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		<updated>2026-04-08T20:12:41Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=GH_43x_series&amp;diff=15836</id>
		<title>GH 43x series</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GH_43x_series&amp;diff=15836"/>
				<updated>2007-03-10T20:13:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:431-434.jpg]]&lt;br /&gt;
{| width=&amp;quot;800px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | GH 431 || width=&amp;quot;200px&amp;quot; | GH 432 || width=&amp;quot;200px&amp;quot; | GH 433 || width=&amp;quot;200px&amp;quot; | GH 434&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]]&lt;br /&gt;
| [[Crossbows]]&lt;br /&gt;
| [[Mechguns]]&lt;br /&gt;
| [[Rifles]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
ご主人様にはべったりだが&amp;lt;br&amp;gt;&lt;br /&gt;
敵は短銃でクールに狙撃。&amp;lt;br&amp;gt;&lt;br /&gt;
優等生のマシナリー。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：主人ぺったり派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：射撃系が得意&lt;br /&gt;
|&lt;br /&gt;
ご主人様に近づく敵は、&amp;lt;br&amp;gt;&lt;br /&gt;
誰であろうと容赦しない。&amp;lt;br&amp;gt;&lt;br /&gt;
援護攻撃が持ち味。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：援護上手派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：射撃系が得意&lt;br /&gt;
|&lt;br /&gt;
機関銃で敵をけちらし、仲&amp;lt;br&amp;gt;&lt;br /&gt;
間を助ける頼もしき闘姫。&amp;lt;br&amp;gt;&lt;br /&gt;
絆は戦場で深める主義。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：みんなと一緒派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：射撃系が得意&lt;br /&gt;
|&lt;br /&gt;
獲物をしとめるのも仲間の&amp;lt;br&amp;gt;&lt;br /&gt;
回復も正確に確実に遂行&amp;lt;br&amp;gt;&lt;br /&gt;
する生粋のスナイパー。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：いやし系&amp;lt;br&amp;gt;&lt;br /&gt;
合成：射撃系が得意&lt;br /&gt;
|-&lt;br /&gt;
| Follows her owner, close. Stops only to shoot enemies.&amp;lt;br&amp;gt;Combat: With owner&amp;lt;br&amp;gt;Syn. Trend: Firearms&lt;br /&gt;
| Lays down cover stop enemies from hurting her owner.&amp;lt;br&amp;gt;Combat: Cover fire&amp;lt;br&amp;gt;Syn. Trend: Firearms&lt;br /&gt;
| Helps the team by mowing foes down with her machinegun.&amp;lt;br&amp;gt;Combat: With group&amp;lt;br&amp;gt;Syn. Trend: Firearms&lt;br /&gt;
| A born sniper, accurate with her gun and healing.&amp;lt;br&amp;gt;Combat: Support&amp;lt;br&amp;gt;Syn. Trend: Firearms&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Images:&lt;br /&gt;
'''GH-432'''&lt;br /&gt;
1) http://i66.photobucket.com/albums/h267/chaobo98/Poky1.jpg&lt;br /&gt;
2) http://i66.photobucket.com/albums/h267/chaobo98/Poky-1.jpg&lt;br /&gt;
&lt;br /&gt;
Credit goes to Bloodhinge1(X360) for pictures of GH-432.&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15752</id>
		<title>GH 42x series</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15752"/>
				<updated>2007-03-10T01:57:58Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: added pictures of GH-422 with weapon&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:421-424.jpg]]&lt;br /&gt;
{| width=&amp;quot;799px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | GH 421 || width=&amp;quot;200px&amp;quot; | GH 422 || width=&amp;quot;200px&amp;quot; | GH 423 || width=&amp;quot;199px&amp;quot; | GH 424&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]]&lt;br /&gt;
| [[Knuckles]]&lt;br /&gt;
| [[Spears]]&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
敵は鋼爪でひっかき、味方&amp;lt;br&amp;gt;&lt;br /&gt;
には回復薬を恵む。思い切&amp;lt;br&amp;gt;&lt;br /&gt;
りと思いやりの持主。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：いやし系&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
パンチに絶対の自信を持ち&amp;lt;br&amp;gt;&lt;br /&gt;
敵と見たら殴りかかる&amp;lt;br&amp;gt;&lt;br /&gt;
ゲンコツ命のファイター。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：最前線へ特攻派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
長槍の危険な輝きと対照的&amp;lt;br&amp;gt;&lt;br /&gt;
なメガネの奥のやさしい光。&amp;lt;br&amp;gt;&lt;br /&gt;
チームプレイが大好き。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：みんなと一緒派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
大斧を下げて戦場を探索。&amp;lt;br&amp;gt;&lt;br /&gt;
気がつくと遠くで戦闘中。&amp;lt;br&amp;gt;&lt;br /&gt;
気まぐれでも頼れる相棒。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：勝手気まま派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|-&lt;br /&gt;
| Attacks with claws, and heals friends with items.&amp;lt;br&amp;gt;Combat: Support&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Giza Misaki and Mijin-Misaki(twin and single claws). Effect: HP regeneration&lt;br /&gt;
| A plucky fighter who beats down foes with an iron    fist.&amp;lt;br&amp;gt;Combat: Front lines&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Tenora 7* and 8* knuckles. PA:Bogga Danga  and Bogga Zubba. SUV: Sturm Buster&lt;br /&gt;
| Team player who speaks softly and carries a big spear.&amp;lt;br&amp;gt;Combat: With group&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
| She'll be someplace in battle, fighting using her axe.&amp;lt;br&amp;gt;Combat: Independent&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
images:&lt;br /&gt;
&lt;br /&gt;
'''GH-422'''&lt;br /&gt;
http://i66.photobucket.com/albums/h267/chaobo98/chaolina1.jpg&lt;br /&gt;
http://i66.photobucket.com/albums/h267/chaobo98/chaolina.jpg&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15751</id>
		<title>GH 42x series</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15751"/>
				<updated>2007-03-10T01:56:45Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:421-424.jpg]]&lt;br /&gt;
{| width=&amp;quot;799px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | GH 421 || width=&amp;quot;200px&amp;quot; | GH 422 || width=&amp;quot;200px&amp;quot; | GH 423 || width=&amp;quot;199px&amp;quot; | GH 424&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]]&lt;br /&gt;
| [[Knuckles]]&lt;br /&gt;
| [[Spears]]&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
敵は鋼爪でひっかき、味方&amp;lt;br&amp;gt;&lt;br /&gt;
には回復薬を恵む。思い切&amp;lt;br&amp;gt;&lt;br /&gt;
りと思いやりの持主。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：いやし系&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
パンチに絶対の自信を持ち&amp;lt;br&amp;gt;&lt;br /&gt;
敵と見たら殴りかかる&amp;lt;br&amp;gt;&lt;br /&gt;
ゲンコツ命のファイター。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：最前線へ特攻派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
長槍の危険な輝きと対照的&amp;lt;br&amp;gt;&lt;br /&gt;
なメガネの奥のやさしい光。&amp;lt;br&amp;gt;&lt;br /&gt;
チームプレイが大好き。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：みんなと一緒派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
大斧を下げて戦場を探索。&amp;lt;br&amp;gt;&lt;br /&gt;
気がつくと遠くで戦闘中。&amp;lt;br&amp;gt;&lt;br /&gt;
気まぐれでも頼れる相棒。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：勝手気まま派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|-&lt;br /&gt;
| Attacks with claws, and heals friends with items.&amp;lt;br&amp;gt;Combat: Support&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Giza Misaki and Mijin-Misaki(twin and single claws). Effect: HP regeneration&lt;br /&gt;
| A plucky fighter who beats down foes with an iron    fist.&amp;lt;br&amp;gt;Combat: Front lines&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Tenora 7* and 8* knuckles. PA:Bogga Danga  and Bogga Zubba. SUV: Sturm Buster&lt;br /&gt;
| Team player who speaks softly and carries a big spear.&amp;lt;br&amp;gt;Combat: With group&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
| She'll be someplace in battle, fighting using her axe.&amp;lt;br&amp;gt;Combat: Independent&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
images:&lt;br /&gt;
'''&lt;br /&gt;
GH-422'''&lt;br /&gt;
http://i66.photobucket.com/albums/h267/chaobo98/chaolina1.jpg&lt;br /&gt;
[IMG]http://i66.photobucket.com/albums/h267/chaobo98/chaolina.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15750</id>
		<title>GH 42x series</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15750"/>
				<updated>2007-03-10T01:55:38Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:421-424.jpg]]&lt;br /&gt;
{| width=&amp;quot;799px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | GH 421 || width=&amp;quot;200px&amp;quot; | GH 422 || width=&amp;quot;200px&amp;quot; | GH 423 || width=&amp;quot;199px&amp;quot; | GH 424&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]]&lt;br /&gt;
| [[Knuckles]]&lt;br /&gt;
| [[Spears]]&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
敵は鋼爪でひっかき、味方&amp;lt;br&amp;gt;&lt;br /&gt;
には回復薬を恵む。思い切&amp;lt;br&amp;gt;&lt;br /&gt;
りと思いやりの持主。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：いやし系&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
パンチに絶対の自信を持ち&amp;lt;br&amp;gt;&lt;br /&gt;
敵と見たら殴りかかる&amp;lt;br&amp;gt;&lt;br /&gt;
ゲンコツ命のファイター。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：最前線へ特攻派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
長槍の危険な輝きと対照的&amp;lt;br&amp;gt;&lt;br /&gt;
なメガネの奥のやさしい光。&amp;lt;br&amp;gt;&lt;br /&gt;
チームプレイが大好き。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：みんなと一緒派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
大斧を下げて戦場を探索。&amp;lt;br&amp;gt;&lt;br /&gt;
気がつくと遠くで戦闘中。&amp;lt;br&amp;gt;&lt;br /&gt;
気まぐれでも頼れる相棒。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：勝手気まま派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|-&lt;br /&gt;
| Attacks with claws, and heals friends with items.&amp;lt;br&amp;gt;Combat: Support&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Giza Misaki and Mijin-Misaki(twin and single claws). Effect: HP regeneration&lt;br /&gt;
| A plucky fighter who beats down foes with an iron    fist.&amp;lt;br&amp;gt;Combat: Front lines&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Tenora 7* and 8* knuckles. PA:Bogga Danga  and Bogga Zubba. SUV: Sturm Buster&lt;br /&gt;
| Team player who speaks softly and carries a big spear.&amp;lt;br&amp;gt;Combat: With group&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
| She'll be someplace in battle, fighting using her axe.&amp;lt;br&amp;gt;Combat: Independent&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
images:&lt;br /&gt;
[IMG]http://i66.photobucket.com/albums/h267/chaobo98/chaolina1.jpg[/IMG]&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15737</id>
		<title>GH 42x series</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GH_42x_series&amp;diff=15737"/>
				<updated>2007-03-09T15:56:08Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:421-424.jpg]]&lt;br /&gt;
{| width=&amp;quot;799px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;200px&amp;quot; | GH 421 || width=&amp;quot;200px&amp;quot; | GH 422 || width=&amp;quot;200px&amp;quot; | GH 423 || width=&amp;quot;199px&amp;quot; | GH 424&lt;br /&gt;
|-&lt;br /&gt;
| [[Claws]]&lt;br /&gt;
| [[Knuckles]]&lt;br /&gt;
| [[Spears]]&lt;br /&gt;
| [[Axes]]&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
敵は鋼爪でひっかき、味方&amp;lt;br&amp;gt;&lt;br /&gt;
には回復薬を恵む。思い切&amp;lt;br&amp;gt;&lt;br /&gt;
りと思いやりの持主。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：いやし系&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
パンチに絶対の自信を持ち&amp;lt;br&amp;gt;&lt;br /&gt;
敵と見たら殴りかかる&amp;lt;br&amp;gt;&lt;br /&gt;
ゲンコツ命のファイター。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：最前線へ特攻派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
長槍の危険な輝きと対照的&amp;lt;br&amp;gt;&lt;br /&gt;
なメガネの奥のやさしい光。&amp;lt;br&amp;gt;&lt;br /&gt;
チームプレイが大好き。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：みんなと一緒派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|&lt;br /&gt;
大斧を下げて戦場を探索。&amp;lt;br&amp;gt;&lt;br /&gt;
気がつくと遠くで戦闘中。&amp;lt;br&amp;gt;&lt;br /&gt;
気まぐれでも頼れる相棒。&amp;lt;br&amp;gt;&lt;br /&gt;
戦闘：勝手気まま派&amp;lt;br&amp;gt;&lt;br /&gt;
合成：打撃系が得意&lt;br /&gt;
|-&lt;br /&gt;
| Attacks with claws, and heals friends with items.&amp;lt;br&amp;gt;Combat: Support&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Giza Misaki and Mijin-Misaki(twin and single claws). Effect: HP regeneration&lt;br /&gt;
| A plucky fighter who beats down foes with an iron    fist.&amp;lt;br&amp;gt;Combat: Front lines&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
Carries around Tenora 7* and 8* knuckles. PA:Bogga Danga  and Bogga Zubba. SUV: Sturm Buster&lt;br /&gt;
| Team player who speaks softly and carries a big spear.&amp;lt;br&amp;gt;Combat: With group&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
| She'll be someplace in battle, fighting using her axe.&amp;lt;br&amp;gt;Combat: Independent&amp;lt;br&amp;gt;Syn. Trend: Striking&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=15488</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=15488"/>
				<updated>2007-03-06T00:01:49Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: changed GH-440 shotgun from amza to boma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, it's &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), it's &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates (6:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
   It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for &lt;br /&gt;
   the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
The Japan Version of the game finally got the Partner Machine Evolution Kits! But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortuantely. No information on the 46x types,yet.&lt;br /&gt;
&lt;br /&gt;
The New PM change in appearance and weapon, some featuring S rank weapons as well!Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Throwing Blades]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14027</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=14027"/>
				<updated>2007-01-19T07:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: ALTERNATE PM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, it's &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), it's &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
   It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for &lt;br /&gt;
   the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
The Japan Version of the game finally got the Partner Machine Evolution Kits! But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortuantely. No information on the 46x types,yet.&lt;br /&gt;
&lt;br /&gt;
The New PM change in appearance and weapon, some featuring S rank weapons as well!Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13944</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13944"/>
				<updated>2007-01-18T04:58:33Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: Unobtainable PM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, it's &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), it's &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
   It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for &lt;br /&gt;
   the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
Japanese version of the game will recieve the PM evolution device in the next update..Once this is released we will have more Information on these types of Partner Machine.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13042</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13042"/>
				<updated>2007-01-07T08:40:47Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: More crediting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420(Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for the master unlike other NPC.&lt;br /&gt;
  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450(Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410(Zerda2) ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13041</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13041"/>
				<updated>2007-01-07T08:34:20Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420 ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting jellen numerous times.It will also cast resta for the master unlike other NPC.&lt;br /&gt;
  &lt;br /&gt;
~Thanks to Tahldon(Xbox 360) for letting me view his GH-450 ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410 ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13040</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=13040"/>
				<updated>2007-01-07T08:31:16Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420 ^_^&lt;br /&gt;
; Support&lt;br /&gt;
: *According to my experience with a GH-450, It will support the party by catsing  jellen numerous times.It will also cast resta for the master unlike other NPC.&lt;br /&gt;
  ~Thanks to Tahldon(Xbox 360) for letting me view his GH-450 ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to Zerdo4(Xbox 360) for letting me view his GH-410 ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12947</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12947"/>
				<updated>2007-01-05T17:20:01Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: PM combat behavior (crediting)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420 ^_^&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to zerdo4(Xbox 360) for letting me view his GH-410 ^_^&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12944</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12944"/>
				<updated>2007-01-05T17:09:38Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(Xbox 360) for spotting this out with there GH-420&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to zerdo4(Xbox 360) for letting me view his GH-410&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12943</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12943"/>
				<updated>2007-01-05T17:08:21Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(xbox 360) For spotting this out&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to zerdo4(Xbox 360) for letting me view his GH-410&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12942</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12942"/>
				<updated>2007-01-05T17:07:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari(Xbox 360) and Mia(xbox 360) For spotting this out&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within its striking distance. &lt;br /&gt;
Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
~Thanks to zerdo4(Xbox 360) for letting me view his GH-410&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12630</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=12630"/>
				<updated>2007-01-01T02:16:45Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side untill a enemy is withing its striking distance..Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11586</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11586"/>
				<updated>2006-12-23T06:21:11Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Meirod]]), Rod ([[Hajirod]]), Wand ([[Crozara]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side untill a enemy is withing its striking distance..Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11585</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11585"/>
				<updated>2006-12-23T06:19:43Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Meirod]]), Rod ([[Hajirod]]), Wand ([[Crozara]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
: *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
: *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
   same monster as you do(mainly you can just hit the monster once and it  will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side untill a enemy is withing its striking distance..Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11584</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=11584"/>
				<updated>2006-12-23T06:18:39Z</updated>
		
		<summary type="html">&lt;p&gt;Chaobo99: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?) and is rumored to increase overall synthesis proficiency; the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25%&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be given 100 items before becoming 'full', after which it will take 12 hours before they could be fed again. They refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset it's level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]] and Dimates&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their ownerAs this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Amza]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Meirod]]), Rod ([[Hajirod]]), Wand ([[Crozara]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
: ?&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
: *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within its sight range..&lt;br /&gt;
; Support&lt;br /&gt;
: ?&lt;br /&gt;
; With group&lt;br /&gt;
: *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the &lt;br /&gt;
same monster as you do(mainly you can just hit the monster once and it will chase it) and or your alternate NPC(2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
  *According to my experiences with a GH-410, the PM will stay by your side untill a enemy is withing its striking distance..Great for shielding because if the enemy approaches you,your PM will fight it..&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 28 unattainable PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. It is unclear whether one would need multiple devices to obtain, say, a GH412. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Longbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Cards]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Chaobo99</name></author>	</entry>

	</feed>