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		<id>http://re-psupedia.info/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=3of19</id>
		<title>The re-PSUPedia - User contributions [en]</title>
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		<updated>2026-04-10T00:31:19Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.7</generator>

	<entry>
		<id>http://re-psupedia.info/index.php?title=TP&amp;diff=14892</id>
		<title>TP</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=TP&amp;diff=14892"/>
				<updated>2007-02-06T00:59:46Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Is increased by: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
TP is short for &amp;lt;i&amp;gt;Technique Power&amp;lt;/i&amp;gt;. It indicates how proficient your characters are with [[TECHNICS]] in general. As such, TP is currently deemed useful only to [[Forces]].&lt;br /&gt;
&lt;br /&gt;
* Complementary stats: n/a&lt;br /&gt;
* Parallel stats: [[ATP]]&lt;br /&gt;
* Antonymous stats: [[MST]]&lt;br /&gt;
* [[Requirement]] for: [[Casting Weapons]]&lt;br /&gt;
&lt;br /&gt;
==Is increased by:==&lt;br /&gt;
[[Equipment]]:&lt;br /&gt;
* [[Casting Weapons]]&lt;br /&gt;
* [[Head Units]]&lt;br /&gt;
&lt;br /&gt;
Temporary [[buffs]]:&lt;br /&gt;
* [[Retaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
* [[Retier]]&lt;br /&gt;
&lt;br /&gt;
==Magic damage formula==&lt;br /&gt;
This is currently unknown.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=EVP&amp;diff=14891</id>
		<title>EVP</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=EVP&amp;diff=14891"/>
				<updated>2007-02-06T00:55:04Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
EVP is short for &amp;lt;i&amp;gt;Evasion Power&amp;lt;/i&amp;gt;. It governs your ability to evade non-magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Complementary stats: [[DFP]]&lt;br /&gt;
* Parallel stats: n/a&lt;br /&gt;
* Antonymous stats: [[ATA]]&lt;br /&gt;
* [[Requirement]] for: n/a&lt;br /&gt;
&lt;br /&gt;
==Is increased by:==&lt;br /&gt;
[[Equipment]]:&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Body Units]]&lt;br /&gt;
&lt;br /&gt;
Temporary [[buffs]]:&lt;br /&gt;
* [[Zodiaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
* [[Zodial]]&lt;br /&gt;
&lt;br /&gt;
==Hitting/evading formula==&lt;br /&gt;
This is currently unknown.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=EVP&amp;diff=14890</id>
		<title>EVP</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=EVP&amp;diff=14890"/>
				<updated>2007-02-06T00:54:26Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
EVP is short for &amp;lt;i&amp;gt;Evasion Power&amp;lt;/i&amp;gt;. It governs your ability to evade non-magical attacks.&lt;br /&gt;
&lt;br /&gt;
* Complementary stats: [[DFP]]&lt;br /&gt;
* Parallel stats: n/a&lt;br /&gt;
* Antonymous stats: [[ATA]]&lt;br /&gt;
* [[Requirement]] for: n/a&lt;br /&gt;
&lt;br /&gt;
==Is increased by:==&lt;br /&gt;
[[Equipment]]:&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Body Units]]&lt;br /&gt;
&lt;br /&gt;
Temporary [[buffs]]:&lt;br /&gt;
* [[Zodiaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
* [[Zoldial]]&lt;br /&gt;
&lt;br /&gt;
==Hitting/evading formula==&lt;br /&gt;
This is currently unknown.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=DFP&amp;diff=14889</id>
		<title>DFP</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=DFP&amp;diff=14889"/>
				<updated>2007-02-06T00:53:12Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
DFP is short for &amp;lt;i&amp;gt;Defensive Power&amp;lt;/i&amp;gt;. It governs your character's resistance to physical attacks.&lt;br /&gt;
&lt;br /&gt;
* Complementary stats: [[EVP]]&lt;br /&gt;
* Parallel stats: [[MST]]&lt;br /&gt;
* Antonymous stats: [[ATP]]&lt;br /&gt;
* [[Requirement]] for: [[Armors]]&lt;br /&gt;
&lt;br /&gt;
=Is increased by:=&lt;br /&gt;
[[Equipment]]:&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Body Units]]&lt;br /&gt;
&lt;br /&gt;
Temporary [[buffs]]:&lt;br /&gt;
* [[Defbaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
* [[Deband]]&lt;br /&gt;
&lt;br /&gt;
=Physical damage formula=&lt;br /&gt;
This is currently unknown.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=MST&amp;diff=14888</id>
		<title>MST</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=MST&amp;diff=14888"/>
				<updated>2007-02-06T00:51:29Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stats}}&lt;br /&gt;
MST is short for &amp;lt;i&amp;gt;Mental Strength&amp;lt;/i&amp;gt;. It indicates your character's resistence to offensive [[TECHNICs]].&lt;br /&gt;
&lt;br /&gt;
* Complementary stats: n/a&lt;br /&gt;
* Alternative stats: [[DFP]]&lt;br /&gt;
* Antonymous stat: [[TAP]]&lt;br /&gt;
* [[Requirement]] for: n/a&lt;br /&gt;
&lt;br /&gt;
=Is increased by:=&lt;br /&gt;
[[Equipment]]:&lt;br /&gt;
* [[Armors]]&lt;br /&gt;
* [[Head Units]]&lt;br /&gt;
&lt;br /&gt;
Temporary [[buffs]]:&lt;br /&gt;
* [[Retaride]]&lt;br /&gt;
* [[Megistaride]]&lt;br /&gt;
* [[Retier]]&lt;br /&gt;
&lt;br /&gt;
=Magic damage formula=&lt;br /&gt;
This is currently unknown.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Line_shields&amp;diff=14887</id>
		<title>Line shields</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Line_shields&amp;diff=14887"/>
				<updated>2007-02-06T00:47:37Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Armors are the protective gear of PSU. They provide the user with [[DFP]] as well as with [[EVP]] and [[MST]], and can have four different types of ''Slots'', affiliated with the four different types of [[Units]] (''Head'', ''Arm'', ''Body'' and ''Extra''). The [[Manufacturer]] specialities are as follows:&lt;br /&gt;
&lt;br /&gt;
* [[GRM]]: moderate [[DFP]]; moderate [[EVP]]; high [[MST]]; specializes in [[Units#Arm_Units|Arm]] slots.&lt;br /&gt;
* [[Yohmei]]: high [[DFP]]; low [[EVP]]; moderate [[MST]]; specializes in [[Units#Head_Units|Head]] slots.&lt;br /&gt;
* [[Tenora Works]]: low [[DFP]]; high [[EVP]]; moderate [[MST]]; specializes in [[Units#Body_Units|Body]] slots.&lt;br /&gt;
&lt;br /&gt;
Set bonuses apply when you are both wearing the armor and have the weapon in your hand(s).&lt;br /&gt;
*Melee sets boost equipment ATP, ATA, and DFP by 25%&lt;br /&gt;
*Ranged sets boost equipment ATP, ATA, and DFP by 25%&lt;br /&gt;
*TECHNIC sets boost equipment TP, MST, and DFP by 25%&lt;br /&gt;
&lt;br /&gt;
== Network Mode Statistics ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| カールライン || [[Carline]] || [[GRM]] || C || -- || 2 || 14 || 27 || 17 || 0 || - || - || - || - || 5 || 1★ || Starting for [[Humans]] &amp;amp; [[CAST]]&lt;br /&gt;
|-&lt;br /&gt;
| ライトライン || [[Lightline]] || [[GRM]] || C || 1000 || 200 || 12 || 29 || 14 || 0 || - || ○ || - || - || 4 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| カラセンバ || [[Cara-senba]] || [[Yohmei]] || C || -- || 2 || 17 || 24 || 15 || 0 || - || - || - || - || 3 || 1★ || Starting for [[Newmans]]&lt;br /&gt;
|-&lt;br /&gt;
| ヨイセンバ || [[Yoi-senba]] || [[Yohmei]] || C || 1000 || 200 || 15 || 22 || 17 || 0 || ○ || - || - || - || 4 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・カール || [[Rabol Car]] || [[Tenora Works|Tenora]] || C || -- || 2 || 12 || 35 || 15 || 0 || - || - || - || - || 5 || 1★ || Starting for [[Beasts]]&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ダムド || [[Rabol Damud]] || [[Tenora Works|Tenora]] || C || 1000 || 200 || 10 || 33 || 10 || 0 || - || - || ○ || - || 3 || 1★ || Set: [[Shigga Damud]] (1★ Shotgun)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+5&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ペルパライン || [[Perpaline]] || [[GRM]] || C || 2400 || 480 || 30 || 52 || 38 || 0 || - || ○ || - || - || 14 || 2★ || NPC Vendor: 21% Fire&lt;br /&gt;
|-&lt;br /&gt;
| ブランドライン || [[Brandline]] || [[GRM]] || C || 2400 || 480 || 27 || 48 || 35 || 0 || - || ○ || ○ || - || 12 || 2★ || Set: [[Brand]] (2★ Saber)&lt;br /&gt;
|-&lt;br /&gt;
| ヘルセンバ || [[Hel-senba]] || [[Yohmei]] || C || 2400 || 480 || 38 || 46 || 33 || 0 || ○ || - || - || - || 9 || 2★ || NPC Vendor: 23% Ice&lt;br /&gt;
|-&lt;br /&gt;
| ヨノイセンバ || [[Yonoi-senba]] || [[Yohmei]] || C || 2400 || 480 || 35 || 40 || 35 || 0 || ○ || ○ || - || - || 7 || 2★ || Additional effect: [[TP]]+3&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ペルパ || [[Rabol Perpa]] || [[Tenora Works|Tenora]] || C || 2400 || 480 || 26 || 67 || 33 || 0 || - || - || ○ || - || 15 || 2★ || NPC Vendor: 18% Earth&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・リドラ || [[Rabol Ridla]] || [[Tenora Works|Tenora]] || C || 2400 || 480 || 20 || 60 || 25 || 0 || - || ○ || ○ || - || 10 || 2★ || Additional effect: [[ATP]]+6&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ステラライン || [[Stellaline]] || [[GRM]] || C || 6000 || 1200 || 47 || 77 || 60 || 0 || - || ○ || ○ || - || 20 || 3★ || NPC Vendor: 20% Lightning&lt;br /&gt;
|-&lt;br /&gt;
| バスターズライン || [[Busterline]] || [[GRM]] || C || 6000 || 1200 || 45 || 70 || 32 || 0 || ○ || ○ || ○ || - || 17 || 3★ || Set: [[Twin Buster]] (3★ Twin Sabers)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+4 [[ATA]]+3&lt;br /&gt;
|-&lt;br /&gt;
| スタセンバ || [[Sta-senba]] || [[Yohmei]] || C || 6000 || 1200 || 60 || 68 || 52 || 0 || ○ || - || ○ || - || 13 || 3★ || NPC Vendor: 22% Light&lt;br /&gt;
|-&lt;br /&gt;
| レイハセンバ || [[Reiha-senba]] || [[Yohmei]] || C || 6000 || 1200 || 55 || 66 || 42 || 0 || ○ || - || - || - || 11 || 3★ || Set: [[Rayharod]] (3★ Rod)&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ステラ || [[Rabol Stella]] || [[Tenora Works|Tenora]] || C || 6000 || 1200 || 42 || 98 || 52 || 0 || - || ○ || ○ || - || 22 || 3★ || NPC Vendor: 17% Dark&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ミドラ || [[Rabol Midra]] || [[Tenora Works|Tenora]] || C || 6000 || 1200 || 38 || 102 || 50 || 2 || - || - || ○ || - || 18 || 3★ || Additional effect: [[STA]]+2&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| メイガライン || [[Megaline]] || [[GRM]] || B || 18000 || 3600 || 63 || 102 || 81 || 0 || - || ○ || - || ○ || 34 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ジートライン || [[Zeetline]] || [[GRM]] || B || 18000 || 3600 || 56 || 88 || 60 || 0 || - || ○ || ○ || - || 30 || 4★ || Set: [[Jitseen]] (7★ Saber)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+8 [[ATA]]+5&lt;br /&gt;
|-&lt;br /&gt;
| メイセンバ || [[Me-senba]] || [[Yohmei]] || B || 18000 || 3600 || 81 || 90 || 70 || 0 || ○ || - || - || - || 23 || 4★ || No set bonus with [[Mayrod]]&lt;br /&gt;
|-&lt;br /&gt;
| アゲハセンバ || [[Ageha-senba]] || [[Yohmei]] || B || 18000 || 3600 || 75 || 88 || 81 || 0 || ○ || - || ○ || ○ || 20 || 4★ || Set: [[Ageha-kikami]] (8★ Throwing Blade)&amp;lt;br&amp;gt;Additional effect: [[TP]]+7&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・メイガ || [[Rabol Mega]] || [[Tenora Works|Tenora]] || B || 18000 || 3600 || 56 || 130 || 70 || 0 || - || - || ○ || - || 38 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ウェルダ || [[Rabol Welda]] || [[Tenora Works|Tenora]] || B || 18000 || 3600 || 60 || 112 || 65 || 0 || - || ○ || ○ || - || 44 || 4★ || Additional effect: [[ATP]]+15&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ギイガライン || [[Gigaline]] || [[GRM]] || B || 45000 || 9000 || 79 || 123 || 101 || 0 || - || ○ || ○ || ○ || 42 || 5★ || NPC Vendor: 26% Fire&lt;br /&gt;
|-&lt;br /&gt;
| クレスライン || [[Cresline]] || [[GRM]] || B || 45000 || 9000 || 79 || 123 || 101 || 0 || - || - || - || - || 42 || 5★ || Additional effect: [[ATP]]+15 [[ATA]]+8 [[TP]]+15&lt;br /&gt;
|-&lt;br /&gt;
| ギイセンバ || [[Gi-senba]] || [[Yohmei]] || B || 45000 || 9000 || 101 || 110 || 88 || 0 || ○ || - || ○ || ○ || 28 || 5★ || NPC Vendor: 28% Ice&lt;br /&gt;
|-&lt;br /&gt;
| アスシノセンバ || [[Assino-senba]] || [[Yohmei]] || B || 45000 || 9000 || 98 || 100 || 77 || 0 || ○ || - || ○ || - || 25 || 5★ || Set: [[Assino-zashi]] (5★ Twin Daggers)&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ギイガ || [[Rabol Giga]] || [[Tenora Works|Tenora]] || B || 45000 || 9000 || 70 || 158 || 88 || 0 || - || ○ || ○ || - || 47 || 5★ || NPC Vendor: 23% Earth&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・パッテ || [[Rabol Patte]] || [[Tenora Works|Tenora]] || B || 45000 || 9000 || 67 || 152 || 72 || 0 || - || ○ || ○ || - || 42 || 5★ || Set: [[Mukpat]] (3★ Spear)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+10 [[ATA]]+2&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| テイロライン || [[Teroline]] || [[GRM]] || B || 95000 || 19000 || 95 || 143 || 122 || 0 || - || ○ || ○ || ○ || 57 || 6★ || NPC Vendor: 25% Lightning&lt;br /&gt;
|-&lt;br /&gt;
| マディライン || [[Midiline]] || [[GRM]] || B || 95000 || 19000 || 85 || 140 || 111 || 0 || - || ○ || ○ || ○ || 60 || 6★ || Ranger-type only&amp;lt;br&amp;gt;Additional effect: [[ATA]]+15&lt;br /&gt;
|-&lt;br /&gt;
| テイセンバ || [[Te-senba]] || [[Yohmei]] || B || 95000 || 19000 || 122 || 127 || 106 || 0 || ○ || ○ || ○ || - || 38 || 6★ || NPC Vendor: 27% Light&lt;br /&gt;
|-&lt;br /&gt;
| ホウザセンバ || [[Hoza-senba]] || [[Yohmei]] || B || 95000 || 19000 || 115 || 123 || 100 || 0 || ○ || - || ○ || ○ || 34 || 6★ || Force-type only&amp;lt;br&amp;gt;No set bonus with [[Howrod]]&amp;lt;br&amp;gt;Additional effect: [[TP]]+12&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・テイロ || [[Rabol Tero]] || [[Tenora Works|Tenora]] || B || 95000 || 19000 || 85 || 183 || 106 || 0 || ○ || ○ || ○ || - || 63 || 6★ || NPC Vendor: 21% Dark&amp;lt;br&amp;gt;Boss Box: [[Desert Terror]] B&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ダンガ || [[Rabol Danga]] || [[Tenora Works|Tenora]] || B || 95000 || 19000 || 78 || 168 || 98 || 0 || ○ || ○ || ○ || - || 51 || 6★ || Hunter-type only&amp;lt;br&amp;gt;Additional effect: [[ATP]]+15 [[ATA]]+4&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ハルドライン || [[Hardline]] || [[GRM]] || A || 210000 || 42000 || 116 || 163 || 143 || 0 || － || ○ || - || ○ || 70 || 7★ || NPC Vendor: 31% Fire&lt;br /&gt;
|-&lt;br /&gt;
| ファントムライン || [[Phantom Line]] || [[GRM]] || A || -- || 42000 || 114 || 160 || 142 || 0 || － || ○ || - || ○ || 70 || 7★ || Set: (Phantom) (9★ Rifle)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+15&lt;br /&gt;
|-&lt;br /&gt;
| ハルセンバ || [[Har-senba]] || [[Yohmei]] || A || 210000 || 42000 || 143 || 145 || 124 || 0 || ○ || - || ○ || - || 47 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ガセンバ || [[Ga-senba]] || [[Yohmei]] || A || -- || 42000 || 145 || 150 || 114 || 0 || ○ || - || ○ || ○ || 47 || 7★ || Set: [[Ga-misaki]] (8★ Claw)?&lt;br /&gt;
|-&lt;br /&gt;
| ナフリセンバ || [[Nafri-senba]] || [[Yohmei]] || A || -- || 42000 || 140 || 135 || 130 || 0 || ○ || ○ || ○ || - || 47 || 7★ || Set: [[Nafli-zashi]] (2★ Dagger)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+10 [[TP]]+10&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ハルド || [[Rabol Hard]] || [[Tenora Works|Tenora]] || A || 210000 || 42000 || 99 || 208 || 124 || 0 || - || ○ || ○ || - || 78 || 7★ || Boss Box: [[Desert Terror]] A&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ネイダ || [[Rabol Neda]] || [[Tenora Works|Tenora]] || A || -- || 42000 || 90 || 212 || 104 || 0 || ○ || ○ || ○ || - || 78 || 7★ || Set: [[Gur Neda]] (7★ Grenade Launcher)&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ソリドライン || [[Solid Line]] || [[GRM]] || A || 360000 || 72000 || 122 || 188 || 155 || 0 || - || - || - || - || 84 || 8★ || Additional effect: [[ATP]]+20 [[ATA]]+10 [[TP]]+20&lt;br /&gt;
|-&lt;br /&gt;
| ギガッシュライン || [[Gigush Line]] || [[GRM]] || A || -- || 72000 || 118 || 194 || 155 || 0 || - || ○ || ○ || ○ || 84 || 8★ || Set: Gigush (2★ Sword)?&lt;br /&gt;
|-&lt;br /&gt;
| ウェルドライン || [[Weld Line]] || [[GRM]] || A || -- || 72000 || 126 || 182 || 155 || 0 || - || ○ || ○ || ○ || 84 || 8★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ソリセンバ || [[Sori-senba]] || [[Yohmei]] || A || 360000 || 72000 || 155 || 167 || 135 || 0 || ○ || ○ || ○ || ○ || 56 || 8★ || NPC Vendor: 11% Ice&lt;br /&gt;
|-&lt;br /&gt;
| ヒラギセンバ || [[Hiragi-senba]] || [[Yohmei]] || A || -- || 72000 || 160 || 154 || 132 || 0 || ○ || - || ○ || ○ || 56 || 8★ || Force and Fortetecher only&amp;lt;br&amp;gt;Additional effect: [[TP]]+30&lt;br /&gt;
|-&lt;br /&gt;
| リカウセンバ || [[Rikau-senba]] || [[Yohmei]] || A || -- || 72000 || 147 || 160 || 142 || 0 || ○ || ○ || ○ || - || 56 || 8★ || Set: (Rikauteri)? (11★? Longbow)?&amp;lt;br&amp;gt;Additional effect: [[TP]]+20&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ソリド || [[Rabol Solid]] || [[Tenora Works|Tenora]] || A || 360000 || 72000 || 108 || 240 || 135 || 0 || ○ || ○ || ○ || - || 93 || 8★ || NPC Vendor: 18% Earth&amp;lt;br&amp;gt;Boss Box: [[Desert Terror]] S&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ラッド || [[Rabol Rad]] || [[Tenora Works|Tenora]] || A || -- || 72000 || 114 || 230 || 132 || 0 || - || ○ || ○ || ○ || 93 || 8★ || Set: Mukarad (6★ Spear)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+10&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ガント || [[Rabol Gant]] || [[Tenora Works|Tenora]] || A || -- || 72000 || 100 || 245 || 140 || 0 || ○ || ○ || ○ || - || 93 || 8★ || Set: (Gudda Gant) (9★ Knuckles)&amp;lt;br&amp;gt;Additional effect: [[ATP]]+10&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ガンナライン || [[Ganna Line]] || [[GRM]] || A || -- || 104000 || 113 || 200 || 145 || 0 || - || ○ || ○ || ○ || 99 || 9★ || Ranger-type only&amp;lt;br&amp;gt;Additional effect: [[ATA]]+24&lt;br /&gt;
|-&lt;br /&gt;
| クリムゾンライン || [[Crimson Line]] || [[GRM]] || A || -- || 104000 || 127 || 219 || 168 || 0 || - || ○ || ○ || ○ || 99 || 9★ || Set: (Crimson) (?★ Saber)&lt;br /&gt;
|-&lt;br /&gt;
| カテセンバ || [[Cati-senba]] || [[Yohmei]] || A || -- || 104000 || 168 || 187 || 146 || 0 || ○ || - || ○ || ○ || 66 || 9★ || NPC Vendor: 20% Light&amp;lt;br&amp;gt;Boss Box: (SEED Trouble) S&lt;br /&gt;
|-&lt;br /&gt;
| ヤマタセンバ || [[Yamata-senba]] || [[Yohmei]] || A || -- || 104000 || 170 || 182 || 136 || 0 || ○ || ○ || ○ || - || 66 || 9★ || Set: Yamata-misaki?&amp;lt;br&amp;gt;Additional effect: [[TP]]+25&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・カティ || [[Rabol Cati]] || [[Tenora Works|Tenora]] || A || -- || 104000 || 117 || 269 || 146 || 0 || ○ || ○ || ○ || - || 110 || 9★ || Boss Box: [[Desert Terror]] S&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・アステッド || [[Rabol Asted]] || [[Tenora Works|Tenora]] || A || -- || 104000 || 115 || 278 || 140 || 0 || ○ || ○ || ○ || - || 110 || 9★ || Set: [[Gur Asted]]?&amp;lt;br&amp;gt;Additional effect: [[ATP]]+15 [[ATA]]+5&amp;lt;br&amp;gt;Boss Box: (SEED Trouble) S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Story/Extra Mode Statistics ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| カールライン || [[Carline]] || [[GRM]] || C || 300 || 210 || 15 || 30 || 0 || 0 || － || － || － || － || 3 || 1★ || Starting for [[Humans]] &amp;amp; [[CAST]]&lt;br /&gt;
|-&lt;br /&gt;
| ライトライン || [[Lightline]] || [[GRM]] || C || 300 || 210 || 14 || 32 || 0 || 0 || － || ○ || － || － || 3 || 1★ || --&lt;br /&gt;
|-&lt;br /&gt;
| カラセンバ || [[Cara-senba]] || [[Yohmei]] || C || -- || 210 || 13 || 32 || 0 || 0 || － || － || － || － || 3 || 1★ || Starting for [[Newman]]&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・カール || [[Rabol Car]] || [[Tenora Works|Tenora]] || C || -- || 210 || 17 || 28 || 0 || 0 || － || － || － || － || 3 || 1★ || Starting for [[Beast]]&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ペルパライン || [[Perpaline]] || [[GRM]] || C || 2500 || 1750 || 33 || 58 || 0 || 0 || － || ○ || － || － || 5 || 2★ || NPC Vendor: 8% Fire&lt;br /&gt;
|-&lt;br /&gt;
| ブランドライン || [[Brandline]] || [[GRM]] || C || 2500 || 1750 || 30 || 56 || 0 || 0 || － || ○ || － || － || 5 || 2★ || --&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ステラライン || [[Stellaline]] || [[GRM]] || C || 5500 || 3850 || 52 || 85 || 0 || 0 || － || ○ || － || － || 7 || 3★ || NPC Vendor: 10% Lightning&lt;br /&gt;
|-&lt;br /&gt;
| バスターズライン || [[Busterline]] || [[GRM]] || C || 5000 || 3500 || 50 || 84 || 0 || 0 || － || ○ || － || － || 7 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| スタセンバ || [[Sta-senba]] || [[Yohmei]] || C || 5000 || 3500 || 50 || 87 || 0 || 0 || ○ || － || － || － || 7 || 3★ || NPC Vendor: 11% Light&lt;br /&gt;
|-&lt;br /&gt;
| レイハセンバ || [[Reiha-senba]] || [[Yohmei]] || C || 5500 || 3850 || 48 || 85 || 0 || 0 || ○ || － || － || － || 7 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ステラ || [[Rabol Stella]] || [[Tenora Works|Tenora]] || C || 5000 || 3500 || 53 || 83 || 0 || 0 || － || － || ○ || － || 7 || 3★ || NPC Vendor: 10% Dark&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ミドラ || [[Rabol Midra]] || [[Tenora Works|Tenora]] || C || 5500 || 3850 || 52 || 82 || 0 || 0 || － || － || ○ || － || 7 || 3★ || --&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| メイガライン || [[Megaline]] || [[GRM]] || B || 18000 || 12600 || 70 || 113 || 0 || 0 || － || ○ || － || ○ || 10 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ジートライン || [[Zeetline]] || [[GRM]] || B || 19000 || 13300 || 65 || 110 || 0 || 0 || － || ○ || － || ○ || 10 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| メイセンバ || [[Me-senba]] || [[Yohmei]] || B || 18000 || 12600 || 67 || 116 || 0 || 0 || ○ || － || － || ○ || 10 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・メイガ || [[Rabol Mega]] || [[Tenora Works|Tenora]] || B || 18000 || 12600 || 73 || 110 || 0 || 0 || － || － || ○ || ○ || 10 || 4★ || --&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ギイガライン || [[Gigaline]] || [[GRM]] || B || 38000 || 26600 || 88 || 137 || 0 || 0 || － || ○ || － || ○ || 11 || 5★ || NPC Vendor: 15% Fire&lt;br /&gt;
|-&lt;br /&gt;
| クレスライン || [[Cresline]] || [[GRM]] || B || 38000 || 26600 || 88 || 137 || 0 || 0 || － || － || － || － || 17 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ギイセンバ || [[Gi-senba]] || [[Yohmei]] || B || 38000 || 26600 || 85 || 140 || 0 || 0 || ○ || － || － || ○ || 11 || 5★ || NPC Vendor: 16% Ice&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ギイガ || [[Rabol Giga]] || [[Tenora Works|Tenora]] || B || 38000 || 26600 || 91 || 134 || 0 || 0 || － || － || ○ || ○ || 11 || 5★ || NPC Vendor: 15% Earth&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・パッテ || [[Rabol Patte]] || [[Tenora Works|Tenora]] || B || 38000 || 26600 || 89 || 133 || 0 || 0 || － || ○ || ○ || ○ || 11 || 5★ || --&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| テイロライン || [[Teroline]] || [[GRM]] || B || 45000 || 31500 || 106 || 159 || 0 || 0 || － || ○ || － || ○ || 13 || 6★ || NPC Vendor: 17% Lightning&lt;br /&gt;
|-&lt;br /&gt;
| テイセンバ || [[Te-senba]] || [[Yohmei]] || B || 45000 || 31500 || 103 || 153 || 0 || 0 || ○ || － || － || ○ || 13 || 6★ || NPC Vendor: 18% Light&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・テイロ || [[Rabol Tero]] || [[Tenora Works|Tenora]] || B || 45000 || 31500 || 109 || 156 || 0 || 0 || － || － || ○ || ○ || 13 || 6★ || NPC Vendor: 17% Dark&lt;br /&gt;
|-h&lt;br /&gt;
| ラボル・ダンガ || [[Rabol Danga]] || [[Tenora Works|Tenora]] || B || 45000 || 31500 || 107 || 154 || 0 || 16 || － || － || ○ || ○ || 13 || 6★ || [[Hunter]] only&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| ハルドライン || [[Hardline]] || [[GRM]] || A || 80000 || 56000 || 124 || 181 || 0 || 0 || ○ || ○ || － || ○ || 15 || 7★ || NPC Vendor: 20% Fire&lt;br /&gt;
|-&lt;br /&gt;
| ハルセンバ || [[Har-senba]] || [[Yohmei]] || A || 80000 || 56000 || 120 || 185 || 0 || 0 || ○ || ○ || － || ○ || 15 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・ハルド || [[Rabol Hard]] || [[Tenora Works|Tenora]] || A || 80000 || 56000 || 128 || 177 || 0 || 0 || － || ○ || ○ || ○ || 15 || 7★ || --&lt;br /&gt;
|-&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Manufacturer|Maker]] !! [[Rank]] !! [[Buy Price|Buy]] !! [[Sell Price|Sell]] !! [[DFP]] !! [[EVP]] !! [[MST]] !! [[STA]] !! [[Head Slot | H]] !! [[Arm Slot | A]] !! [[Body Slot | B]] !! [[Extra Slot | E]] !! [[Req.]] !! [[Rarity]] !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| オルパライン || [[Orpaline]] || [[GRM]] || S || 900000 || 200503 || 154 || 261 || 0 || 0 || － || ○ || － || ○ || 21 || 10★ || --&lt;br /&gt;
|-&lt;br /&gt;
| オルハセンバ || [[Orpa-senba]] || [[Yohmei]] || S || 900000 || 200503 || 149 || 265 || 0 || 0 || ○ || － || － || ○ || 21 || 10★ || --&lt;br /&gt;
|-&lt;br /&gt;
| ラボル・オルパド || [[Rabol Orpad]] || [[Tenora Works|Tenora]] || S || 900000 || 200503 || 159 || 256 || 0 || 0 || － || － || ○ || ○ || 21 || 10★ || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/DB2FC1F5C8F72FCBC9B6F1.html PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14872</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14872"/>
				<updated>2007-02-05T18:03:32Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Bruce's Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon====&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs close by. In order to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kog Nadd]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
In order to achieve an S rank, all 91 monsters in the area must be slain. Also, the party must finish the escort mission within the following limits:&lt;br /&gt;
&lt;br /&gt;
C: 7 minutes&lt;br /&gt;
&lt;br /&gt;
B: 15 minutes&lt;br /&gt;
&lt;br /&gt;
A: 20 minutes&lt;br /&gt;
&lt;br /&gt;
In addition to the mission points an meseta awards, an S rank also results in one C, B, or A [[Grinder Base]] to be awarded based on the difficulty chosen.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 1600 || 16 || 1200 || 12 || 800 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 45~ || 7000 || 70 || 5250 || 53 || 3500 || 35 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 60 || 85~ || 15000 || 150 || 11250 || 113 || 7500 || 75 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Talk:Party_Missions&amp;diff=14871</id>
		<title>Talk:Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Talk:Party_Missions&amp;diff=14871"/>
				<updated>2007-02-05T18:01:25Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I felt the layout looked a bit cluttered, so I took the liberty to clean it up a little and adding some more info about the mission itself.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Leo&amp;diff=14870</id>
		<title>Leo</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Leo&amp;diff=14870"/>
				<updated>2007-02-05T17:53:18Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Role */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:leo.jpg||thumb|right|Leogini Santosa Berafort aka Leo]]&lt;br /&gt;
&lt;br /&gt;
Leo is the first character you actually talk to, and guides you through the first chapter of the game.&lt;br /&gt;
&lt;br /&gt;
=Fact File=&lt;br /&gt;
Full name: Leogini Santosa Berafort&lt;br /&gt;
&lt;br /&gt;
Age: 31&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Race: Beast&lt;br /&gt;
&lt;br /&gt;
Occupation: Guardian&lt;br /&gt;
&lt;br /&gt;
Relations: [[Tonnio Rhima]] (friend), [[Ethan Waber]] (friend), wife and son (names unknown)&lt;br /&gt;
&lt;br /&gt;
Voice Actor: Rikiya Koyama&lt;br /&gt;
&lt;br /&gt;
Affilation: [[Guardians]]&lt;br /&gt;
&lt;br /&gt;
Role in the story: Lead, Sub-Hero&lt;br /&gt;
&lt;br /&gt;
=Role=&lt;br /&gt;
Leo is first seen in chapter 1, herding everyone out of the damaged parts of the colony. He meets Ethan. He gets paralyzed by the SEED-vance and rendered unable to move. After Ethan kills the monster with Leo's handgun, he gives him weapons, advice and directions so that Ethan can rescue his sister. He later appears with a pair of Guardians that help free Lumia. Ethan meets Leo again in episode 6, together they set off to Moatoob to chase the [[Vol Brothers]]. Leo is often seen holding the ever aggressive Tonnio back, who goes so far as to strangle the defeated Vol brothers. Leo is next seen in chapter 8, helping Ethan and Tylor during the Grina Bete fight. Seen again in Chapter 11 helping Ethan and Co escort Dr. Tomrain to the confinement system on Moatoob. Leo is seen again in Chapter 12, leading Tonnio and Lou into the other route of the HIVE to find the missing researchers. He calls Ethan when his group is trapped in a dead end hallway. He's next seen aiding Ethan on the final Dulk Falkis fight. As with the rest of the characters involved, he's at the Landeel afterparty.&lt;br /&gt;
&lt;br /&gt;
In Network mode, Leo is the instuctor for [[Beast]] players and will give the player his Partner Card once the tutorial is finished so he can be summoned to assist in parties.&lt;br /&gt;
&lt;br /&gt;
=Random Facts=&lt;br /&gt;
*Leo is the tallest Humanoid (non-cast) character in the game, only being beaten by Magashi and Curtz.&lt;br /&gt;
&lt;br /&gt;
{{Expansion}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14867</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14867"/>
				<updated>2007-02-05T17:47:01Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon====&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs close by. In order to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kog Nadd]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
In order to achieve an S rank, all 91 monsters in the area must be slain. Also, the party must finish the escort mission within the following limits:&lt;br /&gt;
C: 7 minutes&lt;br /&gt;
B: 15 minutes&lt;br /&gt;
A: 20 minutes&lt;br /&gt;
&lt;br /&gt;
In addition to the mission points an meseta awards, an S rank also results in one C, B, or A [[Grinder Base]] to be awarded based on the difficulty chosen.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 1600 || 16 || 1200 || 12 || 800 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 45~ || 7000 || 70 || 5250 || 53 || 3500 || 35 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 60 || 85~ || 15000 || 150 || 11250 || 113 || 7500 || 75 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14865</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14865"/>
				<updated>2007-02-05T17:45:28Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Bruce's Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
==Bruce's Dungeon==&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs close by. In order to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kog Nadd]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
In order to achieve an S rank, all 91 monsters in the area must be slain. Also the party must finish the excort mission within the following limits:&lt;br /&gt;
C: 7 minutes&lt;br /&gt;
B: 15 minutes&lt;br /&gt;
A: 20 minutes&lt;br /&gt;
&lt;br /&gt;
In addition to the mission points an meseta awards, an S rank also results in one C, B, or A [[Grinder Base]] to be awarded based on the difficulty chosen.&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 1600 || 16 || 1200 || 12 || 800 || 8 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 35 || 45~ || 7000 || 70 || 5250 || 53 || 3500 || 35 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 60 || 85~ || 15000 || 150 || 11250 || 113 || 7500 || 75 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14863</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14863"/>
				<updated>2007-02-05T17:33:12Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Bruce's Dungeon B */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
==Bruce's Dungeon==&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs that are close by. to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kog Nadd]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon C====&lt;br /&gt;
* Required level: n/a&lt;br /&gt;
* S-rank requirements: cleared within 7:00 (18:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base C]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 1600 || 1200 || 800 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 16 || 12 || 8 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon B====&lt;br /&gt;
* Required level: 35&lt;br /&gt;
* S-rank requirements: cleared within 15:00 (10:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base B]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 7000 || 5250 || 3500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 70 || 53 || 35 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon A====&lt;br /&gt;
* Required level: 60&lt;br /&gt;
* S-rank requirements: cleared within 20:00 (5:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base A]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 15000 || 11250 || 7500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 150 || 113 || 75 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14862</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14862"/>
				<updated>2007-02-05T17:32:28Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Bruce's Dungeon */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
==Bruce's Dungeon==&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs that are close by. to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kog Nadd]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon C====&lt;br /&gt;
* Required level: n/a&lt;br /&gt;
* S-rank requirements: cleared within 7:00 (18:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base C]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 1600 || 1200 || 800 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 16 || 12 || 8 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon B====&lt;br /&gt;
* Required level: 45&lt;br /&gt;
* S-rank requirements: cleared within 15:00 (10:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base B]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 7000 || 5250 || 3500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 70 || 53 || 35 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon A====&lt;br /&gt;
* Required level: 60&lt;br /&gt;
* S-rank requirements: cleared within 20:00 (5:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base A]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 15000 || 11250 || 7500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 150 || 113 || 75 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14861</id>
		<title>Party Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Party_Missions&amp;diff=14861"/>
				<updated>2007-02-05T17:31:45Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Dagora City Guardians HQ */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Expansion}}&lt;br /&gt;
==Party Missions==&lt;br /&gt;
===Dagora City Guardians HQ===&lt;br /&gt;
&lt;br /&gt;
==Bruce's Dungeon==&lt;br /&gt;
Bruce's Dungeon is a Party Mission for 2-5 players. The 6th slot is filled by [[Bruce Boyde]]. The objective of the mission is to escort Bruce to a computer terminal in the 2nd block of the area within 25 minutes. Should Bruce or any party member die, the mission will be abandoned ([[Scape Doll]]s cannot be used.) Any players leaving the party or the leader being switched will cause the mission to end. Bruce will follow the party leader and start fighting mobs that are close by. to navigate the dungeon, cooperation is needed as often one player needs to hold down a switch for the rest of the party to pass. Good teamwork and coordination is of the essence to achieve S ranks on the mission.&lt;br /&gt;
Enemies in the mission consist of [[Vanda]]s, [[Lapucha]]s, [[Kogg Nad]]s, and [[Bil De Vear]]s, normal and buffed varieties.&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon C====&lt;br /&gt;
* Required level: n/a&lt;br /&gt;
* S-rank requirements: cleared within 7:00 (18:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base C]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 1600 || 1200 || 800 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 16 || 12 || 8 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon B====&lt;br /&gt;
* Required level: 45&lt;br /&gt;
* S-rank requirements: cleared within 15:00 (10:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base B]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 7000 || 5250 || 3500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 70 || 53 || 35 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Bruce's Dungeon A====&lt;br /&gt;
* Required level: 60&lt;br /&gt;
* S-rank requirements: cleared within 20:00 (5:00 left on clock); 91 monsters defeated&lt;br /&gt;
* S-rank reward: [[Grinder Base A]]&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| Rank || S || A || B || C&lt;br /&gt;
|-&lt;br /&gt;
| [[Meseta]] || 15000 || 11250 || 7500 || 0&lt;br /&gt;
|-&lt;br /&gt;
| [[Points]] || 150 || 113 || 75 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==External links==&lt;br /&gt;
[http://psu.fei-yen.yi.org/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html PSU-Wiki page]&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Moatoob&amp;diff=14850</id>
		<title>Moatoob</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Moatoob&amp;diff=14850"/>
				<updated>2007-02-05T16:06:35Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Available Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Moatoob_Planet.PNG|thumb|right|Moatoob planet]]&lt;br /&gt;
Of the three planets, &amp;lt;b&amp;gt;Moatoob&amp;lt;/b&amp;gt; has the harshest environment. Inhabitants must constantly battle the elements to survive. The oceans are dry and the land is becoming a harsh desert, but Moatoob is rich in natural resources. Thus, there is no end to the influx of immigrants with grandiose dreams of getting rich quick. Beasts make up the majority of the inhabitants.  Medium-sized cities dot Moatoob's surface. Representatives from each city have formed a trade alliance, but it's a loose organization and agreements are carried out between individual merchants for the most part. Rather, it can be said that the rogues' underground society controls much of Moatoob's politics.  &lt;br /&gt;
&lt;br /&gt;
Dagora City is one of the larger cities on Moatoob. The majority of Dagora City's inhabitants are beasts, but with a large number of people coming and going from the city, at any given time 30 to 40% of the population are of other races. Many of them are involved in dealings ranging from shady to outright criminal.&lt;br /&gt;
&lt;br /&gt;
==Dagora City==&lt;br /&gt;
&lt;br /&gt;
A city where outlaws and shady characters gather. Dagora City is home to a bar frequented by rogues, as well as TENORA WORKS, maker of nonstandard underground-style weapons.  Like Ohtoku city, it is not divided into districts.  The shopping mall is on one side of the city (left as you enter from the spaceport) with the Flyer Base and GUARDIANS branch on the other side.  The Flyer Base provides transport to the West Kugu Desert and Galenigare Canyon.&lt;br /&gt;
&lt;br /&gt;
==Galenigare Canyon==&lt;br /&gt;
An area with many abandoned mines.  Many were once rich in rare ores, but after being mined extensively, most of the mining sites have been abandoned.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
* [[System Defense]]: Flyer Base to Field Base (Kugu Desert)&lt;br /&gt;
* [[Desert Terror]]: Field Base to Underground Lake&lt;br /&gt;
* [[Valley of Carnage]]: Flyer Base to Basin (Galenigare Canyon)&lt;br /&gt;
* [[Mine Defense]]: Basin to Underground Lake&lt;br /&gt;
* [[Tunnel Recapture]]: Underground Lake to Ice Plains&lt;br /&gt;
* [[Desert Goliath]]: Underground Lake to Ajis Kugo&lt;br /&gt;
* [[Bruce's Dungeon]]: Dagora City Guardian HQ &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Neudaiz&amp;diff=14849</id>
		<title>Neudaiz</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Neudaiz&amp;diff=14849"/>
				<updated>2007-02-05T16:03:42Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Available Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Neudaiz_Planet.PNG|thumb|right|Neudaiz planet]]&lt;br /&gt;
&amp;lt;b&amp;gt;Neudaiz&amp;lt;/b&amp;gt; holds the most water content of the three planets. People on Neudaiz coexist with nature. Huge plants grow densely, untouched by people, and floating islands dot the waters. The majority of the population is made up of newmans.  Neudaiz's planetary religion is the Gurhal Faith, and the planet is a theocracy governed by the Communion of Gurhal. Most of Neudaiz's residents are followers. It is the Gurhal System's largest religion, supported by both newman and non-newman followers.  Neudaiz's capital is Ohtoku City, home of the headquarters of the Communion of Gurhal. One of the largest companies in the city is the Yohmei Corporation, famous for its powerful TECHNIC-based weapons. Ohtoku City's residents are mostly newman, with other races making up approximately 20% of the city's population.&lt;br /&gt;
&lt;br /&gt;
==Ohtoku City==&lt;br /&gt;
&lt;br /&gt;
Neudaiz's capital city. In the center of the city is the majestic Ohtoku Mountain, home to the headquarters of the Communion of Gurhal and a popular tourist spot. Ohtoku City is home to corporate and university research facilities as well as educational organizations, and is well-known as an academic city.&lt;br /&gt;
&lt;br /&gt;
Unlike Clyez and Holtes, Ohtoku City is not divided into multiple districts.  From the central district, you can reach the shopping mall, Yohmei shop, Flyer Base, and GUARDIANS branch.  At the Yohmei shop, you can purchase most Yohmei equipment and grind Yohmei weaponry.  The Synthesis shop in Ohtoku stocks synthesis boards for Yohmei equipment.  The Flyer Base currently allows transport to the Mizuraki C.D. and Agata Islands area.&lt;br /&gt;
&lt;br /&gt;
==Mizuraki Conservation District==&lt;br /&gt;
&lt;br /&gt;
A heavily forested area on Neudaiz.  The mizuraki is a beautiful but endangered tree, protected by conservation laws.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
* [[Mizuraki Defense]] (ミズラキ保護区防衛): Flyer Base to Mizuraki Outpost&lt;br /&gt;
* [[Demons Above]] (凶飛獣討伐): Mizuraki Outpost to Hot Springs Area&lt;br /&gt;
* [[Moonlight Beast]]: Mizuraki Outpost to Sacred Grounds&lt;br /&gt;
* [[Forested Islands]]: Flyer Base to Shikon Outpost&lt;br /&gt;
* [[Grove of Fanatics]]: Shikon Outpost&lt;br /&gt;
* [[Rainbow Beast]]: Shikon Outpost to Sacred Grounds&lt;br /&gt;
* [[The Holy Ground]]: Sacred Grounds&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Parum&amp;diff=14848</id>
		<title>Parum</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Parum&amp;diff=14848"/>
				<updated>2007-02-05T16:00:30Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parum_Planet2.PNG|thumb|right|Parum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Parum&amp;lt;/b&amp;gt; was once a planet rich in natural abundance, it was driven to desolation over time due to human settlement, CAST production, and a war that lasted 500 years. Much of the nature found today has been artificially created.  Tarcus City, the site where the Tripartite Treaty was signed, is the planet's capital. The economic center, however, is Holtes City, where the Alliance Council building is located. Alliance Military headquarters and the head offices of GRM, one of the largest manufacturers of GUARDIANS and Alliance Military equipment and CAST parts, are both found in Holtes City.  CASTs make up only 5% of Parum's population. However, most of the important positions in politics, administration, and management are filled by CASTs.&lt;br /&gt;
&lt;br /&gt;
==Holtes City==&lt;br /&gt;
&lt;br /&gt;
Holtes City is Parum's economic center.  It is divided into three districts.&lt;br /&gt;
&lt;br /&gt;
The Central district acts as Holtes City's spaceport, allowing transfer to any planet within the [[Gurhal Star System]].&lt;br /&gt;
&lt;br /&gt;
The West district contains shops, including the [[GRM]] Manufacturer shop.  The synthesis shop stocks synthesis boards for [[GRM]] weaponry and armor.  The parts and clothing store also contain Parum exclusive goods.  At the [[GRM]] shop, you can purchase most [[GRM]] gear and grind any [[GRM]] weaponry. The Linear Line Platform located here provides a shortcut to the Temporary Base. The AMF headquarters are also located here.&lt;br /&gt;
&lt;br /&gt;
The East district contains the GUARDIANS branch and Flyer Base.  Currently, the flyer base leads you to Raffon Meadow.&lt;br /&gt;
&lt;br /&gt;
==Raffon Meadow==&lt;br /&gt;
&lt;br /&gt;
A grassland area found on Parum.  For the most part, all such nature has been artificially restored after being ravaged by war.  The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious, and as a result, they are causing damage in the local area.&lt;br /&gt;
&lt;br /&gt;
==Linear Line==&lt;br /&gt;
&lt;br /&gt;
Linear Line trains similar to the ones on the Guardian´s Colony are used for high-speed surface transport of goods. Recently Rogues have begun attacking the trains to steal the cargo.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
* [[Mad Creatures]] (原生生物鎮圧): Flyer Base to Field Base&lt;br /&gt;
* [[Plains Overlord]] (草原の支配者): Field Base to Lakeside Park&lt;br /&gt;
* [[Sleeping Warriors]] (遺跡の奥に眠るモノ): Field Base&lt;br /&gt;
* [[The Mad Beasts]] : Lakeside Park to Temporary Base&lt;br /&gt;
* [[Lab Recovery]]: Temporary Base to Lakeside Park&lt;br /&gt;
* [[Endrum Remnants]]: Temporary to Lake Denes&lt;br /&gt;
* [[Train Rescue]]: Linear Line Platform to Temporary Base&lt;br /&gt;
* [[The Dual Sentinel]]: Lake Denes to Foran Waterfall&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Parum&amp;diff=14847</id>
		<title>Parum</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Parum&amp;diff=14847"/>
				<updated>2007-02-05T15:54:16Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Available Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Parum_Planet2.PNG|thumb|right|Parum]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Parum&amp;lt;/b&amp;gt; was once a planet rich in natural abundance, it was driven to desolation over time due to human settlement, CAST production, and a war that lasted 500 years. Much of the nature found today has been artificially created.  Tarcus City, the site where the Tripartite Treaty was signed, is the planet's capital. The economic center, however, is Holtes City, where the Alliance Council building is located. Alliance Military headquarters and the head offices of GRM, one of the largest manufacturers of GUARDIANS and Alliance Military equipment and CAST parts, are both found in Holtes City.  CASTs make up only 5% of Parum's population. However, most of the important positions in politics, administration, and management are filled by CASTs.&lt;br /&gt;
&lt;br /&gt;
==Holtes City==&lt;br /&gt;
&lt;br /&gt;
Holtes City is Parum's economic center.  It is divided into three districts.&lt;br /&gt;
&lt;br /&gt;
The Central district acts as Holtes City's spaceport, allowing transfer to any planet within the [[Gurhal Star System]].&lt;br /&gt;
&lt;br /&gt;
The West district contains shops, including the [[GRM]] Manufacturer shop.  The synthesis shop stocks synthesis boards for [[GRM]] weaponry and armor.  The parts and clothing store also contain Parum exclusive goods.  At the [[GRM]] shop, you can purchase most [[GRM]] gear and grind any [[GRM]] weaponry.  It also contains a mission counter which is currently unavailable online, though it is used for one of the offline story missions.  The AMF headquarters are also located here.&lt;br /&gt;
&lt;br /&gt;
The East district contains the GUARDIANS branch and Flyer Base.  Currently, the flyer base leads you to Raffon Meadow.&lt;br /&gt;
&lt;br /&gt;
==Raffon Meadow==&lt;br /&gt;
&lt;br /&gt;
A grassland area found on Parum.  For the most part, all such nature has been artificially restored after being ravaged by war.  The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious, and as a result, they are causing damage in the local area.&lt;br /&gt;
&lt;br /&gt;
==Available Missions==&lt;br /&gt;
* [[Mad Creatures]] (原生生物鎮圧): Flyer Base to Field Base&lt;br /&gt;
* [[Plains Overlord]] (草原の支配者): Field Base to Lakeside Park&lt;br /&gt;
* [[Sleeping Warriors]] (遺跡の奥に眠るモノ): Field Base&lt;br /&gt;
* [[The Mad Beasts]] : Lakeside Park to Temporary Base&lt;br /&gt;
* [[Lab Recovery]]: Temporary Base to Lakeside Park&lt;br /&gt;
* [[Endrum Remnants]]: Temporary to Lake Denes&lt;br /&gt;
* [[Train Rescue]]: Linear Line Platform to Temporary Base&lt;br /&gt;
* [[The Dual Sentinel]]: Lake Denes to Foran Waterfall&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14846</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14846"/>
				<updated>2007-02-05T15:45:21Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Story Missions vs. Free Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulty.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulty level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulties.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14845</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14845"/>
				<updated>2007-02-05T15:43:33Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulty.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulty level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14844</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14844"/>
				<updated>2007-02-05T15:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* HIVE Clean-up:  Act 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly on A level difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14843</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14843"/>
				<updated>2007-02-05T15:35:40Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Story Missions vs. Free Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10 [[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14842</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14842"/>
				<updated>2007-02-05T13:01:08Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Desert's End:  Act 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank on A. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14840</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14840"/>
				<updated>2007-02-05T11:33:14Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Chapter 4:  Shadow Conspiracy */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14839</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14839"/>
				<updated>2007-02-05T11:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Chapter 3:  HIVE Clean-up */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14838</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14838"/>
				<updated>2007-02-05T11:31:42Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Desert's End:  Act 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2| A || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14837</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14837"/>
				<updated>2007-02-05T11:31:11Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Desert's End:  Act 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14836</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14836"/>
				<updated>2007-02-05T11:30:51Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* The Mask:  Act 2 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14835</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14835"/>
				<updated>2007-02-05T11:30:25Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* The Mask:  Act 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| C || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|A || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14834</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14834"/>
				<updated>2007-02-05T11:29:45Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Story Missions vs. Free Missions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed. In addition, 10[[PA Fragment]]s are awarded the first time a particular trial is finished with an S rank on A level difficulity.&lt;br /&gt;
* Since the February 2nd update, it is possible to select the difficulity level of the story missions, the requirements being level 1 for C, level 35 for B, and level 60 for A level difficulities.&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14833</id>
		<title>Story Missions (Network)</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Story_Missions_(Network)&amp;diff=14833"/>
				<updated>2007-02-05T11:19:02Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* The Mask:  Act 1 */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Story missions are the network mode continuation of ''Phantasy Star Universe'''s offline story mode.  These online-only missions make up what is known as ''Phantasy Star Universe Episode 2''.&lt;br /&gt;
&lt;br /&gt;
== About Story Missions ==&lt;br /&gt;
&lt;br /&gt;
Story missions are network mode-exclusive missions that pick up where the offline story mode left off.  These missions place your character in the role of a new GUARDIANS recruit under the instruction of Laia Martinez.  Compared to the free missions which you can pick up at multiple counters across the Gurhal System, there are a number of differences that separate these two mission types.&lt;br /&gt;
&lt;br /&gt;
=== Story Missions vs. Free Missions ===&lt;br /&gt;
&lt;br /&gt;
* So far, all story missions are initiated from one counter, the Clyez City GUARDIANS HQ.  At this time, no other GUARDIANS branches offer missions to accept.&lt;br /&gt;
* Story missions are all single player.  Unlike free missions, you are unable to invite other players or NPCs to join you on your mission.&lt;br /&gt;
* Death will lead to the immediate failure of a story mission.  Likewise, Scape Dolls cannot be used.&lt;br /&gt;
* Once a story mission has been initiated, you will be unable to transport back to a lobby unless you decide to abandon your mission.&lt;br /&gt;
* Story missions are divided into two acts.  Between each act will be a checkpoint lobby where you will be able restock recovery items if necessary.&lt;br /&gt;
* Each act of a story mission contains a trial.  Just like with free missions, you will be given a meseta and mission point reward depending on how well you performed.  Characters that are lv.60+ who secure an S rank on a trial will also receive a [[PA Fragment]].&lt;br /&gt;
* Story missions are not ranked C, B, A or S for difficulty like free missions.  Instead, they are divided into tiers based on your character's level.  What tier you fall into will determine what level enemies you will encounter as well as what item drops you may find.  Currently, there are three known tiers.  The first encompasses lv.1 - lv.34 characters.  The second covers lv.35 - lv.59 characters.  The third tier is for characters that are lv.60 and up.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Chapter 1:  The Masked Girl ==&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' Mizuraki CD: Base D.&lt;br /&gt;
&lt;br /&gt;
A small field training mission at the beginning of which you are presented with your own set of [[Goggles]]. You are tasked with locating (using the Goggles) five SEED-infected plant forms within a fairly small map of the Mizuraki Conservation District. Your final rank is based upon killing all creatures (30%) and time taken to complete (70%). As the mission ends once you scan the 5th plant, if you want to get an S rank on this mission, you need to skip the first plant you see as three enemies spawn in that area once the gate on the left is opened from the other side.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 1+ || rowspan=4|Under 7:00,&amp;lt;br&amp;gt;53/53&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 15+ || 110 || 2 || 70 || 1 || 30 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 310 || 4 || rowspan=2|200 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this trial you are treated to a boss fight that is generally considered more &amp;quot;fun&amp;quot; than &amp;quot;challenging&amp;quot;. After this, there is a short amount of dialog before another, slightly tougher, boss fight. The surrounding dialog sets the scene for the second act of this chapter.&lt;br /&gt;
&lt;br /&gt;
=== The Mask:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' Mizuraki CD: Base D / Mountain Area.&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
A somewhat more challenging mission. Without giving anything away, this mission centers around chasing through the forests of Neudaiz while using your Goggles to avoid a myriad of traps that have been set in your path.&lt;br /&gt;
&lt;br /&gt;
This trial first appeared incredibly difficult - people dashing through and scoring times of 3:25 were getting under 300 points and a C-Rank. For a long time it was believed that you received a stiff penalty every time Laia Martinez was hit. In actual fact the slope of this mission is just incredibly fierce - if you fail to meet the S-Rank time even by a few seconds, you've probably got a C-Rank.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || rowspan=4|No&amp;lt;br&amp;gt;monsters. || Under 3:20 || 20 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || Under 3:10 || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|Under 2:50 || 320 || 4 || rowspan=2|210 || rowspan=2|2 || rowspan=2|100 || rowspan=2|1 || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Upon successful completion of this trial, you are presented with some dialog and then a short supply of irritating enemies. Following this, your character is introduced to a surprising new foe in a boss fight that focuses more on survival than victory. Once that is over, there is a lengthy period of resolution and closure to the chapter.&lt;br /&gt;
&lt;br /&gt;
== Chapter 2:  Desert's End ==&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' East Kugu Desert: Base E&lt;br /&gt;
&lt;br /&gt;
While not necessarily challenging, this mission is quite lengthy. There are two quite sizeable blocks in this trial.&lt;br /&gt;
&lt;br /&gt;
In the first you are sent back and forth to open laser fences in order to progress, passing through many visible explosion traps. In the second there are &amp;quot;secret&amp;quot; areas that at first appear to be bordered off by fences but have gaps near the walls to allow you through. These areas contain no monsters, but 3~4 boxes, which seem to contain nothing better than usual box drops. However these &amp;quot;secret&amp;quot; areas also contain unique invisible floor traps that keep you stunned for a few seconds before detonation.&lt;br /&gt;
&lt;br /&gt;
Without giving away too much, this will also be the first mission in which you face monsters not on their home planet. This is also the first story mission that contains Megid, though it is early on in the mission and scarce.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 3+ || rowspan=4|Under 17:30?,&amp;lt;br&amp;gt;64/64&amp;lt;br&amp;gt;enemies&amp;lt;br&amp;gt;killed. || 100 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 17+ || 390 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|30+ || 990 || 12 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this mission you get a short and easy &amp;quot;boss&amp;quot; fight which is more dialog than combat. You then progress to the interval lobby between this chapter's acts.&lt;br /&gt;
&lt;br /&gt;
=== Desert's End:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' East Kugu Desert: Base E Coal Mine&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
There is a considerable amount of &amp;quot;free&amp;quot; fighting that takes place at the start of this mission. Once you reach a certain destination, you get treated to a little more dialog and finally the trial begins.&lt;br /&gt;
&lt;br /&gt;
The trial part of this act is the shortest trial in the Network Story Missions. The dialog dictates that speed is essential and for once the trial actually reflects this - you do not need to kill enemies that are not deliberately barring your way! This is useful knowledge because without knowing this an S-Rank time is probably impossible.&lt;br /&gt;
&lt;br /&gt;
The rewards for this are suitably low, but it's worth mentioning that you still receive 10 PA Fragments for the first S-Rank at level 60+. These are largely believed to be the easiest 10 PA Fragments earned in Phantasy Star Universe. Additionally, upon completion of this trial, players can use Party -&amp;gt; Abandon Mission to return to the interval lobby and restart the trial to earn a surprisingly good amount of mission points solo.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req. || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 4+ || rowspan=4|Under&amp;lt;br&amp;gt;2:45. || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 18+ || 130 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|33+ || 340 || 4 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Immediately following this trial you get &amp;quot;treated&amp;quot; to a boss fight of impressive difficulty. The overwhelming majority of players of English Phantasy Star Universe consider this the hardest boss currently in the game.&lt;br /&gt;
&lt;br /&gt;
== Chapter 3:  HIVE Clean-up ==&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia Central Control Room&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The trial found in this act is much like that of the first in chapter 2, with similar blocks and enemy counts. However the time limits for each performance rank are noticeably longer than those of chapter 2 act 1. This can be placed almost solely on the fact that this trial is heavy in a particular enemy that is of particular difficulty even in parties, that is found in packs during this mission.&lt;br /&gt;
&lt;br /&gt;
These articles are meant more for description and detail than recommendations, but it needs to be said that due to the nature, resistances and abilities of these particular enemies, the ability to attack effectively while moving is almost essential if you desire to S-Rank this trial, particularly at the 60+ difficulty.&lt;br /&gt;
&lt;br /&gt;
Finally, though the mission details and the dialog does not explicitly state that all enemies need killing to complete the mission, should you skip any enemies, you are told that there are still some remaining.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 5+ || Under 20:30? || 120 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 19+ || Under 24:30? || ? || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|34+ || rowspan=2|Under 25:00 || 1050 || 12 || rowspan=2|350 || rowspan=2|5 || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As a first for any act in Episode 2, there is no boss fight.&lt;br /&gt;
&lt;br /&gt;
=== HIVE Clean-up:  Act 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' [Possible Spoilers, highlight:] &amp;lt;font color=&amp;quot;#FFFFFF&amp;quot;&amp;gt;HIVE Laia / Central Control Room Area&amp;lt;/font&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
The trial this act begins with is somewhat interesting: You do not need to get to a &amp;quot;finishing point&amp;quot; and you do not need to wipe out enemies. Instead there are five switches with countdown timers that you must all activate before one of them runs out of time (at which point it deactivates). You can also choose to leave your NPC party member at a switch to keep it activated permanently.&lt;br /&gt;
&lt;br /&gt;
There are monsters in this mission - and of particular importance is the Megid that some can fire - and these monsters do need to be killed in order to progress. However they are not the focus of the mission as there are so few: This is primarily a &amp;quot;puzzle&amp;quot; mission.&lt;br /&gt;
&lt;br /&gt;
The map is circular in nature - You travel anticlockwise from your starting point until you return to it. The key to S-Ranking this mission under any difficulty is to complete one &amp;quot;lap&amp;quot; wiping out the monsters, and then on the second &amp;quot;lap&amp;quot; activate all the switches, making sure to leave your NPC party member at the correct one.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 6+ || Under 8:30? || 90 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 20+ || Under 10:30? || 290 || 4 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|35+ || rowspan=2|Under 10:00 || 720 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
After this trial is a pair of boss fights.&lt;br /&gt;
&lt;br /&gt;
== Chapter 4:  Shadow Conspiracy ==&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 1 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ (Speak to Mina).&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' G. Colony: Access Passage Res. Block&lt;br /&gt;
&lt;br /&gt;
By now, the &amp;quot;Get to end point. We've not stated you need to kill all the monsters but you do to get to the end point.&amp;quot; type of missions should have become familiar.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 7+ || Under 4:45? || 150 || 3 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 26+ || Under 11:00? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|36+ || rowspan=2|Under 11:00? || 1100 || 13 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
As with Chapter 3 Act 1, there are no bosses for this act.&lt;br /&gt;
&lt;br /&gt;
=== Shadow Conspiracy 2 ===&lt;br /&gt;
&lt;br /&gt;
'''Start Location:''' G. Colony: Access Passage Res. Block&amp;lt;br&amp;gt;&lt;br /&gt;
'''End Location:''' GUARDIANS Colony 5th Floor: GUARDIANS HQ.&lt;br /&gt;
&lt;br /&gt;
This mission is partially puzzle. Akin to 3-2 in that there are monsters which only need killing for the sake of progressing through the map, there are more monsters in this trial.&lt;br /&gt;
&lt;br /&gt;
This is also the first story trial in which you are required to finish within a time limit - You have 15 minutes to identify and free six targets. To do this you will make use of your Goggles. Two things are worth immediate note about these targets: The first is that you cannot affect them with TECHNICs or Ranged Weaponry (there is however a Saber in a box at the start of the mission in the event that players have none). The second is that they do not show up on a Goggles scan until all the monsters in the room are dead.&lt;br /&gt;
&lt;br /&gt;
The performance rank on this mission is given by how much time you had remaining when you completed the mission. It is worth noting that during the loading screens and dialog presented for each target, the timer is still counting down, so haste during the dialog is recommended.&lt;br /&gt;
&lt;br /&gt;
{| border=&amp;quot;1&amp;quot; cellspacing=&amp;quot;0&amp;quot; style=&amp;quot;text-align:center; background:#eee;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|Lv. || rowspan=2|[[Monster]] LV || rowspan=2|S-Rank Req.: || colspan=2|Rank S || colspan=2|Rank A || colspan=2|Rank B || colspan=2|Rank C&lt;br /&gt;
|-&lt;br /&gt;
| Mes. || MPs || Mes. || MPs || Mes. || MPs || Mes. || MPs&lt;br /&gt;
|-&lt;br /&gt;
| 01-34 || 8+ || ?:??&amp;lt;br&amp;gt;Remaining || 110 || 2 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| 35-59 || 27+ || 2:00?&amp;lt;br&amp;gt;Remaining || 320 || 4 || ? || ? || 100 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=2|60+ || rowspan=2|37+ || rowspan=2|1:00?&amp;lt;br&amp;gt;Remaining || 750 || 9 || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|? || rowspan=2|0 || rowspan=2|0&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|10 PA Frag&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Following this mission you are faced with some dialog, another two blocks of monster hunting, and then some final dialog to close the mission. There is no boss for this act (or for the entire chapter), but the final spawns of the non-trial battle are of notable difficulty.&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Synthesis_boards&amp;diff=14084</id>
		<title>Synthesis boards</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Synthesis_boards&amp;diff=14084"/>
				<updated>2007-01-19T21:59:59Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Weapon Boards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Synthesis Boards''' are [[Items]] used in the [[Item Synthesis]] process.&lt;br /&gt;
&lt;br /&gt;
== Weapon Boards ==&lt;br /&gt;
* Require: [[Photons]], [[Ores]], [[Metals]], [[Wood]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Star Rarity]] !! [[1★]] !! [[2★]] !! [[3★]] !! [[4★]] !! [[5★]] !! [[6★]] !! [[7★]] !! [[8★]] !! [[9★]]&lt;br /&gt;
|-&lt;br /&gt;
! Number of uses&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| 5 || colspan=&amp;quot;3&amp;quot;| 3 || colspan=&amp;quot;3&amp;quot; | 3  &lt;br /&gt;
|}&lt;br /&gt;
Rare weapon boards have 1 use&lt;br /&gt;
=== Melee Weapons ===&lt;br /&gt;
* Variable element: [[Photons]]&lt;br /&gt;
&lt;br /&gt;
==== [[Sabers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セイバー || [B] [[Saber]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サベラ || [B] [[Sabra]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || Drop: Pannon Lv 1&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバラ || [B] [[Sevara]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブランド || [B] [[Brand]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルネラ || [B] [[Branera]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・ブラッダ || [B] [[Seva Brada]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バスター || [B] [[Buster]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ベアスタラ || [B] [[Bastara]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || Drop: Pannon Lv 20&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・サッタ || [B] [[Seva Sata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイコウトウ || [B] [[Fluorescent Bulb]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Inverter Circuit]] || 1 || 1 || [[3★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハリセン || [B] [[HarisenBattleFan]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neta Note]] || 1 || 1 || [[3★]] || -- || -- || drop: Guardian mission- The Mask&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パラッシュ || [B] [[Pallasch]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パラスラ || [B] [[Palasra]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・パラッサ || [B] [[Seva Palassa]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュランダル || [B] [[Durandal]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デラデイラ || [B] [[Derdira]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・デラダ || [B] [[Seva Drada]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファルシオン || [B] [[Falchion]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルシオラ || [B] (Falchiora) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || Neudaiz || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・ファルサン || [B] (Seva Falsan) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デルジャバナー || [B] [[Deljabaner]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Peparian]] || 7 || [[Deljaban Blade]] || 1 || 1 || [[6★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジートシーン || [B] [[Jitseen]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアセイバー || [B] [[Crea Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアサベラ || [B] [[Crea Sabra]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セバ・クレッサ || [B] (Seva Cresa) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイピア || [B] [[Rapier]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バッカニア || [B] [[Buccaneer]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Slaterian]] || 3 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Daggers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガー || [B] [[Dagger]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガンザシ || [B] [[Dagan-zashi]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ダガ || [B] [[Daga Daga]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Carlian]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナイフ || [B] [[Knife]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナフリザシ || [B] [[Nafli-zashi]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || Drop: Goshin Lv 15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ナフ || [B] [[Daga Naf]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Carlian]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スティンガー || [B] [[Stinger]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ステノザシ || [B] [[Stina-zashi]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・ステッグ || [B] [[Daga Steg]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Carlian]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サッカー || [B] [[Sucker]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サガノザシ || [B] [[Sakano-zashi]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・サンク || [B] [[Daga Sank]]|| [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Peparian]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リッパー || [B] [[Ripper]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リパエザシ || [B] [[Ripa-zashi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・リッパ || [B] [[Daga Rippa]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Peparian]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サバイバー || [B] (Survivor) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サバエザシ || [B] [[Sava-zashi]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・サバッバ || [B] (Daga Savavva) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Peparian]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサミザシ || [B] [[Asami-zashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアダガー || [B] (Crea Dagger) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアザシ || [B] [[Crenazashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || Drop: Goshin Lvl 36, Mizuraki Defense&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダガ・クレッサ || [B] [[Daga Cresa]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 10 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミミミザシ || [B] (Mimimi-zashi) || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シラツノザシ || [B] (Shiratsuno-zashi) || [[??? photon]] || ?? || [[Vulcaline]] || ?? || [[Slaterian]] || ?? || [[Neu Ebon]] || ?? || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Claws]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミサキ || [B] [[Misaki]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Slaterian]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ガミサキ || [B] [[Ga-Misaki]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Slaterian]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Claws]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァーラクロー || [B] [[Vahra Claw]] || [[??? photon]] || 1 || [[Vahra Nail]] || 1 || [[Soldonium]] || 3 || [[Kubara Wood]] || 1 || 1 || [[4★]] || -- || Synthesis shop: Guardian Colony || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァーラクロー || [B] [[Vahra Claw (online)]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Vahra Nail]] || 2 || 1 || [[7★]] || -- || -- || Drop: Go Vahra lvl 50-60+&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウミサキ || [B] [[Ryo-Misaki]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミジンミサキ || [B] [[Mijin-Misaki]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ランミサキ || [B] [[Ran-Misaki]] || [[??? photon]] || ? || [[Vulcaline]] || ? || [[Stelnium]] || ? || [[Neu Ebon]] || ? || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Swords]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソード || [B] [[Sword]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソルウド || [B] [[Saud]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダッド || [B] [[Sodad]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギガッシュ || [B] [[Gigush]] || [[??? photon]] || 3 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギガソウド || [B] [[Gigasaud]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・ギガッサ || [B] [[Soda Gigassa]] || [[??? photon]] || 3 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブレイカー || [B] [[Breaker]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブレコウド || [B] [[Brekaud]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・ブレッカ || [B] [[Soda Brekka]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレイモア || [B] [[Claymore]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレモウド || [B] [[Claymaud]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・クレッマ || [B] [[Soda Clayma]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キャリバー || [B] [[Calibur]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キヤロウド || [B] [[Calaud]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・キャリバ || [B] [[Soda Caliba]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスカロン || [B] [[Ascalon]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスコウド || [B] (Ascaud) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・アッカス || [B] (Soda Accas) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンゾウ || [B] [[Hanzo]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレソルウド || [B] (Cresaud) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 20 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソダ・クレア || [B] (Soda Crea) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 20 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジョギリ || [B] (Jogiri) || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スヴァルタスソード || [B] (Svaltus Sword) || [[??? photon]] || 1 || [[Stelnium]] || 10 || [[Svaltus Edge]] || 1 || [[Kubara Wood]] || 3 || 1 || [[10★]] || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Knuckles]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナックル || [B] [[Knuckles (Weapon)|Knuckles]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ネアクル || [B] [[Neacle]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ナクル || [B] [[Gudda Nukel]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/フィスト || [B] [[Fists]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒスタクル || [B] [[Histacle]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・フィトス || [B] [[Gudda Fest]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラスナックル || [B] [[Brass Knuckles]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラサクル || [B] [[Brassacle]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ブラナ || [B] [[Gudda Brana]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワイヤーグラブ || [B] [[Wire Glove]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワイヤクル || [B] [[Wirecle]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ワッヤ || [B] [[Gudda Waya]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リベットグラブ || [B] [[Rivet Gloves]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リベタクル || [B] [[Rivetacle]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・リバト || [B] [[Gudda Ribat]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グレイター || [B] (Grater) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グレタクル || [B] (Gretacle) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・グレタ || [B] [[Gudda Greta]] || [[??? photon]] || ? || [[Upteline]] || ? || [[Soldonium]] || ? || [[Mot Ash]] || ? || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ブレッバ || [B] [[Gudda Breba]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッダ・ゴッダ || [B] (Gudda Gotta) || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Spears]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スピア || [B] [[Spear]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スピナアタ || [B] [[Spinata]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクピア || [B] [[Mukpear]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピケー || [B] [[Pike]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピケナアタ || [B] [[Pikenata]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクキ || [B] [[Mukuke]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ランス || [B] [[Lance]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラサナアタ || [B] [[Lacanata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || May inflict Silence&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクパッテ || [B] [[Mukpat]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルチザン || [B] [[Partisan]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルザナアタ || [B] [[Parzanata]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムカルベ || [B] [[Mukalbe]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルベルト || [B] [[Halbert]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルバナアタ || [B] [[Halbenata]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクルッデイ || [B] [[Mukrudi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルディス || [B] (Bardiche) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルダナアタ || [B] (Bardanata) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムカラッド || [B] [[Mukarad]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムグングリ || [B] [[Mugungri]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムダンダリ || [B] (Mudandari) || [[??? photon]] || 30 || [[Kerseline]] || 5 || [[Soldonium]] || 5 || [[Mot Ash]] || 5 || -- || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムクフィト || [B] (Mukfit) || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====[[Double Sabers]]====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダブルセーバー || [B] [[Double Saber]](offline) || [[??? photon]] || ? || [[Dianaline]] || ? || [[Soldonium]] || ? || [[Par Ash]] || -- || ? || [[4★]] || 10000 || -- || Becomes the saber Falchion when Im or El-photons are used in the synthesis&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダブルセイバー || [B] [[Double Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || Parum || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ボーンダンス || [B] [[Bone Dance]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || Parum || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナイトウォーカー || [B] [[Nightwalker]] || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレアダブルス || [B] (Crea Double) || [[??? photon]] || 15 || (Junoaline) || 3 || (Goldania) || 15 || [[Relic Edge]] || 2 || 1 || [[10★]] || -- || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Sabers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインセイバー || [B] [[Twin Saber]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウサベラ || [B] [[Ryo-Sabra]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・セバラ || [B] [[Al Seva]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインブランド || [B] [[Twin Brand]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || Drop: Grinna Bete C Lv15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウバルネラ || [B] [[Ryo-Branera]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・ブラッダ || [B] [[Alseva Brada]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインバスターズ || [B] [[Twin Buster]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウベアスタ || [B] [[Ryo-Basta]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・バッタ || [B] [[Alseva Bata]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインハリセン || [B] (Twin Harisen) || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neta Note]] || 2 || 1 || [[3★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルパラッシュ || [B] [[Dual Pallasch]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウパラスラ || [B] [[Ryo-Palasra]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・パラッサ || [B] [[Alseva Palassa]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/Dスラッシャー || [B] [[Dual Slasher]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウデイラン || [B] [[Ryo-Deran]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・デラダ || [B] [[Alseva Drada]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/Dデュランダル || [B] [[Dual Durandal]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウスラシア || [B] (Ryo-Slasha) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・F || [B] (Alseva Falsan) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デルジャグナス || [B] [[Del Jagnus]] || [[??? photon]] || 5 || [[Upteline]] || 7 || [[Soldonium]] || 7 || [[Deljaban Blade]] || 2 || 1 || [[6★]] || -- || -- ||&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デスダンサー || [B] [[Death Dancer]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインクレアS || [B] [[Twin Crea Saber]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウクレアサベラ || [B] (Ryo-Crea Sabra) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルセバ・クレッサ || [B] (Alseva Cresa) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Mot Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シャープツインズ || [B] (Sharp Twins) || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヘビーツインズ || [B] (Heavy Twins) || [[??? photon]] || 10 || [[Vulcaline]] || 6 || [[Stelnium]] || 3 || [[Par Ebon]] || 9 || 1 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Daggers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインダガー || [B] [[Twin Dagger]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウダガン || [B] [[Ryo-Dagan]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・ダガ || [B] [[Al Daga]] || [[??? photon]] || 1 || [[Acenaline]] || 1 || [[Harnium]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインナイフ || [B] [[Twin Knife]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウナフリ || [B] [[Ryo-Nafli]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アル・ナフ || [B] [[Al Naf]] || [[??? photon]] || 2 || [[Wenceline]] || 1 || [[Harnium]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインスティンガー || [B] [[Twin Stinger]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウステザシ || [B] [[Ryo-Stizashi]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・ステッグ || [B] [[Aldaga Steg]] || [[??? photon]] || 3 || [[Aporaline]] || 1 || [[Harnium]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインサッカー || [B] [[Twin Sucker]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウサガザシ || [B] [[Ryo-Sagazashi]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・サンク || [B] [[Aldaga Sank]] || [[??? photon]] || 5 || [[Dianaline]] || 2 || [[Soldonium]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインリッパー || [B] [[Twin Ripper]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスシノザシ || [B] [[Assino-zashi]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・リッパ || [B] [[Aldaga Rippa]] || [[??? photon]] || 5 || [[Marseline]] || 3 || [[Soldonium]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラストサバイバー || [B] [[Last Survivor]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツイサバエザシ || [B] [[Tsisava-zashi]] || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・サッバ || [B] (Aldaga Sava) || [[??? photon]] || 5 || [[Upteline]] || 3 || [[Soldonium]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シンツキザシ || [B] [[Shintsuki-zashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインクレアダガー || [B] (Twin Crea Dagger) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Par Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウクレアザシ || [B] [[Ryo-Crezashi]] || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Neu Ebon]] || 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルダガ・クレッサ || [B] (Aldaga Cresa) || [[??? photon]] || 10 || [[Kerseline]] || 6 || [[Copernia]] || 15 || [[Mot Ebon]]　|| 3 || 1 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ノコクザシ || [B] [[Nokoku-zashi]] || [[??? photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Axes]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| アンク・トマホ || [B] [[Ank Tomho]] || [[??? Photon]] || 10 || [[Kerseline]] || 6 || [[Stelnium]] || 1 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || Moatoob || --&lt;br /&gt;
|-&lt;br /&gt;
| アンク・バルデ || [B] [[Ank Barde]] || [[??? Photon]] || 10 || [[Vestaline]] || 6 || [[Stelnium]] || 2 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || Moatoob || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Ranged Weapons ===&lt;br /&gt;
* Variable element: [[Wood]]&lt;br /&gt;
&lt;br /&gt;
==== [[Handguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! Buy Price !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンドガン || [B] [[Handgun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ピスタトル || [B] [[Pistatore]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ハド || [B] [[B'duki Had]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パワーガン || [B] [[Powergun]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パウワトル || [B] [[Powertore]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・パム || [B] [[B'duki Pam]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オートガン || [B] [[Autogun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オルトトル || [B] [[Ortotore]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・オガ || [B] [[B'duki Oga]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロックガン || [B] [[Lockgun]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロオクトル || [B] [[Louktore]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ロガ || [B] [[B'duki Roga]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビートガン || [B] [[Beatgun]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビイタトル || [B] [[Betatore]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・ビイ || [B] [[B'duki Be]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レールガン || [B] [[Railgun]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイラトル || [B] (Rayratore) || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブドゥキ・レイ || [B] (B'duki Ray) || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[Mot Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビームガン || [B] [[Beamgun]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイガン || [B] (Raygun) || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Shotguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ダムド || [B] [[Shigga Damud]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・スプッド || [B] [[Shigga Spud]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ワッダ || [B] [[Shigga Wadda]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ビグル || [B] [[Shigga Bigul]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・アムザ || [B] [[Shigga Amza]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・スタム || [B] [[Shigga Stam]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using kubara wood as the wood component, makes Shigga Damduc.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ボマ || [B] [[Shigga Boma]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Mot Ebon]] || 3 ||  || [[7★]] || 60000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シッガ・ブラダ || [B] [[Shigga Brada]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Moatoob]] || When using kubara wood as the wood component, makes Shigga Bomac.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Machineguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マシンガン || [B] [[Machinegun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガン || [B] [[Maggan]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Meganite]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサルト || [B] [[Assault]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・アザ || [B] [[Magga Aza]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Meganite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グリースガン || [B] [[Greasegun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・グリス || [B] [[Magga Gres]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Meganite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リピーター || [B] [[Repeater]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・リト || [B] [[Magga Rit]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Giganite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ガトリング || [B] [[Gatling]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・ガト || [B] [[Magga Gat]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Giganite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バルカン || [B] [[Vulcan]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || When using kubara wood as the wood component, makes Machineguc.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マッガ・バル || [B] [[Magga Bar]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Giganite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Moatoob]] || When using kubara wood as the wood component, makes Maggac.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ビームバルカン || [B] [[Beam Vulcan]] || [[Im-photon]] || ? || [[Kerseline]] || ? || [[Teranite]] || ? || [[Par Ebon]] || ? || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヤスミノコフ || [B] [[Yasminakov 0002]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Rifles]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Comments&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライフル || [B] [[Rifle]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライホウ || [B] [[Raihoh]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スナイパー || [B] [[Sniper]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スナイホウ || [B] [[Snihoh]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブラスター || [B] [[Blaster]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブライホウ || [B] [[Brahoh]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シューター || [B] [[Shooter]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/サイユウホウ || [B] [[Saiyuhoh]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァルズアイ || [B] [[Vullseye]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブルザイホウ || [B] [[Burzaihoh]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファルガン || [B] [[Falcon]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Parum]] || Substitution of Kubara Wood for Par Ash creates Riflec.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルゴウホウ || [B] [[Falgohoh]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || Substitution of Kubara Wood for Neu Ash creates Raihoc.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アサシン || [B] [[Assasin]]|| [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バースト || [B] [[Burst]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| - || [B] [[Phantom]]|| [[Im-photon]] || 10 || [[Vulcaline]] || 9 || [[Chicotite]] || 9 || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Parum]] || Pair with Phantom Line for Armor stat boost&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Longbows]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルテイリ || [B] [[Alteri]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダルテイリ || [B] [[Dalteri]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コヌパダリ || [B] [[Compadri]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || Drop: Bysha type-otsu32 Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リカルバリ || [B] [[Rikalbari]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ベイアバリ || [B] [[Baybari]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒカウリ || [B] [[Hikauri]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? wood]] || 7 || 3 || [[6★]] || 23400 || -- || Drop: Found in Temple of Fanatics A.  When using kubara wood as the wood component, makes [[Alteric]].&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンマテリ || [B] [[Hanmateri]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テンゴウボウ || [B] [[Tengoh Bow]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Olpad]] || 15 || [[Tengohg Ala]] || 1 || 1 || [[7★]] || -- || -- || A super high-end custom bow created from the wings of the Tengohg. While difficult to use, its power is astounding.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロクサイリ || [B] [[Roksari]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウルアテリ || [B] [[Ulteri]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Chicotite]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9?]] || -- || -- || Grove of Fanatics S&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Twin Handguns]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインハンドガン || [B] [[Twin Handgun]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウピスタトル || [B] [[Ryo-Pistatore]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180  || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ハド || [B] [[Arb Had]] || [[Im-photon]] || 1 || [[Acenaline]] || 1 || [[Gamotite]] || 1 || [[Mot Wood]] || 1 ||  5 ||[[1★]] || 180  || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインパワーガン || [B] [[Twin Powergun]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウパウワトル || [B] [[Ryo-Powertore]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Neu Wood]] ||2 || 5 || [[2★]] ||350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・パム || [B] [[Arb Pam]] || [[Im-photon]] || 2 || [[Wenceline]] || 1 || [[Gamotite]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || Drop: Lapucha Lv15&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインオートガン || [B] [[Twin Autogun]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000|| [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウオルトトル || [B] [[Ryo-Ortotore]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] ||1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・オガ || [B] [[Arb Oga]] || [[Im-photon]] || 3 || [[Aporaline]] || 1 || [[Gamotite]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ツインロックガン || [B] [[Twin Lockgun]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウロオクトル || [B] [[Ryo-Louktore]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ロガ || [B] [[Arb Roga]] || [[Im-photon]] || 5 || [[Dianaline]] || 2 || [[Zepotite]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] ||4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルビートガン || [B] [[Dual Beatgun]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウビイタトル || [B] [[Ryo-Betatore]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・ビガ || [B] [[Arb Biga]] || [[Im-photon]] || 5 || [[Marseline]] || 3 || [[Zepotite]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デュアルレールガン || [B] [[Dual Railgun]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3? || [[6★]] || 23400? || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リョウレイラトル || [B] [[Ryo-Rayratore]] || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3? || [[6★]] || 23400? || -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アルブ・レガ || [B] (Arb Rega) || [[Im-photon]] || 5 || [[Upteline]] || 3 || [[Zepotite]] || 7 || [[??? Wood]] || 7 || 3? || [[6★]] || 23400? || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バレットマスター || [B] [[Bulletmaster]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || ? || [[7★]] || 60000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/エビルツインズ || [B] (Evil Twins) || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[Par Ebon]] || 6 || ? || [[8★]] || 110000 || [[Parum]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Laser Cannons]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レーザーカノン || [B] [[Laser Cannon]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Par Ebon]] || 3 || 3 || [[7★]] || 60000 || Parum || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メーザーカノン || [B] [[Maser Cannon]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[Par Ebon]] || 6 || 3 || [[8★]] || 110000 || Parum || Sub. Kubara Wood to make Laser Cannoc&lt;br /&gt;
|-&lt;br /&gt;
| -|| [B] [[Thunder Cannon]] || [[Im-photon]] || - || [[Vulcaline]] || - || [[Chicotite]] || - || [[Par Ebon]] || 9 || 3 || [[9★]] || 165000 || Parum || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/デガーナ・カノン  || [B] (Degahna Cannon) || [[Im-photon]] || 10 || [[Vulcaline]]|| 2 || [[Rubinad]] || 15 || (Degahna Cannon) || 1 || 1 || [[9★]] || - || -- || A,B,C Mission finds&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Grenade Launchers]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッレ・ネイダ || [B] [[Gur Neda]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Chicotite]] || 3 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グッレ・ナパッム || [B] [[Gur Napam]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Chicotite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || [[Moatoob]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Cards]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/キカミ || [B] [[Kikami]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || Neudiaz || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アゲハキカミ || [B] [[Ageha-kikami]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[??? wood]] || 6 || 3 || [[8★]] || 110000 || Neudiaz || Becomes [[Kikamic]] if Kubara Wood added.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Crossbows]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・ウピンデ || [B] [[Cubo Upinde]] || [[Im-photon]] || 10 || [[Kerseline]] || 6 || [[Teranite]] || 3 || [[Mot Ebon]] || 3 || 3 || [[7★]] || 60000 || Moatoob || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・ドゥンガ || [B] [[Cubo Dunga]] || [[Im-photon]] || 10 || [[Vestaline]] || 6 || [[Teranite]] || 6 || [[Mot Ebon]] || 6 || 3 || [[8★]] || 110000 || Moatoob || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クッボ・マンバ || [B] [[Cubo Mamba]] || [[Im-photon]] || 10 || [[Vulcaline]] || 6 || [[Teranite]] || 9 || [[Mot Ebon]] || 9 || 3 || [[9★]] || 165000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===Casting Weapons===&lt;br /&gt;
* Variable element: [[Wood]]&lt;br /&gt;
&lt;br /&gt;
==== [[Wands]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウォンド || [B] [[Wand]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Par Wood]] || 1 || 5 || [[1★]] || 180 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワンドラ || [B] [[Wandra]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガンガ || [B] [[W'ganga]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Mot Wood]] || 1 || 5 || [[1★]] || 180 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタッフ || [B] [[Staff]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Par Wood]] || 2 || 5 || [[2★]] || 350 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタアラ || [B] [[Starra]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガスタ || [B] [[W'gasta]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Mot Wood]] || 2 || 5 || [[2★]] || 350 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バトン || [B] [[Baton]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Par Wood]] || 3 || 5 || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パトナラ || [B] [[Batnara]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガンバ || [B] [[W'ganba]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Mot Wood]] || 3 || 5 || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セプター || [B] [[Scepter]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Par Ash]] || 2 || 3 || [[4★]] || 4300 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セプタラ || [B] [[Septara]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガセップ || [B] [[W'gasep]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Mot Ash]] || 2 || 3 || [[4★]] || 4300 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイン || [B] [[Cane]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Par Ash]] || 4 || 3 || [[5★]] || 9250 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ケイネラ || [B] [[Canara]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガケイン || [B] [[W'gacan]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Mot Ash]] || 4 || 3 || [[5★]] || 9250 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クローサー || [B] [[Crozier]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Par Ash]] || 7 || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クロサラ || [B] [[Crozara]] || [[El-photon]] || ? || [[Upteline]] || ? || [[Speral]] || ? || [[Neu Ash]] || ? || ? || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ワガクロッサ || [B] [[W'gacros]] || [[El-photon]] || ? || [[Upteline]] || 3 || [[Speral]] || ? || [[Mot Ash]] || ? || 3 || [[6★]] || 23400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コメツタラ || [B] [[Cometara]] || [[El-photon]] || 10 || [[Kerseline]] || 6 || [[Cyral]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リドルラ || [B] [[Lidra]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== [[Rods]] ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Metal]] !! # !! [[Wood]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ロドウ || [B] [[Rod]] || [[El-photon]] || 1 || [[Acenaline]] || 1 || [[Soural]] || 1 || [[Neu Wood]] || 1 || 5 || [[1★]] || 180 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ウルロドウ || [B] [[Ulrod]] || [[El-photon]] || 2 || [[Wenceline]] || 1 || [[Soural]] || 2 || [[Neu Wood]] || 2 || 5 || [[2★]] || 350 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイハロドウ || [B] [[Rayharod]] || [[El-photon]] || 3 || [[Aporaline]] || 1 || [[Soural]] || 3 || [[Neu Wood]] || 3 || 5 || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スライロドウ || [B] [[Slyrod]] || [[El-photon]] || 5 || [[Dianaline]] || 2 || [[Speral]] || 2 || [[Neu Ash]] || 2 || 3 || [[4★]] || 4300 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハウジロドウ || [B] [[Hajirod]] || [[El-photon]] || 5 || [[Marseline]] || 3 || [[Speral]] || 4 || [[Neu Ash]] || 4 || 3 || [[5★]] || 9250 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/トモイロドウ || [B] [[Tomoirod]] || [[El-photon]] || 5 || [[Upteline]] || 3 || [[Speral]] || 7 || [[Neu Ash]] || 7 || 3 || [[6★]] || 23400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラナロドウ || [B] [[Granarod]] || [[El-photon]] || 10 || [[Kerseline]] || 6 || [[Cyral]] || 3 || [[Neu Ebon]] || 3 || 3 || [[7★]] || 60000 || [[Neudaiz]] || Drop: Onmagoug S-rank boss box&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイロドウ || [B] [[Mayrod]] || [[El-photon]] || 10 || [[Vestaline]] || 6 || [[Cyral]] || 6 || [[Neu Ebon]] || 6 || 3 || [[8★]] || 110000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| ? || [B] [[Howrod]] || [[El-photon]] || 10 || [[Vulcaline]] || 6 || [[Cyral]] || 9 || [[Neu Ebon]] || 9 || 3 || [[9★]] || 165000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Armor Boards ==&lt;br /&gt;
* Require: [[Photons]], [[Ores]], [[Materials]]&lt;br /&gt;
* Variable element: [[Photons]]&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[Star Rarity]] !! [[1★]] !! [[2★]] !! [[3★]] !! [[4★]] !! [[5★]] !! [[6★]] !! [[7★]] !! [[8★]] !! [[9★]]&lt;br /&gt;
|-&lt;br /&gt;
! Number of uses&lt;br /&gt;
| colspan=&amp;quot;3&amp;quot;| 5 || 3 || ? || ? || ? || ? || ?&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Photon]] !! # !! [[Ore]] !! # !! [[Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/カールライン || [B] [[Carline]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Nanosilica]] || 1 || [[1★]] || 400  || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ライトライン || [B] [[Lightline]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Nanosilica]] || 2 || [[1★]] || 400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/カラセンバ || [B] [[Cara-senba]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Ortasilica]] || 1 || [[1★]] || 400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヨイセンバ || [B] [[Yoi-senba]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Ortasilica]] || 1 || [[1★]] ||400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・カール || [B] [[Rabol Car]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Metasilica]] || 1 || [[1★]] || 400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ダムド || [B] [[Rabol Damud]] || [[??? photon]] || 3 || [[Acenaline]] || 1 || [[Metasilica]] || 1 || [[1★]] || 400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ペルパライン || [B] [[Perpaline]] || [[Ban-photon]] || 3 || [[Wenceline]] || 2 || [[Nanosilica]] || 4 || [[2★]] || 960 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブランドライン || [B] [[Brandline]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Nanosilica]] || 4 || [[2★]] || 960 || [[Parum]] || Drop: Badira Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヘルセンバ || [B] [[Hel-senba]] || [[Ray-photon]] || 3 || [[Wenceline]] || 2 || [[Ortasilica]] || 4 || [[2★]] || 960 || [[Neudaiz]] || Drop: Ageeta Lv16&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヨイノセンバ || [B] [[Yoino-senba]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Ortasilica]] || 4 || [[2★]] || 960 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ペルパ || [B] [[Rabol Perpa]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Metasilica]] || 4 || [[2★]] || 960 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・リドラ || [B] [[Rabol Ridla]] || [[??? photon]] || 3 || [[Wenceline]] || 2 || [[Metasilica]] || 4 || [[2★]] || 960 || -- || Drop: Naval Lv11&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ステラライン || [B] [[Stellaline]] || [[Zon-photon]] || 5 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バスターズライン || [B] [[Busterline]] || [[??? photon]] || 5 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スタセンバ || [B] [[Sta-senba]] || [[Gra-photon]] || 3 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/レイハセンバ || [B] [[Reiha-senba]] || [[??? photon]] || 5 || [[Aporaline]] || 5 || [[Ortasilica]] || 8 || [[3★]] || 2400 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ステラ || [B] [[Rabol Stella]] || [[Megi-photon]] || 3 || [[Aporaline]] || 5 || [[Nanosilica]] || 8 || [[3★]] || 2400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ミドラ || [B] [[Rabol Midra]] || [[??? photon]] || 3 || [[Aporaline]] || 5 || [[Metasilica]] || 8 || [[3★]] || 2400 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイガライン || [B] [[Megaline]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジートライン || [B] [[Zeetline]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Parum]] || Drop: Badira Lv31&lt;br /&gt;
|-&lt;br /&gt;
| 基板/メイセンバ || [B] [[Me-senba]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アゲハセンバ || [B] [[Ageha-senba]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Ortacarbon]] || 6 || [[4★]] || 6000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・メイガ || [B] [[Rabol Mega]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Nanocarbon]] || 6 || [[4★]] || 6000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ウェルダ || [B] [[Rabol Welda]] || [[??? photon]] || 10 || [[Dianaline]] || 3 || [[Metacarbon]] || 6 || [[4★]] || 6000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギイガライン || [B] [[Gigaline]] || [[Ban-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クレスライン || [B] [[Cresline]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ギイセンバ || [B] [[Gi-senba]] || [[Ray-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/アスシノセンバ || [B] [[Assino-senba]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Ortacarbon]] || 15 || [[5★]] || 15000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ギイガ || [B] [[Rabol Giga]] || [[Di-photon]] || 10 || [[Marseline]] || 6 || [[Nanocarbon]] || 15 || [[5★]] || 15000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・パッテ || [B] [[Rabol Patte]] || [[??? photon]] || 10 || [[Marseline]] || 6 || [[Metacarbon]] || 15 || [[5★]] || 15000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テイロライン || [B] [[Teroline]] || [[Zon-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/マディライン || [B] [[Midiline]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/テイセンバ || [B] [[Te-senba]] || [[Gra-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ホウザセンバ || [B] [[Hoza-senba]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Ortacarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･テイロ || [B] [[Rabol Tero]] || [[Megi-photon]] || 10 || [[Upteline]] || 12 || [[Nanocarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･ダンガ || [B] [[Rabol Danga]] || [[??? photon]] || 10 || [[Upteline]] || 12 || [[Metacarbon]] || 30 || [[6★]] || 31500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルドライン || [B] [[Hardline]] || [[Ban-photon]] || 15 || [[Kerseline]] || 15 || [[Nanoresin]] || 25 || [[7★]] || 52500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ファントムライン || [B] [[Phantom Line]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Nanoresin]] || 25 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハルセンバ || [B] [[Har-senba]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Ortaresin]] || 25 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ナフリセンバ || [B] [[Nafri-senba]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Ortaresin]] || 25 || [[7★]] || -- || -- || Drop: Onmagoug S-rank Boss Box&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル･ネイダ || [B] [[Rabol Neda]] || [[??? photon]] || 15 || [[Kerseline]] || 15 || [[Metaresin]] || 25 || [[7★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ハルド || [B] [[Rabol Hard]] || || || || || || || [[7★]] || 52500 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソリドライン || [B] [[Solid Line]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Nanoresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソリセンバ || [B] [[Sori-senba]] || [[Ray-photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヒラギセンバ || [B] [[Hiragi-senba]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || -- || -- || S-rank Ageta Relics, Tenagog Lv 75&lt;br /&gt;
|-&lt;br /&gt;
| 基板/リカウセンバ || [B] [[Rikau-senba]] || [[??? photon]] || 15 || [[Vestaline]] || 25 || [[Ortaresin]] || 35 || [[8★]] || -- || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・ソリド || [B] [[Rabol Solid]] || [[Di-photon]] || 15 || [[Vestaline]] || 25 || [[Metaresin]] || 35 || [[8★]] || 90000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/クリムゾンライン || [B] [[Crimson Line]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Nanoresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヤマタセンバ || [B] [[Yamata-senba]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Ortaresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラボル・アステッド || [B] [[Rabol Asted]] || [[??? photon]] || 15 || [[Vulcaline]] || 30 || [[Metaresin]] || 40 || [[9★]] || 130000 || -- || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Converter Boards ==&lt;br /&gt;
These generally increase the rank of certain [[Synthesis Ingredient]] by one.&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Ingredient]] !! # !! [[Ingredient]] !! Uses !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★1→2 || [B] Ore C. 1→2★ || [[Acenaline]] || 5 || [[Wenceline]] || 10 || 2★ || 50 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★2→3 || [B] Ore C. 2→3★ || [[Wenceline]] || 5 || [[Aporaline]] || 10 || 2★ || 100 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★3→4 || [B] Ore C. 3→4★ || [[Aporaline]] || 5 || [[Dianaline]] || 5 || 2★ || 200 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★4→5 || [B] Ore C. 4→5★ || [[Dianaline]] || 5 || [[Marseline]] || 5 || 3★ || 350 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★5→6 || [B] Ore C. 5→6★ || [[Marseline]] || 5 || [[Upteline]] || 5 || 5★ || 800 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★6→7 || [B] Ore C. 6→7★ || [[Upteline]] || 3 || [[Kerseline]] || 3 || 5★ || 1500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/鉱石変換★7→8 || [B] Ore C. 7→8★ || [[Kerseline]] || 3 || [[Vestaline]] || 3 || 5★ || 3000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/金属変換C || [B] Metal conv. C→B || [[Carlian]]&amp;lt;br&amp;gt;[[Meganite]]&amp;lt;br&amp;gt;[[Harnium]]&amp;lt;br&amp;gt;[[Gamotite]]&amp;lt;br&amp;gt;[[Soural]] || 4 || [[Peparian]]&amp;lt;br&amp;gt;[[Giganite]]&amp;lt;br&amp;gt;[[Soldonium]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Speral]] || 10 || 2★ || 500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/金属変換B || [B] Metal conv. B→A || [[Peparian]]&amp;lt;br&amp;gt;[[Giganite]]&amp;lt;br&amp;gt;[[Soldonium]]&amp;lt;br&amp;gt;[[Zepotite]]&amp;lt;br&amp;gt;[[Speral]] || 4 || [[Slaterian]]&amp;lt;br&amp;gt;[[Teranite]]&amp;lt;br&amp;gt;[[Stelnium]]&amp;lt;br&amp;gt;[[Chicotite]]&amp;lt;br&amp;gt;[[Cyral]] || 10 || 3★ || 2000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/木材変換C || [B] Wood conv. C→B || [[Par Wood]]&amp;lt;br&amp;gt;[[Neu Wood]]&amp;lt;br&amp;gt;[[Mot Wood]] || 5 || [[Par Ash]]&amp;lt;br&amp;gt;[[Neu Ash]]&amp;lt;br&amp;gt;[[Mot Ash]] || 10 || 2★ || 500 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/木材変換B || [B] Wood conv. B→A || [[Par Ash]]&amp;lt;br&amp;gt;[[Neu Ash]]&amp;lt;br&amp;gt;[[Mot Ash]] || 5 || [[Par Ebon]]&amp;lt;br&amp;gt;[[Neu Ebon]]&amp;lt;br&amp;gt;[[Mot Ebon]] || 10 || 3★ || 2000 || [[Colony]] || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Item Boards ==&lt;br /&gt;
* Require: [[Natural Materials]], [[Chemicals]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Natural Material]] !! # !! [[Chemical]] !! # !! Uses !! [[SR]] !! [[Buy Price]] !! [[Sell Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/モノメイト || [B] [[Monomate]] || [[Sweet Berry]] || 1 || [[Trans Acid]] || 1 || 20 || [[1★]] || 50 || 2 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ディメイト || [B] [[Dimate]] || [[Sweet Berry]] || 2 || [[Metamor Acid]] || 1 || 20 || [[2★]] || 80 || 4 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/トリメイト || [B] [[Trimate]] || [[Sweet Berry]] || 3 || [[Ether Acid]] || 2 || 20 || [[3★]] || 250 || 12 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スターアトマイザー || [B] [[Star Atomizer]] || [[Sweet Berry]] || 5 || [[Lambda Acid]] || 2 || 1 || [[6★]] || 4000 || 37 || -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アンチメイト || [B] [[Antimate]] || [[Hot Berry]] || ? || [[Trans Acid]] || ? || ? || [[1★]] || 80 || --  || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ソルアトマイザー || [B] [[Sol Atomizer]] || [[Hot Berry]] || 2 || [[Metamor Acid]] || 2 || 10 || [[4★]] || 120 || 6 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ムーンアトマイザー || [B] [[Moon Atomizer]] || [[Hot Berry]] || 2 || [[Ether Acid]] || 2 || 10 || [[5★]] || 180 || 9 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コスモアトマイザー || [B] [[Moon Atomizer X]] (Offline) || [[Hot Berry]] || 1 || [[Lambda Acid]] || 1 || 5 || [[7★]] || 5000 || -- || -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/コスモアトマイザー || [B] [[Moon Atomizer X]] (Online) || [[Hot Berry]] || 5 || [[Lambda Acid]] || 4 || 1 || [[7★]] || -- || 25 ||  -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スケープドール || [B] [[Scape Doll]] || [[Hustle Berry]] || 5 || [[Omega Acid]] || 2 || 1 ||  [[8★]]  || 5000 || 125 ||  -- || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/アグタライド || [B] [[Agtaride]] || [[Hustle Berry]] || 2 || [[Moatoob Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/デフバライド || [B] [[Defbaride]] || [[Hustle Berry]] || 2 || [[Balji Truffle]] || 1 || 10 || [[3★]] || 100 || 5 ||  [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/レティアライド || [B] [[Retaride]] || [[Hustle Berry]] || 2 || [[Mad Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/ゾディアライド || [B] [[Zodiaride]] || [[Hustle Berry]] || 2 || [[Rotten Truffle]] || 1 || 10 || [[3★]] || 100 || 5 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/メギスタライド || [B] [[Megistaride]] || [[Hustle Berry]] || 5 || [[Poison Truffle]] || 1 || 10 || [[4★]] || 2000 || 10 ||  -- || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Grinder Boards ==&lt;br /&gt;
* Require: [[Grinder Materials]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Grinder Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/C || [B] [[Grinder C]] || [[Grinder Base C]] || 1 || [[2★]] || 300 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/B || [B] [[Grinder B]] || [[Grinder Base B]] || 1 || [[3★]] || 1000 || [[Colony]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/A || [B] [[Grinder A]] || [[Grinder Base A]] || 1 || [[7★]] || 2500 || ?? || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/グラインダー/S || [B] [[Grinder S]] || [[Grinder Base S]] || 1 || [[10★]] || 5000 || ?? || -- &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Food Boards ==&lt;br /&gt;
* Require: [[Natural Materials]], [[Chemicals]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Natural Material]] !! # !! [[Natural Material]] !! # !! [[SR]] !! [[Buy Price]] !! Vendor Location !! Drop Location !! [[Comments]] &lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバジュース || [B] [[Koltova Juice]] || [[Sweet Berry]] || 1 || [[Koltova Gras]] || 1 || [[6★]] || 100 || [[Colony]] || ?? || Contains data on how to mix koltova extract and fruit juice.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/フルーツジュース || [B] [[Fruit Juice]] || [[Sweet Berry]] || 1 || [[Hot Berry]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || For mixing a variety of fresh fruit juices to make a tasty drink.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバサンド || [B] [[Koltova Sandwich]] || [[Altim Crim]] || 1 || [[Koltova Gras]] || 1 || [[4★]] || 100 || [[Colony]] || ?? || Makes a delicious sandwich from a few key ingredients. Exc. for koltova lovers!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/シュク・リーム || [B] [[Kree Mpuff]] || [[Altim Crim]] || 1 || [[Sweet Berry]] || 1 || [[3★]] || 100 || [[Colony]] || ?? || Makes a tasty desert. One of President Dallgun's favorites!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ミックスジュース || [B] [[Mixed Juice]] || [[Sweet Berry]] || 1 || [[Bitter Berry]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Makes a nutritious drink out of fruit, mushrooms and meat.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハッピージュース || [B] [[Groovy Juice]] || [[Hustle Berry]] || 1 || [[Love Berry]] || 1 || [[7★]] || 100 || [[Colony]] || ?? || Creates a popular drink out of various fruits.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/コルトバヌードル || [B] [[Koltova Noodles]] || [[Cold Berry]] || 1 || [[Koltova Gras]] || 1 || [[4★]] || 100 || [[Colony]] || ?? || Makes a bowl of noodles with a distinctive koltova taste.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/オルアカロール || [B] [[Ollaka Roll]] || [[Koltova Gras]] || 1 || [[Ollaka Meat]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Makes an ollaka dish, a Neudiaz favorite. Wildly popular among newmans.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スイーツスメル || [B] [[Sweet Smell]] || [[Sweet Berry]] || 1 || [[Poison Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Uses wrong materials and combines them in the wrong way, with a very wrong result.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ホットミルク || [B] [[Steamed Milk]] || [[Altim Crim]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || For those who have trouble getting a good night's sleep.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/バーニングS || [B] [[Burning Spicia]] || [[Unknown Meat]] || 1 || [[Balji Truffle]] || 5 || [[5★]] || 100 || [[Colony]] || ?? || For those who want to push the limits of spiciness.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブルーフィーター || [B] [[Bluefeeter]] || [[Pannon Jelly]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || 100 || [[Colony]] || ?? || Creates a tasty drink out of some fairly dangerous materials.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ペロリーメイト || [B] [[Perori Mate]] || [[Hot Berry]] || 1 || [[Trans Acid]] || 1 || [[1★]] || ?? || ?? || [[Parum]] || Makes a complete nutritional supplement that is popular among CASTs.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/星霊の涙 || [B] [[Tear of Light]] || [[Pannon Jelly]] || 1 || [[Trans Acid]] || 1 || [[9★]] || ? || ?? || [[Neudaiz]] || Makes a traditional candy in seconds, rather than the usual 100 days.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/スパイシア || [B] [[Spicia]] || [[Unknown Meat]] || 1 || [[Balji Truffle]] || 1 || [[4★]] || ? || ?? || [[Moatoob]] || A spicy stew and a staple of Moatoob home cooking. Each home has its own distinct flavor.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ダンゴモチ || [B] [[Rice Cake]] || [[Altim Crim]] || 1 || [[Koltova Milk]] || 1 || [[4★]] || ? || ?? || [[Neudaiz]] || Makes a traditional Neudiaz snack. The taste of tradition in your own home!&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セレブショコラ || [B] [[G. Chocolate]] || [[Bitter Berry]] || 1 || [[Something Sweet]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || A bittersweet dessert with a gourmet touch.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/セレブケーキ || [B] [[Gourmet Cake]] || [[Sweet Berry]] || 1 || [[Something Sweet]] || 1 || [[7★]] || ? || ?? || [[Neudaiz]] || A lavishly decorated yet refined and tasteful dessert.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ハンドめいどケーキ || [B] [[Homemade Cake]] || [[Love Berry]] || 1 || [[Poison Truffle]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || Synthesis board by M. Shidow that tries to recreate a cake from her homeland. Tries and fails.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブリザードアイス || [B] [[Blizzard Pop]] || [[Cold Berry]] || 1 || [[Balji Truffle]] || 1 || [[5★]] || ? || ?? || [[Neudaiz]] || Creates a super-frozen dessert.&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ショコラ || [B] [[Chocolat]] || [[Bitter Berry]] || 1 || [[Love Berry]] || 1 || [[3★]] || ? || ?? || [[Moatoob]] || -- &lt;br /&gt;
|-&lt;br /&gt;
| 基板/スモークドッグ || [B] [[Grilled Hot Dog]] || [[Koltova Gras]] || 1 || [[Hustle Berry]] || 1 || [[3★]] || ? || ?? || Moatoob || Grilled meat. sandwiched in a bun. Handy for a quick meal on the run. &lt;br /&gt;
|-&lt;br /&gt;
| 基板/シールドガム || [B] [[Shield Gum]] || [[Bitter Berry]] || 1 || [[Trans Acid]] || 1 || [[3★]] || ? || ?? || Parum || An accident that occured during development of the shieldine. &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Room Decoration Boards ==&lt;br /&gt;
* Require: [[Special Materials]], [[Wood]]&lt;br /&gt;
* Number of uses: 1&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! [[JP Name]] !! [[EN Name]] !! [[Ingredient]] !! # !! [[My Room Accessories|Room Decoration]] !! [[SR]] !! [[Buy Price]] !! Vendor Location !! [[Comments]]&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パルム特産品 || [B] [[Parum Souvenir]] || [[Par Wood]]&amp;lt;br&amp;gt;[[Par Ash]] || 20 || [[Sunflower]]&amp;lt;br&amp;gt;[[Airboard]] || [[3★]] || 1000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ニューデイズ特産品 || [B] [[Neudaiz Souvenir]] || [[Neu Wood]]&amp;lt;br&amp;gt;[[Neu Ash]] || 20 ||  	 [[Paper Lantern]]&amp;lt;br&amp;gt;[[Touro]] || [[3★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/モトゥブ特産品 || [B] [[Moatoob Souvenir]] || [[Mot Wood]]&amp;lt;br&amp;gt;[[Mot Ash]] || 20 || [[Moatoob Kazla]]&amp;lt;br&amp;gt;[[Moatoob Sotets]] || [[3★]] || 1000 || [[Moatoob]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラッピーオブジェ || [B] [[Rappy Figure]] || [[Rappy Feather]] || 3 || [[Rappy Landscape]] || [[7★]] || 1000 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/パノンオブジェ || [B] [[Pannon Figure ]]|| [[Pannon Jelly]] || 3 || [[Walking Pannon]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ディ・ラガンオブジェ || [B] [[De Ragan Figure]] || [[De Ragan Tail]] || 3 || [[De Ragan (room decoration)|De Ragan]] || [[7★]] || 3000 || [[Parum]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/凶飛獣オブジェ || [B] [[Onmagoug Figure]] || [[Onmagoug Auge]] || 3 || [[Onmagoug (room decoration)|Onmagoug]] || [[7★]] || 3000 || [[Neudaiz]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ラプチャオブジェ || [B] [[Lapucha Figure]] || [[Lapucha Shell]] || 3 || [[Lapucha Figure]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ヴァンダオブジェ || [B] [[Vanda Figure]] || [[Vanda Derma]] || 3 || [[Vanda (room decoration)|Vanda]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ズーナのオブジェ || [B] [[Zoona Figure]] || [[Zoona Muscle]] || 3 || [[Zoona (room decoration)|Zoona]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ブル・ブナオブジェ || [B] [[Bul Buna Figure]] || [[Bul Buna Lung]] || 3 || [[Bul Buna (room decoration)|Bul Buna]] || [[4★]] || 500 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ジャッゴオブジェ || [B] [[Relaxing Jao]] || [[Jao Delma]] || 3 || [[Relaxing Jao]] || [[7★]] || 1000 || [[Colony]] || --&lt;br /&gt;
|-&lt;br /&gt;
| 基板/ニューデイズみやげ || [B] [[Neudaiz Gift]] || [[Neu Ash]] || 50 || [[Light Festival Décor]] || [[7★]] || 1000 || [[Neudaiz]] || --&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [http://suimasen.sakura.ne.jp/aaaphp/?DB%2F%B9%E7%C0%AE%A5%A2%A5%A4%A5%C6%A5%E0%2F%A5%DC%A1%BC%A5%C9%A1%CA%B4%F0%C8%C4%A1%CB PSU-Wiki's article] (Japanese)&lt;br /&gt;
&lt;br /&gt;
{{Items}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Missions&amp;diff=13322</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Missions&amp;diff=13322"/>
				<updated>2007-01-11T21:32:09Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* System Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This article details the free missions found in Network Mode.&lt;br /&gt;
&lt;br /&gt;
For details about the story missions found in Network Mode, see [[Story Missions (Network)]].&lt;br /&gt;
&lt;br /&gt;
For details about the missions found in the Offline modes, see [[Missions (Offline)]].&lt;br /&gt;
&lt;br /&gt;
Mission ranking is determined by three factors: the percentage of monsters that were killed, the number of times a party member died, and the percentage of the mission time for which you were a member of the party (only relevant if you joined a party in the middle of a mission).  The maximum score for any mission is 1000 points.  Each player death reduces the score by 300 points, but no more than 900 points can be lost in this manner.  If the dying player has a Scape Doll in inventory, no points are lost.&lt;br /&gt;
&lt;br /&gt;
The Rank A mission reward is approximately 2/3 of the Rank S reward, while the Rank B mission reward is approximately 1/3 of the Rank S reward.  In most cases, a Rank C results in a very minimal reward or no reward at all.  Meseta rewards are rounded to a multiple of 25, and always rounded down.&lt;br /&gt;
&lt;br /&gt;
{{Map}}&lt;br /&gt;
&lt;br /&gt;
== Free Missions ==&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| SS || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[GUARDIANS Colony]] ===&lt;br /&gt;
&lt;br /&gt;
==== My Room ====&lt;br /&gt;
&lt;br /&gt;
=====SEED-Form Purge=====&lt;br /&gt;
Training mission. Eliminate the creatures in the Linear Line access corridors!&lt;br /&gt;
&lt;br /&gt;
(This quest is special, in that it can only be played during the tutorial, and solo.)&lt;br /&gt;
&lt;br /&gt;
Destination: Linear Line: Transfer Terminal (You can't do anything here; you're forced to Return to city immediately.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| n/a || 0 || 1 || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Linear Line Platform (Clyez 4th Floor) ====&lt;br /&gt;
&lt;br /&gt;
=====Unsafe Passage=====&lt;br /&gt;
Parts of the Linear Line are shut down due to the SEED. Walking along the access corridors is the only way to get to some parts of the colony.&lt;br /&gt;
&lt;br /&gt;
Destination: Linear Line: Transfer Terminal&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 1~ || 100 || 2 || 50 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 5 || 20~ || 450 || 5 || 300 || 3 || ? || ?|| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 20 || 30~ || 650 || 7 || 425 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 55~ || 1150 || 11 || 750 || 7 || 375 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Unsafe Passage|Detailed Map]]&lt;br /&gt;
&lt;br /&gt;
==== Linear Line: Transfer Terminal ====&lt;br /&gt;
&lt;br /&gt;
=====Fight for Food=====&lt;br /&gt;
SEED have fallen on the farming plant, and damage is spreading. Secure the farms and protect the colony's food supply!&lt;br /&gt;
&lt;br /&gt;
Destination: Aurorey Viewing Plaza&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 5 || 200 || 3 || 125 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 25~ || 700 || 7 || 450 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 35~ || 950 || 9 || 625 || 5 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 60~ || 1550|| 14|| 1025 || 9 || 500 || 4 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
===[[Parum]]===&lt;br /&gt;
&lt;br /&gt;
==== Holtes City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mad Creatures=====&lt;br /&gt;
The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious and as a result, they are causing damage in the local area.&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Field Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10~ || 150 || 2 || 100 || 1 || 50 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 20~ || 300 || 3 || 200 || 2 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 30~ || 400 || 4 || 250 || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 50~ || 800 || 9 || 600 || 5 || 300 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====Raffon Meadow: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Plains Overlord=====&lt;br /&gt;
SEED contamination has driven a De Ragan from the mountains and it is nesting in Raffon Meadow, threatening nearby settlements.&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Lakeside Park&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 700 || 8 || 450 || 5 || 225 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25~ || 1050 || 11 || 700 || 7 || 350 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35~ || 1450 || 14 || 950 || 9 || 475 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 55~ || 1950 || 18 || ? || ? || ? || 6? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Sleeping Warriors=====&lt;br /&gt;
Teams investigating the Raffon RELICS site are being held back by Stateria, the reactivated ancient weapons. Clear the way for the research teams!&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Field Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 600 || 6 || 400 || 4 || 200 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 1050 || 10 || 700 || 6 || 350 || 3? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40~ || 1350 || 13 || 900 || 8 || 450 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 65~ || 2150 || 19 || 1425 || 12 || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Raffon Meadow: Lakeshore Park ====&lt;br /&gt;
&lt;br /&gt;
=====The Mad Beasts=====&lt;br /&gt;
The Distova, a type of Koltova, are being altered by the SEED and are attacking people. An oversized mutant is also wreaking havoc. Suppress them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Destination: Underwater Plant: Temporary Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 500 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1000 || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 2750 || 25 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Underwater Plant: Temporary Base ====&lt;br /&gt;
&lt;br /&gt;
=====Endrum Remnants=====&lt;br /&gt;
Remnants of the Endrum Collective have occupied an underwater energy plant, demanding the release of their leader, Harness. Neutralize them.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Endrum Underground&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: Lake Denes&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || 325 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 2850 || 26 || 950 || 8 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Lab Recovery=====&lt;br /&gt;
An accident in an underwater research lab has released the creatures under observation, leading to chaos. Exterminate the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: Lakeshore Area&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 900 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45~ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 65~ || 4800 || 43 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Lake Denes ====&lt;br /&gt;
&lt;br /&gt;
=== [[Neudaiz]] ===&lt;br /&gt;
&lt;br /&gt;
==== Ohtoku City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mizuraki Defense=====&lt;br /&gt;
Violent creatures are wreaking havoc at the Mizuraki C.D. The fragile Mizuraki ecosystem is taking irreparable damage. Stop the creatures and save the trees!&lt;br /&gt;
&lt;br /&gt;
Destination: Mizuraki C.D. Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || 300 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25~ || 700 || 7 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35~ || 900 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 60~ || 3800 || 34 || 2525 || 22 || 1250 || 11 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Forested Islands=====&lt;br /&gt;
A large outbreak of violent creatures is putting the pilgrims of the Shikon Islands in danger. Clear the forest of the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: Shikon Archipelago Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 250 || 3 || 150 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 450 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40~ || 600 || 6 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mizuraki C.D. Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Demons Above=====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 25~ || 1000 || 11 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 2400 || 23 || 700 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40~ || 2750 || 25 || 1850 || 16 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 65~ || 5500 || 49 || ? || ? || 1825 || 16 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Shikon Archipelago Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Rainbow Beast=====&lt;br /&gt;
The COG has requested help with dealing with the Kagajibari near their sacred grounds, due to its resistance to TECHNICs.&lt;br /&gt;
&lt;br /&gt;
Destination: Agata Islands: Sacred Grounds&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 500 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35~ || 1000 || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 1300 || 12 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Grove of Fanatics=====&lt;br /&gt;
A radical faction of the Communion of Gurhal has occupied Old Hakura Temple, with the stolen Adahna Degahna as their main weapon. Stop them!&lt;br /&gt;
&lt;br /&gt;
Destination: Shikon Archipelago Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 700 || 8 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1450 || 14 || 950 || 9 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 1850 || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Agata Islands: Sacred Grounds ====&lt;br /&gt;
=====The Holy Ground=====&lt;br /&gt;
The Stateria in the RELICS beneath the Egam holy grounds have awoken and are endangering people. Stop them and retake the holy grounds.&lt;br /&gt;
&lt;br /&gt;
Destination: Agata Islands: Sacred Grounds&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 550 || 6 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1850 || 18 || 1225 || 11 || 600 || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 2100 || 20 || 1400 || 13 || 700 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moatoob]]===&lt;br /&gt;
&lt;br /&gt;
====Dagora City: Flyer Base====&lt;br /&gt;
&lt;br /&gt;
=====System Defense=====&lt;br /&gt;
There's been an outbreak of vicious creatures near the confinement system in the West Kugu Desert. The Alliance Military is requesting help.&lt;br /&gt;
&lt;br /&gt;
Destination: West Kugu Desert: Field Base&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10~ || 400 || 5 || 250 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35~ || 1100 || 11 || ? || ? || 125 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40~ || 20 || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Valley of Carnage=====&lt;br /&gt;
Recently, the vicious Vanda have been forming packs and causing great damage around the Galenigare Canyon. Defeat the Vanda leader!&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Canyon: Basin&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 650 || 7 || 425 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 1050|| 11 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45~ || ? || ? || 900 || 8 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 50~ || 1500 || 14 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====West Kugu Desert: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Desert Terror=====&lt;br /&gt;
In the West Kugu Desert, the vicious Dimmagolus has become even more ferocious due to the SEED and is terrorizing a nearby energy plant.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Terror in the Desert&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 1100 || 12 || 725 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 2250 || 21 || ? || ? || 725 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 4000 || 37 || 2650 || 24 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galenigare Canyon: Basin====&lt;br /&gt;
&lt;br /&gt;
=====Mine Defense=====&lt;br /&gt;
An outbreak of violent creatures near the entrance of a prominent mine has put miners at risk. Exterminate the creatures and defend the mine!&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 850 || 9 || 550 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 1250 || 12 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A ||30 ||40~ || 1550 || 15 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 60~ || 2050 || 18 || ? || ? || 675 || 6 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Story Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html Party Missions (Network @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5E1A5A4A5F3A5DFA5C3A5B7A5E7A5F3.html Main Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=Missions&amp;diff=13219</id>
		<title>Missions</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=Missions&amp;diff=13219"/>
				<updated>2007-01-10T00:21:01Z</updated>
		
		<summary type="html">&lt;p&gt;3of19: /* Mine Defense */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__NOTOC__&lt;br /&gt;
This article details the free missions found in Network Mode.&lt;br /&gt;
&lt;br /&gt;
For details about the story missions found in Network Mode, see [[Story Missions (Network)]].&lt;br /&gt;
&lt;br /&gt;
For details about the missions found in the Offline modes, see [[Missions (Offline)]].&lt;br /&gt;
&lt;br /&gt;
Mission ranking is determined by three factors: the percentage of monsters that were killed, the number of times a party member died, and the percentage of the mission time for which you were a member of the party (only relevant if you joined a party in the middle of a mission).  The maximum score for any mission is 1000 points.  Each player death reduces the score by 300 points, but no more than 900 points can be lost in this manner.  If the dying player has a Scape Doll in inventory, no points are lost.&lt;br /&gt;
&lt;br /&gt;
The Rank A mission reward is approximately 2/3 of the Rank S reward, while the Rank B mission reward is approximately 1/3 of the Rank S reward.  In most cases, a Rank C results in a very minimal reward or no reward at all.  Meseta rewards are rounded to a multiple of 25, and always rounded down.&lt;br /&gt;
&lt;br /&gt;
{{Map}}&lt;br /&gt;
&lt;br /&gt;
== Free Missions ==&lt;br /&gt;
&lt;br /&gt;
Template:&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| B || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| A || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || ? || ?&lt;br /&gt;
|-&lt;br /&gt;
| SS || ? || ? || ? || ? || ? || ? || ? || ? || ? || ? &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== [[GUARDIANS Colony]] ===&lt;br /&gt;
&lt;br /&gt;
==== My Room ====&lt;br /&gt;
&lt;br /&gt;
=====SEED-Form Purge=====&lt;br /&gt;
Training mission. Eliminate the creatures in the Linear Line access corridors!&lt;br /&gt;
&lt;br /&gt;
(This quest is special, in that it can only be played during the tutorial, and solo.)&lt;br /&gt;
&lt;br /&gt;
Destination: Linear Line: Transfer Terminal (You can't do anything here; you're forced to Return to city immediately.)&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| n/a || 0 || 1 || 30 || 1 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Linear Line Platform (Clyez 4th Floor) ====&lt;br /&gt;
&lt;br /&gt;
=====Unsafe Passage=====&lt;br /&gt;
Parts of the Linear Line are shut down due to the SEED. Walking along the access corridors is the only way to get to some parts of the colony.&lt;br /&gt;
&lt;br /&gt;
Destination: Linear Line: Transfer Terminal&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 1~ || 100 || 2 || 50 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 5 || 20~ || 450 || 5 || 300 || 3 || ? || ?|| 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 20 || 30~ || 650 || 7 || 425 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 55~ || 1150 || 11 || 750 || 7 || 375 || 3 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&amp;lt;br&amp;gt;&lt;br /&gt;
- [[Unsafe Passage|Detailed Map]]&lt;br /&gt;
&lt;br /&gt;
==== Linear Line: Transfer Terminal ====&lt;br /&gt;
&lt;br /&gt;
=====Fight for Food=====&lt;br /&gt;
SEED have fallen on the farming plant, and damage is spreading. Secure the farms and protect the colony's food supply!&lt;br /&gt;
&lt;br /&gt;
Destination: Aurorey Viewing Plaza&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 5 || 200 || 3 || 125 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 25~ || 700 || 7 || 450 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 35~ || 950 || 9 || 625 || 5 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 60~ || 1550|| 14|| 1025 || 9 || 500 || 4 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
===[[Parum]]===&lt;br /&gt;
&lt;br /&gt;
==== Holtes City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mad Creatures=====&lt;br /&gt;
The SEED influence has caused many of the native creatures in Raffon Meadow to become vicious and as a result, they are causing damage in the local area.&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Field Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10~ || 150 || 2 || 100 || 1 || 50 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 10 || 20~ || 300 || 3 || 200 || 2 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 25 || 30~ || 400 || 4 || 250 || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 50~ || 800 || 9 || 600 || 5 || 300 || 2 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====Raffon Meadow: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Plains Overlord=====&lt;br /&gt;
SEED contamination has driven a De Ragan from the mountains and it is nesting in Raffon Meadow, threatening nearby settlements.&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Lakeside Park&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 700 || 8 || 450 || 5 || 225 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25~ || 1050 || 11 || 700 || 7 || 350 || 3 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35~ || 1450 || 14 || 950 || 9 || 475 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 50 || 55~ || 1950 || 18 || ? || ? || ? || 6? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Sleeping Warriors=====&lt;br /&gt;
Teams investigating the Raffon RELICS site are being held back by Stateria, the reactivated ancient weapons. Clear the way for the research teams!&lt;br /&gt;
&lt;br /&gt;
Destination: Raffon Meadow: Field Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 600 || 6 || 400 || 4 || 200 || 2 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 1050 || 10 || 700 || 6 || 350 || 3? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40~ || 1350 || 13 || 900 || 8 || 450 || 4 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 55 || 65~ || 2150 || 19 || 1425 || 12 || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Raffon Meadow: Lakeshore Park ====&lt;br /&gt;
&lt;br /&gt;
=====The Mad Beasts=====&lt;br /&gt;
The Distova, a type of Koltova, are being altered by the SEED and are attacking people. An oversized mutant is also wreaking havoc. Suppress them!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Destination: Underwater Plant: Temporary Base&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 500 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1000 || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 2750 || 25 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Underwater Plant: Temporary Base ====&lt;br /&gt;
&lt;br /&gt;
=====Endrum Remnants=====&lt;br /&gt;
Remnants of the Endrum Collective have occupied an underwater energy plant, demanding the release of their leader, Harness. Neutralize them.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Endrum Underground&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: Lake Denes&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || 325 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 2850 || 26 || 950 || 8 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Lab Recovery=====&lt;br /&gt;
An accident in an underwater research lab has released the creatures under observation, leading to chaos. Exterminate the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: Lakeshore Area&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 900 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45~ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 65~ || 4800 || 43 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Lake Denes ====&lt;br /&gt;
&lt;br /&gt;
=== [[Neudaiz]] ===&lt;br /&gt;
&lt;br /&gt;
==== Ohtoku City: Flyer Base ====&lt;br /&gt;
&lt;br /&gt;
=====Mizuraki Defense=====&lt;br /&gt;
Violent creatures are wreaking havoc at the Mizuraki C.D. The fragile Mizuraki ecosystem is taking irreparable damage. Stop the creatures and save the trees!&lt;br /&gt;
&lt;br /&gt;
Destination: Mizuraki C.D. Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 450 || 5 || 300 || 3 || 150 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 25~ || 700 || 7 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 35~ || 900 || 9 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 35 || 60~ || 3800 || 34 || 2525 || 22 || 1250 || 11 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
=====Forested Islands=====&lt;br /&gt;
A large outbreak of violent creatures is putting the pilgrims of the Shikon Islands in danger. Clear the forest of the creatures!&lt;br /&gt;
&lt;br /&gt;
Destination: Shikon Archipelago Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 250 || 3 || 150 || 1 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 450 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40~ || 600 || 6 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Mizuraki C.D. Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Demons Above=====&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 25~ || 1000 || 11 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 30~ || 2400 || 23 || 700 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 40~ || 2750 || 25 || 1850 || 16 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 45 || 65~ || 5500 || 49 || ? || ? || 1825 || 16 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
==== Shikon Archipelago Outpost ====&lt;br /&gt;
&lt;br /&gt;
=====Rainbow Beast=====&lt;br /&gt;
The COG has requested help with dealing with the Kagajibari near their sacred grounds, due to its resistance to TECHNICs.&lt;br /&gt;
&lt;br /&gt;
Destination: Agata Islands: Sacred Grounds&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 500 || 5 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35~ || 1000 || 10 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 1300 || 12 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Grove of Fanatics=====&lt;br /&gt;
A radical faction of the Communion of Gurhal has occupied Old Hakura Temple, with the stolen Adahna Degahna as their main weapon. Stop them!&lt;br /&gt;
&lt;br /&gt;
Destination: Shikon Archipelago Outpost&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 700 || 8 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1450 || 14 || 950 || 9 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 1850 || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Agata Islands: Sacred Grounds ====&lt;br /&gt;
=====The Holy Ground=====&lt;br /&gt;
The Stateria in the RELICS beneath the Egam holy grounds have awoken and are endangering people. Stop them and retake the holy grounds.&lt;br /&gt;
&lt;br /&gt;
Destination: Agata Islands: Sacred Grounds&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 550 || 6 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 1850 || 18 || 1225 || 11 || 600 || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 40 || 45~ || 2100 || 20 || 1400 || 13 || 700 || 6 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===[[Moatoob]]===&lt;br /&gt;
&lt;br /&gt;
====Dagora City: Flyer Base====&lt;br /&gt;
&lt;br /&gt;
=====System Defense=====&lt;br /&gt;
There's been an outbreak of vicious creatures near the confinement system in the West Kugu Desert. The Alliance Military is requesting help.&lt;br /&gt;
&lt;br /&gt;
Destination: West Kugu Desert: Field Base&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 10~ || 400 || 5 || 250 || 3 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 20 || 35~ || 1100 || 11 || ? || ? || 125 || 1 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 40~ || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=====Valley of Carnage=====&lt;br /&gt;
Recently, the vicious Vanda have been forming packs and causing great damage around the Galenigare Canyon. Defeat the Vanda leader!&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Canyon: Basin&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 650 || 7 || 425 || 4 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 1200 || 11 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 30 || 45~ || ? || ? || 900 || 8 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 50~ || 1500 || 14 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
====West Kugu Desert: Field Base====&lt;br /&gt;
&lt;br /&gt;
=====Desert Terror=====&lt;br /&gt;
In the West Kugu Desert, the vicious Dimmagolus has become even more ferocious due to the SEED and is terrorizing a nearby energy plant.&lt;br /&gt;
&lt;br /&gt;
(Note: Upon completion, the bubble at the top-left calls this mission &amp;quot;Terror in the Desert&amp;quot;.)&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 1100 || 12 || 725 || 7 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 25 || 35~ || 2250 || 21 || ? || ? || 725 || 7 || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A || 35 || 45~ || 4000 || 37 || 2650 || 24 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || ? || ? || ? || ? || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
====Galenigare Canyon: Basin====&lt;br /&gt;
&lt;br /&gt;
=====Mine Defense=====&lt;br /&gt;
An outbreak of violent creatures near the entrance of a prominent mine has put miners at risk. Exterminate the creatures and defend the mine!&lt;br /&gt;
&lt;br /&gt;
Destination: Galenigare Tunnels: Underground Lake&lt;br /&gt;
&lt;br /&gt;
{| border=1 cellspacing=0&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3|LV || rowspan=3|Req. LV || rowspan=3|[[Monster]] LV || colspan=8|Rank&lt;br /&gt;
|-&lt;br /&gt;
| colspan=2|S || colspan=2|A || colspan=2|B || colspan=2|C&lt;br /&gt;
|-&lt;br /&gt;
| Meseta || Points || Meseta || Points || Meseta || Points || Meseta || Points&lt;br /&gt;
|-&lt;br /&gt;
| C || 0 || 15~ || 850 || 9 || 550 || 6 || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| B || 15 || 35~ || 1250 || 12 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| A ||30 ||40~ || 1550 || 15 || ? || ? || ? || ? || 0 || 0&lt;br /&gt;
|-&lt;br /&gt;
| S || 40 || 60~ || 2050 || 18 || ? || ? || 675 || 6 || 0 || 0&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
- S-Rank also gives a '[[PA Fragment]]'&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5B9A5C8A1BCA5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Story Missions (Network) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5CDA5C3A5C8A5EFA1BCA5AFA5E2A1BCA5C92FA5D1A1BCA5C6A5A3A1BCA5DFA5C3A5B7A5E7A5F3.html Party Missions (Network @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5E1A5A4A5F3A5DFA5C3A5B7A5E7A5F3.html Main Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
* [http://psu.fei-yen.jp/wiki/html/A5B9A5C8A1BCA5EAA1BCA5E2A1BCA5C92FA5D5A5EAA1BCA5DFA5C3A5B7A5E7A5F3.html Free Missions (Story/Extra) @ PSU-Wiki] (J)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{Locations}}&lt;/div&gt;</summary>
		<author><name>3of19</name></author>	</entry>

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