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		<id>http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=94742</id>
		<title>User talk:EspioKaos</title>
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				<updated>2010-05-19T00:19:06Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: /* PP Edit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Naming schemes ==&lt;br /&gt;
As you noticed, I was going through several of the weapons pages and noting any multilingual references I could find. I wanted to talk to you about the naming scheme for common weapons, though:&lt;br /&gt;
&lt;br /&gt;
Most of the 1 to 5 star common weapons take their names after similar common weapons in PSO. There's places where this convention breaks (like &amp;quot;Durandal&amp;quot; instead of &amp;quot;Gladius,&amp;quot; or &amp;quot;Shooter&amp;quot; and &amp;quot;Bullseye&amp;quot; instead of &amp;quot;Beam&amp;quot; and &amp;quot;Laser&amp;quot;), but it seems to be more of an exception rather than a rule.&lt;br /&gt;
&lt;br /&gt;
I noticed that the names for common shotguns follows the same pattern; PSO's common shotguns (in order of rarity) are ''Shot, Spread, Cannon, Launcher,'' and ''Arms''. In PSU, the order is similar: ''Shigga Damud, Shigga Spud, Shigga Wadda, Shigga Bigul, Shigga Amza.'' &lt;br /&gt;
&lt;br /&gt;
Some of the names for PSU shotguns sound somewhat similar to the PSO ones if spoken aloud; compare Wadda and Cannon. Shigga Spud and Shigga Amza popped out as being especially similar to Spread and Arms as far as names go. Looking at weapon types where all three companies make a weapon of the same rarity, you can see how a word changes from plain English (GRM) to pseudo-Japanese (Yohmei) to ... well, whatever inspired how Beasts talk (Tenora). For example: ''[[Breaker]]'', ''[[Brekaud]]'', and ''[[Soda Brekka]].''&lt;br /&gt;
&lt;br /&gt;
That's why I figured that at least some of the common shotguns were named after PSO shots. - [[User:F Gattaca|F Gattaca]] 03:42, 5 December 2009 (UTC)&lt;br /&gt;
* I can see a few of them maybe possibly being references (Spud and Amza), but the others are just a bit too far of a stretch to me, so they seem a bit more like grasping at straws, trying to force a ''PSO'' reference out of the name.  (I keep saying &amp;quot;Wadda&amp;quot; and &amp;quot;Cannon&amp;quot; aloud, but all I'm hearing is something like &amp;quot;water cannon.&amp;quot; lol) - [[User:EspioKaos|EspioKaos]] 23:37, 5 December 2009 (UTC)&lt;br /&gt;
** Yeah, I do admit it's a stretch on a number of those, but having looked at other names with Beast-y words, well ... the Beasts ''really'' mangle words, so I figured that if two fit the pattern in terms of rank and name similarity, the others might also. Gur Neda sounds like &amp;quot;grenade&amp;quot; when pronounced out loud, for instance, and given it ''is'' a grenade launcher, it seems to be intentional, as was some of the others you noted (Gur Hanab, Gur Missal, Gur Napam, etc.) ... Though I guess those don't stretch plausibility as much as Wadda/Cannon. (And yeah, saying both one after another ''does'' sound like &amp;quot;water cannon,&amp;quot; haha!) - [[User:F Gattaca|F Gattaca]] 05:31, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSP2 templates ==&lt;br /&gt;
* Few points and questions:&lt;br /&gt;
** Grinding is random like in PSP1, so a grind template might not really be worth it.&lt;br /&gt;
** Special effects on weapons are displayed in the weapon's stats now, are we still keeping them in the Item Details section?&lt;br /&gt;
** How are we going to handle final-grinded weapons? Two articles - e.g. Saber and Saber (S grade) - is probably the easiest option, but I was wondering if you had any ideas. - [[User:Mewn|Mewn]] 18:38, 28 November 2009 (UTC)&lt;br /&gt;
* I'm not sure about grinds being random anymore.  I just fully upgraded three Brands, and each one increased the same amount with each grind.  I was pretty sure they were supposed to be random, too, but maybe it was changed.  Could just be a demo thing, so we'll see when the full version comes out.&lt;br /&gt;
* On special effects, we could add something to the stats table.  I'll go over some ideas to see what I can come up with.  Ultimately, I'd like to keep the stats table matched in height with the shop table, so I might spread everything out over six columns, and add a full span row on the bottom for the stats effects.&lt;br /&gt;
* For the Extend Code-upgraded weapons, the first thing to come to mind was a separate article for the S-grade weapon, as you said.  It's possible we could include something in the normal article, but no decent ideas for what have come to mind yet. - [[User:EspioKaos|EspioKaos]] 22:52, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question/Help ==&lt;br /&gt;
Could you take a look at my page and tell me why the Guide Bar is on the right side of my page please... when i &amp;quot;preview&amp;quot; it looks normal but when i clicked &amp;quot;save&amp;quot; it came up like that ... any help would be appreciated.. Thank You for your time and help [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
* Ack, that's a first!  I don't think I've ever seen that happen.  If I had to guess, it seems like it's the div tags you're using.  Maybe those coupled with certain wikicodes just kills the page.  If you're just trying to get two columns with those tables in them, that can be done with a normal wikitable.  I'll go ahead and fix it for you. - [[User:EspioKaos|EspioKaos]] 22:22, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol yea i saved it and looked at it and was like WTF lmao ... had no idea what happened ... but i appreciate the help ... [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
Just curious.....considering I keep getting modded making topics about &amp;quot;Alpal&amp;quot; and I am Alpal..could you stop modding me please? [[User:Dragon Striker|Dragon Striker]]&lt;br /&gt;
* So you started off by bashing yourself?  Anyway, if you want to create a section for your character, then do it on your own user page; do not create a new wiki article for your character. - [[User:EspioKaos|EspioKaos]] 15:59, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
Now that rifles can get to SE 5, what is the damage potential of Burn and Infection and any other SE that has a change at 5? - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
* I'm not sure, to be completely honest.  I believe the chances of infliction and the percent of damage inflicted go up at LV5, but I've got no clue about actual figures for it.  Sorry! - [[User:EspioKaos|EspioKaos]] 21:41, 17 February 2009 (CST)&lt;br /&gt;
** Well, I can say for a certainty that it went up at SE 5.  As to how much, I can only assume it follows the growth of the previous levels, so Burn will hit 30% total and Infection will hit 45%.  It's an educated guess, but I've seen it doing more damage for me for sure. - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
&lt;br /&gt;
== Some changes on the PSP pages ==&lt;br /&gt;
For some reason I decided to start adding info to the non-existent pages. I've done some touches here and there. I have the PSP game and figure it was time to do my share (I was taking a break with pedia and games in general).&lt;br /&gt;
&lt;br /&gt;
I updated some of the descriptions, added a few subcategories like titles. My plan is to get all the PA pages done and work on items. I don't know a lick of japanese so it makes things hard. If you have the game I could use some help with what items are what so I don't have to change my class, buy all the skills, and try them (I plan on doing that sometime later.) For the time being, I would love if anyone who has the game to make revisions/additions to what I've started. I don't post on the forums so I figured I would let you know since you seem to be the one with the most contributions to the PSP section. If I ever get motivated, I just might post on the forums. Thanks for all the help and any questions you have feel free to ask me.&lt;br /&gt;
&lt;br /&gt;
[[User:Tlbww|DawgPilez]] 23:46, 16 September 2008 (CDT)&lt;br /&gt;
* Excellent.  We appreciate the help!  Unfortunately, I don't own the game (I don't even have a PSP, actually), but I plan on getting both eventually.  I'll still help out with what I can, of course.  When I have more free time, I'll be adding new weapon articles using the screens that Mewn made of each weapon from the in-game weapon library. - [[User:EspioKaos|EspioKaos]] 08:42, 17 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Is there a need to have new pages for same weapon in the PSP section that the other games? http://psupedia.info/PSP:Title_system has items with the exact same effect as they do in the other games (not just the only page). I wanted to know if there was a need for this. While rarity is changed for most items,the item effects are the same. If there is a need for new pages....this will be a fun time =/ [[User:Tlbww|DawgPilez]] 13:06, 22 September 2008 (CDT)&lt;br /&gt;
** Yeah.  Basically, ''PSP'' is considered a completely separate game from ''PSU'' and ''AOTI'', just like the offline modes of those two are separate from online (as far as articles here are concerned).  Which reminds me.  I think it was in a sandbox of yours that you have the version column of a photon arts section listing the ''PSU'' icon for what is meant to be part of the ''PSP'' section.  That should be changed since anything in a ''PSP'' article will relate only to that version of the game.  Otherwise, it sort of implies that the handheld game is connected to the console title as if it were an expansion. - [[User:EspioKaos|EspioKaos]] 13:14, 22 September 2008 (CDT)&lt;br /&gt;
** 'Is there a need to have new pages for same weapon in the PSP section that the other games?' - the simple answer to this is yes, because items vary wildly between versions in many respects... stats, rarity, special effects, drops etc. and the simplest way of doing things on the wiki is simply to have seperate articles in the relevant namespace. It means more work, sure, but we just ask that people contribute as much as they can and put in as much effort as they are willing to. There's no pressure to get things done and this section will be largely ignored until US release, at least. - [[User:Mewn|Mewn]] 14:49, 22 September 2008 (CDT)&lt;br /&gt;
***And about the US release, suppose the isn't one (as I have long predicted basic on some research) will the PSP section remain? Also, aside from Mewn, espio, and Miraglyph, who else is working on it because I'm only sure that I have the game and don't have others here to reference with. If any of you know of some the people on the pso-world forums that have the game and could pitch in, it would be great. By what I've seen, many of them have progress much further than I have. Also, outside of some stats, rarity, and few minor effects, the PSP version is identical to the past iterations at least as far as PAs, clothing, pallete items, and quite a few other things... -[[User:Tlbww|DawgPilez]] 12:23, 1 October 2008 (CDT)&lt;br /&gt;
**** The section would remain.  But for what it's worth, the SOA president has already let slip that a local release is in the works.  We're still waiting for an official announcement, but I think it's safe to say we'll get it eventually. - [[User:EspioKaos|EspioKaos]] 15:45, 1 October 2008 (CDT)&lt;br /&gt;
***** With the announcement of it coming next year I hope my saved data transfers. I would be quite ahead of the crowd and I could get so much more work done...But by that time the majority of info will be filled. Here's to hard work being overlooked by a translation in half a year. -[[User:Tlbww|DawgPilez]] 13:39, 19 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PSP Meseta Page ==&lt;br /&gt;
&lt;br /&gt;
Do you think a meseta page is necessary for the PSP section? I have it as an internal link that goes to Network mode but I can either make a page or not link it altogether. -[[User:Tlbww|DawgPilez]] 22:45, 18 October 2008 (CDT)&lt;br /&gt;
* Nah, I don't think it'd be terribly important. - [[User:EspioKaos|EspioKaos]] 22:47, 18 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question :P ==&lt;br /&gt;
&lt;br /&gt;
i was wondering since i see you updating things here and there if you would know why in the hell i cant update or upload a png file... i tells me when i try that the file is either corrupt or has the wrong extention... which i know is wrong cause i had just exported it... i was going to replace all the icons with the ones actually used by the game (not screenshots but the actual images the game uses)... i had already updated the S/A/B/C rank icons but those were gif... everytime i try png i get the same error... any ideas as to why not working? or at least who i should ask on this if you dont know? --[[User:Mmsp15|MMSP15 Created1]] 11:52, 21 December 2008 (CST)&lt;br /&gt;
* I'm not sure, to be honest. Sounds like something was changed on the backend to disallow PNGs from being uploaded, but that's only a guess.  Maybe Tycho, Qwerty or Mewn know something about it.  If all else fails, we could convert the icons you've ripped from the game to GIF, upload those and update the affected templates with the new extension. - [[User:EspioKaos|EspioKaos]] 12:26, 21 December 2008 (CST)&lt;br /&gt;
** I remember getting an error a while back when trying to upload .png files, but then I switched to .jpg, it went away, and I forgot about it. I'll see about asking dreamXG what the problem is. - [[User:Mewn|Mewn]] 12:42, 21 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== About Rutsu. ==&lt;br /&gt;
In Story Mode, he changes into the Alterazgohg, doesn't he? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
* Nah, he only summons it. - [[User:EspioKaos|EspioKaos]] 23:48, 10 January 2009 (CST)&lt;br /&gt;
* Then why does he look exhauted when you defeat it? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
** He is overwhelmed about it ;) [[User:SabZero|Sab]] 11:35, 11 January 2009 (CST)&lt;br /&gt;
** That's what I'm thinking.  I remember he gets all pissy about Alteraz being defeated so easily (since it was supposed to be the COG's ultimate weapon), so I'd say he's borderline hyperventilating from shock or something.  There's nothing that really suggested to me that Rutsu transformed into this creature.  Anyway, I'll be playing the mission again soon on the JP side (just got up to that chapter in my story mode runs), so I'll go over it to make sure when I do play through it. - [[User:EspioKaos|EspioKaos]] 11:41, 11 January 2009 (CST)&lt;br /&gt;
** It never even occurred to me that he is chaning into the Alteraz, he clearly explains they developed the creature, then he calls it out. Then he is very upset that you defeated his pride. [[User:SabZero|Sab]] 12:24, 11 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
I was wondering about the changes to a couple of the SUV pages.  I don't think anything but Paradi Cataract drops.  Unless you assume they might in the future.  Besides that, there are already images for some of the other SUVs and I don't see why not.  I'm guessing you're just using the standard for unit pages, but I figured to ask if you had any other ideas. [[User:S-T-H|S-T-H]] 19:46, 19 January 2009 (CST)&lt;br /&gt;
* Yeah, I just copy-pasted the blank template to update those.  Guess I should've remembered to put the image gallery thing in.  On the drop tables, I kept them there just for the sake of filling out the pages a bit more.  Actually, now that I think of it, maybe I should poke at the template code a bit to make it where we can change &amp;quot;unknown&amp;quot; to &amp;quot;no drops&amp;quot; or something like that.  Oh, and thanks for fixing those Buster SUVs I messed up.  I just now realized that the 5★ rarity I gave them was from offline.  &amp;gt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 20:01, 19 January 2009 (CST)&lt;br /&gt;
** I guess having both options would be good, but &amp;quot;unknown&amp;quot; would probably be preferable for keeping one.  I was just wondering a bit what was going on with those articles earlier.  [[User:S-T-H|S-T-H]] 23:15, 19 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
Sorry about the foul-up on which debuff the Kog Nadd uses after it charges. I thought it was Zalure, but then again, I'm not too familiar with TECHNICS... but yeah, thanks for correcting me on that. Misinformation is bad, and it feels even worse when I'm the one spreading it.  --[[User:Sasuke1986|Sasuke1986]] 19:16, 28 January 2009 (CST)&lt;br /&gt;
* Minor thing.  Nothing to worry about.  ;)  We appreciate your help with filling out the articles, of course.  :) - [[User:EspioKaos|EspioKaos]] 19:18, 28 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
hi i'm new here. it's nice to meet you =) [[User:NanoBeastDude|NanoBeastDude]] 20:24, 26 March 2009 (CDT)&lt;br /&gt;
* Hi, Amaury.  Bypassed the ban, I see.   Not for long! - [[User:EspioKaos|EspioKaos]] 23:23, 26 March 2009 (CDT)&lt;br /&gt;
*not really, we're trying a demo on a wireless modem, which gives us a different ISP [[User:NanoBeastDude|NanoBeastDude]] 23:26, 26 March 2009 (CDT)&lt;br /&gt;
** Which means you bypassed the ban.  Please enjoy this one. - [[User:EspioKaos|EspioKaos]] 23:27, 26 March 2009 (CDT)&lt;br /&gt;
*** That was really funny. The aftermath too with Amaury blaming me for reporting etc. More! Anyway I hope I'll get your card at some point big boy, I never got it. [[User:Essen|Essen]] 00:53, 27 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question for Espio ==&lt;br /&gt;
&lt;br /&gt;
I have a question. will that Photon art adjustments update that we will be getting soon also affect the npcs' PAs and PMs' PAs?&lt;br /&gt;
&lt;br /&gt;
== Drop tiers ==&lt;br /&gt;
&lt;br /&gt;
Is 200+ really necessary?  The way things have been going, it seems to me like it might just go 175+ and cap off at 200.  Even if they do go past it, it'll probably take quite a while.  I think in this case it might be better to worry about it if/when it comes.  --[[User:S-T-H|S-T-H]] 06:31, 14 June 2009 (UTC)&lt;br /&gt;
* I guess technically it's not necessary (since only one enemy even hits LV200 so far).  I just started throwing it in there as a head start so we won't have to add it to the templates later. - [[User:EspioKaos|EspioKaos]] 13:32, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
You can get more details to fill the pages on IRC. [[User:Essen|Essen]] 16:10, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drop updates ==&lt;br /&gt;
&lt;br /&gt;
I thought we weren't going to list drop changes if they actually didn't have another drop on the local servers in the first place.  Even if that Deva-zashi board drop was real, it only seemed to apply to (The Protectors α+) for the two weeks that it was out in Japan, so it doesn't even really seem that major.  I guess I'm just wondering about this for possible future local 'drop updates'.  --[[User:S-T-H|S-T-H]] 05:30, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Having some trouble ==&lt;br /&gt;
&lt;br /&gt;
Hey Espio, I just registered here on PSUPedia. Figured I could give you guys a hand. But for some reason, I can't seem to verify my Email Address. Do you have a solution for this issue? --Anon Fire, 5:01 PM 9 October 2009&lt;br /&gt;
* Don't worry, you don't have to verify it. I know it tells you you have to, but it isn't actually required. Really, I don't even think we ever set up an email server at all when we changed hosts, so don't worry about not getting a confirmation email. --[[User:Qwerty|Qwerty]] 00:09, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clothes 'n' Parts ==&lt;br /&gt;
&lt;br /&gt;
So I noticed Toothball's updates and I also noticed PSU-wiki now doesn't list the limit of the newer five color combos of each set.  They're definitely in there...I just checked recently.  I'm guessing these were probably in the June update?  I know JP hasn't delisted the exception, but you don't think they put the original Rappy Suits into the random draw?  --[[User:S-T-H|S-T-H]] 06:51, 27 October 2009 (UTC)&lt;br /&gt;
* Yeah, I'd guess they were included with June's update of the mission.  As for the Rappy Suits, it's possible, but I really don't know.  I'd test it out if I had the materials, but looking at what all it would require, I'd maybe be able to do it just once.  D: - [[User:EspioKaos|EspioKaos]] 13:47, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSP weapons pics ==&lt;br /&gt;
&lt;br /&gt;
* The guy with all those pretty PSP weapons released them on the uploader. Files 3419 and 3420. 拡張子Jpg→Zip and it works. [[User:Essen|Essen]] 12:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standarization ==&lt;br /&gt;
&lt;br /&gt;
If you want to put this trough then there must be 1 style... So which style do we go with for item exchange missions?&lt;br /&gt;
&lt;br /&gt;
This one: [[De Rol Le Carapace]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Tear of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Note Seed]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Paper Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Dogma Drop]]&amp;lt;br&amp;gt;&lt;br /&gt;
And as last: [[Petrified Rappy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see there are allot of styles, and if you search around a bit there will be even more styles. So which one will be best by you? My pick goes to the [[Tear of Light]]. Because it gives all the info needed. And it will make it easy to add new stuff :) --[[User:Niceone|Niceone]] 01:25, 23 november (GMT+1)&lt;br /&gt;
* Ah, yes.  Good point.  Tear of Light's style is the one I'm most fond of. - [[User:EspioKaos|EspioKaos]] 01:20, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Edit ==&lt;br /&gt;
About your edit on the photon points page, thanks for cleaning it up. I'm not great at all of this. But, if you score a critical hit or whatever it is called, you regain a significant amount of pp instead of just striking normally. Please include that in your edit since you are more technically fluent then me - [[User:DeviateRogue|DeviateRogue]]&lt;br /&gt;
* Thanks!  I've added it. - [[User:EspioKaos|EspioKaos]] 05:05, 18 May 2010 (UTC)&lt;br /&gt;
* No Problem just thought that would help out people, I remember they mentioned that when AOTI first came out, Should we include a %? I could research it --[[User:DeviateRogue|DeviateRogue]] 05:12, 18 May 2010 (UTC)&lt;br /&gt;
** It's possible that the amount recovered is based on weapon type or even your own type.  So it could be something like each weapon category recovers x amount per normal attack, but y amount from exact attacks.  Feel free to look into it, and let us know what you come up with. - [[User:EspioKaos|EspioKaos]] 14:59, 18 May 2010 (UTC)&lt;br /&gt;
*** That's what I figure, Types along with the weapon rank it self maybe?&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=94715</id>
		<title>User talk:EspioKaos</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=94715"/>
				<updated>2010-05-18T05:12:23Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: /* PP Edit */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Naming schemes ==&lt;br /&gt;
As you noticed, I was going through several of the weapons pages and noting any multilingual references I could find. I wanted to talk to you about the naming scheme for common weapons, though:&lt;br /&gt;
&lt;br /&gt;
Most of the 1 to 5 star common weapons take their names after similar common weapons in PSO. There's places where this convention breaks (like &amp;quot;Durandal&amp;quot; instead of &amp;quot;Gladius,&amp;quot; or &amp;quot;Shooter&amp;quot; and &amp;quot;Bullseye&amp;quot; instead of &amp;quot;Beam&amp;quot; and &amp;quot;Laser&amp;quot;), but it seems to be more of an exception rather than a rule.&lt;br /&gt;
&lt;br /&gt;
I noticed that the names for common shotguns follows the same pattern; PSO's common shotguns (in order of rarity) are ''Shot, Spread, Cannon, Launcher,'' and ''Arms''. In PSU, the order is similar: ''Shigga Damud, Shigga Spud, Shigga Wadda, Shigga Bigul, Shigga Amza.'' &lt;br /&gt;
&lt;br /&gt;
Some of the names for PSU shotguns sound somewhat similar to the PSO ones if spoken aloud; compare Wadda and Cannon. Shigga Spud and Shigga Amza popped out as being especially similar to Spread and Arms as far as names go. Looking at weapon types where all three companies make a weapon of the same rarity, you can see how a word changes from plain English (GRM) to pseudo-Japanese (Yohmei) to ... well, whatever inspired how Beasts talk (Tenora). For example: ''[[Breaker]]'', ''[[Brekaud]]'', and ''[[Soda Brekka]].''&lt;br /&gt;
&lt;br /&gt;
That's why I figured that at least some of the common shotguns were named after PSO shots. - [[User:F Gattaca|F Gattaca]] 03:42, 5 December 2009 (UTC)&lt;br /&gt;
* I can see a few of them maybe possibly being references (Spud and Amza), but the others are just a bit too far of a stretch to me, so they seem a bit more like grasping at straws, trying to force a ''PSO'' reference out of the name.  (I keep saying &amp;quot;Wadda&amp;quot; and &amp;quot;Cannon&amp;quot; aloud, but all I'm hearing is something like &amp;quot;water cannon.&amp;quot; lol) - [[User:EspioKaos|EspioKaos]] 23:37, 5 December 2009 (UTC)&lt;br /&gt;
** Yeah, I do admit it's a stretch on a number of those, but having looked at other names with Beast-y words, well ... the Beasts ''really'' mangle words, so I figured that if two fit the pattern in terms of rank and name similarity, the others might also. Gur Neda sounds like &amp;quot;grenade&amp;quot; when pronounced out loud, for instance, and given it ''is'' a grenade launcher, it seems to be intentional, as was some of the others you noted (Gur Hanab, Gur Missal, Gur Napam, etc.) ... Though I guess those don't stretch plausibility as much as Wadda/Cannon. (And yeah, saying both one after another ''does'' sound like &amp;quot;water cannon,&amp;quot; haha!) - [[User:F Gattaca|F Gattaca]] 05:31, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSP2 templates ==&lt;br /&gt;
* Few points and questions:&lt;br /&gt;
** Grinding is random like in PSP1, so a grind template might not really be worth it.&lt;br /&gt;
** Special effects on weapons are displayed in the weapon's stats now, are we still keeping them in the Item Details section?&lt;br /&gt;
** How are we going to handle final-grinded weapons? Two articles - e.g. Saber and Saber (S grade) - is probably the easiest option, but I was wondering if you had any ideas. - [[User:Mewn|Mewn]] 18:38, 28 November 2009 (UTC)&lt;br /&gt;
* I'm not sure about grinds being random anymore.  I just fully upgraded three Brands, and each one increased the same amount with each grind.  I was pretty sure they were supposed to be random, too, but maybe it was changed.  Could just be a demo thing, so we'll see when the full version comes out.&lt;br /&gt;
* On special effects, we could add something to the stats table.  I'll go over some ideas to see what I can come up with.  Ultimately, I'd like to keep the stats table matched in height with the shop table, so I might spread everything out over six columns, and add a full span row on the bottom for the stats effects.&lt;br /&gt;
* For the Extend Code-upgraded weapons, the first thing to come to mind was a separate article for the S-grade weapon, as you said.  It's possible we could include something in the normal article, but no decent ideas for what have come to mind yet. - [[User:EspioKaos|EspioKaos]] 22:52, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question/Help ==&lt;br /&gt;
Could you take a look at my page and tell me why the Guide Bar is on the right side of my page please... when i &amp;quot;preview&amp;quot; it looks normal but when i clicked &amp;quot;save&amp;quot; it came up like that ... any help would be appreciated.. Thank You for your time and help [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
* Ack, that's a first!  I don't think I've ever seen that happen.  If I had to guess, it seems like it's the div tags you're using.  Maybe those coupled with certain wikicodes just kills the page.  If you're just trying to get two columns with those tables in them, that can be done with a normal wikitable.  I'll go ahead and fix it for you. - [[User:EspioKaos|EspioKaos]] 22:22, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol yea i saved it and looked at it and was like WTF lmao ... had no idea what happened ... but i appreciate the help ... [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
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== Question ==&lt;br /&gt;
Just curious.....considering I keep getting modded making topics about &amp;quot;Alpal&amp;quot; and I am Alpal..could you stop modding me please? [[User:Dragon Striker|Dragon Striker]]&lt;br /&gt;
* So you started off by bashing yourself?  Anyway, if you want to create a section for your character, then do it on your own user page; do not create a new wiki article for your character. - [[User:EspioKaos|EspioKaos]] 15:59, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
Now that rifles can get to SE 5, what is the damage potential of Burn and Infection and any other SE that has a change at 5? - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
* I'm not sure, to be completely honest.  I believe the chances of infliction and the percent of damage inflicted go up at LV5, but I've got no clue about actual figures for it.  Sorry! - [[User:EspioKaos|EspioKaos]] 21:41, 17 February 2009 (CST)&lt;br /&gt;
** Well, I can say for a certainty that it went up at SE 5.  As to how much, I can only assume it follows the growth of the previous levels, so Burn will hit 30% total and Infection will hit 45%.  It's an educated guess, but I've seen it doing more damage for me for sure. - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
&lt;br /&gt;
== Some changes on the PSP pages ==&lt;br /&gt;
For some reason I decided to start adding info to the non-existent pages. I've done some touches here and there. I have the PSP game and figure it was time to do my share (I was taking a break with pedia and games in general).&lt;br /&gt;
&lt;br /&gt;
I updated some of the descriptions, added a few subcategories like titles. My plan is to get all the PA pages done and work on items. I don't know a lick of japanese so it makes things hard. If you have the game I could use some help with what items are what so I don't have to change my class, buy all the skills, and try them (I plan on doing that sometime later.) For the time being, I would love if anyone who has the game to make revisions/additions to what I've started. I don't post on the forums so I figured I would let you know since you seem to be the one with the most contributions to the PSP section. If I ever get motivated, I just might post on the forums. Thanks for all the help and any questions you have feel free to ask me.&lt;br /&gt;
&lt;br /&gt;
[[User:Tlbww|DawgPilez]] 23:46, 16 September 2008 (CDT)&lt;br /&gt;
* Excellent.  We appreciate the help!  Unfortunately, I don't own the game (I don't even have a PSP, actually), but I plan on getting both eventually.  I'll still help out with what I can, of course.  When I have more free time, I'll be adding new weapon articles using the screens that Mewn made of each weapon from the in-game weapon library. - [[User:EspioKaos|EspioKaos]] 08:42, 17 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Is there a need to have new pages for same weapon in the PSP section that the other games? http://psupedia.info/PSP:Title_system has items with the exact same effect as they do in the other games (not just the only page). I wanted to know if there was a need for this. While rarity is changed for most items,the item effects are the same. If there is a need for new pages....this will be a fun time =/ [[User:Tlbww|DawgPilez]] 13:06, 22 September 2008 (CDT)&lt;br /&gt;
** Yeah.  Basically, ''PSP'' is considered a completely separate game from ''PSU'' and ''AOTI'', just like the offline modes of those two are separate from online (as far as articles here are concerned).  Which reminds me.  I think it was in a sandbox of yours that you have the version column of a photon arts section listing the ''PSU'' icon for what is meant to be part of the ''PSP'' section.  That should be changed since anything in a ''PSP'' article will relate only to that version of the game.  Otherwise, it sort of implies that the handheld game is connected to the console title as if it were an expansion. - [[User:EspioKaos|EspioKaos]] 13:14, 22 September 2008 (CDT)&lt;br /&gt;
** 'Is there a need to have new pages for same weapon in the PSP section that the other games?' - the simple answer to this is yes, because items vary wildly between versions in many respects... stats, rarity, special effects, drops etc. and the simplest way of doing things on the wiki is simply to have seperate articles in the relevant namespace. It means more work, sure, but we just ask that people contribute as much as they can and put in as much effort as they are willing to. There's no pressure to get things done and this section will be largely ignored until US release, at least. - [[User:Mewn|Mewn]] 14:49, 22 September 2008 (CDT)&lt;br /&gt;
***And about the US release, suppose the isn't one (as I have long predicted basic on some research) will the PSP section remain? Also, aside from Mewn, espio, and Miraglyph, who else is working on it because I'm only sure that I have the game and don't have others here to reference with. If any of you know of some the people on the pso-world forums that have the game and could pitch in, it would be great. By what I've seen, many of them have progress much further than I have. Also, outside of some stats, rarity, and few minor effects, the PSP version is identical to the past iterations at least as far as PAs, clothing, pallete items, and quite a few other things... -[[User:Tlbww|DawgPilez]] 12:23, 1 October 2008 (CDT)&lt;br /&gt;
**** The section would remain.  But for what it's worth, the SOA president has already let slip that a local release is in the works.  We're still waiting for an official announcement, but I think it's safe to say we'll get it eventually. - [[User:EspioKaos|EspioKaos]] 15:45, 1 October 2008 (CDT)&lt;br /&gt;
***** With the announcement of it coming next year I hope my saved data transfers. I would be quite ahead of the crowd and I could get so much more work done...But by that time the majority of info will be filled. Here's to hard work being overlooked by a translation in half a year. -[[User:Tlbww|DawgPilez]] 13:39, 19 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PSP Meseta Page ==&lt;br /&gt;
&lt;br /&gt;
Do you think a meseta page is necessary for the PSP section? I have it as an internal link that goes to Network mode but I can either make a page or not link it altogether. -[[User:Tlbww|DawgPilez]] 22:45, 18 October 2008 (CDT)&lt;br /&gt;
* Nah, I don't think it'd be terribly important. - [[User:EspioKaos|EspioKaos]] 22:47, 18 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question :P ==&lt;br /&gt;
&lt;br /&gt;
i was wondering since i see you updating things here and there if you would know why in the hell i cant update or upload a png file... i tells me when i try that the file is either corrupt or has the wrong extention... which i know is wrong cause i had just exported it... i was going to replace all the icons with the ones actually used by the game (not screenshots but the actual images the game uses)... i had already updated the S/A/B/C rank icons but those were gif... everytime i try png i get the same error... any ideas as to why not working? or at least who i should ask on this if you dont know? --[[User:Mmsp15|MMSP15 Created1]] 11:52, 21 December 2008 (CST)&lt;br /&gt;
* I'm not sure, to be honest. Sounds like something was changed on the backend to disallow PNGs from being uploaded, but that's only a guess.  Maybe Tycho, Qwerty or Mewn know something about it.  If all else fails, we could convert the icons you've ripped from the game to GIF, upload those and update the affected templates with the new extension. - [[User:EspioKaos|EspioKaos]] 12:26, 21 December 2008 (CST)&lt;br /&gt;
** I remember getting an error a while back when trying to upload .png files, but then I switched to .jpg, it went away, and I forgot about it. I'll see about asking dreamXG what the problem is. - [[User:Mewn|Mewn]] 12:42, 21 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== About Rutsu. ==&lt;br /&gt;
In Story Mode, he changes into the Alterazgohg, doesn't he? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
* Nah, he only summons it. - [[User:EspioKaos|EspioKaos]] 23:48, 10 January 2009 (CST)&lt;br /&gt;
* Then why does he look exhauted when you defeat it? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
** He is overwhelmed about it ;) [[User:SabZero|Sab]] 11:35, 11 January 2009 (CST)&lt;br /&gt;
** That's what I'm thinking.  I remember he gets all pissy about Alteraz being defeated so easily (since it was supposed to be the COG's ultimate weapon), so I'd say he's borderline hyperventilating from shock or something.  There's nothing that really suggested to me that Rutsu transformed into this creature.  Anyway, I'll be playing the mission again soon on the JP side (just got up to that chapter in my story mode runs), so I'll go over it to make sure when I do play through it. - [[User:EspioKaos|EspioKaos]] 11:41, 11 January 2009 (CST)&lt;br /&gt;
** It never even occurred to me that he is chaning into the Alteraz, he clearly explains they developed the creature, then he calls it out. Then he is very upset that you defeated his pride. [[User:SabZero|Sab]] 12:24, 11 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
I was wondering about the changes to a couple of the SUV pages.  I don't think anything but Paradi Cataract drops.  Unless you assume they might in the future.  Besides that, there are already images for some of the other SUVs and I don't see why not.  I'm guessing you're just using the standard for unit pages, but I figured to ask if you had any other ideas. [[User:S-T-H|S-T-H]] 19:46, 19 January 2009 (CST)&lt;br /&gt;
* Yeah, I just copy-pasted the blank template to update those.  Guess I should've remembered to put the image gallery thing in.  On the drop tables, I kept them there just for the sake of filling out the pages a bit more.  Actually, now that I think of it, maybe I should poke at the template code a bit to make it where we can change &amp;quot;unknown&amp;quot; to &amp;quot;no drops&amp;quot; or something like that.  Oh, and thanks for fixing those Buster SUVs I messed up.  I just now realized that the 5★ rarity I gave them was from offline.  &amp;gt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 20:01, 19 January 2009 (CST)&lt;br /&gt;
** I guess having both options would be good, but &amp;quot;unknown&amp;quot; would probably be preferable for keeping one.  I was just wondering a bit what was going on with those articles earlier.  [[User:S-T-H|S-T-H]] 23:15, 19 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
Sorry about the foul-up on which debuff the Kog Nadd uses after it charges. I thought it was Zalure, but then again, I'm not too familiar with TECHNICS... but yeah, thanks for correcting me on that. Misinformation is bad, and it feels even worse when I'm the one spreading it.  --[[User:Sasuke1986|Sasuke1986]] 19:16, 28 January 2009 (CST)&lt;br /&gt;
* Minor thing.  Nothing to worry about.  ;)  We appreciate your help with filling out the articles, of course.  :) - [[User:EspioKaos|EspioKaos]] 19:18, 28 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
hi i'm new here. it's nice to meet you =) [[User:NanoBeastDude|NanoBeastDude]] 20:24, 26 March 2009 (CDT)&lt;br /&gt;
* Hi, Amaury.  Bypassed the ban, I see.   Not for long! - [[User:EspioKaos|EspioKaos]] 23:23, 26 March 2009 (CDT)&lt;br /&gt;
*not really, we're trying a demo on a wireless modem, which gives us a different ISP [[User:NanoBeastDude|NanoBeastDude]] 23:26, 26 March 2009 (CDT)&lt;br /&gt;
** Which means you bypassed the ban.  Please enjoy this one. - [[User:EspioKaos|EspioKaos]] 23:27, 26 March 2009 (CDT)&lt;br /&gt;
*** That was really funny. The aftermath too with Amaury blaming me for reporting etc. More! Anyway I hope I'll get your card at some point big boy, I never got it. [[User:Essen|Essen]] 00:53, 27 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question for Espio ==&lt;br /&gt;
&lt;br /&gt;
I have a question. will that Photon art adjustments update that we will be getting soon also affect the npcs' PAs and PMs' PAs?&lt;br /&gt;
&lt;br /&gt;
== Drop tiers ==&lt;br /&gt;
&lt;br /&gt;
Is 200+ really necessary?  The way things have been going, it seems to me like it might just go 175+ and cap off at 200.  Even if they do go past it, it'll probably take quite a while.  I think in this case it might be better to worry about it if/when it comes.  --[[User:S-T-H|S-T-H]] 06:31, 14 June 2009 (UTC)&lt;br /&gt;
* I guess technically it's not necessary (since only one enemy even hits LV200 so far).  I just started throwing it in there as a head start so we won't have to add it to the templates later. - [[User:EspioKaos|EspioKaos]] 13:32, 15 June 2009 (UTC)&lt;br /&gt;
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== IRC ==&lt;br /&gt;
&lt;br /&gt;
You can get more details to fill the pages on IRC. [[User:Essen|Essen]] 16:10, 16 July 2009 (UTC)&lt;br /&gt;
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== Drop updates ==&lt;br /&gt;
&lt;br /&gt;
I thought we weren't going to list drop changes if they actually didn't have another drop on the local servers in the first place.  Even if that Deva-zashi board drop was real, it only seemed to apply to (The Protectors α+) for the two weeks that it was out in Japan, so it doesn't even really seem that major.  I guess I'm just wondering about this for possible future local 'drop updates'.  --[[User:S-T-H|S-T-H]] 05:30, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Having some trouble ==&lt;br /&gt;
&lt;br /&gt;
Hey Espio, I just registered here on PSUPedia. Figured I could give you guys a hand. But for some reason, I can't seem to verify my Email Address. Do you have a solution for this issue? --Anon Fire, 5:01 PM 9 October 2009&lt;br /&gt;
* Don't worry, you don't have to verify it. I know it tells you you have to, but it isn't actually required. Really, I don't even think we ever set up an email server at all when we changed hosts, so don't worry about not getting a confirmation email. --[[User:Qwerty|Qwerty]] 00:09, 10 October 2009 (UTC)&lt;br /&gt;
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== Clothes 'n' Parts ==&lt;br /&gt;
&lt;br /&gt;
So I noticed Toothball's updates and I also noticed PSU-wiki now doesn't list the limit of the newer five color combos of each set.  They're definitely in there...I just checked recently.  I'm guessing these were probably in the June update?  I know JP hasn't delisted the exception, but you don't think they put the original Rappy Suits into the random draw?  --[[User:S-T-H|S-T-H]] 06:51, 27 October 2009 (UTC)&lt;br /&gt;
* Yeah, I'd guess they were included with June's update of the mission.  As for the Rappy Suits, it's possible, but I really don't know.  I'd test it out if I had the materials, but looking at what all it would require, I'd maybe be able to do it just once.  D: - [[User:EspioKaos|EspioKaos]] 13:47, 27 October 2009 (UTC)&lt;br /&gt;
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== PSP weapons pics ==&lt;br /&gt;
&lt;br /&gt;
* The guy with all those pretty PSP weapons released them on the uploader. Files 3419 and 3420. 拡張子Jpg→Zip and it works. [[User:Essen|Essen]] 12:39, 22 November 2009 (UTC)&lt;br /&gt;
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== Standarization ==&lt;br /&gt;
&lt;br /&gt;
If you want to put this trough then there must be 1 style... So which style do we go with for item exchange missions?&lt;br /&gt;
&lt;br /&gt;
This one: [[De Rol Le Carapace]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Tear of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Note Seed]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Paper Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Dogma Drop]]&amp;lt;br&amp;gt;&lt;br /&gt;
And as last: [[Petrified Rappy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see there are allot of styles, and if you search around a bit there will be even more styles. So which one will be best by you? My pick goes to the [[Tear of Light]]. Because it gives all the info needed. And it will make it easy to add new stuff :) --[[User:Niceone|Niceone]] 01:25, 23 november (GMT+1)&lt;br /&gt;
* Ah, yes.  Good point.  Tear of Light's style is the one I'm most fond of. - [[User:EspioKaos|EspioKaos]] 01:20, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Edit ==&lt;br /&gt;
About your edit on the photon points page, thanks for cleaning it up. I'm not great at all of this. But, if you score a critical hit or whatever it is called, you regain a significant amount of pp instead of just striking normally. Please include that in your edit since you are more technically fluent then me - [[User:DeviateRogue|DeviateRogue]]&lt;br /&gt;
* Thanks!  I've added it. - [[User:EspioKaos|EspioKaos]] 05:05, 18 May 2010 (UTC)&lt;br /&gt;
* No Problem just thought that would help out people, I remember they mentioned that when AOTI first came out, Should we include a %? I could research it --[[User:DeviateRogue|DeviateRogue]] 05:12, 18 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=94710</id>
		<title>User talk:EspioKaos</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:EspioKaos&amp;diff=94710"/>
				<updated>2010-05-17T22:43:05Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: &lt;/p&gt;
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&lt;div&gt;== Naming schemes ==&lt;br /&gt;
As you noticed, I was going through several of the weapons pages and noting any multilingual references I could find. I wanted to talk to you about the naming scheme for common weapons, though:&lt;br /&gt;
&lt;br /&gt;
Most of the 1 to 5 star common weapons take their names after similar common weapons in PSO. There's places where this convention breaks (like &amp;quot;Durandal&amp;quot; instead of &amp;quot;Gladius,&amp;quot; or &amp;quot;Shooter&amp;quot; and &amp;quot;Bullseye&amp;quot; instead of &amp;quot;Beam&amp;quot; and &amp;quot;Laser&amp;quot;), but it seems to be more of an exception rather than a rule.&lt;br /&gt;
&lt;br /&gt;
I noticed that the names for common shotguns follows the same pattern; PSO's common shotguns (in order of rarity) are ''Shot, Spread, Cannon, Launcher,'' and ''Arms''. In PSU, the order is similar: ''Shigga Damud, Shigga Spud, Shigga Wadda, Shigga Bigul, Shigga Amza.'' &lt;br /&gt;
&lt;br /&gt;
Some of the names for PSU shotguns sound somewhat similar to the PSO ones if spoken aloud; compare Wadda and Cannon. Shigga Spud and Shigga Amza popped out as being especially similar to Spread and Arms as far as names go. Looking at weapon types where all three companies make a weapon of the same rarity, you can see how a word changes from plain English (GRM) to pseudo-Japanese (Yohmei) to ... well, whatever inspired how Beasts talk (Tenora). For example: ''[[Breaker]]'', ''[[Brekaud]]'', and ''[[Soda Brekka]].''&lt;br /&gt;
&lt;br /&gt;
That's why I figured that at least some of the common shotguns were named after PSO shots. - [[User:F Gattaca|F Gattaca]] 03:42, 5 December 2009 (UTC)&lt;br /&gt;
* I can see a few of them maybe possibly being references (Spud and Amza), but the others are just a bit too far of a stretch to me, so they seem a bit more like grasping at straws, trying to force a ''PSO'' reference out of the name.  (I keep saying &amp;quot;Wadda&amp;quot; and &amp;quot;Cannon&amp;quot; aloud, but all I'm hearing is something like &amp;quot;water cannon.&amp;quot; lol) - [[User:EspioKaos|EspioKaos]] 23:37, 5 December 2009 (UTC)&lt;br /&gt;
** Yeah, I do admit it's a stretch on a number of those, but having looked at other names with Beast-y words, well ... the Beasts ''really'' mangle words, so I figured that if two fit the pattern in terms of rank and name similarity, the others might also. Gur Neda sounds like &amp;quot;grenade&amp;quot; when pronounced out loud, for instance, and given it ''is'' a grenade launcher, it seems to be intentional, as was some of the others you noted (Gur Hanab, Gur Missal, Gur Napam, etc.) ... Though I guess those don't stretch plausibility as much as Wadda/Cannon. (And yeah, saying both one after another ''does'' sound like &amp;quot;water cannon,&amp;quot; haha!) - [[User:F Gattaca|F Gattaca]] 05:31, 6 December 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSP2 templates ==&lt;br /&gt;
* Few points and questions:&lt;br /&gt;
** Grinding is random like in PSP1, so a grind template might not really be worth it.&lt;br /&gt;
** Special effects on weapons are displayed in the weapon's stats now, are we still keeping them in the Item Details section?&lt;br /&gt;
** How are we going to handle final-grinded weapons? Two articles - e.g. Saber and Saber (S grade) - is probably the easiest option, but I was wondering if you had any ideas. - [[User:Mewn|Mewn]] 18:38, 28 November 2009 (UTC)&lt;br /&gt;
* I'm not sure about grinds being random anymore.  I just fully upgraded three Brands, and each one increased the same amount with each grind.  I was pretty sure they were supposed to be random, too, but maybe it was changed.  Could just be a demo thing, so we'll see when the full version comes out.&lt;br /&gt;
* On special effects, we could add something to the stats table.  I'll go over some ideas to see what I can come up with.  Ultimately, I'd like to keep the stats table matched in height with the shop table, so I might spread everything out over six columns, and add a full span row on the bottom for the stats effects.&lt;br /&gt;
* For the Extend Code-upgraded weapons, the first thing to come to mind was a separate article for the S-grade weapon, as you said.  It's possible we could include something in the normal article, but no decent ideas for what have come to mind yet. - [[User:EspioKaos|EspioKaos]] 22:52, 28 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Question/Help ==&lt;br /&gt;
Could you take a look at my page and tell me why the Guide Bar is on the right side of my page please... when i &amp;quot;preview&amp;quot; it looks normal but when i clicked &amp;quot;save&amp;quot; it came up like that ... any help would be appreciated.. Thank You for your time and help [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
* Ack, that's a first!  I don't think I've ever seen that happen.  If I had to guess, it seems like it's the div tags you're using.  Maybe those coupled with certain wikicodes just kills the page.  If you're just trying to get two columns with those tables in them, that can be done with a normal wikitable.  I'll go ahead and fix it for you. - [[User:EspioKaos|EspioKaos]] 22:22, 4 September 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
lol yea i saved it and looked at it and was like WTF lmao ... had no idea what happened ... but i appreciate the help ... [[User:PrimevaLL|PrimevaLL]]&lt;br /&gt;
&lt;br /&gt;
== Question ==&lt;br /&gt;
Just curious.....considering I keep getting modded making topics about &amp;quot;Alpal&amp;quot; and I am Alpal..could you stop modding me please? [[User:Dragon Striker|Dragon Striker]]&lt;br /&gt;
* So you started off by bashing yourself?  Anyway, if you want to create a section for your character, then do it on your own user page; do not create a new wiki article for your character. - [[User:EspioKaos|EspioKaos]] 15:59, 2 March 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Status effects ==&lt;br /&gt;
Now that rifles can get to SE 5, what is the damage potential of Burn and Infection and any other SE that has a change at 5? - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
* I'm not sure, to be completely honest.  I believe the chances of infliction and the percent of damage inflicted go up at LV5, but I've got no clue about actual figures for it.  Sorry! - [[User:EspioKaos|EspioKaos]] 21:41, 17 February 2009 (CST)&lt;br /&gt;
** Well, I can say for a certainty that it went up at SE 5.  As to how much, I can only assume it follows the growth of the previous levels, so Burn will hit 30% total and Infection will hit 45%.  It's an educated guess, but I've seen it doing more damage for me for sure. - [[User:Wolf of the Brigade|Wolf of the Brigade]]&lt;br /&gt;
&lt;br /&gt;
== Some changes on the PSP pages ==&lt;br /&gt;
For some reason I decided to start adding info to the non-existent pages. I've done some touches here and there. I have the PSP game and figure it was time to do my share (I was taking a break with pedia and games in general).&lt;br /&gt;
&lt;br /&gt;
I updated some of the descriptions, added a few subcategories like titles. My plan is to get all the PA pages done and work on items. I don't know a lick of japanese so it makes things hard. If you have the game I could use some help with what items are what so I don't have to change my class, buy all the skills, and try them (I plan on doing that sometime later.) For the time being, I would love if anyone who has the game to make revisions/additions to what I've started. I don't post on the forums so I figured I would let you know since you seem to be the one with the most contributions to the PSP section. If I ever get motivated, I just might post on the forums. Thanks for all the help and any questions you have feel free to ask me.&lt;br /&gt;
&lt;br /&gt;
[[User:Tlbww|DawgPilez]] 23:46, 16 September 2008 (CDT)&lt;br /&gt;
* Excellent.  We appreciate the help!  Unfortunately, I don't own the game (I don't even have a PSP, actually), but I plan on getting both eventually.  I'll still help out with what I can, of course.  When I have more free time, I'll be adding new weapon articles using the screens that Mewn made of each weapon from the in-game weapon library. - [[User:EspioKaos|EspioKaos]] 08:42, 17 September 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
*Is there a need to have new pages for same weapon in the PSP section that the other games? http://psupedia.info/PSP:Title_system has items with the exact same effect as they do in the other games (not just the only page). I wanted to know if there was a need for this. While rarity is changed for most items,the item effects are the same. If there is a need for new pages....this will be a fun time =/ [[User:Tlbww|DawgPilez]] 13:06, 22 September 2008 (CDT)&lt;br /&gt;
** Yeah.  Basically, ''PSP'' is considered a completely separate game from ''PSU'' and ''AOTI'', just like the offline modes of those two are separate from online (as far as articles here are concerned).  Which reminds me.  I think it was in a sandbox of yours that you have the version column of a photon arts section listing the ''PSU'' icon for what is meant to be part of the ''PSP'' section.  That should be changed since anything in a ''PSP'' article will relate only to that version of the game.  Otherwise, it sort of implies that the handheld game is connected to the console title as if it were an expansion. - [[User:EspioKaos|EspioKaos]] 13:14, 22 September 2008 (CDT)&lt;br /&gt;
** 'Is there a need to have new pages for same weapon in the PSP section that the other games?' - the simple answer to this is yes, because items vary wildly between versions in many respects... stats, rarity, special effects, drops etc. and the simplest way of doing things on the wiki is simply to have seperate articles in the relevant namespace. It means more work, sure, but we just ask that people contribute as much as they can and put in as much effort as they are willing to. There's no pressure to get things done and this section will be largely ignored until US release, at least. - [[User:Mewn|Mewn]] 14:49, 22 September 2008 (CDT)&lt;br /&gt;
***And about the US release, suppose the isn't one (as I have long predicted basic on some research) will the PSP section remain? Also, aside from Mewn, espio, and Miraglyph, who else is working on it because I'm only sure that I have the game and don't have others here to reference with. If any of you know of some the people on the pso-world forums that have the game and could pitch in, it would be great. By what I've seen, many of them have progress much further than I have. Also, outside of some stats, rarity, and few minor effects, the PSP version is identical to the past iterations at least as far as PAs, clothing, pallete items, and quite a few other things... -[[User:Tlbww|DawgPilez]] 12:23, 1 October 2008 (CDT)&lt;br /&gt;
**** The section would remain.  But for what it's worth, the SOA president has already let slip that a local release is in the works.  We're still waiting for an official announcement, but I think it's safe to say we'll get it eventually. - [[User:EspioKaos|EspioKaos]] 15:45, 1 October 2008 (CDT)&lt;br /&gt;
***** With the announcement of it coming next year I hope my saved data transfers. I would be quite ahead of the crowd and I could get so much more work done...But by that time the majority of info will be filled. Here's to hard work being overlooked by a translation in half a year. -[[User:Tlbww|DawgPilez]] 13:39, 19 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== PSP Meseta Page ==&lt;br /&gt;
&lt;br /&gt;
Do you think a meseta page is necessary for the PSP section? I have it as an internal link that goes to Network mode but I can either make a page or not link it altogether. -[[User:Tlbww|DawgPilez]] 22:45, 18 October 2008 (CDT)&lt;br /&gt;
* Nah, I don't think it'd be terribly important. - [[User:EspioKaos|EspioKaos]] 22:47, 18 October 2008 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question :P ==&lt;br /&gt;
&lt;br /&gt;
i was wondering since i see you updating things here and there if you would know why in the hell i cant update or upload a png file... i tells me when i try that the file is either corrupt or has the wrong extention... which i know is wrong cause i had just exported it... i was going to replace all the icons with the ones actually used by the game (not screenshots but the actual images the game uses)... i had already updated the S/A/B/C rank icons but those were gif... everytime i try png i get the same error... any ideas as to why not working? or at least who i should ask on this if you dont know? --[[User:Mmsp15|MMSP15 Created1]] 11:52, 21 December 2008 (CST)&lt;br /&gt;
* I'm not sure, to be honest. Sounds like something was changed on the backend to disallow PNGs from being uploaded, but that's only a guess.  Maybe Tycho, Qwerty or Mewn know something about it.  If all else fails, we could convert the icons you've ripped from the game to GIF, upload those and update the affected templates with the new extension. - [[User:EspioKaos|EspioKaos]] 12:26, 21 December 2008 (CST)&lt;br /&gt;
** I remember getting an error a while back when trying to upload .png files, but then I switched to .jpg, it went away, and I forgot about it. I'll see about asking dreamXG what the problem is. - [[User:Mewn|Mewn]] 12:42, 21 December 2008 (CST)&lt;br /&gt;
&lt;br /&gt;
== About Rutsu. ==&lt;br /&gt;
In Story Mode, he changes into the Alterazgohg, doesn't he? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
* Nah, he only summons it. - [[User:EspioKaos|EspioKaos]] 23:48, 10 January 2009 (CST)&lt;br /&gt;
* Then why does he look exhauted when you defeat it? - [[User:Punisher106|Punisher106]]&lt;br /&gt;
** He is overwhelmed about it ;) [[User:SabZero|Sab]] 11:35, 11 January 2009 (CST)&lt;br /&gt;
** That's what I'm thinking.  I remember he gets all pissy about Alteraz being defeated so easily (since it was supposed to be the COG's ultimate weapon), so I'd say he's borderline hyperventilating from shock or something.  There's nothing that really suggested to me that Rutsu transformed into this creature.  Anyway, I'll be playing the mission again soon on the JP side (just got up to that chapter in my story mode runs), so I'll go over it to make sure when I do play through it. - [[User:EspioKaos|EspioKaos]] 11:41, 11 January 2009 (CST)&lt;br /&gt;
** It never even occurred to me that he is chaning into the Alteraz, he clearly explains they developed the creature, then he calls it out. Then he is very upset that you defeated his pride. [[User:SabZero|Sab]] 12:24, 11 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Units ==&lt;br /&gt;
&lt;br /&gt;
I was wondering about the changes to a couple of the SUV pages.  I don't think anything but Paradi Cataract drops.  Unless you assume they might in the future.  Besides that, there are already images for some of the other SUVs and I don't see why not.  I'm guessing you're just using the standard for unit pages, but I figured to ask if you had any other ideas. [[User:S-T-H|S-T-H]] 19:46, 19 January 2009 (CST)&lt;br /&gt;
* Yeah, I just copy-pasted the blank template to update those.  Guess I should've remembered to put the image gallery thing in.  On the drop tables, I kept them there just for the sake of filling out the pages a bit more.  Actually, now that I think of it, maybe I should poke at the template code a bit to make it where we can change &amp;quot;unknown&amp;quot; to &amp;quot;no drops&amp;quot; or something like that.  Oh, and thanks for fixing those Buster SUVs I messed up.  I just now realized that the 5★ rarity I gave them was from offline.  &amp;gt;_&amp;lt; - [[User:EspioKaos|EspioKaos]] 20:01, 19 January 2009 (CST)&lt;br /&gt;
** I guess having both options would be good, but &amp;quot;unknown&amp;quot; would probably be preferable for keeping one.  I was just wondering a bit what was going on with those articles earlier.  [[User:S-T-H|S-T-H]] 23:15, 19 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== Monsters ==&lt;br /&gt;
&lt;br /&gt;
Sorry about the foul-up on which debuff the Kog Nadd uses after it charges. I thought it was Zalure, but then again, I'm not too familiar with TECHNICS... but yeah, thanks for correcting me on that. Misinformation is bad, and it feels even worse when I'm the one spreading it.  --[[User:Sasuke1986|Sasuke1986]] 19:16, 28 January 2009 (CST)&lt;br /&gt;
* Minor thing.  Nothing to worry about.  ;)  We appreciate your help with filling out the articles, of course.  :) - [[User:EspioKaos|EspioKaos]] 19:18, 28 January 2009 (CST)&lt;br /&gt;
&lt;br /&gt;
== hello ==&lt;br /&gt;
&lt;br /&gt;
hi i'm new here. it's nice to meet you =) [[User:NanoBeastDude|NanoBeastDude]] 20:24, 26 March 2009 (CDT)&lt;br /&gt;
* Hi, Amaury.  Bypassed the ban, I see.   Not for long! - [[User:EspioKaos|EspioKaos]] 23:23, 26 March 2009 (CDT)&lt;br /&gt;
*not really, we're trying a demo on a wireless modem, which gives us a different ISP [[User:NanoBeastDude|NanoBeastDude]] 23:26, 26 March 2009 (CDT)&lt;br /&gt;
** Which means you bypassed the ban.  Please enjoy this one. - [[User:EspioKaos|EspioKaos]] 23:27, 26 March 2009 (CDT)&lt;br /&gt;
*** That was really funny. The aftermath too with Amaury blaming me for reporting etc. More! Anyway I hope I'll get your card at some point big boy, I never got it. [[User:Essen|Essen]] 00:53, 27 March 2009 (CDT)&lt;br /&gt;
&lt;br /&gt;
== question for Espio ==&lt;br /&gt;
&lt;br /&gt;
I have a question. will that Photon art adjustments update that we will be getting soon also affect the npcs' PAs and PMs' PAs?&lt;br /&gt;
&lt;br /&gt;
== Drop tiers ==&lt;br /&gt;
&lt;br /&gt;
Is 200+ really necessary?  The way things have been going, it seems to me like it might just go 175+ and cap off at 200.  Even if they do go past it, it'll probably take quite a while.  I think in this case it might be better to worry about it if/when it comes.  --[[User:S-T-H|S-T-H]] 06:31, 14 June 2009 (UTC)&lt;br /&gt;
* I guess technically it's not necessary (since only one enemy even hits LV200 so far).  I just started throwing it in there as a head start so we won't have to add it to the templates later. - [[User:EspioKaos|EspioKaos]] 13:32, 15 June 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== IRC ==&lt;br /&gt;
&lt;br /&gt;
You can get more details to fill the pages on IRC. [[User:Essen|Essen]] 16:10, 16 July 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Drop updates ==&lt;br /&gt;
&lt;br /&gt;
I thought we weren't going to list drop changes if they actually didn't have another drop on the local servers in the first place.  Even if that Deva-zashi board drop was real, it only seemed to apply to (The Protectors α+) for the two weeks that it was out in Japan, so it doesn't even really seem that major.  I guess I'm just wondering about this for possible future local 'drop updates'.  --[[User:S-T-H|S-T-H]] 05:30, 30 August 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Having some trouble ==&lt;br /&gt;
&lt;br /&gt;
Hey Espio, I just registered here on PSUPedia. Figured I could give you guys a hand. But for some reason, I can't seem to verify my Email Address. Do you have a solution for this issue? --Anon Fire, 5:01 PM 9 October 2009&lt;br /&gt;
* Don't worry, you don't have to verify it. I know it tells you you have to, but it isn't actually required. Really, I don't even think we ever set up an email server at all when we changed hosts, so don't worry about not getting a confirmation email. --[[User:Qwerty|Qwerty]] 00:09, 10 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Clothes 'n' Parts ==&lt;br /&gt;
&lt;br /&gt;
So I noticed Toothball's updates and I also noticed PSU-wiki now doesn't list the limit of the newer five color combos of each set.  They're definitely in there...I just checked recently.  I'm guessing these were probably in the June update?  I know JP hasn't delisted the exception, but you don't think they put the original Rappy Suits into the random draw?  --[[User:S-T-H|S-T-H]] 06:51, 27 October 2009 (UTC)&lt;br /&gt;
* Yeah, I'd guess they were included with June's update of the mission.  As for the Rappy Suits, it's possible, but I really don't know.  I'd test it out if I had the materials, but looking at what all it would require, I'd maybe be able to do it just once.  D: - [[User:EspioKaos|EspioKaos]] 13:47, 27 October 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PSP weapons pics ==&lt;br /&gt;
&lt;br /&gt;
* The guy with all those pretty PSP weapons released them on the uploader. Files 3419 and 3420. 拡張子Jpg→Zip and it works. [[User:Essen|Essen]] 12:39, 22 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standarization ==&lt;br /&gt;
&lt;br /&gt;
If you want to put this trough then there must be 1 style... So which style do we go with for item exchange missions?&lt;br /&gt;
&lt;br /&gt;
This one: [[De Rol Le Carapace]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Tear of Light]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or this one: [[Note Seed]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Paper Lantern]]&amp;lt;br&amp;gt;&lt;br /&gt;
Or even this one: [[Dogma Drop]]&amp;lt;br&amp;gt;&lt;br /&gt;
And as last: [[Petrified Rappy]]&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
As you can see there are allot of styles, and if you search around a bit there will be even more styles. So which one will be best by you? My pick goes to the [[Tear of Light]]. Because it gives all the info needed. And it will make it easy to add new stuff :) --[[User:Niceone|Niceone]] 01:25, 23 november (GMT+1)&lt;br /&gt;
* Ah, yes.  Good point.  Tear of Light's style is the one I'm most fond of. - [[User:EspioKaos|EspioKaos]] 01:20, 23 November 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
== PP Edit ==&lt;br /&gt;
About your edit on the photon points page, thanks for cleaning it up. I'm not great at all of this. But, if you score a critical hit or whatever it is called, you regain a significant amount of pp instead of just striking normally. Please include that in your edit since you are more technically fluent then me&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94680</id>
		<title>Photon Points</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Points&amp;diff=94680"/>
				<updated>2010-05-17T04:28:39Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: /* Restoring PP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
&lt;br /&gt;
[[Image:WeaponDisplay.JPG|thumb|right|These Twin Handguns have 185 PP out of a maximum 406]]&lt;br /&gt;
&lt;br /&gt;
Photon Points (generally abbreviated as ''PP'') are a numerical indicator of the amount of power a [[weapon]] has left. This power is used for various [[Photon Arts]], which are divided into three categories; [[Skills]] for [[Melee Weapons]], [[Bullets]] for [[Ranged Weapons]], and [[Techniques]] for [[Casting Weapons]].&lt;br /&gt;
&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
&lt;br /&gt;
For [[Melee Weapons]] such as [[Sabers]], [[Knuckles]] and [[Swords]], PP is used to power special attacks which can be included in combos, known as [[Skills]]. If the amount of PP a melee weapon has left is too low to cover the cost of the Skill, the Skill cannot be used until enough PP is restored to use the attack. The weapon remains perfectly usable otherwise.&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
&lt;br /&gt;
For [[Ranged Weapons]], including [[Handguns]], [[Bows]], and [[Machineguns]], PP is used to power standard attacks; since [[Bullet]] [[Photon Arts]] are passive, usually giving a special element and status effect to a ranged weapon, and increasing their [[power]] while decreasing their [[accuracy]]. When the PP of the weapon is depleted, it cannot fire at all until PP is restored. Anybody using ranged weapons, and [[Rangers]] especially, need to be careful of PP management when firing them, and also need to bring a number of different guns so that they do not run out of PP in battle, and be forced to melee.&lt;br /&gt;
&lt;br /&gt;
=== Casting Weapons ===&lt;br /&gt;
&lt;br /&gt;
The [[Photon Arts]] of [[Casting Weapons]] -- [[Techniques]] -- work similar to [[Skills]], though these weapons cannot be used for any other kinds of attacks, ruling out the ability to make combos as well. Techniques have more applications than other Photon Arts as well, and as such will be a [[Force]]'s main way of attacking, supporting and healing. Thus, again, PP management is important, as is carrying multiple weapons with different sets of Techniques of them and switching between them. It is important to note that since Techniques can only be attached to casting weapons, and since these can only be used by Forces, in order to use these, [[Hunters]] and [[Rangers]] would need to have their class changed first.&lt;br /&gt;
&lt;br /&gt;
[[Image:PhotonCharger.JPG|thumb|right|A Photon Charger.]]&lt;br /&gt;
&lt;br /&gt;
== Restoring PP ==&lt;br /&gt;
&lt;br /&gt;
PP can be restored in the following ways:&lt;br /&gt;
&lt;br /&gt;
* By using a [[Recovery Items|Photon Charge]]; these can be bought from [[Shops]], but are quite expensive. Note that if used from the palette with two single-handed weapons equipped, each weapon will receive a 50% recharge. The exception is if the left-hand weapon is an [[RCSM]], in which case the right-hand weapon will receive a full restore. Two-handed weapons always receive a full charge from these items.&lt;br /&gt;
* By using a [[Recovery Items|Photon Charge Cosmo]]; These fully restore the PP for all weapons in inventory. They drop at random from boxes in fields; However they cannot be bought except from player shops. Like the [[Recovery Items|Photon Charge]] item, only 10 can be carried at a time and they cannot be stored in [[Presents]].&lt;br /&gt;
* By using a [[Photon Charger]]; these can be found in [[Cities]] and [[Outposts]], and may appear once or twice in certain areas during a [[Mission]]. They charge a small fee, depending on the amount off PP to be restored.&lt;br /&gt;
* Using the automatic regeneration function, by just wearing the weapon. More info in [[Weapons]] and [[Types]].&lt;br /&gt;
* By using a striking weapon(Sword, Sabre, etc.), it is possible that if you score a critical hit some of your weapons PP will be restored (will test later for exact percentages)&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:DeviateRogue&amp;diff=94679</id>
		<title>User:DeviateRogue</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:DeviateRogue&amp;diff=94679"/>
				<updated>2010-05-17T04:20:52Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: Created page with '== Welcome == Hi, my name is Dylan Jones aka DeviateRogue aka King of the Ozone.. Anyway Welcome to my page thanks for dropping by. I'll post character information, psu findings,…'&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome ==&lt;br /&gt;
Hi, my name is Dylan Jones aka DeviateRogue aka King of the Ozone.. Anyway Welcome to my page thanks for dropping by. I'll post character information, psu findings, and anything I find interesting pertaining to the world of psu.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
I just picked up this game again so my characters aren't that great.. '''AT ALL'''&lt;br /&gt;
&lt;br /&gt;
*King of the Ozone- Level 53 Male Beast Fortefighter&lt;br /&gt;
**Awesomo 4000- Level 11 Male CAST Ranger&lt;br /&gt;
&lt;br /&gt;
=== Contact Information ===&lt;br /&gt;
If you wish to contact me about anything feel free to drop me a message on my discussion page or...&lt;br /&gt;
If you want a more viable way to contact me. Email me at countbl00d@hotmail.com. Or send me a message on Live (GT: DeviateRogue)&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:To-do_list&amp;diff=94678</id>
		<title>The re-PSUPedia:To-do list</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:To-do_list&amp;diff=94678"/>
				<updated>2010-05-17T04:15:02Z</updated>
		
		<summary type="html">&lt;p&gt;DeviateRogue: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;On top of everything going on in each of our lives outside of ''Phantasy Star'', we've got quite a bit on our plates as far as what needs to be done here at the PSUPedia.  As such, we should try to organize everything that needs to be done here so that it won't get lost under new projects and the like.  If you have any additions you'd like to make to this list, please feel free.&lt;br /&gt;
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== To-do list ==&lt;br /&gt;
=== General standardization ===&lt;br /&gt;
* A number of articles either need to be renamed to match the standardization set forth by the [[The PSUPedia:Manual of style|manual of style]] or have their entire contents reworked to match.&lt;br /&gt;
* Existing weapon, line shield, unit, etc. articles need to all have the proper templates put into use.  Also, such articles that have not been created need to be created.  (Not all information needs to be filled out immediately; that can be collected later.  The important part is having the style in place so that things are easier to add.)  A list of all weapon articles that either need to be created or need to be converted can be found in [[Weapon_Article_List|this article]].&lt;br /&gt;
* Enemy articles need to be filled out with descriptions and various other data.&lt;br /&gt;
* [[The_PSUPedia:Item_drop_templates|Area drop templates]] need to be created for use in drop tables.&lt;br /&gt;
* [[Enemy spawn charts]] need to be converted to the [[The_PSUPedia:Enemy_spawn_template|new style]] and added to their respective mission articles.&lt;br /&gt;
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== Suggestions ==&lt;br /&gt;
If you have any suggestions for improvements to the PSUPedia, please categorize them under this heading.  Also remember to sign your comments.&lt;br /&gt;
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=== Offline information ===&lt;br /&gt;
* I know it's not a top priority for us, but for when we can get around to working on an offline data section, would it be possible to have it placed in a subdirectory of the site such as offline.psupedia.info?  [[User:Toshimo|Toshimo]] suggested this in the original to-do list, but nothing really came of it. - [[User:EspioKaos|EspioKaos]] 18:29, 9 November 2007 (CST)&lt;br /&gt;
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=== Alloys and the Sort ===&lt;br /&gt;
* I've noticed, you have the drop information for alloys and such on mission pages.. However, there's no link or drop information on the pages dedicated to the alloy itself.  It's tiresome to hunt down the drop info for something like Goldania, since all that page does is tell you the item's description.  Would it be possible to include drop information on the dedicated pages? --[[User:Talakara|Talakara]] 12:43, 13 April 2008 (CDT)Talakara&lt;br /&gt;
** [[Area_drops|Like here?]] There's too many missions to list on the individual pages. However the area-dropped items could get a link to the area drops page. [[User:Essen|Essen]] 12:54, 13 April 2008 (CDT)&lt;br /&gt;
***Surely, that's a good way to do it, have a link on say, the Goldania page to.. The Goldania on that area drop page, it'd work great ^ ^--[[User:Talakara|Talakara]] 13:44, 13 April 2008 (CDT)&lt;br /&gt;
**** One way to do that would be to include/templatify links like [[Area_drops#Goldania|Drops]] (which doesn't work yet because there's no references on the page in question yet), but.. even so, for a lot of the items in there (from Monomate to Psycho Wand) there's still multiple entries, so.. wouldn't it be easier to just Ctrl-F for all entries or something? Alternatively, since we're already using templates for [[Template:Naval_drop_chart|monster drops]], we could turn around the process and do them for items as well. Too much of a bother to keep updated? Then, rather than things like 'Naval drop chart' we'd need one mega-template returning relevant info by being able to filter its content based on a string parameter, and have it add (or for the other case filter) an extra column indicating monster name in case the parameter was an item (and as such the monster name would not be clear yet). Sounds daunting? Perhaps, although the hardest part would be getting the parameter-based filter system to function. In any case, I used something very similar (except using PHP-based filtering) for both [http://tychopso.oddigytitanium.com/DropCharts.php PSO drops] and a [http://tycho.psupedia.info/pokemon/typechart.php Pokemon type chart]. Both of them still suck for not being able to 'remember' previous input in the boxes, but anyway, that part shouldn't be an issue here. - [[User:Tycho|Tycho]] 21:51, 13 April 2008 (CDT)&lt;br /&gt;
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=== Item exchange missions ===&lt;br /&gt;
* EspioKaos where editing some thing and called it standardization but there wasn't a standard for item exchange missions. I noticed that most of the item exchange missions aren't listed at the items itself. So we agreed that we would use [[Tear of Light]]'s one. So allot of items from [[The Collector]], [[Clothes 'n' Parts ♂|Clothes 'n' Parts [♂]]], [[Clothes 'n' Parts ♀|Clothes 'n' Parts [♀]]] and more need to be edited / made. --[[User:Niceone|Niceone]] 9:27 24 november 2009(GMT+1)&lt;br /&gt;
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=== Cumulative mission experience ===&lt;br /&gt;
I thought it would be a good idea if we could get a group of players to run all available missions and chronicle the total exp that they gained through said mission. I believe there are 2 values we could collect, the minimum and the maximum gained through the mission. For the minimum amount we can get a group of 2 or more players, and have 1 player hit every single monster once while for the maximum amount of a lone player destroy every monster we can then add the values collected to said missions page. Think this would be really helpful for people who are wanting to grind. If anyone wants to do this with me comment on this, or send me a message via Xbox Live, GT is ''DeviateRogue'' --[[User:DeviateRogue|DeviateRogue]] 04:15, 17 May 2010 (UTC)&lt;/div&gt;</summary>
		<author><name>DeviateRogue</name></author>	</entry>

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