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		<updated>2026-05-21T10:32:07Z</updated>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Fortune&amp;diff=6841</id>
		<title>Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Fortune&amp;diff=6841"/>
				<updated>2006-11-06T10:36:41Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: /* Luck Log English servers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luck (星霊運) in PSU is not a character stat, but rather something influenced by chance. Every day at 12:00 AM ([http://en.wikipedia.org/wiki/UTC%2B9 JST] for the Japanese servers, [http://en.wikipedia.org/wiki/Pacific_Standard_Time_Zone PST] for the English ones), a certain amount of Luck is assigned to all eight possible combinations of genders and [[Races]]. These come in four varieties:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || style=&amp;quot;color:grey&amp;quot;| 0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || ☆☆☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck1.gif]] || style=&amp;quot;background:#FFFFCC; color:#FF9900&amp;quot;| 1 || ★☆☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck2.gif]] || style=&amp;quot;background:yellow; color:#FF6600&amp;quot;|2 || ★★☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck3.gif]] || style=&amp;quot;background:#FFCC00; color:red&amp;quot;|3 || ★★★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within games, only the leader's Luck influences the game.&lt;br /&gt;
Luck affects the odds for positive results for the following activities:&lt;br /&gt;
* [[Weapon Grinding]]&lt;br /&gt;
* Item drop rates (details unknown)&lt;br /&gt;
* Rare item drop rates (details unknown)&lt;br /&gt;
* Rare enemy appearance rates (details unknown)&lt;br /&gt;
* Critical Rate (details unknown)&lt;br /&gt;
&lt;br /&gt;
== Luck Log English servers ==&lt;br /&gt;
&lt;br /&gt;
When adding a new day, please copy-paste the line of question marks before editing. Thanks. &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#DDF; border:solid 2px #CCD; padding:5px; border-spacing:0;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;background-color: #BBF; border: solid 2px #CCD; padding:5px; text-align:center&amp;quot;| '''Luck Log'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40&amp;quot;| Race || colspan=2|Humans || colspan=2|Newmans || colspan=2|Casts || colspan=2|Beasts&lt;br /&gt;
|-&lt;br /&gt;
| Gender || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Luck row | date= 11-07 | mh= ? | fh= ? | mn= ? | fn= ? | mc= ? | fc= ? | mb= ? | fb= ?}}&lt;br /&gt;
{{Luck row | date= 11-06 | mh= 1 | fh= 0 | mn= 2 | fn= 0 | mc= 0 | fc= 0 | mb= 1 | fb= 2}}&lt;br /&gt;
{{Luck row | date= 11-05 | mh= 0 | fh= 0 | mn= 2 | fn= 0 | mc= 1 | fc= 0 | mb= 3 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-04 | mh= 0 | fh= 1 | mn= 1 | fn= 0 | mc= 1 | fc= 1 | mb= 1 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-03 | mh= 0 | fh= 1 | mn= 0 | fn= 0 | mc= 3 | fc= 0 | mb= 0 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 11-02 | mh= 1 | fh= 0 | mn= 1 | fn= 0 | mc= 1 | fc= 1 | mb= 2 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-01 | mh= 0 | fh= 0 | mn= 2 | fn= 0 | mc= 0 | fc= 0 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-31 | mh= 0 | fh= 0 | mn= 0 | fn= 0 | mc= 0 | fc= 0 | mb= 2 | fb= 3}}&lt;br /&gt;
{{Luck row | date= 10-30 | mh= 0 | fh= 0 | mn= 2 | fn= 3 | mc= 1 | fc= 2 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-29 | mh= 0 | fh= 0 | mn= 0 | fn= 2 | mc= 0 | fc= 1 | mb= 0 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 10-28 | mh= 0 | fh= 0 | mn= 3 | fn= 2 | mc= 2 | fc= 0 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-27 | mh= 1 | fh= 0 | mn= 1 | fn= 0 | mc= 0 | fc= 0 | mb= 1 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 10-26 | mh= 1 | fh= 0 | mn= 0 | fn= 3 | mc= 0 | fc= 0 | mb= 3 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-25 | mh= 2 | fh= 0 | mn= 0 | fn= 0 | mc= 3 | fc= 1 | mb= 0 | fb= 0}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://dachura.xii.jp/xii/psu/psu_luck.htm PSU Luck Log] (Japanese version)&lt;br /&gt;
&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Photon_Fortune&amp;diff=6829</id>
		<title>Photon Fortune</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Photon_Fortune&amp;diff=6829"/>
				<updated>2006-11-05T11:12:34Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: filled out 11-05 luck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Luck (星霊運) in PSU is not a character stat, but rather something influenced by chance. Every day at 12:00 AM ([http://en.wikipedia.org/wiki/UTC%2B9 JST] for the Japanese servers, [http://en.wikipedia.org/wiki/Pacific_Standard_Time_Zone PST] for the English ones), a certain amount of Luck is assigned to all eight possible combinations of genders and [[Races]]. These come in four varieties:&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;amp;nbsp; || style=&amp;quot;color:grey&amp;quot;| 0&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp;&amp;amp;nbsp; || ☆☆☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck1.gif]] || style=&amp;quot;background:#FFFFCC; color:#FF9900&amp;quot;| 1 || ★☆☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck2.gif]] || style=&amp;quot;background:yellow; color:#FF6600&amp;quot;|2 || ★★☆&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:Luck3.gif]] || style=&amp;quot;background:#FFCC00; color:red&amp;quot;|3 || ★★★&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Within games, only the leader's Luck influences the game.&lt;br /&gt;
Luck affects the odds for positive results for the following activities:&lt;br /&gt;
* [[Weapon Grinding]]&lt;br /&gt;
* Item drop rates (details unknown)&lt;br /&gt;
* Rare item drop rates (details unknown)&lt;br /&gt;
* Rare enemy appearance rates (details unknown)&lt;br /&gt;
* Critical Rate (details unknown)&lt;br /&gt;
&lt;br /&gt;
== Luck Log English servers ==&lt;br /&gt;
&lt;br /&gt;
When adding a new day, please copy-paste the line of question marks before editing. Thanks. &amp;lt;3&lt;br /&gt;
&lt;br /&gt;
{| cellpadding=&amp;quot;5&amp;quot; style=&amp;quot;background-color:#DDF; border:solid 2px #CCD; padding:5px; border-spacing:0;&amp;quot;&lt;br /&gt;
| colspan=9 style=&amp;quot;background-color: #BBF; border: solid 2px #CCD; padding:5px; text-align:center&amp;quot;| '''Luck Log'''&lt;br /&gt;
|-&lt;br /&gt;
| width=&amp;quot;40&amp;quot;| Race || colspan=2|Humans || colspan=2|Newmans || colspan=2|Casts || colspan=2|Beasts&lt;br /&gt;
|-&lt;br /&gt;
| Gender || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt; || &amp;lt;font color=blue&amp;gt;♂&amp;lt;/font&amp;gt; || &amp;lt;font color=red&amp;gt;♀&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Luck row | date= 11-06 | mh= ? | fh= ? | mn= ? | fn= ? | mc= ? | fc= ? | mb= ? | fb= ?}}&lt;br /&gt;
{{Luck row | date= 11-05 | mh= 0 | fh= 0 | mn= 2 | fn= 0 | mc= 1 | fc= 0 | mb= 3 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-04 | mh= 0 | fh= 1 | mn= 1 | fn= 0 | mc= 1 | fc= 1 | mb= 1 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-03 | mh= 0 | fh= 1 | mn= 0 | fn= 0 | mc= 3 | fc= 0 | mb= 0 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 11-02 | mh= 1 | fh= 0 | mn= 1 | fn= 0 | mc= 1 | fc= 1 | mb= 2 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 11-01 | mh= 0 | fh= 0 | mn= 2 | fn= 0 | mc= 0 | fc= 0 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-31 | mh= 0 | fh= 0 | mn= 0 | fn= 0 | mc= 0 | fc= 0 | mb= 2 | fb= 3}}&lt;br /&gt;
{{Luck row | date= 10-30 | mh= 0 | fh= 0 | mn= 2 | fn= 3 | mc= 1 | fc= 2 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-29 | mh= 0 | fh= 0 | mn= 0 | fn= 2 | mc= 0 | fc= 1 | mb= 0 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 10-28 | mh= 0 | fh= 0 | mn= 3 | fn= 2 | mc= 2 | fc= 0 | mb= 0 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-27 | mh= 1 | fh= 0 | mn= 1 | fn= 0 | mc= 0 | fc= 0 | mb= 1 | fb= 1}}&lt;br /&gt;
{{Luck row | date= 10-26 | mh= 1 | fh= 0 | mn= 0 | fn= 3 | mc= 0 | fc= 0 | mb= 3 | fb= 0}}&lt;br /&gt;
{{Luck row | date= 10-25 | mh= 2 | fh= 0 | mn= 0 | fn= 0 | mc= 3 | fc= 1 | mb= 0 | fb= 0}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
[http://dachura.xii.jp/xii/psu/psu_luck.htm PSU Luck Log] (Japanese version)&lt;br /&gt;
&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=6822</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=6822"/>
				<updated>2006-11-05T08:32:00Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: mention of combat-usable PM luck&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, like the ''Mags'' from PSO, and can be found in one's [[My Room]]. In [[Story Mode]] Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their name themselves.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions:&lt;br /&gt;
* Item storage&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
&lt;br /&gt;
They also have several statistics:&lt;br /&gt;
* Striking - raises the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - raises the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - raises the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - raises the profiency in synthesizing [[Armors]]&lt;br /&gt;
* [[Production Level]] (max. 100) - the sum of the above four; determines when evolution takes place&lt;br /&gt;
* [[Combat Level]] (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increased by having the PM participate in combat a lot&lt;br /&gt;
&lt;br /&gt;
To increase the first four statistics, PMs can be fed 99 before becoming &amp;quot;full&amp;quot;. Once they have been fed 99 items, you must wait 12 hours before feeding them again.  They will refuse to eat any [[Synthesis Boards]], [[Grinders]] or [[Presents]]. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, [[Newmans]] are best for Technic; [[Casts]] for Armor or Ranged; [[Humans]] or [[Beasts]] for Striking.&lt;br /&gt;
&lt;br /&gt;
Regarding synthesis, the distinct PM evolutions each specialize either in Striking, Ranged or Technic; there seem to be none specializing in Armor. The battle-usable evolutions all have associated combat behaviour and equipment. Not much is known about their stats in combat currently, other than that this is dependent on their evolution and [[Combat Level]].&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat.  The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death.  Experience gained by players for defeated enemies is affected in the same way by the PM's attacks as would be by a player's.  The PM has no means of healing itself outside of Force spells, area affect items and returning to town.  Battle-usable PM's have their own luck score, that of a female cast.  Additional combat PM forms may eventually become available with different sexes or races that carry that race/gender combination's luck, however, this is unlikely.&lt;br /&gt;
&lt;br /&gt;
An item called ''PM Device ZERO'' is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg|thumb|right|A flowchart showing the PM evolutions and their requirements offline.]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG girl] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Armor(not ranged) &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5* synthesizable) and 1* [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1* [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5* [[Traps]]&lt;br /&gt;
: Cheap: 2* [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: Reverser disks (2*)&lt;br /&gt;
: Cheap: other 1* [[Technique Disks]] and Dimates (2*) (6:1 ratio; lazy people can skip the Dimates)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1* [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Units]]&lt;br /&gt;
| Ranged/Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:305-307.jpg|600px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:411-414.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:421-424.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:431-434.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:451-454.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:461-465.jpg]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Teams&amp;diff=6806</id>
		<title>Teams</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Teams&amp;diff=6806"/>
				<updated>2006-11-04T13:00:14Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: added page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Team'' is Phantasy Star Universe's term for a party or group of players.  These teams can consist of up to six players, human or CPU controlled.  Normally teams are formed to ease the completion of harder trials and defeating of the game's boss enemies or simply to enjoy the company of friends while playing.&lt;br /&gt;
&lt;br /&gt;
== Options ==&lt;br /&gt;
Teams include many options that can be edited by the team leader, these include:&lt;br /&gt;
* Name&lt;br /&gt;
* Description&lt;br /&gt;
* Numeric password ranging 0000-9999&lt;br /&gt;
* Loot options&lt;br /&gt;
It should be noted that loot options can only be altered while no trial is in progress.&lt;br /&gt;
&lt;br /&gt;
Loot options allow for free-for-all, ordered or random pickups and can be set seperately for normal items (1-6★) and rare items (7★+).&lt;br /&gt;
&lt;br /&gt;
Only the team leader may add CPU controlled characters to the team and any CPU characters added by the leader will be removed from the team if either leadership changes hands to another member or the current leader leaves the team.&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Drop&amp;diff=6805</id>
		<title>Drop</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Drop&amp;diff=6805"/>
				<updated>2006-11-04T12:36:59Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: Filled in simple definition for those who do no know it.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Drop'' is a common term used primarily in online role playing games to describe items lootable from defeated enemies, likely coined from the enemy's habit of ''dropping'' them on the ground after being slain.&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Your_room&amp;diff=6800</id>
		<title>Your room</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Your_room&amp;diff=6800"/>
				<updated>2006-11-04T12:27:43Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: /* Customization */  rewording to add player shops link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''My Room'' is just that; your own personal living space. While not quite the size of an apartment, it is vital as a bank or general meeting space. It can also be made into a shop.&lt;br /&gt;
&lt;br /&gt;
== General Outline ==&lt;br /&gt;
''My Room'' is available both online and offline. Online, it is a character-bound instance that can contain up to six players at a time. A player's My Room can be reached using the doors around the perimeter of the 1st floor in the [[Guardians' Colony]]. A player can access those of others by having them mail you an invite, by using their [[Partner Card]], by finding their shop using the Visual Phone, or by the details of the player in question in the visiting log of your own My Room. It is possible to prevent players from accessing another player's room by locking it with a password though. Online, a player's My Room are always open, even when you are offline.&lt;br /&gt;
&lt;br /&gt;
== Customization ==&lt;br /&gt;
''My Room'' is probably most well-known for the amount of customization possibilities it offers. Its general outlook and 'feel' can be changed using [[Reform Tickets]], but it can also be decorated using [[Room Goods]] that range from phones and shop signs to lanterns and flowers. These are collectively known as [[My Room Accessories]]. The add-on for [[Player Shops]] is also among the Reform Tickets, and is priced at 15,000 [[Meseta]]. It is to be noted that the photograph near the Visual Phone changes depending on the room theme.&lt;br /&gt;
[[Image:My Room.PNG|thumb|right|Six players in My Room]]&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
Here are the features of My Room:&lt;br /&gt;
* Storing [[Items]].&lt;br /&gt;
* Exchanging items between characters of the same account.&lt;br /&gt;
* Changing your character's [[Clothes]] or [[Parts]].&lt;br /&gt;
* Feeding your [[Partner Machinery]].&lt;br /&gt;
* [[Synthesizing]] Items.&lt;br /&gt;
* Decorating the room's interior.&lt;br /&gt;
* Changing the inventory of your shop.&lt;br /&gt;
* Using the Visual Phone.&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Player_shops&amp;diff=6798</id>
		<title>Player shops</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Player_shops&amp;diff=6798"/>
				<updated>2006-11-04T12:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: additional information&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Player shops''' are shops that can be opened and run by any character. In order to open one, an item called &amp;quot;Open Shop&amp;quot; is needed. This can be bought from the Room Decorations shop on the second floor of the colony for 15000 [[meseta]].&lt;br /&gt;
&lt;br /&gt;
To visit another player's shop, access the [[Vision Phone]] to the left of your [[Partner Machine]] in your room. Under &amp;quot;Search for Shops&amp;quot;, you will be given a list of options to search by (name, item, or ad), as well as a list of recommended shops to look at.&lt;br /&gt;
&lt;br /&gt;
The shop add-on places an addition through the normal [[My Room]] exit where the owner's [[Partner Machine]] will now be found.  The player's PM still retains all normal functions.  Players looking to make purchases will do so by speaking to the PM and all of the owner's shop related functions are accessible through a console at the central counter in the shop.&lt;br /&gt;
&lt;br /&gt;
Players may sell items from their [[Partner Machine]] storage through this shop add-on for any given price ranging from 1 to 99,999,999 [[meseta]].  More than one complete stack's quantity of an item may be placed up for sale allowing for greater supply and limitless storage of items beyond the maximum normally allowed.&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=6797</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=6797"/>
				<updated>2006-11-04T12:12:05Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, like the ''Mags'' from PSO, and can be found in one's [[My Room]]. In [[Story Mode]] Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their name themselves.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions:&lt;br /&gt;
* Item storage&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
&lt;br /&gt;
They also have several statistics:&lt;br /&gt;
* Striking - raises the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - raises the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - raises the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - raises the profiency in synthesizing [[Armors]]&lt;br /&gt;
* [[Production Level]] (max. 100) - the sum of the above four; determines when evolution takes place&lt;br /&gt;
* [[Combat Level]] (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency; increased by having the PM participate in combat a lot&lt;br /&gt;
&lt;br /&gt;
To increase the first four statistics, PMs can be fed 99 before becoming &amp;quot;full&amp;quot;. Once they have been fed 99 items, you must wait 12 hours before feeding them again.  They will refuse to eat any [[Synthesis Boards]], [[Grinders]] or [[Presents]]. One easy way of raising one's PM is to creating a new character for its initial items, put these in the account bank, and repeat. For this, [[Newmans]] are best for Technic; [[Casts]] for Armor or Ranged; [[Humans]] or [[Beasts]] for Striking.&lt;br /&gt;
&lt;br /&gt;
Regarding synthesis, the distinct PM evolutions each specialize either in Striking, Ranged or Technic; there seem to be none specializing in Armor. The battle-usable evolutions all have associated combat behaviour and equipment. Not much is known about their stats in combat currently, other than that this is dependent on their evolution and [[Combat Level]].&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat.  The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death.  Experience gained by players for defeated enemies is affected in the same way by the PM's attacks as would be by a player's.  The PM has no means of healing itself outside of Force spells, area affect items and returning to town.&lt;br /&gt;
&lt;br /&gt;
An item called ''PM Device ZERO'' is used to reset your PM's stats to zeros. Although you will lose the level and form of your PM by using the item, you will not lose your money or items stored in that bank.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg|thumb|right|A flowchart showing the PM evolutions and their requirements offline.]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG girl] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Armor(not ranged) &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg girl] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg girl] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5* synthesizable) and 1* [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1* [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5* [[Traps]]&lt;br /&gt;
: Cheap: 2* [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: Reverser disks (2*)&lt;br /&gt;
: Cheap: other 1* [[Technique Disks]] and Dimates (2*) (6:1 ratio; lazy people can skip the Dimates)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1* [[Units]]&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Units]]&lt;br /&gt;
| Ranged/Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || 36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Currently Unobtainable PMs ==&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:305-307.jpg|600px]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:411-414.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:421-424.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:431-434.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:451-454.jpg]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:461-465.jpg]]&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Units&amp;diff=6794</id>
		<title>Units</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Units&amp;diff=6794"/>
				<updated>2006-11-04T11:58:12Z</updated>
		
		<summary type="html">&lt;p&gt;Amiculi: /* Extra Units */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Units are equipment attached to one's [[Armor]]. They can be categorized as follows:&lt;br /&gt;
&lt;br /&gt;
* Head Units: cover [[TP]] and [[MST]], and are all produced by [[Yohmei Corp]]&lt;br /&gt;
* Arm Units: cover [[ATP]] and [[ATA]], and are all produced by [[GRM]]&lt;br /&gt;
* Body Units: cover [[DFP]] and [[EVP]], and are all produced by [[TENORA WORKS]]&lt;br /&gt;
* Extra Units: cover [[STA]] and [[SUVs]], and are produced by various manufacturers&lt;br /&gt;
&lt;br /&gt;
Units can only be used with Armor of the same or a higher [[Rank]]. Furthermore, the Armor must have a slot of the associated type available.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Online ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カラ/フォース || Cara / Force || C || 18 || 0 || 1★ || - || Upgrade unit for armor.  Boosts TP (TECHNIC points) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カラ/マインド || Cara / Mind || C || 0 || 10 || 1★ || - || Upgrade unit for armor.  Boosts MST (mental strength) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/フォース || Hel / Force || C || 32 || 0 || 2★ || - || Upgrade unit for armor.  Boosts TP (TECHNIC points) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/マインド || Hel / Mind || C || 0 || 20 || 2★ || - || Upgrade unit for armor.  Boosts MST (mental strength) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || Sta / Force || C || 50 || 0 || 3★ || - || &lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || Sta / Mind || C || 0 || 30 || 3★ || - || Upgrade unit for armor.  Boosts MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || (Mei / Concentrate) || B || 80 || 0 || 4★ || Decreases [[casting speed]] || &lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || (Mei / Quick) || B || -30 || 0 || 4★ || Increases [[casting speed]] || &lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック　|| (Gi / Magic) || B || 40 || 20 || 5★ || - || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || Car / Power || C || 20 || 0 || 1★ || - || Upgrade unit for armor.  Boosts ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || Car / Hit || C || 0 || 9 || 1★ || - || Upgrade unit for armor.  Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || Perpa / Power || C || 32 || 0 || 2★ || - || Upgrade unit for armor.  Minor boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || Perpa / Hit || C || 0 || 18 || 2★ || - || Upgrade unit for armor.  Boost to ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || Stella / Power S || C || 60 || -20 || 3★ || - || &lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ヒットS || Stella / Hit S || C || -30 || 30 || 3★ || - || Upgrade unit for armor.  Lowers ATP, but boosts ATA.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || Mega / Power || B || 50 || 0 || 4★ || - || &lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || Mega / Knight || B || 25 || 15 || 4★ || - || Upgrade unit for armor.  Minor boost to both ATA and ATP.&lt;br /&gt;
|-&lt;br /&gt;
| ハルド/ヒットチャージ || (Hard / Hit Charge) || A || 0 || 95 || 7★ || Decreases Melee/Ranged PP efficiency || &lt;br /&gt;
|-&lt;br /&gt;
| ギイガ/スキルPPセイブ || (Giga / Skill PP Save) || A || 0 || 0 || 8★ || Increases skill PP efficiency, decreases bullet PP efficiency || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/ガード || Car / Guard || C || 6 || 0 || 1★ || - || Upgrade unit for armor.  Boosts DFP (defense) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カール/レグス || Car / Legs || C || 0 || 6 || 1★ || - || Upgrade unit for armor.  Boosts EVP (evasion) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ガード || Perpa / Guard || C || 12 || 0 || 2★ || - || Upgrade unit for armor.  Boosts DFP (defense) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/レグス || Perpa / Legs || C || 0 || 12 || 2★ || - || Upgrade unit for armor.  Boosts EVP (evasion) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || Stella / Guard || C || 18 || 0 || 3★ || - || Upgrade unit for armor.  Boosts DFP (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || Stella / Legs || C || 0 || 18 || 3★ || - || Upgrade unit for armor.  Boosts EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || (Mega / Rainbow) || B || 0 || 0 || 4★ || [[Armor]]'s elemental attribute +8% || &lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || Mega / Wall || B || 14 || 14 || 4★ || - || Upgrade unit for armor.  Boosts DFP (defense) and EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| テイロ/レグス || (Teiro / Legs) || B || 0 || 66 || 6★ || - || &lt;br /&gt;
|-&lt;br /&gt;
| スリープ/レジスト || (Sleep / Resist) || A || 0 || 0 || 7★ || Immunity to [[Sleep]]; [[Armor]]'s elemental attribute +3% || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Producer]] !! [[Rank]] !! [[STA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || Hegel Buster || GRM || B || 1 || 4★ || [[SUV]]: Hegel Buster ([[SE]]: Jellen) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun. || [[Meseta value]]: 2500&lt;br /&gt;
|-&lt;br /&gt;
|ラファ－ルバスタ－ || (Rafal) Buster || GRM || B || 1 || 4★ || [[SUV]]: (Rafal) Buster ([[SE]]: Zalure) || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun. || [[Meseta value]]: 2500&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || Mega / Stamina || GRM || B || 2 || 4★ || - || Upgrade unit for armor.  Boosts STA (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| メイ/HPリストレイト || (Mei / HP Restorate) || Yohmei Corp || B || 0 || 4★ || L1 Regeneration || Heals 1% rounded down to the nearest whole number of total character health every several seconds.&lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || Grom Buster || GRM || B || 1 || 4★ || [[SUV]]: Grom Buster ([[SE]]: Shock) || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser. || [[Meseta value]]: 6000&lt;br /&gt;
|-&lt;br /&gt;
|シュトルムバスター|| (Schtorm) Buster || GRM || B || 1 || 4★ || [[SUV]]: (Schtorm) Buster ([[SE]]: Burn) || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles. || [[Meseta value]]: 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Offline ==&lt;br /&gt;
&lt;br /&gt;
=== Head Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[TAP]] !! [[MST]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カラ/フォース || Cara / Force || C || 20 || 0 || 1★ || Upgrade unit for armor.  Boosts TP (TECHNIC points) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カラ/マインド || Cara / Mind || C || 0 || 10 || 1★ || Upgrade unit for armor.  Boosts MST (mental strength) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/フォース || Hel / Force || C || 35 || 0 || 2★ || Upgrade unit for armor.  Boosts TP (TECHNIC points) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ヘル/マインド || Hel / Mind || C || 0 || 20 || 2★ || Upgrade unit for armor.  Boosts MST (mental strength) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| スタ/フォース || Sta / Force || C || 60 || 0 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| スタ/マインド || Sta / Mind || C || 0 || 30 || 3★ || Upgrade unit for armor.  Boosts MST (mental strength).&lt;br /&gt;
|-&lt;br /&gt;
| ギィ/マジック　|| (Gi / Magic) || B || 40 || 20 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| メイ/コンセントレイト || (Mei / Concentrate) || B || 90 || 0 || 4★ || Decreases [[casting speed]]&lt;br /&gt;
|-&lt;br /&gt;
| メイ/クイック || (Mei / Quick) || B || -30 || 0 || 4★ || Increases [[casting speed]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Arm Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[ATP]] !! [[ATA]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/パワー || Car / Power || C || 20 || 0 || 1★ || Upgrade unit for armor.  Boosts ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| カール/ヒット || Car / Hit || C || 0 || 9 || 1★ || Upgrade unit for armor.  Boosts ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/パワー || Perpa / Power || C || 32 || 0 || 2★ || Upgrade unit for armor.  Minor boost to ATP (attack power).&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ヒット || Perpa / Hit || C || 0 || 18 || 2★ || Upgrade unit for armor.  Boost to ATA (attack accuracy).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/パワーS || Stella / Power S || C || 60 || -20 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ヒットS || Stella / Hit S || C || -30 || 30 || 3★ || Upgrade unit for armor.  Lowers ATP, but boosts ATA.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/パワー || Mega / Power || B || 70 || 0 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ナイト || Mega / Knight || B || 45 || 30 || 4★ || Upgrade unit for armor.  Minor boost to both ATA and ATP.&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スキルPPセイブ || (Mega / Skill PP Save) || B || -200 || -100 || 5★ || Increases skill PP efficiency, decreases bullet PP efficiency&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/バレットPPセイブ || (Mega / Bullet PP Save) || B || -200 || -100 || 5★ || Decreases skill PP efficiency, increases bullet PP efficiency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Body Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rank]] !! [[DFP]] !! [[EVP]] !! [[Rarity]] !! Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| カール/ガード || Car / Guard || C || 6 || 0 || 1★ || Upgrade unit for armor.  Boosts DFP (defense) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| カール/レグス || Car / Legs || C || 0 || 6 || 1★ || Upgrade unit for armor.  Boosts EVP (evasion) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/ガード || Perpa / Guard || C || 12 || 0 || 2★ || Upgrade unit for armor.  Boosts DFP (defense) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ペルパ/レグス || Perpa / Legs || C || 0 || 12 || 2★ || Upgrade unit for armor.  Boosts EVP (evasion) by a small amount.&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/ガード || Stella / Guard || C || 18 || 0 || 3★ || Upgrade unit for armor.  Boosts DFP (defense).&lt;br /&gt;
|-&lt;br /&gt;
| ステラ/レグス || Stella / Legs || C || 0 || 18 || 3★ || Upgrade unit for armor.  Boosts EVP (evasion).&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レグス || (Mega / Legs) || C || 0 || 18 || 3★ || [[Meseta value]]: 6500 (?)&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/レインボウ || (Mega / Rainbow) || B || 0 || 0 || 2★ || '3% context DFP correction' (?)&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/ウォール || Mega / Wall || B || 14 || 14 || 4★ || Upgrade unit for armor.  Boosts DFP (defense) and EVP (evasion).&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Extra Units ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Producer]] !! [[Rank]] !! [[STA]] !! [[Rarity]] !! style=&amp;quot;width:600px&amp;quot; | Abilities !! [[Description]]&lt;br /&gt;
|-&lt;br /&gt;
| メイガ/スタミナ || Mega / Stamina || GRM || B || 2 || 4★ || Upgrade unit for armor.  Boosts STA (stamina) slightly.&lt;br /&gt;
|-&lt;br /&gt;
| ガーメントオーラ || (Garment Aura) || TENORA WORKS || B || 3 || 4★ || Red flame animation, [[Meseta value]]: 30000&lt;br /&gt;
|-&lt;br /&gt;
| エレクトロハート || (Electro Heart) || Yohmei Corp || B || 3 || 4★ || Yellow electricity animation, [[Meseta value]]: 50000&lt;br /&gt;
|-&lt;br /&gt;
| ホワイティルウィング || (Whitill Wing) || Yohmei Corp || S || || 10★ || A superior high-performance custom shield line that boasts incredible defensive attributes.  Visually represented by a large pair of glowing white wings on your character's back.&lt;br /&gt;
|-&lt;br /&gt;
| セーフティハート || (Safety Heart) || GRM || B || 0 || 5★ || Automatic HP Recovery Level 1&lt;br /&gt;
|-&lt;br /&gt;
| ヘーゲルバスター || Hegel Buster || GRM || B || 1 || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a sweeping, rotating large caliber Gatling Gun. || Attack Down || 4★ || [[Meseta value]]: 2500&lt;br /&gt;
|-&lt;br /&gt;
|ラファ－ルバスタ－ || (Rafal) Buster || GRM || B || 1 || SUV Gatling System. Summoning requires LV20 or above. Attacks enemies with a stand-still large caliber Gatling Gun. || Defense Down || 4★ || [[Meseta value]]: 2500&lt;br /&gt;
|-&lt;br /&gt;
| グロームバスター || Grom Buster || GRM || B || 1 || SUV Laser System. Summoning requires LV20 or above. Attacks enemies with concentrated fire from a large caliber Photon Laser. || Shock || 5★ || [[Meseta value]]: 6000&lt;br /&gt;
|-&lt;br /&gt;
|シュトルムバスター|| (Shootolm) Buster || GRM || B || 1 || SUV Launcher System. Summoning requires LV20 or above. Attacks enemies with multiple missles. || Fire || 5★ || [[Meseta value]]: 10000&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC1F5C8F72FA5E6A5CBA5C3A5C8.html Units @ PSU-Wiki] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Amiculi</name></author>	</entry>

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