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		<updated>2026-04-25T23:21:35Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=Zoal_Goug&amp;diff=29663</id>
		<title>Zoal Goug</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Zoal_Goug&amp;diff=29663"/>
				<updated>2007-12-25T08:54:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Zoalgoug1.jpg|thumb|Zoal Goug]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
A massive dragon creature that can fly, trample, and breathe lightning. Appears in the first Story Mission of the network mode, and as the boss of the [[Missions#Moonlight Beast|Moonlight Beast]] mission in Neudaiz.&lt;br /&gt;
&lt;br /&gt;
Zoul Goug is a lightning version of the boss [[De Ragan]]. Zoul Goug uses the exact same attacks as [[De Ragan]] except that its lightning breath causes [[Status Effects|shock]] instead of [[Status Effects|burn]].&lt;br /&gt;
&lt;br /&gt;
==Weakpoint Info==&lt;br /&gt;
*Excellent Damage: Head (very high [[EVP]])&lt;br /&gt;
*Good Damage: Neck (high [[EVP]]), Wings&lt;br /&gt;
*Average Damage: Body&lt;br /&gt;
*Poor Damage: Tail&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Mission]] Name !! Rank !! Element !! Level !! HP !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonlight Beast]] || align=&amp;quot;center&amp;quot; | C || bgcolor=#FFFF66 | Lightning || 20 || 11450 || 368&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonlight Beast]] || align=&amp;quot;center&amp;quot; | B || bgcolor=#FFFF66 | Lightning || 40 || 35450 || 688&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonlight Beast]] || align=&amp;quot;center&amp;quot; | A || bgcolor=#FFFF66 | Lightning || 50 || 48050 || 880&lt;br /&gt;
|-&lt;br /&gt;
| [[Moonlight Beast]] || align=&amp;quot;center&amp;quot; | S || bgcolor=#FFFF66 | Lightning || 80 || 70350 || 1840&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Other pictures==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Zoal-flying.jpg|Zoal Goug in flight.&lt;br /&gt;
Image:Zoal-fight.jpg|Fighting Zoal Goug.&lt;br /&gt;
Image:Zoal-dead.jpg|Zoal Goug dying.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Neudaiz Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Onmagoug&amp;diff=29662</id>
		<title>Onmagoug</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Onmagoug&amp;diff=29662"/>
				<updated>2007-12-25T08:51:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Grammar touch-up.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Onmagoug.jpg|thumb|The Onmagoug.]]&lt;br /&gt;
==Description== &lt;br /&gt;
The [[Onmagoug]] is a massive demon that can fly, throw fire, and has several other tricks. Hitting its wings will damage them enough that it can temporarily not fly. The only types of weaponry that can reach it while it is flying are ranged weapons that can be aimed in first person mode. There is a similar creature on [[Moatoob]] called the [[Dimmagolus]].&lt;br /&gt;
&lt;br /&gt;
'''!! Warning !!''' In A &amp;amp; S Ranked missions, [[Onmagoug]] will use a purple lightning attack once he's taken significant damage. This attack can decimate a party in a matter of seconds. Because of the ferocity of this attack, [[Scape Doll|Scape Dolls]] are recommended.&lt;br /&gt;
&lt;br /&gt;
==Sightings==&lt;br /&gt;
==== Demons Above ====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[JP Name]] !! rowspan=&amp;quot;2&amp;quot; | [[EN Name]] !! rowspan=&amp;quot;2&amp;quot; | [[Element]] !! colspan=&amp;quot;3&amp;quot; | Rank C !! colspan=&amp;quot;3&amp;quot; | Rank B !! colspan=&amp;quot;3&amp;quot; | Rank A !! colspan=&amp;quot;3&amp;quot; | Rank S !! colspan=&amp;quot;3&amp;quot; | Rank S2&lt;br /&gt;
|-&lt;br /&gt;
! Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP&lt;br /&gt;
|- &lt;br /&gt;
| オンマゴウグ || [[Onmagoug]] || Fire || 20 || 15801 || 460 || 35 || 40641 || 760 || 45 || 57201 || 960 || 70 || 87147 || 1900 || 105 || 135930 || 3600&lt;br /&gt;
|}&lt;br /&gt;
==== Eastern Peril ====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | [[JP Name]] !! rowspan=&amp;quot;2&amp;quot; | [[EN Name]] !! rowspan=&amp;quot;2&amp;quot; | [[Element]] !! colspan=&amp;quot;3&amp;quot; | Rank C !! colspan=&amp;quot;3&amp;quot; | Rank B !! colspan=&amp;quot;3&amp;quot; | Rank A !! colspan=&amp;quot;3&amp;quot; | Rank S !! colspan=&amp;quot;3&amp;quot; | Rank S2&lt;br /&gt;
|-&lt;br /&gt;
! Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP || Level || HP || EXP&lt;br /&gt;
|- &lt;br /&gt;
| オンマゴウグ || [[Onmagoug]] || Fire || 20 || 15801 || 460 || 30 || 32361 || 660 || 40 || 48921 || 860 || 55 || 71511 || 1300 || 90 || 106743 || 2700&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Other related images ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Onmagoug-fly.jpg|Onmagoug in flight.&lt;br /&gt;
Image:Onmagoug-tattered.jpg|Onmagoug grounded.&lt;br /&gt;
Image:Onmagoug-lightning.jpg|Onmagoug's lightning attack.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Bosses]]&lt;br /&gt;
[[Category:Neudaiz Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=CASTs&amp;diff=28040</id>
		<title>CASTs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=CASTs&amp;diff=28040"/>
				<updated>2007-12-11T19:15:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Visuals */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Male Cast.jpg|thumb|right|Male CAST]]&lt;br /&gt;
&lt;br /&gt;
One of the four PSU playable races. CASTs (usually known as ''Casts'') are androids, though in PSO episode III they were referred to as 'Humanoids' instead. CASTs are unique in that they are able to use [[SUV Weapons]]. CASTs are quantitatively not the dominant species on any of the planets, but on [[Parum]] they make up most of the government. They are also unique in that they are the only class that wears [[Parts]] instead of [[Clothes]] for aesthetics, and can only use [[Hair Accessories]] when using a humanoid head, with hair.&lt;br /&gt;
&lt;br /&gt;
* Home Planet: [[Parum]]&lt;br /&gt;
* NPC Partner: [[Story Characters#Lou|Lou]]&lt;br /&gt;
&lt;br /&gt;
== Visuals ==&lt;br /&gt;
&lt;br /&gt;
CASTs are potentially the most clunky and bulky characters in the game in terms of design, although they can be very lean and muscular. They can have either a robotic face, or one that looks quite human. Depending on which face style is chosen, certain accessories may or may not be used. It is worth noting that, once you have chosen either a robotic or a humanoid face, the facial type cannot currently be changed after character creation is finalized.  The expansion, Ambition of the Illuminus, allows casts to change their facial type during a makeover.&lt;br /&gt;
&lt;br /&gt;
== Racial Strengths and Weaknesses ==&lt;br /&gt;
&lt;br /&gt;
=== Strengths ===&lt;br /&gt;
* Able to use [[SUV Weapons]]. These are ''Photon Blast''-esque attacks that do massive damage.&lt;br /&gt;
* They excel in [[Attack Power]] making them great [[Hunters]].&lt;br /&gt;
* Their [[ATA]] is great, making them even better [[Hunters]] and excellent [[Rangers]], too.&lt;br /&gt;
* Their [[HP]] is almost as good as Beasts'.&lt;br /&gt;
* Unlike in PSO, they can cast [[TECHNICS]] if they switch their class to [[Force]].&lt;br /&gt;
* They gain stat bonuses for the Ranger and Fortegunner [[Types]].&lt;br /&gt;
&lt;br /&gt;
=== Weaknesses ===&lt;br /&gt;
* They are relatively bad forces.&lt;br /&gt;
* Their ''Resta'' is expected to be insufficient at higher levels, as well as their damage Techniques.&lt;br /&gt;
* Racially suffer from the lowest [[EVP]] and [[MST]].&lt;br /&gt;
&lt;br /&gt;
== General statistics ==&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]]: B || [[EVP]]: D&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]]: B || [[END]]: A&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]]: A || [[TAP]]: D&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]]: A || [[MST]]: D&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Initial Class and Equipment ==&lt;br /&gt;
&lt;br /&gt;
All CASTs start out as [[Rangers]] equipped with a rifle.&lt;br /&gt;
&lt;br /&gt;
== CAST [[Story Characters]] ==&lt;br /&gt;
&lt;br /&gt;
[[Fullyen Curtz]], [[Lou]], [[Renvolt Magashi]], [[Remlia Norphe]] and [[Lucaim Nav]] are all CASTs.&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=26463</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=26463"/>
				<updated>2007-11-28T22:04:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Current Traps */  - Updated trap prices, need a protranser to fill in EX Burn trap data.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.  These items are a popular method of delivering potent status effects to enemies that would otherwise resist.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap.  Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects.  G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects.  G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations.  Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune.  All traps are capable of charging the SUV bar.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Type]] !! Damage !! Burn !! Freeze !! Poison !! Confuse !! Sleep !! Virus !! Shock !! Silence&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || O || O || O || O || O || O || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || O || O || O || O || O || O || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Protranser || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || O || O || O || O || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Protransers get a 50% boost to all the damage listed below.  All trap damage is non-elemental and consistent regardless of resistances the target may have.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Poison'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Poison G'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || Damage Trap || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 50 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 75 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 70 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 80 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 60 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 300 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 450 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 400 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 350 ||&lt;br /&gt;
|-&lt;br /&gt;
| ?? || Burn Trap EX || ?? || 9★ || 600 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Bil_De_Vear&amp;diff=20805</id>
		<title>Talk:Bil De Vear</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Bil_De_Vear&amp;diff=20805"/>
				<updated>2007-08-14T23:34:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Yipe, after all that thought put into it I forgot to sign it.  I KNEW I was missing something.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the whole ninja Pannon thing, I think monster nicknames is something that is a little less verifiable fact and more of something that varies from group of people to people and subject to debate.  I say we should stick to the monster's true name in most circumstances, if you don't like typing it out, there's always pronouns.  The claim that this monster is more dangerous then Jarba is dubious, it depends on who's attacking it.  Kaji, Jarba, and Bil De Vear have different threats which make them dangerous in different ways to different tactics. [[User:Ccelizic|Ccelizic]] 00:34, 15 August 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Bil_De_Vear&amp;diff=20804</id>
		<title>Talk:Bil De Vear</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Bil_De_Vear&amp;diff=20804"/>
				<updated>2007-08-14T23:33:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: In detail explanation of some of my Bil De Vear edits.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like the whole ninja Pannon thing, I think monster nicknames is something that is a little less verifiable fact and more of something that varies from group of people to people and subject to debate.  I say we should stick to the monster's true name in most circumstances, if you don't like typing it out, there's always pronouns.  The claim that this monster is more dangerous then Jarba is dubious, it depends on who's attacking it.  Kaji, Jarba, and Bil De Vear have different threats which make them dangerous in different ways to different tactics.&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bil_De_Vear&amp;diff=20801</id>
		<title>Bil De Vear</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bil_De_Vear&amp;diff=20801"/>
				<updated>2007-08-14T23:24:34Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Its attacks were described, and then described agian.  Needless bullet use removed, general cleanup.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Billy_the_hater.png |thumb|Bil De Vear]]&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Bil De Vear is a large triceratops humanoid. Bil is found in Moatoob and only in the missions [[System Defense]], [[Desert Terror]] and [[Tunnel Recapture]]. It has two punching attacks, a regular one which debuffs defense and a lunging high power punch that has a charge up period.  It can jump large distances and inflict damage to anyone it lands near, knocking them prone.  The Bil De Vear is also capable of performing a belly flop may stun anyone struck by it.  It also has a particularly devastating spinning attack which is capable of delivering a barrage of damage to anyone caught in the area of effect, inflicting grievious damage in a short period of time.  It takes one-half damage from any ranged attack excluding technics.&lt;br /&gt;
&lt;br /&gt;
The Bil De Vear is completely devoid of any ranged threat.  It is entirely possible to to get it caught on various parts of terrain where it will continue to repeat its jumping maneuver to little effect.  At this point, the player may defeat the creature via ranged assault with little or no threat.&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bil_De_Vear.jpg|&lt;br /&gt;
Image:Billy_Puncher.png|&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
[[Category:Monsters]]&lt;br /&gt;
[[Category:Moatoob Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=19838</id>
		<title>Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=19838"/>
				<updated>2007-07-31T00:43:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Description */ Technics deal full damage, so force doesn't have trouble vs this brute.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DPImage.png |thumb|Dilnazen]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hive creature that appears in the missions [[Dark Satellite]] and [[SEED Awakened]]. Dilnazen are insect-like bipedal forms with grey armor, luminous blue highlights, and praying mantis claws. It shares animation characteristics with [[Jarba]], [[Bil De Vear]] and [[Kagajibari]].  It cannot be knocked prone, instead it flinches. Dilnazen can use a long-range jump that damages anyone near the landing site, fling a mass of dark matter, or punch.  Its attacks generally knock players over. Dilnazen take half damage from ranged attacks making it hard for ranged types to kill.&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FMA_Dilnazen.png|Full Body Pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
[[Category:Colony Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_effects&amp;diff=19809</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_effects&amp;diff=19809"/>
				<updated>2007-07-29T03:54:01Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Added section about effect damage&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Status Effects ==&lt;br /&gt;
&lt;br /&gt;
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]] || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]],  [[Rafal Buster]], (Twin Mayalee) || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zoldeel.png|30px]] || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], (Barada Maga) || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire.jpg|30px]] || [[Burn]] || Deals steady damage || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], (Boma Maga) || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Ground]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse Traps, [[Light]]-element bullets, [[Ramegid]], [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Infection.png|30px]] || [[Infection]] || Deals steady damage || Virus Traps, [[Dark]]-element bullets, [[Dammegid]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]], [[Blitz Buster]] || [[Reverser]], [[Sol Atomizer]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poison.jpg|30px]] || [[Poison]] || Deals steady damage || Poison Traps, [[Damdiga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Effect Damage===&lt;br /&gt;
&lt;br /&gt;
Poison, virus, and burn all deal damage.  The damage dealt is based off of the max hp of the afflicted and is unmodified by by resistances or defense.  Damage that would result in a lethal wound instead deals enough damage to leave the target at 1 hp.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Effect !! Intervals !! Interval Length !! Damage per interval &lt;br /&gt;
|-&lt;br /&gt;
| Burn || 5 || 2s || (1+effect level)% of max health&lt;br /&gt;
|-&lt;br /&gt;
| Poison || 3+status level*2 || 3s || 2% of max health &lt;br /&gt;
|-&lt;br /&gt;
| Virus || 4+status level || 4s || 5% of max health&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
It is worth noting that due to its more rapid intervals, level 2 or higher burn always deals more damage per second then virus.  Virus deals more overall damage then an equal level burn effect.  Therefore, in an ideal situation where the effect is renewed the instant it expires, burn will always kill things faster then Virus.  Virus, on the other hand, will generally deliver superior damage per mesata unless the burn effect is 3 levels higher then it.&lt;br /&gt;
&lt;br /&gt;
==Battle Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Launch]] || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Blow Away]] || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut phys. dam.]] || Absorbs physical damage?&amp;lt;br&amp;gt;Absorbs X hits of physical damage? || [[Dizas]] || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut TEC dam.]] || Absorbs TECHNIC damage?&amp;lt;br&amp;gt;Absorbs X hits of TECHNIC damage? || [[Rentis]] || TECHNIC damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto recovery]] || Lv1: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv2: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv3: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Stays for 5 intervals || [[Giresta]], certain [[Units#Extra Units|Extra Units]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP affects pwr]] || Damage increases depending on how much HP has been lost || (Yak Zagenga), [[Nosmegid]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP steal]] || Lv1: 1/15 (6.67%) damage returned as HP&amp;lt;br&amp;gt;Lv2: 1/10 (10.00%) damage returned as HP&amp;lt;br&amp;gt;Lv3: 1/6 (16.67%) damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Boost all stats]] || All 4 boosts, but takes ?% HP every X seconds || [[Megistar]], [[Megistaride]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitate]]&amp;lt;ref&amp;gt;'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.&amp;lt;/ref&amp;gt; || Can only wait or leave the field until revived.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])&amp;lt;br&amp;gt;[[Killer Shot]]&amp;lt;br&amp;gt;[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster Variations ==&lt;br /&gt;
&lt;br /&gt;
Monster Variations are exclusive to [[Monsters]]. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the ''Shield'' may actually be carrying a shield-like item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Crown.jpg|30px]] || (Crown) || Signifies enemy leader; takes half of normal damage; [[Vanda]], [[Gohmon]], etc. may rally around leader for support spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Boot.png|30px]] || (Boot) || Increases [[EVP]] and movement speed.  Nullifies projectile defense from shield attribute?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]], [[ATA]], [[TP]] and [[STA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]], [[EVP]], and [[MST]]  Halves projectile damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Staff.jpg|30px]] || (Staff) || Increased [[TP]]?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%F5%C2%D6%CA%D1%B2%BD PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=19808</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=19808"/>
				<updated>2007-07-29T03:19:48Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Merged status effect section into other sections.  Cleaned up grammar in the process.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.  These items are a popular method of delivering potent status effects to enemies that would otherwise resist.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all active traps to be removed from the board without detonation, resulting in a lost trap.  Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects.  G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects.  G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations.  Traps always hit if a target is caught within the area of effect, if the trap has a status effect tied to it, it will deliver it unerringly unless the enemy is completely immune.  All traps are capable of charging the SUV bar.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Type]] !! Damage !! Burn !! Freeze !! Poison !! Confuse !! Sleep !! Virus !! Shock !! Silence&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || O || O || O || O || O || O || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| Protranser || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || O || O || O || O || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Protransers get a 50% boost to all the damage listed below.  All trap damage is non-elemental and consistent regardless of resistances the target may have.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Poison'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Poison G'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || Damage Trap || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=19682</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=19682"/>
				<updated>2007-07-20T21:46:35Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* PC/PS2 Patches */ NPC deaths is pretty much a confirmed fact at this point, so I'm removing the word &amp;quot;assume&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As ''Phantasy Star Universe'''s Network Mode is essentially a massively multi-player online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
All times specified within this article are PST, to match the various times used and specified on the [http://phantasystaruniverse.com/index.php ''Phantasy Star Universe'' website].&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- &lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- &lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- &lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- &lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- &lt;br /&gt;
| Your Room&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- &lt;br /&gt;
| East District&lt;br /&gt;
|- &lt;br /&gt;
| West District&lt;br /&gt;
|- &lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- &lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- &lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- &lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- &lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- &lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- &lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- &lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- &lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- &lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- &lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no party missions available, the most obvious reason for this being that Network Mode was still new and Party Missions are somewhat involved and require a suitable amount of experience with the game, thus players would want to be given a fair amount of time to get used to the game before starting something as involved as these.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- &lt;br /&gt;
! Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- &lt;br /&gt;
! Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- &lt;br /&gt;
! PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- &lt;br /&gt;
! PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- &lt;br /&gt;
! PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- &lt;br /&gt;
! Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- &lt;br /&gt;
! Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required during the first connection to Phantasy Star Universe Network Mode, however as this was the &amp;quot;initial state&amp;quot;, it is unknown what this actually achieved, nor is it of particular importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- &lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- &lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- &lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- &lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- &lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- &lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- &lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- &lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- &lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- &lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 2 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- &lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- &lt;br /&gt;
! Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- &lt;br /&gt;
! Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- &lt;br /&gt;
! PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- &lt;br /&gt;
! PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Expert [[Types]].&lt;br /&gt;
|- &lt;br /&gt;
! PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- &lt;br /&gt;
! Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- &lt;br /&gt;
! Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- &lt;br /&gt;
! Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which lasted until the Update 005 on Boxing Day.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 5 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- &lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- &lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- &lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 26th of December (&amp;quot;rescheduled Boxing Day&amp;quot;) maintenance.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- &lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- &lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 26th of December (&amp;quot;rescheduled Boxing Day&amp;quot;) maintenance to 11th of January maintenance (from 23:00 to 02:00 on the 12th).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Christmas|Christmas Event]] introduced in Update 002, sooner than many players expected.&lt;br /&gt;
&lt;br /&gt;
This update also introduced the [[Events#New_Year|New Year's Event]] to the game, which lasted until Update 006 on the 11th of January.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
* A [[Photon Charger]] was added next to the [[Universe Transporter]] next to the Flyer Base in Ohtoku City, presumably because the recent addition of Mizuraki Defense S had caused a notable amount of player activity in the area seeking a PP refill.&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
* This is not generally considered a &amp;quot;full update&amp;quot; as [[Events]] are not particularly tangible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 006==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to 02:00 on the 12th) to 18th of January maintenance (from 23:25 to 02:05 on the 19th).&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 70 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| System Defense || S || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Grove of Fanatics || S || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- &lt;br /&gt;
| Desert Terror || S || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;HIVE Purge&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
The first &amp;quot;party mission&amp;quot; has been added to the game. It is titled &amp;quot;Bruce's Dungeon&amp;quot; and is accessible at the Moatoob GUARDIANS HQ. The mission requires a party of 2-5 players.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Weapons and Armor&lt;br /&gt;
| Up to 8* manufacturer-specific in manufacturer shops.&lt;br /&gt;
|- &lt;br /&gt;
! Weapon and Armor Boards&lt;br /&gt;
| Up to 9* manufacturer-specific in planetary synthesis shops.  Degahna Cannon, 10* Axe boards reported.&lt;br /&gt;
|- &lt;br /&gt;
! PA: Skills&lt;br /&gt;
| All second tier skills have been added.&lt;br /&gt;
|- &lt;br /&gt;
! PA: Bullets&lt;br /&gt;
| All Light/Dark bullets added for all ranged weapons.&lt;br /&gt;
|- &lt;br /&gt;
! PA: TECHNICs&lt;br /&gt;
| Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid&lt;br /&gt;
|- &lt;br /&gt;
! Room Tickets&lt;br /&gt;
| Amber Yellow, Mint Green, Marine Blue, Zebra.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#New Year|New Year's Event]] introduced in Update 005.&lt;br /&gt;
&lt;br /&gt;
This update also introduced the [[Events#Winter|Winter Event]] to the game, which lasted until Update 009 on the 1st of February.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
* The issues with the Partner Machinery &amp;quot;GH-450&amp;quot; introduced with Update 001 have been resolved at last.&lt;br /&gt;
&lt;br /&gt;
* The texture/slowdown issues introduced with Update 001 have finally been fixed.&lt;br /&gt;
&lt;br /&gt;
* The Graphics -&amp;gt; Custom menu in the PC Phantasy Star Universe Options menu has been updated. There is now an option to enable or disable MIPMAPping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 007==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 18th of January maintenance (from 23:25 to 02:05 on the 19th) to 25th of January maintenance (from 23:00 to 03:00 on the 26th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 5 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Forested Islands || S || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- &lt;br /&gt;
| Rainbow Beast || S || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- &lt;br /&gt;
| The Mad Beasts || S || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- &lt;br /&gt;
| Endrum Remnants || S || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- &lt;br /&gt;
| The Holy Ground || S || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* The short-lived &amp;quot;[[Clothing Glitch]]&amp;quot; using questionable methods to enable oddities such as wearing half a swimsuit alongside normal clothing has been rendered impossible.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;trick&amp;quot; of disconnecting if a synthesis fails and then cancelling that synthesis to save a board use has also been made impossible - the &amp;quot;Cancel Synthesis&amp;quot; option now greys out when the synthesis time reaches 0:00 left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 008==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 25th of January maintenance (from 23:00 to 03:00 on the 26th) to 1st of February maintenance (from 23:00 to 02:50 on the 2nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to GUARDIANS Colony, Parum and Moatoob.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Dark Satellite || CBAS || Clyez City: 4th Floor || Space Dock || HIVE: Open Area (temporary)&lt;br /&gt;
|- &lt;br /&gt;
| Train Rescue || CBAS || Holtes City: West District || Linear Line Platform || Underwater Plant: Temporary Base&lt;br /&gt;
|- &lt;br /&gt;
| Tunnel Recapture || CBAS || Galenigare Tunnels: Underground Lake || Mining Area || Northern Continent: Ice Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The fourth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Shadow Conspiracy&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* [[Partner Machinery]] feeding was changed - now, when you feed a PM an item, you stop &amp;quot;talking&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 009==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 1st of February maintenance (from 23:00 to 02:50 on the 2nd) to 8th of February maintenance (from 23:00 to 01:30 on the 9th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to Parum, Neudaiz and Moatoob.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| The Dual Sentinel || CBAS || Lake Denes || (Denes Relics) || (Foran Waterfall)&lt;br /&gt;
|- &lt;br /&gt;
| Moonlight Beast || CBAS || Mizuraki Preserve: Kego Plaza || (Agata Islands) || Agata Islands: Sacred Grounds&lt;br /&gt;
|- &lt;br /&gt;
| Desert Goliath || CBAS || Galenigare Tunnels: Underground Lake || (Mine Area) || (Ajis Kugu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
No new story missions were added with this update. However, players are now be freely able to select the difficulty of story missions they undertake. Previously they were auto-assigned a difficulty based on their character level.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PA: Skills&lt;br /&gt;
| The strength of many Skills was rebalanced.&lt;br /&gt;
|- &lt;br /&gt;
! Room Tickets&lt;br /&gt;
| Forest, Desert, Panther.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Winter|Winter Event]] introduced in Update 006.&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Valentine.27s_Day|Valentine's Day Event]] to the game, which lasted until Update 011 on the 16th of February.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;Status adjustment of Partner Machinery.&amp;quot; Player reaction suggests that this has basically upped the damage output of the GH-430, GH-440 and GH-450 models.&lt;br /&gt;
&lt;br /&gt;
* Traps have received a &amp;quot;power adjustment&amp;quot;. They now do more damage on being set off. Their status effects seem to remain unchanged.&lt;br /&gt;
&lt;br /&gt;
* The rarity of &amp;quot;Moon Atomizer X&amp;quot; and &amp;quot;[B] Moon Atomizer X&amp;quot; has been changed from 7* to 6*. This means they are no longer considered &amp;quot;rares&amp;quot; by the game. However they still show as 7* in player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 010==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 8th of February maintenance (from 23:00 to 01:30 on the 9th) to 16th of February maintenance (from 03:20 to 03:30).&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The fifth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Valley of Doubt&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* The [http://phantasystaruniverse.com/community_quests.php?item=20070202a Englsih PSU update preview] cited 20 &amp;quot;ultimate&amp;quot; Photon Arts to be included with this update, however the [http://translate.google.com/translate?u=http%3A%2F%2Fxbox360.phantasystaruniverse.jp%2Fnews%2Fwis%2F%3Fmode%3Dview%26id%3D26&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools JP 360 update preview] (Google translation) mentioned only the story mission. Ultimately the PAs were never added, with the EN staff citing &amp;quot;technical difficulties&amp;quot; as the reason.&lt;br /&gt;
&lt;br /&gt;
* The ATA requirement to equip the [[Events#Valentine's Day|Valentine]] 10* bow &amp;quot;Kohibumiteri&amp;quot; was significantly lowered since it was noticed that the only type able to equip it (Fortetecher) have the lowest ATA in the game.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 011==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of February maintenance (from 03:20 to 03:30) to 1st? of March? maintenance (from ??:?? to ??:?? on the 2nd).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Valentine.27s_Day|Valentine's Day Event]] introduced in Update 009.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* This is not generally considered a &amp;quot;full update&amp;quot; as [[Events]] are not particularly tangible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 012==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 1st of March maintenance (from 22:55 to 02:40 on the 2nd) to 8th of March maintenance (from ??:?? to ??:?? on the 9th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
A new mission was added to the &amp;quot;satellite&amp;quot; extension of the GUARDIANS Colony.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| SEED Awakened || CBAS || HIVE Open Area (temporary) || HIVE Central Control Room Area || Viewing Plaza (temporary)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
New &amp;quot;party&amp;quot; missions were added to Neudaiz and Moatoob. Unlike [[Bruce's Dungeon]] these are completable solo, do not forbid scapes, involve an NPC or have a time limit. However, at least two people are required in order to get most of the item boxes or S-Rank the mission.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| The Eastern Peril || CBAS || Agata Islands: Sacred Grounds || Ohtoku City Area || Mizuraki Conservation District: Kego Clearing&lt;br /&gt;
|- &lt;br /&gt;
| Rouges' Shortcut || CBAS || Galenigare Tunnels: Underground Lake || Field Base Area || West Kugu Desert: Field Base&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The update added &amp;quot;an Item Exchange mission&amp;quot; which is used to obtain the &amp;quot;Ultimate&amp;quot; Photon Arts, as those require exchanging the item [[PA Fragment]] for new skills, bullets and TECHNICs. In addition, the new free mission provides access to an interesting new shop.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Weapon Boards&lt;br /&gt;
| A Kubara board shop, selling boards for all 6* and 8* Kubara melee and TECHNIC weapons.&lt;br /&gt;
|- &lt;br /&gt;
! PA: Skills&lt;br /&gt;
| Bogga Robado, Tornado Dance, Splendor Crush, Hishou Jinren-zan, Renzan Senshou-ga, Senten Kanzan-ga.&lt;br /&gt;
|- &lt;br /&gt;
! PA: Bullets&lt;br /&gt;
| Killer Shot, Barada Maga, Chousei-sou, Boma Maga, Mayalee Prism, Twin Mayalee, Mayalee Hit, Yak Zagenga, Kyumeisei-shiki, Mayalee Fury.&lt;br /&gt;
|- &lt;br /&gt;
! PA: TECHNICs&lt;br /&gt;
| Noszonde, Nosdiga, Giresta, Megid, Nosmegid, Megiverse.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* This update fixes the long-known bug known as &amp;quot;shift-cancelling&amp;quot; where PC players who used the &amp;quot;Keyboard&amp;quot; control scheme could make use of the &amp;quot;Shift&amp;quot; key to instantly cancel the casting of Dam-type and Nos-type TECHNICs. While not particularly harmful for Dam-type TECHs, Nos-type TECHs continue to take effect even after the casting has begun, so making extensive use of the bug would have allowed enterprising Fortetechers to achieve an alarming damage output.&lt;br /&gt;
&lt;br /&gt;
* The Partner Machinery feeding change from Update 008 has been reverted - PC/PS2 players are now no longer kicked out of all menus every time they feed their PM one item.&lt;br /&gt;
&lt;br /&gt;
* In the PC/PS2 versions, when under first-person view, players can now press the &amp;quot;Switch Weapon&amp;quot; button to use their Goggles, regardless of whether they are on their item palette or not. This results in one space on the item palette being freed up.&lt;br /&gt;
&lt;br /&gt;
==Update 013==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 8th of March maintenance (from 23:05 to 01:15 on the 9th) to 22nd of March maintenance (from 23:05 to 00:00 on the 23rd).&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 80 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S2-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Unsafe Passage || S2 || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- &lt;br /&gt;
| Fight For Food || S2 || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- &lt;br /&gt;
| Lab Recovery || S2 || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The sixth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission title is (potential spoiler, highlight: &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Rescuing Hyuga&amp;lt;/font&amp;gt;), is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
This update delivered interesting new Partner Machinery devices to Phantasy Star Universe. Back in Update 002 the PM Device ZERO was added, which reset your Partner Machinery to Production and B St. level 0. These new devices allow you adapt the model (and only that model) of your Partner Machinery. For example: If you own a GH-420 model, you may use PM Device 421 or PM Device 422 in order to change it into GH-421 or GH-422 respectively.&lt;br /&gt;
&lt;br /&gt;
Other known details are that 4_1 models are marketed as &amp;quot;defense type&amp;quot; with regenerative HP (as with a Me / HP Restore [[Units|unit]]) while 4_2 models are cited as &amp;quot;attack type&amp;quot; with the &amp;quot;Sturm Buster&amp;quot; SUV weapon!&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! PM Devices&lt;br /&gt;
| PM Device 410, PM Device 420, PM Device 430, PM Device 440, PM Device 450,&amp;lt;br&amp;gt;PM Device 411, PM Device 421, PM Device 431, PM Device 441, PM Device 451,&amp;lt;br&amp;gt;PM Device 412, PM Device 422, PM Device 432, PM Device 442, PM Device 452.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#White_Day|White Day Event]] to the game, which lasted until Update 014 on the 23rd of March.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a &amp;quot;balance adjustment&amp;quot; to monsters and boss monsters of level 20 and above. It's believed this was mostly stat reductions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 014==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 22nd of March maintenance (from 23:05 to 00:00 on the 23rd) to 12th of April maintenance (from 23:00 to 02:30 on the 13th).&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
New &amp;quot;party&amp;quot; missions were added to Parum and Neudaiz. These are in the same vein as The Eastern Peril and Rogues' Shortcut.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Crimson Beast || CBASS2 || Raffon Meadow: Lakeshore Park || Field Base area || Raffon Meadow: Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Forest Infiltration || CBASS2 || Agata Islands: Sacred Grounds || Ohtoku City Area || Shikon Islands: Pilgrimage Route&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#White_Day|White Day Event]] introduced in Update 013.&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Easter|Easter Event]] to the game, which lasted until Update 015 on the 13th of April.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* On the Xbox 360 servers, the &amp;quot;Tails&amp;quot; [[My Room Accessories#Room Goods|room decoration]] has appeared in the [[shared bank]] of seemingly random players. The detais on how people recieved this is still unknown, with theories such as beta/demo or St. Patrick's Day participation all being challenged. There will be a demo event soon for the 360 that grants participants the Tails decoration, but this is separate to the decorations that have already appeared.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 015==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 12th of April maintenance (from 23:00 to 02:30 on the 13th) to 26th of April maintenance (from 23:00 to 03:00 on the 27th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S2-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Valley of Carnage || S2 || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- &lt;br /&gt;
| Mine Defense || S2 || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|-&lt;br /&gt;
| Tunnel Recapture || S2 || Galenigare Tunnels: Underground Lake || Mining Area || Northern Continent: Ice Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The seventh of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Protect the Festa&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Easter|Easter Event]] introduced in Update 014.&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Cherry Blossom|Cherry Blossom Event]] to the game, which will last until Update 016 on the 27th of April.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Two new clothing sets each were added during this update. CASTs can buy parts from the GUARDIANS Colony as well as Moatoob, but the others must travel to Moatoob.&lt;br /&gt;
&lt;br /&gt;
* The mission selection process has been slightly modified for mission counters which previously had two pages' worth (Agata Islands, Dagora City): Instead of listing possible missions and difficulties all on one screen, you must first select the mission and then the difficulty.&lt;br /&gt;
&lt;br /&gt;
* Many monsters often seen as &amp;quot;the most annoying monsters in the game&amp;quot; have received a &amp;quot;rebalance&amp;quot; which has unsurprisingly been discovered to mean a downpowering. The list consists of:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Mizura || YG-01Z BUG || YG-01K BUGGE || YG-01U BUGGES&lt;br /&gt;
|-&lt;br /&gt;
| Goshin || Bul Buna || Bel Pannon || Gaozoran&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
* The drop rates of the following monsters was also adjusted (though to what end, we don't know):&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| Armed Servant (Ozuna) || Special Ops (Assault) || Special Ops (Solda) || Delsaban || Carriguine || Jishagara || YG-01U BUGGES&lt;br /&gt;
|- &lt;br /&gt;
| Armed Servant (Taguba) || Special Ops (Kanohne) || Go Vahra || Gaozoran || Golmoro || Bil De Vear || GSM-05B Bomalta &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update 016==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 26th of April maintenance (from 23:00 to 03:00 on the 27th) to 10th of May maintenance (from ??:?? to ??:?? on the 11th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but two missions were given S2-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| The Eastern Peril || S2 || Agata Island:  Sacred Grounds || Ohtoku City Area || Mizuraki Conservation District:  Kego Clearing&lt;br /&gt;
|- &lt;br /&gt;
| Rogues' Shortcut || S2 || Galenigare Tunnels:  Underground Lake || Field Base Area || West Kugu Desert:  Field Base&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The eighth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Flash of Ruin&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Cherry Blossom|Cherry Blossom Event]] introduced in Update 015.&lt;br /&gt;
&lt;br /&gt;
==Update 017==&lt;br /&gt;
'''Date:''' 10th of May maintenance (from 23:00 to 02:30 on the 11th) to 24th of May maintenance (from 23:00 to 01:00 on the 25th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No new missions were added, but 4 missions were given S2-rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Mad Beasts || S2 || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- &lt;br /&gt;
| Rainbow Beast || S2 || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|-&lt;br /&gt;
| The Holy Ground || S2 || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|-&lt;br /&gt;
| Forested Islands || S2 || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====S-Rank Items====&lt;br /&gt;
Mad Beasts S2 and Rainbow Beast S2 both have level 100+ monsters, and as a result several S-Rank Weapons and Armor boards will drop in these missions.&lt;br /&gt;
&lt;br /&gt;
==Update 018==&lt;br /&gt;
'''Date:''' 24th of May maintenance (from 23:00 to 01:00 on the 25th) to 7th of June maintenance (from 23:00 to 01:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update introduced the [[Wedding Event]], decorating the main lobbies of all three planets and the GUARDIANS Colony with wedding cakes and bells.  It is scheduled to conclude on June 7th.&lt;br /&gt;
&lt;br /&gt;
[[Operation Firebreak]] was also introduced with this update and will conclude on June 28th.  Five all new missions were added along with a number of special prizes.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
With the introduction of [[Operation Firebreak]], the following new missions are currently available.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Sea of Fire || CBA || Holtes City:  East || Flyer Base || Raffon Field Base&lt;br /&gt;
|- &lt;br /&gt;
| Burning Garden || CBA || Raffon Field Base || Lakeshore Park || Raffon Lakeshore Park&lt;br /&gt;
|- &lt;br /&gt;
| Heatwave Island || CBA || Ohtoku City || Flyer Base || Egam Holy Grounds&lt;br /&gt;
|- &lt;br /&gt;
| Flower of Flames || CBA || Egam Holy Grounds || Agata RELICS || Kugo Hot Springs&lt;br /&gt;
|- &lt;br /&gt;
| Scorched Valley || CBA || Dagora City || Flyer Base || Ajis Kugu&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
A Grinder Boards are now available at MA-GRMS:  Clyez.  Also, during the [[Events#Wedding Event|Wedding Event]], you will be able to purchase the rare 11* [[Wedding Cake]] room decoration from the Clyez City Variety Shop.&lt;br /&gt;
&lt;br /&gt;
For the duration of [[Operation Firebreak]], any Ban-photons you collect can be traded in for various items listed below by accessing a trading mission from the counter at the Clyez City GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Item || Ban-photons&lt;br /&gt;
|- &lt;br /&gt;
| Burn Trap || 1&lt;br /&gt;
|- &lt;br /&gt;
| Burn Trap G || 5&lt;br /&gt;
|- &lt;br /&gt;
| Cave Red || 10&lt;br /&gt;
|- &lt;br /&gt;
| BR Burning Poster || 20&lt;br /&gt;
|- &lt;br /&gt;
| Scape Doll || 30&lt;br /&gt;
|- &lt;br /&gt;
| Jellen || 40&lt;br /&gt;
|- &lt;br /&gt;
| Berry Red || 50&lt;br /&gt;
|- &lt;br /&gt;
| Shifta || 60&lt;br /&gt;
|- &lt;br /&gt;
| Gibarta || 70&lt;br /&gt;
|- &lt;br /&gt;
| Gigaline || 80&lt;br /&gt;
|- &lt;br /&gt;
| Garment Aura || 99&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Update 019==&lt;br /&gt;
'''Date:''' 7th of June maintenance (from 23:00 to 01:00 on the 8th) to ?? of June maintenance (from 23:00 to ??:?? on the ??).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
This update concluded the [[Events#Wedding Event|Wedding Event]] which was initiated in Update 018.  Two new events were introduced, however:&lt;br /&gt;
&lt;br /&gt;
* [[Events#Parum Standardization Commemoration|Parum Standardization Commemoration]]&lt;br /&gt;
* [[Events#Sonic's Anniversary|Sonic's Anniversary]]&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
Two new [[Operation Firebreak]] missions were added to Parum.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- &lt;br /&gt;
| Seabed Blaze || CBA || Holtes City:  West || Linear Line Platform || Seabed Plant Temp. Base&lt;br /&gt;
|- &lt;br /&gt;
| Urgent Orders || CBA || Seabed Plant Temp. Base || Old Mellvore City || Lake Denes&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
Numerous new high-ranking items can be found from various enemies.  Some currently-known items include Twin Kitty Claws, Puyoment Aura and Twin Bearclaw.&lt;br /&gt;
&lt;br /&gt;
====Attribute Adjustments====&lt;br /&gt;
Stats for Lou and Ethan in story mode have been slightly adjusted with this update.  Lou now exhibits better defense and skill in combat while Ethan has picked up a few new Photon Arts.&lt;br /&gt;
&lt;br /&gt;
==Update 020==&lt;br /&gt;
&amp;lt;b&amp;gt;Date:&amp;lt;/b&amp;gt; 28 June 2007&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
In this update, the following events were concluded:&lt;br /&gt;
&lt;br /&gt;
* [[Operation Firebreak]]&lt;br /&gt;
* [[Events#Parum Standardization Commemoration|Parum Standardization Commemoration]]&lt;br /&gt;
* [[Events#Sonic's Anniversary|Sonic's Anniversary]]&lt;br /&gt;
&lt;br /&gt;
Additionally, the Sonic Statue room decorations from the Sonic's Birthday event were distributed in this update. &lt;br /&gt;
The clothing discount rewards from [[Operation Firebreak]] were also introduced in this update, and are expected to run through the July 13th update:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center; font-size:80%&amp;quot;&lt;br /&gt;
! Clothes !! Discount&lt;br /&gt;
|-&lt;br /&gt;
| Parum || 25%&lt;br /&gt;
|-&lt;br /&gt;
| Neudaiz || 50%&lt;br /&gt;
|-&lt;br /&gt;
| Moatoob || 20%&lt;br /&gt;
|-&lt;br /&gt;
| CAST Parts || 25%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
All seven [[Operation Firebreak]] missions have been removed from the game as of this update. However, two Moatoob missions ([[System Defense]] and [[Desert Terror]]) had S2 ranking added. Furthermore, the all-new party mission (akin to [[Bruce's Dungeon]]) [[Her Secret Mission]] has been added to the Neudaiz GUARDIANs branch, with C, B, and A difficulties.&lt;br /&gt;
&lt;br /&gt;
====New Items====&lt;br /&gt;
In addition to several new S-Rank board drops, this update added three A-Rank SUV units for CASTs (Blitz, Hegel, and Meteor Attackers). Furthermore, several new long-awaited clothing sets have been added (Braves and Nobles Coat sets for males, Smartia and Bunbun sets for females).&lt;br /&gt;
&lt;br /&gt;
==Update 021==&lt;br /&gt;
&amp;lt;b&amp;gt;Date:&amp;lt;/b&amp;gt; This update occured on 13 July 2007.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
The clothing discount period from [[Operation Firebreak]] will be removed during this update. However, it has been announced that the week-long Super Holy Light reward will begin with this update, and the [[Frying Pan]] will be distributed to eligible players.&lt;br /&gt;
&lt;br /&gt;
Additionally, the Super Holy Light Festival event is set to be introduced on Neudaiz with this update, changing the lobby of Ohtoku City. A unique Room Decoration, the Super Holy Light Festival item, will be available until this event's conclusion.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
[[Stolen Weapon]], a new co-op boss mission featuring Maggas Magahna will be added to Moatoob in this update, featuring difficulties C through S2. Additionally, S2 difficulty will be added for the following [[Parum]] missions: [[Mad Creatures]], [[Sleeping Warriors]], and [[Plains Overlord]].&lt;br /&gt;
&lt;br /&gt;
In addition, the following missions are set to be &amp;quot;rebalanced&amp;quot;: [[Valley of Carnage]], [[Mine Defense]], [[Tunnel Recapture]], [[Desert Goliath]], [[Lab Recovery]], [[Demons Above]], [[Moonlight Beast]], [[Eastern Peril]] and [[Forest Infiltration]]. [[System Defense]] and [[Desert Terror]] are also going to be &amp;quot;refined.&amp;quot; The patch notes state that the rebalanced missions are going to be &amp;quot;streamlined&amp;quot; for better gameplay by removing certain (unspecified) elements, while no specifics have been mention on the &amp;quot;refinements&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
====Items====&lt;br /&gt;
As mentioned above, the [[Frying Pan]] will be distributed to all who qualify during this update. Additionally, several new S-Ranks will become available in the new S2 Parum missions.&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
In a long-awaited change, the level cap will be raised to 90 during this update.&lt;br /&gt;
&lt;br /&gt;
====PC/PS2 Patches====&lt;br /&gt;
Mipmap filter and Sound Buffer options are now available for the PC version, and can be found in the Options section of the launcher menu.&lt;br /&gt;
&lt;br /&gt;
In addition, the PC/PS2 versions are receiving a significant change to how deaths affect mission rank. If a player dies during a mission, the death will not be counted unless the player returns to the lobby. If the player is resurrected with a Moon Atomizer, Moon Atomizer X, or the TECHNIC Giresta, no penalty will occur. Although not explicitly stated in the update notes, NPC deaths do not impact mission score regardless of if you revive them or allow them to autorevive.&lt;br /&gt;
&lt;br /&gt;
Enemy speeds in the PC/PS2 version have been lowered in higher-ranking missions.&lt;br /&gt;
&lt;br /&gt;
Also, in response to the recent incident involving My Room cheats, the PC/PS2 servers have been modified to fix several security flaws.&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Shotguns&amp;diff=18614</id>
		<title>Shotguns</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Shotguns&amp;diff=18614"/>
				<updated>2007-06-16T17:33:19Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: I can't spell to save my life.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shotguns&amp;lt;/b&amp;gt; are two-handed ranged weapons usable by [[Rangers]], [[Guntechers]], [[Fortegunners]], and [[Protransers]] that fire a spread of up to five bullets, enabling it to hit multiple targets.  Each individual shot acts as a miniature splash attack on impact, allowing the shooter to affect more targets or hitboxes than otherwise possible with his bullets per shot.  They are very slow and have low [[ATP]] and [[ATA]]. The shots are fired at a fixed angle from the weapon.  Shotguns can be used as a means of spreading staus effects over a wide area or possibly as a high DPS (damage per second) weapon against large targets. Another advantage of the the shotgun is at &amp;quot;point blank&amp;quot; range you can hit a single enemy up to 5 times, dealing a large amount of damage to an enemy in a single shot.&lt;br /&gt;
&lt;br /&gt;
* [[Tenora Works]] prefix: シッガ (shigga)&amp;lt;ref&amp;gt;This is an abbreviated form of 'shotgun'.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Kubara]] suffix: -c&lt;br /&gt;
&lt;br /&gt;
== Basic Bullet Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level !! Number of Bullets !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 9(7) || 4% || 2 || 3 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 12(9) || 9% || 2 || 4 || 14.7&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 15(12) || 13% || 2 || 5 || 15.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PP Recovery ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! [[Type]] !! [[TENORA WORKS]] !! [[Kubara]] &lt;br /&gt;
|-&lt;br /&gt;
| RA/GT/FG || 12 || ? &lt;br /&gt;
|-&lt;br /&gt;
| PT || 8 || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Shotguns (Network Mode)==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ダムド || [[Shigga Damud]] || [[Tenora Works]] || C || 350 || 1 || 648 || 12 || 19 || 17 || 1★ || A mass-produced model shotgun popular for its solid feel.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スプッド || [[Shigga Spud]] || [[Tenora Works]] || C || 800 || 120 || 778 || 25 || 35 || 32 || 2★ || Drop: Vanda Lv11,15&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ワッダ || [[Shigga Wadda]] || [[Tenora Works]] || C || 2000 || 300 || 842 || 38 || 52 || 49 || 3★ || A nonstandard shotgun upgraded for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビグル || [[Shigga Bigul]] || [[Tenora Works]] || B || 8600 || 1290 || 939 || 51 || 68 || 77 || 4★ || A powerful shotgun geared toward intermediate users. Produced illegally in small batches, its specs are high, but it's difficult to control.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・アムザ || [[Shigga Amza]] || [[Tenora Works]] || B || 18500 || 2775 || 972 || 63 || 83|| 105 || 5★ || A powerful shotgun used by high-ranking rogues, it carries a high-output reactor, as well as other modifications to increase power.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スタム || [[Shigga Stam]] || [[Tenora Works]] || B || 35000 || 5250 || 1004 || 75 || 96 || 119 || 6★ || A high-spec shotgun geared toward advanced users.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ダムドック || [[Shigga Damduc]] || [[Kubara]] || B || -- || 2625 || 1155 || 26 || 82 || 116 || 6★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ボマ || [[Shigga Boma]] || [[Tenora Works]] || A || 90000 || -- || 1101 || 88 || 109 || 134 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ブラダ || [[Shigga Brada]] || [[Tenora Works]] || A || 165000 || -- || 1134 || 100 || 122 || 153 || 8★ || A powerful high-spec shotgun geared toward advanced users, its lightweight, high-output reactor produces great destructive power.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ボマック || [[Shigga Bomac]] || [[Kubara]] || A || -- || -- || 1304 || 35 || 104 || 149 || 8★ || A powerful, high-spec shotgun geared toward advanced users, Possibly.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビネス || [[Shigga Bines]] || [[Tenora Works]] || A || -- || 37500 || 1166 || 108 || 135 || 164 || 9★ ||  --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Shigga Desta]] || [[Tenora Works]] || S || -- || -- || -- || -- || -- || -- || 10★ || Not yet released.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Shotguns (Offline Modes)==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ワッダ || Shigga Wadda || [[Tenora Works]] || C || -- || -- || 307 || 55 || 19 || 26 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビグル || Shigga Bigul || [[Tenora Works]] || B || -- || -- || 348 || 74 || 41 || 39 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・アムザ || Shigga Amza || [[Tenora Works]] || B || -- || -- || 369 || 91 || 41 || 51 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スタム || Shigga Stam || [[Tenora Works]] || B || -- || -- || 389 || 109 || 41 || 63 || 6★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・デスタ || Shigga Desta || [[Tenora Works]] || S || -- || -- || 492 || 165 || 82 || 82 || 10★ || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Grinding]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 22 || colspan=5|2 || colspan=3| 3 || 4 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || 22 || 32 || colspan=2|26 || colspan=2|19 || colspan=4|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || A || ? || ? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%B7%A5%E7%A5%C3%A5%C8%A5%AC%A5%F3%B7%CF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Shotguns&amp;diff=18612</id>
		<title>Shotguns</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Shotguns&amp;diff=18612"/>
				<updated>2007-06-16T17:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Added information on the bullet splash affect.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Shotguns&amp;lt;/b&amp;gt; are two-handed ranged weapons usable by [[Rangers]], [[Guntechers]], [[Fortegunners]], and [[Protransers]] that fire a spread of up to five bullets, enabling it to hit multiple targets.  Each individual shot acts as a miniture splash attack on impact, allowing the shooter to affect more targets or hitboxes than otherwise possible with his bullets per shot.  They are very slow and have low [[ATP]] and [[ATA]]. The shots are fired at a fixed angle from the weapon.  Shotguns can be used as a means of spreading staus effects over a wide area or possibly as a high DPS (damage per second) weapon against large targets. Another advantage of the the shotgun is at &amp;quot;point blank&amp;quot; range you can hit a single enemy up to 5 times, dealing a large amount of damage to an enemy in a single shot.&lt;br /&gt;
&lt;br /&gt;
* [[Tenora Works]] prefix: シッガ (shigga)&amp;lt;ref&amp;gt;This is an abbreviated form of 'shotgun'.&amp;lt;/ref&amp;gt;&lt;br /&gt;
* [[Kubara]] suffix: -c&lt;br /&gt;
&lt;br /&gt;
== Basic Bullet Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level !! Number of Bullets !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 9(7) || 4% || 2 || 3 || 14.2&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 12(9) || 9% || 2 || 4 || 14.7&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 15(12) || 13% || 2 || 5 || 15.2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PP Recovery ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! [[Type]] !! [[TENORA WORKS]] !! [[Kubara]] &lt;br /&gt;
|-&lt;br /&gt;
| RA/GT/FG || 12 || ? &lt;br /&gt;
|-&lt;br /&gt;
| PT || 8 || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Shotguns (Network Mode)==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ダムド || [[Shigga Damud]] || [[Tenora Works]] || C || 350 || 1 || 648 || 12 || 19 || 17 || 1★ || A mass-produced model shotgun popular for its solid feel.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スプッド || [[Shigga Spud]] || [[Tenora Works]] || C || 800 || 120 || 778 || 25 || 35 || 32 || 2★ || Drop: Vanda Lv11,15&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ワッダ || [[Shigga Wadda]] || [[Tenora Works]] || C || 2000 || 300 || 842 || 38 || 52 || 49 || 3★ || A nonstandard shotgun upgraded for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビグル || [[Shigga Bigul]] || [[Tenora Works]] || B || 8600 || 1290 || 939 || 51 || 68 || 77 || 4★ || A powerful shotgun geared toward intermediate users. Produced illegally in small batches, its specs are high, but it's difficult to control.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・アムザ || [[Shigga Amza]] || [[Tenora Works]] || B || 18500 || 2775 || 972 || 63 || 83|| 105 || 5★ || A powerful shotgun used by high-ranking rogues, it carries a high-output reactor, as well as other modifications to increase power.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スタム || [[Shigga Stam]] || [[Tenora Works]] || B || 35000 || 5250 || 1004 || 75 || 96 || 119 || 6★ || A high-spec shotgun geared toward advanced users.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ダムドック || [[Shigga Damduc]] || [[Kubara]] || B || -- || 2625 || 1155 || 26 || 82 || 116 || 6★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ボマ || [[Shigga Boma]] || [[Tenora Works]] || A || 90000 || -- || 1101 || 88 || 109 || 134 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ブラダ || [[Shigga Brada]] || [[Tenora Works]] || A || 165000 || -- || 1134 || 100 || 122 || 153 || 8★ || A powerful high-spec shotgun geared toward advanced users, its lightweight, high-output reactor produces great destructive power.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ボマック || [[Shigga Bomac]] || [[Kubara]] || A || -- || -- || 1304 || 35 || 104 || 149 || 8★ || A powerful, high-spec shotgun geared toward advanced users, Possibly.&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビネス || [[Shigga Bines]] || [[Tenora Works]] || A || -- || 37500 || 1166 || 108 || 135 || 164 || 9★ ||  --&lt;br /&gt;
|-&lt;br /&gt;
| -- || [[Shigga Desta]] || [[Tenora Works]] || S || -- || -- || -- || -- || -- || -- || 10★ || Not yet released.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Known Shotguns (Offline Modes)==&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ワッダ || Shigga Wadda || [[Tenora Works]] || C || -- || -- || 307 || 55 || 19 || 26 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・ビグル || Shigga Bigul || [[Tenora Works]] || B || -- || -- || 348 || 74 || 41 || 39 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・アムザ || Shigga Amza || [[Tenora Works]] || B || -- || -- || 369 || 91 || 41 || 51 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・スタム || Shigga Stam || [[Tenora Works]] || B || -- || -- || 389 || 109 || 41 || 63 || 6★ || --&lt;br /&gt;
|-&lt;br /&gt;
| シッガ・デスタ || Shigga Desta || [[Tenora Works]] || S || -- || -- || 492 || 165 || 82 || 82 || 10★ || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Weapon Grinding]] ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 22 || colspan=5|2 || colspan=3| 3 || 4 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || 22 || 32 || colspan=2|26 || colspan=2|19 || colspan=4|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || A || ? || ? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%B7%A5%E7%A5%C3%A5%C8%A5%AC%A5%F3%B7%CF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=18604</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=18604"/>
				<updated>2007-06-15T22:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Stated as a minor typo fix, but since I was editing, I touched up the format, removed expansion tag.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the Inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all planted traps to be removed from the board without exploding, resulting in a lost trap.  Traps are capable of charging the SUV bar.  Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects.  G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects.  G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations.&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Type]] !! Damage !! Burn !! Freeze !! Poison !! Confuse !! Sleep !! Virus !! Shock !! Silence&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || O || O || O || O || O || O || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| Protranser || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || O || O || O || O || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Note:  Protransers get a 50% boost on any trap damage.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Poison'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Poison G'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Status Effects==&lt;br /&gt;
The status effects of traps follow special rules.&lt;br /&gt;
*A trap's status effect should affect any monster that can be affected by that status effect, despite normal restrictions of effect level. (Normal Traps work on Large monsters)&lt;br /&gt;
*Status effect levels remain constant despite level or Type. &lt;br /&gt;
*Trap damage itself, as well as status effect's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || Damage Trap || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=18602</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=18602"/>
				<updated>2007-06-15T19:48:11Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Added wipeout information on poison and proficiencies table&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
&lt;br /&gt;
Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the Inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all planted traps to be removed from the board without exploding, resulting in a lost trap.  Traps are capable of charging the SUV bar.  Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects.  G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects.  G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Traps use the following damage rules.  Protransers get a 50% boost on their damage.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Poison'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1 + wipeout&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Poison G'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3 + wipeout&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Secondary Effects==&lt;br /&gt;
The secondary affects of traps follow special rules.&lt;br /&gt;
*A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)&lt;br /&gt;
*SE levels remain constant despite level or Type. &lt;br /&gt;
*Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || Damage Trap || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Proficiencies==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Type]] !! Damage !! Burn !! Freeze !! Poison !! Confuse !! Sleep !! Virus !! Shock !! Silence&lt;br /&gt;
|-&lt;br /&gt;
| Fighgunner || O || O || O || O || O || O || - || - || - &lt;br /&gt;
|-&lt;br /&gt;
| Fortegunner || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Guntecher || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|-&lt;br /&gt;
| Protranser || O || O || O || O || O || O || O || O || O &lt;br /&gt;
|-&lt;br /&gt;
| Ranger || O || O || O || O || - || - || - || - || - &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18600</id>
		<title>Talk:Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18600"/>
				<updated>2007-06-15T19:22:21Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* 6-14 edits */ You don't know fancy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaking it into two paragraphs is one thing, but is the bulleting absolutely nessecary?  Third sentence of the first paragraph is positively redundant. [[User:Ccelizic|Ccelizic]] 19:58, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I applied the edits I mentioned in the above post in this chat page, which made that first &amp;quot;paragraph&amp;quot; more of a sentence.  It seems to work as a single paragraph so I put them together.  Thinking about it, there's nothing particularly important about the punch attack being like all those other monsters that it seemed worth nothing that it shared the punch attack with those creatures.  Perhaps it might be simpler to note that it uses the same animation sequence as the above noted creatures, this saves the bother of having to spit that list of critters out each time.  It seemed a touch redundant to have every mention of the same creature link to the page for it, so I edited it so the first mention of a particular monster links to its page, each additional mention is not a link though.  I expanded out the abbreviations while I was editing it.   That bullet in the middle of the article however seemed entirely extraneous. I would not be sure that it flinching from knockback is entirely a &amp;quot;weakness&amp;quot; the more I think about it.  Considering the fact that most other things fall flat on their ass in the face of those attacks which is even more debilitating, one could consider it's flinching a partial resistance, but then I digress.  I will have to work on a sightings table for this article later, if someone does not beat me to the punch or if I do not get distracted with filling out more weapons articles.  [[User:Ccelizic|Ccelizic]] 23:22, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Why bother saying knockback and throwback?  It means the same thing essentially to knock something back and throw something back.  You could argue that knockdown is different, but in the end the reader is not an idiot, if you say &amp;quot;knockback&amp;quot; with what gets the beast off footing they'll understand.  So why not just stick with saying just knockback?  Agian, I point to the points agian I stated before.  Is it essentially we say it has so and so's punch attack.  If you just state out it's attacks and abilities without crosslinking it left and right to different baddies, the reader can figure out what it does precisely without looking up other monsters.  In fact I would encourage you to explain what this bad boy can do without saying it's like other monsters.  Pretend this is the first time the reader has encountered any monster and he doesn't know what a Bil De Vear is or what a Jarba is and explain the attacks.  You could make a single note early on that this creature shares their animation, but then go through and explain what it does without stating &amp;quot;jarba's punch&amp;quot; &amp;quot;bubba's belly blast.&amp;quot; &amp;quot;Ned's ninja vanish.&amp;quot; Just say, it punches things, it jumps, and flings balls of darkness.  Though, in more elaborate ways then that. [[User:Ccelizic|Ccelizic]] 21:29, 12 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*yeah i do see your point of any 1st time user looking at this page. What I did kind of want to change was the fact that you used some big words to describe it (no offense btw) like calling it a bug-like bipedal form or luminous blue lights. I honestly think it would be easier to break it down into somewhat simpler words which was why I added &amp;quot;basically Dilnazen are giant bug-men that stand on 2 legs&amp;quot;. And I did add what monsters also use the punch attack to let ppl know its similarities to other monsters so that they can employ the same albeit somewhat different strategy against it. The whole meaning of my changes were to &amp;quot;dumb down&amp;quot; some of the big words used to describe it and its attacks. For example I re-edited your description of what the dark matter attack was because no one can really tell what it is; hell i cant even tell what it is but we can discuss that another time. And the flinching weakness was added to make it easier to let players know what weaknesses it has to exploit. Plus i went into detail about a lot of things that don't really need attention because I favored this monster and plus I wanted to add as much stuff as I could because i would be wasting space if the description was too short. On a side note though, thank you for pointing out the ranged weapon resistance of it. [[User:BRayJ|BRayJ]] 13 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==6-14 edits==&lt;br /&gt;
Just some notes, each attack description was saying &amp;quot;that can knock players down&amp;quot;.  Rather then write it over 3 times and bloat the sentence size overly large, I stripped those out and put in a single sentence saying &amp;quot;Its attacks generally knock players over.&amp;quot;  I moved the various references to those three critters into a single sentence saying &amp;quot;It shares the animation characteristics of Jarba, Bil de Vear, and Kajibari&amp;quot; that it isn't needed to restate over and over &amp;quot;the punch of Jarba, Bil de Vear, and Kajibari&amp;quot; &amp;quot;the flinch of Jarba, Bil de Vear, and Kajibari&amp;quot; or &amp;quot;The hip thrust of Jarba, Bil de Vear, and Kajibari&amp;quot;.  Just state it has a move, and if those other critters have it too, the reader can assume they do it in a similar fashion.  The flinching is not a weakness, its a partial knockback resistance.  Think about it, I whack a Kogg Nad with rising strike and its flat on its ass for 3 seconds allowing me to chain in a combo.  I whack this bad boy with a rising strike and he's just going to flinch for a half second turn around and shove one of those huge blades through my abdomen.  Sure, knockback and interrupt this thing, but knockback will interrupt most other things a heck of a lot worse.  Finally, that face is not bug-like.  It's ten hexagons it is not of this earth, it is completely alien, it lacks anything insect-like or man-like or anything of this world.  Besides I think what is up there for its initial description is fine enough for anyone to notice it upon site.  There is a picture of it up too. --[[User:Ccelizic|Ccelizic]] 04:58, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
lol well dude i guess i can let Dilnazen stay as it is then. I just wanna put this behind us and move on. However I do feel as if the big words used to describe monsters sometimes lack any actual tie ins with what can be simply put as &amp;quot;basically...&amp;quot; but whatever. I guess the whole reason I began this stupid editing war was because I felt insulted that someone changed things I put on one of my most favorite monsters. Especially since I honestly felt I knew everything about Dilnazen. But, I do remember that I shouldn't put up anything if I don't want it changed since anybody is allowed to edit it w/o question. But yeah I say lets just leave this page as is and move on. On a side note though; Ive been wondering, why do you make everything sound so fancy and use many &amp;quot;big words&amp;quot; to describe stuff? I mean I know people aren't dumb but we also need to remember that not everyone understands such fancy words used to describe things. No offense by the way. [[User:BRayJ|BRayJ]] 11:10 pm, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I haven't even cracked into the fancy words.  This is just standard fare for me.  If you want utter and all consuming fancy I can crack open a veritable bonanza of sophisticated, complicated, and multisyllabic utterances that would completely and utterly vex, consternate, and befuddle you.  But, I feel the language contained in this article is pretty straight forward.  Luminous and bipedal may be a touch more academic then most words, but anyone I know knows their meaning offhand without any assistance from a dictionary.  Two-legged sounds lacking, and glowy isn't even a proper word.  I could use iridescent and anthroforms but that sounds overly complicated, and I have to use a dictionary to look up iridescent.  In fact, I tried to spell it iradescent off the bat when I should have used iridescent.  Bug-men is right-out, it sounds like something from out of a B-movie: &amp;quot;It's the attack of the bug-men from Hive Laia!&amp;quot;  Besides, how do we know they aren't women, maybe bug-person would be more PC... ;) --[[User:Ccelizic|Ccelizic]] 20:22, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Poison&amp;diff=18596</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Poison&amp;diff=18596"/>
				<updated>2007-06-15T07:57:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Corrected more of my faulty math, it's technically morning so I kept my word.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a status effect inflicted by the attacks of certain enemies as well as Poison [[Traps]].  A character inflicted with Poison will lose 2% of their max hp every 3 seconds for 12 seconds plus an additional 6 seconds for every level of the poison effect beyond first.  This effect can be nullified by the [[Light]]-based recovery [[TECHNIC]] [[Reverser]] as well as the [[Recovery Item]] [[Antimate]].&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18588</id>
		<title>User talk:LoneDespo</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18588"/>
				<updated>2007-06-15T05:00:07Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Poison/burn/infection data */ When cleaning my bad math from before I missed a line.  Last edit for the night, I swear, sorry.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Poison/burn/infection data ==&lt;br /&gt;
&lt;br /&gt;
I spent some time toying around with burn traps today and a level 9 burning shot bullet which inflicts a level 2 burn effect.  I also gave poison and virus a similar treatment.  I targeted Vanda and Jishagara level 15 in valley of carnage C.  They both suffer the same damage per tick on status effects which indicates that they have roughly the same hp.  My rough estimates from how many shots it took to kill them placed their hp in the neighborhood of 600. (correction, initial base HP I worked this from is 742 I'm 100% sure, I whittled the test subject to near death and let burn until burn stopped dealing damage recorded the whole ordeal as an avi and added up the HP twice.  This figure is correct.) Level 1 burn dealt 14 damage every 2 seconds 5 times, total duration 10 seconds. Level 2 burn dealt 22 damage every 2 seconds 5 times, total duration 10 seconds. Level 3 burn dealt 29 damage every 2 seconds 5 times, total duration 10 seconds.  This puts burn level 1 at 2% damage a tick, level 2 burn at 3% damage a tick and level 3 burn at 4% damage. Level 1 poison dealt 14 damage every 3 seconds for 4 times.  Level 3 poison dealt 14 damage every 3 seconds for 8 times.  This makes poison a constant 2% health damage every tick.  Level 1 infection dealt 37 damage every 4 seconds 5 times.  Level 2 infection dealt 37 damage every 4 seconds 6 times.  Level 3 infection was 37 damage every 4 seconds 7 times.  My guess at infection damage is is 5%.  Decimal values on damage is rounded up using these figures. All these figures are gained by recording my tests via Fraps and watching and rewatching and retiming everything.  So, I'm pretty sure about my times.  I have deduced the following rules:&lt;br /&gt;
*Burn always lasts 10 seconds dealing damage every 2 seconds.  Damage per tick is equal to 2% + 1% for every level over 1.&lt;br /&gt;
*Poison always deals 2% of maximum health damage every 2 seconds.  Duration is 12 seconds + 6 seconds for every level over 1.&lt;br /&gt;
*Infection always deals 5% damage every 4 seconds.  Duration initially 20 seconds + 4 seconds for every level over 1.&lt;br /&gt;
*Level 1 burn is roughly 10% damage over 10 seconds.&lt;br /&gt;
*Level 2 burn is roughly 15% damage over 10 seconds.&lt;br /&gt;
*Level 3 burn is roughly 20% damage over 10 seconds.&lt;br /&gt;
*Level 1 poison is roughly 8% damage over 12 seconds.&lt;br /&gt;
*Level 2 poison is roughly 12% damage over 18 seconds.&lt;br /&gt;
*Level 3 poison is roughly 16% damage over 24 seconds.&lt;br /&gt;
*Level 1 infection is roughly 25% damage over 20 seconds.&lt;br /&gt;
*Level 2 infection is roughly 30% damage over 24 seconds.&lt;br /&gt;
*Level 3 infection is roughly 35% damage over 28 seconds.&lt;br /&gt;
*A level 4 infection should deal 40% of max health damage over 32 seconds.  It should be easy to test if infection is lethal by whittling a little over off half the life of an infected monster and seeing if it'll die using a level 21+ dark shot on a rifle.  We have individual articles for the various [[status effects]] I'm going to move this data into them.  Thanks for asking those questions gave me things to investigate. --[[User:Ccelizic|Ccelizic]] 03:03, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I made a bad error on hp values on the above math.  Partially invalidates the above data, I'm working it out. --[[User:Ccelizic|Ccelizic]] 05:19, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Found out what was wrong with the math, sorry about double edits, but I wanted to flag my data as erroneous ASAP before it spread misinformation.  Now that I got proper numbers it's time to get the data up.  First post has edited figures.  Sorry.  I tested infection for lethality while revalidating my figures since I now can figure out the exact hp of my test subjects. It stops dealing damage at 1 hp just like burn does. --[[User:Ccelizic|Ccelizic]] 05:54, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18587</id>
		<title>User talk:LoneDespo</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18587"/>
				<updated>2007-06-15T04:54:06Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Poison/burn/infection data */ FINALLY got correct figures, and it's much rounder percentages too&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Poison/burn/infection data ==&lt;br /&gt;
&lt;br /&gt;
I spent some time toying around with burn traps today and a level 9 burning shot bullet which inflicts a level 2 burn effect.  I also gave poison and virus a similar treatment.  I targeted Vanda and Jishagara level 15 in valley of carnage C.  They both suffer the same damage per tick on status effects which indicates that they have roughly the same hp.  My rough estimates from how many shots it took to kill them placed their hp in the neighborhood of 600. (correction, initial base HP I worked this from is 742 I'm 100% sure, I whittled the test subject to near death and let burn until burn stopped dealing damage recorded the whole ordeal as an avi and added up the HP twice.  This figure is correct.) Level 1 burn dealt 14 damage every 2 seconds 5 times, total duration 10 seconds. Level 2 burn dealt 22 damage every 2 seconds 5 times, total duration 10 seconds. Level 3 burn dealt 29 damage every 2 seconds 5 times, total duration 10 seconds.  This puts burn level 1 at 2% damage a tick, level 2 burn at 3% damage a tick and level 3 burn at 4% damage. Level 1 poison dealt 14 damage every 3 seconds for 4 times.  Level 3 poison dealt 14 damage every 3 seconds for 8 times.  This makes poison a constant 2% health damage every tick.  Level 1 infection dealt 37 damage every 4 seconds 5 times.  Level 2 infection dealt 37 damage every 4 seconds 6 times.  Level 3 infection was 37 damage every 4 seconds 7 times.  My guess at infection damage is is 5%.  Decimal values on damage is rounded up using these figures. All these figures are gained by recording my tests via Fraps and watching and rewatching and retiming everything.  So, I'm pretty sure about my times.  I have deduced the following rules:&lt;br /&gt;
*Burn always lasts 10 seconds dealing damage every 2 seconds.  Damage per tick is equal to 2% + 1% for every level over 1.&lt;br /&gt;
*Poison always deals 2% of maximum health damage every 2 seconds.  Duration is 12 seconds + 6 seconds for every level over 1.&lt;br /&gt;
*Infection always deals 5% damage every 4 seconds.  Duration initially 20 seconds + 4 seconds for every level over 1.&lt;br /&gt;
*The game rounds up on each interval so you're always going to get slightly more damage.&lt;br /&gt;
*Level 1 burn is roughly 10% damage over 10 seconds.&lt;br /&gt;
*Level 2 burn is roughly 15% damage over 10 seconds.&lt;br /&gt;
*Level 3 burn is roughly 20% damage over 10 seconds.&lt;br /&gt;
*Level 1 poison is roughly 8% damage over 12 seconds.&lt;br /&gt;
*Level 2 poison is roughly 12% damage over 18 seconds.&lt;br /&gt;
*Level 3 poison is roughly 16% damage over 24 seconds.&lt;br /&gt;
*Level 1 infection is roughly 25% damage over 20 seconds.&lt;br /&gt;
*Level 2 infection is roughly 30% damage over 24 seconds.&lt;br /&gt;
*Level 3 infection is roughly 35% damage over 28 seconds.&lt;br /&gt;
*A level 4 infection should deal 40% of max health damage over 32 seconds.  It should be easy to test if infection is lethal by whittling a little over off half the life of an infected monster and seeing if it'll die using a level 21+ dark shot on a rifle.  We have individual articles for the various [[status effects]] I'm going to move this data into them.  Thanks for asking those questions gave me things to investigate. --[[User:Ccelizic|Ccelizic]] 03:03, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I made a bad error on hp values on the above math.  Partially invalidates the above data, I'm working it out. --[[User:Ccelizic|Ccelizic]] 05:19, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Found out what was wrong with the math, sorry about double edits, but I wanted to flag my data as erroneous ASAP before it spread misinformation.  Now that I got proper numbers it's time to get the data up.  First post has edited figures.  Sorry.  I tested infection for lethality while revalidating my figures since I now can figure out the exact hp of my test subjects. It stops dealing damage at 1 hp just like burn does. --[[User:Ccelizic|Ccelizic]] 05:54, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18586</id>
		<title>User talk:LoneDespo</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18586"/>
				<updated>2007-06-15T04:19:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Poison/burn/infection data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Poison/burn/infection data ==&lt;br /&gt;
&lt;br /&gt;
I spent some time toying around with burn traps today and a level 9 burning shot bullet which inflicts a level 2 burn effect.  I also gave poison and virus a similar treatment.  I targeted Vanda and Jishagara level 15 in valley of carnage C.  They both suffer the same damage per tick on status effects which indicates that they have roughly the same hp.  My rough estimates from how many shots it took to kill them placed their hp in the neighborhood of 600. Level 1 burn dealt 14 damage every 2 seconds 5 times, total duration 10 seconds. Level 2 burn dealt 22 damage every 2 seconds 5 times, total duration 10 seconds. Level 3 burn dealt 29 damage every 2 seconds 5 times, total duration 10 seconds.  If that is 25% of the monster's health that'd put it at 580 hp, which is very close to my estimate.  So 5% health damage per tick is a sound estimate for level 3 burn.  Which places level 1 burn at 2.5% damage per tick and level 2 burn at roughly 3.75% damage per tick.  Level 1 poison dealt 14 damage every 3 seconds for 4 times.  Level 3 poison dealt 14 damage every 3 seconds for 8 times.  This makes poison a constant 2.5% health damage every tick.  Level 1 infection dealt 37 damage every 4 seconds 5 times.  Level 2 infection dealt 37 damage every 4 seconds 6 times.  Level 3 infection was 37 damage every 4 seconds 7 times.  My guess at infection damage is is 6.25%.  Decimal values on damage is rounded up using these figures. All these figures are gained by recording my tests via Fraps and watching and rewatching and retiming everything.  So, I'm pretty sure about my times.  I have deduced the following rules:&lt;br /&gt;
*Burn always lasts 10 seconds dealing damage every 2 seconds.  Damage per tick is equal to 2.5% + 1.25% for every level over 1.&lt;br /&gt;
*Poison always deals 2.5% of maximum health damage every 2 seconds.  Duration is 12 seconds + 6 seconds for every level over 1.&lt;br /&gt;
*Infection always deals 6.75% damage every 4 seconds.  Duration initially 20 seconds + 4 seconds for every level over 1.&lt;br /&gt;
*The game rounds up on each interval so you're always going to get slightly more damage.&lt;br /&gt;
*Level 1 burn is roughly 12.5% damage over 10 seconds.&lt;br /&gt;
*Level 2 burn is roughly 18.75% damage over 10 seconds.&lt;br /&gt;
*Level 3 burn is roughly 25% damage over 10 seconds.&lt;br /&gt;
*Level 1 poison is roughly 10% damage over 12 seconds.&lt;br /&gt;
*Level 2 poison is roughly 15% damage over 18 seconds.&lt;br /&gt;
*Level 3 poison is roughly 20% damage over 24 seconds.&lt;br /&gt;
*Level 1 infection is roughly 31.25% damage over 20 seconds.&lt;br /&gt;
*Level 2 infection is roughly 37.5% damage over 24 seconds.&lt;br /&gt;
*Level 3 infection is roughly 43.75% damage over 28 seconds.&lt;br /&gt;
*A level 4 infection should deal 50% of max health damage over 32 seconds.  It should be easy to test if infection is lethal by whittling off half the life of an infected monster and seeing if it'll die using a level 21+ dark shot on a rifle.  We have individual articles for the various [[status effects]] I'm going to move this data into them.  Thanks for asking those questions gave me things to investigate. --[[User:Ccelizic|Ccelizic]] 03:03, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I made a bad error on hp values on the above math.  Partially invalidates the above data, I'm working it out. --[[User:Ccelizic|Ccelizic]] 05:19, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_effects&amp;diff=18585</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_effects&amp;diff=18585"/>
				<updated>2007-06-15T04:17:29Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: My math WAS wrong, reverting to previous version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Status Effects ==&lt;br /&gt;
&lt;br /&gt;
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]] || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]],  [[Rafal Buster]], (Twin Mayalee) || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zoldeel.png|30px]] || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], (Barada Maga) || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire.jpg|30px]] || [[Burn]] || Deals steady damage || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], (Boma Maga) || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Ground]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse Traps, [[Light]]-element bullets, [[Ramegid]], [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Infection.png|30px]] || [[Infection]] || Deals steady damage || Virus Traps, [[Dark]]-element bullets, [[Dammegid]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]], [[Blitz Buster]] || [[Reverser]], [[Sol Atomizer]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poison.jpg|30px]] || [[Poison]] || Deals steady damage || Poison Traps, [[Damdiga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Launch]] || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Blow Away]] || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut phys. dam.]] || Absorbs physical damage?&amp;lt;br&amp;gt;Absorbs X hits of physical damage? || [[Dizas]] || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut TEC dam.]] || Absorbs TECHNIC damage?&amp;lt;br&amp;gt;Absorbs X hits of TECHNIC damage? || [[Rentis]] || TECHNIC damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto recovery]] || Lv1: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv2: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv3: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Stays for 5 intervals || [[Giresta]], certain [[Units#Extra Units|Extra Units]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP affects pwr]] || Damage increases depending on how much HP has been lost || (Yak Zagenga), [[Nosmegid]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP steal]] || Lv1: 1/15 (6.67%) damage returned as HP&amp;lt;br&amp;gt;Lv2: 1/10 (10.00%) damage returned as HP&amp;lt;br&amp;gt;Lv3: 1/6 (16.67%) damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Boost all stats]] || All 4 boosts, but takes ?% HP every X seconds || [[Megistar]], [[Megistaride]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitate]]&amp;lt;ref&amp;gt;'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.&amp;lt;/ref&amp;gt; || Can only wait or leave the field until revived.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])&amp;lt;br&amp;gt;[[Killer Shot]]&amp;lt;br&amp;gt;[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster Variations ==&lt;br /&gt;
&lt;br /&gt;
Monster Variations are exclusive to [[Monsters]]. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the ''Shield'' may actually be carrying a shield-like item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Crown.jpg|30px]] || (Crown) || Signifies enemy leader; takes half of normal damage; [[Vanda]], [[Gohmon]], etc. may rally around leader for support spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Boot.png|30px]] || (Boot) || Increases [[EVP]] and movement speed.  Nullifies projectile defense from shield attribute?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]], [[ATA]], [[TP]] and [[STA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]], [[EVP]], and [[MST]]  Halves projectile damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Staff.jpg|30px]] || (Staff) || Increased [[TP]]?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%F5%C2%D6%CA%D1%B2%BD PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18584</id>
		<title>Talk:Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18584"/>
				<updated>2007-06-15T03:58:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaking it into two paragraphs is one thing, but is the bulleting absolutely nessecary?  Third sentence of the first paragraph is positively redundant. [[User:Ccelizic|Ccelizic]] 19:58, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I applied the edits I mentioned in the above post in this chat page, which made that first &amp;quot;paragraph&amp;quot; more of a sentence.  It seems to work as a single paragraph so I put them together.  Thinking about it, there's nothing particularly important about the punch attack being like all those other monsters that it seemed worth nothing that it shared the punch attack with those creatures.  Perhaps it might be simpler to note that it uses the same animation sequence as the above noted creatures, this saves the bother of having to spit that list of critters out each time.  It seemed a touch redundant to have every mention of the same creature link to the page for it, so I edited it so the first mention of a particular monster links to its page, each additional mention is not a link though.  I expanded out the abbreviations while I was editing it.   That bullet in the middle of the article however seemed entirely extraneous. I would not be sure that it flinching from knockback is entirely a &amp;quot;weakness&amp;quot; the more I think about it.  Considering the fact that most other things fall flat on their ass in the face of those attacks which is even more debilitating, one could consider it's flinching a partial resistance, but then I digress.  I will have to work on a sightings table for this article later, if someone does not beat me to the punch or if I do not get distracted with filling out more weapons articles.  [[User:Ccelizic|Ccelizic]] 23:22, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Why bother saying knockback and throwback?  It means the same thing essentially to knock something back and throw something back.  You could argue that knockdown is different, but in the end the reader is not an idiot, if you say &amp;quot;knockback&amp;quot; with what gets the beast off footing they'll understand.  So why not just stick with saying just knockback?  Agian, I point to the points agian I stated before.  Is it essentially we say it has so and so's punch attack.  If you just state out it's attacks and abilities without crosslinking it left and right to different baddies, the reader can figure out what it does precisely without looking up other monsters.  In fact I would encourage you to explain what this bad boy can do without saying it's like other monsters.  Pretend this is the first time the reader has encountered any monster and he doesn't know what a Bil De Vear is or what a Jarba is and explain the attacks.  You could make a single note early on that this creature shares their animation, but then go through and explain what it does without stating &amp;quot;jarba's punch&amp;quot; &amp;quot;bubba's belly blast.&amp;quot; &amp;quot;Ned's ninja vanish.&amp;quot; Just say, it punches things, it jumps, and flings balls of darkness.  Though, in more elaborate ways then that. [[User:Ccelizic|Ccelizic]] 21:29, 12 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*yeah i do see your point of any 1st time user looking at this page. What I did kind of want to change was the fact that you used some big words to describe it (no offense btw) like calling it a bug-like bipedal form or luminous blue lights. I honestly think it would be easier to break it down into somewhat simpler words which was why I added &amp;quot;basically Dilnazen are giant bug-men that stand on 2 legs&amp;quot;. And I did add what monsters also use the punch attack to let ppl know its similarities to other monsters so that they can employ the same albeit somewhat different strategy against it. The whole meaning of my changes were to &amp;quot;dumb down&amp;quot; some of the big words used to describe it and its attacks. For example I re-edited your description of what the dark matter attack was because no one can really tell what it is; hell i cant even tell what it is but we can discuss that another time. And the flinching weakness was added to make it easier to let players know what weaknesses it has to exploit. Plus i went into detail about a lot of things that don't really need attention because I favored this monster and plus I wanted to add as much stuff as I could because i would be wasting space if the description was too short. On a side note though, thank you for pointing out the ranged weapon resistance of it. [[User:BRayJ|BRayJ]] 13 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
==6-14 edits==&lt;br /&gt;
Just some notes, each attack description was saying &amp;quot;that can knock players down&amp;quot;.  Rather then write it over 3 times and bloat the sentence size overly large, I stripped those out and put in a single sentence saying &amp;quot;Its attacks generally knock players over.&amp;quot;  I moved the various references to those three critters into a single sentence saying &amp;quot;It shares the animation characteristics of Jarba, Bil de Vear, and Kajibari&amp;quot; that it isn't needed to restate over and over &amp;quot;the punch of Jarba, Bil de Vear, and Kajibari&amp;quot; &amp;quot;the flinch of Jarba, Bil de Vear, and Kajibari&amp;quot; or &amp;quot;The hip thrust of Jarba, Bil de Vear, and Kajibari&amp;quot;.  Just state it has a move, and if those other critters have it too, the reader can assume they do it in a similar fashion.  The flinching is not a weakness, its a partial knockback resistance.  Think about it, I whack a Kogg Nad with rising strike and its flat on its ass for 3 seconds allowing me to chain in a combo.  I whack this bad boy with a rising strike and he's just going to flinch for a half second turn around and shove one of those huge blades through my abdomen.  Sure, knockback and interrupt this thing, but knockback will interrupt most other things a heck of a lot worse.  Finally, that face is not bug-like.  It's ten hexagons it is not of this earth, it is completely alien, it lacks anything insect-like or man-like or anything of this world.  Besides I think what is up there for its initial description is fine enough for anyone to notice it upon site.  There is a picture of it up too. --[[User:Ccelizic|Ccelizic]] 04:58, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18583</id>
		<title>Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18583"/>
				<updated>2007-06-15T03:47:57Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Description */  Cleanup, see discussion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DPImage.png |thumb|Dilnazen]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hive creature that appears in the missions [[Dark Satellite]] and [[SEED Awakened]]. Dilnazen are insect-like bipedal forms with grey armor, luminous blue highlights, and praying mantis claws. It shares animation characteristics with [[Jarba]], [[Bil De Vear]] and [[Kagajibari]].  It cannot be knocked prone, instead it flinches. Dilnazen can use a long-range jump that damages anyone near the landing site, fling a mass of dark matter, or punch.  Its attacks generally knock players over. Dilnazen take half damage from ranged attacks making it hard for rangers and forces to kill it.&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FMA_Dilnazen.png|Full Body Pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
[[Category:Colony Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Status_effects&amp;diff=18582</id>
		<title>Talk:Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Status_effects&amp;diff=18582"/>
				<updated>2007-06-15T02:33:47Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Burn, Virus, Poison, and stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Burn, Virus, Poison, and stats ==&lt;br /&gt;
* The status page claims that Virus and Poison damage are based off base DFP and base MST respectively. Anyone got any proof to show this? A quick glance at the [http://psu.fei-yen.jp/wiki/html/DB2FBEF5C2D6CAD1B2BD.html#q9ae1e20 relevant PSU-Wiki page], shows that all three are based off total HP. I'm far more inclined to believe that. [[User:Mewn|Mewn]] 13:32, 20 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
*I spent the day shooting and trapping enemies with status effects, and inflicting effects on myself.  All the numbers indicate the it's based off of max hp.  I ported the equations I was able to extrapolate from my raw data into the article.  Hopefully it doesn't make the table to cluttered.  I got the timing via recording the effect using fraps and watching at which second the hp damage pops up.  For the long story of the methods of my deductions look at [[user_talk:LoneDespo]] so far my various tests on this data seems to be coming up alright.  Theoretically you could use this to find the maxhp of anything by smacking the target with a burn trap G and multiplying its burn damage by 20, unless my math is wrong here. --[[User:Ccelizic|Ccelizic]] 03:33, 15 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== STA ==&lt;br /&gt;
&lt;br /&gt;
* This page seems to be lacking anything about status resistance. I know stamina is a determining factor, but what about MST or DFP, or armor rank? Does anyone actually know what determines whether or not you get a status? Or how about the odds of inflicting a status on an enemy? I know that varies by ranged weapon type and bullet/TECHNIC level. At the very least, I think a link to the STA page would be appropriate.&lt;br /&gt;
* I think little research has been done on this, so noone really knows the exact formulas between the status effects and STA... - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Support effects ==&lt;br /&gt;
&lt;br /&gt;
* I noticed the status effects page here was still using Shifta/Deband/Jellen/Zalure, so I went ahead and fixed that. Hope I got all the Wiki markup stuff right. *shrug* --[[User:Qwerty|Qwerty]] 13:14, 17 September 2006 (PDT)&lt;br /&gt;
* Thanks, sorry it was left like this. ~_~ [[User:Tycho|Tycho]]&lt;br /&gt;
* Being a FO is going to be fun now. Instead of 'GIVE S/D NOW' it's going to be 'GIVE A/D/Z/R/M NOW'. Thanks for fixing the names, Qwerty. [[User:Mewn|Mewn]]&lt;br /&gt;
* It's not that bad, when they want it, they'll just ask you to suicide for them, the dark boosting spell does everything while sacrificing the caster's life. Ok ok, HP.&lt;br /&gt;
&lt;br /&gt;
* Yes, but judging by a video I saw on Youtube the other day (sorry, I'll try to find the link again later), Megistal will only affect the caster, and it gives Agtal, Defbal, Retial, and Zodial. It also didn't seem (the resolution was rather low, so it is hard to say for certain) to take away any HP initially, but rather hit the caster 2-3 times for moderate damage shortly after the casting. Also, judging by the videos I have seen (I may be wrong, since I don't actually have the game), it seems that the &amp;quot;winged-foot&amp;quot; icon we are using for Zodial actually belongs to the &amp;quot;Static Status&amp;quot; category, as the symbol I have observed for Zodial looks identical to the other buffs (i.e. up arrow), but is white in color. Just my $0.02 --[[User:Qwerty|Qwerty]] 22:45, 26 September 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
== Icon Corrections ==&lt;br /&gt;
&lt;br /&gt;
* Judging by [http://www.youtube.com/watch?v=bG60CVADazo this video], the yellow up arrow is for Zodial (the picture name here was even evadeup), which means the Retial icon must be the white arrow. --[[User:Qwerty|Qwerty]]&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
*The icon marked as &amp;quot;Paralysis&amp;quot; is actually Sleep's.  The icon for paralysis is quite similar to PSO's.  Sleep itself actually seems to be a side effect of a light-elemental attack technique that, curiously enough, '''isn't''' Regrants (Agata Relics enemies, specifically).  Has anyone experimented offline with light elemental bullets to see if they cause sleep as well?  Also, I suggest renaming the &amp;quot;static status effect&amp;quot; section to as &amp;quot;enemy variations&amp;quot; or something along those lines.  The monster itself has a different appearance that reflect these extra advantages it possesses. [[User:71.55.54.138|71.55.54.138]] 09:05, 7 October 2006 (PDT)&lt;br /&gt;
** Hmm, thanks for letting us know. As for your question about light elemental bullets, I am 95% sure they cause Confusion and nothing else. Each of the 6 elemental bullets seems to have only one status effect attached, and the 7th and 8th bullets allow penetration and rapid fire respectively, if I have my facts right. [[User:Mewn|Mewn]]&lt;br /&gt;
** Yohmei 1-handed Daggers occasionally inflict Sleep, while Bysha Type-Koas from Grove of Fanatics inflict Paralysis.  One could possibly get the pictures from those two sources. [[User:FenixStryk|FenixStryk]]&lt;br /&gt;
&lt;br /&gt;
== 0 = 0 ==&lt;br /&gt;
&lt;br /&gt;
* I think this should be added. Status effects can only be inflicted, if the thing causing it does damage. Therefore, if a bullet does 0 damage, the intended status effect will never happen. Same goes for TECHNICs, in that if a barta does 0 damage, you will never freeze. This is beneficial, because those of us who have tried synthesizing armors with high dark element (like me &amp;lt;_&amp;lt;), it's to negate the damage done by megid, in turn nullifying its status effect of instant kill. [[User:Starrz|Starrz]] 21:22, 14 December 2006 (PST)&lt;br /&gt;
* Added. - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Heart ==&lt;br /&gt;
&lt;br /&gt;
*Anyone know what the heart Icon is? I never seen it still. Also, The holy paralize I rather call Dazzed. The stars that blink around your char kinda looks like you've been Dazzed XD [[User:Rydia|Rydia]] 14:51, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Not supposed to exist yet, but it's there alright. What it does? I didn't notice any difference. It's pretty odd at least. Perhaps it's beneficial; if I'm not mistaken Katei/Maintenance didn't provide immunity to it. - [[User:Tycho|Tycho]] 01:36, 2 December 2006 (PST)&lt;br /&gt;
* Removed, since this is likely not a genuine status effect, and is probably just used for the animation on Safety Heart. - [[User:Tycho|Tycho]] 10:03, 15 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
*I saw the 'heart' status effect on an enemy just now. Didn't manage to figure out what it does or how did it get there- if it's been cast on them my PM GH-441 was the only one fighting over there right before I noticed. Screenshot- http://i11.photobucket.com/albums/a188/lichtsalbei/hearts.jpg (it looks a bit different from Safety Heart animation. The hearts are smaller, slower and there's less of them). [[User:Alraune|Alry]] 03:46, 8 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*If I recall, GH-441 has the ultimate PA, Barada Chamga linked to its Shigga Brada weapon. I don't know what the Charm status effect does exactly, but just by going off of other games (FFT, lol) it can be assumed that it will cause afflicted enemies to act on the players side until the effect wears off. Can anyone confirm/correct this? (First time using a wiki, sorry if I mess up tagging my post x.x) - [[User:LoneDespo|Hiro]] 05:59, 8 April 2007 (BST)&lt;br /&gt;
** As far as we know, Charm causes enemies to target only the character who charmed them. Not 100% sure but this seems to be the case. [[User:Mewn|Mewn]] 15:27, 8 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== First-person view waver when Confused ==&lt;br /&gt;
&lt;br /&gt;
* Something to possibly append to the effects on Confuse- much like PSO, movement becomes randomized, but FPS view isn't- instead, you get some heavy-duty view wavering, but not enough that it's impossible to aim. From my experience, the most inaccurate time is as soon as it wears off, because you're suddenly not correcting for anything. Not sure if this merits actually adding to the table, or if it's covered under 'controls become erratic'. [[User:JhonenSantos|JhonenSantos]] 20:18, 18 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Status_effects&amp;diff=18581</id>
		<title>Status effects</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Status_effects&amp;diff=18581"/>
				<updated>2007-06-15T02:19:50Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Regular Status Effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Regular Status Effects ==&lt;br /&gt;
&lt;br /&gt;
These are Status Effects that can be caused by and dealt to players as well as monsters. There are beneficial and malevolent ones, but they are all only temporary. Most malevolent ones can be inflicted by [[Traps]], attacks of certain [[Elements]] and/or [[Techniques]] designed for this purpose ('''only''' when dealing over 0 damage!), and can be cured by other [[Techniques]] (particularly [[Reverser]]), [[Recovery Items]] (such as [[Antimate]] and [[Sol Atomizer]]) and/or waiting. Most beneficial ones can be caused using [[Techniques]] or [[Buff Items]], and can be negated using opposite [[Techniques]].&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shifta.jpg|30px]] || [[Boost ATP]] || Increases [[ATP]] || [[Shifta]], [[Agtaride]], [[Megistar]], [[Megistaride]] || [[Jellen]], [[Lower ATP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Deband.jpg|30px]] || [[Boost DFP]] || Increases [[DFP]] || [[Deband]], [[Defbaride]], [[Megistar]], [[Megistaride]] || [[Zalure]], [[Lower DFP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Evade_up.jpg|30px]] || [[Boost ATA/EVP]] || Increases [[ATA]] and [[EVP]] || [[Zodial]], [[Zodiaride]], [[Megistar]], [[Megistaride]] || [[Zoldeel]], [[Lower ATA/EVP]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Retier.png|30px]] || [[Boost TP/MST]] || Increases [[TP]] and [[MST]] || [[Retier]], [[Retaride]], [[Megistar]], [[Megistaride]] || Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Jellen.jpg|30px]] || [[Lower ATP]] || Decreases [[ATP]] || [[Jellen]], [[Hegel Buster]] || [[Shifta]], [[Agtaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zalure.jpg|30px]] || [[Lower DFP]] || Decreases [[DFP]] || [[Zalure]],  [[Rafal Buster]], (Twin Mayalee) || [[Deband]], [[Defbaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Zoldeel.png|30px]] || [[Lower ATA/EVP]] || Decreases [[ATA]] and [[EVP]] || [[Zoldeel]], (Barada Maga) || [[Zodial]], [[Zodiaride]], [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Fire.jpg|30px]] || [[Burn]] || 1.25 + (1.25*level)% max health damage every 2 seconds for 10 seconds || Burn Traps, [[Fire]]-element bullets, [[Fire]]-element attack [[TECHNICS]], [[Sturm Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Ice.jpg|30px]] || [[Freeze]] || Unable to do anything; decreases [[EVP]] || Freeze Traps, [[Ice]]-element bullets, [[Ice]]-element attack [[TECHNICS]], (Boma Maga) || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shock.jpg|30px]] || [[Shock]] || Unable to use attacks, [[Skills]] or [[Bullets]] || Shock Traps, [[Lightning]]-element bullets, [[Lightning]]-element attack [[TECHNICS]], [[Grom Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Silence.jpg|30px]] || [[Silence]] || Unable to use [[TECHNICS]] || Silence Traps, [[Ground]]-element bullets, [[Diga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:ConfusionIcon.JPG|30px]] || [[Confuse]] || Controls become erratic, attacks can hit friendlies  || Confuse Traps, [[Light]]-element bullets, [[Ramegid]], [[Meteor Buster]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Infection.png|30px]] || [[Infection]] || 6.75% max health damage every 4 seconds for 16 + (4*level) seconds || Virus Traps, [[Dark]]-element bullets, [[Dammegid]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.png|30px]] || [[Stun]] || Unable to do anything || [[Nosdiga]], [[Blitz Buster]] || [[Reverser]], [[Sol Atomizer]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Poison.jpg|30px]] || [[Poison]] || 2.5% max health damage every 3 seconds for 6 + (6*level) seconds || Poison Traps, [[Damdiga]] || [[Reverser]], [[Sol Atomizer]], [[Antimate]], Time&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Paralysis.jpg|30px]] || [[Sleep]] || Unable to do anything || Sleep Traps || [[Reverser]], [[Sol Atomizer]], [[Damage]], Time&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Battle Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Launch]] || Launches an enemy into the air || Certain [[Skills]], (Mayalee Fury) || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Blow Away]] || Blows away an enemy || Certain [[Skills]], (Mayalee Prism), [[SUV]]s, [[Nanoblast]] attacks || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Wipeout]] || Makes an enemy collapse || Certain [[Skills]], [[TECHNICS]] || None&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Special Effects==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Name !! Effect !! Causes !! Counter&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut phys. dam.]] || Absorbs physical damage?&amp;lt;br&amp;gt;Absorbs X hits of physical damage? || [[Dizas]] || Physical damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Cut TEC dam.]] || Absorbs TECHNIC damage?&amp;lt;br&amp;gt;Absorbs X hits of TECHNIC damage? || [[Rentis]] || TECHNIC damage&lt;br /&gt;
|-&lt;br /&gt;
| [[Auto recovery]] || Lv1: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv2: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Lv3: &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;?%&amp;lt;/span&amp;gt; HP Recovery every X seconds&amp;lt;br&amp;gt;Stays for 5 intervals || [[Giresta]], certain [[Units#Extra Units|Extra Units]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP affects pwr]] || Damage increases depending on how much HP has been lost || (Yak Zagenga), [[Nosmegid]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[HP steal]] || Lv1: 1/15 (6.67%) damage returned as HP&amp;lt;br&amp;gt;Lv2: 1/10 (10.00%) damage returned as HP&amp;lt;br&amp;gt;Lv3: 1/6 (16.67%) damage returned as HP || (Mayalee Hit), (Kyuumeisei-shiki), [[Megiverse]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Boost all stats]] || All 4 boosts, but takes ?% HP every X seconds || [[Megistar]], [[Megistaride]] || None&lt;br /&gt;
|-&lt;br /&gt;
| [[Incapacitate]]&amp;lt;ref&amp;gt;'Incapacitate' has no icon of its own, and therefore cannot be considered to be a genuine Status Effect. It is also different in that it does not automatically heal after some time.&amp;lt;/ref&amp;gt; || Can only wait or leave the field until revived.&amp;lt;br&amp;gt;If a friendly player/NPC is incapacitated, decreases overall mission score on missions that count deaths. || [[Damage]] (to the point of 0 [[HP]])&amp;lt;br&amp;gt;[[Killer Shot]]&amp;lt;br&amp;gt;[[Megid]] || [[Moon Atomizer]], [[Moon Atomizer X]], [[Giresta]].&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Monster Variations ==&lt;br /&gt;
&lt;br /&gt;
Monster Variations are exclusive to [[Monsters]]. Also, they are static rather than temporary, and appear at random. They benefit the affected monster, or even a whole group. Note that monsters with these variations often have some sort of visual sign as well. For example, an enemy with the ''Shield'' may actually be carrying a shield-like item.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Icon !! Name !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Crown.jpg|30px]] || (Crown) || Signifies enemy leader; takes half of normal damage; [[Vanda]], [[Gohmon]], etc. may rally around leader for support spells.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Boot.png|30px]] || (Boot) || Increases [[EVP]] and movement speed.  Nullifies projectile defense from shield attribute?&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Sword.jpg|30px]] || (Sword) || Increases [[ATP]], [[ATA]], [[TP]] and [[STA]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Shield.jpg|30px]] || (Shield) || Increases [[DFP]], [[EVP]], and [[MST]]  Halves projectile damage.&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Staff.jpg|30px]] || (Staff) || Increased [[TP]]?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%F5%C2%D6%CA%D1%B2%BD PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Poison&amp;diff=18580</id>
		<title>Poison</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Poison&amp;diff=18580"/>
				<updated>2007-06-15T02:06:43Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Added information on the damage formula&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Poison is a status effect inflicted by the attacks of certain enemies as well as Poison [[Traps]].  A character inflicted with Poison will lose 2.5% of their max hp every 3 seconds for 12 seconds plus an additional 6 seconds for every level of the poison effect beyond first.  This effect can be nullified by the [[Light]]-based recovery [[TECHNIC]] [[Reverser]] as well as the [[Recovery Item]] [[Antimate]].&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18579</id>
		<title>User talk:LoneDespo</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:LoneDespo&amp;diff=18579"/>
				<updated>2007-06-15T02:03:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* burn/poison/infection data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Poison/burn/infection data ==&lt;br /&gt;
&lt;br /&gt;
I spent some time toying around with burn traps today and a level 9 burning shot bullet which inflicts a level 2 burn effect.  I also gave poison and virus a similar treatment.  I targeted Vanda and Jishagara level 15 in valley of carnage C.  They both suffer the same damage per tick on status effects which indicates that they have roughly the same hp.  My rough estimates from how many shots it took to kill them placed their hp in the neighborhood of 600. Level 1 burn dealt 14 damage every 2 seconds 5 times, total duration 10 seconds. Level 2 burn dealt 22 damage every 2 seconds 5 times, total duration 10 seconds. Level 3 burn dealt 29 damage every 2 seconds 5 times, total duration 10 seconds.  If that is 25% of the monster's health that'd put it at 580 hp, which is very close to my estimate.  So 5% health damage per tick is a sound estimate for level 3 burn.  Which places level 1 burn at 2.5% damage per tick and level 2 burn at roughly 3.75% damage per tick.  Level 1 poison dealt 14 damage every 3 seconds for 4 times.  Level 3 poison dealt 14 damage every 3 seconds for 8 times.  This makes poison a constant 2.5% health damage every tick.  Level 1 infection dealt 37 damage every 4 seconds 5 times.  Level 2 infection dealt 37 damage every 4 seconds 6 times.  Level 3 infection was 37 damage every 4 seconds 7 times.  My guess at infection damage is is 6.25%.  Decimal values on damage is rounded up using these figures. All these figures are gained by recording my tests via Fraps and watching and rewatching and retiming everything.  So, I'm pretty sure about my times.  I have deduced the following rules:&lt;br /&gt;
*Burn always lasts 10 seconds dealing damage every 2 seconds.  Damage per tick is equal to 2.5% + 1.25% for every level over 1.&lt;br /&gt;
*Poison always deals 2.5% of maximum health damage every 2 seconds.  Duration is 12 seconds + 6 seconds for every level over 1.&lt;br /&gt;
*Infection always deals 6.75% damage every 4 seconds.  Duration initially 20 seconds + 4 seconds for every level over 1.&lt;br /&gt;
*The game rounds up on each interval so you're always going to get slightly more damage.&lt;br /&gt;
*Level 1 burn is roughly 12.5% damage over 10 seconds.&lt;br /&gt;
*Level 2 burn is roughly 18.75% damage over 10 seconds.&lt;br /&gt;
*Level 3 burn is roughly 25% damage over 10 seconds.&lt;br /&gt;
*Level 1 poison is roughly 10% damage over 12 seconds.&lt;br /&gt;
*Level 2 poison is roughly 15% damage over 18 seconds.&lt;br /&gt;
*Level 3 poison is roughly 20% damage over 24 seconds.&lt;br /&gt;
*Level 1 infection is roughly 31.25% damage over 20 seconds.&lt;br /&gt;
*Level 2 infection is roughly 37.5% damage over 24 seconds.&lt;br /&gt;
*Level 3 infection is roughly 43.75% damage over 28 seconds.&lt;br /&gt;
*A level 4 infection should deal 50% of max health damage over 32 seconds.  It should be easy to test if infection is lethal by whittling off half the life of an infected monster and seeing if it'll die using a level 21+ dark shot on a rifle.  We have individual articles for the various [[status effects]] I'm going to move this data into them.  Thanks for asking those questions gave me things to investigate. --[[User:Ccelizic|Ccelizic]] 03:03, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18578</id>
		<title>Talk:Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18578"/>
				<updated>2007-06-15T01:59:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tekki is a trap.&lt;br /&gt;
&lt;br /&gt;
also, i read buffs as butts D: [[User:Ahzi|Ahzeeb! :333]] 15:58, 13 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
needs info about remote detonation of G --[[User:SiegeV|SiegeV]] 02:02, 2 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Imported Data==&lt;br /&gt;
I noticed the [[types]] article had more information then traps then the traps article.  So I ported the data over and tried to clean it up into a respectable looking article.  I did a little field testing on the timers on traps and G traps and updated the data to match the information.  Traps certainly do not vanish after 20 seconds, I had a g trap on the floor for well over a minute and it showed no signs of vanishing.  I did find switching your active weapon was a surefire way to remove all your traps however.  I am making a presumption that the trap data in the [[types]] article is accurate until proven otherwise so outside of cleaning up and placing data in relevent sections I left the actual information largely untouched.  I don't have a full list of type proficiencies with traps currently.  I know fortegunner and protranser can use all traps, and I know that the fighgunner can use all but silence shock and virus.  Anything else and I need to find information on proficiency. --[[User:Ccelizic|Ccelizic]] 03:30, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Can you get/add information on # of enemies that can be affected by each type of trap? Some people have told me otherwise, but I find that I can hit a maximum of 4 targets with 1 G trap. Also, I noticed that Poison G's add knockdown. Not clear on the # of targets, however. Maybe that's an important bit to add? Also, Damage traps have a larger hit radius and animation. I'm not really sure if any of this is important information or not x.x But while we're on the whole trap thing, does anyone who know the %DoT counts for each status effect? It'd be great to have a chart of each level of SE and the %DoT rates. We could then tie it into the status effects page and expand it with counts per SE and just keep a copy of the Lv3 SE chart on the traps page. [[User:LoneDespo|Hiro]] 04:50, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Those are some good quesetions.  We can test the number of targets very easily in Linear Line, herd up a large back of baddies, drop a trap in their midst and count how many drop dead.  I never really noticed knockdown with poison G's since you mentioned it I'm going to test it out.  I was debating a secondary effects page for the 'pedia myself.  All I can figure out is burning 1 inflicts 5% of your max hp damage every 2 seconds.  That is presuming burning from a Vanda in Valley of Carnage C is a level 1 status affect.  That's something else to test for.  If you got any more information on traps by all means post it up.  But all of that sounds like worthwhile stuff to test.  If you have more data then what's here then put it up.  --[[User:Ccelizic|Ccelizic]] 09:01, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Going by data from my force character, Damfoie starts and ends at Lv3 Burn SE. If what a few of my dedicated ranger friends have said is true, Lv3 Burn does ~25% of max hp over a period of 20 seconds. Virus Lv3 apparently does ~40% of max hp over a period of 40 seconds. I have no data on Poison, but I'm assuming it hits somewhere between Burn and Virus over a period of 50-60 seconds. Now going by the trends for buffs and debuffs, I'm assuming that Lv4 Burn gains 5% bringing the total damage to ~30% of max hp over a period of 20 seconds. Likewise, Lv4 Virus hits for about 45% of max hp over the same period of 40 seconds. I also heard something like while Burn continuously hits for dmg until HP=1, Virus could actually kill the afflicted target. I have not confirmed this yet, as the only monsters that can easily inflict virus are Deljabans so far, and they hit a little too hard to efficiently test this out. When I get the time (It's finals season), I'll test Virus Gs on some high leveled monsters so they can survive the initial blast damage. Unless, of course, someone else volunteers for the sake of hasty progress ;P. [[User:LoneDespo|Hiro]] 22:13, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I can confirm that burn cannot kill.  I had burn drop me to 1 hp the other day got caught in a vanda crossfire, not fun.  I think the data on the actual affects of the status affects would need its own article however. --[[User:Ccelizic|Ccelizic]] 22:22, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I toyed around with various damage over time status effects.  Since it digresses from the topic I'll send it straight to Hiro's discussion page.  Poison traps definitely knockdown anything they effect.  Damage traps do not have a larger area of effect as far as I can see but their blast LOOKS bigger. --[[User:Ccelizic|Ccelizic]] 02:59, 15 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=18577</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=18577"/>
				<updated>2007-06-15T00:40:15Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Useage */ clarified a point made on a previous edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
&lt;br /&gt;
Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the Inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all planted traps to be removed from the board without exploding, resulting in a lost trap.  Traps are capable of charging the SUV bar.  Regular traps are capable of effecting a single target only but tend to do larger initial damage but have weaker status effects.  G traps can effect as many as four targets simultaneously with weaker base damage but stronger status effects.  G traps are also capable of effecting multiple hit boxes on large monsters simultaneously, resulting in larger damage in such situations.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Traps use the following damage rules.  Protransers get a 50% boost on their damage.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Poison, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Poison G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Secondary Effects==&lt;br /&gt;
The secondary affects of traps follow special rules.&lt;br /&gt;
*A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)&lt;br /&gt;
*SE levels remain constant despite level or Type. &lt;br /&gt;
*Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || (Damage Trap) || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=18574</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=18574"/>
				<updated>2007-06-14T21:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Usage */ Information on trap multitargeting&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
&lt;br /&gt;
Traps are explosive devices placed on the ground.  They are useable by Protransers and [[types]] with some focus on ranged combat (Ranger, Fortegunner, Fighgunner, Guntecher).  The Protranser gets a damage bonus when using traps, and will be the only class capable of using the most powerful traps in the game upon their future release.&lt;br /&gt;
&lt;br /&gt;
==Usage==&lt;br /&gt;
Traps are held in the third pane of the Inventory window with other consumables and are bound to the item palette.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all planted traps to be removed from the board without exploding, resulting in a lost trap.  Traps are capable of charging the SUV bar.  Regular traps are capable of effecting a single target only but tend to do larger initial damage.  G traps can effect as many as 4 targets simultaneously.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Traps use the following damage rules.  Protransers get a 50% boost on their damage.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Poison, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Poison G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
==EX Traps==&lt;br /&gt;
At this point, little is known about the third tier of traps, known as the EX Traps. They are usable only by Protranser, and appear to be more than just upgraded G Traps. It can be assumed that most traps have an EX equivalent, however the only one which has been seen publicly is the Burn EX Trap, available in the [[Ambition of the Illuminus]] Network Trial. The Burn Trap EX, when activated, ignites a large area, with enemies in the blaze taking damage and being burned on a regular basis.&lt;br /&gt;
&lt;br /&gt;
There is some EX Trap data in the original PSU client, however it appears that even if it is complete, the EX Traps will not be released until Ambition of the Illuminus is released.&lt;br /&gt;
&lt;br /&gt;
==Secondary Effects==&lt;br /&gt;
The secondary affects of traps follow special rules.&lt;br /&gt;
*A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)&lt;br /&gt;
*SE levels remain constant despite level or Type. &lt;br /&gt;
*Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || (Damage Trap) || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || Burn Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || Freeze Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || Poison Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || Confuse Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || Sleep Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || Virus Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || Shock Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || Silence Trap || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || Damage Trap G || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || Burn Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || Freeze Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || Poison Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || Confuse Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || Sleep Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || Virus Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || Shock Trap G || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || Silence Trap G || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18573</id>
		<title>Talk:Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18573"/>
				<updated>2007-06-14T21:22:52Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Burn confirmation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tekki is a trap.&lt;br /&gt;
&lt;br /&gt;
also, i read buffs as butts D: [[User:Ahzi|Ahzeeb! :333]] 15:58, 13 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
needs info about remote detonation of G --[[User:SiegeV|SiegeV]] 02:02, 2 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Imported Data==&lt;br /&gt;
I noticed the [[types]] article had more information then traps then the traps article.  So I ported the data over and tried to clean it up into a respectable looking article.  I did a little field testing on the timers on traps and G traps and updated the data to match the information.  Traps certainly do not vanish after 20 seconds, I had a g trap on the floor for well over a minute and it showed no signs of vanishing.  I did find switching your active weapon was a surefire way to remove all your traps however.  I am making a presumption that the trap data in the [[types]] article is accurate until proven otherwise so outside of cleaning up and placing data in relevent sections I left the actual information largely untouched.  I don't have a full list of type proficiencies with traps currently.  I know fortegunner and protranser can use all traps, and I know that the fighgunner can use all but silence shock and virus.  Anything else and I need to find information on proficiency. --[[User:Ccelizic|Ccelizic]] 03:30, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Can you get/add information on # of enemies that can be affected by each type of trap? Some people have told me otherwise, but I find that I can hit a maximum of 4 targets with 1 G trap. Also, I noticed that Poison G's add knockdown. Not clear on the # of targets, however. Maybe that's an important bit to add? Also, Damage traps have a larger hit radius and animation. I'm not really sure if any of this is important information or not x.x But while we're on the whole trap thing, does anyone who know the %DoT counts for each status effect? It'd be great to have a chart of each level of SE and the %DoT rates. We could then tie it into the status effects page and expand it with counts per SE and just keep a copy of the Lv3 SE chart on the traps page. [[User:LoneDespo|Hiro]] 04:50, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Those are some good quesetions.  We can test the number of targets very easily in Linear Line, herd up a large back of baddies, drop a trap in their midst and count how many drop dead.  I never really noticed knockdown with poison G's since you mentioned it I'm going to test it out.  I was debating a secondary effects page for the 'pedia myself.  All I can figure out is burning 1 inflicts 5% of your max hp damage every 2 seconds.  That is presuming burning from a Vanda in Valley of Carnage C is a level 1 status affect.  That's something else to test for.  If you got any more information on traps by all means post it up.  But all of that sounds like worthwhile stuff to test.  If you have more data then what's here then put it up.  --[[User:Ccelizic|Ccelizic]] 09:01, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Going by data from my force character, Damfoie starts and ends at Lv3 Burn SE. If what a few of my dedicated ranger friends have said is true, Lv3 Burn does ~25% of max hp over a period of 20 seconds. Virus Lv3 apparently does ~40% of max hp over a period of 40 seconds. I have no data on Poison, but I'm assuming it hits somewhere between Burn and Virus over a period of 50-60 seconds. Now going by the trends for buffs and debuffs, I'm assuming that Lv4 Burn gains 5% bringing the total damage to ~30% of max hp over a period of 20 seconds. Likewise, Lv4 Virus hits for about 45% of max hp over the same period of 40 seconds. I also heard something like while Burn continuously hits for dmg until HP=1, Virus could actually kill the afflicted target. I have not confirmed this yet, as the only monsters that can easily inflict virus are Deljabans so far, and they hit a little too hard to efficiently test this out. When I get the time (It's finals season), I'll test Virus Gs on some high leveled monsters so they can survive the initial blast damage. Unless, of course, someone else volunteers for the sake of hasty progress ;P. [[User:LoneDespo|Hiro]] 22:13, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*I can confirm that burn cannot kill.  I had burn drop me to 1 hp the other day got caught in a vanda crossfire, not fun.  I think the data on the actual affects of the status affects would need its own article however. --[[User:Ccelizic|Ccelizic]] 22:22, 14 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18570</id>
		<title>Talk:Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18570"/>
				<updated>2007-06-14T08:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Imported Data */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tekki is a trap.&lt;br /&gt;
&lt;br /&gt;
also, i read buffs as butts D: [[User:Ahzi|Ahzeeb! :333]] 15:58, 13 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
needs info about remote detonation of G --[[User:SiegeV|SiegeV]] 02:02, 2 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Imported Data==&lt;br /&gt;
I noticed the [[types]] article had more information then traps then the traps article.  So I ported the data over and tried to clean it up into a respectable looking article.  I did a little field testing on the timers on traps and G traps and updated the data to match the information.  Traps certainly do not vanish after 20 seconds, I had a g trap on the floor for well over a minute and it showed no signs of vanishing.  I did find switching your active weapon was a surefire way to remove all your traps however.  I am making a presumption that the trap data in the [[types]] article is accurate until proven otherwise so outside of cleaning up and placing data in relevent sections I left the actual information largely untouched.  I don't have a full list of type proficiencies with traps currently.  I know fortegunner and protranser can use all traps, and I know that the fighgunner can use all but silence shock and virus.  Anything else and I need to find information on proficiency. --[[User:Ccelizic|Ccelizic]] 03:30, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Can you get/add information on # of enemies that can be affected by each type of trap? Some people have told me otherwise, but I find that I can hit a maximum of 4 targets with 1 G trap. Also, I noticed that Poison G's add knockdown. Not clear on the # of targets, however. Maybe that's an important bit to add? Also, Damage traps have a larger hit radius and animation. I'm not really sure if any of this is important information or not x.x But while we're on the whole trap thing, does anyone who know the %DoT counts for each status effect? It'd be great to have a chart of each level of SE and the %DoT rates. We could then tie it into the status effects page and expand it with counts per SE and just keep a copy of the Lv3 SE chart on the traps page. [[User:LoneDespo|Hiro]] 04:50, 14 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Those are some good quesetions.  We can test the number of targets very easily in Linear Line, herd up a large back of baddies, drop a trap in their midst and count how many drop dead.  I never really noticed knockdown with poison G's since you mentioned it I'm going to test it out.  I was debating a secondary effects page for the 'pedia myself.  All I can figure out is burning 1 inflicts 5% of your max hp damage every 2 seconds.  That is presuming burning from a Vanda in Valley of Carnage C is a level 1 status affect.  That's something else to test for.  If you got any more information on traps by all means post it up.  But all of that sounds like worthwhile stuff to test.  If you have more data then what's here then put it up.  --[[User:Ccelizic|Ccelizic]] 09:01, 14 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Twin_handguns&amp;diff=18569</id>
		<title>Twin handguns</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Twin_handguns&amp;diff=18569"/>
				<updated>2007-06-14T05:03:00Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Known Twin Handguns (Network Mode) */ Added sell price for 2* guns&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Youmei Handguns.PNG|thumb|right|Standard Twin Handguns by Yohmei]]&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Twin Handguns&amp;lt;/b&amp;gt; are two-handed ranged weapons - basically, they are two [[Handguns]] wielded simultaneously; one in each hand. Since it fires more projectiles, it has a slightly better chance of inflicting status effects on targets.  They are usuable by [[Rangers]], [[Fighgunners]], [[Guntechers]], and [[Fortegunners]].  Each shot is slightly less damage than a single handgun, but the two shots have roughly the same damage as a Rifle shot.  It is possible to go into first-person shooting mode.  One of the greatest advantages is the ability to strafe and shoot, a trait that other two handed ranged weapons do not have.&lt;br /&gt;
&lt;br /&gt;
* [[Yohmei]] prefix: Ryo-&lt;br /&gt;
* [[Yohmei]] suffix: -tore&lt;br /&gt;
* [[Tenora Works]] prefix: Arb&lt;br /&gt;
* [[Kubara]] suffix: -c&lt;br /&gt;
&lt;br /&gt;
== Basic Bullet Information ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Bullet Level !! PP Consumption !! Element % !! Status Level  !! Range(m)&lt;br /&gt;
|-&lt;br /&gt;
| 1-10 || 8(6) || 4% || 2 || 15.9&lt;br /&gt;
|-&lt;br /&gt;
| 11-20 || 10(8) || 12% || 2 || 16.3&lt;br /&gt;
|-&lt;br /&gt;
| 21-30 || 12(9) || 24% || 2 || 16.7&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== PP Recovery ==&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! [[Type]] !! [[GRM]] !! [[Yohmei]] !! [[Tenora Works]]  !! [[Kubara]]&lt;br /&gt;
|-&lt;br /&gt;
| RA/fG/GT/FG || 12 || 16 || 8 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Twin Handguns (Network Mode) ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ツインハンドガン || [[Twin Handgun]] || [[GRM]] || C || 350 || 52 || 580 || 24 || 21 || 15 || 1★ || A pair of mass-produced handguns that fire photon bullets, their stability and ease of use make them a good choice for those just starting out.&lt;br /&gt;
|-&lt;br /&gt;
| リョウピスタトル || [[Ryo-Pistatore]] || [[Yohmei]] || C || 350 || -- || 754 || 18 || 24 || 16 || 1★ || A pair of entry-level mass-produced handguns known for their elegant form.  Their large-capacity reactors give them a high PP stat.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・ハド || [[Arb Had]] || [[Tenora Works]] || C || 350 || -- || 406 || 31 || 26 || 16 || 1★ || A pair of mass-produced model handguns popular for their solid feel.&lt;br /&gt;
|-&lt;br /&gt;
| ツインパワーガン || [[Twin Powergun]] || [[GRM]] || C || 800 || 120 || 696 || 50 || 38 || 28 || 2★ || A pair of high-quality, mass-produced handguns approved for official use by the AMF army for entry-level users.&lt;br /&gt;
|-&lt;br /&gt;
| リョウパウワトル || [[Ryo-Powertore]] || [[Yohmei]] || C || 800 || 120 || 905 || 38 || 44 || 29 || 2★ || A pair of mass-produced handguns known for their elegant form and upgraded for use by the COG.  Their large-capacity reactors give them a high PP stat.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・パム || [[Arb Pam]] || [[Tenora Works]] || C || 800 || 120 || 487 || 63 || 48 || 30 || 2★ || A pair of nonstandard handguns often used by rogues.  Known for their solid feel and good power for the price.&lt;br /&gt;
|-&lt;br /&gt;
| ツインオートガン || [[Twin Autogun]] || [[GRM]] || C || 2000 || 300 || 754 || 76 || 56 || 43 || 3★ || A pair of handguns tuned for greater output and produced only in limited quantities for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| リョウオルトトル || [[Ryo-Ortotore]] || [[Yohmei]] || C || 2000 || -- || 980 || 57 || 64 || 45 || 3★ || A pair of limited-edition handguns geared toward intermediate users, with large capacity reactors and upgraded for greater efficiency.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・オガ || [[Arb Oga]] || [[Tenora Works]] || C || 2000 || -- || 528 || 95 || 70 || 47 || 3★ || A pair of nonstandard handguns upgraded for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| ツインロックガン || [[Twin Lockgun]] || [[GRM]] || B || 8600 || -- || 841 || 102 || 73 || 68 || 4★ || A pair of high-quality, mass-produced handguns made for the intermediate user, their high performance is balanced well with their ease of use.&lt;br /&gt;
|-&lt;br /&gt;
| リョウロオクトル || [[Ryo-Louktore]] || [[Yohmei]] || B || 8600 || -- || 1093 || 76 || 84 || 71 || 4★ || A pair of powerful, mass-produced model handguns geared toward the intermediate user.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・ロガ || [[Arb Roga]] || [[Tenora Works]] || B || 8600 || -- || 588 || 127 || 91 || 74 || 4★ || A pair of powerful handguns geared for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| デュアルビートガン || [[Dual Beatgun]] || [[GRM]] || B || 18500 || -- || 870 || 126 || 90 || 93 || 5★ || A pair of high-quality, mass-produced model handguns approved for official use by the AMF army for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| リョウビイタトル || [[Ryo-Betatore]] || [[Yohmei]] || B || 18500 || -- || 1131 || 95 || 103 || 98 || 5★ || A pair of powerful, mass-produced model handguns adopted by the COG, for intermediate users.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・ビガ || [[Arb Biga]] || [[Tenora Works]] || B || 18500 || -- || 609 || 158 || 112 || 101 || 5★ || A pair of powerful handguns used by high-ranking rogues.  They carry high-output reactors, as well as other modifications to increase power.&lt;br /&gt;
|-&lt;br /&gt;
| デュアルレールガン || [[Dual Railgun]] || [[GRM]] || B || 35000 || -- || 899 || 152 || 104 || 105 || 6★ || A pair of limited-run handguns tuned for the advanced user.  A truly high-end model only usable by a chosen few.&lt;br /&gt;
|-&lt;br /&gt;
| リョウレイラトル || [[Ryo-Rayratore]] || [[Yohmei]] || B || 35000 || -- || 1168 || 113 || 119 || 110 || 6★ || A pair of top-of-the-line, limited-edition handguns geared towards advanced users, boasting a high level of stability.&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・レガ || [[Arb Rega]] || [[Tenora Works]] || B || 35000 || -- || 629 || 189 || 130 || 114 || 6★ || A pair of high-spec handguns geared for advanced users.&lt;br /&gt;
|-&lt;br /&gt;
| ツインハンドガック || [[Twin Handguc]] || [[Kubara]] || B || -- || -- || 809 || 136 || 83 || 110 || 6★ || A pair of mass-produced handguns that fire photon bullets.  Probably.&lt;br /&gt;
|-&lt;br /&gt;
| リョウピスタトルック || [[Ryo-Pistatorec]] || [[Kubara]] || B || -- || -- || 845 || 130 || 85 || 110 || 6★ || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・ハドック || [[Arb Hadoc]] || [[Kubara]] || B || -- || -- || 827 || 133 || 87 || 110 || 6★ || A pair of mass-produced model handguns popular for their solid feel. Probably. ([B] [[Arb Rega]] with [[Kubara Wood]])&lt;br /&gt;
|-&lt;br /&gt;
| バレットマスター || [[Bulletmaster]] || [[GRM]] || A || 90000 || 13500  || 986 || 177 || 118 || 118 || 7★ || A pair of high-end handguns built with the finest parts and tuned for advanced users.&lt;br /&gt;
|-&lt;br /&gt;
| エビルツインズ || [[Evil Twins]] || [[GRM]] || A || 165000 || -- || 1015 || 200 || 132 || 135 || 8★ || A pair of high-end, powerful handguns geared toward the advanced user.&lt;br /&gt;
|-&lt;br /&gt;
| バレットマスターク || [[Bulletmastric]] || [[Kubara]] || A || -- || -- || 913 || 180 || 105 || 142 || 8★ || A pair of high-end handguns tuned for advanced users. Their high specs are balanced well with ease of use. Allegedly.&lt;br /&gt;
|-&lt;br /&gt;
| デスメイカー || [[Deathmaker]] || [[GRM]] || A || -- || 37500 || 1044 || 216 || 146 || 145 || 9★ || A pair of limited-edition handguns designed with maximum power in mind, very few can control their destructive powers.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Known Twin Handguns (Offline Modes) ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer]] !! [[Grade]] !! [[Buy Price]] !! [[Sell Price]] !! [[PP]] !! [[ATP]] / [[TAP]] !! [[ATA]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ツインハンドガン || Twin Handgun || [[GRM]] || C || 290 || 203 || 125 || 35 || 34 || 8 || ★1 || --&lt;br /&gt;
|-&lt;br /&gt;
| ツインパワーガン || Twin Powergun || [[GRM]] || C || 2400 || 1680 || 162 || 72 || 34 || 13 || ★2 || --&lt;br /&gt;
|-&lt;br /&gt;
| リョウオルトトル || Ryo-Ortotore || [[Yohmei]] || C || 5500 || 3850 || 206 || 98 || 28 || 26 || ★3 || --&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・オガ || Arb Oga || [[Tenora]] || C || 5400 || 3780 || 187 || 120 || 24 || 26 || ★3 || --&lt;br /&gt;
|-&lt;br /&gt;
| リョウロオクトル || Ryo-Louktore || [[Yohmei]] || B || 9800 || 6860 || 233 || 132 || 48 || 39 || ★4 || --&lt;br /&gt;
|-&lt;br /&gt;
| ツインリアルハンド || Twin Real Handgun || [[Kubara]] || B || -- || 35000 || 212 || 146 || 54 || 39 || ★4 || Synthesis&amp;lt;br&amp;gt;Special firing sound&lt;br /&gt;
|-&lt;br /&gt;
| リョウビイタトル || Ryo-Betatore || [[Yohmei]] || B || 25000 || 17500 || 247 || 164 || 48 || 51 || ★5 || --&lt;br /&gt;
|-&lt;br /&gt;
| アルブ・ピガ || Arb Biga || [[Tenora]] || B || 25500 || 17850 || 225 || 200 || 46 || 51 || ★5 || --&lt;br /&gt;
|-&lt;br /&gt;
| デュアルレールガン || Dual Railgun || [[GRM]] || B || 38000 || 26600 || 237 || 217 || 56 || 63 || ★6 || --&lt;br /&gt;
|-&lt;br /&gt;
| バレットマスター || Bulletmaster || [[GRM]] || A || -- || 45500 || 275 || 254 || 74 || 73 || ★7 || Synthesis&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Weapon Grinding ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || 6 || colspan=7|5 || 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=4|4 || colspan=4|3 || 6 || 7&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=2|4 || 7 || colspan=2|8 || colspan=5|5&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=2|3 || 5 || colspan=2|6 || colspan=5|4&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=5|20 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=5|16 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || 6 || colspan=7|5 || 8 || 11&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || A || colspan=10|? || colspan=10|? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139 || colspan=8|3 || 4 || 6&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=5|4 || 9 || colspan=3|8 || colspan=4|7 || 12 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%C4%A5%A4%A5%F3%A5%CF%A5%F3%A5%C9%A5%AC%A5%F3%B7%CF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Weapons}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Arb_Pam&amp;diff=18568</id>
		<title>Arb Pam</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Arb_Pam&amp;diff=18568"/>
				<updated>2007-06-14T05:00:53Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Added weapons data&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Weapon&lt;br /&gt;
| subtype= Twin Handgun&lt;br /&gt;
| image= arbpam.jpg&lt;br /&gt;
| unconfirmed= no&lt;br /&gt;
| jpname= アルブ・パム&lt;br /&gt;
| enname= Arb Pam&lt;br /&gt;
| manufacturer= Tenora Works&lt;br /&gt;
| rank= C&lt;br /&gt;
| rarity= 2&lt;br /&gt;
| buy= 800&lt;br /&gt;
| sell= 120&lt;br /&gt;
| jpdesc= &lt;br /&gt;
| endesc= A pair of nonstandard hanguns often used by rogues.  Known for their solid feel and good power for the price.&lt;br /&gt;
| category= &lt;br /&gt;
&lt;br /&gt;
| requirements= 30&lt;br /&gt;
| pp= 487&lt;br /&gt;
| atp= 63&lt;br /&gt;
| ata= 48&lt;br /&gt;
| se= &lt;br /&gt;
| effects= &lt;br /&gt;
| comments= &lt;br /&gt;
| npcs= &lt;br /&gt;
&lt;br /&gt;
| events= &lt;br /&gt;
| missions= &lt;br /&gt;
| starting= &lt;br /&gt;
| shops= [[Moatoob]] [[Tenora Works]] Shop, [[GUARDIANS Colony]] weapons shop&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[B] Arb Pam &amp;lt;br&amp;gt;&lt;br /&gt;
Twin Handguns *2 &amp;lt;br&amp;gt;&lt;br /&gt;
[[Im-photon]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Wenceline]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Gamotite]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[Mot Wood]]&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Arbpam.jpg&amp;diff=18567</id>
		<title>File:Arbpam.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Arbpam.jpg&amp;diff=18567"/>
				<updated>2007-06-14T04:32:39Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Cast wielding Arb Pam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Cast wielding Arb Pam&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Caliburn&amp;diff=18565</id>
		<title>Caliburn</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Caliburn&amp;diff=18565"/>
				<updated>2007-06-14T03:49:02Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Minor typo fix&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Caliburn ==&lt;br /&gt;
&lt;br /&gt;
{{Weapon&lt;br /&gt;
| subtype= Sword&lt;br /&gt;
| image= caliburn.jpg&lt;br /&gt;
| unconfirmed= n&lt;br /&gt;
| jpname= カリバーン&lt;br /&gt;
| enname= Caliburn&lt;br /&gt;
| manufacturer= GRM&lt;br /&gt;
| rarity= 9&lt;br /&gt;
| imagefolder= &lt;br /&gt;
| verification=&lt;br /&gt;
| buy= &lt;br /&gt;
| sell= 37500&lt;br /&gt;
| jpdesc= &lt;br /&gt;
| endesc= A limited-edition longsword designed with maximum power in mind.  Very few can control its destructive power.&lt;br /&gt;
| category= Sword&lt;br /&gt;
&lt;br /&gt;
| requirements= 381&lt;br /&gt;
| pp= 318&lt;br /&gt;
| atp= 730&lt;br /&gt;
| ata= 209&lt;br /&gt;
| se= &lt;br /&gt;
| effects= &lt;br /&gt;
| comments= &lt;br /&gt;
| npcs=&lt;br /&gt;
&lt;br /&gt;
| events= &lt;br /&gt;
| missions= &lt;br /&gt;
| starting= &lt;br /&gt;
| shops= [[Parum]] synthesis shop (board only)&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18563</id>
		<title>Talk:Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Traps&amp;diff=18563"/>
				<updated>2007-06-14T02:30:14Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Rundown of edits to traps and what I need&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Tekki is a trap.&lt;br /&gt;
&lt;br /&gt;
also, i read buffs as butts D: [[User:Ahzi|Ahzeeb! :333]] 15:58, 13 August 2006 (PDT)&lt;br /&gt;
&lt;br /&gt;
needs info about remote detonation of G --[[User:SiegeV|SiegeV]] 02:02, 2 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
==Imported Data==&lt;br /&gt;
I noticed the [[types]] article had more information then traps then the traps article.  So I ported the data over and tried to clean it up into a respectable looking article.  I did a little field testing on the timers on traps and G traps and updated the data to match the information.  Traps certainly do not vanish after 20 seconds, I had a g trap on the floor for well over a minute and it showed no signs of vanishing.  I did find switching your active weapon was a surefire way to remove all your traps however.  I am making a presumption that the trap data in the [[types]] article is accurate until proven otherwise so outside of cleaning up and placing data in relevent sections I left the actual information largely untouched.  I don't have a full list of type proficiencies with traps currently.  I know fortegunner and protranser can use all traps, and I know that the fighgunner can use all but silence shock and virus.  Anything else and I need to find information on proficiency. --[[User:Ccelizic|Ccelizic]] 03:30, 14 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Traps&amp;diff=18561</id>
		<title>Traps</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Traps&amp;diff=18561"/>
				<updated>2007-06-14T02:23:45Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Ported information over from types see discussion page for more information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
&lt;br /&gt;
Traps are explosive devices placed on the ground.  They are useable by the protranser and ranger types.  The Protranser gets a damage bonus when using traps.&lt;br /&gt;
==Useage==&lt;br /&gt;
Traps are held in the third pane of the inventory window with other consumables and are bound to the item pallet.  When selected however, they take up your currently wielded weapon.  The primary attack button is used to plant traps.  Regular traps explode after roughly two seconds while G traps remain indefinitely until detonated via the secondary attack button.  Multiple G traps may be planted in which case using the detonator causes all set traps to explode simultaneously.  Changing weaponry while traps are still out in play cause all planted traps to be removed from the board without exploding, resulting in a lost trap.  Traps are capable of charging the SUV bar.&lt;br /&gt;
&lt;br /&gt;
==Damage==&lt;br /&gt;
&lt;br /&gt;
Traps use the following damage rules.  Protransers get a 50% boost on their damage.&lt;br /&gt;
&lt;br /&gt;
===Standard Traps===&lt;br /&gt;
'''Damage'''&lt;br /&gt;
&lt;br /&gt;
Initial Damage: 325 + 3 per Level &lt;br /&gt;
&lt;br /&gt;
'''Virus, Shock, Silence''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 282 + 2.7 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
'''Burn, Freeze, Poison, Confusion, Sleep''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 238 + 2.4 per Level + SE Level 1&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===G Traps===&lt;br /&gt;
&lt;br /&gt;
'''Damage G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 198 + 2 per Level AoE + Blowout&lt;br /&gt;
&lt;br /&gt;
'''Virus G, Shock G, Silence G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 178 + 1.8 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
'''Burn G, Freeze G, Poison G, Confusion G, Sleep G''' &lt;br /&gt;
&lt;br /&gt;
Initial Damage: 158 + 1.6 per Level AoE + SE Level 3&lt;br /&gt;
&lt;br /&gt;
==Secondary Effects==&lt;br /&gt;
The secondary affects of traps follow special rules.&lt;br /&gt;
*A trap's SE should affect any monster that can be affected by that SE, despite normal restrictions of SE level. (Normal Traps work on Large monsters)&lt;br /&gt;
*SE levels remain constant despite level or Type. &lt;br /&gt;
*Trap damage itself, as well as SE's damage/effects are nonelemental; meaning that they are not affected by a monster's element.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Current Traps==&lt;br /&gt;
All the following traps may be purchased at any item store.  Including the merchants at any field lobby.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Carrying Limit]] !! [[Rarity]] !! [[Buy Price]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップ || (Damage Trap) || rowspan=9|Online= 10,&lt;br /&gt;
Offline= 30&lt;br /&gt;
|| 1★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップ || (Burn Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップ || (Freeze Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップ || (Poison Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップ || (Confuse Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップ || (Sleep Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップ || (Virus Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップ || (Shock Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップ || (Silence Trap) || 2★ || 100 ||&lt;br /&gt;
|-&lt;br /&gt;
| ダメージトラップＧ || (Damage Trap G) || rowspan=9|Online= 5,&lt;br /&gt;
Offline= 15&lt;br /&gt;
|| 4★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| バーントラップＧ || (Burn Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| フリーズトラップＧ || (Freeze Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ポイズントラップＧ || (Poison Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| コンフューズトラップＧ || (Confuse Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| スリープトラップＧ || (Sleep Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ウィルストラップＧ || (Virus Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| ショックトラップＧ || (Shock Trap G) || 5★ || 500 ||&lt;br /&gt;
|-&lt;br /&gt;
| サイレンストラップＧ || (Silence Trap G) || 5★ || 500 ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%BE%C3%C8%F1%A5%A2%A5%A4%A5%C6%A5%E0#t19fc8d8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Operation_Firebreak&amp;diff=18559</id>
		<title>Operation Firebreak</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Operation_Firebreak&amp;diff=18559"/>
				<updated>2007-06-13T21:28:40Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Ban-photon Exchange */ - Linked room styles to their galleries&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Operation Firebreak is a special event being run currently on the English PC/PS2 and the Xbox 360 PSU servers.  It started the morning of Friday, May 25, 2007 and will run through June 29, 2007.  Players must run special missions to &amp;quot;purify&amp;quot; fire SEED cores on each of the three planets, [[Parum]], [[Neudaiz]], and [[Moatoob]].  Completion of these missions will earn the standard bonuses gained for mission completion, and will also count towards the global Firebreak score.  The cumulative point total is shared between the English language PC and PlayStation 2 versions of PSU and both language versions of the Xbox 360 release.&lt;br /&gt;
&lt;br /&gt;
Before undertaking a Firebreak mission for the first time, players should take the short tutorial on the event available from the Guardians Colony 5th floor.  The tutorial will also give you Goggles, if you have not previously attempted any of the Online Story Missions. &lt;br /&gt;
&lt;br /&gt;
There are seven Firebreak missions available, in ranks C, B, and A (no S or S2).  Unlike the Japanese PC/PS2 version of this event, the standard missions remain available for play.  Monsters in Firebreak missions give larger EXP rewards than usual.&lt;br /&gt;
&lt;br /&gt;
== General Mission Overview ==&lt;br /&gt;
* When you begin a Firebreak mission, you will be given a Photon Eraser as long as your inventory is not full.  The Photon Eraser will be taken away upon completion of the mission; however, if you quit the game without clearing the mission, or abandon the mission, you will retain the Photon Eraser.  You can get rid of it in the Operation Firebreak quest available from the GUARDIANS Colony 5th Floor.&lt;br /&gt;
* All SEED cores must be purified to complete each mission (except for Scorched Valley, which has no SEED cores).&lt;br /&gt;
* Each SEED core is surrounded by a number of hidden SEED pods.  You must use the goggles to locate these pods, and then use the Photon Eraser to purify them.  The pods come in two sizes; small pods take one player to purify, while large pods must be purified by at least three players at once.  (Having more players purify the same pod will speed up purification.)  Once all the pods are purified, the SEED core's defenses will be nullified, and it can be destroyed in three hits.&lt;br /&gt;
* SEED pods have a good chance of leaving behind Ban-photons when broken.&lt;br /&gt;
* SEED cores may leave either Ban-photons or -carbon/-resin items of the appropriate type to the current planet when destroyed.&lt;br /&gt;
* With the exception of the end mini-bosses of the levels and rare enemies which may appear, all enemies are Fire element.&lt;br /&gt;
&lt;br /&gt;
== Ban-photon Exchange ==&lt;br /&gt;
Within the Operation Firebreak mission from the GUARDIANS Colony 5th Floor, you can trade Bruce a specified number of Ban-photons for the following items:&amp;lt;br&amp;gt;&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Ban-photons || Item received&lt;br /&gt;
|-&lt;br /&gt;
| 1 || [[Burn Trap]]&lt;br /&gt;
|-&lt;br /&gt;
| 5 || [[Burn Trap G]]&lt;br /&gt;
|-&lt;br /&gt;
| 10 || [[Cave Red]] room style&lt;br /&gt;
|-&lt;br /&gt;
| 20 || &amp;quot;BR Burning Poster&amp;quot; room decoration - &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Only available during Firebreak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 30 || [[Scape Doll]]&lt;br /&gt;
|-&lt;br /&gt;
| 40 || [[Jellen]] TECHNIC disk&lt;br /&gt;
|-&lt;br /&gt;
| 50 || [[Berry Red]] room style - &amp;lt;b&amp;gt;&amp;lt;i&amp;gt;Only available during Firebreak&amp;lt;/i&amp;gt;&amp;lt;/b&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| 60 || [[Shifta]] TECHNIC disk&lt;br /&gt;
|-&lt;br /&gt;
| 70 || [[Gibarta]] TECHNIC disk&lt;br /&gt;
|-&lt;br /&gt;
| 80 || [[Gigaline]] (5★ GRM armor, 26% Fire)&lt;br /&gt;
|-&lt;br /&gt;
| 99 || [[Garment Aura]] (6★ Tenora Works unit, +3 STA)&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Parum Firebreak Missions ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Sea of Fire&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Raffon Meadow: Field Base&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Clear in 2 minutes 30 seconds for S-Rank&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || 45 || 60+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Burning Garden&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Raffon Meadow: Field Base&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Clear in 9 minutes for S-Rank&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;3+ players required&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || 45 || 60+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Seabed Blaze&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Temporary Base&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Clear in ? minutes for S-Rank&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;15 minute time limit&amp;lt;br&amp;gt;3+ players required&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || 1500 || 15 || 1000 || 10 || 500 || 5 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 45+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 65 || 100+ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Urgent Orders&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Lake Denes - &amp;lt;b&amp;gt;note: cannot cancel to avoid going here&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Clear in 15 minutes for S-Rank&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;30 minute time limit&amp;lt;br&amp;gt;4+ players required&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15+ || ? || ? || 2000 || 20 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 45+ || 10500 || 105 || 7000 || 70 || 3500 || 35 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 65 || 100+ || ? || ? || ? || 190 || ? || ? || 0 || 0&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Neudaiz Firebreak Missions ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Heat Wave Island&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Egam Holy Grounds: Agata RELICS Area&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Purify last seed before all enemies are defeated for S-Rank&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 5+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 20+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || 45 || 55+ || 3600 || 32 || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Flower of Flames&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Kugo Hot Springs&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Purify last seed before all enemies are defeated for S-Rank&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 5+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 25+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || 45 || 55+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Moatoob Firebreak Missions ==&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Scorched Valley&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Destination Lobby&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Ajis Kugu&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=3|&amp;lt;center&amp;gt;&amp;lt;b&amp;gt;Mission Notes&amp;lt;/b&amp;gt;&amp;lt;/center&amp;gt; || colspan=8|&amp;lt;i&amp;gt;Defeat at least 131 enemies within time limit for S-Rank&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Time Limit: C-15 minutes, B-20 minutes, A-25 minutes&amp;lt;/b&amp;gt;&amp;lt;/i&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|&amp;lt;center&amp;gt;Rank&amp;lt;/center&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 20+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 40+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || 50 || 85+ || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&amp;lt;br&amp;gt;&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=18554</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=18554"/>
				<updated>2007-06-13T19:05:27Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Current Discussions */ Style&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Question on Style ===&lt;br /&gt;
I was discussing with someone about some edits to a certain article.  I was told that my edits required dumbing down because my use of speech was far too elaborate.  It kind of caught me off guard, but it now strikes me as a more sweeping issue then something limited to a singular article.  So, I am going to pose the question here.  Is my use of speech far too elaborate to be used in these articles of PSUpedia?  Or shall I try to stick to a more simplistic array of words?   It is not like I am intentionally trying to pull fancy words out of my rear, I just normally write like this, I blame my father.  In either case, I'm going to leave the question of style here, how elaborate is too elaborate? --[[User:Ccelizic|Ccelizic]] 20:05, 13 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Project:Copyrights ===&lt;br /&gt;
Look at that block of text below your editor window.  It goes on saying how this is released under the GNU Free Documentation Liscense 1.2.  And then, as you can see it directs the user to look at [[Project:Copyrights]] for more information.  Now, that link spits over to something nonexisitant.  Is that intentional?  Do we need someone to get that legal information in there?  Did ninja kidnap it?  Or is that some link that needs to be removed from the editor page?  Maybe I'm obssessing over something asinine, but it seemed to strike me as something worth bringing up. --[[User:Ccelizic|Ccelizic]] 06:39, 13 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. It just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;br /&gt;
* I think I was the only person who's really been pushing for additions of this nature - for example, I've done a small amount of fiddling with [[User:Miraglyth/Sandbox#Test_Navigation|a possible new Navigation section]]. The trouble IMO is that almost nobody else seems to care. For similar reasons our Photon Fortune situation is awful, our Rare Monsters tables are still inconsistent and ugleh despite [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|work to]] [[User:Qwerty/Sandbox|improve it]] and the &amp;quot;new logos&amp;quot; work has amounted to nothing. - [[User:Miraglyth|Miraglyth]] 18:56, 18 April 2007 (BST)&lt;br /&gt;
** I see the work you do around here, and I for one really apreciate it. I not entirely wiki knowlegable, in fact this is the first one ive worked on, but an online game of this nature can not have its guides created by a single person. It is way to massive, and there is way to much data to be compiled to rest on the shoulders of one. Im trying my best here and if there is anything you want help with im game. The PSU community needs to help each other out. [[User:Loki|Loki]] 15:38, 18 April 2007 (CST)&lt;br /&gt;
** I really do like [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|your work]] on Rare Monsters tables better than the current one. What refrain you from adding it? (Beside the hard work). Also, that would be better with links to monsters pages. The really good thing with yours is that everything fit on the screen. Anyway if you need help adding this design, please ask. [[User:Essen|Essen]] 15:54, 25 April 2007 (BST)&lt;br /&gt;
*** It's that nobody else in the discussion pages for Qwerty or myself have lent any support or criticism. There's no point mass-implementing something of this scale only to have people '''then''' turn around and say &amp;quot;Oh no let's go back to the old one.&amp;quot; so I'm stuck doing nothing until people - regulars and sysops - actually say something ¬_¬ - [[User:Miraglyth|Miraglyth]] 23:48, 25 April 2007 (BST)&lt;br /&gt;
*** I believe I [[User Talk:Miraglyth/Sandbox|lent my support for it]]... [[User:Mewn|Mewn]] 09:04, 26 April 2007 (BST)&lt;br /&gt;
* I agree that we need a better sort of &amp;quot;site-map&amp;quot; or directory of some sort, or at least we need to reorganize which links are in the main menu, because otherwise entire articles can get overlooked (sort of like the two I worked out today, there's no real good place from which to link them in the current setup). While I am not terribly familiar with the functioning of categories, templates, or table coding, I can try to work on something now that schoolwork is finally letting up. I'd also like to see us reorganize the [[Rare Monsters]] page to make it fit with the template Miraglyth has worked out. These are all things I've wanted to do for a while, but thus far I've been too preoccupied with shoolwork and pestering Mira on the forums to work them out. Hopefully we can make some headway on this stuff in the coming weeks. --[[User:Qwerty|Qwerty]]&lt;br /&gt;
** Just another comment: I think expandable/collapsible menus might help a lot with organizing things, either in the sidebar or on the main page. However, it seems that can only be done with javascript, and I sure as hell don't know any java, nor do I even know if it would work in the wiki context. Either way, it's something to consider. I may also try to draw up a rough sitemap later tonight if I have time. --[[User:Qwerty|Qwerty]] 19:10, 9 May 2007 (BST)&lt;br /&gt;
*** Me yet again. I found some [http://www.mediawiki.org/wiki/Extension:CategoryTree wiki extension] that allows for the creation of collapsible menus and such. I'm assuming Tycho or HitmonCHAN would have to install this then, yes? It does seem like something that would be very helpful for organizing menus in a compact fashion, allowing the linking to many articles from the main page. Thoughts? --[[User:Qwerty|Qwerty]] 22:06, 9 May 2007 (BST)&lt;br /&gt;
*** That extension sounds good, but Tych currently doesn't have FTP access and I don't expect Hitomi to bother with this site, as he works on PSUTopia now. Once it is installed I'll play around with it and see what I can come up with. [[User:Mewn|Mewn]] 14:36, 10 May 2007 (BST)&lt;br /&gt;
*** [[Special:Version|Here]] you go. One CategoryTree extension, yo. - [[User:Tycho|Tycho]] 18:30, 10 May 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===monsters have 2 pages each===&lt;br /&gt;
*There is a double page for monster data one at http://www.psupedia.info/index.php?title=Monsters and one at http://psupedia.info/index.php?title=Category:Monsters. These links should for each monster should all link tothe same monster page. [[User:Loki|Loki]] 16:04, 17 April 2007 (CST)&lt;br /&gt;
* [[:Category:Monsters]] is an auto-generated page created by placing individual articles into the Monster category, hence it just serves as a listing of all the monster articles in the game. The purpose for this is different than the standard Monsters page, which to me would seem rather data-heavy when I just wanted to look through the Monsters category. In addition, there are further subcategories (Colony Monsters, S-Rank Monsters, Rare Monsters etc.) that would be pointless if the Category was made to redirect to the [[Monsters]] article. I don't like the idea of making them the same article anyway - the whole purpose of the Category: articles is merely to provide perhaps a bit of text and a listing of the articles within that category and little else. My $0.02. [[User:Mewn|Mewn]] 23:10, 18 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=18540</id>
		<title>The re-PSUPedia:Raffon Field Base</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=The_re-PSUPedia:Raffon_Field_Base&amp;diff=18540"/>
				<updated>2007-06-13T05:39:05Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Current Discussions */ Project:Copyrights&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Welcome to ''Raffon Field Base'', the page where you can discuss and ask questions about PSUPedia!&lt;br /&gt;
&lt;br /&gt;
* This page is for general discussion about the PSUPedia.&lt;br /&gt;
** Unlike the actual Raffon Field Base, it's not for chit-chat, trading or anything else that has nothing to do with PSUPedia, or its contents.&lt;br /&gt;
** If you have a question about a specific article, it's better to make a comment on that article's talk page, rather than posting it here.&lt;br /&gt;
** Things that can go here: general suggestions about the 'Pedia, content that needs to be added, errors and bugs, etc.&lt;br /&gt;
* When raising a new topic of discussion, please use a header (=== Your Discussion Title Here ===) and place it at the top of the 'Current Discussions' section.&lt;br /&gt;
* Finally, when making a comment, sign it by using 4 tildes (~), this will add your username and the time and date of your comment. In addition, if responding to a comment, please use the summary box on the edit page to let others know what you have responded to.&lt;br /&gt;
&lt;br /&gt;
Enjoy! - ''the PSUPedia Staff.''&lt;br /&gt;
&lt;br /&gt;
==Archived Discussions==&lt;br /&gt;
There are currently no archived discussions. Discussions will be archived when deemed necessary to prevent the page from becoming too big.&lt;br /&gt;
&lt;br /&gt;
==Current Discussions==&lt;br /&gt;
=== Project:Copyrights ===&lt;br /&gt;
Look at that block of text below your editor window.  It goes on saying how this is released under the GNU Free Documentation Liscense 1.2.  And then, as you can see it directs the user to look at [[Project:Copyrights]] for more information.  Now, that link spits over to something nonexisitant.  Is that intentional?  Do we need someone to get that legal information in there?  Did ninja kidnap it?  Or is that some link that needs to be removed from the editor page?  Maybe I'm obssessing over something asinine, but it seemed to strike me as something worth bringing up. --[[User:Ccelizic|Ccelizic]] 06:39, 13 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Massive edits ===&lt;br /&gt;
To those who edit/add to this site, can I ask you to PLEASE use the preview button? It's not that far away from the submit button. It lowers the ammount of posts listed in the Recent Changes page. It just gets in the way and makes it harder to keep track of what's been updated. Thank you for reading this.[[User:Rydia|Rydia]] 08:17, 30 March 2007 (BST)&lt;br /&gt;
* Not to mock you, but while this is a talk page, the &amp;quot;Raffon Field Base&amp;quot; project means to leave comments in the article itself! - [[User:Miraglyth|Miraglyth]] 17:37, 30 March 2007 (BST)&lt;br /&gt;
** Oops ^_^'' My appologies. Wasn't totaly sure where I was supposed to place this.[[User:Rydia|Rydia]] 18:27, 30 March 2007 (BST)&lt;br /&gt;
** I'll take the liberty of moving it. For the record: I agree with you, 2 or maybe even 3 edits to correct mistakes made is acceptable... but when you start seeing six or more consecutive edits on the same article, it starts to seem like a piss-take. I would urge people to use the Preview function, and better yet, to check and double check what they have put. [[User:Mewn|Mewn]] 20:07, 30 March 2007 (BST)&lt;br /&gt;
** Even failing that, the least people could do would be to use the &amp;quot;Summary&amp;quot; box to detail the cause of so many edits. - [[User:Miraglyth|Miraglyth]] 04:05, 31 March 2007 (BST)&lt;br /&gt;
** Well, people don't seem to have taken much notice of this, and the same sections of articles are repeatedly being edited over a small period of time by the same person. Is there anything anyone can think of to stop this, without being ridiculously harsh? [[User:Mewn|Mewn]] 21:14, 1 April 2007 (BST)&lt;br /&gt;
** Is it possible to put a timer on how quickly a single account can edit one page? If you could put this on then people would be forced to either use the preview effectively or wait an incredibly long time to complete a page, I'm not sure on the limitations of this Wiki, so it's just an idea. [[User:Wormania|Wormania]] 23:55, 1 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Planet Maps ===&lt;br /&gt;
Can someone get/compile a map of the planets, with locations? The small cut of the maps on the mission screen, is not really helpful for an overview. &amp;lt;sub&amp;gt;- The preceeding unsigned comment was added by [[User:Mixilli|Mixilli]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
* Before I lost the net I was working on some maps. I made only 1 map so far, Linear Line &amp;quot;A&amp;quot; path(I call it A, not the A from Rare Monster's Page). Maybe I sould do that again. It was a challange, but fun. [[User:Rydia|Rydia]] 04:58, 31 March 2007 (BST)&lt;br /&gt;
** I thought Mixilli meant the planets themselves, with &amp;quot;the mission screen&amp;quot; being referred to as the overhead &amp;quot;map&amp;quot; screen you get when at the mission counters. - [[User:Miraglyth|Miraglyth]] 05:12, 31 March 2007 (BST)&lt;br /&gt;
*** Huh. beats me really. hough I wouldn't mind maping as much of he game as I can and is needed of me. Maybe I could do &amp;quot;box&amp;quot; locaions better then my original map. [[User:Rydia|Rydia]] 07:33, 31 March 2007 (BST)&lt;br /&gt;
** I've been maintaining a map of all the missions for each planet, just for my own use. It shows how they link up, and what level enemies there are. I could make an image of these if that would be helpful. [[User:Pob|Pob]] 11:08, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
=== Rappy Paska ===&lt;br /&gt;
* Isn't easter rappies called Rappy Baska not Rappy Paska? i changed it to baska but sum1 changed it to Paska. &amp;lt;sub&amp;gt; - The preceeding unsigned comment was added by [[User:Wild Goose|Wild Goose]].&amp;lt;/sub&amp;gt;&lt;br /&gt;
** In-game they are called Rappy Paska. Yes, this does mean that the English website preview is wrong. - [[User:Miraglyth|Miraglyth]] 03:09, 25 March 2007 (BST)&lt;br /&gt;
*** Most likely a mistranslation on SoA's part. Rappy Paska in katakana is ラッピー･パスカ (''Rappii Pasuka'') whereas Baska would be バスカ. Kinda easy to mistranslate the first kana due to the similar symbols. Paska is correct, however, as it probably refers to [http://en.wikipedia.org/wiki/Paska_%28bread%29 Paska bread]. [[User:Mewn|Mewn]] 12:27, 25 March 2007 (BST)&lt;br /&gt;
**** Interesting, I always figured it was a bastardization of the word &amp;quot;paschal,&amp;quot; but I guess the bread makes sense too. SoA was probably thinking Baska as in Easter Basket. --[[User:Qwerty|Qwerty]] 17:30, 25 March 2007 (BST)&lt;br /&gt;
***** Could be. I guess they were trying to americanize it? but yea easter basket= Baska.--[[User:Wild Goose|Wild Goose]] 19:56, 25 March 2007 (BST)&lt;br /&gt;
****** lol, multi-lingualism. Actually I think the chance SoJ knows about Ukranian easter bread is pretty slim. Check [http://en.wikipedia.org/w/index.php?title=Easter this]; half of the article names in other languages it refers to are similar to this. Really, the English term is the odd one out. - [[User:Tycho|Tycho]] 18:01, 27 March 2007 (BST)&lt;br /&gt;
*******it really is an odd one. it is basically the only one that does not sound like the hebrew wording. i guess we hav to be unique :)--[[User:Wild Goose|Wild Goose]] 21:42, 27 March 2007 (BST)&lt;br /&gt;
****** Heh, I didn't notice that, Tych. Admittedly, I only know Easter in three languages (English, French - Pâques, and German - Ostern) and thought the whole Paska thing too much the same to be mere coincidence. A shame if it was just a reference to Pascha or whatever, at least a reference to Ukranian bread would be far more interesting than just 'hay guyz we bastardized Easter in a foreign language lol'. [[User:Mewn|Mewn]] 01:19, 28 March 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===New item container===&lt;br /&gt;
[[Image:newitembox.jpg|thumb|200px|right|New Item Box]]&lt;br /&gt;
&lt;br /&gt;
* I found this on easter peril i have some pics of it. the wierd part was its on the ceiling. i dont know if it has any better droprate than normal. [[User:Loki|Loki]] 16:11, 14 April 2007 (CST)&lt;br /&gt;
** Not sure if they have any particular higher droprate. I've heard they can drop Something Sweet but I don't really know, maybe someone else here knows more than me. [[User:Mewn|Mewn]] 23:25, 14 April 2007 (BST)&lt;br /&gt;
*** That has been known about since the day Eastern Peril came out. They just seem to have a slightly different drop list than the other containers, often dropping Something Sweet, buff items, and Scape Dolls. They also drop assorted berries. --[[User:Qwerty|Qwerty]] 03:43, 15 April 2007 (BST)&lt;br /&gt;
===Main page linking===&lt;br /&gt;
I understand the use of the search box, but i do feel that the site could use some bettermain page linking to other pages. For example AoI is in hot discussion right now, but there is no way to get there unless you do a search or go to categories. Im not trying to put this job off on anyone else, but im not very good with wiki editing and parts or the main page are restricted to normal users. Tell me what you think. And on a side note, what happened to the pick of the day idea, or even pick of the week, that would be cool. [[User:Loki|Loki]] 21:41, 17 April 2007 (CST)&lt;br /&gt;
* I think I was the only person who's really been pushing for additions of this nature - for example, I've done a small amount of fiddling with [[User:Miraglyth/Sandbox#Test_Navigation|a possible new Navigation section]]. The trouble IMO is that almost nobody else seems to care. For similar reasons our Photon Fortune situation is awful, our Rare Monsters tables are still inconsistent and ugleh despite [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|work to]] [[User:Qwerty/Sandbox|improve it]] and the &amp;quot;new logos&amp;quot; work has amounted to nothing. - [[User:Miraglyth|Miraglyth]] 18:56, 18 April 2007 (BST)&lt;br /&gt;
** I see the work you do around here, and I for one really apreciate it. I not entirely wiki knowlegable, in fact this is the first one ive worked on, but an online game of this nature can not have its guides created by a single person. It is way to massive, and there is way to much data to be compiled to rest on the shoulders of one. Im trying my best here and if there is anything you want help with im game. The PSU community needs to help each other out. [[User:Loki|Loki]] 15:38, 18 April 2007 (CST)&lt;br /&gt;
** I really do like [[User:Miraglyth/Sandbox#Rare_Spawn_Mockup|your work]] on Rare Monsters tables better than the current one. What refrain you from adding it? (Beside the hard work). Also, that would be better with links to monsters pages. The really good thing with yours is that everything fit on the screen. Anyway if you need help adding this design, please ask. [[User:Essen|Essen]] 15:54, 25 April 2007 (BST)&lt;br /&gt;
*** It's that nobody else in the discussion pages for Qwerty or myself have lent any support or criticism. There's no point mass-implementing something of this scale only to have people '''then''' turn around and say &amp;quot;Oh no let's go back to the old one.&amp;quot; so I'm stuck doing nothing until people - regulars and sysops - actually say something ¬_¬ - [[User:Miraglyth|Miraglyth]] 23:48, 25 April 2007 (BST)&lt;br /&gt;
*** I believe I [[User Talk:Miraglyth/Sandbox|lent my support for it]]... [[User:Mewn|Mewn]] 09:04, 26 April 2007 (BST)&lt;br /&gt;
* I agree that we need a better sort of &amp;quot;site-map&amp;quot; or directory of some sort, or at least we need to reorganize which links are in the main menu, because otherwise entire articles can get overlooked (sort of like the two I worked out today, there's no real good place from which to link them in the current setup). While I am not terribly familiar with the functioning of categories, templates, or table coding, I can try to work on something now that schoolwork is finally letting up. I'd also like to see us reorganize the [[Rare Monsters]] page to make it fit with the template Miraglyth has worked out. These are all things I've wanted to do for a while, but thus far I've been too preoccupied with shoolwork and pestering Mira on the forums to work them out. Hopefully we can make some headway on this stuff in the coming weeks. --[[User:Qwerty|Qwerty]]&lt;br /&gt;
** Just another comment: I think expandable/collapsible menus might help a lot with organizing things, either in the sidebar or on the main page. However, it seems that can only be done with javascript, and I sure as hell don't know any java, nor do I even know if it would work in the wiki context. Either way, it's something to consider. I may also try to draw up a rough sitemap later tonight if I have time. --[[User:Qwerty|Qwerty]] 19:10, 9 May 2007 (BST)&lt;br /&gt;
*** Me yet again. I found some [http://www.mediawiki.org/wiki/Extension:CategoryTree wiki extension] that allows for the creation of collapsible menus and such. I'm assuming Tycho or HitmonCHAN would have to install this then, yes? It does seem like something that would be very helpful for organizing menus in a compact fashion, allowing the linking to many articles from the main page. Thoughts? --[[User:Qwerty|Qwerty]] 22:06, 9 May 2007 (BST)&lt;br /&gt;
*** That extension sounds good, but Tych currently doesn't have FTP access and I don't expect Hitomi to bother with this site, as he works on PSUTopia now. Once it is installed I'll play around with it and see what I can come up with. [[User:Mewn|Mewn]] 14:36, 10 May 2007 (BST)&lt;br /&gt;
*** [[Special:Version|Here]] you go. One CategoryTree extension, yo. - [[User:Tycho|Tycho]] 18:30, 10 May 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
===monsters have 2 pages each===&lt;br /&gt;
*There is a double page for monster data one at http://www.psupedia.info/index.php?title=Monsters and one at http://psupedia.info/index.php?title=Category:Monsters. These links should for each monster should all link tothe same monster page. [[User:Loki|Loki]] 16:04, 17 April 2007 (CST)&lt;br /&gt;
* [[:Category:Monsters]] is an auto-generated page created by placing individual articles into the Monster category, hence it just serves as a listing of all the monster articles in the game. The purpose for this is different than the standard Monsters page, which to me would seem rather data-heavy when I just wanted to look through the Monsters category. In addition, there are further subcategories (Colony Monsters, S-Rank Monsters, Rare Monsters etc.) that would be pointless if the Category was made to redirect to the [[Monsters]] article. I don't like the idea of making them the same article anyway - the whole purpose of the Category: articles is merely to provide perhaps a bit of text and a listing of the articles within that category and little else. My $0.02. [[User:Mewn|Mewn]] 23:10, 18 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Ccelizic&amp;diff=18535</id>
		<title>User:Ccelizic</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Ccelizic&amp;diff=18535"/>
				<updated>2007-06-12T21:42:55Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: I now exist&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I am me, at least I think I am.  I know I certainly am not somebody else.  Unless I am and I do not know it.  Of course what you are precisely is always difficult to tell as yourself for you can never clearly see the forest for the trees.  Being as such, I will say I have been a longtime viewer of this wiki, and as of late, I was struck by the urge to expand upon it, and give unto this collection of information payment for the services I've extracted from it.  Now, was the previous sentence an overly complicated mess of fragments and commas or what?  The handle however is nothing profound, merely my first initial and last name:  Carl Celizic.&lt;br /&gt;
&lt;br /&gt;
== My Current Plan of Attack ==&lt;br /&gt;
There really isn't rhyme or reason to how I'm attacking the blank pages that need work in this wiki.  I run fraps constantly, and if I run into a weapon article that's blank, and I happen to own the piece of equipment in question, I will get that piece of equipment out and fire off some snap shots.  Course nothing is safe from my fury.  Well, I guess the well written articles are completely and totally safe.  But everything else is open to game.&lt;br /&gt;
&lt;br /&gt;
Incidentally, NEVER under any circumstance delude yourself into thinking you can do the entire synthesis shop listing for a planet in one sitting.  I'm lucky I survived with my sanity intact.  My brain began to melt out of my ears, my psyche was beginning to suffer from a nuclear meltdown but, I managed to finish off that moatoob entry.&lt;br /&gt;
&lt;br /&gt;
== My PSU Life ==&lt;br /&gt;
I appear under several guises in PSU.  This is in fact my first phantasy star game ever.  I like the way this MMO is rather hands on in combat though.  Give me that over the stand toe to toe and exchange blows that you get in Final Fantasy XI any day.  I've played a lot of MMOs but this baby to me is unique.  Somebody else out there may have played an MMO like this, but to me, it's truly unique.&lt;br /&gt;
&lt;br /&gt;
You will not find a table of characters from me however, nosiree.  Then I'd have to regularly edit this post with updated class levels on all my chars and the tables would never be up to date and I'm just not up to that challenge.  I will however give blurbs on them.&lt;br /&gt;
&lt;br /&gt;
==== Golluck ====&lt;br /&gt;
This is my beastly beast, a fortefighter with a snazzy outfit and equally as snazzy glasses.  Golluck is one of those names I've made up and reused a few times.  If you've seen a golluck in another MMO it was probably me.  Same goes for if you've seen a Destion.  He is, naturally, a fortefighter.  I originally started him on twin daggers but I expand out his repetoire of weaponry with each block of cash I get.  I went with the yellow nanoblast with him.  At the time I was irritated with highly evasive insect swarms which have been since nerfed.  But considering that I can't heal and I don't want the reduced duration of the invincibility morph, being very evasive pays off.  I've used golluck to model a few melee weapons, including the [[Muktrand]].&lt;br /&gt;
&lt;br /&gt;
Things I've learned from playing Golluck:&lt;br /&gt;
*There's more to life then [[twin daggers]].&lt;br /&gt;
*Dus Daggas is hella sexy.&lt;br /&gt;
*Being a fortefighter beast is no excuse not to get a good [[handgun]].&lt;br /&gt;
*I can kick things inna face (Yes, that's a technical term) via level 21 Moubu Seiran-zan.&lt;br /&gt;
*There aren't nearly enough snazzy pants out there.&lt;br /&gt;
&lt;br /&gt;
==== Teller Vengo ====&lt;br /&gt;
I started with a melee, and decided a ranged character would be a good followup.  Unfortunately, I haven't played him too much until recently.  He's a fortegunner and I'm still getting him his various big guns of mass destruction.  He's a blue cast with a helmet stuck to his head.  You can find him modelling for a few guns on this wiki, including the [[Raihoc]].&lt;br /&gt;
&lt;br /&gt;
Things I've learned from playing Teller Vengo:&lt;br /&gt;
*Once you put a helmet on your head, forever shall it dominate your life.&lt;br /&gt;
*Trying to levelup a PM for armor is either expensive or mind numbing whichever way you look at it.&lt;br /&gt;
*Shotguns are fun.&lt;br /&gt;
*One gun is never enough.&lt;br /&gt;
*Bullets make everything funner.&lt;br /&gt;
*Shotgun levels up fast when you use it point blank versus the De Ragan.&lt;br /&gt;
*Bathingsuits look stupid when you're wearing a helmet.&lt;br /&gt;
&lt;br /&gt;
==== Toanna ====&lt;br /&gt;
Odd story with this little gynoid.  You see, I have a friend who likes to make robotic characters and likes to male female characters when he plays on an MMO.  So, in order to lure him into this MMO, I created a female cast, gave her a pistol and sword since it struck me at the time as the most dramatic weapon setup, and I snapped off some screen shots and showed him.  It worked, he came over to the dark side.  Of course in doing so, I found myself so into the sword/gun gameplay that I kept this little cast and made her into a fighgunner.  She is my only female character in all the various MMOs I've played.  There's an image of her modelling for the [[Ryo-Palasra]].&lt;br /&gt;
&lt;br /&gt;
Things I've learned from playing Toanna:&lt;br /&gt;
*What the word gynoid means.&lt;br /&gt;
*You get more partner cards when you're a female.&lt;br /&gt;
*Rising strike is fun.&lt;br /&gt;
*One gun is good, two guns is better.&lt;br /&gt;
*Machine gun is even better, if you can get that close.&lt;br /&gt;
*Double saber is fun.&lt;br /&gt;
*Spiral dance knocks things down on every damn section of its combo.&lt;br /&gt;
*Get behind a jarba and spiral dance, and he's yours, presuming you don't run out of PP first.&lt;br /&gt;
*Not even a crowbar will get that god-damned helmet off.&lt;br /&gt;
&lt;br /&gt;
==== Victor Black ====&lt;br /&gt;
Oh my LORD what a horrible name. I don't know what I was thinking when I named that newman force.  Nor do I know if I shall keep him or recreate him.  I got a crazy idea for a human with level 10 force/hunter/ranger, thus giving me a swing character who I can change his type to suit the needs of my current team.  Though, I may stick with this guy as a fortetecher.  Only time will tell.  There are currently no images of him in the PSUpedia however, and I won't snap a shot of him just for this article.  &lt;br /&gt;
&lt;br /&gt;
Things I learned from playing Victor Black:&lt;br /&gt;
*Levelling up support techs will result in sheer abject ennui.&lt;br /&gt;
*Between the disks and the staves techers are expensive.&lt;br /&gt;
*Techers laugh a lot...&lt;br /&gt;
*...though I'd laugh too if I could hurl balls of fire that dealt that much damage.&lt;br /&gt;
*I'll be damned if I can remember the names of all those techs.&lt;br /&gt;
*You gotta really think ahead with this type of job.&lt;br /&gt;
*Rushing in to heal the guy in critical health is a noble cause, but it does nothing if you get slaughtered on the way there.&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_arts&amp;diff=18531</id>
		<title>Photon arts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_arts&amp;diff=18531"/>
				<updated>2007-06-12T21:11:23Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Photon Art Levels */ Minor grammar edit.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Photon Arts'' are the special attacks of PSU. They are learned from discs, then are equipped to [[Weapons]], and come in three forms, each associated with a weapon type:&lt;br /&gt;
&lt;br /&gt;
* [[Skills]], used by Melee weapons, are powerful melee attacks that can often extend a combo. [[Hunters]] specialize in their use.&lt;br /&gt;
* [[Bullets]], used by ranged weapons, are passive Photon Arts that change a weapon's [[Element]] and give it a special [[Status Effect]] that can be inflicted upon enemies. [[Rangers]] specialize in their use.&lt;br /&gt;
* [[TECHNICS]] are the Magic-equivalent in PSU. They can achieve a number of effects, including healing and elemental damage. Casting weapons use Techniques, and thus, only [[Forces]] can use them.&lt;br /&gt;
&lt;br /&gt;
== Photon Art Levels ==&lt;br /&gt;
When learned and first equipped, all Photon Arts start at Level 1. By using Photon Arts productively (that is to say, using them to damage monsters, heal allies and so on - not just using them constantly) they will eventually level up. Upon leveling up, Photon Arts will become more powerful - e.g., their damage or healing will increase, the chance of [[Status Effects]] being inflicted will increase, or the number of combo hits will increase.&lt;br /&gt;
&lt;br /&gt;
A [[Skills|skill]] usually gains another attack in its combo sequence once it reaches LV11. As with normal melee attacks, you are able to execute a second attack immediately after the first by correctly timing a second press of the attack button.&lt;br /&gt;
&lt;br /&gt;
Also, [[Bullets]] gain additional elemental percentage bonuses to the weapon they are equipped on when they reach level 11.&lt;br /&gt;
&lt;br /&gt;
In addition [[TECHNICS]] will gain a larger range and a more advanced look once they reach level 11 and once again on level 21.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D5%A5%A9%A5%C8%A5%F3%A5%A2%A1%BC%A5%C4 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:BRayJ&amp;diff=18528</id>
		<title>User talk:BRayJ</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:BRayJ&amp;diff=18528"/>
				<updated>2007-06-12T20:31:24Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;if u want to talk about me heres the place to do it...&lt;br /&gt;
Also please let me know what changes were made to any monster pages that ive personally worked on. Ive devoted myself to letting the public know about monsters who haven't gotten the attention that needs to be focused on. Especially certain bosses...&lt;br /&gt;
&lt;br /&gt;
-Oh and on a personal opinion do you think the name Lovejoy Alistair (one of my characters) is a good name? [please comment]&lt;br /&gt;
&lt;br /&gt;
*FYI* LET ME KNOW ANY MONSTER PAGES WHICH ANYBODY WOULD LIKE TO SEE FURTHER DEVELOPED. I WILL BE ABLE TO WRITE AND RANT ABOUT IT SO PEOPLE KNOW WHAT THEY'RE UP AGAINST.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Two points ==&lt;br /&gt;
I do appreciate your intent on expanding the scope of this wiki, but take two things into consideration.&lt;br /&gt;
&lt;br /&gt;
*I don't mind you making any changes to any articles.  However, locking an article up in a back and forth revision war without stepping into discussion and debating it instead is counter productive.  You did an article on Dinalzen, I did an initial cleanup and posted precisely what I was doing in the summary box.  You edit it back another way, I edit the talk page giving my two cents on what is wrong and edit it back.  You then, revert some of the edits without providing counter points at [[Talk:Dilnazen]].  Now, we could merrily edit this article back and forth.  But that would lead to a fight, and that would waste both of our time.  And then admins would have to waste time playing mediator and I'd rather not waste their time.  If you edit Dilnazen in a completely different direction rather then redoing what you just did in the first place, I won't mind in the least bit though.  Heck, you could throw out the entire paragraph and write a new one from scratch that is cleaner and I wouldn't care.  I may clean up anything that looks funky when I read it but when we get locked in a back and forth war without you stepping out and discussing it then we don't move forward, we just waste time.  I am giving you a few days to go to [[Talk:Dilnazen]] and give explain your edits and convince me your way is better.  If you do not say anything I'm going to edit it purely as I see fit.  Little pointer, put four ~ in a row at the end of any discussion post you make, it'll automatically convert into your name an date when you post up the block of text.  Very handy for signing posts.&lt;br /&gt;
&lt;br /&gt;
*&amp;quot;Show Preview&amp;quot; is your friend.  The recent changes log shows something like seven edits in a row on Bil De Vear alone.  It makes for a neater recent changes log if you keep using the show preview button as your edit your article until it's done to your liking and then you post it up.  I mean I can understand 2 or even 3 edits in a row on something because you forgot something minor.  But seven edits in a row, that's not forgetting something minor.  It's making it harder for me to dig back into the backlogs. &lt;br /&gt;
&lt;br /&gt;
Check it out, I'm using the four ~ right now ----&amp;gt;[[User:Ccelizic|Ccelizic]] 21:31, 12 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18527</id>
		<title>Talk:Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18527"/>
				<updated>2007-06-12T20:29:59Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaking it into two paragraphs is one thing, but is the bulleting absolutely nessecary?  Third sentence of the first paragraph is positively redundant. [[User:Ccelizic|Ccelizic]] 19:58, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I applied the edits I mentioned in the above post in this chat page, which made that first &amp;quot;paragraph&amp;quot; more of a sentence.  It seems to work as a single paragraph so I put them together.  Thinking about it, there's nothing particularly important about the punch attack being like all those other monsters that it seemed worth nothing that it shared the punch attack with those creatures.  Perhaps it might be simpler to note that it uses the same animation sequence as the above noted creatures, this saves the bother of having to spit that list of critters out each time.  It seemed a touch redundant to have every mention of the same creature link to the page for it, so I edited it so the first mention of a particular monster links to its page, each additional mention is not a link though.  I expanded out the abbreviations while I was editing it.   That bullet in the middle of the article however seemed entirely extraneous. I would not be sure that it flinching from knockback is entirely a &amp;quot;weakness&amp;quot; the more I think about it.  Considering the fact that most other things fall flat on their ass in the face of those attacks which is even more debilitating, one could consider it's flinching a partial resistance, but then I digress.  I will have to work on a sightings table for this article later, if someone does not beat me to the punch or if I do not get distracted with filling out more weapons articles.  [[User:Ccelizic|Ccelizic]] 23:22, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Why bother saying knockback and throwback?  It means the same thing essentially to knock something back and throw something back.  You could argue that knockdown is different, but in the end the reader is not an idiot, if you say &amp;quot;knockback&amp;quot; with what gets the beast off footing they'll understand.  So why not just stick with saying just knockback?  Agian, I point to the points agian I stated before.  Is it essentially we say it has so and so's punch attack.  If you just state out it's attacks and abilities without crosslinking it left and right to different baddies, the reader can figure out what it does precisely without looking up other monsters.  In fact I would encourage you to explain what this bad boy can do without saying it's like other monsters.  Pretend this is the first time the reader has encountered any monster and he doesn't know what a Bil De Vear is or what a Jarba is and explain the attacks.  You could make a single note early on that this creature shares their animation, but then go through and explain what it does without stating &amp;quot;jarba's punch&amp;quot; &amp;quot;bubba's belly blast.&amp;quot; &amp;quot;Ned's ninja vanish.&amp;quot; Just say, it punches things, it jumps, and flings balls of darkness.  Though, in more elaborate ways then that. [[User:Ccelizic|Ccelizic]] 21:29, 12 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18500</id>
		<title>Talk:Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18500"/>
				<updated>2007-06-11T22:22:22Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaking it into two paragraphs is one thing, but is the bulleting absolutely nessecary?  Third sentence of the first paragraph is positively redundant. [[User:Ccelizic|Ccelizic]] 19:58, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* I applied the edits I mentioned in the above post in this chat page, which made that first &amp;quot;paragraph&amp;quot; more of a sentence.  It seems to work as a single paragraph so I put them together.  Thinking about it, there's nothing particularly important about the punch attack being like all those other monsters that it seemed worth nothing that it shared the punch attack with those creatures.  Perhaps it might be simpler to note that it uses the same animation sequence as the above noted creatures, this saves the bother of having to spit that list of critters out each time.  It seemed a touch redundant to have every mention of the same creature link to the page for it, so I edited it so the first mention of a particular monster links to its page, each additional mention is not a link though.  I expanded out the abbreviations while I was editing it.   That bullet in the middle of the article however seemed entirely extraneous. I would not be sure that it flinching from knockback is entirely a &amp;quot;weakness&amp;quot; the more I think about it.  Considering the fact that most other things fall flat on their ass in the face of those attacks which is even more debilitating, one could consider it's flinching a partial resistance, but then I digress.  I will have to work on a sightings table for this article later, if someone does not beat me to the punch or if I do not get distracted with filling out more weapons articles.  [[User:Ccelizic|Ccelizic]] 23:22, 11 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18499</id>
		<title>Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18499"/>
				<updated>2007-06-11T22:14:36Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DPImage.png |thumb|Dilnazen]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hive creature that appears in the missions [[Dark Satellite]] and [[SEED Awakened]]. Dilnazen are bug-like bipedal forms with grey armor, luminous blue highlights, and the claws of a praying mantis.  It flinches when struck with knockback like [[Jarba]], [[Bil De Vear]] and [[Kagajibari]] which interrupts its current attack.  Dilnazen use a long-range jump that knocks down anyone around it when it lands, or fling a mass of dark matter that can knock back any player struck by it. It also employs a punching attack which can also knock down a player. Like Bil De Vear, Dilnazen take half damage from ranged attacks making it hard for rangers and forces to kill it.&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FMA_Dilnazen.png|Full Body Pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
[[Category:Colony Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18492</id>
		<title>Talk:Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Dilnazen&amp;diff=18492"/>
				<updated>2007-06-11T18:58:28Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: Editing suggestions&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Breaking it into two paragraphs is one thing, but is the bulleting absolutely nessecary?  Third sentence of the first paragraph is positively redundant. [[User:Ccelizic|Ccelizic]] 19:58, 11 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Ccelizic&amp;diff=18491</id>
		<title>User talk:Ccelizic</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Ccelizic&amp;diff=18491"/>
				<updated>2007-06-11T18:52:49Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;not to be mean dude; but lemme know personally if u decide to change stuff about the monsters i wrote about. lol its strange but since im the only one who finally decided to WRITE about monsters that haven't been mentioned yet, i feel responsible for each description since i took the time to actually write about them.&lt;br /&gt;
&lt;br /&gt;
sincerly, [[User:BRayJ]]&lt;br /&gt;
&lt;br /&gt;
* Users have no particular obligation to notify any contributors of changes to articles. The Recent Changes Log serves that purpose. [[User:Mewn|Mewn]] 12:27, 11 June 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* A copy and paste from directly below the edit window is as follows: &amp;quot;Please note that all contributions to The PSUPedia are considered to be released under the GNU Free Documentation License 1.2 (see Project:Copyrights for details). If you don't want your writing to be edited mercilessly and redistributed at will, then don't submit it here.&amp;quot;  Sorry bud.  [[User:Ccelizic|Ccelizic]] 19:52, 11 June 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18422</id>
		<title>Dilnazen</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Dilnazen&amp;diff=18422"/>
				<updated>2007-06-09T19:06:31Z</updated>
		
		<summary type="html">&lt;p&gt;Ccelizic: /* Description */ Cleaned up grammar (I hope) added information about resistance to ranged.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:DPImage.png |thumb|Dilnazen]]&lt;br /&gt;
== Description ==&lt;br /&gt;
&lt;br /&gt;
A Hive creature that appears in the missions [[Dark Satellite]] and [[SEED Awakened]]. Dinalzen are bug-like bipedal forms with grey armor, luminous blue highlights, and the claws of a mantis. Dinalzen share the animation of [[Jarba]], [[Bil de Vear]] and [[Kagajibari]] which means that any sort of knock back will force a Dinalzen to flinch.  This monster may attack by means of a long-range jump that knocks those around it prone, a punching attack, or by flinging energy balls that can knock back any struck target.  This monster takes half damage from ranged attacks.  Due to that resistance, and it's ability to close long distances quickly with a jump, this monster is a difficult encounter for long range dependant characters.&lt;br /&gt;
&lt;br /&gt;
== Other Pictures ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:FMA_Dilnazen.png|Full Body Pic&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
[[Category: Monsters]]&lt;br /&gt;
[[Category:Colony Monsters]]&lt;/div&gt;</summary>
		<author><name>Ccelizic</name></author>	</entry>

	</feed>