Boosts ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || [[Car / Hit]] || C || 200 || 140 || 0 || 6 || 1★ || -- || Upgrade unit for armor.  Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || [[Perpa / Power]] || C || 2500 || 1750 || 14 || 0 || 2★ || -- || Upgrade unit for armor.  Minor boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || [[Perpa / Hit]] || C || 2000 || 1400 || 0 || 10 || 2★ || -- || Upgrade unit for armor.  Boost to ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || [[Stella / Power S]] || C || -- || 1960 || 24 || -8 || 3★ || -- || Upgrade unit for armor.  Lowers ATA, but boosts ATP.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || [[Mega / Power]] || B || 13000 || 9100 || 20 || 0 || 4★ || -- || Upgrade unit for armor.  Boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || [[Mega / Knight]] || B || -- || 9100 || 14 || 14 || 4★ || -- || Upgrade unit for armor.  Minor boost to both ATA and ATP.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || [[Giga / Skill PP Save]] || B || 25000 || 17500 || -200 || -100 || 5★ || 50% [[Skill PP usage]]&amp;lt;br&amp;gt;200% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/バレットPPセイブ || [[Giga / Bullet PP Save]] || B || 25000 || 17500 || -200 || -100 || 5★ || 200% [[Skill PP usage]]&amp;lt;br&amp;gt;50% [[Bullet PP usage]] || Upgd unit for armor. Less PP usage, wakens latent abilities.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ヒット || [[Tero / Hit]] || B || 35000 || 24500 || 0 || 20 || ★6 || -- || Upgrade unit for armor. Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/オールセイブ || [[Tero / All Save]] || B || 35000 || 24500 || -200 || -100 || ★6 || 50% [[Skill PP usage]]&amp;lt;br&amp;gt;50% [[Bullet PP usage]] || Upgrade unit for armor. Less skill, bullet PP usage, but...&lt;br /&gt;
|-&lt;br /&gt;
| オルパ/パワーチャージ || [[Orpa / Power Charge]] || S || 650000 || 25503 || 150 || 0 || ★10 || 150% [[Skill PP usage]]&amp;lt;br&amp;gt;150% [[Bullet PP usage]] || Upgd unit for armor, by GRM. For close-quarters combat.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || [[Stella / Guard]] || C || 2800 || 1960 || 18 || 0 || ★3 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || [[Stella / Legs]] || C || 2800 || 1960 || 0 || 18 || ★3 || -- || Upgrade unit for armor. Boosts [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || [[Mega / Wall]] || B || 17000 || 11900 || 14 || 14 || ★4 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) and [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || [[Mega / Rainbow]] || B || 17000 || 11900 || 0 || 0 || ★4 || Elemental def. +5% || Upgrade unit for armor. Boosts your armor's elemental attributes slightly during combat.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/レグスS || [[Giga / Legs S]] || B || -- || 17500 || -14 || 36 || ★5 || -- || Upgrade unit for armor.  Lowers DFP (defense), but boosts EVP significantly.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/レインボウ || [[Tero / Rainbow]] || B || 35000 || 24500 || 0 || 0 || ★6 || Elemental def. +10% || Upgrade unit for armor. Boosts your armor's elemental attributes.&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/ウォール || [[Tero / Wall]] || B || 35000 || 24500 || 24 || 24 || ★6 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) and [[EVP]] (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| オルパド/ガード || [[Orpa / Guard]] || S || 650000 || 25503 || 100 || 0 || ★10 || -- || Upgrade unit for armor. Boosts [[DFP]] (defense) dramatically.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price]] !! [[Sell Price]] !! [[STA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || [[Mega / Stamina]] || GRM || B || 15000 || 10500 || 4 || 4★ || -- || Upgrade unit for armor.  Boosts STA (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || [[Hegel Buster]] || GRM || B || -- || 7000 || 7 || 4★ || [[SUV]]: Hegel Buster ([[SE]]: [[Lower ATP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| ラファ－ルバスタ－ || [[Rafal Buster]] || GRM || B || -- || 7000 || 7 || 4★ || [[SUV]]: Rafal Buster ([[SE]]: [[Lower DFP]]) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun.&lt;br /&gt;
|-&lt;br /&gt;
| セーフティハート || [[Safety Heart (Offline)|Safety Heart]] || GRM || B || 38000 || 26600 || 0 || 5★ || Pink heart animation &amp;lt;br&amp;gt;[[Auto Recovery]] LV1 || Upgrade unit for armor. A mysterious unit that fills the user w/ the power of love.&lt;br /&gt;
|-&lt;br /&gt;
| ブリッツバスター || [[Blitz Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Blitz Buster ([[SE]]: [[Stun]]) || &lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || [[Grom Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Grom Buster ([[SE]]: [[Shock]]) || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser.&lt;br /&gt;
|-&lt;br /&gt;
|シュトルムバスター|| [[Sturm Buster]] || GRM || B || -- || 7000 || 7 || 5★ || [[SUV]]: Sturm Buster ([[SE]]: [[Burn]]) || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles.&lt;br /&gt;
|-&lt;br /&gt;
| エレクトロハート || [[Electro Heart (Offline)|Electro Heart]] || Yohmei || B || 23000 || 16100 || 6 || 4★ || Yellow electricity animation || Upgrade unit for armor. A special unit that uses lightning photons as a catalyst.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スタミナ || [[Giga / Stamina]] || TENORA|| B || 23000 || 16100 || 6 || 5★ || -- || Upgrade unit for armor. Boosts [[STA]] (stamina).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/HPリストレイト || [[Tero / HP Restorate]] || GRM || B || 60000 || 42000 || 0 || 6★ || [[Auto recovery]] LV2 || Upgrade unit for armor. Automatically restores HP.&lt;br /&gt;
|-&lt;br /&gt;
| テイ/PPジェネレイト || [[Te / PP Generate]] || Yohmei || B || 60000 || 42000 || 0 || 6★ || [[PP recovery speed]] up || Upgrade unit for armor. Increases PP restoration levels.&lt;br /&gt;
|-&lt;br /&gt;
| ブラックハート || [[Black Heart (Offline)|Black Heart]] || TENORA || B || 45000 || 31500 || 9 || 6★ || Black smoke animation || Upgrade unit for armor. A special unit that uses dark photons as a catalyst.&lt;br /&gt;
|-&lt;br /&gt;
| ホワイティルウィング || [[Whitill Wing (Offline)|Whitill Wing]] || Yohmei || S || -- || 105000 || 12 || 10★ || -- || Upgrade unit for armor. A special unit that uses a pure, white spirit as a catalyst.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC1F5C8F72FA5E6A5CBA5C3A5C8.html Units @ PSU-Wiki] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=16994</id>
		<title>Category:Guides</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Category:Guides&amp;diff=16994"/>
				<updated>2007-04-05T03:38:41Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: /* R */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a list of all the guides and guide-related pages on the PSUPedia.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:DJLLrappytimeC.jpg&amp;diff=16989</id>
		<title>File:DJLLrappytimeC.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:DJLLrappytimeC.jpg&amp;diff=16989"/>
				<updated>2007-04-05T00:45:05Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16988</id>
		<title>Rappy Hunting: Unsafe Passage</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16988"/>
				<updated>2007-04-05T00:44:29Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
So this is how I've been getting a total of 1-6 rappy spawns per day. It seems simple since I'm being picky with the maps. &lt;br /&gt;
&lt;br /&gt;
So, I only do AX and CX map variations. BX, I don't bother with since the layout is a bit longer than the rest &lt;br /&gt;
( plus has a few more mobs to get through.) &lt;br /&gt;
If you are troubled by the map spawns, please look at: &lt;br /&gt;
&lt;br /&gt;
http://www.psupedia.info/index.php?title=Rare_Monsters &lt;br /&gt;
&lt;br /&gt;
I know that many of you may have known this already, but I've been getting mails from people asking how in the world I've been getting them so fast... So this is my guide to help you get as many spawns as you can in a day. &lt;br /&gt;
&lt;br /&gt;
This guide works on all difficulty.C-S2 ranks. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Equipments to spare your life: &lt;br /&gt;
1. High % Dark armor &lt;br /&gt;
2.(optional) / Mind unit from shop or Te / Mind S &lt;br /&gt;
3. Mega / Rainbow &lt;br /&gt;
4. Retier Buff *The Technic buff ( if theres no force, go buy retaride from the NPC store.) &lt;br /&gt;
5. Good or High % Light weapons. &lt;br /&gt;
6. A sexy hat. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Fine your map: &lt;br /&gt;
&lt;br /&gt;
AX: Circle Room &lt;br /&gt;
&lt;br /&gt;
First spawn: Sendilans and Pannons; Kill and proceed &lt;br /&gt;
[[Image:SendAndPan.jpg|700px|center|SendandPan]]&lt;br /&gt;
&lt;br /&gt;
Skip this next mob (the Sendilans): Also, after the Sendilan is a row of 3 boxes. Break them to get a chance at Cladorian (10* material) and photons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sends.jpg|700px|center|Sends]]&lt;br /&gt;
&lt;br /&gt;
Kill the Pannons at the end of the block: &lt;br /&gt;
[[Image:Pans.jpg|700px|center|Pans]]&lt;br /&gt;
&lt;br /&gt;
Proceed to block 2: Get ready to abort if you see 3 Pannons only. If you see Delsabans, then you got the map: &lt;br /&gt;
[[Image:DJLLDELHOPE.jpg|700px|center|DJ LL del hope]]&lt;br /&gt;
&lt;br /&gt;
If your map succeeds, you can just pass these guys, fight the mobs down the stairs for the key, and go to the end of B3 to fight the Rappies that spawn as the last mobs: &lt;br /&gt;
 [[Image:DJLLrappytimeA.jpg|700px|center|DJ LL rappy timeA]]&lt;br /&gt;
&lt;br /&gt;
CX: Stomache-looking first room &lt;br /&gt;
&lt;br /&gt;
First should be a room full of Pannons. If you succeed, run pass them and go to the right, and down the stairs: &lt;br /&gt;
[[Image:DJLLC-XPAN.jpg|700px|center|DJ LL c-x pannons]]&lt;br /&gt;
&lt;br /&gt;
Kill the Delsaban mobs and Pannon in this room then grab the key and run to the door. Keep ignoring the Pannons thats still there. &lt;br /&gt;
[[Image:DJLLDELKILL.jpg|700px|center|DJ LL kill the dels]]&lt;br /&gt;
&lt;br /&gt;
Destroy the mob in this room, then head to B2: &lt;br /&gt;
[[Image:DJLLMOBDESTRUCT.jpg|700px|center|DJ LL destroy the mob]]&lt;br /&gt;
&lt;br /&gt;
Fight off the Pannons here: &lt;br /&gt;
[[Image:DJLLblk2FIGHTPANS.jpg|700px|center|DJ LL fight b2 pannons]]&lt;br /&gt;
&lt;br /&gt;
Get ready to abort if you see Sendilans after the Pannons. If you see Delsabans, run to the room to the left of you to kill the mob to grab the key, then run back to open the gate.You don't have to finish off the Delsabans that spawns after the Pannons. The Rappies should be in the box to the left of you: &lt;br /&gt;
[[Image:DJLLSENDABORT.jpg|700px|center|DJ LL DAMN SENDS]]&lt;br /&gt;
&lt;br /&gt;
Et Voila! Rappies from boxes on CX variation: &lt;br /&gt;
[[Image:DJLLrappytimeC.jpg|700px|center|DJ LL rappy timeC]]&lt;br /&gt;
&lt;br /&gt;
Please try your best at this. It usually takes 2-3 minutes to check a map properly. If you have friends willing to help then bring them with you. Sometimes it can get tedious but you must try your best. &lt;br /&gt;
&lt;br /&gt;
You can solo this. You don't really need friends to come help, but it's a good way to keep you company and also a good way to bond ;D. &lt;br /&gt;
&lt;br /&gt;
Death to PM and the price of your recharges is nothing to worry about. You will be aborting mission a lot anyways. You will be making money by probably selling your eggs in your Player Shop ( if you really need to.) So there's no need to worry much.  &lt;br /&gt;
&lt;br /&gt;
My current record at the moment is 6 rare spawns in one day. Lets see how well you guys fair with this.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:DJLLSENDABORT.jpg&amp;diff=16987</id>
		<title>File:DJLLSENDABORT.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:DJLLSENDABORT.jpg&amp;diff=16987"/>
				<updated>2007-04-05T00:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16986</id>
		<title>Rappy Hunting: Unsafe Passage</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16986"/>
				<updated>2007-04-05T00:42:06Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
So this is how I've been getting a total of 1-6 rappy spawns per day. It seems simple since I'm being picky with the maps. &lt;br /&gt;
&lt;br /&gt;
So, I only do AX and CX map variations. BX, I don't bother with since the layout is a bit longer than the rest &lt;br /&gt;
( plus has a few more mobs to get through.) &lt;br /&gt;
If you are troubled by the map spawns, please look at: &lt;br /&gt;
&lt;br /&gt;
http://www.psupedia.info/index.php?title=Rare_Monsters &lt;br /&gt;
&lt;br /&gt;
I know that many of you may have known this already, but I've been getting mails from people asking how in the world I've been getting them so fast... So this is my guide to help you get as many spawns as you can in a day. &lt;br /&gt;
&lt;br /&gt;
This guide works on all difficulty.C-S2 ranks. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Equipments to spare your life: &lt;br /&gt;
1. High % Dark armor &lt;br /&gt;
2.(optional) / Mind unit from shop or Te / Mind S &lt;br /&gt;
3. Mega / Rainbow &lt;br /&gt;
4. Retier Buff *The Technic buff ( if theres no force, go buy retaride from the NPC store.) &lt;br /&gt;
5. Good or High % Light weapons. &lt;br /&gt;
6. A sexy hat. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Fine your map: &lt;br /&gt;
&lt;br /&gt;
AX: Circle Room &lt;br /&gt;
&lt;br /&gt;
First spawn: Sendilans and Pannons; Kill and proceed &lt;br /&gt;
[[Image:SendAndPan.jpg|700px|center|SendandPan]]&lt;br /&gt;
&lt;br /&gt;
Skip this next mob (the Sendilans): Also, after the Sendilan is a row of 3 boxes. Break them to get a chance at Cladorian (10* material) and photons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sends.jpg|700px|center|Sends]]&lt;br /&gt;
&lt;br /&gt;
Kill the Pannons at the end of the block: &lt;br /&gt;
[[Image:Pans.jpg|700px|center|Pans]]&lt;br /&gt;
&lt;br /&gt;
Proceed to block 2: Get ready to abort if you see 3 Pannons only. If you see Delsabans, then you got the map: &lt;br /&gt;
[[Image:DJLLDELHOPE.jpg|700px|center|DJ LL del hope]]&lt;br /&gt;
&lt;br /&gt;
If your map succeeds, you can just pass these guys, fight the mobs down the stairs for the key, and go to the end of B3 to fight the Rappies that spawn as the last mobs: &lt;br /&gt;
 [[Image:DJLLrappytimeA.jpg|700px|center|DJ LL rappy timeA]]&lt;br /&gt;
&lt;br /&gt;
CX: Stomache-looking first room &lt;br /&gt;
&lt;br /&gt;
First should be a room full of Pannons. If you succeed, run pass them and go to the right, and down the stairs: &lt;br /&gt;
[[Image:DJLLC-XPAN.jpg|700px|center|DJ LL c-x pannons]]&lt;br /&gt;
&lt;br /&gt;
Kill the Delsaban mobs and Pannon in this room then grab the key and run to the door. Keep ignoring the Pannons thats still there. &lt;br /&gt;
[[Image:DJLLDELKILL.jpg|700px|center|DJ LL kill the dels]]&lt;br /&gt;
&lt;br /&gt;
Destroy the mob in this room, then head to B2: &lt;br /&gt;
[[Image:DJLLMOBDESTRUCT.jpg|700px|center|DJ LL destroy the mob]]&lt;br /&gt;
&lt;br /&gt;
Fight off the Pannons here: &lt;br /&gt;
[[Image:DJLLblk2FIGHTPANS.jpg|700px|center|DJ LL fight b2 pannons]]&lt;br /&gt;
&lt;br /&gt;
Get ready to abort if you see Sendilans after the Pannons. If you see Delsabans, run to the room to the left of you to kill the mob to grab the key, then run back to open the gate.You don't have to finish off the Delsabans that spawns after the Pannons. The Rappies should be in the box to the left of you: &lt;br /&gt;
[[Image:DJLLSENDABORT.jpg|700px|center|DJ LL DAMN SENDS]]&lt;br /&gt;
&lt;br /&gt;
Et Voila! Rappies from boxes on CX variation: &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Please try your best at this. It usually takes 2-3 minutes to check a map properly. If you have friends willing to help then bring them with you. Sometimes it can get tedious but you must try your best. &lt;br /&gt;
&lt;br /&gt;
You can solo this. You don't really need friends to come help, but it's a good way to keep you company and also a good way to bond ;D. &lt;br /&gt;
&lt;br /&gt;
Death to PM and the price of your recharges is nothing to worry about. You will be aborting mission a lot anyways. You will be making money by probably selling your eggs in your Player Shop ( if you really need to.) So there's no need to worry much.  &lt;br /&gt;
&lt;br /&gt;
My current record at the moment is 6 rare spawns in one day. Lets see how well you guys fair with this.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:DJLLblk2FIGHTPANS.jpg&amp;diff=16985</id>
		<title>File:DJLLblk2FIGHTPANS.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:DJLLblk2FIGHTPANS.jpg&amp;diff=16985"/>
				<updated>2007-04-05T00:40:55Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16984</id>
		<title>Rappy Hunting: Unsafe Passage</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Rappy_Hunting:_Unsafe_Passage&amp;diff=16984"/>
				<updated>2007-04-05T00:40:22Z</updated>
		
		<summary type="html">&lt;p&gt;Loki: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
So this is how I've been getting a total of 1-6 rappy spawns per day. It seems simple since I'm being picky with the maps. &lt;br /&gt;
&lt;br /&gt;
So, I only do AX and CX map variations. BX, I don't bother with since the layout is a bit longer than the rest &lt;br /&gt;
( plus has a few more mobs to get through.) &lt;br /&gt;
If you are troubled by the map spawns, please look at: &lt;br /&gt;
&lt;br /&gt;
http://www.psupedia.info/index.php?title=Rare_Monsters &lt;br /&gt;
&lt;br /&gt;
I know that many of you may have known this already, but I've been getting mails from people asking how in the world I've been getting them so fast... So this is my guide to help you get as many spawns as you can in a day. &lt;br /&gt;
&lt;br /&gt;
This guide works on all difficulty.C-S2 ranks. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Equipments to spare your life: &lt;br /&gt;
1. High % Dark armor &lt;br /&gt;
2.(optional) / Mind unit from shop or Te / Mind S &lt;br /&gt;
3. Mega / Rainbow &lt;br /&gt;
4. Retier Buff *The Technic buff ( if theres no force, go buy retaride from the NPC store.) &lt;br /&gt;
5. Good or High % Light weapons. &lt;br /&gt;
6. A sexy hat. &lt;br /&gt;
--------------------------------------------- &lt;br /&gt;
Fine your map: &lt;br /&gt;
&lt;br /&gt;
AX: Circle Room &lt;br /&gt;
&lt;br /&gt;
First spawn: Sendilans and Pannons; Kill and proceed &lt;br /&gt;
[[Image:SendAndPan.jpg|700px|center|SendandPan]]&lt;br /&gt;
&lt;br /&gt;
Skip this next mob (the Sendilans): Also, after the Sendilan is a row of 3 boxes. Break them to get a chance at Cladorian (10* material) and photons.  &lt;br /&gt;
&lt;br /&gt;
[[Image:Sends.jpg|700px|center|Sends]]&lt;br /&gt;
&lt;br /&gt;
Kill the Pannons at the end of the block: &lt;br /&gt;
[[Image:Pans.jpg|700px|center|Pans]]&lt;br /&gt;
&lt;br /&gt;
Proceed to block 2: Get ready to abort if you see 3 Pannons only. If you see Delsabans, then you got the map: &lt;br /&gt;
[[Image:DJLLDELHOPE.jpg|700px|center|DJ LL del hope]]&lt;br /&gt;
&lt;br /&gt;
If your map succeeds, you can just pass these guys, fight the mobs down the stairs for the key, and go to the end of B3 to fight the Rappies that spawn as the last mobs: &lt;br /&gt;
 [[Image:DJLLrappytimeA.jpg|700px|center|DJ LL rappy timeA]]&lt;br /&gt;
&lt;br /&gt;
CX: Stomache-looking first room &lt;br /&gt;
&lt;br /&gt;
First should be a room full of Pannons. If you succeed, run pass them and go to the right, and down the stairs: &lt;br /&gt;
[[Image:DJLLC-XPAN.jpg|700px|center|DJ LL c-x pannons]]&lt;br /&gt;
&lt;br /&gt;
Kill the Delsaban mobs and Pannon in this room then grab the key and run to the door. Keep ignoring the Pannons thats still there. &lt;br /&gt;
[[Image:DJLLDELKILL.jpg|700px|center|DJ LL kill the dels]]&lt;br /&gt;
&lt;br /&gt;
Destroy the mob in this room, then head to B2: &lt;br /&gt;
[[Image:DJLLMOBDESTRUCT.jpg|700px|center|DJ LL destroy the mob]]&lt;br /&gt;
&lt;br /&gt;
Fight off the Pannons here: &lt;br /&gt;
[[Image:DJLLblk2FIGHTPANS.jpg|700px|center|DJ LL fight b2 pannons]]&lt;br /&gt;
&lt;br /&gt;
Get ready to abort if you see Sendilans after the Pannons. If you see Delsabans, run to the room to the left of you to kill the mob to grab the key, then run back to open the gate.You don't have to finish off the Delsabans that spawns after the Pannons. The Rappies should be in the box to the left of you: &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Et Voila! Rappies from boxes on CX variation: &lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
Please try your best at this. It usually takes 2-3 minutes to check a map properly. If you have friends willing to help then bring them with you. Sometimes it can get tedious but you must try your best. &lt;br /&gt;
&lt;br /&gt;
You can solo this. You don't really need friends to come help, but it's a good way to keep you company and also a good way to bond ;D. &lt;br /&gt;
&lt;br /&gt;
Death to PM and the price of your recharges is nothing to worry about. You will be aborting mission a lot anyways. You will be making money by probably selling your eggs in your Player Shop ( if you really need to.) So there's no need to worry much.  &lt;br /&gt;
&lt;br /&gt;
My current record at the moment is 6 rare spawns in one day. Lets see how well you guys fair with this.&lt;/div&gt;</summary>
		<author><name>Loki</name></author>	</entry>

	</feed>