<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azaelea</id>
		<title>The re-PSUPedia - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Azaelea"/>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/Special:Contributions/Azaelea"/>
		<updated>2026-04-07T23:50:34Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Aeryn.PNG&amp;diff=21840</id>
		<title>File:Aeryn.PNG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Aeryn.PNG&amp;diff=21840"/>
				<updated>2007-08-26T00:23:44Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Daiga-Misaki&amp;diff=21129</id>
		<title>Daiga-Misaki</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Daiga-Misaki&amp;diff=21129"/>
				<updated>2007-08-18T13:43:13Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daigamisaki.PNG|thumb|right|Female Newman wielding a Daiga-Misaki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;High-end custom claw with an upgraded reactor, used by high-ranking COG Servants. Packs unsurpassed destructive power.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Has special ice effects with attacks.&lt;br /&gt;
* May inflict [[Status Effect|freeze]] with attacks.&lt;br /&gt;
* May be &amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;ice&amp;lt;/font&amp;gt; element only.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Claws|Claw]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 307&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 644&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 311&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 504&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[Ray-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Cladorian]] x2 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt; || [[Neu Walna]] x3 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 61%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Daiga-Misaki&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 307|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 644|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Tengohg]] || 100+ || Board &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daigamisaki.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21128</id>
		<title>Svaltus Sword</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21128"/>
				<updated>2007-08-18T13:42:44Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A long sword created from the sword of a Stateria found in a Relics site. Powered by the immense power of A-Photon energy.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Svaltus&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Swords]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 550&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 249&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 498&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x10 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Goldania]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Svaltus Edge]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 42%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Svaltus Sword&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 550 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Svaltus]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Svaltussword.PNG|Female Cast wielding a Ground Svaltus Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bil_De_Axe&amp;diff=21127</id>
		<title>Bil De Axe</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bil_De_Axe&amp;diff=21127"/>
				<updated>2007-08-18T13:42:24Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A super high-end custom axe made from the horn of a Bil De Vear.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Bil De Vear&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Axes]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 595&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 1416&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|11★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 591&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Merculine]] x5 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Morbinia]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Bil De Vear Horn]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 46%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Bil De Axe&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 595 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 1416 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Bil De Vear]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bildeaxe.PNG|Female Cast wielding a Ground Bil De Axe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Bil_De_Axe&amp;diff=21125</id>
		<title>Bil De Axe</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Bil_De_Axe&amp;diff=21125"/>
				<updated>2007-08-18T13:04:03Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: New page: &amp;lt;i&amp;gt;A super high-end custom axe made from the horn of a Bil De Vear. &amp;lt;/i&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font ...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A super high-end custom axe made from the horn of a Bil De Vear.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Bil De Vear&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Axes]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 595&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 1416&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|11★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 97&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 591&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Merculine]] x5 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Morbinia]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Bil De Vear Horn]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 46%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Bil De Axe&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 595 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 1416 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Bil De Vear]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Bildeaxe.PNG|Female Cast weilding a Ground Bil De Axe&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Bildeaxe.PNG&amp;diff=21124</id>
		<title>File:Bildeaxe.PNG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Bildeaxe.PNG&amp;diff=21124"/>
				<updated>2007-08-18T12:38:26Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21122</id>
		<title>Svaltus Sword</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21122"/>
				<updated>2007-08-18T12:19:33Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A long sword created from the sword of a Stateria found in a Relics site. Powered by the immense power of A-Photon energy.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Svaltus&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Swords]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 550&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 249&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 498&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x10 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Goldania]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Svaltus Edge]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 42%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Svaltus Sword&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 550 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Svaltus]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Svaltussword.PNG|Female Cast weilding a Ground Svaltus Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21121</id>
		<title>Svaltus Sword</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21121"/>
				<updated>2007-08-18T12:05:25Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A long sword created from the sword of a Stateria found in a Relics site. Powered by the immense power of A-Photon energy.&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Svaltus&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Swords]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 550&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 249&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 498&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x10 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Goldania]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Svaltus Edge]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 42%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Svaltus Sword&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 550 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Svaltus]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Svaltussword.PNG|Female Cast weilding a Fire Svaltus Sword&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21120</id>
		<title>Svaltus Sword</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Svaltus_Sword&amp;diff=21120"/>
				<updated>2007-08-18T12:03:59Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: New page: &amp;lt;i&amp;gt;A long sword created from the sword of a Stateria found in a Relics site. Powered by the immense power of A-Photon energy &amp;lt;/i&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;i&amp;gt;A long sword created from the sword of a Stateria found in a Relics site. Powered by the immense power of A-Photon energy&lt;br /&gt;
&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Enemy part weapon: Svaltus&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Swords]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 550&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 249&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Kubara-logo.png|19px|Kubara Product]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 498&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[???-photon]] x10 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Goldania]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Biomaterial&amp;lt;/b&amp;gt; || [[Svaltus Edge]] x1 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 42%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Svaltus Sword&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 550 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 791 || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Svaltus]] || 100+ || Board&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Svaltussword.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Svaltussword.PNG&amp;diff=21119</id>
		<title>File:Svaltussword.PNG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Svaltussword.PNG&amp;diff=21119"/>
				<updated>2007-08-18T12:02:26Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User_talk:Azaelea&amp;diff=20905</id>
		<title>User talk:Azaelea</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User_talk:Azaelea&amp;diff=20905"/>
				<updated>2007-08-16T09:29:03Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: Removing all content from page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Togeha-zashi&amp;diff=20904</id>
		<title>Togeha-zashi</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Togeha-zashi&amp;diff=20904"/>
				<updated>2007-08-16T09:26:20Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: New page: Female Human weilding an Ice-elemental Togeha-Zashi  &amp;lt;i&amp;gt;These unique blades can only be created by the highest-grade photon reactor.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt; &amp;lt;font col...&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Togehazashi.png|thumb|right|Female Human weilding an Ice-elemental Togeha-Zashi]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;These unique blades can only be created by the highest-grade photon reactor.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* No noteworthy additional effects.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Twin Daggers]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 399&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 231&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|11★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 390&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 500&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || ??? Photon x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Merculine]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Catilium]] x4 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt; || [[Neu Walna]] x5 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 61%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Togeha-Zashi&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 399|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 231|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Onmagoug]] || 100+ || Board &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Togehazashi.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Togehazashi.png&amp;diff=20903</id>
		<title>File:Togehazashi.png</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Togehazashi.png&amp;diff=20903"/>
				<updated>2007-08-16T09:15:27Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Daiga-Misaki&amp;diff=20901</id>
		<title>Daiga-Misaki</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Daiga-Misaki&amp;diff=20901"/>
				<updated>2007-08-16T08:21:32Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Daigamisaki.PNG|thumb|right|Female Newman weilding a Daiga-Misaki]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;i&amp;gt;High-end custom claw with an upgraded reactor, used by high-ranking COG Servants. Packs unsurpassed destructive power.&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;cyan&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;lime&amp;quot;&amp;gt;★★★&amp;lt;/font&amp;gt;&amp;lt;font color=&amp;quot;gold&amp;quot;&amp;gt;★&amp;lt;/font&amp;gt;&lt;br /&gt;
==Item details==&lt;br /&gt;
* Has special ice effects with attacks.&lt;br /&gt;
* May inflict [[Status Effect|freeze]] with attacks.&lt;br /&gt;
* May be &amp;lt;font color=&amp;quot;turquoise&amp;quot;&amp;gt;ice&amp;lt;/font&amp;gt; element only.&lt;br /&gt;
&lt;br /&gt;
==Stats, synthing, pricing, grinding, and drops==&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; || [[Claws|Claw]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;PP&amp;lt;/b&amp;gt; || 307&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rank&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|S || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 644&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Rarity&amp;lt;/b&amp;gt; || style=&amp;quot;background:#ff7&amp;quot;|10★ || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;ATA&amp;lt;/b&amp;gt; || 311&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Mfg.&amp;lt;/b&amp;gt; || [[Image:Yomei-logo.png|19px|Yohmei]] || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Req.&amp;lt;/b&amp;gt; || 504&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot;| &amp;lt;b&amp;gt;Board Stats&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Photon&amp;lt;/b&amp;gt; || [[Ray-photon]] x15 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Ore&amp;lt;/b&amp;gt; || [[Junaline]] x2 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Metal&amp;lt;/b&amp;gt; || [[Cladorian]] x2 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Wood&amp;lt;/b&amp;gt; || [[Neu Walna]] x3 &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Uses&amp;lt;/b&amp;gt; || 1 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Base Rate&amp;lt;/b&amp;gt; || 61%&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Synth Time&amp;lt;/b&amp;gt; || 24:00 || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;[B] Used&amp;lt;/b&amp;gt; || [B] Daiga-Misaki&lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; style=&amp;quot;background:#e8e8e8&amp;quot; | &amp;lt;b&amp;gt;Pricing Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt; || colspan=&amp;quot;2&amp;quot;|&amp;lt;b&amp;gt;Board&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Buy Price&amp;lt;/b&amp;gt; || N/A&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Sell Price&amp;lt;/b&amp;gt; || Unknown&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None || style=&amp;quot;background:#f2f2f2&amp;quot; | &amp;lt;b&amp;gt;Shop Location&amp;lt;/b&amp;gt; || None&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; width=&amp;quot;100%&amp;quot;&lt;br /&gt;
{| border=&amp;quot;0&amp;quot; align=&amp;quot;center&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
|&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;12&amp;quot;| &amp;lt;b&amp;gt;Grinding Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Stat&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+0&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+1&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+2&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+3&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+4&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+5&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+6&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+7&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+8&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+9&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;+10&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;B&amp;gt;PP&amp;lt;/b&amp;gt; || 307|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| style=&amp;quot;background:#f2f2f2&amp;quot;|&amp;lt;b&amp;gt;ATP&amp;lt;/b&amp;gt; || 644|| ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? || ??? &lt;br /&gt;
|}&lt;br /&gt;
||&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-style=&amp;quot;background:#e8e8e8&amp;quot;&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | &amp;lt;b&amp;gt;Drop Information&amp;lt;/b&amp;gt;&lt;br /&gt;
|-style=&amp;quot;background:#f2f2f2&amp;quot;&lt;br /&gt;
| &amp;lt;b&amp;gt;Monster/Mission&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Level&amp;lt;/b&amp;gt; || &amp;lt;b&amp;gt;Type&amp;lt;/b&amp;gt; &lt;br /&gt;
|-style=&amp;quot;background:#f9f9f9&amp;quot;&lt;br /&gt;
| [[Tengohg]] || 100+ || Board &lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
==Image gallery==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
Image:Daigamisaki.PNG&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Daigamisaki.PNG&amp;diff=20900</id>
		<title>File:Daigamisaki.PNG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Daigamisaki.PNG&amp;diff=20900"/>
				<updated>2007-08-16T08:15:26Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: Diaga-Misaki&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Diaga-Misaki&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Kylie.jpg&amp;diff=20014</id>
		<title>File:Kylie.jpg</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Kylie.jpg&amp;diff=20014"/>
				<updated>2007-08-02T10:45:11Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: userpage pic - zael&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;userpage pic - zael&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=16583</id>
		<title>Enemy spawn charts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Enemy_spawn_charts&amp;diff=16583"/>
				<updated>2007-03-28T20:10:43Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Fight For Food */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;center&amp;gt;''Also see: [[:Category:Rare Monsters]]''&amp;lt;/center&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The PSU's version of the telepipe trick just takes a little observation to tell whether you'll get a rare enemy spawn without having to go all the way to the end. The missions are sorted by planets, so find whichever one looks the best to you and get to hunting!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Extra info ==&lt;br /&gt;
&lt;br /&gt;
=== Known rare enemies ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot;&lt;br /&gt;
! Rare enemy name !! Comments&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy]]&lt;br /&gt;
| The basic rare enemy.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Latan]]&lt;br /&gt;
| (10/14~11/9) Halloween Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Noel]]&lt;br /&gt;
| (12/7~12/25) Christmas Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Amure]]&lt;br /&gt;
| (02/02~02/16) Valentine's Day Rappy, replaces Rappy during that season. Possibly also used for White Day.&lt;br /&gt;
|-&lt;br /&gt;
! [[Rappy Paska]]&lt;br /&gt;
| (03/23~04/13) Easter Rappy, replaces Rappy during that season.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo]]&lt;br /&gt;
| Moatoob's rare monster.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Acte]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Amure]]&lt;br /&gt;
| Special Jaggo, used for the White Day event.&lt;br /&gt;
|-&lt;br /&gt;
! [[Jaggo Sonichi]]&lt;br /&gt;
| ?&lt;br /&gt;
|-&lt;br /&gt;
! [[YG-01U BUGGES]]&lt;br /&gt;
| Rare enemy in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Grinna Bete S]]&lt;br /&gt;
| Rare boss in the mission [[Endrum Remnants]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Orgdus]]&lt;br /&gt;
| Rare boss in the mission [[Sleeping Warriors]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Lutus Jigga]]&lt;br /&gt;
| Rare boss in the mission [[The Holy Ground]].&lt;br /&gt;
|-&lt;br /&gt;
! [[Darbelan]]&lt;br /&gt;
| Rare enemy in the missions [[Tunnel Recovery]], [[Dark Satellite]], and [[Seed Awakened]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Rare appearance useful info ==&lt;br /&gt;
&lt;br /&gt;
* The first mission of each location has 3 map patterns, and 3 rare enemy patterns.&lt;br /&gt;
* Unlike PSO, not every enemy can turn into a rare. So you'll want to abandon mission if you don't get a rare enemy pattern.&lt;br /&gt;
* Map patterns are set.  A rare enemy will always spawn in the same block on the rare enemy pattern map.&lt;br /&gt;
* There is still some uncertainty in regards to the ways rare enemies spawn (based on count).&lt;br /&gt;
* In the charts, a + is used to denote enemies that appear after killing the first set.&lt;br /&gt;
* The green row (Also marked as pattern X) is the map pattern with the rare enemy spawns.&lt;br /&gt;
* A (&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means the enemy has the sword icon. A (&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;) means enemy has a shield icon.&lt;br /&gt;
&lt;br /&gt;
== Mission map patterns ==&lt;br /&gt;
&lt;br /&gt;
'''Instructions:''' Take A-1 of the &amp;quot;Unsafe Passage&amp;quot; table for example, A is the Circle room route (NOT Necessarily an &amp;quot;A&amp;quot; rank run) and the 1 is the spawn set. To get to the rappy spawn, you want the X set's spawn. 1 to 3 are the spawns you don't want, these are the dud spawn sets. If you get a 1 to 3 spawn, abandon the mission. It's a lot like a slot machine, you're not going to get all 7's on your first run, so you gotta keep trying.&lt;br /&gt;
&lt;br /&gt;
== Guardians Colony ==&lt;br /&gt;
&lt;br /&gt;
=== [[Unsafe Passage]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-oroom.jpg|thumb|200px|center|Circle Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Delsaban x2 Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Pannon x2 Sendillan x3&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x2 Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Sendillan x3,&amp;lt;br /&amp;gt;Block's end:&amp;lt;br /&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''Train Tracks:''' Pannon x10&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-leftturn.jpg|thumb|200px|center|Left Turn Route.]]&lt;br /&gt;
| Pannon (x3 (x3))&amp;lt;br /&amp;gt;''Further in, Second Half''&amp;lt;br /&amp;gt;Pannon x5 &lt;br /&gt;
| '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5  &lt;br /&gt;
| Delsaban x2 Pannon x3 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban (x3 + x6)&amp;lt;br /&amp;gt;''Further in, Second Half''&amp;lt;br /&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x3&lt;br /&gt;
| Pannon x1 Sendillan x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon (x3 + x6)&amp;lt;br /&amp;gt;''Further in, Second Half''&amp;lt;br /&amp;gt;Delsaban x4&lt;br /&gt;
| Delsaban x4&lt;br /&gt;
| Delsaban x3 Pannon x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (x3)&amp;lt;br /&amp;gt;''Further in, Second Half''&amp;lt;br /&amp;gt;Pannon x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | '''T's Right side''':&amp;lt;br&amp;gt;Pannon x5 + Delsaben x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 Pannon x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br /&amp;gt;Final Room:&amp;lt;br /&amp;gt;Delsaban x3 Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-tummy.jpg|thumb|200px|center|Stomach-shaped Room Route.]]&lt;br /&gt;
| Pannon x1 Delsaban x4&lt;br /&gt;
| Pannon x1 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| Pannon x4 + x2 and Sendillan x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2 Delsaban x3&lt;br /&gt;
| Pannon x2 Delsaban x2&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x5&amp;lt;br&amp;gt;'''Train Track Room''': Delsaban x5&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Pannon x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4 Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'': Delsaban x1 Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
* B map pattern's Block 2 enemy count are from going to the right at the T intersection.&lt;br /&gt;
* C-2 and C-X's first room has Pannon x5 and then Sendillan x3&lt;br /&gt;
** The Rare Rappies in block 2 spawn right after the first gate.&lt;br /&gt;
&lt;br /&gt;
=== [[Fight For Food]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_left_turn_key.jpg|thumb|200px|center|Block 2: Left turn Key room]]&lt;br /&gt;
| Sendillians x4&lt;br /&gt;
| Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x5+?&lt;br /&gt;
| Sendillan x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;behind door&amp;lt;/b&amp;gt;&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Left Room)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x10 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Block1_fourKEYroom.jpg|thumb|200px|center|Block 1: Four Key Gate]]&amp;lt;br&amp;gt; [[Image:Block2_right_turn_key.jpg|thumb|200px|center|Block 2: Right turn Key room]]&lt;br /&gt;
| Sendillians x4&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x5+3&lt;br /&gt;
| Delsaban x6 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5+3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x12 &amp;lt;b&amp;gt;TOTAL&amp;lt;/b&amp;gt;&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:FfF_stomach_room.jpg|thumb|200px|center|Block 1: Stomach Shaped Room Route]]&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| Pannon x1&amp;lt;br&amp;gt;Delsaban x3&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Pannon x5&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Pannon x5&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x2&amp;lt;br&amp;gt;Delsaban x3&lt;br /&gt;
| -&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x1&amp;lt;br&amp;gt;Delsaban x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x4&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;Key Room:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt;Delsaban x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt;Rappy x2&amp;lt;br&amp;gt;Delsaban x1 &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Dark Satellite]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:psu2214.jpg|thumb|200px|center|]]&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Panon x3 (large: dilnazen)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| panon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Delsaban x3 + delsaban x2 (large: dilnazen)&lt;br /&gt;
| Pannon x5 (large: SEED vance)&lt;br /&gt;
| Panon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 + Delsaban x2 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:bmap.jpg|thumb|200px|center|Door at the far end]]&lt;br /&gt;
| Pannon x2 Sendillan x2 (large: dilnazen)&lt;br /&gt;
| Delsaben x4 (large: jusnagun)&lt;br /&gt;
| Panon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Delsaban x4 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 Delsaban x4 (large: jusnagun)&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x2 Delsaban x2 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x3 (large: jusnagun)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:c-x.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Pannon x4 (large: dilnazen)&lt;br /&gt;
| Delsaban x3 (large: jusnagun)&lt;br /&gt;
| Pannon x4 (large: Gaozoran, SEED vance)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Delsaban x3 + Delsaban x2 (large: jusnagun)&lt;br /&gt;
| Pannon x3 (large: SEED vance)&lt;br /&gt;
| Delsaban x4 Sendillan x4 (large: dilnazen)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| Delsaban x3 (large: dilnazen)&lt;br /&gt;
| Pannon x4 + Delsaban x4 (large: jusnagun)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 + Pannon x1 (large: SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Pannon x3 (large: Gaozoran, SEED vance)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x4 Sendillan x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'':&amp;lt;br&amp;gt;Darbelan x4 (2 in north room, 2 in south)&lt;br /&gt;
|}&lt;br /&gt;
* on the second block the large enemy is usually the important one&lt;br /&gt;
** the (x)-2 maps start at a different section of the map&lt;br /&gt;
&lt;br /&gt;
=== [[Seed Awakened]] ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutea.jpg|thumb|200px|center|Right-Turn Map]]&lt;br /&gt;
| Delsaben x3 + &amp;lt;br&amp;gt;Delsaben x4&lt;br /&gt;
| Sendillan x3 + Sendillan x1&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Jusnagen x2 + Delsaben x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedrouteb.jpg|thumb|200px|center|Left-Turn Map]]&lt;br /&gt;
| Sendillan x4 + Gaozoran x4 (one is leader)&lt;br /&gt;
| Delsaben x4&lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:awakenedroutec.jpg|thumb|200px|center|Split Map]]&lt;br /&gt;
| Sendillan x4&lt;br /&gt;
| Delsaben x3 (on the left)&lt;br /&gt;
| Pannon x5 + &amp;lt;br&amp;gt;Gaozoran x3 + Delsaben x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x3 + Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Sendillan x4 (Large: Dilnazen)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Delsaban x5 (Sword, Shield, Cane, Shoes)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Darbelan x1 (Sword, Shield, Cane, Shoes) + Darbelan x3 on Block 3&lt;br /&gt;
|}&lt;br /&gt;
*Darbelans are confirmed for this map, I've seen 4 in the C version of this run on the Xbox 360 edition. One in one room and Three in another, sorry I can't remember what the spawns were, but I can tell you what they dropped. Two dropped Olpad and one dropped Copernia. ~~[http://www.psupedia.info/index.php?title=User:Wolf[Wolf]]~~&lt;br /&gt;
&lt;br /&gt;
==Parum==&lt;br /&gt;
&lt;br /&gt;
=== [[Mad Creatures]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:big_open_area.jpg|thumb|200px|center|Block 1: Big Open Area&amp;lt;br&amp;gt; Block 2: Thin Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Koltova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| [[Distova]] x3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Vahra]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Vahra]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Distova]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:thin_road.jpg|thumb|200px|center|Block 1: Thin Road&amp;lt;br&amp;gt; Block 2: Hill Road&amp;lt;br&amp;gt; Block 3: Cave on the left side]]&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Polty]] x3&amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hill_road.jpg|thumb|200px|center|Block 1: Hill Road&amp;lt;br&amp;gt; Block 2: Long Cave&amp;lt;br&amp;gt; Block 3: No cave]]&lt;br /&gt;
| [[Polty]] x2&lt;br /&gt;
| [[Polty]] x3 &amp;lt;br&amp;gt; [[Distova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| [[Koltova]] x2&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| [[Vahra]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| [[Distova]] x2&lt;br /&gt;
| [[Koltova]] x3&lt;br /&gt;
| [[Polty]] x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | [[Polty]] x3 &amp;lt;br&amp;gt; [[Koltova]] x4 &amp;lt;br&amp;gt; (inside cave)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br&amp;gt; [[Rappy]] x4&lt;br /&gt;
|}&lt;br /&gt;
*[[Distova]] are a leaner breed of [[Koltova]].&lt;br /&gt;
&lt;br /&gt;
=== [[Plains Overlord]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: Cave in front of you&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x3&lt;br /&gt;
| Distova x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Distova x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Cave on the left&amp;lt;br&amp;gt; Block 2: No cave&lt;br /&gt;
| Distova x5&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Vahra x5&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Distova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Koltova x3+x2&lt;br /&gt;
| Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| Koltova x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;Next door:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: No cave at start&lt;br /&gt;
| Vahra x2&amp;lt;br&amp;gt; Distova x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5&lt;br /&gt;
| Vahra x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Polty x2&amp;lt;br&amp;gt; Shagreece x3&lt;br /&gt;
| Vahra x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Koltova x3&amp;lt;br&amp;gt; Polty x2&lt;br /&gt;
| Polty x3&amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Polty x5&amp;lt;br&amp;gt; Vahra x3&lt;br /&gt;
| -&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x2&amp;lt;br&amp;gt; Polty x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vahra x3 &amp;lt;br&amp;gt; &amp;lt;b&amp;gt;The open space ahead passes&amp;lt;br&amp;gt; through the cave on&amp;lt;br&amp;gt; to the left:&amp;lt;/b&amp;gt;&amp;lt;br&amp;gt; Distova x5 + Vahra x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Koltova x3+x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3:&amp;lt;br&amp;gt; During last wave:&amp;lt;br&amp;gt; Rappy x4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Sleeping Warriors]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-leftstairs.jpg|thumb|200px|center|Left Stairs Route.]]&lt;br /&gt;
| Badira x5 ''down stairs'' Badira x6&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x2, Golmoro x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 3: Rappy x4 &lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Rare-sw-hall.jpg|thumb|200px|center|Long Hall Route.]]&lt;br /&gt;
| Badira x6 ''past gate'' Badira x5&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| Golmoro x5 ''down stairs'' Badira x7&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x6 ''past gate'' Golmoro x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-sw-boxroom.jpg|thumb|200px|center|Box Room Route.]]&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x5 + Badira x2&lt;br /&gt;
| Golmoro x5 ''down stairs'' Polavohra x1&lt;br /&gt;
| Badira x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Golmoro x3 Badira x2&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| Golmoro x5&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5 + Badira x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Golmoro x5 ''down stairs'' Badira x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
|}&lt;br /&gt;
* X sets will have the rare enemy Orgdus as the boss as well.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Train Rescue]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== [[Lab Recovery]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Bridge room&lt;br /&gt;
| Badira x3 + x2&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Polavahra x2 + Jarba x2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Badira x4 + x1&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Polavahra x2 + Jarba x4&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2: Jaggos x2&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop and Left Turn&lt;br /&gt;
| Mizura x3 (Left) Badira x3&lt;br /&gt;
| Mizura x3&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x3 (Left) Mizura x2&lt;br /&gt;
| Badira x3&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x3 (Left) Volfu x4&lt;br /&gt;
| Badira x4 + x2&lt;br /&gt;
| Jarba x4 Pola x2&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Block 1: Drop to Big Pit&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Badira x3 &lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x2 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x4 + x1 + Mizura x4&lt;br /&gt;
| Badira x3 + x1&lt;br /&gt;
| Jarba x4 Pola x2&amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Badira x4 + x1 + Volfu x3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Jarba x4 Pola x2 &amp;lt;br&amp;gt; -&amp;gt;&amp;lt;br&amp;gt; Jarba x4 &amp;lt;br&amp;gt; -&amp;gt; &amp;lt;br&amp;gt; Pola x4&lt;br /&gt;
| (No Mizura)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Block 2:&amp;lt;br /&amp;gt;Final Room: &amp;lt;br /&amp;gt;Jaggo x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Endrum Remnants]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Door_and_right_ramp_copy.jpg|thumb|200px|center|Door and right ramp.]]&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:hallwayTo_red_gate.jpg|thumb|200px|center|Checkpoint in short hallway with red gate ahead.]]&lt;br /&gt;
|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
|YG-01Z BUG x4&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Kanohne) x2&lt;br /&gt;
|GSM-05 Seeker x3&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x3&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05 Seeker x2&amp;lt;br&amp;gt;Special Ops (Kanohne) x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x4&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Down_ramp_door_ahead.jpg|thumb|200px|center|Down ramp with door ahead.]]&lt;br /&gt;
&lt;br /&gt;
|GSM-05B Bomalta x5&lt;br /&gt;
|YG-01Z BUG x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01K BUGGE x2&lt;br /&gt;
|GSM-05 Seeker x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|YG-01K BUGGE x3&amp;lt;br&amp;gt;YG-01Z BUG x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;YG-01Z BUG x2&lt;br /&gt;
|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
|GSM-05B Bomalta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
|GSM-05 Seeker x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05 Seeker x2&lt;br /&gt;
|Special Ops (Kanohne) x5&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x3&amp;lt;br&amp;gt;Special Ops (Assault) x1&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;Special Ops (Assault) x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Special Ops (Kanohne) x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|GSM-05B Bomalta x4&amp;lt;br&amp;gt;''further in''&amp;lt;br&amp;gt;GSM-05B Bomalta x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2: YG-01U BUGGES x2&amp;lt;br&amp;gt;&lt;br /&gt;
Block 3: YG-01U BUGGES x4 + Grinna Bete S x3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[The Dual Sentinel]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypea.jpg|thumb|200px|center|Facing East.]]&lt;br /&gt;
| Golmoro x2 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| -&lt;br /&gt;
| (Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Golmoro x4&lt;br /&gt;
| Badira x6&lt;br /&gt;
| (Svaltus x10 on B1?)&amp;lt;br&amp;gt;(Mizura on B2?)&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block ?'':&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:Dualsentineltypeb.jpg|thumb|200px|center|Facing North.]]&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| (Svaltus x3 on B2)&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Volfu x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Badira x4&lt;br /&gt;
| Badira x4&lt;br /&gt;
| -&lt;br /&gt;
| (Jarba map.)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x5&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Badira x3 (reserve: 3)&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Dualsentineltypec.jpg|thumb|200px|center|Facing South.]]&lt;br /&gt;
| Badira x5&lt;br /&gt;
| Volfu x2 (reserve: 2)&lt;br /&gt;
| Badira x6 (reserve: 6?)&lt;br /&gt;
| (Jarba &amp;amp; Mizura map.)&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Badira x3 (reserve: 1)&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Volfu x6&lt;br /&gt;
| (Svaltus x6 on B2?)&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Volfu x4&lt;br /&gt;
| Badira x4 (reserve: 2)&lt;br /&gt;
| Badira x3 (reserve: 3)&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Volfu x6?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | -&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 3'': Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Neudaiz==&lt;br /&gt;
===[[Mizuraki Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path heading left (no boxes)&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Worm x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|Ageeta x3 &lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappies x4&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Path heading left (Boxes x3)&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Straight up long hill&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
|Ageeta x3&lt;br /&gt;
|Olgohmon x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Forested Islands]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Regenerator pad at the start on the left.&lt;br /&gt;
| Ollaka x3&lt;br /&gt;
| Ollaka x4 + Ollaka x2&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Gohmon x2 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Path to the left, door infront&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| Crossroad teleporter left, door right&lt;br /&gt;
| teleporter Goshin x3 door Gohmon x4&lt;br /&gt;
| Ollaka x4&lt;br /&gt;
| Gohmon x4 + Gohmon x3 + Gohmon(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: yellow&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: white&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: orange&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x1&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Demons Above]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovea.jpg|thumb|Facing north]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsaboveb.jpg|thumb|Facing east]]&lt;br /&gt;
|Ageetax3&lt;br /&gt;
|Ageetax4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollakax3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageetax3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Rappysx7(3 B2 + 4 B3)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Demonsabovec.JPG|thumb|Facing west]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Rainbow Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|[[Image:RainbowBeastA.jpg|thumb|200px|center|Large Cave area.]]&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ollaka x1 Goshin x2+1+1&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
| Goshin x3+2 '''Key Room:''' Ageeta x1 Goshin x2 + ?&lt;br /&gt;
| Gohmon x3 + Goshin x3&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3+2 '''Key Room:''' ?&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3 + Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 2:''&amp;lt;br&amp;gt;Rappy x2&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastB.jpg|thumb|200px|center|Facing East, laser fence at start.]]&lt;br /&gt;
| Ageeta x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
| &lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
| Ageeta x2 Ollaka x1&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B3&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
| Gohmon x3&lt;br /&gt;
| Goshin x3+2&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
| (&amp;quot;Only Goshin B2&amp;quot;)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x2 Ollaka x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:RainbowBeastC.jpg|thumb|200px|center|South-East Route.]]&lt;br /&gt;
| Ageeta x3 + Goshin x3&lt;br /&gt;
| Ageeta x3 + Goshin x4&lt;br /&gt;
| Gohmon x3+3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
| Goshin x3 + Gohmon x3&lt;br /&gt;
| Ollaka x3 + Goshin x4&lt;br /&gt;
| Gohmon x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
| Ageeta x3 + Gohmon x3&lt;br /&gt;
| Ageeta x3 + Ollaka x4&lt;br /&gt;
| Ollaka x3 + Goshin x3+2&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Goshin x3 + Gohmon x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ageeta x3 + Goshin x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Gohmon x3+3+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| ''Block 3:''&amp;lt;br&amp;gt;Rappy x5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Grove of Fanatics]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[The Holy Ground]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Ollaka x4 + x2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Ollaka x3 + x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| &lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| Block 3:&amp;lt;br /&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|Ollaka x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|Ageeta x4&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ollaka x4&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 3:&amp;lt;br /&amp;gt;Rappy x3&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|Downhill room door straight and door right Map route &lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3 + Ageeta x2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Ageeta x3 Box: Ollaka x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|Block 2:&amp;lt;br /&amp;gt;Rappy x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moonlight Beast]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[The Eastern Peril]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
===[[Forest Infiltration]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|C-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Moatoob==&lt;br /&gt;
&lt;br /&gt;
===[[Valley of Carnage]]===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
! Pattern&lt;br /&gt;
! Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
| A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-gateleft.jpg|thumb|200px|center|Left Gate Route.]]&lt;br /&gt;
| Vanda x3 Jishagara x1+1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-2&lt;br /&gt;
| Jishagara x3 Kog Nadd x1&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| A-3&lt;br /&gt;
| Zoona x2 Kog Nadd x1&lt;br /&gt;
| Lapucha x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda x3 Jishagara x1+1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+2+2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northeast.jpg|thumb|200px|center|Northeast Route.]]&lt;br /&gt;
| Jishagara x2 Zoona x1&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3+3+1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-2&lt;br /&gt;
| Jishagara x2 Vanda x2&lt;br /&gt;
| ?&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| B-3&lt;br /&gt;
| Vanda x3 Zoona x1&lt;br /&gt;
| Vanda x 4&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x2 Zoona x1&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|-&lt;br /&gt;
| C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;| [[Image:Rare-voc-northwest.jpg|thumb|200px|center|Northwest Route.]]&lt;br /&gt;
| Jishagara x3&lt;br /&gt;
| Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-2&lt;br /&gt;
| Vanda x4&lt;br /&gt;
| Vanda x3&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| C-3&lt;br /&gt;
| Vanda x3 Zoona x2&lt;br /&gt;
| Lapucha x8 + Vanda (A lot) + Kogg Nad x1&lt;br /&gt;
| -&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Jishagara x3&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x3&amp;lt;br&amp;gt;+&amp;lt;br&amp;gt;Vanda(&amp;lt;span style=&amp;quot;color: red&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color: blue&amp;quot;&amp;gt;*&amp;lt;/span&amp;gt;)x2*2&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot; | ''Block 2'':&amp;lt;br&amp;gt;Jaggo x3&lt;br /&gt;
|}&lt;br /&gt;
* Map pattern A first spawn is from going up the hill to the right.&lt;br /&gt;
&lt;br /&gt;
===[[Mine Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|B-3&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|C-2&lt;br /&gt;
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|C-3&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[System Defense]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|&lt;br /&gt;
|-&lt;br /&gt;
|A-3&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|B-2&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|C-2&lt;br /&gt;
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|-&lt;br /&gt;
|C-3&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Desert Terror]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|A-2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|A-3&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|C-2&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|C-3&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
===[[Tunnel Recapture]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|A-2&lt;br /&gt;
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|A-3&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|B-2&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
|C-2&lt;br /&gt;
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|-&lt;br /&gt;
|C-3&lt;br /&gt;
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|&lt;br /&gt;
|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&amp;lt;i&amp;gt;Block 3:&amp;lt;/i&amp;gt;&amp;lt;br&amp;gt;Darbelan X 1 (final enemy)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Desert Goliath]]===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellpadding=&amp;quot;5&amp;quot;&lt;br /&gt;
!Pattern&lt;br /&gt;
!Map route&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 1&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 2&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;75&amp;quot;|Block 3&amp;lt;br&amp;gt;first spawn&lt;br /&gt;
!width=&amp;quot;90&amp;quot;|Rare enemy:&amp;lt;br&amp;gt;where and #&lt;br /&gt;
|-&lt;br /&gt;
|A-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;| A-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|B-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|B-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|-&lt;br /&gt;
|C-1&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; align=&amp;quot;center&amp;quot;|&lt;br /&gt;
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|-&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|C-X&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
| style=&amp;quot;color: white; background-color: green;&amp;quot;|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Rare discussion ==&lt;br /&gt;
It seems people have been using this page itself to discuss strategies about the rare spawn formulas. Please, use '''[[Talk:Rare_Monsters|this page]]''' for discussion.&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5A8A5CDA5DFA1BCA5C7A1BCA5BF2FA5ECA5A2A5E2A5F3A5B9A5BFA1BCBDD0B8BDBEF0CAF3.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=9894</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=9894"/>
				<updated>2006-12-09T15:17:36Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Earth */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;TECHNICS (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can only be cast by [[Forces]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICS.  The Wand offers two slots while the Rod has four. TECHNIC disks, which can be purchased in stores around [[Gurhal]], are used to learn a base lv.1 TECHNIC.  From there, as a Force uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. TECHNICS are the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICS are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICS and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICS are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== TECHNIC Elements ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICS are based on:  ''Fire'', ''Ice'', ''Thunder'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. The offensive TECHNICS all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICS Resta and Reverser, and support TECHNICS, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deal''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICS of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted. for each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%. However, putting TECHNICS from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Earth|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Thunder|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Earth|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Thunder|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Earth|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Thunder|Razonde]], [[TECHNICS#Earth|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Thunder|Zodial]], [[TECHNICS#Thunder|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Thunder|Zonde]], [[TECHNICS#Earth|Gidiga]], [[TECHNICS#Earth|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICS ==&lt;br /&gt;
=== Fire ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FA8&amp;quot; | FIRE&lt;br /&gt;
|-&lt;br /&gt;
|  フォイエ || [[Foie]] || Fire-based attack TECHNIC.  Shoots a ball of fire in a straight line in front of the caster.&amp;lt;br&amp;gt;Explodes upon hitting an enemy.  Can cause Burn [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・フォイエ || [[Rafoie]] || Fire-based attack TECHNIC.  Creates a blast of fire in front of the caster, damaging enemies around it.&amp;lt;br&amp;gt;Can cause Burn [[Status Effects|Status]]. Hits up to three targets.&lt;br /&gt;
|-&lt;br /&gt;
|  ダム・フォイエ || [[Damfoie]] || Fire-based attack TECHNIC.  A TECHNIC that generates a continuous flame in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・フォイエ || [[Gifoie]] || Fire-based attack TECHNIC.  Generates a wall of flames around the caster damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  アグタール || [[Shifta]] || Fire-based support TECHNIC.  Temporarily increases the ATP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  アグディール || [[Jellen]] || Fire-based support TECHNIC.  Temporarily decreases the ATP of enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#AFF&amp;quot; | ICE&lt;br /&gt;
|-&lt;br /&gt;
|  バータ || [[Barta]] || Ice-based attack TECHNIC.  Generates cold air which travels in a straight path in front of the caster hitting multiple enemies. &amp;lt;br&amp;gt;Can cause Freeze [[Status Effects|Status]]. &amp;lt;br&amp;gt; Level 1 Tech &amp;lt;br&amp;gt; Cost : 10 PP &amp;lt;br&amp;gt; Damage : 101%&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・バータ || [[Rabarta]] || Ice-based attack TECHNIC. Creates a block of ice in front of the caster, damaging enemies around it. &amp;lt;br&amp;gt;Can cause Freeze [[Status Effects|Status]]. &amp;lt;br&amp;gt; Level 1 Tech &amp;lt;br&amp;gt; Cost : 16 PP &amp;lt;br&amp;gt; Damage : 121%&lt;br /&gt;
|-&lt;br /&gt;
|  ダム・バータ || [[Dambarta]] || Ice-based attack TECHNIC.  A TECHNIC that generates a continuous blast of frigid air in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・バータ || [[Gibarta]] || Ice-based attack TECHNIC.  Generates a wall of ice around the caster damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  デフパール || [[Deband]] || Ice-based support TECHNIC.  Temporarily increases the DFP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  デフディール || [[Zalure]] || Ice-based support TECHNIC.  Temporarily decreases the DFP of enemies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Thunder ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FFA&amp;quot; | THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|  ゾンデ || [[Zonde]] || Thunder-based attack TECHNIC.  Generates a bolt of lightning which will penetrate an enemy in front of the caster.&amp;lt;br&amp;gt;Can cause Shock [[Status Effects|Status]].&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 10 PP&amp;lt;br&amp;gt;Damage : 106%&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・ゾンデ || [[Razonde]] || Thunder-based attack TECHNIC.  Generates a thunderbolt in front of the caster, damaging enemies in a radius.&amp;lt;br&amp;gt;Can cause Shock [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・ゾンデ || [[Gizonde]] || Thunder-based attack TECHNIC.  Generates a dome of thunder over the caster, damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  ノス・ゾンデ || [[Noszonde]] || Thunder-based attack TECHNIC.  Generates a ball of electricity which automatically pursues an enemy as long as the casting button is held down. Can hit multiple targets near the point of inpact.&lt;br /&gt;
|-&lt;br /&gt;
|  ゾディアール || [[Zodial]] || Thunder-based support TECHNIC.  Temporarily increases the ATA and EVP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  ゾルディール || [[Zoldeel]] || Thunder-based support TECHNIC.  Temporarily decreases an enemy's ATA and EVP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Earth ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FA3&amp;quot; | EARTH&lt;br /&gt;
|-&lt;br /&gt;
| ディーガ || [[Diga]] || Earth-based attack TECHNIC.  Launches a ball of fire and rock with a parabolic flight path.&amp;lt;br&amp;gt;This ball explodes upon impact.  May inflict Silence [[Status Effects|Status]].&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 8 PP&amp;lt;br&amp;gt;Damage : 231%&lt;br /&gt;
|-&lt;br /&gt;
| ラ・ディーガ || [[Radiga]] || Earth-based attack TECHNIC.  When cast a mass of fire and rock will is summoned from the ground at a distance.&amp;lt;br&amp;gt;Will damage up to three enemies caught in the blast radius.&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 16 PP &amp;lt;br&amp;gt;Damage : 141% Magic.&lt;br /&gt;
|-&lt;br /&gt;
| ダム・ディーガ || [[Damdiga]] || Earth-based attack TECHNIC.  A TECHNIC that continually generates poisonous fog in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
| ギ・ディーガ || [[Gidiga]] || Earth-based attack TECHNIC.  Causes the ground beneath the caster to violently break apart damaging any enemies within the attack radius.&lt;br /&gt;
|-&lt;br /&gt;
| ノス・ディーガ || [[Nosdiga]] || Earth-based attack TECHNIC.  Generates serpents that automatically pursues an enemy as long as the casting button is held down.  The number of serpents increases with the level of this TECHNIC.&lt;br /&gt;
|-&lt;br /&gt;
| ディーザス || [[Dizas]] || Earth-based support TECHNIC.  Temporarily generates a field around the caster which decreases the damage taken from melee attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Light ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#EEE&amp;quot; | LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| レスタ || [[Resta]] || Light-based healing TECHNIC.  Uses the power of photons to heal and restore the cells of a body.&amp;lt;br&amp;gt;Restores the HP of the caster and allies.&lt;br /&gt;
|-&lt;br /&gt;
| ギ・レスタ || [[Giresta]] || Light-based healing TECHNIC.  Allows the caster to revive a fallen ally.  It also increases the body's healing abilities by adding an automatic HP regeneration effect.&lt;br /&gt;
|-&lt;br /&gt;
| レジェネ || [[Reverser]] || Light-based healing TECHNIC. Uses the power of photons to enable properties of immunity.&amp;lt;br&amp;gt;Removes all negative [[Status Effects]].&lt;br /&gt;
|-&lt;br /&gt;
| レグランツ || [[Regrant]] || Light-based attack TECHNIC.  Consumes PP at a fixed rate depending on how long the casting button is held.  This TECHNIC generates explosions of light which damage enemies and possibly the caster.&lt;br /&gt;
|-&lt;br /&gt;
| レンディス || [[Rentis]] || Light-based support TECHNIC.  Temporarily generates a field around the caster which decreases the damage taken from ballistic attacks.&lt;br /&gt;
|-&lt;br /&gt;
| レティアール || [[Retier]] || Light-based support techqniue.  Temporarily increases the TAP and MST of the caster and their allies.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#C8C&amp;quot; | DARK&lt;br /&gt;
|-&lt;br /&gt;
| メギド || [[Megid]] || Dark-based attack TECHNIC.  Launches a gravity sphere in front of the caster.&amp;lt;br&amp;gt;Has a low probability of completely incapacitating an enemy in battle.&lt;br /&gt;
|-&lt;br /&gt;
| ラ・メギド || [[Ramegid]] || Dark-based attack TECHNIC.  Generates a gravitational field in front of the caster damaging any enemies within the attack radius.&lt;br /&gt;
|-&lt;br /&gt;
| ダム・メギド || [[Dammegid]] || Dark-based attack TECHNIC.  Consumes PP at a fixed rate depending on how long the casting button is held.  This TECHNIC generates a gravitational field in front of the caster which can cause infection.&lt;br /&gt;
|-&lt;br /&gt;
| ノス・メギド || [[Nosmegid]] || Dark-based attack TECHNIC.  Generates a sphere of gravity that automatically pursues an enemy as long as the casting button is held down.  The amount of damage dealt depends on the caster's remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
| メギバース || [[Megiverse]] || Dark-based support TECHNIC.  This TECHNIC restores the caster's HP by absorbing it from enemies.  Consumes PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
| メギスタール || [[Megistar]] || Dark-based support TECHNIC.  The ultimate support TECHNIC which temporarily raises all attributes of the caster in exchange for a large amount of HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5551</id>
		<title>Synthesis materials</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5551"/>
				<updated>2006-10-13T17:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Natural Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chemicals ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| トランス・アシッド || Trans Acid || 1★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| メタモル・アシッド || Metamor Acid || 2★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| エーテル・アシッド || Ether Acid || 3★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| ラムダ・アシッド || (Lambda Acid) || 5★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| オメガ・アシッド || (Omega Acid) || 7★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Materials ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スイート・ベリー || Sweet Berry || 1★ || A sweet, green berry. Originally only found on Parum, this berry which is used as an ingredient for candy and medicine&amp;lt;br&amp;gt;has now been transplanted across all of the Gurhal system.&lt;br /&gt;
|-&lt;br /&gt;
| ホット・ベリー || Hot Berry || 1★ || A red, spicy fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| コールド・ベリー || Cold Berry || 2★ || A blue, refreshing fruit originally from Neudiaz, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| ビター・ベリー || (Bitter Berry) || 1★ || A bitter, black berry. Originally only found on Moatoob, this berry which is used as an ingredient for medicinal seasonings has&amp;lt;br&amp;gt;now been transplanted across all of the Gurhal system.&lt;br /&gt;
|- &lt;br /&gt;
| ハッスル・ベリー || Hustle Berry || 3★ || A hardy fruit; grows in a variety of conditions; found throughout Gurhal. &amp;lt;br&amp;gt;Used in candy, medicine.&lt;br /&gt;
|-&lt;br /&gt;
| ラブ・ベリー || Love Berry || 2★ || A sweet, romantic fruit from Neudiaz that is extensively used in candies and medecines.&lt;br /&gt;
|-&lt;br /&gt;
| ロットン・トリュフ || Rotten Truffle || 1★ || A rotten, decomposing mushroom. The stench is said to increase concentration.&lt;br /&gt;
|-&lt;br /&gt;
| パルジー・トリュフ || Balji Truffle || 1★ || A mushroom from Parum that is said to increase bolster resolve and determination.&lt;br /&gt;
|-&lt;br /&gt;
| マッド・トリュフ || Mad Truffle || 1★ || A mushroom from Neudiaz that affects the nervous system. It is said to increase TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| ポイズン・トリュフ || Poison Truffle || 1★ || A mushroom from Moatoob that contains a powerful poison.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ・トリュフ || (Moatoob Truffle) || 7★ || A mushroom that is native to Moatoob. Offers a taste of home to beasts. When eaten, it increases one's strength and makes&amp;lt;br&amp;gt;them feel more aggressive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Materials ==&lt;br /&gt;
These are materials used specifically for the Synthesis of [[Grinders]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材C || Grinder Base C || 1★ || Material for a grinder, used to upgrade weapon damage. Upgrades C-grade weapons.&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材B || Grinder Base B || 2★ || Material for a grinder, used to upgrade weapon damage. Upgrades B-grade weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High-Quality Materials ==&lt;br /&gt;
These materials are used in the Synthesis of very high-quality weapons. Named after metallic elements.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Copper Copper], [http://en.wikipedia.org/wiki/Aluminium Aluminium], [http://en.wikipedia.org/wiki/Titanium Titanium], [http://en.wikipedia.org/wiki/Molybdenum Molybdenum], and [http://en.wikipedia.org/wiki/Gold Gold]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コペルニア || (Copernia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| アルマニア || (Alumania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| タイタニア || (Titania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| モリビニア || (Molybinia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルダニア || (Goldania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Used mainly in the Synthesis of Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ナノシリカ || (Nanosilica) || 1★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタシリカ || Ortasilica || 1★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタシリカ || (Metasilica) || 1★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノカーボン || (Nanocarbon) || 2★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタカーボン || (Ortacarbon) || 2★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタカーボン || (Metacarbon) || 2★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノレジン || (Nanoresin) || 3★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタレジン || (Ortaresin) || 3★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタレジン || (Metaresin) || 3★ || Product of Moatoob&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
Used in Weapons Synthesis. Different types of weapons require different kinds of metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| カーラリアン || Carlian || 1★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ハルドニウム || (Haldonium) || 1★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| メイガナイト || Meganite || 1★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ガモタイト || Gamotite || 1★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| ソウラル || Soural || 1★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ペイパリアン || (Peipalian) || 2★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ソリドニウム || (Solidonium) || 2★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガナイト || (Giganite) || 4★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ゼポタイト || (Zepotite) || 2★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| スピラル || Speral || 2★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| スラテリアン || (Slatelian) || 3★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ステルニウム || (Stelnium) || 3★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| テイラナイト || (Teiranite) || 3★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| チコタイト || (Chikotite) || 3★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| サイラル || Cyral || 3★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Used in the Synthesis of Weapons and Armor. Their JP names are references to Roman deities,&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Athena Athena], [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus], [http://en.wikipedia.org/wiki/Apollo Apollo], [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana], [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars], [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter], and [http://en.wikipedia.org/wiki/Ceres Ceres].&amp;lt;/ref&amp;gt; but this meaning has largely been lost in the localization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| アセナリン || Acenaline || 1★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ウェヌセリン || Wenceline || 2★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| アポラリン || Aporaline || 3★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ディアナリン || Dianaline || 4★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| マルセリン || (Marselin) || 5★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ユピテリン || (Jupiterin) || 6★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ケレセリン || (Cereselin) || 7★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Photons ==&lt;br /&gt;
'''Photons''' are used in the synthesis of weapons and armor. In [[Melee Weapons]] and [[Armor]] they decide the elemental attribute of the finished item. Although they do not effect the attribute of [[Ranged Weapons]] and [[Casting Weapons]], they are still needed for item synthesis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| フォトン || Photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| エルフォトン || El-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| イムフォトン || Im-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| バンフォトン || Ban-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Fire&lt;br /&gt;
|-&lt;br /&gt;
| レイフォトン || Ray-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Ice&lt;br /&gt;
|-&lt;br /&gt;
| ゾンフォトン || Zon-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Electric&lt;br /&gt;
|-&lt;br /&gt;
| ダイフォトン || Di-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Earth&lt;br /&gt;
|-&lt;br /&gt;
| メギフォトン || Megi-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Dark&lt;br /&gt;
|-&lt;br /&gt;
| グラフォトン || Gra-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Materials ==&lt;br /&gt;
These are parts of or products related to monsters; they are used to synthesize special items.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・フォワ || (Koltova Liver) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・ミルク || (Koltova Milk) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パノン・ゼリー || (Panon Jelly) || 4★ || A transparent section of a [[Panon]].  It emits a pretty light.  Perhaps it can be used in the synthesis of something great.&lt;br /&gt;
|-&lt;br /&gt;
| アンノウン・ミート || Unknown Meat || 5★ || An unknown, yet tasty type of meat.  Perhaps it can be used as a synthesis material for something.&lt;br /&gt;
|-&lt;br /&gt;
| インバータ・サーキット || (Inverter Circuit) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ホワイト・グローブ || (White Glove) || 7★ || A white glove.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ネタ・ノート || (Neta Notebook) || 7★ || A book with &amp;quot;Owarai&amp;quot; written on it in Newman text.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ヴァーラ・ネイル || (Vahra Nail) || 7★ || The sharp nail of a [[Vahra]]. It seems that it can be used as a material for the synthesis of special weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ラッピー・フェザ || (Rappy Feather) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウグ・アーラ || (Tengohg Wing) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| スヴァルタス・エッジ || (Svaltus Edge) || 8★ || A fragment of a Svaltus' sword. It seems like high density material, perhaps it can be used as a synthesis material for heavy special weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
Used mainly in the Synthesis of Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| パル・ウッド || Par Wood || 2★ || Used by GRM&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・ウッド || Neu Wood || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・ウッド || (Moatoob Wood) || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・アッシュ || Par Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・アッシュ || Neu Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・アッシュ || (Moatoob Ash) || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・エボン || (Par Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・エボン || (Neu Ebony) || 6★ || A type of wood from Neudaiz. It has earned a reputation as a good quality material for weapon-crafting as it adapts well to photon.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・エボン || (Moatoob Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| クバラ・ウッド || (Kubara Wood) || 7★ ||&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%B9%E7%C0%AE%C1%C7%BA%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5550</id>
		<title>Synthesis materials</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5550"/>
				<updated>2006-10-13T17:30:59Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Natural Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chemicals ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| トランス・アシッド || Trans Acid || 1★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| メタモル・アシッド || Metamor Acid || 2★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| エーテル・アシッド || Ether Acid || 3★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| ラムダ・アシッド || (Lambda Acid) || 5★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| オメガ・アシッド || (Omega Acid) || 7★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Materials ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スイート・ベリー || Sweet Berry || 1★ || A sweet, green berry. Originally only found on Parum, this berry which is used as an ingredient for candy and medicine&amp;lt;br&amp;gt;has now been transplanted across all of the Gurhal system.&lt;br /&gt;
|-&lt;br /&gt;
| ホット・ベリー || Hot Berry || 1★ || A red, spicy fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| コールド・ベリー || Cold Berry || 2★ || A blue, refreshing fruit originally from Neudiaz, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| ビター・ベリー || (Bitter Berry) || 1★ || A bitter, black berry. Originally only found on Moatoob, this berry which is used as an ingredient for medicinal seasonings has&amp;lt;br&amp;gt;now been transplanted across all of the Gurhal system.&lt;br /&gt;
|- &lt;br /&gt;
| ハッスル・ベリー || Hustle Berry || 3★ || A hardy fruit; grows in a variety of conditions; found throughout Gurhal. &amp;lt;br&amp;gt;Used in candy, medecine.&lt;br /&gt;
|-&lt;br /&gt;
| ラブ・ベリー || Love Berry || 2★ || A sweet, romantic fruit from Neudiaz that is extensively used in candies and medecines.&lt;br /&gt;
|-&lt;br /&gt;
| ロットン・トリュフ || Rotten Truffle || 1★ || A rotten, decomposing mushroom. The stench is said to increase concentration.&lt;br /&gt;
|-&lt;br /&gt;
| パルジー・トリュフ || Balji Truffle || 1★ || A mushroom from Parum that is said to increase bolster resolve and determination.&lt;br /&gt;
|-&lt;br /&gt;
| マッド・トリュフ || Mad Truffle || 1★ || A mushroom from Neudiaz that affects the nervous system. It is said to increase TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| ポイズン・トリュフ || Poison Truffle || 1★ || A mushroom from Moatoob that contains a powerful poison.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ・トリュフ || (Moatoob Truffle) || 7★ || A mushroom that is native to Moatoob. Offers a taste of home to beasts. When eaten, it increases one's strength and makes&amp;lt;br&amp;gt;them feel more aggressive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Materials ==&lt;br /&gt;
These are materials used specifically for the Synthesis of [[Grinders]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材C || Grinder Base C || 1★ || Material for a grinder, used to upgrade weapon damage. Upgrades C-grade weapons.&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材B || Grinder Base B || 2★ || Material for a grinder, used to upgrade weapon damage. Upgrades B-grade weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High-Quality Materials ==&lt;br /&gt;
These materials are used in the Synthesis of very high-quality weapons. Named after metallic elements.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Copper Copper], [http://en.wikipedia.org/wiki/Aluminium Aluminium], [http://en.wikipedia.org/wiki/Titanium Titanium], [http://en.wikipedia.org/wiki/Molybdenum Molybdenum], and [http://en.wikipedia.org/wiki/Gold Gold]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コペルニア || (Copernia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| アルマニア || (Alumania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| タイタニア || (Titania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| モリビニア || (Molybinia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルダニア || (Goldania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Used mainly in the Synthesis of Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ナノシリカ || (Nanosilica) || 1★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタシリカ || Ortasilica || 1★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタシリカ || (Metasilica) || 1★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノカーボン || (Nanocarbon) || 2★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタカーボン || (Ortacarbon) || 2★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタカーボン || (Metacarbon) || 2★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノレジン || (Nanoresin) || 3★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタレジン || (Ortaresin) || 3★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタレジン || (Metaresin) || 3★ || Product of Moatoob&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
Used in Weapons Synthesis. Different types of weapons require different kinds of metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| カーラリアン || Carlian || 1★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ハルドニウム || (Haldonium) || 1★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| メイガナイト || Meganite || 1★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ガモタイト || Gamotite || 1★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| ソウラル || Soural || 1★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ペイパリアン || (Peipalian) || 2★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ソリドニウム || (Solidonium) || 2★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガナイト || (Giganite) || 4★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ゼポタイト || (Zepotite) || 2★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| スピラル || Speral || 2★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| スラテリアン || (Slatelian) || 3★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ステルニウム || (Stelnium) || 3★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| テイラナイト || (Teiranite) || 3★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| チコタイト || (Chikotite) || 3★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| サイラル || Cyral || 3★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Used in the Synthesis of Weapons and Armor. Their JP names are references to Roman deities,&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Athena Athena], [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus], [http://en.wikipedia.org/wiki/Apollo Apollo], [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana], [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars], [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter], and [http://en.wikipedia.org/wiki/Ceres Ceres].&amp;lt;/ref&amp;gt; but this meaning has largely been lost in the localization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| アセナリン || Acenaline || 1★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ウェヌセリン || Wenceline || 2★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| アポラリン || Aporaline || 3★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ディアナリン || Dianaline || 4★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| マルセリン || (Marselin) || 5★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ユピテリン || (Jupiterin) || 6★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ケレセリン || (Cereselin) || 7★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Photons ==&lt;br /&gt;
'''Photons''' are used in the synthesis of weapons and armor. In [[Melee Weapons]] and [[Armor]] they decide the elemental attribute of the finished item. Although they do not effect the attribute of [[Ranged Weapons]] and [[Casting Weapons]], they are still needed for item synthesis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| フォトン || Photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| エルフォトン || El-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| イムフォトン || Im-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| バンフォトン || Ban-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Fire&lt;br /&gt;
|-&lt;br /&gt;
| レイフォトン || Ray-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Ice&lt;br /&gt;
|-&lt;br /&gt;
| ゾンフォトン || Zon-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Electric&lt;br /&gt;
|-&lt;br /&gt;
| ダイフォトン || Di-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Earth&lt;br /&gt;
|-&lt;br /&gt;
| メギフォトン || Megi-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Dark&lt;br /&gt;
|-&lt;br /&gt;
| グラフォトン || Gra-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Materials ==&lt;br /&gt;
These are parts of or products related to monsters; they are used to synthesize special items.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・フォワ || (Koltova Liver) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・ミルク || (Koltova Milk) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パノン・ゼリー || (Panon Jelly) || 4★ || A transparent section of a [[Panon]].  It emits a pretty light.  Perhaps it can be used in the synthesis of something great.&lt;br /&gt;
|-&lt;br /&gt;
| アンノウン・ミート || Unknown Meat || 5★ || An unknown, yet tasty type of meat.  Perhaps it can be used as a synthesis material for something.&lt;br /&gt;
|-&lt;br /&gt;
| インバータ・サーキット || (Inverter Circuit) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ホワイト・グローブ || (White Glove) || 7★ || A white glove.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ネタ・ノート || (Neta Notebook) || 7★ || A book with &amp;quot;Owarai&amp;quot; written on it in Newman text.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ヴァーラ・ネイル || (Vahra Nail) || 7★ || The sharp nail of a [[Vahra]]. It seems that it can be used as a material for the synthesis of special weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ラッピー・フェザ || (Rappy Feather) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウグ・アーラ || (Tengohg Wing) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| スヴァルタス・エッジ || (Svaltus Edge) || 8★ || A fragment of a Svaltus' sword. It seems like high density material, perhaps it can be used as a synthesis material for heavy special weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
Used mainly in the Synthesis of Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| パル・ウッド || Par Wood || 2★ || Used by GRM&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・ウッド || Neu Wood || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・ウッド || (Moatoob Wood) || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・アッシュ || Par Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・アッシュ || Neu Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・アッシュ || (Moatoob Ash) || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・エボン || (Par Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・エボン || (Neu Ebony) || 6★ || A type of wood from Neudaiz. It has earned a reputation as a good quality material for weapon-crafting as it adapts well to photon.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・エボン || (Moatoob Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| クバラ・ウッド || (Kubara Wood) || 7★ ||&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%B9%E7%C0%AE%C1%C7%BA%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5549</id>
		<title>Synthesis materials</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5549"/>
				<updated>2006-10-13T17:27:40Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Grinder Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chemicals ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| トランス・アシッド || Trans Acid || 1★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| メタモル・アシッド || Metamor Acid || 2★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| エーテル・アシッド || Ether Acid || 3★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| ラムダ・アシッド || (Lambda Acid) || 5★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| オメガ・アシッド || (Omega Acid) || 7★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Materials ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スイート・ベリー || Sweet Berry || 1★ || A sweet, green berry. Originally only found on Parum, this berry which is used as an ingredient for candy and medicine&amp;lt;br&amp;gt;has now been transplanted across all of the Gurhal system.&lt;br /&gt;
|-&lt;br /&gt;
| ホット・ベリー || Hot Berry || 1★ || A red, spicy fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| コールド・ベリー || Cold Berry || 2★ || A blue, refreshing fruit originally from Neudiaz, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| ビター・ベリー || (Bitter Berry) || 1★ || A bitter, black berry. Originally only found on Moatoob, this berry which is used as an ingredient for medicinal seasonings has&amp;lt;br&amp;gt;now been transplanted across all of the Gurhal system.&lt;br /&gt;
|- &lt;br /&gt;
| ハッスル・ベリー || Hustle Berry || 3★ || A hardy fruit; grows in a variety of conditions; found throughout Gurhal. &amp;lt;br&amp;gt;Used in candy, medecine.&lt;br /&gt;
|-&lt;br /&gt;
| ラブ・ベリー || Love Berry || 2★ || A sweet, romantic fruit from Neudiaz that is extensively used in candies and medecines.&lt;br /&gt;
|-&lt;br /&gt;
| ロットン・トリュフ || Rotten Truffle || 1★ || A rotten, decomposing mushroom. The stench is said to increase concentration.&lt;br /&gt;
|-&lt;br /&gt;
| パルジー・トリュフ || Balji Truffle || 1★ || A mushroom from Parum that is said to increase bolster resolve and determination.&lt;br /&gt;
|-&lt;br /&gt;
| マッド・トリュフ || Mad Truffle || 1★ || A mushroom from Neudiaz that affects the nervous system. It is said to increase TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| ポイズン・トリュフ || (Poison Truffle) || 1★ || A mushroom that is native to Moatoob. It contains a very strong poison.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ・トリュフ || (Moatoob Truffle) || 7★ || A mushroom that is native to Moatoob. Offers a taste of home to beasts. When eaten, it increases one's strength and makes&amp;lt;br&amp;gt;them feel more aggressive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Materials ==&lt;br /&gt;
These are materials used specifically for the Synthesis of [[Grinders]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材C || Grinder Base C || 1★ || Material for a grinder, used to upgrade weapon damage. Upgrades C-grade weapons.&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材B || Grinder Base B || 2★ || Material for a grinder, used to upgrade weapon damage. Upgrades B-grade weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High-Quality Materials ==&lt;br /&gt;
These materials are used in the Synthesis of very high-quality weapons. Named after metallic elements.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Copper Copper], [http://en.wikipedia.org/wiki/Aluminium Aluminium], [http://en.wikipedia.org/wiki/Titanium Titanium], [http://en.wikipedia.org/wiki/Molybdenum Molybdenum], and [http://en.wikipedia.org/wiki/Gold Gold]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コペルニア || (Copernia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| アルマニア || (Alumania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| タイタニア || (Titania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| モリビニア || (Molybinia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルダニア || (Goldania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Used mainly in the Synthesis of Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ナノシリカ || (Nanosilica) || 1★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタシリカ || Ortasilica || 1★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタシリカ || (Metasilica) || 1★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノカーボン || (Nanocarbon) || 2★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタカーボン || (Ortacarbon) || 2★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタカーボン || (Metacarbon) || 2★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノレジン || (Nanoresin) || 3★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタレジン || (Ortaresin) || 3★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタレジン || (Metaresin) || 3★ || Product of Moatoob&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
Used in Weapons Synthesis. Different types of weapons require different kinds of metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| カーラリアン || Carlian || 1★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ハルドニウム || (Haldonium) || 1★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| メイガナイト || Meganite || 1★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ガモタイト || Gamotite || 1★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| ソウラル || Soural || 1★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ペイパリアン || (Peipalian) || 2★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ソリドニウム || (Solidonium) || 2★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガナイト || (Giganite) || 4★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ゼポタイト || (Zepotite) || 2★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| スピラル || Speral || 2★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| スラテリアン || (Slatelian) || 3★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ステルニウム || (Stelnium) || 3★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| テイラナイト || (Teiranite) || 3★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| チコタイト || (Chikotite) || 3★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| サイラル || Cyral || 3★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Used in the Synthesis of Weapons and Armor. Their JP names are references to Roman deities,&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Athena Athena], [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus], [http://en.wikipedia.org/wiki/Apollo Apollo], [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana], [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars], [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter], and [http://en.wikipedia.org/wiki/Ceres Ceres].&amp;lt;/ref&amp;gt; but this meaning has largely been lost in the localization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| アセナリン || Acenaline || 1★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ウェヌセリン || Wenceline || 2★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| アポラリン || Aporaline || 3★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ディアナリン || Dianaline || 4★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| マルセリン || (Marselin) || 5★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ユピテリン || (Jupiterin) || 6★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ケレセリン || (Cereselin) || 7★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Photons ==&lt;br /&gt;
'''Photons''' are used in the synthesis of weapons and armor. In [[Melee Weapons]] and [[Armor]] they decide the elemental attribute of the finished item. Although they do not effect the attribute of [[Ranged Weapons]] and [[Casting Weapons]], they are still needed for item synthesis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| フォトン || Photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| エルフォトン || El-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| イムフォトン || Im-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| バンフォトン || Ban-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Fire&lt;br /&gt;
|-&lt;br /&gt;
| レイフォトン || Ray-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Ice&lt;br /&gt;
|-&lt;br /&gt;
| ゾンフォトン || Zon-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Electric&lt;br /&gt;
|-&lt;br /&gt;
| ダイフォトン || Di-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Earth&lt;br /&gt;
|-&lt;br /&gt;
| メギフォトン || Megi-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Dark&lt;br /&gt;
|-&lt;br /&gt;
| グラフォトン || Gra-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Materials ==&lt;br /&gt;
These are parts of or products related to monsters; they are used to synthesize special items.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・フォワ || (Koltova Liver) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・ミルク || (Koltova Milk) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パノン・ゼリー || (Panon Jelly) || 4★ || A transparent section of a [[Panon]].  It emits a pretty light.  Perhaps it can be used in the synthesis of something great.&lt;br /&gt;
|-&lt;br /&gt;
| アンノウン・ミート || Unknown Meat || 5★ || An unknown, yet tasty type of meat.  Perhaps it can be used as a synthesis material for something.&lt;br /&gt;
|-&lt;br /&gt;
| インバータ・サーキット || (Inverter Circuit) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ホワイト・グローブ || (White Glove) || 7★ || A white glove.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ネタ・ノート || (Neta Notebook) || 7★ || A book with &amp;quot;Owarai&amp;quot; written on it in Newman text.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ヴァーラ・ネイル || (Vahra Nail) || 7★ || The sharp nail of a [[Vahra]]. It seems that it can be used as a material for the synthesis of special weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ラッピー・フェザ || (Rappy Feather) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウグ・アーラ || (Tengohg Wing) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| スヴァルタス・エッジ || (Svaltus Edge) || 8★ || A fragment of a Svaltus' sword. It seems like high density material, perhaps it can be used as a synthesis material for heavy special weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
Used mainly in the Synthesis of Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| パル・ウッド || Par Wood || 2★ || Used by GRM&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・ウッド || Neu Wood || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・ウッド || (Moatoob Wood) || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・アッシュ || Par Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・アッシュ || Neu Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・アッシュ || (Moatoob Ash) || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・エボン || (Par Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・エボン || (Neu Ebony) || 6★ || A type of wood from Neudaiz. It has earned a reputation as a good quality material for weapon-crafting as it adapts well to photon.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・エボン || (Moatoob Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| クバラ・ウッド || (Kubara Wood) || 7★ ||&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%B9%E7%C0%AE%C1%C7%BA%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5548</id>
		<title>Synthesis materials</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_materials&amp;diff=5548"/>
				<updated>2006-10-13T17:20:18Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* Natural Materials */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chemicals ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| トランス・アシッド || Trans Acid || 1★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| メタモル・アシッド || Metamor Acid || 2★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| エーテル・アシッド || Ether Acid || 3★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| ラムダ・アシッド || (Lambda Acid) || 5★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|-&lt;br /&gt;
| オメガ・アシッド || (Omega Acid) || 7★ || A chemical which alters the composition of substances on the molecular level. Mainly used in the synthesis of medicinal items.&amp;lt;br&amp;gt;Keep out of reach of children.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Natural Materials ==&lt;br /&gt;
Used mainly in the Synthesis of [[Recovery Items]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| スイート・ベリー || Sweet Berry || 1★ || A sweet, green berry. Originally only found on Parum, this berry which is used as an ingredient for candy and medicine&amp;lt;br&amp;gt;has now been transplanted across all of the Gurhal system.&lt;br /&gt;
|-&lt;br /&gt;
| ホット・ベリー || Hot Berry || 1★ || A red, spicy fruit originally from Moatoob, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| コールド・ベリー || Cold Berry || 2★ || A blue, refreshing fruit originally from Neudiaz, but now found all over the system.&lt;br /&gt;
|-&lt;br /&gt;
| ビター・ベリー || (Bitter Berry) || 1★ || A bitter, black berry. Originally only found on Moatoob, this berry which is used as an ingredient for medicinal seasonings has&amp;lt;br&amp;gt;now been transplanted across all of the Gurhal system.&lt;br /&gt;
|- &lt;br /&gt;
| ハッスル・ベリー || Hustle Berry || 3★ || A hardy fruit; grows in a variety of conditions; found throughout Gurhal. &amp;lt;br&amp;gt;Used in candy, medecine.&lt;br /&gt;
|-&lt;br /&gt;
| ラブ・ベリー || Love Berry || 2★ || A sweet, romantic fruit from Neudiaz that is extensively used in candies and medecines.&lt;br /&gt;
|-&lt;br /&gt;
| ロットン・トリュフ || Rotten Truffle || 1★ || A rotten, decomposing mushroom. The stench is said to increase concentration.&lt;br /&gt;
|-&lt;br /&gt;
| パルジー・トリュフ || Balji Truffle || 1★ || A mushroom from Parum that is said to increase bolster resolve and determination.&lt;br /&gt;
|-&lt;br /&gt;
| マッド・トリュフ || Mad Truffle || 1★ || A mushroom from Neudiaz that affects the nervous system. It is said to increase TECHNIC power.&lt;br /&gt;
|-&lt;br /&gt;
| ポイズン・トリュフ || (Poison Truffle) || 1★ || A mushroom that is native to Moatoob. It contains a very strong poison.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥブ・トリュフ || (Moatoob Truffle) || 7★ || A mushroom that is native to Moatoob. Offers a taste of home to beasts. When eaten, it increases one's strength and makes&amp;lt;br&amp;gt;them feel more aggressive.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Materials ==&lt;br /&gt;
These are materials used specifically for the Synthesis of [[Grinders]].&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材C || (Grinder Material C) || 2★ || Grinder materials which are used to increase the attack power of a weapon. Converts photon into a high-density form.&amp;lt;br&amp;gt;Strength: C Grade&lt;br /&gt;
|-&lt;br /&gt;
| グラインダー基材B || (Grinder Material B) || 3★ || Grinder materials which are used to increase the attack power of a weapon. Converts photon into a high-density form.&amp;lt;br&amp;gt;Strength: C - B Grade&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== High-Quality Materials ==&lt;br /&gt;
These materials are used in the Synthesis of very high-quality weapons. Named after metallic elements.&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Copper Copper], [http://en.wikipedia.org/wiki/Aluminium Aluminium], [http://en.wikipedia.org/wiki/Titanium Titanium], [http://en.wikipedia.org/wiki/Molybdenum Molybdenum], and [http://en.wikipedia.org/wiki/Gold Gold]&amp;lt;/ref&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コペルニア || (Copernia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| アルマニア || (Alumania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| タイタニア || (Titania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| モリビニア || (Molybinia) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ゴルダニア || (Goldania) || 7★ || A material which can be artificially metamorphosed by melting it together with multiple metals. &amp;lt;br&amp;gt;Because it can be used to make very strong yet thin blades, it is used in the synthesis of high-quality melee weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Materials ==&lt;br /&gt;
Used mainly in the Synthesis of Armor.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ナノシリカ || (Nanosilica) || 1★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタシリカ || Ortasilica || 1★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタシリカ || (Metasilica) || 1★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノカーボン || (Nanocarbon) || 2★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタカーボン || (Ortacarbon) || 2★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタカーボン || (Metacarbon) || 2★ || Product of Moatoob&lt;br /&gt;
|-&lt;br /&gt;
| ナノレジン || (Nanoresin) || 3★ || Product of Parum&lt;br /&gt;
|-&lt;br /&gt;
| オルタレジン || (Ortaresin) || 3★ || Product of Neudaiz&lt;br /&gt;
|-&lt;br /&gt;
| メタレジン || (Metaresin) || 3★ || Product of Moatoob&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Metals ==&lt;br /&gt;
Used in Weapons Synthesis. Different types of weapons require different kinds of metal.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| カーラリアン || Carlian || 1★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ハルドニウム || (Haldonium) || 1★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| メイガナイト || Meganite || 1★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ガモタイト || Gamotite || 1★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| ソウラル || Soural || 1★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ペイパリアン || (Peipalian) || 2★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ソリドニウム || (Solidonium) || 2★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| ギイガナイト || (Giganite) || 4★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| ゼポタイト || (Zepotite) || 2★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| スピラル || Speral || 2★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| スラテリアン || (Slatelian) || 3★ || A basic, light-weight metal. Used in the blades of single-handed melee weaponry.&lt;br /&gt;
|-&lt;br /&gt;
| ステルニウム || (Stelnium) || 3★ || A very hard metal. With a good affinity for photon, this metal is optimum for use in wide blades of swords.&lt;br /&gt;
|-&lt;br /&gt;
| テイラナイト || (Teiranite) || 3★ || A strong, heat-resistant metal. Used in the barrels of single-handed guns.&lt;br /&gt;
|-&lt;br /&gt;
| チコタイト || (Chikotite) || 3★ || A metal with high durability against heat and impact. &amp;lt;br&amp;gt;This material is indespensible in the barrels of machine guns which have a large amount of recoil from rapid fire.&lt;br /&gt;
|-&lt;br /&gt;
| サイラル || Cyral || 3★ || A very soft, malleable metal capable of being reshaped by even the strength of a child. &amp;lt;br&amp;gt;This metal has the ability of enhancing techniques and is often used in the decorative parts of technique-casting weaponry.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Ores ==&lt;br /&gt;
Used in the Synthesis of Weapons and Armor. Their JP names are references to Roman deities,&amp;lt;ref&amp;gt;[http://en.wikipedia.org/wiki/Athena Athena], [http://en.wikipedia.org/wiki/Venus_%28mythology%29 Venus], [http://en.wikipedia.org/wiki/Apollo Apollo], [http://en.wikipedia.org/wiki/Diana_%28mythology%29 Diana], [http://en.wikipedia.org/wiki/Mars_%28mythology%29 Mars], [http://en.wikipedia.org/wiki/Jupiter_%28mythology%29 Jupiter], and [http://en.wikipedia.org/wiki/Ceres Ceres].&amp;lt;/ref&amp;gt; but this meaning has largely been lost in the localization.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|- &lt;br /&gt;
| アセナリン || Acenaline || 1★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ウェヌセリン || Wenceline || 2★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| アポラリン || Aporaline || 3★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ディアナリン || Dianaline || 4★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| マルセリン || (Marselin) || 5★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ユピテリン || (Jupiterin) || 6★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|-&lt;br /&gt;
| ケレセリン || (Cereselin) || 7★ || Used in the synthesis of all weaponry and defensive gear. &amp;lt;br&amp;gt;Acting as a flux to promote the fusion of metal and photon, this material has a tremendous effect on the value of the finished product.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Photons ==&lt;br /&gt;
'''Photons''' are used in the synthesis of weapons and armor. In [[Melee Weapons]] and [[Armor]] they decide the elemental attribute of the finished item. Although they do not effect the attribute of [[Ranged Weapons]] and [[Casting Weapons]], they are still needed for item synthesis.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| フォトン || Photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| エルフォトン || El-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| イムフォトン || Im-photon || 2★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: None&lt;br /&gt;
|-&lt;br /&gt;
| バンフォトン || Ban-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Fire&lt;br /&gt;
|-&lt;br /&gt;
| レイフォトン || Ray-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Ice&lt;br /&gt;
|-&lt;br /&gt;
| ゾンフォトン || Zon-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Electric&lt;br /&gt;
|-&lt;br /&gt;
| ダイフォトン || Di-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Earth&lt;br /&gt;
|-&lt;br /&gt;
| メギフォトン || Megi-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Dark&lt;br /&gt;
|-&lt;br /&gt;
| グラフォトン || Gra-photon || 3★ || A particle of photon energy which has been rendered inactive and converted to a solid form. Used in the synthesis of weapons and defensive gear.&amp;lt;br&amp;gt;Attribute: Light&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Special Materials ==&lt;br /&gt;
These are parts of or products related to monsters; they are used to synthesize special items.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・フォワ || (Koltova Liver) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| コルトバ・ミルク || (Koltova Milk) || 3★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パノン・ゼリー || (Panon Jelly) || 4★ || A transparent section of a [[Panon]].  It emits a pretty light.  Perhaps it can be used in the synthesis of something great.&lt;br /&gt;
|-&lt;br /&gt;
| アンノウン・ミート || Unknown Meat || 5★ || An unknown, yet tasty type of meat.  Perhaps it can be used as a synthesis material for something.&lt;br /&gt;
|-&lt;br /&gt;
| インバータ・サーキット || (Inverter Circuit) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ホワイト・グローブ || (White Glove) || 7★ || A white glove.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ネタ・ノート || (Neta Notebook) || 7★ || A book with &amp;quot;Owarai&amp;quot; written on it in Newman text.  Perhaps it can be used as a synthesis material for some kind of special weapon.&lt;br /&gt;
|-&lt;br /&gt;
| ヴァーラ・ネイル || (Vahra Nail) || 7★ || The sharp nail of a [[Vahra]]. It seems that it can be used as a material for the synthesis of special weapons.&lt;br /&gt;
|-&lt;br /&gt;
| ラッピー・フェザ || (Rappy Feather) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| テンゴウグ・アーラ || (Tengohg Wing) || 8★ ||&lt;br /&gt;
|-&lt;br /&gt;
| スヴァルタス・エッジ || (Svaltus Edge) || 8★ || A fragment of a Svaltus' sword. It seems like high density material, perhaps it can be used as a synthesis material for heavy special weapons.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Woods ==&lt;br /&gt;
Used mainly in the Synthesis of Weapons.&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| パル・ウッド || Par Wood || 2★ || Used by GRM&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・ウッド || Neu Wood || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・ウッド || (Moatoob Wood) || 2★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・アッシュ || Par Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・アッシュ || Neu Ash || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・アッシュ || (Moatoob Ash) || 4★ ||&lt;br /&gt;
|-&lt;br /&gt;
| パル・エボン || (Par Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| ニュー・エボン || (Neu Ebony) || 6★ || A type of wood from Neudaiz. It has earned a reputation as a good quality material for weapon-crafting as it adapts well to photon.&lt;br /&gt;
|-&lt;br /&gt;
| モトゥ・エボン || (Moatoob Ebony) || 6★ ||&lt;br /&gt;
|-&lt;br /&gt;
| クバラ・ウッド || (Kubara Wood) || 7★ ||&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
&amp;lt;references/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%B9%E7%C0%AE%C1%C7%BA%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=5547</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=5547"/>
				<updated>2006-10-13T12:07:41Z</updated>
		
		<summary type="html">&lt;p&gt;Azaelea: /* List of Techniques */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Techniques (sometimes referred to as &amp;quot;Technics&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can only be cast by [[Forces]], and one must have an appropriate weapon equipped (either a [[Wand]] or [[Rod]]) in order to be able to cast a Technique.  Each weapon has a set number of slots used to equip techniques.  The Wand offers two slots while the Rod has four.  Technique disks, which can be purchased in stores around [[Gurhal]], are used to learn a base lv.1 Technique.  From there, as a Force uses a Technique in battle, the level of that Technique will increase along with its power, range and other attributes.&lt;br /&gt;
&lt;br /&gt;
Techniques are essentially ''PSU'''s equivalent of magic. It should be noted however, that Techniques and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. Techniques are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== Technique Elements ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that techniques are based on:  ''Fire'', ''Ice'', ''Thunder'', ''Earth'', ''Light'' and ''Dark''. Respectively, the six technique family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''. The offensive Techniques all seem to have a 'base' form as well as Gi-, Ra-, Dam- and Nosu- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
&lt;br /&gt;
There are also the healing Techniques Resta and Reverser, and support Techniques, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's. The beneficial versions seem to go by the ''-al'' suffix; the malevolent ones by ''-deal''. The names seem to use prefixes based on their element, which presumably have certain stats affiliated with them. This system seems to be parallel to the one used for [[Buff Items]] and their names.&lt;br /&gt;
&lt;br /&gt;
=== Technique Stacking ===&lt;br /&gt;
&lt;br /&gt;
It's worth noting that if you link Techniques from the same Element to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted. The more of an element you have the bigger the boost. The bonus is an additional 4% for each same-element Technique beyond the first one. Therefore, the maximum boost for Wand-types will be 4%; that of Rod-types 12%. Putting Techniques from different elements on a weapon (even, for example, 3 Fire and 1 Ice Technique) will make the weapon elementally neutral, however.&lt;br /&gt;
&lt;br /&gt;
== List of Techniques ==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Element !! [[JP Name|JP&amp;amp;nbsp;Name]] !! [[EN Name]] !! style=&amp;quot;width:700px&amp;quot; | Description&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FA8&amp;quot; | FIRE&lt;br /&gt;
|-&lt;br /&gt;
|  フォイエ || Foie || Fire-based attack technique.  Shoots a ball of fire in a straight line in front of the caster.&amp;lt;br&amp;gt;Explodes upon hitting an enemy.  Can cause Burn [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・フォイエ || Rafoie || Fire-based attack technique.  Creates a blast of fire in front of the caster, damaging enemies around it.&amp;lt;br&amp;gt;Can cause Burn [[Status Effects|Status]]. Hits up to three targets.&lt;br /&gt;
|-&lt;br /&gt;
|  ダム・フォイエ || (Damfoie) || Fire-based attack technique.  A technique that generates a continuous flame in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・フォイエ || Gifoie || Fire-based attack technique.  Generates a wall of flames around the caster damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  アグタール || (Agtal) || Fire-based support technique.  Temporarily increases the ATP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  アグディール || (Agdeal) || Fire-based support technique.  Temporarily decreases the ATP of enemies.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#AFF&amp;quot; | ICE&lt;br /&gt;
|-&lt;br /&gt;
|  バータ || Barta || Ice-based attack technique.  Generates cold air which travels in a straight path in front of the caster hitting multiple enemies. &amp;lt;br&amp;gt;Can cause Freeze [[Status Effects|Status]]. &amp;lt;br&amp;gt; Level 1 Tech &amp;lt;br&amp;gt; Cost : 10 PP &amp;lt;br&amp;gt; Damage : 101%&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・バータ || Rabarta || Ice-based attack technique. Creates a block of ice in front of the caster, damaging enemies around it. &amp;lt;br&amp;gt;Can cause Freeze [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
|  ダム・バータ || Dambarta || Ice-based attack technique.  A technique that generates a continuous blast of frigid air in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・バータ || Gibarta || Ice-based attack technique.  Generates a wall of ice around the caster damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  デフパール || (Defbal) || Ice-based support technique.  Temporarily increases the DFP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  デフディール || (Defdeal) || Ice-based support technique.  Temporarily decreases the DFP of enemies.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FFA&amp;quot; | THUNDER&lt;br /&gt;
|-&lt;br /&gt;
|  ゾンデ || Zonde || Thunder-based attack technique.  Generates a bolt of lightning which will penetrate an enemy in front of the caster.&amp;lt;br&amp;gt;Can cause Shock [[Status Effects|Status]].&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 10 PP&amp;lt;br&amp;gt;Damage : 106%&lt;br /&gt;
|-&lt;br /&gt;
|  ラ・ゾンデ || Razonde || Thunder-based attack technique.  Generates a thunderbolt in front of the caster, damaging enemies in a radius.&amp;lt;br&amp;gt;Can cause Shock [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
|  ギ・ゾンデ || Gizonde || Thunder-based attack technique.  Generates a dome of thunder over the caster, damaging any enemies within range.&lt;br /&gt;
|-&lt;br /&gt;
|  ノス・ゾンデ || (Nosuzonde) || Thunder-based attack technique.  Generates a ball of electricity which automatically pursues an enemy as long as the casting button is held down. Can hit multiple targets near the point of inpact.&lt;br /&gt;
|-&lt;br /&gt;
|  ゾディアール || (Zodial) || Thunder-based support technique.  Temporarily increases the ATA and EVP of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
|  ゾルディール || (Zoldeal) || Thunder-based support technique.  Temporarily decreases an enemy's ATA and EVP.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#FA3&amp;quot; | EARTH&lt;br /&gt;
|-&lt;br /&gt;
| ディーガ || Diga || Earth-based attack technique.  Launches a ball of fire and rock with a parabolic flight path.&amp;lt;br&amp;gt;This ball explodes upon impact.  May inflict Silence [[Status Effects|Status]].&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 8 PP&amp;lt;br&amp;gt;Damage : 231%&lt;br /&gt;
|-&lt;br /&gt;
| ラ・ディーガ || Radiga || Earth-based attack technique.  When cast a mass of fire and rock will is summoned from the ground at a distance.&amp;lt;br&amp;gt;Will damage up to three enemies caught in the blast radius.  May inflict Silence [[Status Effects|Status]].&amp;lt;br&amp;gt; Level 1 Tech&amp;lt;br&amp;gt;Cost : 16 PP &amp;lt;br&amp;gt;Damage : 141% Magic.&lt;br /&gt;
|-&lt;br /&gt;
| ダム・ディーガ || (Damdiga) || Earth-based attack technique.  A technique that continually generates poisonous fog in front of the caster, draining their weapon's PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
| ギ・ディーガ || (Gidiga) || Earth-based attack technique.  Causes the ground beneath the caster to violently break apart damaging any enemies within the attack radius.  May inflict Silence [[Status Effects|Status]].&lt;br /&gt;
|-&lt;br /&gt;
| ノス・ディーガ || (Nosudiga) || Earth-based attack technique.  Generates serpents that automatically pursues an enemy as long as the casting button is held down.  The number of serpents increases with the level of this technique.&lt;br /&gt;
|-&lt;br /&gt;
| ディーザス || (Dizas) || Earth-based support technique.  Temporarily generates a field around the caster which decreases the damage taken from melee attacks.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#EEE&amp;quot; | LIGHT&lt;br /&gt;
|-&lt;br /&gt;
| レスタ || Resta || Light-based healing technique.  Uses the power of photons to heal and restore the cells of a body.&amp;lt;br&amp;gt;Restores the HP of the caster and allies.&lt;br /&gt;
|-&lt;br /&gt;
| ギ・レスタ || (Giresta) || Light-based healing technique.  Allows the caster to revive a fallen ally.  It also increases the body's healing abilities by adding an automatic HP regeneration effect.&lt;br /&gt;
|-&lt;br /&gt;
| レジェネ || Reverser || Light-based healing technique. Uses the power of photons to enable properties of immunity.&amp;lt;br&amp;gt;Removes all negative [[Status Effects]].&lt;br /&gt;
|-&lt;br /&gt;
| レグランツ || (Regrants) || Light-based attack technique.  Consumes PP at a fixed rate depending on how long the casting button is held.  This technique generates explosions of light which damage enemies and possibly the caster.&lt;br /&gt;
|-&lt;br /&gt;
| レンディス || (Rendis) || Light-based support technique.  Temporarily generates a field around the caster which decreases the damage taken from ballistic attacks.&lt;br /&gt;
|-&lt;br /&gt;
| レティアール || (Retial) || Light-based support techqniue.  Temporarily increases the TAP and MST of the caster and their allies.&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;7&amp;quot; style=&amp;quot;background-color:#C8C&amp;quot; | DARK&lt;br /&gt;
|-&lt;br /&gt;
| メギド || (Megid) || Dark-based attack technique.  Launches a gravity sphere in front of the caster.&amp;lt;br&amp;gt;Has a low probability of completely incapacitating an enemy in battle.&lt;br /&gt;
|-&lt;br /&gt;
| ラ・メギド || (Ramegid) || Dark-based attack technique.  Generates a gravitational field in front of the caster damaging any enemies within the attack radius.&lt;br /&gt;
|-&lt;br /&gt;
| ダム・メギド || (Dammegid) || Dark-based attack technique.  Consumes PP at a fixed rate depending on how long the casting button is held.  This technique generates a gravitational field in front of the caster which can cause infection.&lt;br /&gt;
|-&lt;br /&gt;
| ノス・メギド || (Nosumegid) || Dark-based attack technique.  Generates a sphere of gravity that automatically pursues an enemy as long as the casting button is held down.  The amount of damage dealt depends on the caster's remaining HP.&lt;br /&gt;
|-&lt;br /&gt;
| メギバース || (Megiverse) || Dark-based support technique.  This technique restores the caster's HP by absorbing it from enemies.  Consumes PP at a fixed rate depending on how long the casting button is held.&lt;br /&gt;
|-&lt;br /&gt;
| メギスタール || (Megistal) || Dark-based support technique.  The ultimate support technique which temporarily raises all attributes of the caster in exchange for a large amount of HP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Azaelea</name></author>	</entry>

	</feed>