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	<entry>
		<id>http://re-psupedia.info/index.php?title=Play_guide_(script)&amp;diff=71114</id>
		<title>Play guide (script)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Play_guide_(script)&amp;diff=71114"/>
				<updated>2009-01-30T23:17:03Z</updated>
		
		<summary type="html">&lt;p&gt;KillinUNow: /* Parties */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This article describes the play guide viewed from the &amp;quot;[[My Room]] Help&amp;quot; menu of a [[vision phone]]. For a list of [[The_PSUPedia:GUARDIANS_Training_School|guides]], see the [[:Category:Guides|guides category]].&lt;br /&gt;
&lt;br /&gt;
=Your room=&lt;br /&gt;
&lt;br /&gt;
Each Guardian is assigned a room&lt;br /&gt;
in the GUARDIANS barracks as &lt;br /&gt;
their own private space. This is &lt;br /&gt;
your room. &lt;br /&gt;
&lt;br /&gt;
Each room contains a partner &lt;br /&gt;
machine that provides various &lt;br /&gt;
support functions to its assigned &lt;br /&gt;
Guardian.&lt;br /&gt;
&lt;br /&gt;
==Your room's new functions==&lt;br /&gt;
&lt;br /&gt;
You can use new types of &lt;br /&gt;
remodeling tickets added in &lt;br /&gt;
Ambition of the Illuminus to access &lt;br /&gt;
your room's new functions.&lt;br /&gt;
&lt;br /&gt;
===Bulletin board===&lt;br /&gt;
&lt;br /&gt;
This is a new function for the vision &lt;br /&gt;
phone in your room. You can view, &lt;br /&gt;
write and delete posts. &lt;br /&gt;
&lt;br /&gt;
===Jukebox===&lt;br /&gt;
&lt;br /&gt;
This is a new function for your &lt;br /&gt;
partner machine that allows you &lt;br /&gt;
to change the background music &lt;br /&gt;
in your room. &lt;br /&gt;
&lt;br /&gt;
You can add new songs to your &lt;br /&gt;
jukebox by giving music discs to &lt;br /&gt;
partner machine. &lt;br /&gt;
&lt;br /&gt;
===Customer service===&lt;br /&gt;
&lt;br /&gt;
This is a new function for your &lt;br /&gt;
partner machine. It adds welcome &lt;br /&gt;
messages and purchase messages &lt;br /&gt;
that are activated when you open &lt;br /&gt;
your own shop in your room. &lt;br /&gt;
&lt;br /&gt;
===Decoration management===&lt;br /&gt;
&lt;br /&gt;
Rooms remodeled using the new &lt;br /&gt;
remodeling tickets added in &lt;br /&gt;
Ambition of the Illuminus can &lt;br /&gt;
have a wide variety of room &lt;br /&gt;
decorations. &lt;br /&gt;
&lt;br /&gt;
====Types of room decorations====&lt;br /&gt;
&lt;br /&gt;
There are three kinds of room &lt;br /&gt;
decorations: those you can place on &lt;br /&gt;
tables or shelves, those you can &lt;br /&gt;
place on the floor, and those you can &lt;br /&gt;
hang on the wall. &lt;br /&gt;
&lt;br /&gt;
====Placing your room decorations====&lt;br /&gt;
&lt;br /&gt;
1. From the PM menu, select &lt;br /&gt;
&amp;quot;Manage room decorations.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
2. From the management menu, &lt;br /&gt;
turn &amp;quot;Placement mode&amp;quot; to &amp;quot;On&amp;quot; &lt;br /&gt;
and you can place your room &lt;br /&gt;
decorations. &lt;br /&gt;
&lt;br /&gt;
3. When you view your room, there &lt;br /&gt;
will be places marked by red frames. &lt;br /&gt;
&lt;br /&gt;
4. The red frames indicate locations &lt;br /&gt;
where you can place your room &lt;br /&gt;
decorations.&lt;br /&gt;
&lt;br /&gt;
5. When you approach a red frame &lt;br /&gt;
it will glow. When you press the &lt;br /&gt;
O button you'll be shown a list &lt;br /&gt;
of decorations you can place there. &lt;br /&gt;
&lt;br /&gt;
6. Select an item from the list, and &lt;br /&gt;
it will be placed.&lt;br /&gt;
&lt;br /&gt;
7. To finish, use the PM menu to &lt;br /&gt;
select &amp;quot;Manage room decorations&amp;quot; &lt;br /&gt;
and set &amp;quot;Placement mode&amp;quot; to &amp;quot;Off.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
====Removing/rotating room decorations====&lt;br /&gt;
&lt;br /&gt;
Approach a placed decoration and &lt;br /&gt;
press the &amp;quot;place&amp;quot; button, and the &lt;br /&gt;
decorations menu will appear. &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Put away&amp;quot; to remove an item. &lt;br /&gt;
&lt;br /&gt;
Select &amp;quot;Rotate&amp;quot; to rotate an item &lt;br /&gt;
90 degrees. &lt;br /&gt;
&lt;br /&gt;
====Room decoration points====&lt;br /&gt;
&lt;br /&gt;
When you place decorations, you &lt;br /&gt;
will consume decoration points. &lt;br /&gt;
&lt;br /&gt;
Small items are 1 point. &lt;br /&gt;
Items on the floor are 2 points. &lt;br /&gt;
Items hung on the wall are 2 points. &lt;br /&gt;
&lt;br /&gt;
You can use a maximum of 40 &lt;br /&gt;
points to decorate your room. &lt;br /&gt;
&lt;br /&gt;
==Partner machines==&lt;br /&gt;
&lt;br /&gt;
Partner machines have various &lt;br /&gt;
uses. &lt;br /&gt;
&lt;br /&gt;
===Item synthesis===&lt;br /&gt;
&lt;br /&gt;
Partner machines have the ability &lt;br /&gt;
to synthesize materials to create &lt;br /&gt;
new items. &lt;br /&gt;
&lt;br /&gt;
To synthesize an item, you must &lt;br /&gt;
first insert a synthesis board, then &lt;br /&gt;
place the necessary materials in &lt;br /&gt;
storage. &lt;br /&gt;
&lt;br /&gt;
===Giving items===&lt;br /&gt;
&lt;br /&gt;
You can give items to your partner &lt;br /&gt;
machine to help it grow. &lt;br /&gt;
&lt;br /&gt;
It gets better at creating items, &lt;br /&gt;
and it's synthesis rate rises. &lt;br /&gt;
&lt;br /&gt;
Giving it items affects it's growth. &lt;br /&gt;
As your partner machine grows, &lt;br /&gt;
its appearance may change.&lt;br /&gt;
&lt;br /&gt;
===Opening a shop===&lt;br /&gt;
&lt;br /&gt;
You can use the &amp;quot;Open shop&amp;quot; &lt;br /&gt;
remodeling ticket to sell items from &lt;br /&gt;
your own room. Give items to your &lt;br /&gt;
partner machine and set prices so &lt;br /&gt;
that other players can visit your &lt;br /&gt;
room and buy things from your &lt;br /&gt;
partner machine.&lt;br /&gt;
&lt;br /&gt;
Your partner machine will keep the &lt;br /&gt;
Meseta earned in storage. &lt;br /&gt;
&lt;br /&gt;
===Remodeling===&lt;br /&gt;
&lt;br /&gt;
You can use remodeling tickets to &lt;br /&gt;
remodel your room. &lt;br /&gt;
&lt;br /&gt;
You can find remodeling tickets at &lt;br /&gt;
places such as the room &lt;br /&gt;
decorations shop on the 2nd floor &lt;br /&gt;
of the GUARDIANS Colony. &lt;br /&gt;
&lt;br /&gt;
===Storage===&lt;br /&gt;
&lt;br /&gt;
Players can only hold up to 60 &lt;br /&gt;
items at once, but you can give &lt;br /&gt;
items to your partner machine &lt;br /&gt;
to store for you. &lt;br /&gt;
&lt;br /&gt;
Your partner machine can store &lt;br /&gt;
Meseta for you as well. &lt;br /&gt;
 &lt;br /&gt;
==The vision phone==&lt;br /&gt;
&lt;br /&gt;
The vision phone is a &lt;br /&gt;
terminal which can access &lt;br /&gt;
information, and search &lt;br /&gt;
for other player's rooms. &lt;br /&gt;
&lt;br /&gt;
===Viewing information===&lt;br /&gt;
&lt;br /&gt;
You can view updates about newly &lt;br /&gt;
available missions and events. &lt;br /&gt;
&lt;br /&gt;
===Going to a room===&lt;br /&gt;
&lt;br /&gt;
You can visit another player's room &lt;br /&gt;
if you have their &lt;br /&gt;
partner card. &lt;br /&gt;
&lt;br /&gt;
If you want to limit access to your &lt;br /&gt;
own room, you can set a password &lt;br /&gt;
using the terminal next to the door. &lt;br /&gt;
&lt;br /&gt;
===Going to a shop===&lt;br /&gt;
&lt;br /&gt;
You can enter keywords to &lt;br /&gt;
search for shops &lt;br /&gt;
you are looking for, &lt;br /&gt;
then visit those rooms. &lt;br /&gt;
&lt;br /&gt;
You can also choose from a list of &lt;br /&gt;
shops you have recently visited. &lt;br /&gt;
&lt;br /&gt;
===Viewing the visitors log===&lt;br /&gt;
&lt;br /&gt;
You can view the last several &lt;br /&gt;
people who visited your room. &lt;br /&gt;
&lt;br /&gt;
===Help===&lt;br /&gt;
&lt;br /&gt;
You can view information about &lt;br /&gt;
game controls, various systems, &lt;br /&gt;
terminology that appears in the &lt;br /&gt;
story, etc. &lt;br /&gt;
&lt;br /&gt;
This information is updated from &lt;br /&gt;
time to time. &lt;br /&gt;
&lt;br /&gt;
==Other equipment==&lt;br /&gt;
&lt;br /&gt;
Your room contains a few other &lt;br /&gt;
functions besides your partner &lt;br /&gt;
machine and vision phone. &lt;br /&gt;
&lt;br /&gt;
===Common box===&lt;br /&gt;
&lt;br /&gt;
You can use the common box to &lt;br /&gt;
transfer items to another character &lt;br /&gt;
in the same account. &lt;br /&gt;
&lt;br /&gt;
===Dressing room===&lt;br /&gt;
&lt;br /&gt;
You can enter the dressing room &lt;br /&gt;
to change into different clothes &lt;br /&gt;
or parts that you own. &lt;br /&gt;
&lt;br /&gt;
===Room decoration spaces===&lt;br /&gt;
&lt;br /&gt;
If you have room decoration &lt;br /&gt;
objects, you can place them in &lt;br /&gt;
one of the spaces as decoration. &lt;br /&gt;
&lt;br /&gt;
You can also place objects in &lt;br /&gt;
someone else's room, but you will &lt;br /&gt;
not be able to remove them. &lt;br /&gt;
&lt;br /&gt;
=Lobby areas=&lt;br /&gt;
&lt;br /&gt;
==Lobby areas==&lt;br /&gt;
&lt;br /&gt;
When you leave your room, you will &lt;br /&gt;
enter a lobby area. &lt;br /&gt;
&lt;br /&gt;
In lobby areas, you can meet other &lt;br /&gt;
players and communicate with them &lt;br /&gt;
via chatting and lobby actions. &lt;br /&gt;
&lt;br /&gt;
You can also prepare for &lt;br /&gt;
adventures by forming parties or &lt;br /&gt;
stocking up on supplies. &lt;br /&gt;
&lt;br /&gt;
==Universes==&lt;br /&gt;
&lt;br /&gt;
There are multiple worlds with &lt;br /&gt;
identical cities and fields--as many &lt;br /&gt;
worlds as there are servers. The &lt;br /&gt;
parallel worlds that exist on each &lt;br /&gt;
server are called universes. &lt;br /&gt;
&lt;br /&gt;
If two players are on different &lt;br /&gt;
servers, they will not be able to &lt;br /&gt;
meet, even if in the same city. &lt;br /&gt;
&lt;br /&gt;
==Moving between universes==&lt;br /&gt;
&lt;br /&gt;
When you connect to a server &lt;br /&gt;
online, or if you go from your room &lt;br /&gt;
to a lobby area, your player &lt;br /&gt;
character will appear in a universe. &lt;br /&gt;
&lt;br /&gt;
If you want to move to a different &lt;br /&gt;
universe, you can use the trans-&lt;br /&gt;
universe transporter in the lobby. &lt;br /&gt;
&lt;br /&gt;
==Field lobbies==&lt;br /&gt;
&lt;br /&gt;
There are lobbies out in the &lt;br /&gt;
field, similar to those in the &lt;br /&gt;
cities. &lt;br /&gt;
&lt;br /&gt;
You can buy items and form &lt;br /&gt;
parties in the same way as in &lt;br /&gt;
cities. &lt;br /&gt;
&lt;br /&gt;
There are mission counters &lt;br /&gt;
as well, and you can accept &lt;br /&gt;
new missions when they are &lt;br /&gt;
available. &lt;br /&gt;
&lt;br /&gt;
=Types=&lt;br /&gt;
&lt;br /&gt;
==Type select==&lt;br /&gt;
&lt;br /&gt;
Types support combat for &lt;br /&gt;
individual Guardians. &lt;br /&gt;
&lt;br /&gt;
Each type supports a style of &lt;br /&gt;
combat, so you can choose the &lt;br /&gt;
type that best fits your style. &lt;br /&gt;
&lt;br /&gt;
==Levels and mission points==&lt;br /&gt;
&lt;br /&gt;
Performing well in trials and &lt;br /&gt;
earning mission points will gain &lt;br /&gt;
levels in your current type, &lt;br /&gt;
and your type limits will rise. &lt;br /&gt;
Those upgrades will remain, even if &lt;br /&gt;
you decide to change types later. &lt;br /&gt;
&lt;br /&gt;
==Basic types and advanced types==&lt;br /&gt;
&lt;br /&gt;
Gaining levels in the basic types &lt;br /&gt;
(Hunter/Ranger/Force) grants &lt;br /&gt;
access to the advanced types. &lt;br /&gt;
&lt;br /&gt;
If you played this game you'll know how to get in a nigger party&lt;br /&gt;
&lt;br /&gt;
=Missions=&lt;br /&gt;
&lt;br /&gt;
==Missions==&lt;br /&gt;
&lt;br /&gt;
For each mission, you must &lt;br /&gt;
first travel to the mission &lt;br /&gt;
starting point, then work your &lt;br /&gt;
way toward the mission &lt;br /&gt;
objective. &lt;br /&gt;
&lt;br /&gt;
There are a wide variety of &lt;br /&gt;
missions, but most will entail &lt;br /&gt;
combat with hostiles. &lt;br /&gt;
&lt;br /&gt;
==Mission Counters==&lt;br /&gt;
&lt;br /&gt;
All missions begin at a mission &lt;br /&gt;
counter. &lt;br /&gt;
&lt;br /&gt;
===Counter locations===&lt;br /&gt;
&lt;br /&gt;
There are multiple mission counters &lt;br /&gt;
within each lobby area. &lt;br /&gt;
&lt;br /&gt;
Counters can be found inside &lt;br /&gt;
transportation facilities, such as &lt;br /&gt;
Linear Line platforms and flyer &lt;br /&gt;
bases. They are also part of the &lt;br /&gt;
reception areas of each GUARDIANS &lt;br /&gt;
branch office. &lt;br /&gt;
&lt;br /&gt;
Missions are generally started &lt;br /&gt;
from the mission counter nearest &lt;br /&gt;
the target area. &lt;br /&gt;
&lt;br /&gt;
===Selecting missions===&lt;br /&gt;
&lt;br /&gt;
Enter a mission counter and choose &lt;br /&gt;
&amp;quot;Select mission&amp;quot; to view a list of &lt;br /&gt;
missions available at that mission &lt;br /&gt;
counter. &lt;br /&gt;
&lt;br /&gt;
Only the party leader can select a &lt;br /&gt;
mission from the list. &lt;br /&gt;
&lt;br /&gt;
===Mission prerequisites===&lt;br /&gt;
&lt;br /&gt;
In order to take on a mission, the &lt;br /&gt;
party must meet the prerequisites &lt;br /&gt;
for that mission. &lt;br /&gt;
&lt;br /&gt;
The mission prerequisites are listed &lt;br /&gt;
in the information window that &lt;br /&gt;
appears when selecting a mission. &lt;br /&gt;
&lt;br /&gt;
===Abandoning missions===&lt;br /&gt;
&lt;br /&gt;
Only the party leader can abandon &lt;br /&gt;
the current mission from the &lt;br /&gt;
mission counter, or in the main &lt;br /&gt;
menu by selecting &amp;quot;Community,&amp;quot; &lt;br /&gt;
&amp;quot;Party,&amp;quot; then &amp;quot;Leader rights.&amp;quot; &lt;br /&gt;
&lt;br /&gt;
When a mission is abandoned, all &lt;br /&gt;
party members in the field are &lt;br /&gt;
transported back to the lobby. &lt;br /&gt;
&lt;br /&gt;
==Viewing mission information==&lt;br /&gt;
&lt;br /&gt;
View mission info from &lt;br /&gt;
the mission board icon (press &lt;br /&gt;
the L2 button, then select with &lt;br /&gt;
the directional buttons and the &lt;br /&gt;
X button) that is displayed next &lt;br /&gt;
to your status during a mission. &lt;br /&gt;
&lt;br /&gt;
==Returning to lobby, mid mission==&lt;br /&gt;
&lt;br /&gt;
You can return to the lobby at &lt;br /&gt;
any time during a mission. &lt;br /&gt;
&lt;br /&gt;
In most cases, find where &lt;br /&gt;
you first started, and go the &lt;br /&gt;
other way. &lt;br /&gt;
&lt;br /&gt;
If you return to the lobby, &lt;br /&gt;
it will remain active.&lt;br /&gt;
&lt;br /&gt;
==Checkpoints==&lt;br /&gt;
&lt;br /&gt;
Each block has a checkpoint &lt;br /&gt;
that serves as a beacon for &lt;br /&gt;
other members. &lt;br /&gt;
&lt;br /&gt;
When a checkpoint is &lt;br /&gt;
activated, you can take &lt;br /&gt;
shortcuts between blocks to &lt;br /&gt;
cut down on travel time. &lt;br /&gt;
&lt;br /&gt;
==Trials==&lt;br /&gt;
&lt;br /&gt;
===Trials===&lt;br /&gt;
&lt;br /&gt;
As you progress through a mission, &lt;br /&gt;
trials will begin automatically. &lt;br /&gt;
&lt;br /&gt;
At the trial start, the completion &lt;br /&gt;
requirements will appear. &lt;br /&gt;
&lt;br /&gt;
Fulfilling these trial requirements &lt;br /&gt;
will become your primary objective. &lt;br /&gt;
&lt;br /&gt;
===Completing a trial===&lt;br /&gt;
&lt;br /&gt;
When you fulfill the trial &lt;br /&gt;
requirements, the trial will end. &lt;br /&gt;
You will receive a reward based &lt;br /&gt;
on your performance. &lt;br /&gt;
&lt;br /&gt;
You can view the results by &lt;br /&gt;
pressing the L2 button and &lt;br /&gt;
selecting the Receive Results &lt;br /&gt;
icon next to Status with the &lt;br /&gt;
directional buttons, then &lt;br /&gt;
pressing the X button. &lt;br /&gt;
&lt;br /&gt;
===Trial failures===&lt;br /&gt;
&lt;br /&gt;
If a trial has failure conditions, &lt;br /&gt;
you will fail the trial if you trigger &lt;br /&gt;
one of those conditions. In most &lt;br /&gt;
cases, the mission will end. &lt;br /&gt;
&lt;br /&gt;
=Equipment=&lt;br /&gt;
&lt;br /&gt;
==The action palette==&lt;br /&gt;
&lt;br /&gt;
If you place your weapons in the &lt;br /&gt;
action palette, you can use &lt;br /&gt;
the palette to switch weapons. &lt;br /&gt;
&lt;br /&gt;
*How to add to the action palette&lt;br /&gt;
*How to switch with the action palette&lt;br /&gt;
*End explanation&lt;br /&gt;
&lt;br /&gt;
===How to add to the action palette===&lt;br /&gt;
&lt;br /&gt;
1. Press the START button to open &lt;br /&gt;
the main menu.&lt;br /&gt;
&lt;br /&gt;
2. Open &amp;quot;Inventory&amp;quot; and select the &lt;br /&gt;
weapon you want to place in &lt;br /&gt;
the action palette. &lt;br /&gt;
&lt;br /&gt;
3. Select &amp;quot;Add to palette&amp;quot; from the &lt;br /&gt;
weapons menu, and place the &lt;br /&gt;
weapon in the palette with the &lt;br /&gt;
X button. &lt;br /&gt;
&lt;br /&gt;
===How to switch with the action palette===&lt;br /&gt;
&lt;br /&gt;
1. Press and hold the O button to &lt;br /&gt;
display the action palette. &lt;br /&gt;
&lt;br /&gt;
2. Press the up directional button &lt;br /&gt;
or down directional button to &lt;br /&gt;
highlight the desired weapon. &lt;br /&gt;
&lt;br /&gt;
3. Release the O button. &lt;br /&gt;
&lt;br /&gt;
==Special combat techniques==&lt;br /&gt;
&lt;br /&gt;
There are two new special techniques &lt;br /&gt;
you can use in combat. &lt;br /&gt;
&lt;br /&gt;
===Exact attacks===&lt;br /&gt;
&lt;br /&gt;
You can do up to three attacks in a &lt;br /&gt;
series of striking attacks. If you press &lt;br /&gt;
the button for the second and third &lt;br /&gt;
attacks with the right timing, you can &lt;br /&gt;
launch a critical attack for more &lt;br /&gt;
damage. &lt;br /&gt;
&lt;br /&gt;
===Exact counterattacks===&lt;br /&gt;
&lt;br /&gt;
When you have a line shield equipped, &lt;br /&gt;
depending on your evasive abilities &lt;br /&gt;
you may be able to completely block &lt;br /&gt;
an enemy attack. &lt;br /&gt;
&lt;br /&gt;
Immediately after you block, if you do &lt;br /&gt;
a striking attack with the right timing, &lt;br /&gt;
you can cancel the blocking animation &lt;br /&gt;
and counterattack quickly. This is &lt;br /&gt;
called an exact counterattack. &lt;br /&gt;
&lt;br /&gt;
==Photon arts==&lt;br /&gt;
&lt;br /&gt;
Photon arts use your weapon's &lt;br /&gt;
photon points to launch powerful &lt;br /&gt;
attacks, or attacks with effects. &lt;br /&gt;
&lt;br /&gt;
===Learning photon arts===&lt;br /&gt;
&lt;br /&gt;
You can learn photon arts by using &lt;br /&gt;
discs from the items menu. &lt;br /&gt;
&lt;br /&gt;
To use a photon art, however, you &lt;br /&gt;
will first need to link it to a &lt;br /&gt;
weapon. &lt;br /&gt;
&lt;br /&gt;
You can link photon arts by &lt;br /&gt;
selecting a weapon from the &lt;br /&gt;
items menu. &lt;br /&gt;
&lt;br /&gt;
===Photon points===&lt;br /&gt;
&lt;br /&gt;
Each time you use a photon art, you &lt;br /&gt;
consume photon points (PP). &lt;br /&gt;
&lt;br /&gt;
The amount of PP used will vary &lt;br /&gt;
depending on the type of photon &lt;br /&gt;
art, as well as the level. &lt;br /&gt;
&lt;br /&gt;
PP will regenerate slowly as long &lt;br /&gt;
as that weapon is equipped. Or, &lt;br /&gt;
you can use photon chargers or &lt;br /&gt;
PP recovery items to recharge &lt;br /&gt;
your weapons. &lt;br /&gt;
 &lt;br /&gt;
===Skills/striking weapons===&lt;br /&gt;
&lt;br /&gt;
A subset of photon arts, called &lt;br /&gt;
&amp;quot;skills,&amp;quot; are linked to striking &lt;br /&gt;
weapons such as sabers. &lt;br /&gt;
&lt;br /&gt;
Th linked skills can be used by &lt;br /&gt;
pressing the triangle button. &lt;br /&gt;
&lt;br /&gt;
Some skills evolve as they level &lt;br /&gt;
up, adding more hits to the attack. &lt;br /&gt;
&lt;br /&gt;
===Bullets/ranged weapons===&lt;br /&gt;
&lt;br /&gt;
A subset of photon arts, called &lt;br /&gt;
&amp;quot;bullets,&amp;quot; are linked to ranged &lt;br /&gt;
weapons such as handguns and &lt;br /&gt;
rifles. &lt;br /&gt;
&lt;br /&gt;
Ranged weapons consume PP &lt;br /&gt;
even for normal attacks. These &lt;br /&gt;
turn into bullet attacks when a &lt;br /&gt;
bullet is linked to the weapon. &lt;br /&gt;
&lt;br /&gt;
Use the square button for a bullet &lt;br /&gt;
attack, just like normal attacks. &lt;br /&gt;
&lt;br /&gt;
===TECHNICs/magic weapons===&lt;br /&gt;
&lt;br /&gt;
A subset of photon arts, called &lt;br /&gt;
&amp;quot;TECHNICs,&amp;quot; can be linked to magic &lt;br /&gt;
weapons, such as wands and rods. &lt;br /&gt;
&lt;br /&gt;
Magic weapons are different in that &lt;br /&gt;
they can only be used &lt;br /&gt;
when linked to TECHNICs. &lt;br /&gt;
&lt;br /&gt;
Wands can be linked to two &lt;br /&gt;
TECHNICs, and rods to four. Use &lt;br /&gt;
the square button and triangle button (also in &lt;br /&gt;
combination with the the R1 button for &lt;br /&gt;
rods) to use TECHNICs. &lt;br /&gt;
&lt;br /&gt;
[[Category:Scripts]]&lt;/div&gt;</summary>
		<author><name>KillinUNow</name></author>	</entry>

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