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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adilor</id>
		<title>The re-PSUPedia - User contributions [en]</title>
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		<updated>2026-04-09T15:48:48Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17999</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17999"/>
				<updated>2007-05-16T23:19:42Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: Lv48, Aethos: Lv21&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 48 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 4 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 21 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 4 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17898</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17898"/>
				<updated>2007-05-09T07:02:25Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: Lv47.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 47 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 4 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 19 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 4 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=17895</id>
		<title>Weapon grinding</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Weapon_grinding&amp;diff=17895"/>
				<updated>2007-05-09T03:59:28Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: TP gain for grinds 4-7, Yohmei, B-rank&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;''Weapon Grinding'' (武器強化 - ''Weapon Strengthening'') is the process of strengthening [[Weapons]], increasing their [[ATP]]/[[TAP]] and [[PP]] by reasonable amounts. All weapons start at 0, and can be ground up to a maximum level of 10. The downside to grinding is that, if it fails, the weapon will be lost.&lt;br /&gt;
&lt;br /&gt;
== How to Grind ==&lt;br /&gt;
&lt;br /&gt;
In order to grind, you must first have [[Grinders]] with which to grind the weapon. The grinder must correspond to the [[Weapon Rank]] of the weapon you wish to grind (e.g. you must have a Grinder/C type Grinder or better in order to grind a C-Rank weapon). Different Grinders of the same [[Rank]] may be of different quality (represented by a number e.g. +1 or +4), thus affecting the success rate of the grinding. If you have the grinders, you must go to the [[Shops#Guardians.27_Colony_Shops|Grinding Shop]] of the manufacturer of the weapon you wish to grind.&lt;br /&gt;
&lt;br /&gt;
* [[GRM]] weapons can be ground on [[Parum]].&lt;br /&gt;
* [[Yohmei]] weapons can be ground on [[Neudaiz]].&lt;br /&gt;
* [[Tenora Works]] weapons can be ground on [[Moatoob]].&lt;br /&gt;
* [[Kubara]] weapons can be ground on the [[Guardian's Colony]].&lt;br /&gt;
&lt;br /&gt;
Finally, remember to remove the weapon from the action palette before attempting to grind it. If you do not do so, you will not be able to grind the weapon.&lt;br /&gt;
&lt;br /&gt;
== Grinding Success Odds ==&lt;br /&gt;
&lt;br /&gt;
The odds for the grinding process to succeed are dependent on the following factors:&lt;br /&gt;
* Online/Offline&lt;br /&gt;
* One's [[Luck]] (only applicable online)&lt;br /&gt;
* The current grind level of the weapon (ranging from 0 to 9 for grinding to still be possible)&lt;br /&gt;
* The quality level of the grinder itself (ranging from +1 to +10 online; from +1 to +5 offline)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Just before the grind, this chances for success is described by the person behind the counter, when asking for confirmation. The possible messages and shorthand notations that will be used for the tables below are as follows. Please note that these are merely an indication, and that the actual chances '''DO''' vary even within these categories!  Also note that &amp;quot;Guaranteed&amp;quot; is NOT 100%.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
! Shorthand !! In-game message !! Actual chance&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=A}} || There is no chance of failure. || 100%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=B}} || The probability of success seems very high. || ~90%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=C}} || The probability of success seems high. || ~70%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=D}} || The probability of success seems to be about fifty-fifty. || 50%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=E}} || The probability of success seems low. || ~30%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=F}} || The probability of success seems very low. || ~10%&lt;br /&gt;
|-&lt;br /&gt;
| {{grind|p=G}} || There is no chance of success. || 0%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Online Weapon Grinding Success Rate Tables ===&lt;br /&gt;
&lt;br /&gt;
==== C-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== B-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=E}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
===== Luck level 0 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 1 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 2 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Luck level 3 =====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=B}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=C}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}} || {{grind|p=?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
==== C~A-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=G}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== S-rank Weapons ====&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0 style=&amp;quot;width:65px&amp;quot;style=&amp;quot;width:65px&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 style=&amp;quot;background:#EEF&amp;quot;|Grind || colspan=10 align=center| [[Grinders|Grinder]]&lt;br /&gt;
|-&lt;br /&gt;
| +1 || +2 || +3 || +4 || +5&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|0 -&amp;gt; 1 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|1 -&amp;gt; 2 || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|2 -&amp;gt; 3 || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|3 -&amp;gt; 4 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|4 -&amp;gt; 5 || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=C}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|5 -&amp;gt; 6 || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|6 -&amp;gt; 7 || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|7 -&amp;gt; 8 || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=D}} || {{grind|p=B}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|8 -&amp;gt; 9 || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background:#EEF&amp;quot;|9 -&amp;gt; 10 || {{grind|p=F}} || {{grind|p=F}} || {{grind|p=E}} || {{grind|p=C}} || {{grind|p=A}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Stat Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Swords ===&lt;br /&gt;
[[Weapon Grinding (Swords)]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || 12 || 18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Knuckles ===&lt;br /&gt;
[[Weapon Grinding (Knuckles)]]&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 9 || 7 || 5 || colspan=4|5 || colspan=3|9 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|10 || colspan=3|? || 7 ||colspan=6|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 8 || 6 || colspan=6|4 || 10 || 16 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spears ===&lt;br /&gt;
&lt;br /&gt;
[[Weapon Grinding (Spears)]]&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 10 || 7 || colspan=6|5 || 13 || 20 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || 15 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Double Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Axes ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 9 || colspan=3|7 || colspan=3|9 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 9 || 6 || colspan=6|5 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|6 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 9 || colspan=4|9 || colspan=5|11&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 9 || colspan=4|9 || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 11 || colspan=3|8 || colspan=3|11 || colspan=3|13 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 10 || colspan=3|8 || colspan=3|10 || colspan=3|12 || ? || colspan=2| 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 12 || 8 || colspan=6|6 || 16 || 24 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 9 || 6 || colspan=6|4 || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 8 || colspan=2|10 || colspan=4|? || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ? || colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 11 || 9 || 7 || colspan=4|6 || colspan=3|11&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Sabers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !!colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 7 || colspan=3|6 || colspan=3|7 || colspan=3|8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 7 || 5 || colspan=6|4 || 9 || 14 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|4 || 5 || colspan=2|6 || colspan=4|7 || 8 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || ? ||colspan=2| ? || 3 || colspan=7| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C~B || 7 || colspan=4|11 || colspan=5|7 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Daggers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 5 || colspan=4|4 || colspan=3|8 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 8 || colspan=3|7 || colspan=3|8 || colspan=3|10 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 8 || colspan=3|6 || colspan=3|8 || colspan=3|? || 7 || colspan=2| 6 || colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 10 || ? || colspan=6|5 || 12 || 19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 7 || 5 || colspan=6|3 || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|5 || 6 || colspan=2|8 || colspan=4|7 || 7 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|4 || 6 || colspan=2|6 || colspan=4|? || ? || colspan=2|? || 6 ||  colspan=7|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara/Tenora || B || colspan=2| 5 || 7 || 8 || colspan=6|? || 28 || colspan=2| 42 || 28 || colspan=6|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Claws ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 7 || 6 || 4 || colspan=4|4 || colspan=3|7&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rifles ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 17 || 13 || 10 || colspan=4|8 || colspan=3|17 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 35 || colspan=3|28 || colspan=3|35 || colspan=3|42 || colspan=1|19 || colspan=3|17 || colspan=4|15 || colspan=1|27 || colspan=1|34&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 35 || 25 || colspan=6|18 || 46 || 70 || colspan=2|19 || colspan=1|31 || colspan=2|38 || colspan=5|23&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || C || colspan=2|84 || colspan=2|67 || colspan=2|50 || 34 || colspan=3|34 || colspan=1|26 || colspan=4|23 || colspan=3|21 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || colspan=2|40 || colspan=2|32 || colspan=2|24 || 24 || colspan=3|16 || colspan=1|24 || colspan=3|22 || colspan=4|19 || colspan=1|36 || colspan=1|46&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[Shotguns]] ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: || colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|16 || 22 || colspan=2|26 || colspan=4|22 || 22 || 2 || colspan=5|3 || colspan=2|4 || 5 || 13&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|14 || 20 || colspan=2|23 || colspan=4|20 || 20 || colspan=5|2 || colspan=3|3 || 4 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || colspan=2|? || colspan=2|? || colspan=2|? || colspan=4|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|32 || colspan=2|26 || colspan=2|19 || 13 || colspan=3|13 || 4 || 5 || colspan=2|6 || colspan=3|7 || 8 || 10 || 25&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Bows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18 || colspan=10|? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 43 || 30 || colspan=6|21 || 55 || 85 || colspan=2|20 || 33 || colspan=2|40 || colspan=5|24&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 34 || 24 || colspan=6|17 || 44 || 68 || colspan=2|14 || 23 || colspan=2|28 || colspan=5|17&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 39 || 27 || colspan=6|20 || ? || ? || colspan=2|26 || 43 || colspan=2|52 || colspan=5|31&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Grenade Launchers ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Laser Cannons ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 18 || 14 || 10 || colspan=4|9 || colspan=3|18&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Twin Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|[[ATP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 16 || 12 || 9 || colspan=4|8 || colspan=3|16 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 29 || 20 || colspan=6|15 || 38 || 58 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|15 || 20 || colspan=2|23 || colspan=4|20 || ? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|12 || 16 || colspan=2|19 || colspan=4|16 || ? || 1 || colspan=3|2 || colspan=6| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|? || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 29 || colspan=3|23 || colspan=3|29 || colspan=3|35 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy)  || B || 70 || 49 || colspan=6|35 || 90 || 139 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy)  || B || colspan=2|3 || 4 || colspan=2|5 || colspan=4|4 || 4 || colspan=10| ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Handguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C~B || 11 || 8 || colspan=6|6 || 15 || 22&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|6 || 9 || colspan=2|10 || colspan=4|9 || 9&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|5 || 7 || colspan=2|8 || colspan=4|7 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 16 || colspan=3|13 || colspan=3|16 || colspan=3|19&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Yohmei Copy) || B || 32 || 22 || colspan=6|16 || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Crossbows ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || A || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || S || colspan=2|? || ? || colspan=2|? || colspan=4|? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Throwing Blades ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Machineguns ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 8 || 6 || 4 || colspan=4|4 || colspan=3|8&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C~B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || A || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| GRM || S || ? || colspan=3|? || colspan=3|? || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C || colspan=2|9 || 12 || colspan=2|14 || colspan=4|12 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || B || colspan=2|7 || 9 || colspan=2|11 || colspan=4|9 || ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || ? || colspan=4|? || colspan=5|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (GRM Copy) || B || 22 || colspan=3|18 || colspan=3|22 || colspan=3|?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara (Tenora Copy) || B || colspan=2|4 || 6 || colspan=2|7 || colspan=4|6 || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rods ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level: !! colspan=10|TP Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10 !! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 19 || 15 || 11 || colspan=4|9 || colspan=3|19 || colspan=10|?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 39 || 27 || colspan=6|19 || 51 || 78 || colspan=10| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 26 || 18 || colspan=6|13 || 34 || 52 || colspan=2|11 || 17 || colspan=4| 11 || 13 || colspan=2| ? &lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ? || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ? || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || C || 38 || 26 || colspan=6|19 || 49 || 76 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || B || 39 || 27 || colspan=&amp;quot;6&amp;quot;|19 || 52 || 77 || colspan=10| ?&lt;br /&gt;
|-&lt;br /&gt;
| Kubara || A || ? || ? || colspan=&amp;quot;6&amp;quot;|? || ? || ? || colspan=10| ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Wands ===&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! rowspan=2|Manufacturer !! rowspan=2|Grade !! colspan=10|[[PP]] Bonus at Grind Level:&lt;br /&gt;
|-&lt;br /&gt;
! +1 !! +2 !! +3 !! +4 !! +5 !! +6 !! +7 !! +8 !! +9 !! +10&lt;br /&gt;
|-&lt;br /&gt;
| Any (Offline) || C~S || 10 || 8 || 6 || colspan=4|5 || colspan=3|10&lt;br /&gt;
|-&lt;br /&gt;
| GRM || C || 22 || colspan=3|18 || colspan=3|22 || colspan=3|26&lt;br /&gt;
|-&lt;br /&gt;
| GRM || B || 17 || colspan=3|13 || colspan=3|17 || colspan=3|20&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || C || 23 || 16 || colspan=6|12 || 30 || 46&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || B || 15 || 11 || colspan=6|8 || 20 || 31&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || A || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Yohmei || S || ? || ? || colspan=6|? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| Tenora || C~B || colspan=2|11 || 15 || colspan=2|18 || colspan=4|15 || 15&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC9F0B4EFB6AFB2BD.html PSU-Wiki's article] (J)&lt;br /&gt;
&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17851</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17851"/>
				<updated>2007-05-08T07:26:24Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: fT Lv4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 46 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 4 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 19 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 4 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17850</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17850"/>
				<updated>2007-05-08T06:25:54Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Aethos: Lv19, RA Lv4.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 46 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 3 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 19 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 4 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17809</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17809"/>
				<updated>2007-05-07T08:58:58Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Aethos: Lv16, RA Lv3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 46 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 3 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 16 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 3 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17788</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17788"/>
				<updated>2007-05-05T09:24:16Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: Lv46, Aethos: Lv15.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 46 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 3 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 15 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17776</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17776"/>
				<updated>2007-05-04T09:25:04Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Aethos: Lv14 :)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 45 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 3 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 14 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17768</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17768"/>
				<updated>2007-05-03T08:58:15Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: fT Lv3. Woo. :P&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 45 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 3 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 13 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17762</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17762"/>
				<updated>2007-05-02T09:07:05Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Adilor: Lv45. Woot. :D&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 45 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 13 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17584</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17584"/>
				<updated>2007-04-28T05:01:00Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Just some minor shop stuff.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. But, in light of some recent price checking, I'm going to be raising prices on some stuff, namely elemented photons, as I could be making a lot more while still having some very reasonable pricing. Basically, I'll be sticking to the 80% scheme, 'cept for a couple exceptions.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 44 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 13 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17555</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17555"/>
				<updated>2007-04-26T21:27:57Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: Aethos: Lv13, RA Lv2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. :P I know I could be making more, but I'd rather be fair about it. (Who buys photons for 10K? Honestly...)&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 44 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 13 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 2 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17523</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17523"/>
				<updated>2007-04-24T18:14:50Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* Newly Available PMs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?); the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, its &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), its &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 6☆ Debuff Disks - Zoldeel, Zalure, Jellen&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates (6:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 6☆ Cast Swimsuits&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's. As this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
 *Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is&lt;br /&gt;
  unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced&lt;br /&gt;
  as the PM levels.&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is within&lt;br /&gt;
  its sight range. It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting Jellen numerous&lt;br /&gt;
  times.It will also cast resta for the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the same monster as you do&lt;br /&gt;
  (mainly you can just hit the monster once and it will chase after it) and or your alternate NPC&lt;br /&gt;
  (2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
 *According to my experiences with a GH-410, the PM will stay by your side until a enemy is within&lt;br /&gt;
  its striking distance. Great for shielding because if the enemy approaches you, your PM will&lt;br /&gt;
  fight it.&lt;br /&gt;
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^&lt;br /&gt;
; Autonomous &lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newly Available PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear. To evolve, just simply feed the item to your PM. There are some restrictions, however. A PM cannot evolve out of its model line, say from a 430 to a 451. It must also be at the required level, so skipping to a 4xx early is out of the question. You can, however, move freely within a model line. For example, say a player changes their 410 to a 412, but doesn't like it for some reason. Provided they're willing to shell out 50k each for the items, they can change it within the 41x line as much as they want.&lt;br /&gt;
&lt;br /&gt;
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1 (411,421,431,441,451) and 4x2 (412,422,432,442,452) types, unfortunately. No information on the 46x types yet.&lt;br /&gt;
&lt;br /&gt;
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items; others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PMs actually carry SUV weapons! Each one features an extra slot, but only certain few will get the SUV, while some, for example, will get HP regeneration (Me/Hp Restore). We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;br /&amp;gt;HP Restore&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Throwing Blades]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17516</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17516"/>
				<updated>2007-04-24T09:20:33Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* Alternate PMs? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;br /&gt;
* Not possible. You can only switch between different models in the same series e.g. 410 to 411 or 412. [[User:Mewn|Mewn]] 08:38, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
* Alright, thanks. Something else that popped into my head though...is it possible to downgrade? As in, move from, say a 452 to a 451 or 450? Someone might consider putting this in the page as well...or maybe I'll get ambitious and do it myself sometime. :P Thanks again in advance. :) [[User:Adilor|Adilor]] 10:20, 24 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17495</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17495"/>
				<updated>2007-04-23T05:42:50Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Alternate PMs? ==&lt;br /&gt;
&lt;br /&gt;
I was wondering how one manages to get one of the alternate PMs. I've seen a few before, and as a rare item hunter, it has very thoroughly piqued my interests.[[User:Ragnarok Knight|Ragnarok Knight]] 02:00, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
*Head to the 2nd floor of the Guardian's Colony and take the first right into the Variety Shop. The leftmost clerk sells the PM Evolution Devices you need in order to get an alternate model. [[User:LoneDespo|Hiro]] 02:22, 23 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
Hey, on a slightly similar note...I've got a friend wondering if it's possible to use a 4xx item to switch between model lines, like from 450 to 431 or whatever, but neither of us wants to shell out 50k for something that might not work. Anyone know if this is doable without having to reset the PM entirely? [[User:Adilor|Adilor]] 06:42, 23 April 2007 (BST)&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17474</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17474"/>
				<updated>2007-04-22T06:48:39Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* PSU Info */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore. Tracking me down shouldn't be too tough, I'm almost always on Parum, either doing Mad Creatures A, Plains Overlord B, or Crimson Beast B (even though I can't S-rank it solo, the exp and MP are better than its lesser counterpart). Or, alternatively, I can be instant messaged via AIM or YIM as adilor18. It's a shame the simple mail system isn't more flexible...might be perhaps too simple, eh? :P&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested. I keep my prices low too. 80% of (calculated, if needed) NPC price, except for some rares, in which case I window shop around and then undercut everything by a few K or so. :P I know I could be making more, but I'd rather be fair about it. (Who buys photons for 10K? Honestly...)&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 44 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 11 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 1 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17473</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17473"/>
				<updated>2007-04-22T04:41:42Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore...&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 44 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 11 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 1 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17472</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17472"/>
				<updated>2007-04-22T04:38:03Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* Battle stat (B St) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Unless it's incremental, it's pretty much disproven; mine's gained 4 levels and hasn't increased any snyth percentages at all. [[User:Adilor|Adilor]] 05:38, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17471</id>
		<title>Talk:Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Partner_machines&amp;diff=17471"/>
				<updated>2007-04-22T04:35:32Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* A PM in battle section is needed */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Perspective==&lt;br /&gt;
*I was just wondering if we could change the &amp;quot;my&amp;quot; where it says &amp;quot;my experience&amp;quot; to the name of whoever it's referring to. It just doesn't feel right reading in first person. It's not really an important issue, if I was absolutely sure who it was, I'd just change it myself.  [[User:K'lon|K&amp;amp;#39;lon]] 13:01, 23 January 2007 (CST)&lt;br /&gt;
* Uh, yeah. It was pretty weird they never included their name with the comments in the first place. &amp;gt;_&amp;gt;; - [[User:Tycho|Tycho]] 10:49, 24 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Melee Weapons or Monomates? ==&lt;br /&gt;
*Irovax: Why is the best thing to feed a Striking PM 1* Weapons? Wouldn't it be Monomates, since weapons cost 350 and Monomates cost 50? Or are they taking the TECHNIC into account? Personally, I'd want my PM to become battle ready as soon as possible...&lt;br /&gt;
* Yeah, that's for pure Striking. If all you care about is getting it to L80 ASAP, you're probably best off buying Monomates en masse. Or, if you don't have the cash and are okay with an Armor PM (if you're a HU 440 might not be such a bad choice in battle), you could even use Cast Parts of newly chreated characters or something. - [[User:Tycho|Tycho]]&lt;br /&gt;
*I have found that the quickest and most efficient way to evolve your PM to level 80 is with regular Moon Atomizers. They give +12 striking and +3 tech for a mere 350 meseta! Cheaper, but longer-duration feeding will result from feeding monomates. [[User:Uberjuice|Uberjuice]] 20:28, 4 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Content Corrections/Clarifications ==&lt;br /&gt;
*Keldog: Can someone verify that the PM Evolution chart is correct for the fourth stage evolution stat reqirements (i.e. &amp;quot;Ranged &amp;lt;= 30&amp;quot;, etc.). Seems like those should be greater than symbols (&amp;gt;) instead of less than (&amp;lt;).&lt;br /&gt;
* I think you got confused; they do not contain 'less than or equal to' signals at all. The signs used are 'greater than or equal to' and 'less than' (= evolutions you get when the requirements for the former aren't met). I hope that would answer your question. - [[User:Tycho|Tycho]]&lt;br /&gt;
* cast parts reduce mind&lt;br /&gt;
* Why are 1* units recommended over CAST parts? They seem to be more expensive and less effective.&lt;br /&gt;
* Faster than recreating ad infinitum; either way works though. - [[User:Tycho|Tycho]]&lt;br /&gt;
* For the GH-420 model (claws), it takes Striking below lv 30 and Ranged above lv 30. ^^ --[[User:Shioki|Shioki]]&lt;br /&gt;
* In the picture of all the GH-44x PMs, 443 is shown as being a Laser Cannon type, with 444 as a Launcher type. The guide to their weapon types did not match the screenshot. This has been corrected.&lt;br /&gt;
* Can someone post a slightly clearer description of what each 'personality' type does on the LV80 evolutions? 'Independent' and 'Near Master' are pretty self-explanatory, but what exactly is 'Calculating' supposed to mean? [[User:JhonenSantos|JhonenSantos]] 11:21, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== A PM in battle section is needed ==&lt;br /&gt;
&lt;br /&gt;
Would answer questions like.&lt;br /&gt;
1. Can 440 use technics.&lt;br /&gt;
2. Can the armor stat be ignored or is it suicide to go pure 100 stat.&lt;br /&gt;
3. How much control you have over the PM.&lt;br /&gt;
* About #2, I'm not too sure, but it seems that even with pure 100 striking, the GH410 takes only average damage. It's probably dependent only on class/type of PM.&lt;br /&gt;
* About #3, it seems like they act like normal NPCs of their class, i.e. not very much control, other than just following you closely. [[User:Seikas2|Seikas2]] 01:32, 12 November 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
* Right. - [[User:Tycho|Tycho]]&lt;br /&gt;
&lt;br /&gt;
* It appears that all the 4xx models have, at least, the ability to heal themselves...I know my 420 does. The AI's actually decent about it too, she'll switch to her wand and Resta repeatedly at about 1/3 HP. I'm assuming it's the same for the others, as they too are listed as each having a wand with Resta bound to it. [[User:Adilor|Adilor]] 05:35, 22 April 2007 (BST)&lt;br /&gt;
&lt;br /&gt;
== Useful 4th stage table? ==&lt;br /&gt;
Was thinking about adding this to the main page, but was unsure if it was ready. [[User:Seikas2|Seikas2]] 04:21, 14 November 2006 (PST)&lt;br /&gt;
*snip Main Paged [[User:Seikas2|Seikas2]] 06:51, 15 November 2006 (PST)&lt;br /&gt;
* Well, it did need something like this. I should still check up on the Japanese description of 450 though; forgot if it mentioned her fire specialism, and thought it might be useful to include element info. I like how you made the behaviour patterns more apparent using the colouring schedule. I'm still wondering about what's with 440 though. Anyway, for now the primary concern regarding PMs is probably rather the Battle Stat stuff, and synthesis influences.&lt;br /&gt;
&lt;br /&gt;
== Battle stat (B St) ==&lt;br /&gt;
&lt;br /&gt;
In the battle stat section, we read &amp;quot;Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's stats in combat and increases overall synthesis proficiency;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
I'm pretty sure the first part, about combat stats is a given, but then the second fact, about B St affecting overall synthesis proficiency, is this really proven? Almost seems like its a recent addition, especially how its inserted into the existing context about your PM fighting with you&lt;br /&gt;
&lt;br /&gt;
* Not proven; I'll add a question mark or something. - [[User:Tycho|Tycho]] 15:46, 1 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== Recent edit ==&lt;br /&gt;
* Leveling PMs by letting them synth stuff? This doesn't make sense. I'll use a rollback. o_O - [[User:Tycho|Tycho]] 08:31, 11 December 2006 (PST)&lt;br /&gt;
* I think what was meant by this is to synth items used for feeding, like say a 2★ saber to increase Strike, or guns, wands, or trimates, etc, while collecting more items during missions to synth even more feedables. --[[User:Megaman|Mega]] 09:24, 11 December 2006 (PST)&lt;br /&gt;
&lt;br /&gt;
== How Feeding Works ==&lt;br /&gt;
&lt;br /&gt;
I believe the feeding details could use elaboration. From my experience and from what just about everyone I'm asking is saying, feeding works thus:&lt;br /&gt;
&lt;br /&gt;
* Feed a PM one item, it's &amp;quot;Fed&amp;quot; count raises by 1.&lt;br /&gt;
* If &amp;quot;Fed&amp;quot; count is 100, disable feeding.&lt;br /&gt;
* If not fed for 12 hours, set &amp;quot;Fed&amp;quot; count to 0.&lt;br /&gt;
&lt;br /&gt;
This differs from the details currently on the page as they suggest the 12-hour reset only happens if and when the PM becomes full (suggesting that if fed one item every 24 hours, it would be &amp;quot;full&amp;quot; for 12 hours on the 100th day).&lt;br /&gt;
&lt;br /&gt;
Mentioning it here first to get some feedback on clarifying the article before I go ahead and do it. - [[User:Miraglyth|Miraglyth]] 03:32, 3 January 2007 (CST)&lt;br /&gt;
&lt;br /&gt;
== Dimates are no good for tech raising ==&lt;br /&gt;
* Dimates give two tech, but six strike. Why bother with them when you can just stick to tech disks and starting weapons? Those give a better return for your money and you don't have to worry about undoing stat gain in something you don't want. - &amp;lt;sub&amp;gt;The preceding unsigned comment was added by [[MechaCrash]], 23:11, 30 January 2007 (CST)&amp;lt;/sub&amp;gt;&lt;br /&gt;
** Get the heck out. 1* Tech disks are 500 meseta for 6% TECH. Dimates are practically free for 2% TECH. It is *not* hard to alternate Dimates and Tech disks to save money. - [[User:Miraglyth|Miraglyth]] 20:07, 30 January 2007 (CST)&lt;br /&gt;
*** The problem here is that while you can spend 450 for a +6 tech using Dimates, you use an extra two feedings to do it, and money's not really an object for &amp;quot;fast&amp;quot; feeding. For the cheap feeding, then the dimates are worth using if you have a bunch of them sitting around (and unless you solo constantly as a non-tech user it's hard &amp;lt;i&amp;gt;not&amp;lt;/i&amp;gt; to have buckets of them), but the &amp;quot;cheap&amp;quot; feed doesn't really take time into account -- so why not make a few extra newmen for their starting wands? Also, I apologize for the unsigned comment, I'm still figuring this stuff out... [[User:MechaCrash|MechaCrash]] 21:50, 30 January 2007 (CST)&lt;br /&gt;
**** Ultimately, yes. Newman creation is &amp;quot;cheap&amp;quot; meseta-wise because the clear meseta cost is 0. However, unlike Striking/Armor/Ranged character recreation, for Newmans it is unbelievably slow (4% per Newman as opposed to 30% Armor for Cast) and thus considering the farming capabilities, it is almost certainly cheaper for time to farm and then go the Tech Disk/Dimate route. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;br /&gt;
***: P.S. You'll note I did keep &amp;quot;Dimates&amp;quot; out of the &amp;quot;Fast&amp;quot; option. But this article is a little outdated in that respect, because for &amp;quot;Fast&amp;quot; levelling that isn't insane (the fastest would be 100 Halarods every 12 hours. Not likely, lmao) the best option for quite a while has been Debuff disks. - [[User:Miraglyth|Miraglyth]] 21:58, 30 January 2007 (CST)&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17439</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17439"/>
				<updated>2007-04-20T22:29:21Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG|thumb|My main char., Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore...&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 43 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 11 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 1 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17438</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17438"/>
				<updated>2007-04-20T22:25:31Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG‎|thumb|My main character, Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore...&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 43 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 11 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 1 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17437</id>
		<title>User:Adilor</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=User:Adilor&amp;diff=17437"/>
				<updated>2007-04-20T22:24:21Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Adi_PSU_char_ss.JPG‎|frame|My main character, Adilor]]&lt;br /&gt;
==Welcome...==&lt;br /&gt;
...to my userpage. I know it's not much to look at, but hey, it beats not having one, right? I'll probably improve upon it as time goes on, but for now, it's pretty basic. That and I'm still familiarizing myself with the editing controls here...picking up bits and pieces as I go.&lt;br /&gt;
&lt;br /&gt;
==PSU Info==&lt;br /&gt;
I'm a PC player who slaves a good chunk of his free time away to this game, usually soloing in U4 or whatever the game drops me in, though I tend to avoid U2, as I'm not too fond of the large crowds it tends to play host to. I do occasionally group with friends, though most of them are hardly ever on anymore...&lt;br /&gt;
&lt;br /&gt;
I run a shop as well, stocking some lower grade weapons (usually 1-4*), synth stuff (including photons), and some other assorted items. Go check it out if you're interested.&lt;br /&gt;
&lt;br /&gt;
==Character Info==&lt;br /&gt;
{{Character Profile&lt;br /&gt;
|name= Adilor |race= Newman |gender= Male |level= 43 |type= Fortetecher&lt;br /&gt;
|HU = - |RA = - |FO= 10 |FG = - |GT = - |WT = - |fF = - |fG = - |fT = 2 |PT = - &lt;br /&gt;
&lt;br /&gt;
|name2= Aethos |race2= Human |gender2= Male |level2= 11 |type2= Ranger&lt;br /&gt;
|HU2= - |RA2= 1 |FO2= - |FG2= - |GT2= - |WT2= - |fF2= - |fG2= - |fT2= - |PT2= - &lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=File:Adi_PSU_char_ss.JPG&amp;diff=17436</id>
		<title>File:Adi PSU char ss.JPG</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=File:Adi_PSU_char_ss.JPG&amp;diff=17436"/>
				<updated>2007-04-20T22:00:59Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17429</id>
		<title>MA-GRMS: Ohtoku</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17429"/>
				<updated>2007-04-20T07:38:30Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Improvement Template&lt;br /&gt;
|message=This article currently does not contain enough information, and needs to be [{{fullurl:{{FULLPAGENAME}}|action=edit}} worked on].&amp;lt;br&amp;gt;If you have information relating to this article that needs to be added, please do so.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
==Left Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|- &lt;br /&gt;
| -- || Photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || El-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Im-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Carlian || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Peparian || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Slaterian || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Meganite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Giganite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Teranite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Harnium || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soldonium || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Stelnium || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Gamotite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Zepotite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Chicotite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soural || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Speral || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cyral || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Acenaline || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Wenceline || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Aporaline || 3★ || 300&lt;br /&gt;
|-&lt;br /&gt;
| -- || Dianaline || 4★ || 600&lt;br /&gt;
|-&lt;br /&gt;
| -- || Marseline || 5★ || 1200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Upteline || 6★ || 2000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Kerseline || 7★ || 4000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vestaline || 8★ || 6000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vulcaline || 9★ || 8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Left Counter, Right Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanosilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanocarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanoresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Hot Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cold Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Sweet Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Trans Acid || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metamor Acid || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ether Acid || 3★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Lambda Acid || 5★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base C || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base B || 4★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base A || 7★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Wood || 2★ || 150&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ash || 5★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ebon || 8★ || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Right Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Saud || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Gigasaud || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brekaud || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Neacle || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Histacle || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brassacle || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Spinata || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Pikenata || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Lacanata || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Sabra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Branera || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Basta || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Dagan || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Nafli || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Stizashi || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Sabra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Branera || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Bastara || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Dagan-zashi || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Nafli-zashi || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Stina-zashi || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Alteri || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Dalteri || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Compadri || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Raihoh || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Snihoh || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brahoh || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Pistatore || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Powertore || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Ortotore || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Pistatore || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Powertore || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Orotore || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Wandra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Starra || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Batnara || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Rod || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ulrod || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Rayharod || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Sta-senba || 3★ || 2400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Cara-senba || 1★ || 400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Hel-senba || 2★ || 960&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Reiha-senba || 3★ || 2400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Yoi-senba || 1★ || 400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B[ Yonoi-senba || 2★ || 960&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17417</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17417"/>
				<updated>2007-04-20T05:07:10Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?); the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, its &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), its &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates (6:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]/Cast Swimsuits&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's. As this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
 *Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced as the PM levels.&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is &lt;br /&gt;
  within its sight range. It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting Jellen numerous&lt;br /&gt;
  times.It will also cast resta for the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the same monster&lt;br /&gt;
  as you do (mainly you can just hit the monster once and it will chase after it) and or your&lt;br /&gt;
  alternate NPC (2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
 *According to my experiences with a GH-410, the PM will stay by your side until a enemy is&lt;br /&gt;
  within its striking distance. Great for shielding because if the enemy approaches you,&lt;br /&gt;
  your PM will fight it.&lt;br /&gt;
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^&lt;br /&gt;
; Autonomous &lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newly Available PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortunately. No information on the 46x types, yet.&lt;br /&gt;
&lt;br /&gt;
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;br /&amp;gt;HP Restore&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Throwing Blades]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17414</id>
		<title>Partner machines</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Partner_machines&amp;diff=17414"/>
				<updated>2007-04-20T04:30:34Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /* Fourth-Stage PMs */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Pete.png|right|thumb|GHX-005, also known as 'Pete'.]]&amp;lt;font color=&amp;quot;red&amp;quot;&amp;gt;Red: Online specific information.&amp;lt;/font&amp;gt;&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;blue&amp;quot;&amp;gt;Blue: Offline specific information.&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
''Partner Machineries'' (パートナーマシナリー), or ''PMs'' (パシリ) for short, are floating pet robots, and can be found in the [[My Room|player's room]]. In [[Story Mode]], Ethan's PM is called 'Pete', but in [[Extra Mode]] and [[Network Mode]] players are able to choose and change their PM's names. A PM's [[Luck]] is equal to that of Female Cast characters.&lt;br /&gt;
&lt;br /&gt;
PMs have several functions, including:&lt;br /&gt;
* Item Storage (~300 items)&lt;br /&gt;
* [[Item Synthesis]]&lt;br /&gt;
* Engaging in combat as a sidekick (fourth-stage only)&lt;br /&gt;
* Providing plot information and hints (Story Mode)&lt;br /&gt;
* Shopkeeper (Online)&lt;br /&gt;
&lt;br /&gt;
PMs have specific attributes, as well:&lt;br /&gt;
* Striking - indicates the profiency in synthesizing [[Melee Weapons]]&lt;br /&gt;
* Ranged - indicates the profiency in synthesizing [[Ranged Weapons]]&lt;br /&gt;
* Technic - indicates the profiency in synthesizing [[Casting Weapons]]&lt;br /&gt;
* Armor - indicates the profiency in synthesizing [[Armors]]&lt;br /&gt;
* Production Level (max. 100) - the sum of the four attributes above; PM evolution occurs as the Production Level rises&lt;br /&gt;
* Battle Stat (B St.) or Combat Level (max. 100) - dictates a PM's efficiency in combat (presumably only AI and chat lines?); the increments for its EXP bar increase upon Mission completion, depending ''only'' on the overall resultant rank.&lt;br /&gt;
&lt;br /&gt;
* S rank: about 25% (from 0% into a level, four S Ranks are not enough for one level. It's probably 24%.)&lt;br /&gt;
* A rank: about 15%&lt;br /&gt;
* B rank: about 10%&lt;br /&gt;
* C rank: about 5%&lt;br /&gt;
&lt;br /&gt;
To increase those first four attributes, PMs can be fed items, via the &amp;quot;Give item&amp;quot; submenu of Partner Machinery Functions. PM Feeding (called that due to the PM commenting how the item tasted) is subject to some simple constraints:&lt;br /&gt;
&lt;br /&gt;
* If you feed a PM one item, its &amp;quot;fed&amp;quot; count raises by 1.&lt;br /&gt;
* Once a PM's &amp;quot;fed&amp;quot; count reaches 100 it becomes &amp;quot;full&amp;quot; and you cannot feed it any more.&lt;br /&gt;
* If a PM has not been fed for 12 hours (&amp;quot;full&amp;quot; or not), its &amp;quot;fed&amp;quot; count gets reset to 0.&lt;br /&gt;
&lt;br /&gt;
Partner Machinery will refuse to eat [[Synthesis Boards]], [[Grinders]] and [[Presents]]. When the Production Level reaches a designated point, the PM will &amp;quot;evolve&amp;quot; into a new form that varies according to the individual attributes that contribute to the Production Level. These distinct PM evolutions each specialize either in Striking, Range or Technic; there are none that specialize in Armor. Battle-usable evolutions have associated combat behaviour and equipment. Not much is known about their combat stats, other than that they are dependent on the PM's form and Combat Level.&lt;br /&gt;
&lt;br /&gt;
Only the leader of a party may summon his or her battle-usable PM to combat. The PM is capable of taking damage and dying like any ordinary player as well as reducing final trial rewards through death. PMs affect experience gain in combat in the same way ordinary players do. The PM has no means of healing itself outside of Force spells, area affect items and returning to town. Battle-usable PM's have the luck score of a female cast.&lt;br /&gt;
&lt;br /&gt;
The item ''PM Device ZERO'' is used to reset each of the PM's stats to zero. Although the PM will reset its level and any advanced form will be lost, the storage remains unaffected.&lt;br /&gt;
&lt;br /&gt;
== Partner Machinery Evolutions ==&lt;br /&gt;
&lt;br /&gt;
[[Image:PMs.jpg]]&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Stage !! Level &amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt; !! Name !! Appearance !! Evolves from !! with stats (&amp;lt;font color=red&amp;gt;On&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;Off&amp;lt;/font&amp;gt;)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|1 || rowspan=2|&amp;lt;font color=red&amp;gt;0-19&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;0-9&amp;lt;/font&amp;gt; || GH-101 || [http://www.psupedia.org/index.php?title=Image:GH101.jpg Red Orb] || colspan=2|n/a (Online)&lt;br /&gt;
|-&lt;br /&gt;
| GHX-005 || [http://www.psupedia.org/index.php?title=Image:Pete.png GH-101 with arms] || colspan=2|n/a (Offline)&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|2 || rowspan=2|&amp;lt;font color=red&amp;gt;20-49&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;10-19&amp;lt;/font&amp;gt; || GH-201 || [http://www.psupedia.org/index.php?title=Image:GH-201.PNG Blue Orb with arms] || Stage 1 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-202 || [http://www.psupedia.org/index.php?title=Image:GH-202.jpg Green Orb with arms] || Stage 1 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;10&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;3&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4|3 || rowspan=4|&amp;lt;font color=red&amp;gt;50-79&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;20-29&amp;lt;/font&amp;gt; || GH-301 || [http://www.psupedia.org/index.php?title=Image:GH301.jpg Dragon] || GH-201 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-302 || [http://www.psupedia.org/index.php?title=Image:GH302.jpg Cat] || GH-201 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-303 || [http://www.psupedia.org/index.php?title=Image:GH303.jpg Angel] || GH-202 || Technic &amp;lt; &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-304 || [http://www.psupedia.org/index.php?title=Image:GH304.jpg Bird] || GH-202 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;20&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;8&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=5|4 || rowspan=5|&amp;lt;font color=red&amp;gt;80-100&amp;lt;/font&amp;gt;, &amp;lt;font color=blue&amp;gt;30-100&amp;lt;/font&amp;gt; || GH-410 || [http://www.psupedia.org/index.php?title=Image:GH-410.jpg Maid] ([[Swords]])|| GH-301 || Striking &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || [http://www.psupedia.org/index.php?title=Image:GH-420.JPG Gypsie] ([[Claws]]) || GH-301&amp;lt;br&amp;gt;GH-302 || Striking &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || [http://psupedia.org/index.php?title=Image:GH-430.jpg Farm Girl] ([[Handguns]]) || GH-302&amp;lt;br&amp;gt;GH-303 || Ranged &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=red&amp;gt;&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || [http://www.psupedia.org/index.php?title=Image:GH-440.jpg Tomboy] ([[Shotguns]]) || GH-303&amp;lt;br&amp;gt;GH-304 || Ranged &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;Technic &amp;lt; &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || [http://www.psupedia.org/index.php?title=Image:GH-450.jpg Magician] ([[Rods]]) || GH-304 || Technic &amp;gt;= &amp;lt;font color=red&amp;gt;30&amp;lt;/font&amp;gt;/&amp;lt;font color=blue&amp;gt;15&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
*On/Off denotes Online and Offline respectivly.&lt;br /&gt;
&lt;br /&gt;
== Recommended Diets ==&lt;br /&gt;
&lt;br /&gt;
; Striking&lt;br /&gt;
: Quick: Fruit Juice (5☆ synthesizable) and 1☆ [[Melee Weapons]] (1:3 ratio)&lt;br /&gt;
: Cheap: Monomates and 1☆ [[Melee Weapons]] (1:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Ranged&lt;br /&gt;
: Quick: 5☆ [[Traps]]&lt;br /&gt;
: Cheap: 2☆ [[Traps]]&lt;br /&gt;
&lt;br /&gt;
; Technic&lt;br /&gt;
: Quick: 1* [[Technique Disks]]&lt;br /&gt;
: Cheap: Starting Force [[Weapons]] (create new characters) and Dimates (6:1 ratio)&lt;br /&gt;
&lt;br /&gt;
; Armor&lt;br /&gt;
: Quick: 1☆ [[Units]]/Cast Swimsuits&lt;br /&gt;
: Cheap: Cast [[Parts]] (create new characters)&lt;br /&gt;
&lt;br /&gt;
; battle-usable rush (impure)&lt;br /&gt;
: Online: Monomates to L80 (GH410)&lt;br /&gt;
: Offline GH410: Monomates to L30&lt;br /&gt;
: Offline GH420: Monomates to L14, Damage Traps to L20, then Monomates to L30&lt;br /&gt;
: Offline GH430: Damage Traps to L15, then Monomates to L30&lt;br /&gt;
: Offline GH440: Damage Traps to L6, then Monomates to L30&lt;br /&gt;
: Offline GH450: Megid disks to L6, then Monomates to L30&lt;br /&gt;
&lt;br /&gt;
== Fourth-Stage PMs ==&lt;br /&gt;
&lt;br /&gt;
When PMs evolve to their fourth stage, they will become usable in battle and will grant their owner their own [[Partner Card]] to call upon them at anytime. In any party only the PM of the leader may participate. Like NPCs, PMs will automatically revive in a minute, but unfortunately their deaths affects Mission results nonetheless. In battle, a PM is always ten levels higher than their owner's this increases, they will become more powerful like regular characters would. A PM's Production Level and Striking, Ranged, Armor and Technic stats do not have any influence on this.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! Evolution !! Syn. Trend !! Combat Behavior !! In-game Description !! [[Weapons]] and [[Photon Arts]]&lt;br /&gt;
|-&lt;br /&gt;
| GH-410 || Striking || Near owner || Always stays near owner, good with 2-handed swords. || Sword ([[Hanzo]] with [[Spinning Break]]), Twin Saber ([[Sharp Twins]] with [[Assault Crush]]), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-420 || Strike || Independent || Wanders around the battle and attacks enemies with claws. || Claw (Dark-[[element]] [[Ga-Misaki]] with [[Senten Kanzan-ga]]), Twin Dagger ([[Shintsuki-zashi]] with ?), Wand ([[Batnara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-430 || Firearms || With group || Team player who enjoys working with her owner. || Rifle (Burst with [[Lv.4 Frozen Shot]]), Handgun ([[Beamgun]] with [[Frozen Hit]]), Wand ([[Sceptara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-440 || Firearms || Calculating || Uses a shotgun to attack enemies with wild abandon. || Shotgun ([[Shigga Boma]] with [[Barata Inga]]), Twin Handgun ([[Evil Twins]] with [[Twin Plasma]]), Wand ([[Canara]] with [[Resta]])&lt;br /&gt;
|-&lt;br /&gt;
| GH-450 || TECHNIC || Support (TECHNICs: Atk/Heal) || Heals owner and attacks enemies. || Rod ([[Granarod]]), Rod ([[Hajirod]]), Wand ([[Crozier]] with [[Resta]]); PAs: [[Foie]], [[Rafoie]], [[Gifoie]], [[Jellen]], [[Gibarta]], [[Ramegid]], [[Megiverse]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Combat behaviour ===&lt;br /&gt;
&lt;br /&gt;
; Calculating&lt;br /&gt;
 *Based on the GH-440, the PM will 'take aim' at a target and attack after a short delay. It is unclear whether this 'aiming' increases accuracy or not, or whether the time taken is reduced as the PM levels.&lt;br /&gt;
; Cover fire&lt;br /&gt;
: ?&lt;br /&gt;
; Front lines&lt;br /&gt;
: ?&lt;br /&gt;
; Independent&lt;br /&gt;
 *According to my experiences with a GH-420, The PM will run off on its own if an enemy is &lt;br /&gt;
  within its sight range. It will also attack enemies if the enemy attacks her..&lt;br /&gt;
~Thanks to Lunatari (Xbox 360) and Mia (Xbox 360) for spotting this out with there GH-420 (Rabbit! and -) ^_^&lt;br /&gt;
; Support&lt;br /&gt;
 *According to my experience with a GH-450, It will support the party by casting Jellen numerous&lt;br /&gt;
  times.It will also cast resta for the master unlike other NPC.  &lt;br /&gt;
~Thanks to Tahldon (Xbox 360) for letting me view his GH-450 (Hina Ichigo) ^_^  &lt;br /&gt;
; With group&lt;br /&gt;
 *According to my experiences with a GH-430, &amp;quot;with group&amp;quot; means it fights the same monster&lt;br /&gt;
  as you do (mainly you can just hit the monster once and it will chase after it) and or your&lt;br /&gt;
  alternate NPC (2nd NPC if added)&lt;br /&gt;
; With owner&lt;br /&gt;
 *According to my experiences with a GH-410, the PM will stay by your side until a enemy is&lt;br /&gt;
  within its striking distance. Great for shielding because if the enemy approaches you,&lt;br /&gt;
  your PM will fight it.&lt;br /&gt;
~Thanks to Zerdo4 (Xbox 360) for letting me view his GH-410 (Zerda2) ^_^&lt;br /&gt;
; Autonomous &lt;br /&gt;
: ?&lt;br /&gt;
&lt;br /&gt;
== Feeding Increments ==&lt;br /&gt;
&lt;br /&gt;
=== Online ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]] /&amp;lt;br&amp;gt;[[PA Fragments]]&lt;br /&gt;
| Striking || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +15 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Ranged || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Parts]]&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Striking || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +6 || +9 || +12 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36 || +39&lt;br /&gt;
|-&lt;br /&gt;
| [[Ornaments]]&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Offline ===&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
! [[Item Type]] !! [[Stat]] !! 1★ !! 2★ !! 3★ !! 4★ !! 5★ !! 6★ !! 7★ !! 8★ !! 9★ !! 10★ !! 11★ !! 12★&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Recovery Items|Restoratives]] /&amp;lt;br&amp;gt;[[Booster Items]] /&amp;lt;br&amp;gt;[[Foods]]&lt;br /&gt;
| Striking || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Traps]]&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Melee Weapons]]&lt;br /&gt;
| Striking || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Ranged Weapons]]&lt;br /&gt;
| Striking || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Casting Weapons]]&lt;br /&gt;
| Technic || +4 || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Armors]]&lt;br /&gt;
| Technic || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +8 || +12 || +16 || +20 || +24 || +28 || +32 || +36 || +40 || +44 || +48 || +52&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 | [[Units]]&lt;br /&gt;
| Striking || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || -1 || -1 || -1 || -1 || -2 || -2 || -2 || -2 || -3 || -3 || -3 || -3&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +5 || +8 || +10 || +13 || +15 || +18 || +21 || +24 || +27 || +30 || +33 || +36&lt;br /&gt;
|-&lt;br /&gt;
| [[Clothes]]&lt;br /&gt;
| Armor || +14 || +21 || +28 || +35 || +42 || +49 || +56 || +63 || +70 || +77 || +84 || +91&lt;br /&gt;
|-&lt;br /&gt;
| [[Parts]]&lt;br /&gt;
| Armor || +4 || +6 || +8 || +10 || +12 || +14 || +16 || +18 || +20 || +22 || +24 || +26&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Synthesis Ingredients|Ingredients]]&lt;br /&gt;
| Striking || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +1 || +2 || +2 || +3 || +3 || +4 || +4 || +5 || +5 || +6 || +6 || +7&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Skill Disks]]&lt;br /&gt;
| Striking || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Bullet Disks]]&lt;br /&gt;
| Ranged || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2 | [[Technique Disks]]&lt;br /&gt;
| Technic || +3 || +5 || +6 || +8 || +9 || +11 || +12 || +14 || +15 || +17 || +18 || +20&lt;br /&gt;
|-&lt;br /&gt;
| Armor || -1 || -2 || -2 || -3 || -3 || -4 || -4 || -5 || -5 || -6 || -6 || -7&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=4 | [[Ornaments]]&lt;br /&gt;
| Striking || -2 || -3 || -4 || -5 || -6 || -7 || -8 || -9 || -10 || -11 || -12 || -13&lt;br /&gt;
|-&lt;br /&gt;
| Ranged || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Technic || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|-&lt;br /&gt;
| Armor || +2 || +3 || +4 || +5 || +6 || +7 || +8 || +9 || +10 || +11 || +12 || +13&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Newly Available PMs ==&lt;br /&gt;
&lt;br /&gt;
There are currently 18 PM evolutions, linked to 'PM Evolution Devices'. For example, using a 'PM 411 Device' on a GH410 will evolve the PM into the corresponding evolution. Details about GH305~7 and GH461~5 are still unclear.&lt;br /&gt;
&lt;br /&gt;
Both the JP and US/EU versions of the game has the Partner Machine Evolution Kits available. But only for the 4x1(411,421,431,441,451) and 4x2(412,422,432,442,452) types,unfortunately. No information on the 46x types, yet.&lt;br /&gt;
&lt;br /&gt;
The New PMs change in appearance and weapon, some featuring S rank weapons as well! Great for those with an acquired taste for expensive items,others will just get plain jealous.&lt;br /&gt;
&lt;br /&gt;
Some of the alternate PM actually carry SUV weapons!! Each one features an extra slot but only certain few will get the SUV while some for example, will get HP regeneration(Me/Hp Restore).We have yet to cover on this so come back often for more details.&lt;br /&gt;
{|&lt;br /&gt;
| [[Image:305-307.jpg|thumb|[[GH-30x series]]]]&lt;br /&gt;
| [[Image:411-414.jpg|thumb|[[GH-41x series]]]]&lt;br /&gt;
| [[Image:421-424.jpg|thumb|[[GH-42x series]]]]&lt;br /&gt;
| [[Image:431-434.jpg|thumb|[[GH-43x series]]]]&lt;br /&gt;
|-&lt;br /&gt;
| [[Image:441-444.jpg|thumb|[[GH-44x series]]]]&lt;br /&gt;
| [[Image:451-454.jpg|thumb|[[GH-45x series]]]]&lt;br /&gt;
| [[Image:461-465.jpg|thumb|[[GH-46x series]]]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| align=&amp;quot;center&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 410 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 411 - [[Swords]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 412 - [[Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 413 - [[Daggers]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffdddd&amp;quot; | GH 414 - [[Double Sabers|Dbl. Sabers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 420 - [[Claws]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 421 - [[Claws]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 422 - [[Knuckles]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 423 - [[Spears]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 424 - [[Axes]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 430 - [[Handguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 431 - [[Handguns]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;br /&amp;gt;HP Restore&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 432 - [[Crossbows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffbb&amp;quot; | GH 433 - [[Mechguns]]&amp;lt;br /&amp;gt;With group&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 434 - [[Rifles]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffffff&amp;quot; | GH 440 - [[Shotguns]]&amp;lt;br /&amp;gt;Calculating&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 441 - [[Shotguns]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 442 - [[Bows]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 443 - [[Laser Cannons|L. Cannons]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 444 - [[Grenade Launchers|Launchers]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 450 - [[Rods]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Atk/Heal)&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 451 - [[Wands]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Ice Type)&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbff&amp;quot; | GH 452 - [[Wands]]&amp;lt;br /&amp;gt;Support&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (LTNG/support)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 453 - [[Throwing Blades]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 454 - [[Wands]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (Support)&lt;br /&gt;
|-&lt;br /&gt;
| bgcolor=&amp;quot;#ddddff&amp;quot; | GH 461 - [[Twin Sabers|Tw. Sabers]]&amp;lt;br /&amp;gt;Independent&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 462 - [[Twin Daggers|Tw. Daggers]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#bbffff&amp;quot; | GH 463 - [[Twin Claws|Tw. Claws]]&amp;lt;br /&amp;gt;With owner&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#880000&amp;quot;&amp;gt;Striking&amp;lt;/font&amp;gt;&lt;br /&gt;
| bgcolor=&amp;quot;#ffbbbb&amp;quot; | GH 464 - [[Wands]]&amp;lt;br /&amp;gt;Front lines&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#008800&amp;quot;&amp;gt;TECHNIC&amp;lt;/font&amp;gt; (ATK/Buff)&lt;br /&gt;
| bgcolor=&amp;quot;#ffffbb&amp;quot; | GH 465 - [[Twin Handguns|Tw. Handguns]]&amp;lt;br /&amp;gt;Cover fire&amp;lt;br /&amp;gt;&amp;lt;font color=&amp;quot;#000088&amp;quot;&amp;gt;Firearms&amp;lt;/font&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FA5D1A1BCA5C8A5CAA1BCA5DEA5B7A5CAA5EAA1BC.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
* [http://www.inconsequentialexistence.com/psu/ Partner Machinery Calculator]&lt;br /&gt;
{{Gameplay}}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17056</id>
		<title>MA-GRMS: Ohtoku</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17056"/>
				<updated>2007-04-08T07:11:22Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Left Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|- &lt;br /&gt;
| -- || Photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || El-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Im-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Carlian || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Peparian || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Slaterian || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Meganite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Giganite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Teranite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Harnium || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soldonium || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Stelnium || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Gamotite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Zepotite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Chicotite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soural || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Speral || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cyral || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Acenaline || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Wenceline || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Aporaline || 3★ || 300&lt;br /&gt;
|-&lt;br /&gt;
| -- || Dianaline || 4★ || 600&lt;br /&gt;
|-&lt;br /&gt;
| -- || Marseline || 5★ || 1200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Upteline || 6★ || 2000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Kerseline || 7★ || 4000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vestaline || 8★ || 6000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vulcaline || 9★ || 8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Left Counter, Right Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanosilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanocarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanoresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Hot Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cold Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Sweet Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Trans Acid || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metamor Acid || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ether Acid || 3★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Lambda Acid || 5★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base C || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base B || 4★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base A || 7★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Wood || 2★ || 150&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ash || 5★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ebon || 8★ || 4000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Right Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Saud || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Gigasaud || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brekaud || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Neacle || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Histacle || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brassacle || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Spinata || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Pikenata || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Lacanata || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Sabra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Branera || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Basta || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Dagan || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Nafli || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Stizashi || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Sabra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Branera || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Bastara || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Dagan-zashi || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Nafli-zashi || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Stina-zashi || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Alteri || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Dalteri || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Compadri || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Raihoh || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Snihoh || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Brahoh || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Pistatore || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Powertore || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ryo-Ortotore || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Pistatore || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Powertore || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Orotore || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Wandra || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Starra || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Batnara || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Rod || 1★ || 180&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Ulrod || 2★ || 350&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Rayharod || 3★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Sta-senba || 3★ || 2400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Cara-senba || 1★ || 400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Hel-senba || 2★ || 960&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Reiha-senba || 3★ || 2400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B] Yoi-senba || 1★ || 400&lt;br /&gt;
|-&lt;br /&gt;
| -- || [B[ Yonoi-senba || 2★ || 960&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17055</id>
		<title>MA-GRMS: Ohtoku</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17055"/>
				<updated>2007-04-08T06:51:23Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Left Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|- &lt;br /&gt;
| -- || Photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || El-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Im-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Carlian || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Peparian || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Slaterian || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Meganite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Giganite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Teranite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Harnium || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soldonium || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Stelnium || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Gamotite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Zepotite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Chicotite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soural || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Speral || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cyral || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Acenaline || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Wenceline || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Aporaline || 3★ || 300&lt;br /&gt;
|-&lt;br /&gt;
| -- || Dianaline || 4★ || 600&lt;br /&gt;
|-&lt;br /&gt;
| -- || Marseline || 5★ || 1200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Upteline || 6★ || 2000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Kerseline || 7★ || 4000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vestaline || 8★ || 6000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vulcaline || 9★ || 8000&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Left Counter, Right Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanosilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanocarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortasilica || 2★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortacarbon || 5★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Nanoresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ortaresin || 8★ || 7500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Hot Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cold Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Sweet Berry || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Trans Acid || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Metamor Acid || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Ether Acid || 3★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Lambda Acid || 5★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base C || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base B || 4★ || 500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Grinder Base A || 7★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Wood || 2★ || 150&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ash || 5★ || 1000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Neu Ebon || 8★ || 4000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17054</id>
		<title>MA-GRMS: Ohtoku</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MA-GRMS:_Ohtoku&amp;diff=17054"/>
				<updated>2007-04-08T06:49:50Z</updated>
		
		<summary type="html">&lt;p&gt;Adilor: /*Left Counter, Left Clerk*/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Left Counter, Left Clerk==&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Rarity]] !! Price&lt;br /&gt;
|- &lt;br /&gt;
| -- || Photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || El-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Im-photon || 2★ || 200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Carlian || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Peparian || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Slaterian || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Meganite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Giganite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Teranite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Harnium || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soldonium || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Stelnium || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Gamotite || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Zepotite || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Chicotite || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Soural || 1★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Speral || 4★ || 800&lt;br /&gt;
|-&lt;br /&gt;
| -- || Cyral || 7★ || 2500&lt;br /&gt;
|-&lt;br /&gt;
| -- || Acenaline || 1★ || 50&lt;br /&gt;
|-&lt;br /&gt;
| -- || Wenceline || 2★ || 100&lt;br /&gt;
|-&lt;br /&gt;
| -- || Aporaline || 3★ || 300&lt;br /&gt;
|-&lt;br /&gt;
| -- || Dianaline || 4★ || 600&lt;br /&gt;
|-&lt;br /&gt;
| -- || Marseline || 5★ || 1200&lt;br /&gt;
|-&lt;br /&gt;
| -- || Upteline || 6★ || 2000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Kerseline || 7★ || 4000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vestaline || 8★ || 6000&lt;br /&gt;
|-&lt;br /&gt;
| -- || Vulcaline || 9★ || 8000&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Adilor</name></author>	</entry>

	</feed>