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	<entry>
		<id>http://re-psupedia.info/index.php?title=Bullets&amp;diff=22341</id>
		<title>Bullets</title>
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				<updated>2007-09-07T15:21:52Z</updated>
		
		<summary type="html">&lt;p&gt;Alarion: deleted two redundant tables (stats for bullets were shown twice...)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Bullets can be used to grant [[Elements]] to [[Ranged Weapons]], and to increase their [[ATP]], at the cost of both [[ATA]] and [[PP]] (the 'bullets') for each attack using that particular weapon. Bullets can be taught to characters using [[Bullet Disks]], and can only be used by attaching them to a [[Ranged Weapon]] of the appropriate weapon type. Only one Bullet can be attached to a weapon at once. &lt;br /&gt;
&lt;br /&gt;
Bullets increase in level based on the number of successful hits per shot.  Depending on the weapon, the rate at which bullets level can vary.  At 11 and 21, bullets will sometimes improve their status effect level or number of bullets per shot.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Type !! HU !! RA !! FO !! fG !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| Skill Cap || 10 || 20 || 10 || 20 || 30 || 10 || 10 || 30 || 30 || 30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
The bullet names reflect the element of the bullet.  The names are based on the exclusive manufacturer of the weapon (ex.  Handguns have GRM names, Shotguns have Tenora names, etc).  The bullets are listed below:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Element !! Status Effect !! GRM Name !! Yohmei Name !! Tenora Name&lt;br /&gt;
|-&lt;br /&gt;
|| Fire || Burn || Burn/Burning || Ensei- || Banga&lt;br /&gt;
|-&lt;br /&gt;
|| Ice || Freeze || Freeze/Freezing || Reisei- || Riga&lt;br /&gt;
|-&lt;br /&gt;
|| Lightning || Shock || Plasma || Raisei- || Inga&lt;br /&gt;
|-&lt;br /&gt;
|| Ground || Silence || Grav || Jisei-/Jusei- || Diga&lt;br /&gt;
|-&lt;br /&gt;
|| Light || Confusion || Rising || Yousei- || Yoga&lt;br /&gt;
|-&lt;br /&gt;
|| Dark || Infection || Darkness/Dark || Insei- || Megiga&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
*Note - Fire/Ground/Dark elements have a 5% bonus in damage compared to Ice/Lightning/Light.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
! Pattern !! Hits TNL 1-11 !! &amp;quot;-&amp;quot; 11-21 !! &amp;quot;-&amp;quot; 21-30 !! Total Hits to 10 !! &amp;quot;-&amp;quot; 20 !! &amp;quot;-&amp;quot; 30 !! Associated Weapon Types&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 28 || 78 || 134 || 252 || 982 || 2266 || Rifles, Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 42 || 117 || 206 || 378 || 1473 || 3444 || Bows, Twin Handguns&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 49 || 137 || 236 || 441 || 1723 || 3984 || Laser Cannons, Throwing Blades&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 56 || 156 || 268 || 504 || 1964 || 4532 || Crossbows&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 84 || 234 || 402 || 756 || 2946 || 6798 || Shotguns, Grenade Launchers&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 117 || 312 || 536 || 1053 || 3978 || 9114 || Machineguns&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Normal Elemental Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=5|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=5|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=5|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| E% || SE Lv. || Rng(m) || NoB || PP  || E% || SE Lv. || Rng(m) || NoB || PP || E% || SE Lv. || Rng(m) || NoB || PP &lt;br /&gt;
|-&lt;br /&gt;
| [[Rifles]] || 6% || 2 || 25 || 1 || 8(6) || 13% || 3 || 26 || 1 || 10(8) || 23% || 4 || 27 || 1 || 12(9)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotguns]] || 4% || 2 || 14 || 3 || 9(7) || 9% || 2 || 15 || 4 || 12(9) || 13% || 2 || 16 || 5 || 15(12)&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbows]] || 19% || 2 || 24 || 1 || 8 || 25% || 3 || 25 || 1 || 10 || 30% || 4 || 26 || 1 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launchers]] || 9% || 1 || 9 || 1 || 30(24) || 13% || 2 || 9 || 1 || 40(32) || 18% || 3 || 9 || 1 || 50(40)&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannons]] || 6% || 1 || 18 || 1 || 24(19) || 11% || 1 || 19 || 1 || 32(25) || 16% || 1 || 20 || 1 || 40(32)&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handguns]] || 4% || 2 || 15 || 2 || 8(6) || 12% || 2 || 16 || 2 || 10(8) || 24% || 2 || 17 || 2 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Handguns]] || 5% || 1 || 15 || 1 || 6(4) ||  13% || 2 || 16 || 1 || 7(5) || 19% || 3 || 17 || 1 || 8(6) &lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbows]] || 3% || 1 || 13 || 1 || 6(4) || 9% || 2 || 14 || 2 || 9(7) || 15% || 3 || 15 || 3 || 12(9)&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blades]] || 17% || 2 || 16 || 2 || 7 || 21% || 2 || 17 || 3 || 10 || 25% || 2 || 18 || 3 || 12&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machineguns]] || 10% || 1 || 10 || 1 || 5(4) || 16% || 1 || 11 || 1 || 6(5) || 20% || 1 || 12 || 1 || 9(7)&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PA Fragment Bullet Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
| rowspan=2|&amp;lt;b&amp;gt;Weapon&amp;lt;/b&amp;gt;  || colspan=4|&amp;lt;center&amp;gt;LV1~10&amp;lt;/center&amp;gt; || colspan=4|&amp;lt;center&amp;gt;LV11~20&amp;lt;/center&amp;gt; ||colspan=4|&amp;lt;center&amp;gt;LV21~30&amp;lt;/center&amp;gt;|| rowspan=2|Effect  &lt;br /&gt;
|- style=&amp;quot;background-color:#ccffff;&amp;quot;&lt;br /&gt;
|| SE Lv. || Rng(m) || NoB || PP  || SE Lv. || Rng(m) || NoB || PP || SE Lv. || Rng(m) || NoB || PP&lt;br /&gt;
|-&lt;br /&gt;
| [[Rifle: Killer Shot]] || 2 || ?? || 1 || 32(25) || 3 || ?? || 1 || 40(32) || 4 || ?? || 1 || 48(38) || May incapacitate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Shotgun: Barada Maga]] || 1 || ?? || 3 || 18(14) || 1 || ?? || 4 || 24(19) || 2 || ?? || 5 || 30(24) || Inflicts EVP/ATA down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Longbow: Chousei-Sou]] || - || ?? || 1 || 12 || - || ?? || 1 || 15 || - || ?? || 1 || 18 || Extra damage, slower firing rate.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Grenade Launcher: Boma Maga]] || 1 || 9 || 1 || 90(72) || 1 || 9 || 1 || 120(96) || 1 || 9 || 1 || 150(120) || Hits 1-3. 100% freeze.&lt;br /&gt;
|-&lt;br /&gt;
| [[Laser Cannon: Mayalee Prism]] || - || ?? || 1 || 36(28) || - || ?? || 1 || 42(33) || - || ?? || 1 || 48(38) || Launch.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Twin Handgun: Twin Mayalee]] || 1 || ?? || 2 || 18(14) || 2 || ?? || 2 || 21(16) || 3 || ?? || 2 || 24(19) || Inflicts DFP down.&lt;br /&gt;
|-&lt;br /&gt;
| [[Handgun: Mayalee Hit]] || 1 || ?? || 1 || 18(14) || 2 || ?? || 1 || 21(16) || 3 || ?? || 1 || 24(19) || Hits two targets. Steals HP (7%, 11%, 15%).&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Crossbow: Yak-Zangenga]] || 1 || ?? || 1 || 12(9) || 2 || ?? || 2 || 18(14) || 3 || ?? || 3 || 20(16) || HP affects power.&lt;br /&gt;
|-&lt;br /&gt;
| [[Throwing Blade: Kyumeisei-shiki]] || 1 || ?? || 2 || 28 || 2 || ?? || 3 || 32 || 3 || ?? || 3 || 36 || Steals HP.&lt;br /&gt;
|- style=&amp;quot;background-color:#eeeeee;&amp;quot;&lt;br /&gt;
| [[Machinegun: Mayalee Fury]] || - || ?? || 1 || 15(12) || - || ?? || 1 || 18(14) || - || ?? || 1 || 21(16) || Launch&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== PA Fragment Cost ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Ultimate Photon Art             Fragments Needed For Each&lt;br /&gt;
&lt;br /&gt;
Rifle: Killer Shot                      90 PAs&lt;br /&gt;
&lt;br /&gt;
Shotgun: Barada Maga                    60 PAs&lt;br /&gt;
&lt;br /&gt;
Longbow: Chousei-Sou                    75 PAs&lt;br /&gt;
&lt;br /&gt;
Grenade Launcher: Boma Maga             90 PAs&lt;br /&gt;
&lt;br /&gt;
Laser Cannon: Mayalee Prism             90 PAs &lt;br /&gt;
&lt;br /&gt;
Twin Handgun: Twin Mayalee              60 PAs&lt;br /&gt;
&lt;br /&gt;
Handgun: Mayalee Hit                    60 PAs&lt;br /&gt;
&lt;br /&gt;
Crossbow: Yak-Zangenga                  75 PAs&lt;br /&gt;
&lt;br /&gt;
Throwing Blade: Kyumeisei-shiki         60 PAs&lt;br /&gt;
&lt;br /&gt;
Machinegun: Mayalee Fury                75 PAs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%D0%A5%EC%A5%C3%A5%C8 PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Alarion</name></author>	</entry>

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