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		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=13760</id>
		<title>TECHNICs</title>
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				<updated>2007-01-14T22:34:49Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Online Experience Patterns */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in a small area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6(?) targets in a medium area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in a small area very close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 45° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS hit 1 ([[Nosdiga]]) or more ([[Noszonde]] and [[Nosmegid]]) targets in a small area(?) when the projectile explodes. The projectile homes in on a target within a certain range/angle while the button is held down. It either explodes on contact ([[Nosdiga]]) or after a minimum length of time passes and the casting button is released ([[Noszonde]] and [[Nosmegid]]). Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Earth|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Earth|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Earth|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Earth|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Earth|Gidiga]], [[TECHNICS#Earth|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Earth|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Earth|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Earth|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Earth|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Earth|Gidiga]], [[TECHNICS#Earth|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
**Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
**TNL at lv11-21 and 21-30 are estimates for pattern 2.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost ATP&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower ATP&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost DFP&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower DFP&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost ATA/EVP&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower ATA/EVP&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Earth ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Wipeout Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cut phys. dam.&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Auto recovery&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cut TEC dam.&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost TP/MST&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=HP affects pwr&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=HP steal&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost all stats&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=13759</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=13759"/>
				<updated>2007-01-14T22:15:08Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: New Section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], and [[Fortetechers]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICS ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICS seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Ra-class''' TECHNICS hit up to 3 targets in a small area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICS hit up to 6(?) targets in a medium area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICS repeatedly hit a few(?) targets in a small area very close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 45° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICS hit 1 ([[Nosdiga]]) or more ([[Noszonde]] and [[Nosmegid]]) targets in a small area(?) when the projectile explodes. The projectile homes in on a target within a certain range/angle while the button is held down. It either explodes on contact ([[Nosdiga]]) or after a minimum length of time passes and the casting button is released ([[Noszonde]] and [[Nosmegid]]). Your character can't move while the projectile homes in on a target.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deel''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Earth|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Earth|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Earth|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Earth|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Earth|Gidiga]], [[TECHNICS#Earth|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 70 || 30 || 2050 || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Earth|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Earth|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Earth|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Earth|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Earth|Gidiga]], [[TECHNICS#Earth|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff7878&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Foie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Foie&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks by shooting a fireball that explodes.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に向けて火球を発射する攻撃テクニック。敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Rafoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rafoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks enemies in front of the user with a powerful flame.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。前方に爆炎を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Damfoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damfoie&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. spewing flame based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で火炎を放出し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Gifoie (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gifoie&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Burn]]&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Attacks surrounding enemies with a wall of fire around the user.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。使用者を中心に炎壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Shifta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Shifta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost ATP&lt;br /&gt;
  |endesc=A fire-based TECHNIC. Supports allies by boosting attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。味方の攻撃力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Fire&lt;br /&gt;
  |color=fff2f2&lt;br /&gt;
  |icon=Jellen (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Jellen&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower ATP&lt;br /&gt;
  |endesc=A fire-based TECHNIC. reducing enemy attack power for a set period of time.&lt;br /&gt;
  |jpdesc=炎属性のテクニック。敵の攻撃力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#7d7dff&amp;quot; |&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Barta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Barta&lt;br /&gt;
  |type=Ground Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies with a projectile of ice.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。地面を直進する冷気を前方向に発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Rabarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rabarta&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks enemies in front of the user with a blast of ice that damages.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。前方向に氷塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Dambarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dambarta&lt;br /&gt;
  |type=Channeled Ground Blast&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. spewing ice based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で冷気を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Gibarta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gibarta&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Freeze]]&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Attacks surrounding enemies with a wall of ice around the user.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。使用者を中心に氷壁を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Deband (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Deband&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost DFP&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by boosting defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。味方の防御力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Ice&lt;br /&gt;
  |color=f2f2ff&lt;br /&gt;
  |icon=Zalure (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zalure&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower DFP&lt;br /&gt;
  |endesc=An ice-based TECHNIC. Supports allies by reducing enemy defense for a set period of time.&lt;br /&gt;
  |jpdesc=氷属性のテクニック。敵の防御力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffff32&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zonde&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a single, penetrating bolt of lightning.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に直進し、敵を貫く鋭い雷を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Razonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Razonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with a lightning strike that damages enemies.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。前方向に落雷を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Gizonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gizonde&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks surrounding enemies with a ball of lightning above the user's head.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。使用者の頭上に雷球を発生させ、周囲にいる複数の敵にダメージを与えることができる攻撃テクニック。&lt;br /&gt;
  |sr=4★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Noszonde (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ノス・ゾンデ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Noszonde&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Shock]]&lt;br /&gt;
  |endesc=A lightning TECHNIC. Attacks enemies with homing ball of lightning while the button is held down.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。ボタンホールド中、敵を自動追尾する雷球を発生させる攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zodial (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zodial&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost ATA/EVP&lt;br /&gt;
  |endesc=A lightning TECHNIC. Supports allies by boosting accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。味方の命中力と回避力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Lightning&lt;br /&gt;
  |color=ffffeb&lt;br /&gt;
  |icon=Zoldeel (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Zoldeel&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Lower ATA/EVP&lt;br /&gt;
  |endesc=A lightning TECHNIC. reducing enemy accuracy and agility for a set period of time.&lt;br /&gt;
  |jpdesc=雷属性のテクニック。敵の命中力と回避力を一時的にダウンさせることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8c00&amp;quot; |&lt;br /&gt;
=== Earth ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Diga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Diga&lt;br /&gt;
  |type=Parabolic Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Silence]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks with a projectile that explodes when it hits an enemy.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土球を発射する攻撃テクニック。放物線を描いて飛び敵に当たると爆発する。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Radiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Radiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks enemies in front of the user with a mass that damages.&lt;br /&gt;
  |jpdesc=土属性のテクニック。前方向に土塊を発生させてその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Damdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Damdiga&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Poison]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC.spewing poison based on the length of button input and PP spent.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に連続で毒霧を発生し続ける攻撃テクニック。&lt;br /&gt;
  |sr=3★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Gidiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Gidiga&lt;br /&gt;
  |type=Ground Blast&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self &lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Attacks surrounding enemies with a massive earthquake.&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者を中心に地割れを起こし、周囲にいる複数の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Nosdiga (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosdiga&lt;br /&gt;
  |type=Homing Ground Wipeout Projectile&lt;br /&gt;
  |target=Single&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Stun]]&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Summons serpents that attack enemies while the button is held down.&lt;br /&gt;
  |jpdesc=土属性のテクニック。ボタンホールド中、敵を自動追尾する大蛇が発生。レベルが上がると大蛇の数が増加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Earth&lt;br /&gt;
  |color=fff4e6&lt;br /&gt;
  |icon=Dizas (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dizas&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cut phys. dam.&lt;br /&gt;
  |endesc=A ground-based TECHNIC. Creates a field that reduces damage from physical attacks&lt;br /&gt;
  |jpdesc=土属性のテクニック。使用者の周囲に物理攻撃を軽減するフィールドを一時的に発生させる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ffcdb4&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Resta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Resta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Restore HP&lt;br /&gt;
  |endesc=A light-based TECHNIC. Uses the power of photons to regenerate body cells, restoring HP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により身体細胞を活性化してHPを回復させる回復テクニック。&lt;br /&gt;
  |sr=1★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Giresta (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Giresta&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Auto recovery&lt;br /&gt;
  |endesc=A light-based TECHNIC. Revives allies downed during battle. Adds HP recovery.&lt;br /&gt;
  |jpdesc=光属性のテクニック。戦闘不能の仲間を復活させる回復テクニック。さらに治癒機能を高めてHP自動回復効果を付加する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Reverser (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Reverser&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cure Status&lt;br /&gt;
  |endesc=A light-based TECHNIC, curing any status abnormalities.&lt;br /&gt;
  |jpdesc=光属性のテクニック。フォトンの力により免疫機能を活性化し、状態異常を回復させる回復テクニック。&lt;br /&gt;
  |sr=2★&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Regrant (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Regrant&lt;br /&gt;
  |type=Channeled Blast&lt;br /&gt;
  |target=Area (large)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=N/A&lt;br /&gt;
  |endesc=A light-based TECHNIC. Converts the HP into an attack based on length of button input and PP.&lt;br /&gt;
  |jpdesc=光属性のテクニック。ボタンホールド時間×消費PPで光の爆発を発生。与えたダメージを自らも負う諸刃の攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Rentis (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Rentis&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Cut TEC dam.&lt;br /&gt;
  |endesc=A light-based TECHNIC. Creates a field that reduces damage from TECHNIC attacks.&lt;br /&gt;
  |jpdesc=光属性のテクニック。使用者の周囲に法撃を軽減するフィールドを一時的に発生させることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Light&lt;br /&gt;
  |color=fffaf7&lt;br /&gt;
  |icon=Retier (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Retier&lt;br /&gt;
  |type=Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost TP/MST&lt;br /&gt;
  |endesc=A light-based TECHNIC. boosting TECHNIC and mental energy.&lt;br /&gt;
  |jpdesc=光属性のテクニック。味方の法撃力、精神力を一時的にアップすることができる補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;8&amp;quot; style=&amp;quot;background-color:#ff8cff&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Name !! colspan=&amp;quot;6&amp;quot; | Description&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megid&lt;br /&gt;
  |type=Projectile&lt;br /&gt;
  |target=Line&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=[[Incapacitate]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Attacks by shooting a ball, with a small chance of incapacitating.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力球を発射する攻撃テクニック。低確率で敵を戦闘不能にする。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Ramegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Ramegid&lt;br /&gt;
  |type=Blast&lt;br /&gt;
  |target=Area (3)&lt;br /&gt;
  |range=Medium&lt;br /&gt;
  |se=[[Confuse]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Attacks enemies in front with a gravity field that damages.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。前方向に重力場を発生させその周囲の敵にダメージを与える攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Dammegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Dammegid&lt;br /&gt;
  |type=Channeled Stream&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Short&lt;br /&gt;
  |se=[[Infection]]&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a well based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで一定時間、前方向に感染効果のある重力場を発生する攻撃テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Nosmegid (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Nosmegid&lt;br /&gt;
  |type=Homing Projectile&lt;br /&gt;
  |target=Area (small)&lt;br /&gt;
  |range=Long&lt;br /&gt;
  |se=HP affects pwr&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Creates a homing gravity well while the button is held down.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド中、敵を自動追尾する重力球を発生。使用者の残りHPでダメージが変化する。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megiverse (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megiverse&lt;br /&gt;
  |type=Channeled Field&lt;br /&gt;
  |target=Area (medium)&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=HP steal&lt;br /&gt;
  |endesc=A dark-based TECHNIC. Damages &amp;amp; steals HP based on length of button input and PP spent.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。ボタンホールド時間×消費PPで敵にダメージを与えそれを使用者のHPとして吸収する補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
{{TECHNIC Info&lt;br /&gt;
  |element=Dark&lt;br /&gt;
  |color=fff2ff&lt;br /&gt;
  |icon=Megistar (icon).png&lt;br /&gt;
  |jpname=&amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt;&lt;br /&gt;
  |enname=Megistar&lt;br /&gt;
  |type=&lt;br /&gt;
  |target=Self&lt;br /&gt;
  |range=Self&lt;br /&gt;
  |se=Boost all stats&lt;br /&gt;
  |endesc=A dark-based TECHNIC.Boosts all abilities by giving up a large amount of HP.&lt;br /&gt;
  |jpdesc=闇属性のテクニック。大量のHPと引き換えに全ての能力を一時的にアップすることができる究極の補助テクニック。&lt;br /&gt;
  |sr=&amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?★&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6★&amp;lt;/span&amp;gt;&lt;br /&gt;
  |comment=[[Image:Japan Flag small.png]] &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt;&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=13134</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=13134"/>
				<updated>2007-01-08T03:37:32Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: New section question&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Asking for suggestion==&lt;br /&gt;
&lt;br /&gt;
Would you prefer I translate all missions over from The Japanese wiki? I heard lots of people were having problems getting them to work so I thought maybe it would be better if people add the data themselves for it...&lt;br /&gt;
&lt;br /&gt;
But it doesn't look like it is being done, so should I translate the rest over or just make empty sections for people to add? [[User:Fiethron|Fiethron]] 21:37, 7 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)Nate&lt;br /&gt;
&lt;br /&gt;
== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
&lt;br /&gt;
* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
&lt;br /&gt;
-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
&lt;br /&gt;
== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
&lt;br /&gt;
== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
&lt;br /&gt;
No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
&lt;br /&gt;
-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
&lt;br /&gt;
Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
&lt;br /&gt;
Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
&lt;br /&gt;
--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
&lt;br /&gt;
+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
&lt;br /&gt;
**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
&lt;br /&gt;
I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
&lt;br /&gt;
* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
&lt;br /&gt;
== Jaggo Hunting ==&lt;br /&gt;
&lt;br /&gt;
Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
&lt;br /&gt;
*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
&lt;br /&gt;
Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
&lt;br /&gt;
I hope this helps.&lt;br /&gt;
&lt;br /&gt;
PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Sleeping Warriors ==&lt;br /&gt;
&lt;br /&gt;
What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
&lt;br /&gt;
* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
&lt;br /&gt;
i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
&lt;br /&gt;
== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
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I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
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Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
&lt;br /&gt;
Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=13133</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=13133"/>
				<updated>2007-01-08T03:35:26Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* One of the rare patterns for Mad Creatures */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==New User, Please Help W/ Rare Monsters Chart==&lt;br /&gt;
I'm not exactly sure how this site works, so if someone sees this and can help me out I would greatly appreciate it.&lt;br /&gt;
&lt;br /&gt;
Anyways, I'm having some issues understand how to use the Rare Monsters charts.  there's A-1 through A-X etc., and Block 1-3 First Spawns listed for each area.  Here's what I am trying to figure out.&lt;br /&gt;
&lt;br /&gt;
Let's use Sleeping Warriors, Left Stairs Route, for an example.&lt;br /&gt;
&lt;br /&gt;
~~  For A-1 &amp;quot;Block 1 - Block 3 First Spawn&amp;quot;, what does that mean?  Does it mean something like, &amp;quot;first spawn in first room&amp;quot; for Block 1, then &amp;quot;first spawn for 2nd room&amp;quot;, and &amp;quot;first spawn for 3rd room&amp;quot;?&lt;br /&gt;
:I thought that this referred to the first spawns in first room with enemies in Block 1, first spawns in first room with enemies in Block 2, and first spawns in first room with enemies in Block 3. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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~~ For the A-1 through A-X then, I understand they are different variations, but do you have to get A-X, B-X, and C-X to get rare enemies?  Or let's say you get A-X on Block 1 of your run or even Block 2 of your run, theoretically you should automatically get Rappies just because A-X was your Block 1?  Or like I said, do you need multiple Block-X's?&lt;br /&gt;
:The different A-, B-, and C- layouts are different map orders for the entire mission, with -1, -2, -3, and -X as different patterns of monster spawns. That is, if you don't encounter the &amp;quot;Block 1 First Spawn&amp;quot; in Block 1, &amp;quot;Block 2 First Spawn&amp;quot; in Block 2 and so on for an -X pattern, you probably won't encounter rare monsters. --[[User:Seikas2|Seikas2]] 17:16, 1 January 2007 (CST)&lt;br /&gt;
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Please let me know, so I can edit the Rare Monsters chart accordingly.  I have some variations not posted.&lt;br /&gt;
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[[User:Shadow Hado|Shadow Hado]] 05:19, 1 January 2007 (CST)Nate&lt;br /&gt;
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== Rares ==&lt;br /&gt;
* Do the boss Rares have a seperate Map than the typical Rare maps? [[User:Kitomi|Kitomi]] 15:37, 25 December 2006 (CST)&lt;br /&gt;
* I don't think they're related. I didn't completely understand the explanation from the Bible though (which is basically non-existant, since it only gives a table DX). Guess someone would need to try it out for a bit (whether or not after the tables get posted). - [[User:Tycho|Tycho]] 17:01, 29 December 2006 (CST)&lt;br /&gt;
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== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
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** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
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== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
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* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
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* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
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* ** I have had the same problem and i printed out the page to make sure the spawn was correct i also noticed that I never got the B-1 set so could it be possible that they were switched by mistake? [[User:Nascarfan38124|Nascarfan38124]] 19:07, 28 December 2006 (CST) &lt;br /&gt;
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* *** I just did 3 B-X runs counting the pannons and delsabans so I know that the rappies aren't on it. Maybe on B-1 but I've never gotten it. --[[User:Aethir|Aethir]] 3:16, 30 December 20006 (CST)&lt;br /&gt;
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-- You weren't getting the B-X runs then, you did 3 B-1 runs.  The difference between B-1 and B-X doesn't show till you get to block 3.&lt;br /&gt;
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-- Either they were B-X or the page is wrong. The spawn counts were accurate to the B-X list so either they were B-X and B-1 is correct or they were just mislisted on the page. --[[User:Aethir|Aethir]] 11:51, 31 December 2006 (CST)&lt;br /&gt;
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-- You are absolutely sure that the first room in Block 3 immediately spawned with 3 Delsabans and 2 Pannons, not 2 Delsabans and 3 Pannons?  I did over a hundred runs, and probably 30+ were B-1 runs, only got B-X once, and it had rappies, so I find it difficult to believe you repeatedly got the B-X spawn set AND it was wrong.&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
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For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
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== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
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Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;br /&gt;
* Do you mean the room with the small path down onto the tracks or the T-junction's right side where it has around 3 sets of mobs spawn, which overlooks the train tracks? --[[User:JubeiSaotome|JubeiSaotome]] 06:43, 15 December 2006 (PST)&lt;br /&gt;
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*the room onto the tracks where the key spawns... --[[User:Dark Dajin|Dark Dajin]] 14:53, 25 December 2006 (CST)&lt;br /&gt;
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== Amure? ==&lt;br /&gt;
* What is the kana for this name? Given that it is suggested they appear at Valentines, wouldn't a more logical guess at the names be 'amour'? Or 'amore'? Sega liek French (see PSO EPIV) so they might like Italian too. [[User:Mewn|Mewn]] 12:04, 15 December 2006 (PST)&lt;br /&gt;
* アムレ, ノエル, ラタン, パスカ, アクテ, ソニチ. So yeah, it's not because I'm completely illiterate or anything; I did get the references. Some company still fails at languages though! - [[User:Tycho|Tycho]] 15:09, 15 December 2006 (PST)&lt;br /&gt;
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== Unsafe Passage B-X ==&lt;br /&gt;
&lt;br /&gt;
So will the first spawn of block 1 only have 3 pannons and no respawns?  I'm sort of confused.&lt;br /&gt;
&lt;br /&gt;
-Can someone Answer this, im confused on this one also.&lt;br /&gt;
&lt;br /&gt;
-Yeah B is a little unclear with the spawns.  3 of the variants start with 3 pannons.&lt;br /&gt;
&lt;br /&gt;
--I spent a while doing LL runs and finally figured out the B-set of maps.  B-X is annoying to identify.  First, if you go into the first room and there are three pannons, you're on a good start.  Kill them, more will spawn.  Go to the back part of the room (around the corner but not through the door); if delsabans spawn, you have the wrong set.  If it's more pannons, you are in either B-X or B-1.  Unfortunately, the block two spawns are the same, so you have to go to block three.  But you can skip the enemies down the right path in Block 2.&lt;br /&gt;
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== VoC woes ==&lt;br /&gt;
Para from HongFire.com says: I just tested the Jao C-X spawn pattern and it didn't give me a Jao.. needs more testing and another confirmation?&lt;br /&gt;
&lt;br /&gt;
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--Are you sure you didn't get C-1?  It seems like Sega made one spawn pattern for each map almost identical to the rare spawn pattern.  I've been trying to get Jaos too, and have had no luck either.&lt;br /&gt;
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No I didn't get C-1. I counted the Vandas and they added up to the C-X spawn number.&lt;br /&gt;
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-- I think the C-1 spawn count for block 2 might be wrong.  I've never seen 3-3 spawn before, always 3-2-2, and I've never seen Jaos spawn.  Also, it seems all the other block 2's that spawn with vandas first spawn 3-2-2, never 3-3.&lt;br /&gt;
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Para: I just got another C-X spawn type with no Jao.  I believe the current article on C-X is definitely incorrect and someone needs to determine the right one.  It could be possible that the 3-3 Vanda Spawn in Block 2 is the real C-X?&lt;br /&gt;
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Para: Hmm I just had a spawn today that was C-X and it had Jaggos... There must be something else that can distinguish between the two...&lt;br /&gt;
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--If thats the case, and there *is* a 3-3 Vanda spawn in Block two of the C map set, then there are more than 3 mundane maps&lt;br /&gt;
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+If you track the actual creature spawns, you will find that there are two different spawn sets that have a total of 7 vandas - there is the elusive 3-2-2 spawn set, and there is a 3-3-1 spawn set.  The best way to tell which one you are getting is to make sure you kill all the vandas on each set at the same time.  The issue is that if you don't kill them at the same time, they spawn at varying intervals making it difficult to distinguish what pattern you are getting.&lt;br /&gt;
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**Does the A-X map work for VoC or is it broken? I finally gave up on C-X as I got the 3-2-2 spawn many times without any Jaos.&lt;br /&gt;
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I did the C-X with the 3-2-2 spawn many times and didn't see an jaggos. My character is level 60 so 99 % of the time I killed the 3 first vanda at the same time, then two spawn and then 2 more and no Jaggo at all. I've been trying it for many days now and didn't see any jaggo with that map&lt;br /&gt;
. If possible, I would like clarification on the C map. I see no difference in c-1 and c-x by the way, both show 3 jisharaga in the first block and then 3 vanda with sword and shield, 2 vanda with sword and shield + 2 vanda with sword and shield in block 2&lt;br /&gt;
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* I've run all 3 x runs numerous times and yet to see a jao... is xmas time changing the appearance of these now??? -Battoh&lt;br /&gt;
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== Jaggo Hunting ==&lt;br /&gt;
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Are the S rank layouts for rare monsters the same as A-X? These punks keep escaping me on S. &amp;gt;:&lt;br /&gt;
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*The A/B/C don't refer to the rank of the mission you are playing, they refer to the layout.  For example, VoC A1/2/3/X all have the Left Gate route as the first block.  VoC B1/2/3/X all have the Northeast Route as the first block.  Hope that helps you understand. [[User:Umberger|Umberger]] 21:11, 3 January 2007 (CST)&lt;br /&gt;
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Here it is folks.. &lt;br /&gt;
C1 and CX are identical up until a particular sequence in Block 2.&lt;br /&gt;
First get to block 2 with the Vanda 3-2-2 sequence. (if you get the 3-3-1 sequence you will not find the jao)&lt;br /&gt;
The difference isn't until you pass the gate.  &lt;br /&gt;
Pass the gate, go down the hill and kill the 2 Kog Nodds.&lt;br /&gt;
4 Vanda's will now spawn&lt;br /&gt;
:::THIS IS WHERE THE DIFFERENCE IS:::&lt;br /&gt;
Two different things can happen... &lt;br /&gt;
&lt;br /&gt;
'''Number 1''': Once '''all''' 4 Vandas (withOUT shield and sword icons) are killed one more Vanda will spawn, then lapuchas.  No Jao's will spawn in this map.&lt;br /&gt;
&lt;br /&gt;
'''Number 2''': Once a '''single''' Vanda is killed, more Vanda's will spawn, then more.(i'm not sure of the number because it's been so few times I've found it (only 4)) Once all the Vandas are killed, the jao's will spawn.&lt;br /&gt;
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Im not sure if those 4 Vandas have the sword and shield icons when the jao's spawn, I'll have to re-post after the next time I find the jao.  I wasn't paying attention the first 4 times I found them (probably because I was excited)&lt;br /&gt;
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I hope this helps.&lt;br /&gt;
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PS. I do have one relaxing jao in my room ;)--[[User:RenderingDragon|Ren]] 14:05, 4 January 2007 (CST)&lt;br /&gt;
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== Sleeping Warriors ==&lt;br /&gt;
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What is the pattern to A-x? Nothing is listed. [edited 1/2/07]. When we get B-x or C-x we have no problems until the 3 Badira when you go down the stairs on 2nd block. I'm still unable to confirm those myself.&lt;br /&gt;
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* Been trying as hard as I can to figure it out, have had no luck with getting A-X.  Haven't even been able to confirm the info I got on B-X and C-X. :x --[[User:Cerria|Cerria]] 03:15, 1 January 2007 (CST)&lt;br /&gt;
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I'm not sure about C-X but B-X worked for me, took about 3 hours of hunting but i finally encountered rappies and orgdus once... yes the majority of the time the badira x3 at the bottom of the steps was what went wrong with the runs but it is possible.  I'm not sure if the luck of leader has to do anything with it, the leader in my party had 3 luck at the time but that culd just be a coincidence.  I have yet to find C-X, i always get a polyvohra at bottom of steps instead of 3 badira, but that doesn't mean the chart is wrong, it just means you gotta keep trying.  I'm too am trying to figure out the spawns for A-X, i just try and keep a mental note of spawns and if i run into ogdus i'll write it down and post them on here.&lt;br /&gt;
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i updated A-x but the second room info is missing. i am also not sure if the first room spawns are the only possibility. but rappies did spawn when the polvora was down the stairs, that part is certain.&lt;br /&gt;
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== One of the rare patterns for Mad Creatures ==&lt;br /&gt;
&lt;br /&gt;
I posted a thread about it over on PSO-World, but being on 360, I can't exactly take pictures.  I'd really appreciate if one of you PC guys (or girls) would be able to take some pictures and/or add it to the list.  Anyway, here's my post:&lt;br /&gt;
&lt;br /&gt;
It's the one where you go forward and there's that natural ramp (and 2 haystacks off to the right of it), and the first spawn is 2 Poltys (Polties?), then 3 of them which gives you a key to open the gate, then Vahras when you go down the next natural ramp.&lt;br /&gt;
&lt;br /&gt;
Block 2...sorry I don't remember the first spawn, I think it was Poltys, but anyway...it's the block where if you go straight, there's a cave where you can take a left or go straight to get items. In there, 4 Distovas spawn. If you take a left in that cave, go up back onto the ground, and there's your Rappy spawn! 4 of them.&lt;br /&gt;
&lt;br /&gt;
I'm sorry if it's confusing, and I really would try to get pictures of the blocks, but I'm on 360 and much too lazy to take a picture with a digital camera or something.&lt;br /&gt;
&lt;br /&gt;
Hope that helps people. [[User:Umberger|Umberger]] 21:09, 3 January 2007 (CST)&lt;br /&gt;
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Tried it earlier on pc. Didn't work. Got 4 vahras instead. [[User:stridhiryu030363|stridhiryu030363]] 15:10, 7 January 2007 (PST)&lt;br /&gt;
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Pattern C Polties first spawn for block 1 and 2, in the cave it is 4 koltova not Distova. [[User:Fiethron|Fiethron]] 21:35, 7 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11882</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11882"/>
				<updated>2006-12-24T01:25:17Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Unsafe Passage */&lt;/p&gt;
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&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
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The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| Pannon x5 + Delsaben x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
** Unfortunately B-1 and B-X are indistinguishable until Block 3.&lt;br /&gt;
* C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11837</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11837"/>
				<updated>2006-12-24T00:17:51Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Unsafe Passage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| Pannon x5 + Delsaben x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
** Unfortunately B-1 and B-X are indistinguishable until Block 3.&lt;br /&gt;
** C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11208</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11208"/>
				<updated>2006-12-19T00:18:12Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Unsafe Passage */  Linking mission&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| Pannon x5 + Delsaben x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11207</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=11207"/>
				<updated>2006-12-19T00:17:15Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Valley of Carnage */  Making mission linkable&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in the missions (Tunnel Recovery) and (Satellite of Darkness)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== Unsafe Passage ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3 ''further in'' Pannon x6 (respawn)&lt;br /&gt;
| Pannon x5 + Delsaben x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10810</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10810"/>
				<updated>2006-12-15T14:42:21Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Issues with runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
For block 2 of valley of carnage, the enemies listed need to have a sword and shield icon.  Also, it needs to spawn as 3 Vanda, and then 2 more, and then 2 more.  All with sword and shield.&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10809</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10809"/>
				<updated>2006-12-15T14:39:16Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* &amp;quot;Train track room&amp;quot;? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* * Pretty sure it was, but maybe I'm wrong. --[[User:JubeiSaotome|JubeiSaotome]] 16:39, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I just did Valley of Carnage S with the B-X spawn pattern and didn't get any Jao. Can anyone confirm that one is correct? --[[User:Ras|Ras]] 04:37, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Train track room&amp;quot;? ==&lt;br /&gt;
&lt;br /&gt;
Can someone please clarify for me which room this phrase refers to? Is it the dead end room where the Key drops, or is it the room before that, with the platform with the barrels on it? I'm referring to the C-X spawn set, by the way.[[User:212.32.77.163|212.32.77.163]] 13:34, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Train track room is the room where the key is.  The other map which just has '''train tracks''' is the actual track part.  So for C-X, it is the small room. [[User:Fiethron|Fiethron]] 06:39, 15 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10446</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10446"/>
				<updated>2006-12-14T19:07:31Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Issues with runs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
Are you sure block 3 was 3 delsaban and 2 pannon?  B-1 and B-X are very similar, but if they are that similar, then maybe we need to add another + to block 1. [[User:Fiethron|Fiethron]] 11:07, 14 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10445</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10445"/>
				<updated>2006-12-14T19:04:09Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* T-Intersection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== T-Intersection ==&lt;br /&gt;
That T Intersection bit is a bit iffy. Think we need a picture to clarify what way the first mob of that block is located at? Possibly a gallery image set for &amp;quot;Main locations&amp;quot; within a mission that need to be noted? --[[User:JubeiSaotome|JubeiSaotome]] 03:00, 14 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
I can take a picture...but I'm not sure how to add the picture to the server....the intersection is like a T.  You go straight, but then can only go left or right, not straight anymore.&lt;br /&gt;
&lt;br /&gt;
== Issues with runs ==&lt;br /&gt;
I just did a correct run of the Left Turn Route and I had no rappies appear at all. All the flags were there. Is there any other requirements to make them appear? --[[User:JubeiSaotome|JubeiSaotome]] 04:04, 14 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10439</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10439"/>
				<updated>2006-12-14T17:26:52Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Valley of Carnage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in certain missions on Moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A 赤(red) means the enemy has the sword icon. A 青(blue) means enemy has a shield icon. (Please fix it so its * with a color? I don't know how....)&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== Unsafe Passage ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===Valley of Carnage===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Gate to the left&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northeast exit&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northwest exit&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10437</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10437"/>
				<updated>2006-12-14T17:14:39Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Rare appearance useful info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in certain missions on Moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A 赤(red) means the enemy has the sword icon. A 青(blue) means enemy has a shield icon. (Please fix it so its * with a color? I don't know how....)&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== Unsafe Passage ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===Valley of Carnage===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Gate to the left&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northeast exit&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northwest exit&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10435</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10435"/>
				<updated>2006-12-14T17:12:50Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Valley of Carnage added! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Lantern]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Amure)&lt;br /&gt;
| Special Rappy presumably used for Valentine and/or White Day.&lt;br /&gt;
|-&lt;br /&gt;
! (Rappy Paska)&lt;br /&gt;
| Special Rappy presumably used for Easter.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Acte)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Amure)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! (Jaggo Sonichi)&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]]&lt;br /&gt;
|-&lt;br /&gt;
! [[Da-beran]]&lt;br /&gt;
| Rare enemy in certain missions on Moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== Unsafe Passage ===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===Valley of Carnage===&lt;br /&gt;
&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Gate to the left&lt;br /&gt;
| Vanda x3 Jishagara x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Jishagara x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northeast exit&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Northwest exit&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(赤青)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(赤青)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jao x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10379</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10379"/>
				<updated>2006-12-14T10:48:57Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Rare appearance useful info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra info==&lt;br /&gt;
===Known rare enemies===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Rappy&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! Rappy Lantern&lt;br /&gt;
|（10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Noel Rappy&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Jao&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! YG-01U BUGGES&lt;br /&gt;
| Rare enemy in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Grin Bette S&lt;br /&gt;
| Rare boss in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Luttus Jigga&lt;br /&gt;
| Rare boss in the mission [The Holy Ground]&lt;br /&gt;
|-&lt;br /&gt;
! Da-beran&lt;br /&gt;
| Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare appearance useful info==&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
&lt;br /&gt;
=Mission map patterns=&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''&lt;br /&gt;
Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
==Guardians Colony==&lt;br /&gt;
===Unsafe Passage===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5 &lt;br /&gt;
&lt;br /&gt;
'''Train Track Room''': &lt;br /&gt;
&lt;br /&gt;
Delsaban x5&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10378</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10378"/>
				<updated>2006-12-14T10:45:35Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Unsafe Passage */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra info==&lt;br /&gt;
===Known rare enemies===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Rappy&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! Rappy Lantern&lt;br /&gt;
|（10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Noel Rappy&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Jao&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! YG-01U BUGGES&lt;br /&gt;
| Rare enemy in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Grin Bette S&lt;br /&gt;
| Rare boss in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Luttus Jigga&lt;br /&gt;
| Rare boss in the mission [The Holy Ground]&lt;br /&gt;
|-&lt;br /&gt;
! Da-beran&lt;br /&gt;
| Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare appearance useful info==&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
&lt;br /&gt;
=Mission map patterns=&lt;br /&gt;
&lt;br /&gt;
'''Instructions:'''&lt;br /&gt;
Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
==Guardians Colony==&lt;br /&gt;
===Unsafe Passage===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 ''further in'' Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5 &lt;br /&gt;
&lt;br /&gt;
'''Train Track Room''': &lt;br /&gt;
&lt;br /&gt;
Delsaban x5&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
Delsaban x1 Pannon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10354</id>
		<title>Talk:Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Enemy_spawn_charts&amp;diff=10354"/>
				<updated>2006-12-14T06:34:59Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Confused */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Confused ==&lt;br /&gt;
This is a little confusing to me. Can anyont make it easier to understand in laymans terms? --[[User:JubeiSaotome|JubeiSaotome]] 21:45, 13 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* What all is confusing? Thanks for the pictures too, that helps make it easier for people!  Same with formatting.  I'm new to using wiki things...&lt;br /&gt;
&lt;br /&gt;
** I just got confused by the spawn listings, I was thinking they were all spawns that showed the rappies, it wasn't until a friend showed me how, then I understanded the X route is the one with the rappies. I'll continue to add pics and upate it for you. Thanks though, awesome work. --[[User:JubeiSaotome|JubeiSaotome]] 22:32, 13 December 2006 (PST)&lt;br /&gt;
*** Its something that isn't on the English version that will become very important to know, so I'm translating it over.  Thanks for making it easier for english speakers to read! [[User:Fiethron|Fiethron]] 22:34, 13 December 2006 (PST)&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10300</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10300"/>
				<updated>2006-12-13T23:42:37Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: /* Rare enemy hunting */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra info==&lt;br /&gt;
===Known rare enemies===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Rappy&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! Rappy Lantern&lt;br /&gt;
|（10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Noel Rappy&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Jao&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! YG-01U BUGGES&lt;br /&gt;
| Rare enemy in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Grin Bette S&lt;br /&gt;
| Rare boss in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Luttus Jigga&lt;br /&gt;
| Rare boss in the mission [The Holy Ground]&lt;br /&gt;
|-&lt;br /&gt;
! Da-beran&lt;br /&gt;
| Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare appearance useful info==&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
&lt;br /&gt;
=Mission map patterns=&lt;br /&gt;
==Guardians Colony==&lt;br /&gt;
===Unsafe Passage===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map tip&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1 first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2 first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3 first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy: where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| First Room: Circle&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-X&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| Below home Pannon x10&lt;br /&gt;
| Block 3:&lt;br /&gt;
Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Starts with a left turn&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 further in Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| Block 3: Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Starting room shaped &lt;br /&gt;
like a stomach&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-X&lt;br /&gt;
| Pannon x5 &lt;br /&gt;
&lt;br /&gt;
traintrack room: &lt;br /&gt;
&lt;br /&gt;
Delsaban x5&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
Delsaban x1 Pannon x3&lt;br /&gt;
| Pannon x4 Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
| Block 2: Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10295</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=10295"/>
				<updated>2006-12-13T22:17:54Z</updated>
		
		<summary type="html">&lt;p&gt;Fiethron: How to hunt the rare spawns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Rare enemy hunting =&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Extra info==&lt;br /&gt;
===Known rare enemies===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! Rappy&lt;br /&gt;
| The basic rare enemy&lt;br /&gt;
|-&lt;br /&gt;
! Rappy Lantern&lt;br /&gt;
|（10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Noel Rappy&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! Jao&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! YG-01U BUGGES&lt;br /&gt;
| Rare enemy in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Grin Bette S&lt;br /&gt;
| Rare boss in the mission [Endrum Remnants]&lt;br /&gt;
|-&lt;br /&gt;
! Luttus Jigga&lt;br /&gt;
| Rare boss in the mission [The Holy Ground]&lt;br /&gt;
|-&lt;br /&gt;
! Da-beran&lt;br /&gt;
| Rare enemy in certain missions on moatoob (Possibly mining area, and other unreleased)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Rare appearance useful info==&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
=Mission map patterns=&lt;br /&gt;
==Guardians Colony==&lt;br /&gt;
===Unsafe Passage===&lt;br /&gt;
{| Border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map tip&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1 first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2 first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3 first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy: where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| First Room: Circle&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-X&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| Below home Pannon x10&lt;br /&gt;
| Block 3:&lt;br /&gt;
Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Starts with a left turn&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x3 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x3 further in Delsaban x5&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-X&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| Block 3: Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Starting room shaped &lt;br /&gt;
like a stomach&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| Pannon x4 + Sendillan x4&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| &amp;amp;nbsp;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-X&lt;br /&gt;
| Pannon x5 &lt;br /&gt;
&lt;br /&gt;
traintrack room: &lt;br /&gt;
&lt;br /&gt;
Delsaban x5&lt;br /&gt;
&lt;br /&gt;
+&lt;br /&gt;
&lt;br /&gt;
Delsaban x1 Pannon x3&lt;br /&gt;
| Pannon x4 Delsaban x4&lt;br /&gt;
| -&lt;br /&gt;
| Block 2: Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;/div&gt;</summary>
		<author><name>Fiethron</name></author>	</entry>

	</feed>