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		<updated>2026-04-04T10:30:01Z</updated>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=45796</id>
		<title>Lightning Beasts</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Lightning_Beasts&amp;diff=45796"/>
				<updated>2008-05-27T12:24:25Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: Spelling correction:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{AotI Only}}{{Mission infobox&lt;br /&gt;
|Mission name= Lightning Beasts&lt;br /&gt;
|Mission image= [[Image:Rozenom.PNG|center]]&lt;br /&gt;
|Planet= Parum&lt;br /&gt;
|Start lobby= Old Rozenom Base Camp&lt;br /&gt;
|Start counter= Paracabana Coast Area&lt;br /&gt;
|End lobby= Paracabana Coast&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Old Rozenom City&lt;br /&gt;
|Mission type= Free mission&lt;br /&gt;
|Party= 1-6 players&lt;br /&gt;
|Enemy elements= {{Lightning}} {{Light}}&lt;br /&gt;
}}''Virus samples were released from a GRM lab in Rozenom City during the G. Colony impact, infecting native creatures.  Purify them along with the new Gainozeros.''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | LV !! rowspan=&amp;quot;2&amp;quot; | Req. LV !! rowspan=&amp;quot;2&amp;quot; | Enemy LV !! colspan=&amp;quot;2&amp;quot; | Rank S !! colspan=&amp;quot;2&amp;quot; | Rank A !! colspan=&amp;quot;2&amp;quot; | Rank B !! colspan=&amp;quot;2&amp;quot; | Rank C&lt;br /&gt;
|-&lt;br /&gt;
! Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 1 || 10+ || 1700 || 39 || 1125 || 26 || 550 || 13 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 30+ || 3750 || 72 || 2500 || 47 || 1250 || 23 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 55+ || 5825 || 105 || 3875 || 70 || 1925 || 35 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S || rowspan=&amp;quot;2&amp;quot; | 60 || rowspan=&amp;quot;2&amp;quot; | 105+ || 9400 || 163 || rowspan=&amp;quot;2&amp;quot; | 6250 || rowspan=&amp;quot;2&amp;quot; | 108 || rowspan=&amp;quot;2&amp;quot; | 3125 || rowspan=&amp;quot;2&amp;quot; | 54 || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x1&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | S2 || rowspan=&amp;quot;2&amp;quot; | 100 || rowspan=&amp;quot;2&amp;quot; | 155+ || 11100 || 196 || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | -- || rowspan=&amp;quot;2&amp;quot; | 0 || rowspan=&amp;quot;2&amp;quot; | 0&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| colspan=&amp;quot;2&amp;quot; | [[PA Fragment]] x2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A !! colspan=&amp;quot;2&amp;quot; | Mission LV S!! colspan=&amp;quot;2&amp;quot; | Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || || {{Lightning}} || 10 || 14 || 30 || 38 || 55 || 71 || 105 || 164 || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || || {{Lightning}} || 10 || 24 || 30 || 64 || 55 || 119 || 105 || -- || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || || {{Lightning}} || 10 || 36 || 30 || -- || 55 || 178 || 105 || 362 || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || || {{Lightning}} || 10 || 48 || 30 || -- || 55 || 238 || 105 || -- || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || || {{Lightning}} || 10 || -- || 30 || 245 || 55 || 511 || 105 || 1039 || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || {{Sword}} {{Shield}} {{Staff}} {{Boot}} || {{Lightning}} || 10 || -- || 30 || -- || 55 || 735 || 105 || 1696 || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || || {{Lightning}} || 10 || 108 || 30 || -- || 55 || 535 || 105 || -- || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Rare enemy&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || || {{Light}} || 10 || -- || 30 || -- || 55 || 595 || 105 || 1208 || 155 || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;13&amp;quot; | Mini-boss&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || || {{Lightning}} || 20 || 198 || 40 || 378 || 65 || 670 || 115 || 1413 || 165 || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A !! Mission LV S !! Mission LV S2&lt;br /&gt;
|-&lt;br /&gt;
| [[Go Bajilla]] || {{Go Bajilla | special}} || {{Go Bajilla | 10}} || {{Go Bajilla | 30}} || {{Go Bajilla | 50}} || {{Go Bajilla | 100}} || {{Go Bajilla | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Distova]] || {{Distova | special}} || {{Distova | 10}} || {{Distova | 30}} || {{Distova | 50}} || {{Distova | 100}} || {{Distova | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Shagreece]] || {{Shagreece | special}} || {{Shagreece | 10}} || {{Shagreece | 30}} || {{Shagreece | 50}} || {{Shagreece | 100}} || {{Shagreece | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Bal Soza]] || {{Bal Soza | special}} || {{Bal Soza | 10}} || {{Bal Soza | 30}} || {{Bal Soza | 50}} || {{Bal Soza | 100}} || {{Bal Soza | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Jarba]] || {{Jarba | special}} || {{Jarba | 10}} || {{Jarba | 30}} || {{Jarba | 50}} || {{Jarba | 100}} || {{Jarba | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Rappy]] || {{Rappy | special}} || {{Rappy | 10}} || {{Rappy | 30}} || {{Rappy | 50}} || {{Rappy | 100}} || {{Rappy | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Grass Assassin]] || {{Grass Assassin | special}} || {{Grass Assassin | 10}} || {{Grass Assassin | 30}} || {{Grass Assassin | 50}} || {{Grass Assassin | 100}} || {{Grass Assassin | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Gainozeros]] || {{Gainozeros | special}} || {{Gainozeros | 20}} || {{Gainozeros | 40}} || {{Gainozeros | 60}} || {{Gainozeros | 100}} || {{Gainozeros | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || {{Rozenom box | special}} || {{Rozenom box | 20}} || {{Rozenom box | 40}} || {{Rozenom box | 60}} || {{Rozenom box | 100}} || {{Rozenom box | 150}}&lt;br /&gt;
|-&lt;br /&gt;
| Boss box || || [[Luciel]]&amp;lt;br&amp;gt;[[Twin Stinger]]&amp;lt;br&amp;gt;[[Mega / Knight]]&amp;lt;br&amp;gt;[B] [[Breaker]]&amp;lt;br&amp;gt;[B] [[Lance]]&amp;lt;br&amp;gt;[B] [[Brandline]] || [[Calibur]]&amp;lt;br&amp;gt;[[Halbert]]&amp;lt;br&amp;gt;[[Marguisa]]&amp;lt;br&amp;gt;[[Mega / Knight]]&amp;lt;br&amp;gt;[B] [[Halbert]] || [[Hanzo]]&amp;lt;br&amp;gt;[[Double Saber]]&amp;lt;br&amp;gt;[[Dual Stream]]&amp;lt;br&amp;gt;[[Hard / Night]]&amp;lt;br&amp;gt;[B] [[Teroline]]&amp;lt;br&amp;gt;[B] [[Midiline]]&amp;lt;br&amp;gt;[B] [[Dual Stream]]&amp;lt;br&amp;gt;[B] [[Prest]] || [[Huge Cutter]]&amp;lt;br&amp;gt;[[Sweet Death]]&amp;lt;br&amp;gt;[[Lumiess Blau]]&amp;lt;br&amp;gt;[[Serdote]]&amp;lt;br&amp;gt;[[Solid / Knight]]&amp;lt;br&amp;gt;[B] [[Huge Cutter]]&amp;lt;br&amp;gt;[B] [[Sweet Death]]&amp;lt;br&amp;gt;[B] [[Lumiess Blau]]&amp;lt;br&amp;gt;[B] [[Serdote]]&amp;lt;br&amp;gt;[B] [[Catiline]]&amp;lt;br&amp;gt;[B] [[Delette Line]] || [[Kan Yu]]&amp;lt;br/&amp;gt;[[Double Agito]]&amp;lt;br/&amp;gt;[[Ragan-Ragac]]&amp;lt;br/&amp;gt;[[Lumiess Blau]]&amp;lt;br/&amp;gt;[[Serdote]]&amp;lt;br/&amp;gt;[[Lumirus/Kaos Knight]]&amp;lt;br/&amp;gt;[B] [[Kan Yu]]&amp;lt;br/&amp;gt;[B] [[Double Agito]]&amp;lt;br/&amp;gt;[B] [[Lumiess Blau]]&amp;lt;br/&amp;gt;[B] [[Serdote]]&amp;lt;br/&amp;gt;[B] [[Catiline]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || {{Rozenom area | special}} || {{Rozenom area | 10}} || {{Rozenom area | 30}} || {{Rozenom area | 50}} || {{Rozenom area | 100}} || {{Rozenom area | 150}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Enemy spawn chart ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Map route !! Pattern !! Block 1 details !! Block 2 details !! Block 3 details !! Block 4 details !! Rare spawn&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:LightningBeastsAB.png|thumb|200px|center|Facing west]] || A-1 || ? || ? || ? || ? ||&lt;br /&gt;
|-&lt;br /&gt;
| A-2 || '''Third spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x3 → Shagreece x1}} || ? || ? || '''First spawn:'''&amp;lt;br&amp;gt; Go Bajilla x4+3 + Distova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| A-3 || '''Third spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 &amp;amp; Distova x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x6+1→3&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| A-X || '''Third spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 &amp;amp; Distova x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x6+1→3 || '''Block 4:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:LightningBeastsAB.png|thumb|200px|center|Facing west]] || B-1 || '''Initial spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Go Bajilla x4+4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4 → Distova x4 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 → Distova x4 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3&amp;lt;br&amp;gt;+ Distova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-2 || '''Third spawn:'''&amp;lt;br&amp;gt;{{RareN |spawn= Distova x4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 → Distova x5 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 + Distova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| B-3 || '''Third spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 &amp;amp; Distova x2 || '''Initial Spawn:'''&amp;lt;br&amp;gt;Go Bajilla x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x6+1→3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| B-X || '''Third spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 &amp;amp; Distova x2 || '''Initial Spawn:'''&amp;lt;br&amp;gt;Go Bajilla x6 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x4+3→3 || '''Block 4:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;4&amp;quot; | [[Image:LightningBeastsC.png|thumb|200px|center|Facing north]] || C-1 || '''Rubble spawn:'''&amp;lt;br&amp;gt; {{RareN |spawn= Go Bajilla x4+4}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+4 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x4+2+3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-2 || '''Rubble spawn:'''&amp;lt;br&amp;gt; {{RareN |spawn= Distova x2}} || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 → Shagreece x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 → Distova x4 + Jarba x1 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 + Distova x3 ||&lt;br /&gt;
|-&lt;br /&gt;
| C-3 || '''Rubble spawn:'''&amp;lt;br&amp;gt; Shagreece x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x6+1→3 ||&lt;br /&gt;
|- {{Color-A}}&lt;br /&gt;
| C-X || '''Rubble spawn:'''&amp;lt;br&amp;gt; Shagreece x2 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x4+3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Go Bajilla x3 || '''Initial spawn:'''&amp;lt;br&amp;gt;Distova x6+1→3 || '''Block 4:'''&amp;lt;br&amp;gt;{{RareY |spawn= Rappy x4}}&lt;br /&gt;
|}&lt;br /&gt;
* '''Patterns A and B, block 1:''' Unless otherwise noted, the initial spawn is Go Bajilla x3+2 + Distova x3, and the second spawn is Go Bajilla x3.&lt;br /&gt;
* '''Pattern C, block 1:''' Initial spawn is always Go Bajilla x4+1.&lt;br /&gt;
* '''All patterns, 3 and X:''' Identical until the Rappy spawn.&lt;br /&gt;
* '''Pattern C, block 3:''' &amp;quot;Rubble spawn&amp;quot; describes the optional enemies that spawn behind the rubble after the first room.&lt;br /&gt;
&lt;br /&gt;
[[Category:Free missions]]&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Stats&amp;diff=45356</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Stats&amp;diff=45356"/>
				<updated>2008-05-22T21:07:51Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: /* PP */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like with all RPGs, the characters of ''Phantasy Star Universe'' have various stats which determine how well they perform in different aspects of battle.  These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
A character's base stats are completely dependent upon their race, gender, Guardian type and level.  Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
Attack accuracy.  Determines the chances of a physical strike or ranged attack hitting its target.&lt;br /&gt;
&lt;br /&gt;
ATA serves as a stat requirement for equipping ranged weapons.&lt;br /&gt;
&lt;br /&gt;
A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's accuracy.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Attack power.  Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
ATP serves as a stat requirement for equipping striking weapons.&lt;br /&gt;
&lt;br /&gt;
A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride.  Jellen will temporarily decrease a character's attack power.&lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
Defensive power.  This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
DFP serves as a stat requirement for equipping line shields.&lt;br /&gt;
&lt;br /&gt;
A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride.  Zalure will temporarily decrease a character's defense.&lt;br /&gt;
&lt;br /&gt;
===EVP===&lt;br /&gt;
Evasive power.  This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's evasion.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
Hit points or health points.  HP is a measure of how much damage a character can withstand before being incapacitated.  Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units.  Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.&lt;br /&gt;
&lt;br /&gt;
===MST===&lt;br /&gt;
Mental strength.  This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.&lt;br /&gt;
&lt;br /&gt;
A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.&lt;br /&gt;
&lt;br /&gt;
===STA===&lt;br /&gt;
Stamina (also endurance).  This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.&lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
TECHNIC power.  This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.&lt;br /&gt;
&lt;br /&gt;
TP serves as a stat requirement for equipping casting weapons.&lt;br /&gt;
&lt;br /&gt;
A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.&lt;br /&gt;
&lt;br /&gt;
==Modified stats==&lt;br /&gt;
Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units.  A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.&lt;br /&gt;
&lt;br /&gt;
===Acc.===&lt;br /&gt;
Attack accuracy.  Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Att.===&lt;br /&gt;
Attack power.  Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Def.===&lt;br /&gt;
Defensive power.  Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===End.===&lt;br /&gt;
Endurance (also stamina).  Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Eva.===&lt;br /&gt;
Evasive power.  Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Ment.===&lt;br /&gt;
Mental strength.  Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
==Other stats==&lt;br /&gt;
There are other stats which apply to characters in ''Phantasy Star Universe'' but are not considered base nor modified stats.&lt;br /&gt;
&lt;br /&gt;
===EXP===&lt;br /&gt;
Experience points.  A character's total EXP is the measure of the number of enemies they have defeated.  After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.&lt;br /&gt;
&lt;br /&gt;
===LVL===&lt;br /&gt;
Level.  (Sometimes abbreviated ''LV''.)  This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
Mission points.  Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S.  Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.&lt;br /&gt;
&lt;br /&gt;
===PP===&lt;br /&gt;
Photon points.  PP is not tied directly to a character, but to individual weapons.  Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged.  Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.&lt;br /&gt;
&lt;br /&gt;
PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field.  It can also be recharged through the use of a [[Photon Charge]] or [[PhotonChargeCosmo]] or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.&lt;br /&gt;
&lt;br /&gt;
In the [[Ambition of Illuminus]] expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=SUV_weapons&amp;diff=16476</id>
		<title>SUV weapons</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=SUV_weapons&amp;diff=16476"/>
				<updated>2007-03-26T20:17:20Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;SUV Weapons are weapons exclusive to [[CAST]] use. During battle, a CAST can use satellites to summon large, powerful weapons that they cannot otherwise store on their person. These weapons can deal a significant amount of damage and have the ability of inflicting status effects.&lt;br /&gt;
&lt;br /&gt;
==Obtaining SUV Weapons==&lt;br /&gt;
SUV Weapons are only available to CASTs of [[Character Level|level]] 20 or higher. &lt;br /&gt;
&lt;br /&gt;
In Network mode, players can obtain SUV Weapons from the [[GRM]] Unit Shop on Parum, costing between 2500-18000 meseta. In Extra mode, however, SUV Weapons cannot be bought from stores and can only be obtained through achieving an S-Rank on certain missions.&lt;br /&gt;
&lt;br /&gt;
Players can only use SUV Weapons if they are equipped with an armor that has an Extra slot.&lt;br /&gt;
&lt;br /&gt;
==Using SUV Weapons==&lt;br /&gt;
Once a SUV Weapon is equipped, a gauge at the bottom of your character's status bar will fill up as you take and deal damage, similar to the Photon Blast system in Phantasy Star Online. When full, the gauge will glow brightly. Once the character is standing still, a button combination (this varies between platforms) will appear next to the Weapon information bar. Pressing this combination will activate the SUV Weapon.&lt;br /&gt;
&lt;br /&gt;
After a short summoning sequence, the SUV Weapon will appear and begin attacking. Once the attack has begun, the player cannot assume control over their character until the attack sequence is completed. There is only a small window of time during the summoning sequence that the player can fine-tune the direction that their character is facing. The final outcome of the attack depends wholly on the SUV Weapon used, so players must be careful when activating it.&lt;br /&gt;
&lt;br /&gt;
During the summoning and attack sequences, the player is completely invincible to enemy attack (though the character may be pushed around a little). One must note that once a CAST activates the SUV Weapon, all status effects (both positive and negative) are removed.&lt;br /&gt;
&lt;br /&gt;
==SUV Weapons==&lt;br /&gt;
&lt;br /&gt;
[[Hegel Buster]] - Attacks enemies with sweeping fire from a large-bore gatling gun.&lt;br /&gt;
*Online&lt;br /&gt;
:[[Parum]] &amp;gt; G.R.M. Shop - 2500 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 2500 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Cargo Train Rescue&amp;quot; (Parum)&lt;br /&gt;
&lt;br /&gt;
[[Rafal Buster]] - Attack enemmies with concentrated fire from a large-bore gatling gun.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 2500 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 2500 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Endrum Underground&amp;quot; (Parum)&lt;br /&gt;
&lt;br /&gt;
[[Blitz Buster]] - Attacks enemies with sweeping fire from a large-bore photon laser.&lt;br /&gt;
*Online&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 6000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Grove of Fanatics&amp;quot; ([[Neudaiz]]&lt;br /&gt;
&lt;br /&gt;
[[Grom Buster]] - Attacks enemies with concentrated fire from a large-bore photon laser.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 6000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 6000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Goliath in the Desert&amp;quot; ([[Moatoob]])&lt;br /&gt;
&lt;br /&gt;
[[Sturm Buster]] - Attacks enemies with a volley from a missile launcher.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 10000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 10000 meseta&lt;br /&gt;
*Offline&lt;br /&gt;
:Obtained by achieving an S-Rank on &amp;quot;Goliath in the Desert&amp;quot; (Moatoob)&lt;br /&gt;
&lt;br /&gt;
[[Meteor Buster]] - Attacks with a large-scale power arm.&lt;br /&gt;
*Online&lt;br /&gt;
:Parum &amp;gt; G.R.M. Shop - 18000 meseta&lt;br /&gt;
:Guardians Colony &amp;gt; GRD-GS - 18000 meseta&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?%A5%CD%A5%C3%A5%C8%A5%EF%A1%BC%A5%AF%A5%E2%A1%BC%A5%C9%2F%BC%EF%C2%B2%C6%C3%C0%AD%2FSUV%A5%A6%A5%A7%A5%DD%A5%F3%A1%A6%A5%B7%A5%B9%A5%C6%A5%E0 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
[[Category: Racial Abilities]]&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Customization&amp;diff=16475</id>
		<title>Customization</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Customization&amp;diff=16475"/>
				<updated>2007-03-26T19:23:19Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: /* Character Creation */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Accessories.jpg|right|thumb|Some of the available Accessories]]&lt;br /&gt;
&lt;br /&gt;
== Character customization ==&lt;br /&gt;
&lt;br /&gt;
As with PSO, character creation plays in important part in creating the character which is perfect for you. The depth of the creation is vast, and you can make anything from a gigantic war machine to a tiny elf girl.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
Phantasy Star Online had an advanced character creator for it's time, and it is still advanced as RPGs go. However compared to PSU it seems limited. With PSU you can change all your facial features instead of just choosing a face, e.g. eye color, eyebrows, facial hair etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
The first stage of character creation is Race and Gender selection. The choices available are: [[Human]], [[Newman]], [[Cast]] and [[Beast]], with Male and Female variants for each.&lt;br /&gt;
&lt;br /&gt;
*Select a face type. For organic (non-CAST) face types, there is a quadrant-style slider at the bottom that allows you to modify your character's facial structure. Note that organic male characters generally have more options here, including different styles of facial hair.&lt;br /&gt;
&lt;br /&gt;
[[Image:face01.jpg|right|thumb|A human male.]]&lt;br /&gt;
&lt;br /&gt;
*Select an eye type. Here you can change how the pupils look. At the bottom is a slider that allows you to choose from a wide variety of color swatches. Note that most CAST eyes do not have the pupil option--you can only change their color.&lt;br /&gt;
&lt;br /&gt;
*Select the eyebrow shape. You have options from bushy, angry, &amp;quot;normal,&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
*Select eyeliner. This is only for organic face types. Note that you have the option of not having eyeliner.&lt;br /&gt;
&lt;br /&gt;
*Ear options. For Humans, the ears can either lay flat against the head or protrude to the side. For Newmans, the ears can either point up or down. For Beasts, the ears can be long, bushy, or droop. CASTs with organic faces also have different &amp;quot;ear&amp;quot; options akin to antennas and headsets.&lt;br /&gt;
&lt;br /&gt;
*Select a hair style/head type. For organic face types, you can select from a wide variety of hair styles. For CASTs, you can select a head or helmet to go over your character's head.&lt;br /&gt;
&lt;br /&gt;
*Select undergarments. You have five options for all organic characters.&lt;br /&gt;
&lt;br /&gt;
*Select color/sub-color. This is only for CASTs. Select a primary color, then a secondary color to go with it. Unlike clothing, all CAST parts that you purchase will match the colors you select here.&lt;br /&gt;
&lt;br /&gt;
*Select your skin color. Use the slider to pick out a skin tone for your character.&lt;br /&gt;
&lt;br /&gt;
*Proportion. Here you can change your character's height. A quadrant slider on the bottom allows you to modify your character's proportions from lean, muscular, to heavy.&lt;br /&gt;
&lt;br /&gt;
*Select clothing/parts. For non-CAST characters, you have a small variety of standard clothing to choose from with color scheme options. For CASTs, you can select three part types for each body part (torso, legs, arms), which will automatically take on your current color scheme. You can buy more clothes and parts once you start the game.&lt;br /&gt;
&lt;br /&gt;
*Name your character. Use the in-game keyboard (or a USB keyboard) to type in your character's name.&lt;br /&gt;
&lt;br /&gt;
== Character Customization Simulators ==&lt;br /&gt;
* [http://www.hcn.zaq.ne.jp/caamg608/index.html 種族性別選択画面募集 (Japanese and English)]&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Customization&amp;diff=16423</id>
		<title>Customization</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Customization&amp;diff=16423"/>
				<updated>2007-03-25T21:07:28Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: /* Features of humanoid creation */ Revised this section to be all-inclusive.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Accessories.jpg|right|thumb|Some of the available Accessories]]&lt;br /&gt;
&lt;br /&gt;
== Character customization ==&lt;br /&gt;
&lt;br /&gt;
As with PSO, character creation plays in important part in creating the character which is perfect for you. The depth of the creation is vast, and you can make anything from a gigantic war machine to a tiny elf girl.&lt;br /&gt;
&lt;br /&gt;
== Comparison ==&lt;br /&gt;
&lt;br /&gt;
Phantasy Star Online had an advanced character creator for it's time, and it is still advanced as RPGs go. However compared to PSU it seems limited. With PSU you can change all your facial features instead of just choosing a face, e.g. eye color, eyebrows, facial hair etc.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Creation ==&lt;br /&gt;
&lt;br /&gt;
The first stage of character creation is Race and Gender selection. The choices available are: [[Human]], [[Newman]], [[Cast]] and [[Beast]], with Male and Female variants for each.&lt;br /&gt;
&lt;br /&gt;
*Select a face type. For organic (non-CAST) face types, there is a quadrant-style slider at the bottom that allows you to modify your character's facial structure. Note that organic male characters generally have more options here, including different styles of facial hair.&lt;br /&gt;
&lt;br /&gt;
[[Image:face01.jpg|right|thumb|A human male.]]&lt;br /&gt;
&lt;br /&gt;
*Select an eye type. Here you can change how the pupils look. At the bottom is a slider that allows you to choose from a wide variety of color swatches. Note that most CAST eyes do not have the pupil option--you can only change their color.&lt;br /&gt;
&lt;br /&gt;
*Select the eyebrow shape. You have options from bushy, angry, &amp;quot;normal,&amp;quot; etc.&lt;br /&gt;
&lt;br /&gt;
*Select eyeliner. This is only for organic face types. Note that you have the option of not having eyeliner.&lt;br /&gt;
&lt;br /&gt;
*Ear yaw. For Humans, the ears can either lay flat against the head or protrude to the side. For Newmans, the ears can either point up or down. For Beasts, the ears can be long, bushy, or droop.&lt;br /&gt;
&lt;br /&gt;
*Select a hair style/head type. For organic face types, you can select from a wide variety of hair styles. For CASTs, you can select a head or helmet to go over your character's head.&lt;br /&gt;
&lt;br /&gt;
*Select undergarments. You have five options for all organic characters.&lt;br /&gt;
&lt;br /&gt;
*Select color/sub-color. This is only for CASTs. Select a primary color, then a secondary color to go with it. Unlike clothing, all CAST parts that you purchase will match the colors you select here.&lt;br /&gt;
&lt;br /&gt;
*Select your skin color. Use the slider to pick out a skin tone for your character.&lt;br /&gt;
&lt;br /&gt;
*Proportion. Here you can change your character's height. A quadrant slider on the bottom allows you to modify your character's proportions from lean, muscular, to heavy.&lt;br /&gt;
&lt;br /&gt;
*Select clothing/parts. For non-CAST characters, you have a small variety of standard clothing to choose from with color scheme options. For CASTs, you can select three part types for each body part (torso, legs, arms), which will automatically take on your current color scheme. You can buy more clothes and parts once you start the game.&lt;br /&gt;
&lt;br /&gt;
*Name your character. Use the in-game keyboard (or a USB keyboard) to type in your character's name.&lt;br /&gt;
&lt;br /&gt;
== Character Customization Simulators ==&lt;br /&gt;
* [http://www.hcn.zaq.ne.jp/caamg608/index.html 種族性別選択画面募集 (Japanese and English)]&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Updates&amp;diff=16333</id>
		<title>Updates</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Updates&amp;diff=16333"/>
				<updated>2007-03-23T21:45:10Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: /* Events */ The White Day Event ended on March 23rd, not February.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;As Phantasy Star Universe's Network Mode is essentially a mass-multiplayer online RPG (MMORPG), it's not hugely surprising that from time to time it shall receive game updates and content additions.&lt;br /&gt;
&lt;br /&gt;
This page is to list the state of the game's Network Mode as of specific dates, and record the history of what each update achieved. As the game grows in the number of updates (hence, the amount of content) it may become necessary to split details of each update (or each month's worth of) into separate sub-articles.&lt;br /&gt;
&lt;br /&gt;
All times specified within this article are PST, to match the various times used and specified on the [http://phantasystaruniverse.com/index.php Phantasy Star Universe website].&lt;br /&gt;
&lt;br /&gt;
==Initial State==&lt;br /&gt;
&lt;br /&gt;
Unlike the other sections, this one makes note of how the game was before ''any'' updates were added.&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 24th of October release to 16th of November maintenance (from 23:00 to 04:45 on the 17th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Unlike all updates following the game's initial state, Network Mode did not allow access to the planet Moatoob in it's initial state. It had the following planets, each with the one specified city and the following flight destinations (when leaving your &amp;quot;My Room&amp;quot;):&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=6|GUARDIANS Colony || rowspan=6|Clyez City || 1st Floor: Central Table&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 2nd Floor: Shopping Mall A&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 3rd Floor: Shopping Mall B&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 4th Floor: PPT Spaceport&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| 5th Floor: GUARDIANS HQ&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Your Room&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=5|Parum || rowspan=5|Holtes City || Central Square&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| East District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| West District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GRM Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Neudaiz || rowspan=3|Ohtoku City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Yohmei Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
The three &amp;quot;basic&amp;quot; types (the classic trio from Phantasy Star Online) were the only possible GUARDIAN types on the game's launch:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Hunter || Ranger || Force&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
On the game's release, GUARDIANS could reach a maximum level of 50 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
The following missions were available:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || CBA || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || CBA || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || CBA || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || CBA || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || CBA || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || CBA || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || CBA || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || CBA || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || CBA || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no story missions available, the most obvious reason for this being that Network Mode story missions are a direct continuation of offline Story Mode and players would want to be given a fair amount of time to complete that before starting starting the Network Mode story mission string.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
Network Mode began with no party missions available, the most obvious reason for this being that Network Mode was still new and Party Missions are somewhat involved and require a suitable amount of experience with the game, thus players would want to be given a fair amount of time to get used to the game before starting something as involved as these.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following weapons, photon arts, etc. were accessible at the start of the game:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 1* to 3* in Clyez City, 1* to 4* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| 1* to ? in Clyez City, 1* to 5* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 7 melee weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 6 ranged weapons equippable by Basic [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Foie, Gifoie, Barta, Rabarta, Diga, Radiga, Zonde, Razonde, Resta, Reverser.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Normal, Green Clover, Pink Clover, Kindergarten, Sports (Day), Sports (Night), Open Shop, Close Shop.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Damage, Burn and Freeze.&amp;lt;br&amp;gt;Mission Drops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion and Sleep.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
Network Mode started out &amp;quot;vanilla&amp;quot;, without any [[Events]] active. This is worthy of note not only for this article to be complete, but also because the game started out while the [[Events#Haloween|Haloween Event]] was active in the JP PC/PS2 version of Phantasy Star Universe.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required during the first connection to Phantasy Star Universe Network Mode, however as this was the &amp;quot;initial state&amp;quot;, it is unknown what this actually achieved, nor is it of particular importance.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 001==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of November maintenance (from 23:00 to 04:45 on the 17th) to 7th of December maintenance (from 23:00 to 04:00 on the 8th).&lt;br /&gt;
&lt;br /&gt;
====Flight Destinations====&lt;br /&gt;
&lt;br /&gt;
Access to the planet Moatoob was added in this update, adding three new flight destinations to the game on leaving &amp;quot;My Room&amp;quot;:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Planet || City || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| rowspan=3|Moatoob || rowspan=3|Dagora City || Central District&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| TENORA WORKS Shop&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| GUARDIANS Branch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to all three planets.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Location || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || CBA || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || CBA || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || CBA || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || CBA || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || CBA || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || CBA || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || CBA || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || CBA || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* Players have discovered that the Partner Machinery GH-450 now has issues switching weapons. Allegedly despite the switching animation and noise, the weapon remains the same and as such the PM now no longer heals, among other things.&lt;br /&gt;
&lt;br /&gt;
* As of this update there have been numerous complaints about the PC version of the game experiencing mysterious periods of slowdown, mostly during Parum and Neudaiz missions. Some players have noted that this also occurred in the first JP update, though the immediate update after that fixed the issue. It is believed to be related to texture changes somehow.&lt;br /&gt;
&lt;br /&gt;
* Prior to this patch, it has been reported that Hunters on the Xbox 360 version had incorrect stat calculations, making them level-for-level better off than their PC/PS2 counterparts and disproportionately more effective than Xbox 360 Rangers and Forces. This has been addressed in this patch, causing a large amount of unwarranted complaint from Xbox 360 Hunters.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 002==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 7th of December maintenance (from 23:00 to 04:00 on the 8th) to 14th of December maintenance (from 23:00 to 04:00 on the 15th).&lt;br /&gt;
&lt;br /&gt;
====Types====&lt;br /&gt;
&lt;br /&gt;
Seven &amp;quot;expert&amp;quot; types were added in this update, a selection of three hybrid types, three specialist types, and one &amp;quot;experimental&amp;quot; type.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fighgunner || Guntecher || Wartecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fortefighter || Fortegunner || Fortetecher&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| colspan=3|Protranser&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 60 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 2 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The first of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;The Mask&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The following were added to become accessible:&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| 4* to ? in Clyez City, 5* to 7* manufacturer-specific in manufacturer shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| ? to ? in Clyez City, 6* to 8* manufacturer-specific in planetary synthesis shops. ? to ? findable in missions.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Types&lt;br /&gt;
| All weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The &amp;quot;first&amp;quot; (1000 meseta) skills for all 4 melee weapons equippable by Expert [[Types]].&amp;lt;br&amp;gt;The &amp;quot;second&amp;quot; (12000 meseta) skills for ? melee weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Fire/Ice/Ground/Electric bullets for all 4 ranged weapons equippable by Expert [[Types]].&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Gifoie, Gibarta, Gidiga, Gizonde.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Blue Clover, Orange Clover, Cave Black, Cave Red, Metal Blue, Metal Grey, Metal Wine, PM Device ZERO.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Traps&lt;br /&gt;
| Shops: (&amp;quot;Normal&amp;quot; and G): Poison, Confusion, Sleep, Virus, Shock and Silence.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Miscellaneous&lt;br /&gt;
| [[Goggles]], [[PA Fragment]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Christmas|Christmas Event]] to the game, which lasted until the Update 005 on Boxing Day.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 003==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 14th of December maintenance (from 23:00 to 04:00 on the 15th) to 21st of December maintenance (from 23:00 to 03:00 on the 22nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 5 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mad Creatures || S || Holtes City: East District || Flyer Base || Raffon Meadow: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mizuraki Defense || S || Ohtoku City: Central District || Flyer Base || Mizuraki Preserve: Kego Plaza&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Demons Above || S || Mizuraki Preserve: Kego Plaza || Kugo Hot Springs Area || Mizuraki Preserve: Kugo Hot Springs&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Valley of Carnage || S || Dagora City: Central District || Flyer Base || Galenigare Canyon: Basin&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Mine Defense || S || Galenigare Canyon: Basin || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 004==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 21st of December maintenance (from 23:00 to 03:00 on the 22nd) to 26th of December (&amp;quot;rescheduled Boxing Day&amp;quot;) maintenance.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Plains Overlord || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Sleeping Warriors || S || Raffon Meadow: Field Base || Lakeshore Park Area || Raffon Meadow: Field Base &lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The second of a new series of story missions (obstensibly named &amp;quot;Episode 2&amp;quot; as it is set after the offline Story Mode) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Desert's End&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 005==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 26th of December (&amp;quot;rescheduled Boxing Day&amp;quot;) maintenance to 11th of January maintenance (from 23:00 to 02:00 on the 12th).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Christmas|Christmas Event]] introduced in Update 002, sooner than many players expected.&lt;br /&gt;
&lt;br /&gt;
This update also introduced the [[Events#New_Year|New Year's Event]] to the game, which lasted until Update 006 on the 11th of January.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
* A [[Photon Charger]] was added next to the [[Universe Transporter]] next to the Flyer Base in Ohtoku City, presumably because the recent addition of Mizuraki Defense S had caused a notable amount of player activity in the area seeking a PP refill.&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* As there was no patch download, previous client-side issues (most notably the texture/slowdown issue from Update 001) have yet to be resolved.&lt;br /&gt;
&lt;br /&gt;
* This is not generally considered a &amp;quot;full update&amp;quot; as [[Events]] are not particularly tangible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 006==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 11th of January maintenance (from 23:00 to 02:00 on the 12th) to 18th of January maintenance (from 23:25 to 02:05 on the 19th).&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 70 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| System Defense || S || Dagora City: Central District || Flyer Base || West Kugu Desert: Field Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Grove of Fanatics || S || Shikon Archipelago || Agata Islands Area || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Terror || S || West Kugu Desert: Field Base || Galenigare Tunnel Area || Galenigare Tunnels: Underground Lake&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The third of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;HIVE Purge&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
The first &amp;quot;party mission&amp;quot; has been added to the game. It is titled &amp;quot;Bruce's Dungeon&amp;quot; and is accessible at the Moatoob GUARDIANS HQ. The mission requires a party of 2-5 players.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapons and Armor&lt;br /&gt;
| Up to 8* manufacturer-specific in manufacturer shops.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon and Armor Boards&lt;br /&gt;
| Up to 9* manufacturer-specific in planetary synthesis shops.  Degahna Cannon, 10* Axe boards reported.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| All second tier skills have been added.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| All Light/Dark bullets added for all ranged weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Damfoie, Shifta, Jellen, Dambarta, Deband, Zalure, Zodial, Zoldeel, Damdiga, Retier, Ramegid, Damegid&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Amber Yellow, Mint Green, Marine Blue, Zebra.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Events===&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#New Year|New Year's Event]] introduced in Update 005.&lt;br /&gt;
&lt;br /&gt;
This update also introduced the [[Events#Winter|Winter Event]] to the game, which lasted until Update 009 on the 1st of February.&lt;br /&gt;
&lt;br /&gt;
===Other Changes===&lt;br /&gt;
&lt;br /&gt;
* The issues with the Partner Machinery &amp;quot;GH-450&amp;quot; introduced with Update 001 have been resolved at last.&lt;br /&gt;
&lt;br /&gt;
* The texture/slowdown issues introduced with Update 001 have finally been fixed.&lt;br /&gt;
&lt;br /&gt;
* The Graphics -&amp;gt; Custom menu in the PC Phantasy Star Universe Options menu has been updated. There is now an option to enable or disable MIPMAPping.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 007==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 18th of January maintenance (from 23:25 to 02:05 on the 19th) to 25th of January maintenance (from 23:00 to 03:00 on the 26th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 5 missions were given S-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forested Islands || S || Ohtoku City: Central District || Flyer Base || Shikon Archipelago&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rainbow Beast || S || Shikon Archipelago || Agata Islands Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Mad Beasts || S || Raffon Meadow: Lakeshore Park || Underwater Plant Area || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Endrum Remnants || S || Underwater Plant: Temporary Base || Old Mellvore City Area || Lake Denes&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Holy Ground || S || Agata Islands: Sacred Grounds || Agata RELICS Site Area || Agata Islands: Sacred Grounds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* The short-lived &amp;quot;[[Clothing Glitch]]&amp;quot; using questionable methods to enable oddities such as wearing half a swimsuit alongside normal clothing has been rendered impossible.&lt;br /&gt;
&lt;br /&gt;
* The &amp;quot;trick&amp;quot; of disconnecting if a synthesis fails and then cancelling that synthesis to save a board use has also been made impossible - the &amp;quot;Cancel Synthesis&amp;quot; option now greys out when the synthesis time reaches 0:00 left.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 008==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 25th of January maintenance (from 23:00 to 03:00 on the 26th) to 1st of February maintenance (from 23:00 to 02:50 on the 2nd).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to GUARDIANS Colony, Parum and Moatoob.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Dark Satellite || CBAS || Clyez City: 4th Floor || Space Dock || HIVE: Open Area (temporary)&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Train Rescue || CBAS || Holtes City: West District || Linear Line Platform || Underwater Plant: Temporary Base&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Tunnel Recapture || CBAS || Galenigare Tunnels: Underground Lake || Mining Area || Northern Continent: Ice Plains&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The fourth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Shadow Conspiracy&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* [[Partner Machinery]] feeding was changed - now, when you feed a PM an item, you stop &amp;quot;talking&amp;quot; to it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 009==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 1st of February maintenance (from 23:00 to 02:50 on the 2nd) to 8th of February maintenance (from 23:00 to 01:30 on the 9th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
New missions were added to Parum, Neudaiz and Moatoob.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Dual Sentinel || CBAS || Lake Denes || (Denes Relics) || (Foran Waterfall)&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Moonlight Beast || CBAS || Mizuraki Preserve: Kego Plaza || (Agata Islands) || Agata Islands: Sacred Grounds&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Desert Goliath || CBAS || Galenigare Tunnels: Underground Lake || (Mine Area) || (Ajis Kugu)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
No new story missions were added with this update. However, players are now be freely able to select the difficulty of story missions they undertake. Previously they were auto-assigned a difficulty based on their character level.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| The strength of many Skills was rebalanced.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| Forest, Desert, Panther.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Winter|Winter Event]] introduced in Update 006.&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Valentine.27s_Day|Valentine's Day Event]] to the game, which lasted until Update 011 on the 16th of February.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* There is a &amp;quot;Status adjustment of Partner Machinery.&amp;quot; Player reaction suggests that this has basically upped the damage output of the GH-430, GH-440 and GH-450 models.&lt;br /&gt;
&lt;br /&gt;
* Traps have received a &amp;quot;power adjustment&amp;quot;. They now do more damage on being set off. Their status effects seem to remain unchanged.&lt;br /&gt;
&lt;br /&gt;
* The rarity of &amp;quot;Moon Atomizer X&amp;quot; and &amp;quot;[B] Moon Atomizer X&amp;quot; has been changed from 7* to 6*. This means they are no longer considered &amp;quot;rares&amp;quot; by the game. However they still show as 7* in player shops.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 010==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 8th of February maintenance (from 23:00 to 01:30 on the 9th) to 16th of February maintenance (from 03:20 to 03:30).&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The fifth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) was introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission is titled &amp;quot;Valley of Doubt&amp;quot;, is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* The [http://phantasystaruniverse.com/community_quests.php?item=20070202a Englsih PSU update preview] cited 20 &amp;quot;ultimate&amp;quot; Photon Arts to be included with this update, however the [http://translate.google.com/translate?u=http%3A%2F%2Fxbox360.phantasystaruniverse.jp%2Fnews%2Fwis%2F%3Fmode%3Dview%26id%3D26&amp;amp;langpair=ja%7Cen&amp;amp;hl=en&amp;amp;ie=UTF-8&amp;amp;oe=UTF-8&amp;amp;prev=%2Flanguage_tools JP 360 update preview] (Google translation) mentioned only the story mission. Ultimately the PAs were never added, with the EN staff citing &amp;quot;technical difficulties&amp;quot; as the reason.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- The stat requirements for Kohibumiteri were quietly revised, but since it's almost impossible to get one this year without the 80 cap or S2 missions it doesn't matter that much... --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 011==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 16th of February maintenance (from 03:20 to 03:30) to 1st? of March? maintenance (from ??:?? to ??:?? on the 2nd).&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#Valentine.27s_Day|Valentine's Day Event]] introduced in Update 009.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* This update was carried out entirely server-side, thus PC users did not receive a patch download for this update.&lt;br /&gt;
&lt;br /&gt;
* This is not generally considered a &amp;quot;full update&amp;quot; as [[Events]] are not particularly tangible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 012==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' 1st of March maintenance (from 22:55 to 02:40 on the 2nd) to 8th of March maintenance (from ??:?? to ??:?? on the 9th).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
A new mission was added to the &amp;quot;satellite&amp;quot; extension of the GUARDIANS Colony.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| SEED Awakened || CBAS || HIVE Open Area (temporary) || HIVE Central Control Room Area || Viewing Plaza (temporary)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
New &amp;quot;party&amp;quot; missions were added to Neudaiz and Moatoob. Unlike [[Bruce's Dungeon]] these are completable solo, do not forbid scapes, involve an NPC or have a time limit. However, at least two people are required in order to get most of the item boxes or S-Rank the mission.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| The Eastern Peril || CBAS || Agata Islands: Sacred Grounds || Ohtoku City Area || Mizuraki Conservation District: Kego Clearing&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Rouges' Shortcut || CBAS || Galenigare Tunnels: Underground Lake || (name here) || (name here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
The update added &amp;quot;an Item Exchange mission&amp;quot; which is used to obtain the &amp;quot;Ultimate&amp;quot; Photon Arts, as those require exchanging the item [[PA Fragment]] for new skills, bullets and TECHNICs. In addition, the new free mission provides access to an interesting new shop.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Weapon Boards&lt;br /&gt;
| A Kubara board shop, selling boards for all 6* and 8* Kubara melee and TECHNIC weapons.&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Skills&lt;br /&gt;
| (Bogga Robado), (Tornado Dance), (Splendor Crush), (Hishou Jinren-zan), (Renzan Senshou-ga), (Senten Kanzan-ga)&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: Bullets&lt;br /&gt;
| (Killer Shot), (Barada Maga), (Chousei-sou), (Boma Maga), (Mayalee Prism), (Twin Mayalee), (Mayalee Hit), (Yak Zagenga), (Kyumeisei-shiki), (Mayalee Fury)&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|PA: TECHNICs&lt;br /&gt;
| Noszonde, Nosdiga, Giresta, Megid, Nosmegid, Megiverse&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a patch download required with this update.&lt;br /&gt;
&lt;br /&gt;
* This update fixes the long-known bug known as &amp;quot;shift-cancelling&amp;quot; where PC players who used the &amp;quot;Keyboard&amp;quot; control scheme could make use of the &amp;quot;Shift&amp;quot; key to instantly cancel the casting of Dam-type and Nos-type TECHNICs. While not particularly harmful for Dam-type TECHs, Nos-type TECHs continue to take effect even after the casting has begun, so making extensive use of the bug would have allowed enterprising Fortetechers to achieve an alarming damage output.&lt;br /&gt;
&lt;br /&gt;
* The Partner Machinery feeding change from Update 008 has been reverted - PC/PS2 players are now no longer kicked out of all menus every time they feed their PM one item.&lt;br /&gt;
&lt;br /&gt;
* In the PC/PS2 versions, when under first-person view, players can now press the &amp;quot;Switch Weapon&amp;quot; button to use their Goggles, regardless of whether they are on their item palette or not. This results in one space on the item palette being freed up.&lt;br /&gt;
&lt;br /&gt;
==Update 013==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 8th of March maintenance (from 23:05 to 01:15 on the 9th) to 22nd of March maintenance (from 23:05 to 00:00 on the 23rd).&lt;br /&gt;
&lt;br /&gt;
====Level Cap====&lt;br /&gt;
&lt;br /&gt;
This update raised the maximum level cap of GUARDIANS to level 80 before they stopped gaining experience points.&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
No all-new missions were added, but 3 missions were be given S2-Rank difficulty.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Unsafe Passage || S2 || Clyez City: 4th Floor || Linear Line Platform || Linear Line: Transfer Terminal&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Fight For Food || S2 || Linear Line: Transfer Terminal || Aurorey Plaza Area|| Linear Line: Aural Observatory&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Lab Recovery || S2 || Underwater Plant: Temporary Base || Raffon Meadow Area || Raffon Meadow: Lakeshore Park&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The sixth of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
This mission title is (potential spoiler, highlight: &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;Rescuing Hyuga&amp;lt;/font&amp;gt;), is initiated from Clyez City 5th Floor: GUARDIANS HQ, and is freely repeatable.&lt;br /&gt;
&lt;br /&gt;
====Available====&lt;br /&gt;
&lt;br /&gt;
This update delivered interesting new Partner Machinery devices to Phantasy Star Universe. Back in Update 002 the PM Device ZERO was added, which reset your Partner Machinery to Production and B St. level 0. These new devices allow you adapt the model (and only that model) of your Partner Machinery. For example: If you own a GH-420 model, you may use PM Device 421 or PM Device 422 in order to change it into GH-421 or GH-422 respectively.&lt;br /&gt;
&lt;br /&gt;
Other known details are that 4_1 models are marketed as &amp;quot;defense type&amp;quot; with regenerative HP (as with a Me / HP Restore [[Units|unit]]) while 4_2 models are cited as &amp;quot;attack type&amp;quot; with the &amp;quot;Sturm Buster&amp;quot; SUV weapon!&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
! style=&amp;quot;background:#ddd&amp;quot;|Room Tickets&lt;br /&gt;
| PM Device 410, PM Device 420, PM Device 430, PM Device 440, PM Device 450,&amp;lt;br&amp;gt;PM Device 411, PM Device 421, PM Device 431, PM Device 441, PM Device 451,&amp;lt;br&amp;gt;PM Device 412, PM Device 422, PM Device 432, PM Device 442, PM Device 452.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#White_Day|White Day Event]] to the game, which lasted until Update 014 on the 23rd of March.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* There was a &amp;quot;balance adjustment&amp;quot; to monsters and boss monsters of level 20 and above. It's believed this was mostly stat reductions.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Update 014==&lt;br /&gt;
&lt;br /&gt;
'''Date:''' From 22nd of March maintenance (from 23:05 to 00:00 on the 23rd) to 12th of April maintenance (from ??:?? to ??:?? on the 13th).&lt;br /&gt;
&lt;br /&gt;
====Party Missions====&lt;br /&gt;
&lt;br /&gt;
New &amp;quot;party&amp;quot; missions were added to Parum and Neudaiz. These are in the same vein as The Eastern Peril and Rogues' Shortcut.&lt;br /&gt;
&lt;br /&gt;
{| cellspacing=&amp;quot;1&amp;quot; cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background:#bbb&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background:#ddd&amp;quot;&lt;br /&gt;
! Mission || Ranks || Start Area || Mission Counter || Destination&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Crimson Beast || CBASS2 || Raffon Meadow: Lakeshore Park || (name here) || (Raffon Meadow: Field Base)?&lt;br /&gt;
|- style=&amp;quot;background:#eee&amp;quot;&lt;br /&gt;
| Forest Infiltration || CBASS2 || Agata Islands: Sacred Grounds || Ohtoku City Area || (name here)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update concluded the [[Events#White_Day|White Day Event]] introduced in Update 013.&lt;br /&gt;
&lt;br /&gt;
This update introduced the [[Events#Easter|Easter Event]] to the game, which will last until Update 015 on the 13th of April.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
Tails (*10) Appeared in random common boxes...&lt;br /&gt;
the detais on how people recieved this is still unknown..However some people theorize it could be the luck of the irish, an effect of wearing green on St Patricks Day.&lt;br /&gt;
&lt;br /&gt;
==Update 015==&lt;br /&gt;
&lt;br /&gt;
===Future Update===&lt;br /&gt;
&lt;br /&gt;
The following are details known from from EN website preview ([http://phantasystaruniverse.com/community_quests.php?item=20070320a here]).&lt;br /&gt;
&lt;br /&gt;
====Missions====&lt;br /&gt;
&lt;br /&gt;
Four new free missions will be added.&lt;br /&gt;
&lt;br /&gt;
====Story Missions====&lt;br /&gt;
&lt;br /&gt;
The seventh of the series of story missions (still &amp;quot;Episode 2&amp;quot;) will be introduced with this update.&lt;br /&gt;
&lt;br /&gt;
====Events====&lt;br /&gt;
&lt;br /&gt;
This update will conclude the [[Events#Easter|Easter Event]] introduced in Update 014.&lt;br /&gt;
&lt;br /&gt;
====Other Changes====&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;New clothing and weapons will also become available during this update.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{General Info}}&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Simple_Mail&amp;diff=16068</id>
		<title>Simple Mail</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Simple_Mail&amp;diff=16068"/>
				<updated>2007-03-15T20:53:53Z</updated>
		
		<summary type="html">&lt;p&gt;Amalga: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Simple Mail is an ingame communication system designed to help players who are not in the same area to communicate. It performs a function similar to an IM program such as AIM or ICQ for use within the game.&lt;br /&gt;
&lt;br /&gt;
The Simple mail menu can be accessed through &amp;quot;Community&amp;quot; from the main menu. You can also type /mail to bring yourself quickly to the mail menu. Previous received mails are stored in the inbox, as well as the player's replies. &lt;br /&gt;
&lt;br /&gt;
Upon receiving a Simple Mail, the player is alerted by a sound and an envelope icon appears in the Verification Icon area of the status display. The player may then read and reply to the mail.&lt;br /&gt;
&lt;br /&gt;
To create a mail, first type the message you wish to send, and then decide to whom the Simple Mail will be sent from the Partner Card list or target (you can select multiple recipients for one message). You can also choose to reply to mesages you have received, with or without quoting the received message.&lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;Simple Mails, as the name suggests, are limited in size to about 4 lines of characters.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;They are private messages and can only be read by the recipient.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; You can only send Simple Mail to players next to you (in a lobby or a player's room) or to those for whom you possess a Partner card.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt; Mail sent to an account that is not logged in are available the next time that person logs in.&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;Messages are only saved for the duration of the session. However, all mail both sent and received is stored in a mail log file (PC only).&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Communication}}&lt;br /&gt;
&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>Amalga</name></author>	</entry>

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