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	<entry>
		<id>http://re-psupedia.info/index.php?title=Shops&amp;diff=74057</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Shops&amp;diff=74057"/>
				<updated>2009-02-26T01:29:58Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Empty Shop or Event Space */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops in PSU are places where you can buy various items, including [[Weapons]], [[Armors]], [[Units]], [[Consumables]], [[Photon Art]] Disks, and [[Synthesis Boards]] and [[Synthesis Materials|Materials]] with the game's currency, [[Meseta]]. You can also sell items you do not need, however in general, the selling rate is very low - see [[Meseta#Meseta Values|Meseta Values]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manufacturer Shops ==&lt;br /&gt;
Each of the three main Item Manufacturers - [[G.R.M.]], [[Yohmei]] and [[TENORA WORKS]] have their own shops on their home planets. These larger shopping areas each contain a number of smaller shops, generally selling the products of the manufacturer. The shops that can be found inside a Manufacturer Shop are:&lt;br /&gt;
&lt;br /&gt;
* Weapons Shop - selling Weapons made by that manufacturer (represented by Weapons).&lt;br /&gt;
* Armor Shop - selling Armors made by that manufacturer (represented by clothing or Armors).&lt;br /&gt;
* Units Shop - selling Units made by that manufacturer (represented by cylinders with coloured parts at each end).&lt;br /&gt;
* Grinding Counter - where you grind Weapons made by that manufacturer.&lt;br /&gt;
* Disk Shop - selling Photon Art Disks (represented by circular Disks).&lt;br /&gt;
* Item Shop - selling various consumable items (represented by shelves containing miscellaneous items).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GRMshop.jpg|thumb|right|The G.R.M. Shop]]&lt;br /&gt;
=== G.R.M. Shop ===&lt;br /&gt;
The G.R.M. Shop can be found in the ''West Area'' of Holtes City on [[Parum]], past the Synthesis, Clothes and Parts stores and the entrance to the [[AMF]] Base.  Items made by GRM are sold here.&lt;br /&gt;
* [[G.R.M. Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Youmeishop.jpg|thumb|right|The Yohmei Shop]]&lt;br /&gt;
=== Yohmei Shop ===&lt;br /&gt;
The Yohmei Shop can be found opposite the Synthesis, Clothes and Parts stores in Ohtoku City, on [[Neudaiz]].  Items made by Yohmei are sold here.&lt;br /&gt;
* [[Yohmei Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tenorashop.jpg|thumb|right|The TENORA WORKS Shop]]&lt;br /&gt;
=== TENORA WORKS Shop ===&lt;br /&gt;
The TENORA WORKS Shop can be found on the left side of Dagora City on [[Moatoob]] (relative to the direction you face after entering the city), past the Synthesis, Clothes and Parts stores.  Items made by TENORA WORKS are sold here.&lt;br /&gt;
* [[TENORA WORKS Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specialized Shops ==&lt;br /&gt;
Aside from the Manufacturer Shops described above, each planet has three other shops - a Synthesis Shop, a Clothes Shop, and a Parts Shop (for [[Cast]] Parts). These can generally be found together on the three planets. However the Synthesis Shop is seperate from the other two shops on the [[Guardians' Colony]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MoatoobSynthShop.jpg|thumb|right|MA-GRMS shop on Moatoob]]&lt;br /&gt;
=== Synthesis Shops ===&lt;br /&gt;
Synthesis Shops are where [[Synthesis Boards]] and [[Synthesis Materials]] can be bought. In addition to generic goods available anywhere, each Synthesis Shop sells products from their planet or 'native' Manufacturer. For example, the Parum Synthesis Shop will sell items such as [[Par Wood]] and [[G.R.M.]] products.&lt;br /&gt;
&lt;br /&gt;
Synthesis Shops are recognizable by their purple signs and symbol. Their official name is '''[[MA-GRMS]]'''.&lt;br /&gt;
&lt;br /&gt;
The Synthesis Shop can be found on 2F of the [[Guardians' Colony]], seperated from the Clothes and Parts Shops, unlike on the three planets.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[MA-GRMS: Holtes]]&lt;br /&gt;
* [[MA-GRMS: Ohtoku]]&lt;br /&gt;
* [[MA-GRMS: Dagora]]&lt;br /&gt;
* [[MA-GRMS: Clyez]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:NeudaizClothesShop.jpg|thumb|right|Clothes Shop on Neudaiz]]&lt;br /&gt;
=== Clothes Shops ===&lt;br /&gt;
Clothes Shops are where [[Clothes]] for non-[[CAST]] characters can be previewed and purchased.&lt;br /&gt;
When entering a clothing shop, you have the option to browse both male and female clothing inventories. Female shop options are located on the left hand side and accessed by talking to the retailer - male options are located to the right. If you browse clothing opposite of your character's gender, you will have to preview the shop's inventory using a default mannequin that's opposite of your character's gender.&lt;br /&gt;
&lt;br /&gt;
Clothes Shops are recognizable by their red signs and symbol.&lt;br /&gt;
&lt;br /&gt;
The Clothes Shop can be found on 3F of the [[Guardians' Colony]] - next to the Parts Shop - as well as together with the Synthesis and Parts Shops on the three planets.&lt;br /&gt;
&lt;br /&gt;
Although the clothing shop on the Guardian's Colony provides all sets of purchasable clothing, shops located on planets will usually provide more colour options for the clothes they carry, as opposed to the Guardian's Colony, which provides limited colour options for each piece of apparel. &lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[CUBIC DESIGN]]&lt;br /&gt;
* [[MIYA-B]]&lt;br /&gt;
* [[ROAR ROARS]]&lt;br /&gt;
* [[G's MODE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ParumPartsShop.jpg|thumb|right|Parts Shop on Parum]]&lt;br /&gt;
=== Parts Shops ===&lt;br /&gt;
Parts Shops are similar to Clothes Shops, but they sell [[Parts]] only for [[CAST]] characters. Like with the clothes shop, you must speak with the clerk who matches your gender if you wish to buy or try on Parts for your character! If you speak to the opposite gender, or are not a CAST, you will only be able to try on clothes on a generic character.&lt;br /&gt;
&lt;br /&gt;
Parts Shops are recognizable by their blue signs and symbol. The Parts Shop can be found on 3F of the [[Guardians' Colony]] - next to the Clothes Shop - as well as together with the Synthesis and Clothes Shops on the three planets.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[GRM: SHELL]]&lt;br /&gt;
* [[Yohmeisou]]&lt;br /&gt;
* [[TENORA Build]]&lt;br /&gt;
* [[G's STYLE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians' Colony Shops ==&lt;br /&gt;
The Guardians Colony does not have a manufacturer shop (as there is no manufacturer 'native' to the Colony). So Shops are found on 2F and 3F of the Colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons Shop ===&lt;br /&gt;
Sells basic Weapons from all three manufacturers. Photon Arts are also available from here. The Weapon Shop can be found on 2F, opposite the Synthesis Shop. It is recognizable by its orange sign.&lt;br /&gt;
* [[GRD-AS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Shop ===&lt;br /&gt;
Sells Armor and Units from all three manufacturers. The Guards Shop can be found on 2F, past the Weapons Shop and near an elevator. It is recognizable by a light blue sign.&lt;br /&gt;
* [[GRD-GS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Junk Shop ===&lt;br /&gt;
The Junk Shop is where you grind [[Kubara]] Weapons, as Kubara does not have a Manufacturer Shop. For more information see [[Grinding]]. The Junk Shop can be found on 2F, opposite the Guards Shop. It is recognizable by its yellow sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
The Item Shop sells various consumable items and [[Traps]]. The Item Shop can be found on 2F, opposite the Variety Shop, and next to the Weapons Shop. It is recognizable by its green sign.&lt;br /&gt;
* [[GRD-DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Variety Shop ===&lt;br /&gt;
The Variety Shop sells [[Room Goods]] (and online, [[Reform Tickets]] and [[PM Device|PM]]/[[EX Device|EX]] Evolution Devices as well). The Variety Shop can be found on 2F next to the Synthesis Shop. It is recognizable by its light green sign.&lt;br /&gt;
* [[Variety Shop]]&lt;br /&gt;
&lt;br /&gt;
=== Lumilass ===&lt;br /&gt;
Lumilass sells Accessories and can be used to alter the appearance of your character, similar to the ''Dressing Room'' from Phantasy Star Online. It can be found on 3F next to the Clothes Shop, recognizable by a purple sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Shop or Event Space ===&lt;br /&gt;
On 3F next to the club there is another door. When you go near it, it will say 'Tenant wanted'. It is thought that this will be used in the future to site a new shop, event, or maybe a mission. This was also shown in Offline mode.&lt;br /&gt;
&lt;br /&gt;
== Field Lobby Shops ==&lt;br /&gt;
* [[KUBARA SPREAD]] at the [[Dallgun Viewing Plaza]] (noticeable in that it sells Kubara Boards)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Naura Cake Shop ==&lt;br /&gt;
* [[Naura Cake Shop]] sells a selection of items comparable to a lobby NPC, however is located within the depths of the mission Maximum Attack G.  You can find a few items here that you won't find anywhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player shops ==&lt;br /&gt;
* [[Player shops]] are owned by individual Guardians.  Using the [[Open Shop]] [[Remodeling tickets|remodeling ticket]], it is possible to add one of these to [[your room]].  These are accessed using one of the consoles located in every player's room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partial offline]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Shops&amp;diff=74056</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Shops&amp;diff=74056"/>
				<updated>2009-02-26T01:27:39Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Variety Shop */ added evolution devices to described inventory of variety shop&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Shops in PSU are places where you can buy various items, including [[Weapons]], [[Armors]], [[Units]], [[Consumables]], [[Photon Art]] Disks, and [[Synthesis Boards]] and [[Synthesis Materials|Materials]] with the game's currency, [[Meseta]]. You can also sell items you do not need, however in general, the selling rate is very low - see [[Meseta#Meseta Values|Meseta Values]] for more information.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Manufacturer Shops ==&lt;br /&gt;
Each of the three main Item Manufacturers - [[G.R.M.]], [[Yohmei]] and [[TENORA WORKS]] have their own shops on their home planets. These larger shopping areas each contain a number of smaller shops, generally selling the products of the manufacturer. The shops that can be found inside a Manufacturer Shop are:&lt;br /&gt;
&lt;br /&gt;
* Weapons Shop - selling Weapons made by that manufacturer (represented by Weapons).&lt;br /&gt;
* Armor Shop - selling Armors made by that manufacturer (represented by clothing or Armors).&lt;br /&gt;
* Units Shop - selling Units made by that manufacturer (represented by cylinders with coloured parts at each end).&lt;br /&gt;
* Grinding Counter - where you grind Weapons made by that manufacturer.&lt;br /&gt;
* Disk Shop - selling Photon Art Disks (represented by circular Disks).&lt;br /&gt;
* Item Shop - selling various consumable items (represented by shelves containing miscellaneous items).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:GRMshop.jpg|thumb|right|The G.R.M. Shop]]&lt;br /&gt;
=== G.R.M. Shop ===&lt;br /&gt;
The G.R.M. Shop can be found in the ''West Area'' of Holtes City on [[Parum]], past the Synthesis, Clothes and Parts stores and the entrance to the [[AMF]] Base.  Items made by GRM are sold here.&lt;br /&gt;
* [[G.R.M. Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Youmeishop.jpg|thumb|right|The Yohmei Shop]]&lt;br /&gt;
=== Yohmei Shop ===&lt;br /&gt;
The Yohmei Shop can be found opposite the Synthesis, Clothes and Parts stores in Ohtoku City, on [[Neudaiz]].  Items made by Yohmei are sold here.&lt;br /&gt;
* [[Yohmei Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:Tenorashop.jpg|thumb|right|The TENORA WORKS Shop]]&lt;br /&gt;
=== TENORA WORKS Shop ===&lt;br /&gt;
The TENORA WORKS Shop can be found on the left side of Dagora City on [[Moatoob]] (relative to the direction you face after entering the city), past the Synthesis, Clothes and Parts stores.  Items made by TENORA WORKS are sold here.&lt;br /&gt;
* [[TENORA WORKS Shop]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Specialized Shops ==&lt;br /&gt;
Aside from the Manufacturer Shops described above, each planet has three other shops - a Synthesis Shop, a Clothes Shop, and a Parts Shop (for [[Cast]] Parts). These can generally be found together on the three planets. However the Synthesis Shop is seperate from the other two shops on the [[Guardians' Colony]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:MoatoobSynthShop.jpg|thumb|right|MA-GRMS shop on Moatoob]]&lt;br /&gt;
=== Synthesis Shops ===&lt;br /&gt;
Synthesis Shops are where [[Synthesis Boards]] and [[Synthesis Materials]] can be bought. In addition to generic goods available anywhere, each Synthesis Shop sells products from their planet or 'native' Manufacturer. For example, the Parum Synthesis Shop will sell items such as [[Par Wood]] and [[G.R.M.]] products.&lt;br /&gt;
&lt;br /&gt;
Synthesis Shops are recognizable by their purple signs and symbol. Their official name is '''[[MA-GRMS]]'''.&lt;br /&gt;
&lt;br /&gt;
The Synthesis Shop can be found on 2F of the [[Guardians' Colony]], seperated from the Clothes and Parts Shops, unlike on the three planets.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[MA-GRMS: Holtes]]&lt;br /&gt;
* [[MA-GRMS: Ohtoku]]&lt;br /&gt;
* [[MA-GRMS: Dagora]]&lt;br /&gt;
* [[MA-GRMS: Clyez]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:NeudaizClothesShop.jpg|thumb|right|Clothes Shop on Neudaiz]]&lt;br /&gt;
=== Clothes Shops ===&lt;br /&gt;
Clothes Shops are where [[Clothes]] for non-[[CAST]] characters can be previewed and purchased.&lt;br /&gt;
When entering a clothing shop, you have the option to browse both male and female clothing inventories. Female shop options are located on the left hand side and accessed by talking to the retailer - male options are located to the right. If you browse clothing opposite of your character's gender, you will have to preview the shop's inventory using a default mannequin that's opposite of your character's gender.&lt;br /&gt;
&lt;br /&gt;
Clothes Shops are recognizable by their red signs and symbol.&lt;br /&gt;
&lt;br /&gt;
The Clothes Shop can be found on 3F of the [[Guardians' Colony]] - next to the Parts Shop - as well as together with the Synthesis and Parts Shops on the three planets.&lt;br /&gt;
&lt;br /&gt;
Although the clothing shop on the Guardian's Colony provides all sets of purchasable clothing, shops located on planets will usually provide more colour options for the clothes they carry, as opposed to the Guardian's Colony, which provides limited colour options for each piece of apparel. &lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[CUBIC DESIGN]]&lt;br /&gt;
* [[MIYA-B]]&lt;br /&gt;
* [[ROAR ROARS]]&lt;br /&gt;
* [[G's MODE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Image:ParumPartsShop.jpg|thumb|right|Parts Shop on Parum]]&lt;br /&gt;
=== Parts Shops ===&lt;br /&gt;
Parts Shops are similar to Clothes Shops, but they sell [[Parts]] only for [[CAST]] characters. Like with the clothes shop, you must speak with the clerk who matches your gender if you wish to buy or try on Parts for your character! If you speak to the opposite gender, or are not a CAST, you will only be able to try on clothes on a generic character.&lt;br /&gt;
&lt;br /&gt;
Parts Shops are recognizable by their blue signs and symbol. The Parts Shop can be found on 3F of the [[Guardians' Colony]] - next to the Clothes Shop - as well as together with the Synthesis and Clothes Shops on the three planets.&lt;br /&gt;
&lt;br /&gt;
See:&lt;br /&gt;
* [[GRM: SHELL]]&lt;br /&gt;
* [[Yohmeisou]]&lt;br /&gt;
* [[TENORA Build]]&lt;br /&gt;
* [[G's STYLE]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Guardians' Colony Shops ==&lt;br /&gt;
The Guardians Colony does not have a manufacturer shop (as there is no manufacturer 'native' to the Colony). So Shops are found on 2F and 3F of the Colony.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Weapons Shop ===&lt;br /&gt;
Sells basic Weapons from all three manufacturers. Photon Arts are also available from here. The Weapon Shop can be found on 2F, opposite the Synthesis Shop. It is recognizable by its orange sign.&lt;br /&gt;
* [[GRD-AS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Armor Shop ===&lt;br /&gt;
Sells Armor and Units from all three manufacturers. The Guards Shop can be found on 2F, past the Weapons Shop and near an elevator. It is recognizable by a light blue sign.&lt;br /&gt;
* [[GRD-GS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Junk Shop ===&lt;br /&gt;
The Junk Shop is where you grind [[Kubara]] Weapons, as Kubara does not have a Manufacturer Shop. For more information see [[Grinding]]. The Junk Shop can be found on 2F, opposite the Guards Shop. It is recognizable by its yellow sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Item Shop ===&lt;br /&gt;
The Item Shop sells various consumable items and [[Traps]]. The Item Shop can be found on 2F, opposite the Variety Shop, and next to the Weapons Shop. It is recognizable by its green sign.&lt;br /&gt;
* [[GRD-DS]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Variety Shop ===&lt;br /&gt;
The Variety Shop sells [[Room Goods]] (and online, [[Reform Tickets]] and [[PM Device|PM]]/[[EX Device|EX]] Evolution Devices as well). The Variety Shop can be found on 2F next to the Synthesis Shop. It is recognizable by its light green sign.&lt;br /&gt;
* [[Variety Shop]]&lt;br /&gt;
&lt;br /&gt;
=== Lumilass ===&lt;br /&gt;
Lumilass sells Accessories and can be used to alter the appearance of your character, similar to the ''Dressing Room'' from Phantasy Star Online. It can be found on 3F next to the Clothes Shop, recognizable by a purple sign.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Empty Shop or Event Space ===&lt;br /&gt;
On 3F next to the club there is another door. When you go near it, it will say 'Tenant wanted'. It is thought that this will be used in the future to site a new shop, event, or maybe a mission. This was also shown in Offline mode.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Field Lobby Shops ==&lt;br /&gt;
* [[KUBARA SPREAD]] at the [[Dallgun Viewing Plaza]] (noticeable in that it sells Kubara Boards)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Naura Cake Shop ==&lt;br /&gt;
* [[Naura Cake Shop]] sells a selection of items comparable to a lobby NPC, however is located within the depths of the mission Maximum Attack G.  You can find a few items here that you won't find anywhere else.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Player shops ==&lt;br /&gt;
* [[Player shops]] are owned by individual Guardians.  Using the [[Open Shop]] [[Remodeling tickets|remodeling ticket]], it is possible to add one of these to [[your room]].  These are accessed using one of the consoles located in every player's room.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partial offline]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Your_room&amp;diff=64962</id>
		<title>Your room</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Your_room&amp;diff=64962"/>
				<updated>2008-11-15T09:08:50Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Room customization */ Updated list of available transfer tickets to reflect Update 058&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Your room, just as the name implies, is the personal living space given to you upon enlisting with the GUARDIANS.  Players can use their room to open and manage their own shop, meet and chat with up to five other players and more.&lt;br /&gt;
&lt;br /&gt;
''Ambition of the Illuminus'' added numerous new features to your room, many of which are accessible only through the use of expansion-exclusive remodeling tickets.  As a result, those who do not play the expansion will not be able to enter the room of a player who has upgraded their room to one of the new ''Illuminus'' styles.&lt;br /&gt;
&lt;br /&gt;
== Room customization ==&lt;br /&gt;
[[Image:Natural_Matte.png|thumb|right|A room decorated with Natural Matte.]]&lt;br /&gt;
Your room can be customized to your taste through the use of various remodeling tickets and room decorations.  Remodeling tickets allow players to change the overall style of their room while decorations can be placed in different locations throughout.  Please note that decorations exclusive to ''Ambition of the Illuminus'' cannot be placed in rooms that have not been remodeled with one of the new tickets from the expansion.  More information on these two types of items can be found at the following links:&lt;br /&gt;
* [[Remodeling tickets]]&lt;br /&gt;
* [[Room decorations]]&lt;br /&gt;
Players who have remodeled their room with one of the new tickets will have access to the decoration placement grid.  This feature, which can be turned on and off through your partner machine's main menu, displays a grid across your room, showing each spot where a decoration can be placed.  Another addition to the new remodeling tickets is that their unique design and theme will carry over to your shop so that it will match the style of the rest of your room.&lt;br /&gt;
&lt;br /&gt;
If you ever get tired of the starry view from your window on the GUARDIANS Colony, special remodeling tickets can be used to move your room to the barracks at one of the GUARDIANS Branches on the planet of your choice.  Not only will this move change the view outside your window, but also you will exit your room outside the GUARDIANS Branch of your respective city.  Transfer tickets to move to Parum, Moatoob, back to the GUARDIANS Colony, and, with the [[Updates/October 2008#Update 058|October 10, 2008 update]], Neudaiz are available from the [[Item exchange missions|item exchange mission]], [[The Collector]].&lt;br /&gt;
&lt;br /&gt;
== Player shops ==&lt;br /&gt;
By using the remodeling ticket [[Open Shop]], players can add a shop area to their room where they are able to sell items to the rest of the community.  Shop management functions are accessed from the control panel on the shop counter.  This allows you to add to or take away from your store's inventory as well as adjust the prices of the items you have for sale.  Almost anything stored in your partner machine can be sold at your shop, the only exclusions being [[PA Fragment|PA Fragments]], photon arts traded for PA Fragments, photon arts that have been converted back into disks and items from [[Casino Voloyal]]'s prize exchange counter.&lt;br /&gt;
* [[Player shops]]&lt;br /&gt;
&lt;br /&gt;
== Partner machines ==&lt;br /&gt;
When a new Guardian receives their room, a base model [[Partner machinery|partner machine]] will be waiting there for them.  A vital part of any Guardian's life, a partner machine allows players to store extra items as well as synthesize new weapons, line shields and consumable goods.  Players can also feed their partner machine to make it evolve, thus increasing its proficiency at synthesizing certain items, and ultimately transforming it into a humanoid form which can accompany them in battle.  Aside from this, various room features are available through the partner machine's main menu.  These features include remodeling your room, activating and deactivating the decoration placement grid (''Illuminus'' only) and accessing the jukebox (''Illuminus'' only).&lt;br /&gt;
* [[Partner machines]]&lt;br /&gt;
* [[Synthesis tips (script)]]&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous features ==&lt;br /&gt;
=== Common box ===&lt;br /&gt;
The common box allows players to store extra items to help save valuable personal inventory space.  Any items placed in the common box will be accessible to each of the characters on a player's account.&lt;br /&gt;
&lt;br /&gt;
=== Vision phone ===&lt;br /&gt;
[[Image:Vision_phone.png|thumb|right|The vision phone]]&lt;br /&gt;
The vision phone offers a variety of features including a player shop search function, visitor log and glossary filled with helpful information on the world of ''Phantasy Star Universe''.  There's also a bulletin board where visitors can leave short messages for the room's owner.&lt;br /&gt;
* [[Glossary (script)]]&lt;br /&gt;
* [[Play guide (script)]]&lt;br /&gt;
&lt;br /&gt;
=== Dressing room ===&lt;br /&gt;
The dressing room is where players are able to change into different clothes or parts whenever the desire for a new look comes about.  Remember that the outfit you'd like to change into must be in your personal inventory when you step into the dressing room.  You will not have access to clothing or parts stored in your partner machine or common box while in the dressing room.&lt;br /&gt;
* [[Clothes and parts]]&lt;br /&gt;
&lt;br /&gt;
=== Jukebox ===&lt;br /&gt;
Exclusive to rooms that have been remodeled with one of the new ''Ambition of the Illuminus'' tickets, this feature allows players to select their room's background music or turn it off completely.  New jukebox discs can be obtained through special events and specific shops, such as [[Casino Voloyal]]'s prize exchange counter.  The jukebox can be accessed through the partner machine's main menu.  From there, players are able to add new music to their playlist and select the music they would like to play in their room.&lt;br /&gt;
* [[Jukebox discs]]&lt;br /&gt;
&lt;br /&gt;
=== Room lock ===&lt;br /&gt;
If you want to keep anyone from entering your room, a four-digit password can be created to lock the door.  This is done by accessing the panel to the right of your room's exit door.  When your room is password protected, only yourself and anyone you give your password to will be able to enter.  Keep in mind that if you are running a [[Player shops|shop]], no one will have access to your store.&lt;br /&gt;
&lt;br /&gt;
== Site navigation ==&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=64840</id>
		<title>TECHNICs</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TECHNICs&amp;diff=64840"/>
				<updated>2008-11-12T21:12:30Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Clean-up}}&lt;br /&gt;
&lt;br /&gt;
TECHNICs (often referred to as &amp;quot;Techniques&amp;quot;) are the manifestation of the catalytic reaction between an individual's psychic abilities and photon energy.  They can be cast by [[Forces]], [[Guntechers]], [[Wartechers]], [[Fortetechers]] and [[Acrotecher]]s.&lt;br /&gt;
&lt;br /&gt;
A character must have an appropriate weapon equipped (a [[Wands|Wand]], [[Rods|Rod]] or [[TCSMs|TCSM]]) in order to be able to cast a TECHNIC.  Each weapon has a set number of slots used to equip TECHNICs.  The [[Wand]] and [[TCSM]] each offer two slots while the [[Rod]] has four.&lt;br /&gt;
&lt;br /&gt;
TECHNIC disks, which can be purchased in Weapon shops around [[Gurhal]] or bought at the [[Neudaiz]] GUARDIANS branch using [[PA Fragments]], are used to learn a base lv.1 TECHNIC.  From there, as a character uses a TECHNIC in battle, the level of that TECHNIC will increase along with its power, range and other attributes. However, TECHNICs are considered one of the hardest of the 3 [[PA]]'s to level due to the rapid growth rate of experience needed between levels.&lt;br /&gt;
&lt;br /&gt;
TECHNICs are essentially ''PSU'''s equivalent of magic. It should be noted however, that TECHNICs and magic have appeared together in the original ''Phantasy Star'' games and are thus not the same. TECHNICs are mental or psychic abilities, whereas magic is generally more spiritual, tapping into external forces (in most universes, mana).&lt;br /&gt;
&lt;br /&gt;
== About TECHNICs ==&lt;br /&gt;
&lt;br /&gt;
There are six [[Elements]] that TECHNICs are based on:  ''Fire'', ''Ice'', ''Lightning'', ''Ground'', ''Light'' and ''Dark''. Respectively, the six TECHNIC family names for these elements are ''Foie'', ''Barta'', ''Zonde'', ''Diga'', ''Grants'' and ''Megid''.&lt;br /&gt;
&lt;br /&gt;
The offensive TECHNICs seem to have a 'base' form, and possibly Gi-, Ra-, Dam- and Nos- forms, which are eventually weaker, but can more easily hit multiple targets simultaneously.&lt;br /&gt;
*'''Basic''' TECHNICs: [[Foie]] and [[Diga]] fire a single projectile, hitting a single target. [[Barta]], [[Zonde]] and [[Megid]] fire a single projectile that pierces foes without limit. &lt;br /&gt;
*'''Ra-class''' TECHNICs hit up to 3 targets (4 targets at level 31+) in an area a certain distance away from your character.&lt;br /&gt;
*'''Gi-class''' TECHNICs hit up to 6 targets in an area around your character.&lt;br /&gt;
*'''Dam-class''' TECHNICs repeatedly hit multiple targets in an area close to your character as long as the button is held down, until a time limit is reached. The direction can be adjusted within a 90° angle in the direction your character faces. Your character can't move while channeling.&lt;br /&gt;
*'''Nos-class''' TECHNICs: [[Nosdiga]] sends out 1-3 homing ground-based projectiles (depending on level) that hit on contact. [[Noszonde]] and [[Nosmegid]] send out 1 floating projectile which explodes and hits a small area after a minimum length of time passes and the casting button is released. The projectile homes in on a target within a certain range/angle while the button is held down. Your character can't move while the projectile homes in on a target. At higher levels, they can cause knockdown, effectively stopping a smaller foe for a short time.&lt;br /&gt;
&lt;br /&gt;
There are also the healing TECHNICs Resta and Reverser, and support TECHNICs, that can either temporarily increase an ally's statistics using beneficial [[Status Effects]], or temporarily decrease an opponent's.&lt;br /&gt;
&lt;br /&gt;
=== TECHNIC Stacking ===&lt;br /&gt;
&lt;br /&gt;
If multiple TECHNICs of the same Element are linked to a [[Wands|Wand]] or [[Rods|Rod]], the power of those techs will be boosted.  For each same-element TECHNIC beyond the first, a 4% is added to the TECHNIC strength . Therefore, the maximum boost for Wand-types will be 4%; for Rod-types, 12%.  However, putting TECHNICs from different elements on a weapon (even, for example, 3 Fire and 1 Ice TECHNIC) will make the weapon elementally neutral, negating any bonus.&lt;br /&gt;
&lt;br /&gt;
== Offline Experience Patterns ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || 16 || 10 || 610 || 40 || 20 || 1910 || 64 || 40 || 3926 || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 24 || 10 || 690 || 60 || 20 || 2190 || 96 || 40 || 4494 || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 32 || 10 || 770 || 80 || 30 || 2920 || 128 || 60 || 6232 || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || 16 || 20 || 1060 || 40 || 40 || 3260 || 64 || 80 || 6716 || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || 32 || 10 || 770 || 80 || 30 || 2920 || 192 || 60 || 6808 || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || 48 || 10 || 930 || 120 || 30 || 3480 || 192 || 60 || 7368 || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || 32 || 20 || 1220 || 120 || 40 || 4220 || 192 || 80 || 8828 || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 48 || 20 || 1380 || 120 || 40 || 4380 || 192 || 80 || 8988 || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || 48 || 20 || 1380 || 120 || 40 || 4380 || 196 || 80 || 9024 || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 64 || 20 || 1540 || 160 || 40 || 4940 || 256 || 80 || 10124 || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retial]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 90 || 11834 || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || 64 || 30 || 1990 || 160 || 60 || 6290 || 256 || 120 || 12914 || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || 96 || 40 || 2760 || 240 || 60 || 7860 || 382 || 120 || 15618 || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Online Experience Patterns==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Pattern !! TNL at 1 !! TNL growth 1-11 !! Total to 11 !! TNL at 11 !! TNL growth 11-21 !! Total to 21 !! TNL at 21 !! TNL growth 21-30 !! Total to 30 !! Members Pattern&lt;br /&gt;
|-&lt;br /&gt;
| #1 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Reverser]]&lt;br /&gt;
|-&lt;br /&gt;
| #2 || 72 || 30 || 2070 || 372 || 60 || ? || ? || 120 || ? || [[TECHNICS#Fire|Foie]], [[TECHNICS#Ground|Diga]]&lt;br /&gt;
|-&lt;br /&gt;
| #3 || 64 || 20 || 1540 || ? || ? || ? || ? || ? || ? || [[TECHNICS#Lightning|Noszonde]], [[TECHNICS#Dark|Nosmegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #4 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Dark|Megistar]]&lt;br /&gt;
|-&lt;br /&gt;
| #5 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ground|Nosdiga]]&lt;br /&gt;
|-&lt;br /&gt;
| #6 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Jellen]], [[TECHNICS#Ice|Zalure]], [[TECHNICS#Lightning|Zoldeel]]&lt;br /&gt;
|-&lt;br /&gt;
| #7 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Damfoie]], [[TECHNICS#Ice|Dambarta]], [[TECHNICS#Ground|Damdiga]], [[TECHNICS#Dark|Dammegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #8 || 140 || 60 || 4100 || 740 || 120 || ? || ? || 240 || ? || [[TECHNICS#Fire|Rafoie]], [[TECHNICS#Ice|Rabarta]], [[TECHNICS#Lightning|Razonde]], [[TECHNICS#Ground|Radiga]], [[TECHNICS#Dark|Ramegid]]&lt;br /&gt;
|-&lt;br /&gt;
| #9 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Resta]]&lt;br /&gt;
|-&lt;br /&gt;
| #10 || 128 || ? || ? || ? || ? || ? || 1024 || ? || ? || [[TECHNICS#Fire|Shifta]], [[TECHNICS#Ice|Deband]], [[TECHNICS#Lightning|Zodial]], [[TECHNICS#Lightning|Gizonde]], [[TECHNICS#Light|Rentis]], [[TECHNICS#Light|Retier]]&lt;br /&gt;
|-&lt;br /&gt;
| #11 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Fire|Gifoie]]&lt;br /&gt;
|-&lt;br /&gt;
| #12 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Ice|Barta]], [[TECHNICS#Ice|Gibarta]], [[TECHNICS#Lightning|Zonde]], [[TECHNICS#Ground|Gidiga]], [[TECHNICS#Ground|Dizas]], [[TECHNICS#Dark|Megid]], [[TECHNICS#Light|Regrant]]&lt;br /&gt;
|-&lt;br /&gt;
| #13 || ? || ? || ? || ? || ? || ? || ? || ? || ? || [[TECHNICS#Light|Giresta]], [[TECHNICS#Dark|Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
*Based on Foie lv1-11, values appear 3x for online.&lt;br /&gt;
*TNL at lv11-21 and 21-30 are estimates for pattern 2 and 8.&lt;br /&gt;
*Above claim of 3x EXP doesn't correlate with Radiga (The one from the group I tested.) Although the growth is still 3x.&lt;br /&gt;
*Pattern 10 uses are based on buffers where 1 use = 1 cast on 1 player. With 5 players, each cast = 5 uses.&lt;br /&gt;
&lt;br /&gt;
== List of TECHNICs ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#ff7878;&amp;quot; |&lt;br /&gt;
=== Fire ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Foie (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Foie&amp;quot;&amp;gt;フォイエ&amp;lt;/span&amp;gt; || Fire || Projectile || Attacks by shooting a fireball that explodes. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || Single || Long || 1*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Foie]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8(6) || align=&amp;quot;center&amp;quot; | 10(8) || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | 14(11)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 221-230 || align=&amp;quot;center&amp;quot; | 232-250 || align=&amp;quot;center&amp;quot; | 252-270 || align=&amp;quot;center&amp;quot; | 271-280&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burn Lv2 || align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv4 || align=&amp;quot;center&amp;quot; | Burn Lv4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Rafoie (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Ra Foie&amp;quot;&amp;gt;ラ・フォイエ&amp;lt;/span&amp;gt; || Fire || Blast || Attacks enemies in front of the user with a powerful flame. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt; || Area (3)/(4 @ 31+) || Medium || 2*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Rafoie]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | 28(22)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 152-170 || align=&amp;quot;center&amp;quot; | 171-180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burn Lv1 || align=&amp;quot;center&amp;quot; | Burn Lv2 || align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Damfoie (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Damu Foie&amp;quot;&amp;gt;ダム・フォイエ&amp;lt;/span&amp;gt; || Fire || Channeled Stream || Spews flame based on the length of button input and PP spent. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Area (small) || Short || 3*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Damfoie]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6(4) || align=&amp;quot;center&amp;quot; | 9(7) || align=&amp;quot;center&amp;quot; | 18(14) || align=&amp;quot;center&amp;quot; | (17)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101-110 || align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Gifoie (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Gi Foie&amp;quot;&amp;gt;ギ・フォイエ&amp;lt;/span&amp;gt; || Fire || Blast || Attacks surrounding enemies with a wall of fire around the user. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt; || Area (medium) || Self || 4*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Gifoie]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | (40)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 151-160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Burn Lv1 || align=&amp;quot;center&amp;quot; | Burn Lv2 || align=&amp;quot;center&amp;quot; | Burn Lv3 || align=&amp;quot;center&amp;quot; | Burn Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Shifta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Agutaaru&amp;quot;&amp;gt;アグタール&amp;lt;/span&amp;gt; || Fire || Field || Supports allies by boosting attack power for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Shifta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  2 min || align=&amp;quot;center&amp;quot; |  3 min || align=&amp;quot;center&amp;quot; | 4 min || align=&amp;quot;center&amp;quot; | 5 min&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 +11% || align=&amp;quot;center&amp;quot; | Lv2 +15% || align=&amp;quot;center&amp;quot; | Lv3 +19% || align=&amp;quot;center&amp;quot; | Lv4 +23%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Jellen (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Agudiiru&amp;quot;&amp;gt;アグディール&amp;lt;/span&amp;gt; || Fire || Field || Reduces enemy attack power for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff7878;&amp;quot; align=&amp;quot;center&amp;quot; | [[Jellen]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2f2;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2f2;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  30 sec || align=&amp;quot;center&amp;quot; |  1 min || align=&amp;quot;center&amp;quot; | 90 sec || align=&amp;quot;center&amp;quot; | 2 min(?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 -10% || align=&amp;quot;center&amp;quot; | Lv2 -15% || align=&amp;quot;center&amp;quot; | Lv3 -20% || align=&amp;quot;center&amp;quot; | Lv4 -25%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#7d7dff;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Ice ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Barta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Baata&amp;quot;&amp;gt;バータ&amp;lt;/span&amp;gt; || Ice || Ground Projectile || Attacks enemies with a projectile of ice. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || Line || Long || 1*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Barta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10(8) || align=&amp;quot;center&amp;quot; | 13(10) || align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | (15)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freeze Lv 1 || align=&amp;quot;center&amp;quot; | Freeze Lv 1 || align=&amp;quot;center&amp;quot; | Freeze Lv 1 || align=&amp;quot;center&amp;quot; | Freeze Lv 2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Rabarta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Ra Baata&amp;quot;&amp;gt;ラ・バータ&amp;lt;/span&amp;gt; || Ice || Ground Blast || Attacks enemies in front of the user with a blast of ice that damages. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt; || Area (3)/(4 @ 31+) || Medium || 2*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Rabarta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | (22)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 142-160 || align=&amp;quot;center&amp;quot; | 161-170&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freeze Lv1 || align=&amp;quot;center&amp;quot; | Freeze Lv2 || align=&amp;quot;center&amp;quot; | Freeze Lv3 || align=&amp;quot;center&amp;quot; | Freeze Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Dambarta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Damu Baata&amp;quot;&amp;gt;ダム・バータ&amp;lt;/span&amp;gt; || Ice || Channeled Ground Blast || Spews ice based on the length of button input and PP spent. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Area (small) || Short || 3*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Dambarta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8(6) || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | (16)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101-110 || align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freeze Lv3 || align=&amp;quot;center&amp;quot; | Freeze Lv3 || align=&amp;quot;center&amp;quot; | Freeze Lv3 || align=&amp;quot;center&amp;quot; | Freeze Lv4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Gibarta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Gi Baata&amp;quot;&amp;gt;ギ・バータ&amp;lt;/span&amp;gt; || Ice || Blast || Attacks surrounding enemies with a wall of ice around the user. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt; || Area (medium) || Self || 4*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Gibarta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | (40)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Freeze Lv1 || align=&amp;quot;center&amp;quot; | Freeze Lv2 || align=&amp;quot;center&amp;quot; | Freeze Lv3 || align=&amp;quot;center&amp;quot; | Freeze Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Deband (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Defupaaru&amp;quot;&amp;gt;デフパール&amp;lt;/span&amp;gt; || Ice || Field || Supports allies by boosting defense for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2500&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Deband]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  2 min || align=&amp;quot;center&amp;quot; |  3 min || align=&amp;quot;center&amp;quot; | 4 min || align=&amp;quot;center&amp;quot; | 5 min&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 +11% || align=&amp;quot;center&amp;quot; | Lv2 +15% || align=&amp;quot;center&amp;quot; | Lv3 +19% || align=&amp;quot;center&amp;quot; | Lv4 +23%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Zalure (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Defudiiru&amp;quot;&amp;gt;デフディール&amp;lt;/span&amp;gt; || Ice || Field || Supports allies by reducing enemy defense for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#7d7dff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Zalure]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#f2f2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#f2f2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  30 sec || align=&amp;quot;center&amp;quot; |  1 min || align=&amp;quot;center&amp;quot; | 90 sec || align=&amp;quot;center&amp;quot; | 2 min(?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 -10% || align=&amp;quot;center&amp;quot; | Lv2 -15% || align=&amp;quot;center&amp;quot; | Lv3 -20% || align=&amp;quot;center&amp;quot; | Lv4 -25%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#ffff32;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Lightning ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Zonde (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Zonde&amp;quot;&amp;gt;ゾンデ&amp;lt;/span&amp;gt; || Lightning || Projectile || Attacks enemies with a single, penetrating bolt of lightning. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt; || Line || Long || 1*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Zonde]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 10(8) || align=&amp;quot;center&amp;quot; | 13(10) || align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | (15)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126-135 || align=&amp;quot;center&amp;quot; | 136-145 || align=&amp;quot;center&amp;quot; | 146-155 || align=&amp;quot;center&amp;quot; | 156-165&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shock Lv1 || align=&amp;quot;center&amp;quot; | Shock Lv1 || align=&amp;quot;center&amp;quot; | Shock Lv1 || align=&amp;quot;center&amp;quot; | Shock Lv2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Razonde (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Ra Zonde&amp;quot;&amp;gt;ラ・ゾンデ&amp;lt;/span&amp;gt; || Lightning || Blast || Attacks with a lightning strike that damages enemies. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt; || Area (3)/(4 @ 31+) || Medium || 2*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Razonde]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | (22)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126-135 || align=&amp;quot;center&amp;quot; | 136-145 || align=&amp;quot;center&amp;quot; | 147-165 || align=&amp;quot;center&amp;quot; | 166-175&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shock Lv1 || align=&amp;quot;center&amp;quot; | Shock Lv2 || align=&amp;quot;center&amp;quot; | Shock Lv3 || align=&amp;quot;center&amp;quot; | Shock Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Gizonde (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Gi Zonde&amp;quot;&amp;gt;ギ・ゾンデ&amp;lt;/span&amp;gt; || Lightning || Blast || Attacks surrounding enemies with a ball of lightning above the user's head. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt; || Area (medium) || Self || 4*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Gizonde]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | (40)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shock Lv1 || align=&amp;quot;center&amp;quot; | Shock Lv2 || align=&amp;quot;center&amp;quot; | Shock Lv3 || align=&amp;quot;center&amp;quot; | Shock Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Noszonde (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Nosu Zonde&amp;quot;&amp;gt;ス・ゾンデ&amp;lt;/span&amp;gt; || Lightning || Homing Projectile || Attacks enemies with homing ball of lightning while the button is held down. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;50 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Area (small) || Long || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;5*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Noszonde]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 60(48) || align=&amp;quot;center&amp;quot; | (57) || align=&amp;quot;center&amp;quot; | (48)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 146-155 || align=&amp;quot;center&amp;quot; | 162-180 || align=&amp;quot;center&amp;quot; | 181-190&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Shock Lv2 || align=&amp;quot;center&amp;quot; | Shock Lv3 || align=&amp;quot;center&amp;quot; | Shock Lv3 || align=&amp;quot;center&amp;quot; | Shock Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Zodial (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Zodiaaru&amp;quot;&amp;gt;ゾディアール&amp;lt;/span&amp;gt; || Lightning || Field || Supports allies by boosting accuracy and agility for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Zodial]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  2 min || align=&amp;quot;center&amp;quot; |  3 min || align=&amp;quot;center&amp;quot; | 4 min || align=&amp;quot;center&amp;quot; | 5 min&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 +11% || align=&amp;quot;center&amp;quot; | Lv2 +15% || align=&amp;quot;center&amp;quot; | Lv3 +19% || align=&amp;quot;center&amp;quot; | Lv4 +23%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Zoldeel (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Zorudiiru&amp;quot;&amp;gt;ゾルディール&amp;lt;/span&amp;gt; || Lightning || Field || Reduces enemy accuracy and agility for a set period of time. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffff32;&amp;quot; align=&amp;quot;center&amp;quot; | [[Zoldeel]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#ffffeb;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#ffffeb;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  30 sec || align=&amp;quot;center&amp;quot; |  1 min || align=&amp;quot;center&amp;quot; | 90 sec || align=&amp;quot;center&amp;quot; | 2 min(?)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 -10% || align=&amp;quot;center&amp;quot; | Lv2 -15% || align=&amp;quot;center&amp;quot; | Lv3 -20% || align=&amp;quot;center&amp;quot; | Lv4 -25%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#ff8c00;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Ground ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Diga (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Diiga&amp;quot;&amp;gt;ディーガ&amp;lt;/span&amp;gt; || Ground || Parabolic Projectile || Attacks with a projectile that explodes when it hits an enemy. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt; || Single || Long || 1*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Diga]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8(6) || align=&amp;quot;center&amp;quot; | 10(8) || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | (11)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 231-240 || align=&amp;quot;center&amp;quot; | 242-260 || align=&amp;quot;center&amp;quot; | 262-280 || align=&amp;quot;center&amp;quot; | 281-290&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Silence Lv2 || align=&amp;quot;center&amp;quot; | Silence Lv3 || align=&amp;quot;center&amp;quot; | Silence Lv4 || align=&amp;quot;center&amp;quot; | Silence Lv4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Radiga (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Ra Diiga&amp;quot;&amp;gt;ラ・ディーガ&amp;lt;/span&amp;gt; || Ground || Ground Blast || Attacks enemies in front of the user with a mass that damages. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt; || Area (3)/(4 @ 31+) || Medium || 2*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Radiga]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | (22)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 151-160 || align=&amp;quot;center&amp;quot; | 162-180 || align=&amp;quot;center&amp;quot; | 181-190&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Damdiga (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Damu Diiga&amp;quot;&amp;gt;ダム・ディーガ&amp;lt;/span&amp;gt; || Ground || Channeled Stream || Spews poison based on the length of button input and PP spent. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Area (small) || Short || 3*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Damdiga]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 6(4) || align=&amp;quot;center&amp;quot; | 9(7) || align=&amp;quot;center&amp;quot; | 18(9) || align=&amp;quot;center&amp;quot; | (16)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Poison Lv3 || align=&amp;quot;center&amp;quot; | Poison Lv3 || align=&amp;quot;center&amp;quot; | Poison Lv3 || align=&amp;quot;center&amp;quot; | Poison Lv4&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Gidiga (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Gi Diiga&amp;quot;&amp;gt;ギ・ディーガ&amp;lt;/span&amp;gt; || Ground || Ground Blast || Attacks surrounding enemies with a massive earthquake. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;12000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt; || Area (medium) || Self  || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Gidiga]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | (40)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 151-160 || align=&amp;quot;center&amp;quot; | 161-170&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Nosdiga (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Nosu Diiga&amp;quot;&amp;gt;ノス・ディーガ&amp;lt;/span&amp;gt; || Ground || Homing Ground Projectile || Summons serpents that attack enemies while the button is held down. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Single || Long || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Nosdiga]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 25(20) || align=&amp;quot;center&amp;quot; | 45(36) || align=&amp;quot;center&amp;quot; | 40 || align=&amp;quot;center&amp;quot; | (40)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 146-155 || align=&amp;quot;center&amp;quot; | 161-170 || align=&amp;quot;center&amp;quot; | 171-180&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Stun Lv2 || align=&amp;quot;center&amp;quot; | Stun Lv2 || align=&amp;quot;center&amp;quot; | Stun Lv2 || align=&amp;quot;center&amp;quot; | Stun Lv2&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Dizas (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Diizas&amp;quot;&amp;gt;ディーザス&amp;lt;/span&amp;gt; || Ground || Field || Creates a field that reduces damage from physical attacks || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt; || Area (small) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8c00;&amp;quot; align=&amp;quot;center&amp;quot; | [[Dizas]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff4e6;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff4e6;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#ffcdb4;&amp;quot; |&lt;br /&gt;
=== Light ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Resta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Resuta&amp;quot;&amp;gt;レスタ&amp;lt;/span&amp;gt; || Light || Field || Uses the power of photons to regenerate body cells, restoring HP. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;800&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;1200&amp;lt;/span&amp;gt; || Area (medium) || Self || 1*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Resta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 30(24) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 50(40) || align=&amp;quot;center&amp;quot; | (45)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Giresta (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Gi Resuta&amp;quot;&amp;gt;ギ・レスタ&amp;lt;/span&amp;gt; || Light || Field || Revives allies downed during battle. Adds HP recovery. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;9800&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Giresta]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 50(40) || align=&amp;quot;center&amp;quot; | 60(48) || align=&amp;quot;center&amp;quot; | 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | HP Recovery Lv1 || align=&amp;quot;center&amp;quot; | HP Recovery Lv2 || align=&amp;quot;center&amp;quot; | HP Recovery Lv3 || align=&amp;quot;center&amp;quot; | HP Recovery Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Reverser (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Rejene&amp;quot;&amp;gt;レジェネ&amp;lt;/span&amp;gt; || Light || Field || Cures any status abnormalities. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3000&amp;lt;/span&amp;gt; || Area (medium) || Self || 2*&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Reverser]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 8(6) || align=&amp;quot;center&amp;quot; | 10(8) || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | 14&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Regrant (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Regurantsu&amp;quot;&amp;gt;レグランツ&amp;lt;/span&amp;gt; || Light || Channeled Blast || Converts the HP into an attack based on length of button input and PP. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;90[[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;14000&amp;lt;/span&amp;gt; || Area (large) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Regrant]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |6(4)  || align=&amp;quot;center&amp;quot; |9(7)  || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | (12)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 71-80 || align=&amp;quot;center&amp;quot; |81-90  || align=&amp;quot;center&amp;quot; | 91-100 || align=&amp;quot;center&amp;quot; | 102-120&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Rentis (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Rentisu&amp;quot;&amp;gt;レンティス&amp;lt;/span&amp;gt; || Light || Field || Creates a field that reduces damage from TECHNIC attacks. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt; || Area (small) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Rentis]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Retier (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Retiaaru&amp;quot;&amp;gt;レティアール&amp;lt;/span&amp;gt; || Light || Field || Boosts TECHNIC and mental energy for party members. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;9000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4000&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ffcdb4;&amp;quot; align=&amp;quot;center&amp;quot; | [[Retier]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fffaf7;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fffaf7;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 32(25) || align=&amp;quot;center&amp;quot; | 40(32) || align=&amp;quot;center&amp;quot; | 48(38) || align=&amp;quot;center&amp;quot; | 56&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Duration&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  2 min || align=&amp;quot;center&amp;quot; |  3 min || align=&amp;quot;center&amp;quot; | 4 min || align=&amp;quot;center&amp;quot; | 5 min&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Lv1 +11% || align=&amp;quot;center&amp;quot; | Lv2 +15% || align=&amp;quot;center&amp;quot; | Lv3 +19% || align=&amp;quot;center&amp;quot; | Lv4 +23%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; style=&amp;quot;background-color:#ff8cff;&amp;quot; |&lt;br /&gt;
&lt;br /&gt;
=== Dark ===&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Megid (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Megido&amp;quot;&amp;gt;メギド&amp;lt;/span&amp;gt; || Dark || Projectile || Attacks by shooting a ball, with a small chance of incapacitating. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;99 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;450&amp;lt;/span&amp;gt; || Line || Long || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;1*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Megid]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(40) || align=&amp;quot;center&amp;quot; | 65(52) || align=&amp;quot;center&amp;quot; | 30 || align=&amp;quot;center&amp;quot; | (28)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 136-145 || align=&amp;quot;center&amp;quot; | 146-155 || align=&amp;quot;center&amp;quot; | 156-165 || align=&amp;quot;center&amp;quot; | 166-175&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Incapacitate Lv1 || align=&amp;quot;center&amp;quot; | Incapacitate Lv2 || align=&amp;quot;center&amp;quot; | Incapacitate Lv3 || align=&amp;quot;center&amp;quot; | Incapacitate Lv3&lt;br /&gt;
|-&lt;br /&gt;
|} COMMENT:  Megid must hit an enemy 20 times in order to level up 1%.  Megid must hit either the same enemy 20 times or 20 different individual enemies once in order to gain 1%.&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Ramegid (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Ra Megido&amp;quot;&amp;gt;ラ・メギド&amp;lt;/span&amp;gt; || Dark || Blast || Attacks enemies in front with a damaging gravity field. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3500&amp;lt;/span&amp;gt; || Area (3)/(4 @ 31+) || Medium || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;2*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Ramegid]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 16(12) || align=&amp;quot;center&amp;quot; | 20(16) || align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | (22)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 142-160 || align=&amp;quot;center&amp;quot; | 161-170&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Confusion Lv1 || align=&amp;quot;center&amp;quot; | Confusion Lv2 || align=&amp;quot;center&amp;quot; | Confusion Lv3 || align=&amp;quot;center&amp;quot; | Confusion Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Dammegid (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Damu Megido&amp;quot;&amp;gt;ダム・メギド&amp;lt;/span&amp;gt; || Dark || Channeled Stream || Creates a well based on length of button input and PP spent. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;6000&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4500&amp;lt;/span&amp;gt; || Area (small) || Short || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;3*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;4*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Dammegid]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 9(7) || align=&amp;quot;center&amp;quot; | 12(9) || align=&amp;quot;center&amp;quot; | 18(14) || align=&amp;quot;center&amp;quot; | (17)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140 || align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 151-160&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Infection Lv2 || align=&amp;quot;center&amp;quot; | Infection Lv2 || align=&amp;quot;center&amp;quot; | Infection Lv2 || align=&amp;quot;center&amp;quot; | Infection Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Nosmegid (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Nosu Megido&amp;quot;&amp;gt;ノス・メギド&amp;lt;/span&amp;gt; || Dark || Homing Projectile || Creates a homing gravity well while the button is held down. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;8000&amp;lt;/span&amp;gt; || Area (small) || Long || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;?*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;5*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Nosmegid]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 35(28) || align=&amp;quot;center&amp;quot; | 45(36) || align=&amp;quot;center&amp;quot; | 55(44) || align=&amp;quot;center&amp;quot; | (52) &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 126-135 || align=&amp;quot;center&amp;quot; | 141-150 || align=&amp;quot;center&amp;quot; | 157-175 || align=&amp;quot;center&amp;quot; | 177-195 &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | HP Charge Lv2 || align=&amp;quot;center&amp;quot; | HP Charge Lv3 || align=&amp;quot;center&amp;quot; | HP Charge Lv3 || align=&amp;quot;center&amp;quot; | HP Charge Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Megiverse (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Megibaasu&amp;quot;&amp;gt;メギバース&amp;lt;/span&amp;gt; || Dark || Channeled Field || Damages &amp;amp; steals HP based on length of button input and PP spent. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;75 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt; || Area (medium) || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;7*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Megiverse]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 24(19) || align=&amp;quot;center&amp;quot; | (24) || align=&amp;quot;center&amp;quot; | 25(20) || align=&amp;quot;center&amp;quot; | (24)&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | 101-110 || align=&amp;quot;center&amp;quot; | 111-120 || align=&amp;quot;center&amp;quot; | 121-130 || align=&amp;quot;center&amp;quot; | 131-140&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | HP steal Lv1 6.67% || align=&amp;quot;center&amp;quot; | HP steal Lv2 10% || align=&amp;quot;center&amp;quot; | HP steal Lv3 || align=&amp;quot;center&amp;quot; | HP steal Lv3&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Image:Megistar (icon).png|40px]]&lt;br /&gt;
| JP Name || Element || Type || Description || Price || Target || Range || Rarity&lt;br /&gt;
|- style=&amp;quot;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|  &amp;lt;span title=&amp;quot;Megisutaaru&amp;quot;&amp;gt;メギスタール&amp;lt;/span&amp;gt; || Dark || Field || Boosts all abilities by giving up a large amount of HP. || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;25 [[PA Fragment|PAF]]&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;35000&amp;lt;/span&amp;gt; || Self || Self || &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;8*&amp;lt;/span&amp;gt;/&amp;lt;span style=&amp;quot;color: blue;&amp;quot;&amp;gt;6*&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#ff8cff;&amp;quot; align=&amp;quot;center&amp;quot; | [[Megistar]] || colspan=&amp;quot;8&amp;quot; style=&amp;quot;padding:0em;&amp;quot; |&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:100%; margin:0 0 0 0;background-color:#fff2ff;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight: bold;background-color:#fff2ff;text-align: center;&amp;quot;&lt;br /&gt;
| width=&amp;quot;100&amp;quot; | Stat/Level || Lv 1-10 || Lv11-20 || Lv21-30 || Lv31-40&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | PP Usage&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | 64(51) || align=&amp;quot;center&amp;quot; | 64&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | Tech %&lt;br /&gt;
| align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; |  || align=&amp;quot;center&amp;quot; | &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;font-weight: bold;text-align: center;&amp;quot; | SE&lt;br /&gt;
| align=&amp;quot;center&amp;quot; | Boost all stats Lv1 +11% || align=&amp;quot;center&amp;quot; | Boost all stats Lv2 +15% || align=&amp;quot;center&amp;quot; | Boost all stats Lv3 +19% || align=&amp;quot;center&amp;quot; | Boost all stats Lv4 +23%&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%A5%C6%A5%AF%A5%CB%A5%C3%A5%AF PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Partial offline]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Laia_Martinez&amp;diff=63835</id>
		<title>Laia Martinez</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Laia_Martinez&amp;diff=63835"/>
				<updated>2008-10-30T06:22:55Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== [[Story]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:laia.jpg|right|thumb|Laia Martinez]]&lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
| Laia Martinez&lt;br /&gt;
! Affiliation&lt;br /&gt;
| [[GUARDIANS]]&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[Beast]]&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| 24&lt;br /&gt;
! Height&lt;br /&gt;
| ?cm&lt;br /&gt;
|-&lt;br /&gt;
! JP Voice&lt;br /&gt;
| ? &amp;lt;br/&amp;gt;&lt;br /&gt;
! EN Voice&lt;br /&gt;
| Gina Tuosto&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
Laia Martinez is the NPC who is effectively the main character of Episodes 2 and 3 of the story mode. Although the online player character always accompanies Laia throughout the story, the player has a relatively minor role, particularly in Episode 2, with Laia and a few other NPC's generally being the characters to react to the events of the story.  Laia initially is the instructor to the player character, who has recently joined the GUARDIANS organization, and first appears upon beginning the Episode 2 story missions taken from the [[GUARDIANS HQ]] of the [[GUARDIANS Colony]].  &lt;br /&gt;
&lt;br /&gt;
Laia is the adopted daughter of [[Obel Dallgun]], although she often tries to ignore this fact, both publicly and privately.  In particular, she resents any special treatment that would be afforded to the daughter of the president of the GUARDIANS, and she does not have an excellent relationship with her father, often feeling unworthy as a daughter while conversely he does not have much spare time to be a good father.  She is very strict and demanding as both an instructor and a person. Additionally, she's rash and quick to anger or fight.  As seen on her [[Partner Card]] given to the player after the first Episode 2 mission, she also hates scoundrels and liars.&lt;br /&gt;
&lt;br /&gt;
Laia knows many of the characters from the Guardians organization encountered by [[Ethan Waber]] in Episode 1, but toward [[Ethan Waber]] himself, she initially shows an apparently irrational hatred and mistrust, a condition explained later in Episode 2.  Also of notable interest is the fact that she harbors a hidden attraction for [[Leogini Santosa Berafort]], an attraction that she typically rejects violently when derided or otherwise brought up by other characters.&lt;br /&gt;
&lt;br /&gt;
=== Episode 1 === &lt;br /&gt;
&lt;br /&gt;
Laia Martinez has no known involvement in the events of Episode 1.&lt;br /&gt;
&lt;br /&gt;
=== Episode 2 === &lt;br /&gt;
Laia Martinez accompanies the player character during all of Episode 2, helping to unravel the mystery behind Ethan Waber's attempts at assassinating GUARDIANS Presdient Obel Dallgun and kidnapping the Divine Maiden. &lt;br /&gt;
&lt;br /&gt;
It is discovered that Laia is the adopted daughter of President Dallgun.&lt;br /&gt;
&lt;br /&gt;
=== Episode 3 ===&lt;br /&gt;
After the GUARDIANS Colony drops near Rozenom City in Parum along with President Dallgun, Laia disappears, leaving the GUARDIANS without a leader and in shambles. Maya Shidow and Lumia Waber later find her in the ruins of Rozenom searching for her father and convince her to become the new president of the GUARDIANS.&lt;br /&gt;
&lt;br /&gt;
=== Random facts === &lt;br /&gt;
&lt;br /&gt;
*Relations: [[Tonnio Rhima]] (friend), [[Leogini Santosa Berafort]] (friend), [[Obel Dallgun]] (foster father)&lt;br /&gt;
&lt;br /&gt;
== [[Partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Laia Martinez&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[Beast]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Episode 2 Chapter 1 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|Card comment&lt;br /&gt;
| colspan=2| I hate scoundrels &amp;lt;br&amp;gt;and liars. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★ &lt;br /&gt;
| {{Spear icon}} &lt;br /&gt;
| {{Logo-T}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Mukarad]] &lt;br /&gt;
| [[Dus Robado]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 7★ &lt;br /&gt;
| {{Twin claw icon}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Ryo-Misaki]] &lt;br /&gt;
| [[Bukuu Rensen-ga]] || Level 21 to 30 Skill || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 8★ &lt;br /&gt;
| {{Axe icon}} &lt;br /&gt;
| {{Logo-T}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Ank Barde]] &lt;br /&gt;
| [[Anga Redda]] || Level 21 to 30 Skill || Levels 50+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=3| 5★ &lt;br /&gt;
| rowspan=3|{{Wand icon}} &lt;br /&gt;
| rowspan=3|{{Logo-Y}} &lt;br /&gt;
| rowspan=3|{{Light}} &lt;br /&gt;
| rowspan=3|[[Canara]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|- &lt;br /&gt;
| [[Reverser]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}|4★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Me-senba]] &lt;br /&gt;
| -  || - || Levels 1 to 24&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-B}}|5★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Fire}} &lt;br /&gt;
| [[Gigaline]] &lt;br /&gt;
| -  || - || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Zeed Val]] &lt;br /&gt;
| Blast Badge || Speed [[Nanoblast]] || Levels 20+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Laia Martinez's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=13| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Everyone spread out and fight!&lt;br /&gt;
|-&lt;br /&gt;
| I'm moving in! Cover me, [Player]!&lt;br /&gt;
|-&lt;br /&gt;
| This one is no sweat!&lt;br /&gt;
|-&lt;br /&gt;
| This one is strong!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh! I'm outta here!&lt;br /&gt;
|-&lt;br /&gt;
| There sure are a lot of 'em!&lt;br /&gt;
|-&lt;br /&gt;
| Great, here we go!&lt;br /&gt;
|-&lt;br /&gt;
| How's that?&lt;br /&gt;
|-&lt;br /&gt;
| How's that!?&lt;br /&gt;
|-&lt;br /&gt;
| Hi-ya!&lt;br /&gt;
|-&lt;br /&gt;
| [Player/NPC]! Take the flank!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [Enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
! Lost &lt;br /&gt;
| [Player]! Where are you!?&lt;br /&gt;
|-&lt;br /&gt;
! Found &lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Great! I got my second wind!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| I've lost my drive!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ack, that's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ack... Frozen!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Ack, they shocked me!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| Ack, my body...&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Ack, poisoned...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Ack, can't speak!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ack, I feel strange!&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Partner character (offline)]] ==&lt;br /&gt;
   &lt;br /&gt;
*[[Laia Martinez (offline)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Partner characters]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Restorations_2&amp;diff=63833</id>
		<title>Restorations 2</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Restorations_2&amp;diff=63833"/>
				<updated>2008-10-30T02:02:36Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__{{AOTI only}}{{Mission infobox&lt;br /&gt;
|Mission name= Restorations 2&lt;br /&gt;
|Mission image= [[Image:Granigs_mine.PNG|center]]&lt;br /&gt;
|Planet= Moatoob&lt;br /&gt;
|Start lobby= Galenigare Ravine: Hideout&lt;br /&gt;
|Start counter= N. Cont.: Old Mine&lt;br /&gt;
|End lobby= Clyez City: 5th Floor&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Field= Granigs Mine&lt;br /&gt;
|Mission type= Story mission&lt;br /&gt;
|Party= 1 player&lt;br /&gt;
|Enemy elements= {{Fire}} {{Ground}} {{Neutral}} {{Dark}} {{Ice}}&lt;br /&gt;
}}''Despite unfruitful talks with the New Rogues, the Guardians head to the ice caves to save the rogues abandoned by their leader.''&lt;br /&gt;
&lt;br /&gt;
== Mission requirements and rewards ==&lt;br /&gt;
{{Episode 3 mission&lt;br /&gt;
|C enemy= 24+ |C-S Meseta= -- |C-S MP= -- |C-A Meseta= -- |C-A MP= -- |C-B Meseta= -- |C-B MP= --&lt;br /&gt;
|B enemy= 38+ |B-S Meseta= -- |B-S MP= -- |B-S extra= [[Tyler Portrait]] |B-A Meseta= -- |B-A MP= -- |B-B Meseta= -- |B-B MP= --&lt;br /&gt;
|A enemy= 53+ |A-S Meseta= 2990 |A-S MP= 29 |A-S extra= [[Tyler Portrait]] |A-A Meseta= -- |A-A MP= -- |A-B Meseta= -- |A-B MP= --&lt;br /&gt;
|C-S time=??:?? |C-S enemies=None |C-S misc=None&lt;br /&gt;
|B-S time=10:30? |B-S enemies=None |B-S misc=None&lt;br /&gt;
|A-S time=11:00? |A-S enemies=None |A-S misc=None&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Enemy information ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=&amp;quot;2&amp;quot; | Enemy name !! rowspan=&amp;quot;2&amp;quot; | Enemy buffs !! rowspan=&amp;quot;2&amp;quot; | Ele. !! colspan=&amp;quot;2&amp;quot; | Mission LV C !! colspan=&amp;quot;2&amp;quot; | Mission LV B !! colspan=&amp;quot;2&amp;quot; | Mission LV A&lt;br /&gt;
|-&lt;br /&gt;
! LV !! EXP !! LV !! EXP !! LV !! EXP&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || || {{Ground}} || -- || -- || -- || -- || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || || {{Fire}} || -- || -- || -- || -- || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || {{Sword}} {{Shield}} || {{Fire}} || -- || -- || -- || -- || x || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || || {{Ground}} || x || x || x || x || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || || {{Fire}} || x || x || x || x || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || {{Sword}} {{Shield}} || {{Fire}} || x || x || x || x || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Orga]] || || {{Ground}} || -- || -- || -- || -- || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Orga]] || {{Sword}} {{Shield}} || {{Ground}} || -- || -- || -- || -- || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Orga]] || {{Crown}} {{Sword}} {{Shield}} || {{Ground}} || -- || -- || -- || -- || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Jishagara]] || || {{Ground}} || -- || -- || 38 || -- || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Ops (Kanohne)]] || || {{Neutral}} || -- || -- || 38 || 112 || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Ops (Vobis)]] || || {{Dark}} || -- || -- || -- || -- || 53 || --&lt;br /&gt;
|-&lt;br /&gt;
! colspan=&amp;quot;9&amp;quot; | Boss&lt;br /&gt;
|-&lt;br /&gt;
| [[De Rol Le]] || || {{Ice}} || -- || -- || -- || -- || 53 || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item drops ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Enemy name !! Special drops !! Mission LV C !! Mission LV B !! Mission LV A&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda]] || {{Vanda | AOTI special}} || {{Vanda | AOTI 20}} || {{Vanda | AOTI 30}} || x&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Merha]] || {{Vanda Merha | AOTI special}} || x || x || {{Vanda Merha | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Vanda Orga]] || {{Vanda Orga | AOTI special}} || {{Vanda Orga | AOTI 20}} || {{Vanda Orga | AOTI 30}} || {{Vanda Orga | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Jishagara]] || {{Jishagara | AOTI special}} || {{Jishagara | AOTI 20}} || {{Jishagara | AOTI 30}} || {{Jishagara | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Ops (Kanohne)]] || {{Special Ops (Kanohne) | AOTI special}} || {{Special Ops (Kanohne) | AOTI 20}} || {{Special Ops (Kanohne) | AOTI 30}} || {{Special Ops (Kanohne) | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Special Ops (Vobis)]] || {{Special Ops (Vobis) | AOTI special}} || {{Special Ops (Vobis) | AOTI 20}} || {{Special Ops (Vobis) | AOTI 30}} || {{Special Ops (Vobis) | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| Normal box || {{Granigs box | AOTI special}} || {{Granigs box | AOTI 20}} || {{Granigs box | AOTI 30}} || {{Granigs box | AOTI 50}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Area drops]] || {{Granigs area | AOTI special}} || {{Granigs area | AOTI 20}} || {{Granigs area | AOTI 30}} || {{Granigs area | AOTI 50}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
This is another mission where timing is crucial and where it is extremely difficult to obtain an S rank the first time because of not knowing which enemies to fight or ignore and not knowing the correct directions and teleports to take.  With that said, when the mission starts, run across the bridge ahead and to the right, and run  to the teleport past a group of three Vanda Merha that spawn.  After exiting the teleporter, turn around and run through the door opposite the one you are initially facing.  Run past the Vanda Merha that spawn and continue across the bridge and through the fake wall.  The three Vanda Merha here must be killed to activate the teleport to the next area.  After entering the teleport, run past the Special Ops (Kanohne) that spawn and continue through the teleport of the two available that is on the bridge, putting you on the other side of the bridge.  Continue forward and kill the three Special Ops (Kanohne) that spawn.  Once these three have been defeated, continue forward toward the red door, where a few more Special Ops (Kanohne) spawn, which must be defeated to pass through the door into Block 2.  &lt;br /&gt;
&lt;br /&gt;
In Block 2, take the first left upon entering the block and travel through the door at the end of this hall.  The three Jishigara that spawn in the next room must be defeated to open the door to continue.  After passing through the unlocked pair of doors, run to the left in the next room, ignoring the Jishigara that spawn, and run across the bridge.  The Jishigara that spawn here must be killed in order to open the fence behind the rock on the left side of this island.  Once the fence is down, travel through the the teleport beyond.  The teleport takes you to a room that has four teleports on each side of you, and presents a tricky situation: the correct teleport varies with each mission, and you may be forced to back-track.  You know you have found the correct teleport if you end up in a room with a red door on the far wall, a rock formation ahead to your left, and where five (note five, not six) Special Ops (Vobis) spawn to block your path.  If you end up in the wrong place, you have most likely been spit out at the beginning of the block (travel through the first turn you originally took in the block, now ahead and to your right through a group of six Special Ops (Vobis)) or near a bridge with two teleports on either side, the correct path being to follow the bridge around and run across the next area to get back to the island with the teleport that takes you to the room with four teleports (there should be two groups of Jishigara to ignore on this route).  Once the correct teleport of the four has been chosen, kill the five Special Ops (Vobis) that block your path to open the door and continue to Block 3.&lt;br /&gt;
&lt;br /&gt;
Block 3 is relatively simple compared to the other blocks because there are few possible routes to take.  At the beginning of the block, move forward and to your left across the bridge toward the red door.  The group of Vanda Orga that spawn must be defeated to open up the teleport in the corner of the area, through which you must travel.  The teleport puts you in a room that quickly darkens and is filled with fences that do not show up unless you run into them.  It is fairly easy to &amp;quot;feel&amp;quot; your way through the maze, however, knowing that the doorway is in the middle of the wall that is to the left of where you enter, but the correct route is to travel to the opposite wall of where you enter, turn left around the fence, and then turn right once you are aligned with the doorway.  Once you pass through the doorway, the area brightens, and you should pick up the key and follow the tunnel to the left, whereupon you end up passing through the previously-red door near the beginning of the block.  Go back across the bridge in front of you, and unlock the fence to your left, taking the left of the two teleports.  The teleport takes you to a large area where you must defeat a large combined force of Vanda Orga and Vanda Merha to unlock the two doors on either side.  Of these two doors, the correct one is on the closed side of the room, opposite where the area opens out into a larger cave with a bridge blocked off by rocks.  The correct door also has three boxes through it that conceal the next teleport you must travel through.  Travel through this teleport and defeat the host of Vanda Orga that spawn.  Once this group is defeated, travel through the teleport that was opened up and then cross the bridge ahead of you.  On the other side of the bridge, the trial is complete.&lt;br /&gt;
&lt;br /&gt;
[[Category:Story missions]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Laia_Martinez&amp;diff=63557</id>
		<title>Laia Martinez</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Laia_Martinez&amp;diff=63557"/>
				<updated>2008-10-26T08:25:36Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Spoiler}}&lt;br /&gt;
&lt;br /&gt;
== [[Story]] ==&lt;br /&gt;
&lt;br /&gt;
[[Image:laia.jpg|right|thumb|Laia Martinez]]&lt;br /&gt;
&lt;br /&gt;
=== Profile ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Name&lt;br /&gt;
| Laia Martinez&lt;br /&gt;
! Affiliation&lt;br /&gt;
| [[GUARDIANS]]&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[Beast]]&lt;br /&gt;
|-&lt;br /&gt;
! Age&lt;br /&gt;
| 24&lt;br /&gt;
! Height&lt;br /&gt;
| ?cm&lt;br /&gt;
|-&lt;br /&gt;
! JP Voice&lt;br /&gt;
| ? &amp;lt;br/&amp;gt;&lt;br /&gt;
! EN Voice&lt;br /&gt;
| Gina Tuosto&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Story ===&lt;br /&gt;
&lt;br /&gt;
Laia Martinez is the NPC who is effectively the main character of Episodes 2 and 3 of the story mode. Although the online player character always accompanies Laia throughout the story, the player has a relatively minor role, particularly in Episode 2, with Laia and a few other NPC's generally being the characters to react to the events of the story.  Laia initially is the instructor to the player character, who has recently joined the Guardians organization, and first appears upon beginning the Episode 2 story missions taken from the [[GUARDIANS HQ]] of the [[GUARDIANS Colony]].  &lt;br /&gt;
&lt;br /&gt;
Laia is the adopted daughter of [[Obel Dallgun]], although she often tries to ignore this fact, both publicly and privately.  In particular, she resents any special treatment that would be afforded to the daughter of the president of the Guardians, and she does not have an excellent relationship with her father, often feeling unworthy as a daughter while conversely he does not have much spare time to be a good father.  She is very strict and demanding as both an instructor and a person. Additionally, she's rash and quick to anger or fight.  As seen on her [[Partner Card]] given to the player after the first Episode 2 mission, she also hates scoundrels and liars.&lt;br /&gt;
&lt;br /&gt;
Laia knows many of the characters from the Guardians organization encountered by [[Ethan Waber]] in Episode 1, but toward [[Ethan Waber]] himself, she initially shows an apparently irrational hatred and mistrust, a condition explained later in Episode 2.  Also of notable interest is the fact that she harbors a hidden attraction for [[Leogini Santosa Berafort]], an attraction that she typically rejects violently when derided or otherwise brought up by other characters.&lt;br /&gt;
&lt;br /&gt;
=== Episode 1 === &lt;br /&gt;
&lt;br /&gt;
Laia Martinez has no known involvement in the events of Episode 1.&lt;br /&gt;
&lt;br /&gt;
=== Episode 2 === &lt;br /&gt;
Laia Martinez accompanies the player character during all of Episode 2, helping to unravel the mystery behind Ethan Waber's attempts at assassinating GUARDIANS Presdient Obel Dallgun and kidnapping the Divine Maiden. &lt;br /&gt;
&lt;br /&gt;
It is discovered that Laia is the adopted daughter of President Dallgun.&lt;br /&gt;
&lt;br /&gt;
=== Episode 3 ===&lt;br /&gt;
After the GUARDIANS Colony drops near Rozenom City in Parum along with President Dallgun, Laia disappears, leaving the GUARDIANS without a leader and in shambles. Maya Shidow and Lumia Waber later find her in the ruins of Rozenom searching for her father and convince her to become the new president of the GUARDIANS.&lt;br /&gt;
&lt;br /&gt;
=== Random facts === &lt;br /&gt;
&lt;br /&gt;
*Relations: [[Tonnio Rhima]] (friend), [[Leogini Santosa Berafort]] (friend), [[Obel Dallgun]] (foster father)&lt;br /&gt;
&lt;br /&gt;
== [[Partner character]] ==&lt;br /&gt;
&lt;br /&gt;
=== [[Partner Card]] ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Laia Martinez&lt;br /&gt;
|-&lt;br /&gt;
| height=0 colspan=4|&lt;br /&gt;
|-&lt;br /&gt;
! Gender&lt;br /&gt;
| Female&lt;br /&gt;
! Race&lt;br /&gt;
| [[Beast]]&lt;br /&gt;
|-&lt;br /&gt;
! Type&lt;br /&gt;
| [[Hunter]] (1)&lt;br /&gt;
! Level &lt;br /&gt;
| +3&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=2 colspan=2| Card requirements&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2| Episode 2 Chapter 1 &lt;br /&gt;
|-&lt;br /&gt;
! colspan=2|Card comment&lt;br /&gt;
| colspan=2| I hate scoundrels &amp;lt;br&amp;gt;and liars. &lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Equipment ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Weapon !! Name !! Linked !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}| 6★ &lt;br /&gt;
| {{Spear icon}} &lt;br /&gt;
| {{Logo-T}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Mukarad]] &lt;br /&gt;
| [[Dus Robado]] || Level 21 to 30 Skill || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 7★ &lt;br /&gt;
| {{Twin claw icon}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Ryo-Misaki]] &lt;br /&gt;
| [[Bukuu Rensen-ga]] || Level 21 to 30 Skill || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-A}}| 8★ &lt;br /&gt;
| {{Axe icon}} &lt;br /&gt;
| {{Logo-T}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Ank Barde]] &lt;br /&gt;
| [[Anga Redda]] || Level 21 to 30 Skill || Levels 50+&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}} rowspan=3| 5★ &lt;br /&gt;
| rowspan=3|{{Wand icon}} &lt;br /&gt;
| rowspan=3|{{Logo-Y}} &lt;br /&gt;
| rowspan=3|{{Light}} &lt;br /&gt;
| rowspan=3|[[Canara]]&lt;br /&gt;
|- &lt;br /&gt;
| [[Resta]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|- &lt;br /&gt;
| [[Reverser]] || Level 11 to 20 TECHNIC || Levels 1+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! colspan=4| Equipment !! Name !! Slot !! Effect !! Used during&lt;br /&gt;
|-&lt;br /&gt;
| {{Color-B}}|4★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-Y}} &lt;br /&gt;
| {{Neutral}} &lt;br /&gt;
| [[Me-senba]] &lt;br /&gt;
| -  || - || Levels 1 to 24&lt;br /&gt;
|- &lt;br /&gt;
| {{Color-B}}|5★ &lt;br /&gt;
| {{Line shield icon}} &lt;br /&gt;
| {{Logo-G}} &lt;br /&gt;
| {{Fire}} &lt;br /&gt;
| [[Gigaline]] &lt;br /&gt;
| -  || - || Levels 25+&lt;br /&gt;
|-&lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| - &lt;br /&gt;
| [[Zeed Val]] &lt;br /&gt;
| Blast Badge || Speed [[Nanoblast]] || Levels 20+&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Comments ===&lt;br /&gt;
&lt;br /&gt;
=== Chat ===&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[Voice]] &lt;br /&gt;
| Laia Martinez's Voice (Unique)&lt;br /&gt;
|-&lt;br /&gt;
! rowspan=13| Combat&lt;br /&gt;
|-&lt;br /&gt;
| Everyone spread out and fight!&lt;br /&gt;
|-&lt;br /&gt;
| I'm moving in! Cover me, [Player]!&lt;br /&gt;
|-&lt;br /&gt;
| This one is no sweat!&lt;br /&gt;
|-&lt;br /&gt;
| This one is strong!&lt;br /&gt;
|-&lt;br /&gt;
| Uh-oh! I'm outta here!&lt;br /&gt;
|-&lt;br /&gt;
| There sure are a lot of 'em!&lt;br /&gt;
|-&lt;br /&gt;
| Great, here we go!&lt;br /&gt;
|-&lt;br /&gt;
| How's that?&lt;br /&gt;
|-&lt;br /&gt;
| How's that!?&lt;br /&gt;
|-&lt;br /&gt;
| Hi-ya!&lt;br /&gt;
|-&lt;br /&gt;
| [Player/NPC]! Take the flank!&lt;br /&gt;
|-&lt;br /&gt;
| Leave the [Enemy] to me!&lt;br /&gt;
|-&lt;br /&gt;
! Lost &lt;br /&gt;
| [Player]! Where are you!?&lt;br /&gt;
|-&lt;br /&gt;
! Found &lt;br /&gt;
| [Player]! There you are!&lt;br /&gt;
|-&lt;br /&gt;
! Boost [[Stats]]&lt;br /&gt;
| Great! I got my second wind!&lt;br /&gt;
|-&lt;br /&gt;
! Lower [[Stats]]&lt;br /&gt;
| I've lost my drive!&lt;br /&gt;
|-&lt;br /&gt;
! [[Burn]]&lt;br /&gt;
| Ack, that's hot!&lt;br /&gt;
|-&lt;br /&gt;
! [[Freeze]]&lt;br /&gt;
| Ack... Frozen!&lt;br /&gt;
|-&lt;br /&gt;
! [[Shock]]&lt;br /&gt;
| Ack, they shocked me!&lt;br /&gt;
|-&lt;br /&gt;
! [[Confuse]]&lt;br /&gt;
| Ack, my body...&lt;br /&gt;
|-&lt;br /&gt;
! [[Poison]]&lt;br /&gt;
| Ack, poisoned...&lt;br /&gt;
|-&lt;br /&gt;
! [[Silence]]&lt;br /&gt;
| Ack, can't speak!&lt;br /&gt;
|-&lt;br /&gt;
! [[Paralysis]]&lt;br /&gt;
| Ack, I feel strange!&lt;br /&gt;
|-&lt;br /&gt;
! Low [[HP]]&lt;br /&gt;
| None.&lt;br /&gt;
|-&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== [[Partner character (offline)]] ==&lt;br /&gt;
   &lt;br /&gt;
*[[Laia Martinez (offline)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Partner characters]]&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Chat_macros&amp;diff=63360</id>
		<title>Chat macros</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Chat_macros&amp;diff=63360"/>
				<updated>2008-10-22T06:00:36Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Controller Shortcuts */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Reference sheet==&lt;br /&gt;
Here is a reference sheet with information on chat macros, examples, and codes for animations, sound effects, cut-in animations, etc. You can print it out 2-sided.&lt;br /&gt;
{|align=left|center&lt;br /&gt;
|[[Image:PSU chat reference sheet.png|180px|thumb|Front/page 1]]&lt;br /&gt;
|[[Image:PSU chat reference sheet 2.png|180px|thumb|Back/page 2]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Overview==&lt;br /&gt;
All commands are case-sensitive, so do not capitalize any of the macro commands.&lt;br /&gt;
&lt;br /&gt;
* Party chat: '''#[message text here]'''&lt;br /&gt;
** Message is sent only to party members.&lt;br /&gt;
*** Example: '''#Hey guys, where are you?''' will send the message only to party members.&lt;br /&gt;
* Animation shortcut: '''/[s]alt[animation code]'''&lt;br /&gt;
** Your character will perform an animation. Note: Works only without a weapon equipped. See [[list of animation codes]].&lt;br /&gt;
** Adding an '''s''' (for Shift) in your command will cause your character to perform the opposite gender's animation. Leave out to perform your own gender's animation.&lt;br /&gt;
*** Example: '''/alta''' will make your character do the &amp;quot;Angry&amp;quot; animation.&lt;br /&gt;
*** '''/salta''' will make your character do the opposite gender's &amp;quot;Angry&amp;quot; animation.&lt;br /&gt;
* Cut-In Chat: '''@[s or c][Number1 0-9][Number2 0-3] [message text here]'''&lt;br /&gt;
** Following an '''@''' with an '''s''' will send your message as a shout bubble. Following an '''@''' with a '''c''' will send your message as a thought bubble.&lt;br /&gt;
** '''[Number1]''' (a numerical value from 0-9) determines which Cut-In Chat facial expression is sent.&lt;br /&gt;
** '''[Number2]''' (a numerical value from 0-3) determines which direction the Cut-In Chat face is looking.&lt;br /&gt;
*** Example: '''@s00 Hello!''' will send a shout bubble with the Laugh Cut-In Chat expression facing forward, with the message &amp;quot;Hello!&amp;quot;.&lt;br /&gt;
* Color Font: '''{[color code]}[message text here]'''&lt;br /&gt;
** Change the following text's color.&lt;br /&gt;
*** Example: '''{red}Hello!''' will send the message &amp;quot;Hello!&amp;quot; in red font. See below for a list of color codes.&lt;br /&gt;
* Attack Voice: '''![Number]'''&lt;br /&gt;
** Change attack voice. Note: Works only on the field.&lt;br /&gt;
* Sound Effect: '''&amp;amp;[Number]'''&lt;br /&gt;
** Sends a sound effect. After typing press A or attack for a sound effect. Note: Works only on the field.&lt;br /&gt;
&lt;br /&gt;
===Animation Codes===&lt;br /&gt;
See the [[List of animation codes|list]].&lt;br /&gt;
&lt;br /&gt;
===[[Cut-In Chat]]===&lt;br /&gt;
*'''0''' - Laugh&lt;br /&gt;
*'''1''' - Smile&lt;br /&gt;
*'''2''' - Wry smile&lt;br /&gt;
*'''3''' - Surprised&lt;br /&gt;
*'''4''' - Confused&lt;br /&gt;
*'''5''' - Disappointed&lt;br /&gt;
*'''6''' - Deep in thought&lt;br /&gt;
*'''7''' - Sneer&lt;br /&gt;
*'''8''' - Dissatisfied&lt;br /&gt;
*'''9''' - Angry&lt;br /&gt;
&lt;br /&gt;
===Color Codes===&lt;br /&gt;
* '''{red}''' - Red&lt;br /&gt;
* '''{blu}''', '''{blue}''' - Blue&lt;br /&gt;
* '''{gre}''', '''{green}''', '''{grn}''', '''{gree}''' - Green&lt;br /&gt;
* '''{yel}''', '''{yellow}''' - Yellow&lt;br /&gt;
* '''{ora}''', '''{orange}''', '''{org}''' - Orange&lt;br /&gt;
* '''{pur}''', '''{purple}''', '''{vir}''' - Purple&lt;br /&gt;
* '''{vio}''', '''{violet}''', '''{bro}''' - Violet *{Bro} is slightly lighter than purple.&lt;br /&gt;
* '''{bei}''', '''{beige}''' - Beige&lt;br /&gt;
* '''{gra}''', '''{gray}''', '''{gry}''', '''{bla}''', '''{ble}''', '''{bra}''' - Gray&lt;br /&gt;
* '''{whi}''', '''{white}''', '''{whit}''' - White&lt;br /&gt;
* '''{blk}''', '''{black}''', '''{pla}''' - Black&lt;br /&gt;
&lt;br /&gt;
===Off Color Codes===&lt;br /&gt;
&lt;br /&gt;
Some colors have a slightly different hue if the last letter in the color name if left out.&lt;br /&gt;
&lt;br /&gt;
* '''{orang}''' - Pale Orange&lt;br /&gt;
* '''{yello}''' - Off Pink&lt;br /&gt;
&lt;br /&gt;
==Syntax==&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;[A]/[B]alt[C] (space) @[D][E][F] (space) [G][H] (space) {[I]} Your Text&lt;br /&gt;
&lt;br /&gt;
[A] = Party Chat [#] (Add # before any sentence to broadcast your message in party chat instead of public)&lt;br /&gt;
[B] = Opposite Gender's Animation [s] (s stands for shift, don't enter s for your gender's animation)&lt;br /&gt;
[C] = Character Animation [f1] Sit ~ [f12] Boredom, [a] Angry ~ [z] Bow&lt;br /&gt;
[D] = Text Bubble Style [s] Screaming Bubble [c] Thinking Bubble (Leave this category blank for default chat bubble)&lt;br /&gt;
[E] = CUT-IN Emotion [0] Smile ~ [9] Angry&lt;br /&gt;
[F] = CUT-IN Face Direction [0] ~ [3]&lt;br /&gt;
[G] = SE (Sound Effect) &amp;amp;0 ~ 127&lt;br /&gt;
[H] = Voice !0~26&lt;br /&gt;
[I] = Font Color (Make sure you include the brackets {} for font color)&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&amp;lt;nowiki&amp;gt;Shorthand: [#][/[s]alt(f1..f12|a..z) ][@[s|c](0..9)[0..3] ][[&amp;amp;(0..127)][!(0..26)] ]&amp;lt;text&amp;gt;({&amp;lt;color&amp;gt;}&amp;lt;text&amp;gt;)*&lt;br /&gt;
&lt;br /&gt;
[] = 0 or 1&lt;br /&gt;
() = group&lt;br /&gt;
|  = alternation&lt;br /&gt;
.. = range&lt;br /&gt;
&amp;lt;&amp;gt; = variable&lt;br /&gt;
*  = 0 or more&amp;lt;/nowiki&amp;gt;&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Command inputs are case-sensitive, leave your letters in lower-case.&lt;br /&gt;
*Sound Effects are only usable during combat/missions&lt;br /&gt;
*Voices 0~11 are only usable during combat/missions&lt;br /&gt;
*Voices 12~26 are only usable in party chat outside missions or rooms&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* To chat with Character Animations simply enter &amp;lt;code&amp;gt;/[B]alt[C] Your Text&amp;lt;/code&amp;gt;&lt;br /&gt;
* To chat with CUT-IN simply enter &amp;lt;code&amp;gt;@[D][E][F] Your Text&amp;lt;/code&amp;gt;&lt;br /&gt;
* To chat with colors simply enter &amp;lt;code&amp;gt;{colorcode} Your Text&amp;lt;/code&amp;gt;&lt;br /&gt;
* You can enter multiple colors in a message&lt;br /&gt;
&lt;br /&gt;
==Miscellaneous Chat Commands==&lt;br /&gt;
* '''/menu''' - Opens up the menu&lt;br /&gt;
* '''/item''' - Opens inventory menu&lt;br /&gt;
* '''/map''' - Opens up Map&lt;br /&gt;
* '''/party''' - Opens party menu&lt;br /&gt;
* '''/mail''' - Opens mail menu&lt;br /&gt;
* '''/partnercard''' - Opens partner card menu&lt;br /&gt;
* '''/shortcut''' - Opens shortcut menu&lt;br /&gt;
* '''/dice''' - Rolls a 6-sided dice&lt;br /&gt;
* '''/random''' - Picks a random number from 0~1000&lt;br /&gt;
* '''/card''' - Draws a random card from a deck&lt;br /&gt;
&lt;br /&gt;
==Controller Shortcuts==&lt;br /&gt;
*'''Color''' - {color}Text&lt;br /&gt;
*'''Face''' - Hold Right Trigger when you click OK.&lt;br /&gt;
*'''Face Angle''' - same, but press left or right to select angle&lt;br /&gt;
*'''Exclamatory Box''' - Hold Left Trigger when you press OK&lt;br /&gt;
*'''Thinking Bubbles''' - Hold Left Joystick Button when you click OK&lt;br /&gt;
*'''Next Line''' - Press Right Joystick Button&lt;br /&gt;
*'''Shortcut for OK''' - Press Y&lt;br /&gt;
*'''Shortcut for Backspace''' - Press B&lt;br /&gt;
*'''Shortcut Phrases''' - Press Right on D-Pad (can combine with others like color,size,face,exclamation box,thinking bubble,etc..)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Communication}}&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Stats&amp;diff=63202</id>
		<title>Stats</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Stats&amp;diff=63202"/>
				<updated>2008-10-21T05:34:23Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Other stats */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Like with all RPGs, the characters of ''Phantasy Star Universe'' have various stats which determine how well they perform in different aspects of battle.  These stats affect many attributes such as the force or accuracy with which one strikes an enemy as well as their ability to successfully guard against an attack.&lt;br /&gt;
&lt;br /&gt;
==Base stats==&lt;br /&gt;
A character's base stats are completely dependent upon their race, gender, Guardian type and level.  Generally, these numbers can be modified further by weapons, line shields, units, certain support TECHNICs and special consumable items.&lt;br /&gt;
&lt;br /&gt;
===ATA===&lt;br /&gt;
Attack accuracy.  Determines the chances of a physical strike or ranged attack hitting its target.&lt;br /&gt;
&lt;br /&gt;
ATA serves as a stat requirement for equipping ranged weapons.&lt;br /&gt;
&lt;br /&gt;
A character's accuracy will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's accuracy.&lt;br /&gt;
&lt;br /&gt;
===ATP===&lt;br /&gt;
Attack power.  Determines the amount of damage that will be dealt to an enemy by either a physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
ATP serves as a stat requirement for equipping striking weapons.&lt;br /&gt;
&lt;br /&gt;
A character's attack power will be increased temporarily through the use of the support TECHNIC Shifta or the consumption of an Agtaride.  Jellen will temporarily decrease a character's attack power.&lt;br /&gt;
&lt;br /&gt;
===DFP===&lt;br /&gt;
Defensive power.  This stat is used to calculate how much damage a character will receive from an enemy's physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
DFP serves as a stat requirement for equipping line shields.&lt;br /&gt;
&lt;br /&gt;
A character's defense will be increased temporarily through the use of the support TECHNIC Deband or the consumption of a Defbaride.  Zalure will temporarily decrease a character's defense.&lt;br /&gt;
&lt;br /&gt;
===EVP===&lt;br /&gt;
Evasive power.  This stat is used to calculate the chances of a character successfully evading an enemy's physical strike or ranged attack.&lt;br /&gt;
&lt;br /&gt;
A character's evasion will be increased temporarily through the use of the support TECHNIC Zodial or the consumption of a Zodiaride.  Zoldeel will temporarily decrease a character's evasion.&lt;br /&gt;
&lt;br /&gt;
===HP===&lt;br /&gt;
Hit points or health points.  HP is a measure of how much damage a character can withstand before being incapacitated.  Despite being a base stat, there is currently no way to alter one's maximum HP by equipping weapons, line shields or units.  Maximum HP will increase upon a character leveling up, switching to a different Guardian type (in some cases, this can decrease maximum HP) or leveling up a Guardian type.&lt;br /&gt;
&lt;br /&gt;
===MST===&lt;br /&gt;
Mental strength.  This stat is used to calculate how much damage a character will receive from an enemy's TECHNIC attack.&lt;br /&gt;
&lt;br /&gt;
A character's mental strength will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.&lt;br /&gt;
&lt;br /&gt;
===STA===&lt;br /&gt;
Stamina (also endurance).  This stat is used to calculate the chances a character will be inflicted with a status effect following a successful enemy attack.&lt;br /&gt;
&lt;br /&gt;
===TP===&lt;br /&gt;
TECHNIC power.  This stat is used to calculate how much damage a character will inflict on an enemy with an attack TECHNIC.&lt;br /&gt;
&lt;br /&gt;
TP serves as a stat requirement for equipping casting weapons.&lt;br /&gt;
&lt;br /&gt;
A character's TECHNIC power will be increased temporarily through the use of the support TECHNIC Retier or the consumption of a Retaride.&lt;br /&gt;
&lt;br /&gt;
==Modified stats==&lt;br /&gt;
Modified stats are the total of a character's base stats plus any other stats added through the use of weapons, line shields or units.  A character's current modified stats are shown in parentheses in the information window of the types of equipment listed above.&lt;br /&gt;
&lt;br /&gt;
===Acc.===&lt;br /&gt;
Attack accuracy.  Directly related to ATA, this stat is the sum of a character's base accuracy plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Att.===&lt;br /&gt;
Attack power.  Directly related to ATP, this stat is the sum of a character's base attack power plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Def.===&lt;br /&gt;
Defensive power.  Directly related to DFP, this stat is the sum of a character's base defense plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===End.===&lt;br /&gt;
Endurance (also stamina).  Directly related to STA, this stat is the sum of a character's base stamina plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Eva.===&lt;br /&gt;
Evasive power.  Directly related to EVP, this stat is the sum of a character's base evasion plus any added through the use of certain line shields or units.&lt;br /&gt;
&lt;br /&gt;
===Ment.===&lt;br /&gt;
Mental strength.  Directly related to MST, this stat is the sum of a character's base mental strength plus any added through the use of certain weapons, line shields or units.&lt;br /&gt;
&lt;br /&gt;
==Other stats==&lt;br /&gt;
There are other stats which apply to characters in ''Phantasy Star Universe'' but are not considered base nor modified stats.&lt;br /&gt;
&lt;br /&gt;
===EXP===&lt;br /&gt;
Experience points.  A character's total EXP is the measure of the number of enemies they have defeated.  After a predetermined number of experience points has been earned by a character, they will advance in level, thus increasing their base stats.&lt;br /&gt;
&lt;br /&gt;
===LVL===&lt;br /&gt;
Level.  (Sometimes abbreviated ''LV''.)  This stat applies to a number of different cases, all of which are increased by gaining experience points through the defeat of monsters (character level), successful completion of missions (Guardian type level) or the use of photon arts (skills, bullets and TECHNICs).&lt;br /&gt;
&lt;br /&gt;
===MP===&lt;br /&gt;
Mission points.  Characters will receive a set amount of MP following the completion of a mission based on their overall performance which is ranked from C to S.  Once a predetermined amount of MP has been earned in a character's current Guardian type, that type will advance one level.&lt;br /&gt;
&lt;br /&gt;
===PP===&lt;br /&gt;
Photon points.  PP is not tied directly to a character, but to individual weapons.  Basically, PP serves as a measure of how many times a photon art can be used with a particular weapon before the weapon will need to be recharged.  Ranged and casting weapons rely completely on PP while striking weapons can still be used for normal attacks without the necessity of any PP.&lt;br /&gt;
&lt;br /&gt;
PP naturally recharges (at varying rates) over time on any weapon a character is holding in their hands while in a field.  It can also be recharged through the use of a [[Photon Charge]] or [[PhotonChargeCosmo]] or by paying a specified amount of meseta at a charging cube which can be found in lobbies as well as in certain fields.&lt;br /&gt;
&lt;br /&gt;
In the [[Ambition of Illuminus]] expansion, the PP of striking weapons can also be recharged at a faster rate through normal attacks, with successful Just Attacks (automatic critical hits) regenerating more pp than standard attacks.&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Changes_in_Ambition_of_the_Illuminus&amp;diff=63201</id>
		<title>Changes in Ambition of the Illuminus</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Changes_in_Ambition_of_the_Illuminus&amp;diff=63201"/>
				<updated>2008-10-21T05:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;Aeternus: /* Conditional shop search */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Listed below are the changes in detail. For information on the Japanese updates, please see [[Ambition of the Illuminus Japanese Updates]].&lt;br /&gt;
&lt;br /&gt;
==System changes==&lt;br /&gt;
===Lobby warping===&lt;br /&gt;
Players will be able to move to lobbies for which they don't have permission for a fee, by talking to the lobby attendant NPC. The NPC now gives three options: travel via the old method (i.e. where a party member is), travel with meseta, and an explanation of the service, as well as the cancel option.&lt;br /&gt;
&lt;br /&gt;
The player must have visited the lobby beforehand to be able to travel there. Notably, the lobby must be visited '''after''' the update or it will not be available to travel to.&lt;br /&gt;
&lt;br /&gt;
===Battle type changes===&lt;br /&gt;
Battle type equipment and PA levels will be changed to their new ''Ambition of the Illuminus'' versions. In general, this means classes get more weapons, at higher ranks, and higher level [[Photon Arts]].&lt;br /&gt;
&lt;br /&gt;
Characters playing regular PSU cannot use [[Shadoogs]], [[Madoogs]], [[Photon Whips]] and [[Slicers]] even if their type can. See [[Ambition of the Illuminus#New types|here]] for more information on the new weapons and Photon art limits.&lt;br /&gt;
&lt;br /&gt;
Players of regular PSU get the level 40 Photon Arts, just like players of ''Ambition of the Illuminus'' do.&lt;br /&gt;
&lt;br /&gt;
The Level Cap will be raised to 110 at launch.&lt;br /&gt;
&lt;br /&gt;
===Protranser traps detection===&lt;br /&gt;
Protransers now have the ability to see traps without the use of goggles. However they will still need to use goggles to be able to destroy traps.&lt;br /&gt;
&lt;br /&gt;
===Photon Art Disc conversion===&lt;br /&gt;
Players of ''Ambition of the Illuminus'' are able to convert their Photon Arts back into discs. These discs retain their level and can be transferred to different characters on the account via the Common Box. They cannot be traded or transferred to other players.&lt;br /&gt;
&lt;br /&gt;
===Auto-run and follow modes===&lt;br /&gt;
Players can press a key to auto-run forward, and can also target another player in order to follow them. A line connecting the player following and the player being followed will be shown. For obvious reasons, you can't follow NPCs.&lt;br /&gt;
&lt;br /&gt;
===Mouse movement===&lt;br /&gt;
Players can move using their mouse in ''Ambition of the Illuminus''.&lt;br /&gt;
&lt;br /&gt;
===Simple Mail changes===&lt;br /&gt;
In the expansion, players can send Simple Mail straight from the Partner Card menu. In addition, the default option when replying to a Simple Mail is now 'Reply (no quote).'&lt;br /&gt;
&lt;br /&gt;
===Partner Card changes===&lt;br /&gt;
The Partner Card list now shows the current number of cards you have and the maximum number of cards you can have, in an x/y format. NPC cards do not count towards the limit, as before.&lt;br /&gt;
&lt;br /&gt;
===First-person view changes===&lt;br /&gt;
Players of both versions can now activate the first-person view mode while sitting down.&lt;br /&gt;
&lt;br /&gt;
===Above head data changes===&lt;br /&gt;
Changes have been made to the information that appears above every player characters' head. Aside from; Player name, Player name &amp;amp; Level &amp;amp; Player ID Number. Character type and level &amp;amp; Online status flags have also been added. See the next topic for ''Online status flags''.&lt;br /&gt;
&lt;br /&gt;
===Online status flags===&lt;br /&gt;
A new feature whereby players can choose a flag to designate their online status has been added to ''Ambition of the Illuminus''. This is accessed through the Community portion of the menu and is displayed within the status text cycle above the player character's head.&lt;br /&gt;
&lt;br /&gt;
Options include ''Absent'', ''Briefly absent'', ''Playing solo'', ''Members wanted'' &amp;amp; ''Beginners guide''.&lt;br /&gt;
&lt;br /&gt;
===Conditional shop search===&lt;br /&gt;
Players of both versions have an additional option when searching for a shop - ''conditional search''. This is a powerful system that allows players to search for items with the qualities and criteria that they want. Search criteria include: max/min price, max/min rarity, item category, and a item description box where players can enter things such as the exact name of the item, the manufacturer or even the element they want. For example, setting category to Swords and entering 'GRM Fire' would bring up a list of [[GRM]]-made, fire-element [[Swords]].  Some items, however, will not show up when searched for by exact name.  These items must be located through a combination of the other search criteria or by using the &amp;quot;Search by item&amp;quot; function from the main search menu.&lt;br /&gt;
&lt;br /&gt;
When searching for items, the items appear in a list without you leaving your room, so you can check out the item before you decide which one to buy. When you select an item you are taken to the seller's shop to buy it. Note that players of regular PSU cannot search for 13š+ items, nor can they search for new weapon categories. In addition, regular PSU players cannot enter rooms with expansion-exclusive decorations or styles, but these are not filtered out.&lt;br /&gt;
&lt;br /&gt;
==My Room, synthesis and grinding changes==&lt;br /&gt;
===Synthesis rate changes===&lt;br /&gt;
Synthesis success rates have been increased. Items requiring special materials will receive the biggest increase, but other items will see an increase too.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! ★ !! Item type !! Old base rate !! New base rate !! Lv100 PM old rate !! Lv100 PM new rate&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 6★ || Melee Weapons (Kubara copies) || ? || ? || 37% || 65%&lt;br /&gt;
|-&lt;br /&gt;
| Line Shields (standard) || ? || ? || 53% || 60%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 7★ || Melee Weapons (standard) || 38% || 50% || 60% || 74%&lt;br /&gt;
|-&lt;br /&gt;
| Line Shields (standard) || ? || ? || 45% || 48%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 8★ || Melee Weapons (standard) || ? || ? || 55% || 70%&lt;br /&gt;
|-&lt;br /&gt;
| Line Shields (standard) || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;6&amp;quot; | 10★ || Melee Weapons (standard) || ? || ? || 85% || 88%&lt;br /&gt;
|-&lt;br /&gt;
| Ranged Weapons (standard) || ? || ? || 75% || 80%&lt;br /&gt;
|-&lt;br /&gt;
| Line Shields (standard) || ? || ? || 56% || 75%&lt;br /&gt;
|-&lt;br /&gt;
| Svaltus Sword || ? || ? || 52% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| Gaozoran Rod || ? || ? || 68% || 84%&lt;br /&gt;
|-&lt;br /&gt;
| Crea Doubles || ? || ? || ? || 91%&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | 11★ || Melee Weapons (standard) || ? || ? || 85% || 91%&lt;br /&gt;
|-&lt;br /&gt;
| Bil De Axe || ? || ? || 52% || 91%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
'''Note:''' A glitch on the servers meant that boards already inserted into PMs did not have the correct success rates after the update. Some of these values ''may'' be inaccurate.&lt;br /&gt;
&lt;br /&gt;
In addition, elemental attribute rates when synthing melee weapons and armours have also been increased. Japanese sources state that in 10 trial synths of a [[Saber]], 8 were between 18% and 28%, and the other two were 38% and 42%.&lt;br /&gt;
&lt;br /&gt;
===Synthesis failure items===&lt;br /&gt;
Items received upon failing a synthesis will be changed. Players may receive materials, even materials not used in the synthesis, back. For example, failing a [[Saber]] may return [[Par Ash]], or even [[Zepotite]] or [[Giganite]].&lt;br /&gt;
&lt;br /&gt;
Failing high grade items appears to give even more unusual items. For example, failing a [[Halarod]] may give you an [[Okiku Doll]] room decoration.&lt;br /&gt;
&lt;br /&gt;
===Grinding system change===&lt;br /&gt;
The grinding system is being changed. Upon failing a grind attempt, the weapon will not be destroyed, but instead reset to an ungrinded state (0), and its grind limit will drop by 1. This is represented by two numbers: current grind/grind limit e.g. failing a 5/10 weapon will result in it becoming a 0/9. If a weapon reaches 0/0, it will become ungrindable.&lt;br /&gt;
&lt;br /&gt;
===Item distribution change===&lt;br /&gt;
The default item distribution method is now set to ''random'' instead of ''give finder''.&lt;br /&gt;
&lt;br /&gt;
==Battle changes==&lt;br /&gt;
===Just Attack===&lt;br /&gt;
This is a new battle system that will allow you to score critical hits through carefully timed attacks. It is only possible with melee weapons. In order to execute a Just Attack, you must first use a normal attack, and at the end of a normal attack's animation use another normal attack or Photon Art. If executed correctly, the circle that appears in the lower-right of the screen when you press a button will be doubled in size and you will score a critical hit. PP recovery also works for normal attacks.&lt;br /&gt;
&lt;br /&gt;
Note that the current edition of PSU will not have a special effect for Just Attack, and Just Attack is not possible after the 3rd hit of a normal knuckle combo (this will be fixed in ''Ambition of the Illuminus'').&lt;br /&gt;
===Just Counter===&lt;br /&gt;
This will allow players to immediately counterattack during the block animation, and it works for skills, bullets and TECHNICs. Melee weapons will retalitate with a critical hit, others won't.&lt;br /&gt;
&lt;br /&gt;
The current edition of PSU will not have a special effect for Just Counter.&lt;br /&gt;
&lt;br /&gt;
===Melee PP recovery===&lt;br /&gt;
Normal melee attacks will recover the PP of the weapon used, critical hits recover yet more.&lt;br /&gt;
&lt;br /&gt;
===Elemental formula changes===&lt;br /&gt;
Although elements will no longer be as powerful on their own, adjustments to character stats mean that 50% weapons will perform almost the same after this change. On the whole characters will be offensively more powerful on their own, and lower % weapons and elementally neutral weapons will perform better than before.&lt;br /&gt;
&lt;br /&gt;
===Character status adjustment===&lt;br /&gt;
Character stats are being adjusted. As well as offensive stats, defensive stats are being adjusted so that characters do not become too weak as a result of the elemental attribute changes.&lt;br /&gt;
&lt;br /&gt;
Known changes: all types appear to have boosted [[ATP]], [[DFP]], [[TP]] and [[MST]]. Some types have other boosted stats as well. Exact stat modifiers and base stat changes are not known yet.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! Type Lvl !! colspan=10|Level 10&lt;br /&gt;
|-&lt;br /&gt;
! Type !! HU !! RA !! FO !! FI !! GT !! WT !! FF !! FG !! FT !! PT&lt;br /&gt;
|-&lt;br /&gt;
| [[HP]]  || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[ATP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[ATA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[TP]]  || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[DFP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[EVP]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[MST]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[STA]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| [[CHR]] || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===SUV and Nanoblast changes===&lt;br /&gt;
Positive status (i.e. buffs) will no longer be removed when using SUV weapons or Nanoblasts.&lt;br /&gt;
&lt;br /&gt;
===Weapon and line shield drop changes===&lt;br /&gt;
Completed weapons and line shields will drop with random elements and element %, between 7% and 21%. Additionally, some S-Ranks now seem to drop premade, including [[Two-headed Ragnus]] and [[Gekitsnata]].&lt;br /&gt;
&lt;br /&gt;
===Meseta drop changes===&lt;br /&gt;
The amount of Meseta that drops will increase with bigger parties.&lt;br /&gt;
&lt;br /&gt;
In addition, Meseta distribution will be changed. Under the ''random'' or ''set order'' distribution systems, Meseta will be equally divided among all party members. Under ''give finder'', whoever picks it up will get it all, as before.&lt;br /&gt;
&lt;br /&gt;
===Photon Art rebalance===&lt;br /&gt;
Photon Arts are being rebalanced (and mostly boosted). Known changes are listed below. All figures are for the Photon Art at level 30 unless stated otherwise.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Skills]] || ATP || ATA || PP || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Assault Crush || 185% -&amp;gt; 245% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Bogga Danga || 150% -&amp;gt; 180% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Bogga Zubba || 160% -&amp;gt; 260% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Dus Robado || 150% -&amp;gt; 230% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Gravity Strike || 140% -&amp;gt; 150% || - || -&lt;br /&gt;
|-&lt;br /&gt;
| Moubu Seiren-zan || 145% -&amp;gt; 165% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Renkai Buyou-zan || - || 83% -&amp;gt; 93% || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Renzan Seidan-ga || 150% -&amp;gt; 220% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Rising Strike || 160% -&amp;gt; 210% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Shousen Totsuzan-ga || 150% -&amp;gt; 100% || 75% -&amp;gt; 84% || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Spinning Break || 168% -&amp;gt; 205% || - || - ||&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Break || 160% -&amp;gt; 170% || 75% -&amp;gt; 85% || - || First part hits 4 targets instead of 3.&lt;br /&gt;
|-&lt;br /&gt;
| Tornado Dance || 180% -&amp;gt; 220% || - || - ||&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Bullets]] || ATP || ATA || PP || Element || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Shotguns || +10% || - || - || 17% || Elemental bullets only.&lt;br /&gt;
|} &lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[TECHNICs]] || Tech || PP || Notes&lt;br /&gt;
|-&lt;br /&gt;
| Barta || 120% -&amp;gt; 130% (Lv20) || - || Flinches now.&lt;br /&gt;
|-&lt;br /&gt;
| Damdiga || 130% -&amp;gt; 140% || 9 -&amp;gt; 14 (FT) || &lt;br /&gt;
|-&lt;br /&gt;
| Damfoie || - || 9 -&amp;gt; 14 (FT) || Flinches like Dambarta now.&lt;br /&gt;
|-&lt;br /&gt;
| Dammegid || 140% -&amp;gt; 150% || 9 -&amp;gt; 14 (FT) || Flinches like Dambarta now.&lt;br /&gt;
|-&lt;br /&gt;
| Gibarta || 125% -&amp;gt; 130% (Lv20)&amp;lt;br&amp;gt;135% -&amp;gt; 140% (Lv30) || - || &lt;br /&gt;
|-&lt;br /&gt;
| Gidiga || 135% -&amp;gt; 150% (Lv20) || - || &lt;br /&gt;
|-&lt;br /&gt;
| Gifoie || 140% -&amp;gt; 150% || - || &lt;br /&gt;
|-&lt;br /&gt;
| Giresta || - || 160 -&amp;gt; 48 (FT) || Casts slightly faster?&lt;br /&gt;
|-&lt;br /&gt;
| Megid || - || 64 -&amp;gt; 24 (FT) || Flinches now.&lt;br /&gt;
|-&lt;br /&gt;
| Nosdiga || - || 52 -&amp;gt; 32 (FT) || &lt;br /&gt;
|-&lt;br /&gt;
| Noszonde || - || 57 -&amp;gt; 40 (FT) || Hits three targets.&lt;br /&gt;
|-&lt;br /&gt;
| Zonde || 125% -&amp;gt; 145% (Lv20) || - || Flinches now.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Monster stat changes===&lt;br /&gt;
The STA of large monsters will be rebalanced. Large monsters will have their STA lowered so they can be inflicted more easily with status effect. Level 2 status will be effective against many of them.&lt;br /&gt;
&lt;br /&gt;
In addition, EXP given by monsters will be rebalanced. Monsters will give much more EXP than before, particularly at lower levels. It will be easier to reach Level 100 than before. The following table shows the expected EXP values from a monster that has an 100% EXP modifier (such as [[Delsaban]]). Values for new EXP and the % change are approximates.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Monster level !! Old EXP value !! New EXP value !! Approx. % change&lt;br /&gt;
|-&lt;br /&gt;
| 1 || 4 || 6 || +50%&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 8 || 14 || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 10 || 13 || 24 || +84%&lt;br /&gt;
|-&lt;br /&gt;
| 15 || 18 || 34 || +88%&lt;br /&gt;
|-&lt;br /&gt;
| 20 || 23 || 44 || +91%&lt;br /&gt;
|-&lt;br /&gt;
| 25 || 28 || 54 || +92%&lt;br /&gt;
|-&lt;br /&gt;
| 30 || 33 || 64 || +88%&lt;br /&gt;
|-&lt;br /&gt;
| 35 || 38 || 74 || +94%&lt;br /&gt;
|-&lt;br /&gt;
| 40 || 43 || 86 || +100%&lt;br /&gt;
|-&lt;br /&gt;
| 45 || 48 || 94 || +95%&lt;br /&gt;
|-&lt;br /&gt;
| 50 || 55 || 104 || +89%&lt;br /&gt;
|-&lt;br /&gt;
| 55 || 65 || 119 || +83%&lt;br /&gt;
|-&lt;br /&gt;
| 60 || 75 || 134 || +78%&lt;br /&gt;
|-&lt;br /&gt;
| 65 || 85 || 152 || +78%&lt;br /&gt;
|-&lt;br /&gt;
| 70 || 95 || 167 || +75%&lt;br /&gt;
|-&lt;br /&gt;
| 75 || 105 || 179 || +70%&lt;br /&gt;
|-&lt;br /&gt;
| 80 || 115 || 194 || +68%&lt;br /&gt;
|-&lt;br /&gt;
| 85 || 125 || 209 || +67%&lt;br /&gt;
|-&lt;br /&gt;
| 90 || 135 || 224 || +65%&lt;br /&gt;
|-&lt;br /&gt;
| 95 || 145 || 230 || +58%&lt;br /&gt;
|-&lt;br /&gt;
| 100 || 165 || 254 || +53%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Item changes==&lt;br /&gt;
===NPC shop changes===&lt;br /&gt;
Weapons will now sell for more to the NPC shops up to 75% more. Traps are now cheaper to buy.&lt;br /&gt;
&lt;br /&gt;
===Item capacity changes===&lt;br /&gt;
The following items have had their carrying capacity increased to 20:&lt;br /&gt;
&lt;br /&gt;
* [[Sol Atomizer]]&lt;br /&gt;
* [[Agtaride]]&lt;br /&gt;
* [[Defbaride]]&lt;br /&gt;
* [[Zodiaride]]&lt;br /&gt;
* [[Retaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
&lt;br /&gt;
===Item color key===&lt;br /&gt;
Items in the palette are now color-coded, as opposed to all being green;&lt;br /&gt;
&lt;br /&gt;
* Heal items are Green. ([[Monomate]], [[Star Atomizer]])&lt;br /&gt;
* Resurrection items are Yellow. ([[Moon Atomizer]], [[Moon Atomizer X]])&lt;br /&gt;
* Status cure items are Blue. ([[Antimate]], [[Sol Atomizer]])&lt;br /&gt;
* Photon recharges are Red. ([[Photon Charge]], [[PhotonChargeCosmo]])&lt;br /&gt;
* Status boost items are Purple. ([[Agtaride]], [[Megistaride]])&lt;br /&gt;
&lt;br /&gt;
===New weapon categories===&lt;br /&gt;
The following weapon categories are available for players of ''Ambition of the Illuminus'': [[Madoogs]], [[Shadoogs]], [[Photon Whips]], and [[Slicers]].&lt;br /&gt;
&lt;br /&gt;
Players of regular ''PSU'' will not see these weapons at all, nor will they see the animations of their wielders. They will only see damage numbers.&lt;br /&gt;
&lt;br /&gt;
===New weapons in existing categories===&lt;br /&gt;
New weapons have been added in existing categories. In general, weapons are available from more manufacturers than before. For example, [[Yohmei]] now make A and S-grade [[Rifles]]. NPCs initially sell up to 7★ weapons and 8★ weapon boards.&lt;br /&gt;
&lt;br /&gt;
===Ambition of the Illuminus mission drops===&lt;br /&gt;
* Kubara copy boards drop in the new missions. These include new Kubara copies such as [B] [[Doric]] as well as Kubara copies of existing weapons such as [B] [[Sweet Deathic]]. These all appear to be area drops, with S-Rank Kubara boards dropping in Lv100+ missions.&lt;br /&gt;
* Completed S-grade weapons, such as [[Gekitsnata]], [[Shura-hiken]], and including previously available weapons such as [[Two-headed Ragnus]] and [[Daiga-Misaki]], drop. Like all weapon drops they drop with a random % if melee (although if the element is fixed, it will always be of that element).&lt;br /&gt;
* 13★ and above items, mostly [[synthesis materials]], drop.&lt;br /&gt;
* Existing monsters can drop different items in ''Ambition of the Illuminus'' missions - this is because the [[Area Drops]] for the new areas are different. Their normal level drops remain the same in any mission.&lt;br /&gt;
&lt;br /&gt;
===New units added to shops===&lt;br /&gt;
The following B-grade [[Units]] have been added to the NPC shops: [[Gi / Magic]], [[Tero / Hit]], [[Tero / Guard]], [[Tero / Legs]].&lt;br /&gt;
&lt;br /&gt;
===New clothes and parts===&lt;br /&gt;
''Ambition of the Illuminus'' introduces several new outfits, including costumes from ''PSO'', which will be released over time. In addition, several outfits from the original ''PSU'' now have new colors exclusive to Ambition of the Illuminus.&lt;br /&gt;
&lt;br /&gt;
Players of regular PSU will see basic starter clothes, as they do not have the graphics data for the new clothes.&lt;br /&gt;
&lt;br /&gt;
===New Photon Arts===&lt;br /&gt;
New [[Photon Arts]] appear in ''Ambition of the Illuminus''. The current launch Photon Arts are [[Chikki Kyoren-jin]] for [[Slicers]] and [[Visshi Grudda]] for [[Photon Whips]]. Existing weapon types will also receive new [[Skills]], for example [[Absolute Dance]] for the [[Double Saber]].&lt;br /&gt;
&lt;br /&gt;
===New SUV weapons===&lt;br /&gt;
New [[SUVs]] will appear in ''Ambition of the Illuminus''. At launch [[Gigas Espada]] and [[Gigas Faust]] are available at the NPC shops. Other known SUVs include [[Paradi Cataract]], [[Ascension Gift]] (available from the [[Casino Voloyal]] at launch) and [[Lapia Fluge]].&lt;br /&gt;
&lt;br /&gt;
Players of regular PSU will not see these SUVs at all, and will not even see players summoning an SUV.&lt;br /&gt;
&lt;br /&gt;
==Feature list and backwards compatability==&lt;br /&gt;
This is a list of changes to PSU that either occur in the [[Ambition of the Illuminus]] expansion pack or have been changed in regular PSU to ensure compatibility with the expansion.&lt;br /&gt;
&lt;br /&gt;
{|class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Change !! Implemented in&amp;lt;br&amp;gt;regular ''PSU''? !! Change !! Implemented in&amp;lt;br&amp;gt;regular ''PSU''?&lt;br /&gt;
|-&lt;br /&gt;
| Lobby warping || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Battle type changes || style=&amp;quot;background:#FFFFCC&amp;quot; | Partially&lt;br /&gt;
|-&lt;br /&gt;
| Protranser trap detection || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Photon Art disc conversion || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| Auto-run and follow modes || style=&amp;quot;background:#FFCCCC&amp;quot; | No || Mouse movement || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| Simple Mail changes || style=&amp;quot;background:#FFCCCC&amp;quot; | No || Partner Card changes || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| First-person view changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Online status flag || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| Conditional shop search || style=&amp;quot;background:#FFFFCC&amp;quot; | Partially || Synth rate changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Synth failure items || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Grinding system change || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Item distribution change || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Just Attack || style=&amp;quot;background:#FFFFCC&amp;quot; | Partially&lt;br /&gt;
|-&lt;br /&gt;
| Just Counter || style=&amp;quot;background:#FFFFCC&amp;quot; | Partially || Melee PP recovery || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Elemental formula changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Character stat adjustment || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|- &lt;br /&gt;
| SUV &amp;amp; Nanoblast changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Weapon and line shield drop changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Meseta drop changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || Photon Art rebalance || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Monster stat changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || NPC shop changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes&lt;br /&gt;
|-&lt;br /&gt;
| Item capacity changes || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || New weapon categories || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| New weapons in existing categories || style=&amp;quot;background:#FFCCCC&amp;quot; | No || AotI mission drops || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| New units added to shops || style=&amp;quot;background:#CCFFCC&amp;quot; | Yes || New clothes and parts || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|-&lt;br /&gt;
| New Photon Arts || style=&amp;quot;background:#FFCCCC&amp;quot; | No || New SUV weapons || style=&amp;quot;background:#FFCCCC&amp;quot; | No&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Aeternus</name></author>	</entry>

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