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		<title>Innocent Girl (guide)</title>
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				<updated>2011-02-27T16:36:36Z</updated>
		
		<summary type="html">&lt;p&gt;ひょおりんまる: /* Stage 4 &amp;quot;VR: Plant&amp;quot; */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Guide}}&lt;br /&gt;
&lt;br /&gt;
The purpose of the mission [[Innocent Girl]] is to assist with upgrading Vivienne's speech and thought patterns through a series of questions presented to you throughout the VR simulation.  Depending on the answers given, Vivienne's growth will vary with subsequent runs of the mission.&lt;br /&gt;
&lt;br /&gt;
= Viviennes questions = &lt;br /&gt;
&lt;br /&gt;
== Initial stage ==&lt;br /&gt;
&lt;br /&gt;
* Vivienne answers all reactions with the same response.&lt;br /&gt;
&lt;br /&gt;
* '''Are weapons important?'''&lt;br /&gt;
: They are. ⇒ &amp;quot;I see.  I have filed this for future reference.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;I see.  I have filed this for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* These questions about your race all have the same answers.&lt;br /&gt;
** '''Are you a human?'''&lt;br /&gt;
** '''Are you a newman?'''&lt;br /&gt;
** '''Are you a CAST?'''&lt;br /&gt;
** '''Are you a beast?'''&lt;br /&gt;
: Yes, I am. ⇒ &amp;quot;I see.  I have filed this for future reference.&amp;quot;&lt;br /&gt;
: No, I'm not. ⇒ &amp;quot;I see.  I have filed this for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Am I a computer?'''&lt;br /&gt;
: Yes, you are. ⇒ &amp;quot;I see. I have filed this for future reference.&amp;quot;&lt;br /&gt;
: No, you're not. ⇒ &amp;quot;I see. I have filed this for future reference.&amp;quot;&lt;br /&gt;
: I don't know. ⇒ &amp;quot;I see. I have filed this for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Is it good to be alive?'''&lt;br /&gt;
: Yes, it's good! ⇒ &amp;quot;I see. I have filed this for future reference.&amp;quot;&lt;br /&gt;
: It's nothing but suffering. ⇒ &amp;quot;I see. I have filed this for future reference.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Second stage ==&lt;br /&gt;
&lt;br /&gt;
The previously locked door in the raffon meadow is now open.&lt;br /&gt;
&lt;br /&gt;
* '''Come to think of it, what should I call you?'''&lt;br /&gt;
{|class=wikitable style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! colspan=&amp;quot;2&amp;quot; | Please choose how you'd like to be called.&lt;br /&gt;
|- &lt;br /&gt;
| Male player character || Female player character&lt;br /&gt;
|-&lt;br /&gt;
| Regular name || Regular name &lt;br /&gt;
|-&lt;br /&gt;
| Teacher || Teacher&lt;br /&gt;
|-&lt;br /&gt;
| Professor || Professor&lt;br /&gt;
|-&lt;br /&gt;
| Instructor || Instructor&lt;br /&gt;
|-&lt;br /&gt;
| Sir || Sir&lt;br /&gt;
|-&lt;br /&gt;
| Master || Master&lt;br /&gt;
|-&lt;br /&gt;
| Brother || Sister&lt;br /&gt;
|-&lt;br /&gt;
| Your Lordship || Lady&lt;br /&gt;
|-&lt;br /&gt;
| Prince || Princess&lt;br /&gt;
|-&lt;br /&gt;
| Your Excellency || Your Excellency&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
: ⇒ &amp;quot;Understood, thank you. [chosen title]...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''When we take breaks, it feels good to be alive.'''&lt;br /&gt;
: That's what they're for! ⇒ &amp;quot;Yes. But we can't rest all day, can we?&amp;quot;&lt;br /&gt;
: That's not the point. ⇒ &amp;quot;Oh really? Perhaps I should reprioritize then. Shall we go?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you enjoy candy?'''&lt;br /&gt;
: Yes, I do. ⇒ &amp;quot;I do too. There is something satisfying about it.&amp;quot;&lt;br /&gt;
: No, I don't. ⇒ &amp;quot;I enjoy candy. I thought it was something fulfilling for people...&amp;quot;&lt;br /&gt;
: Actually I'm eating some now. ⇒ &amp;quot;It doesn't look as if you're eating anything. Please don't make things up like that.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''There are so many people living on the G. Colony.  It is a strange place.'''&lt;br /&gt;
: Yes it is. ⇒ &amp;quot;So you think so too, [chosen title].&amp;quot;&lt;br /&gt;
: I'm used to it. ⇒ &amp;quot;Then it is probably a good place to learn to adapt to one's surroundings.&amp;quot;&lt;br /&gt;
: You're the strange one. ⇒ &amp;quot;I think that you're the strange one, [chosen title].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''I often see Dr. Arl playing games.  Do you also play &amp;quot;games&amp;quot;, [chosen title]?'''&lt;br /&gt;
: Yes, I do. ⇒ &amp;quot;So you enjoy them. I think I would too. Please teach me sometime.&amp;quot; &lt;br /&gt;
: Not really. ⇒ &amp;quot;I see. Everyone is different, it seems.&amp;quot;&lt;br /&gt;
: I play until I lose track of time! ⇒ &amp;quot;You enjoy them. But it isn't good to lose track of time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Why did you join the GUARDIANS, [chosen title]?'''&lt;br /&gt;
: I wanted to protect something. ⇒　&amp;quot;I don't have anything to protect yet, but I hope to someday.&amp;quot;&lt;br /&gt;
: To test myself. ⇒ &amp;quot;That's a good answer for a Guardian. I must learn from you.&amp;quot;&lt;br /&gt;
: A friend signed me up. ⇒ &amp;quot;What? You must be a special case.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Do creatures seem frightening to you?'''&lt;br /&gt;
: Yes, they do. ⇒ &amp;quot;I see. That's good, I thought it was just me.&amp;quot;&lt;br /&gt;
: No, they don't. ⇒ (&amp;quot;I am afraid of them. I wonder if I can get over that.&amp;quot;)&lt;br /&gt;
&lt;br /&gt;
* '''Did you feel it shaking just now?'''&lt;br /&gt;
: Yes, it was shaking. ⇒ &amp;quot;I found it somewhat frightening.&amp;quot;&lt;br /&gt;
: It was my heart beating. For you. ⇒ &amp;quot;Oh? Well... That's... well, that's great, but I don't really understand.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Are there other rewards for missions besides the usual compensation?'''&lt;br /&gt;
: Not really. ⇒ &amp;quot;Understood. It seems that the rumors aren't true.&amp;quot;&lt;br /&gt;
: No, but I wish there were. ⇒ &amp;quot;So there are many who desire a reward? I will petition Dr. Arl.&amp;quot;&lt;br /&gt;
: A kiss from President Dallgun!. ⇒ &amp;quot;Can one refuse their reward? I must investigate...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title]... Do you listen to music?'''&lt;br /&gt;
: Yes, I do. ⇒ &amp;quot;I am interested. Please tell me what kind of music you like.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;I see. Everyone is different, it seems.&amp;quot;&lt;br /&gt;
: Shall I sing for you?. ⇒ &amp;quot;As we are currently on a mission, I will pass. Perhaps some other time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''I've gotten a little used to it, but I'm still afraid of creatures. Aren't you?'''&lt;br /&gt;
: Yes, I am. ⇒ &amp;quot;I see. That's good. I thought it was just me.&amp;quot;&lt;br /&gt;
: No, I'm not. ⇒ &amp;quot;Oh. That is very admirable.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Third stage ==&lt;br /&gt;
&lt;br /&gt;
The previously locked door in the metro linear area is now open. Vivienne will not enter the room in the metro linear area with the turrets with switches and only join you again when you unlock the door to the exit of the stage.&lt;br /&gt;
&lt;br /&gt;
In the HIVE area, she will not enter the Delp Slami room that also has a trap, that you can activate with three switches. She will join you when they are all killed, either by you or the trap.&lt;br /&gt;
&lt;br /&gt;
If you have to many times a B or C rank you may get placed back from personality 3 to personality 1.&lt;br /&gt;
&lt;br /&gt;
The answers in her basic stage will determine her personality in the 3 and a half stage.&lt;br /&gt;
&lt;br /&gt;
=== Personality: Basic ===&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], is there anything you want to do while you have the chance?'''&lt;br /&gt;
: Of course. ⇒ &amp;quot;Really? Like what? When we have a chance, please tell me about it.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;I see. Well, perhaps you'll find something you want to do someday.&amp;quot;&lt;br /&gt;
: I'm happy living in the moment. ⇒ &amp;quot;I feel the same way.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''*Sigh* Sometimes I wonder. What if I were human too? What kind of life would I lead?'''&lt;br /&gt;
: You're fine as you are. ⇒ &amp;quot;If you say so then it must be true. Thank you.&amp;quot;&lt;br /&gt;
: Not much would change. ⇒ &amp;quot;Hm... Perhaps you are right. But if it were possible, I would like to try it out for a while.&amp;quot;&lt;br /&gt;
: Sorry I wasn't listening. ⇒ &amp;quot;*Sigh* Never mind...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Is it okay if I keep calling you &amp;quot;[chosen title]&amp;quot;?'''&lt;br /&gt;
: Sure. ⇒ &amp;quot;I see.&amp;quot;&lt;br /&gt;
: I was thinking about changing it. ⇒ &amp;quot;Then what shall I call you?&amp;quot; (see answers for the first time she asks)&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you ever read fashion magazines?'''&lt;br /&gt;
: I do. ⇒ &amp;quot;I would like to read one someday, to know if I'm dressing properly.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;You don't have enough time, I bet. I'm the same way.&amp;quot;&lt;br /&gt;
: All I need is one outfit. ⇒ &amp;quot;What happens if you soil your one outfit?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''What did you have for breakfast this morning?'''&lt;br /&gt;
: Just the usual. ⇒ &amp;quot;That is good. Without a proper meal, you won't have the energy for a full day's work.&amp;quot;&lt;br /&gt;
: I didn't eat breakfast. ⇒ &amp;quot;Please eat properly. What happens when you need the extra energy?&amp;quot;&lt;br /&gt;
: I ate a raw koltova. ⇒ &amp;quot;Are you serious? You can eat koltovas raw? Won't you get sick?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''What was your training like, [chosen title]?'''&lt;br /&gt;
: It was difficult. ⇒ &amp;quot;I thought so. I'll have to try harder.&amp;quot;&lt;br /&gt;
: It was no sweat. ⇒ &amp;quot;That's great, [chosen title]. I must learn from you.&amp;quot;&lt;br /&gt;
: Check out these old scars! ⇒ &amp;quot;What? But that looks like a recent injury to me...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''What do you think of Dr. Arl?'''&lt;br /&gt;
: He seems very serious. ⇒ &amp;quot;Yes, I think so too.&amp;quot;&lt;br /&gt;
: He's a breath of fresh air. ⇒ &amp;quot;Do you really think so? I suppose everyone is entitled to their opinion...&amp;quot;&lt;br /&gt;
: I... love him. ⇒ &amp;quot;What!? Don't worry, I... I won't let this get out.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title]... Dr. Arl drinks koltova juice. Do you think it's any good?'''&lt;br /&gt;
: It's delicious. ⇒ &amp;quot;I can't imagine from its appearance. What could it possibly taste like?&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;I suspected as much. I wonder what the appeal is...&amp;quot;&lt;br /&gt;
: It's not summer without it. ⇒ &amp;quot;I've never tried it, so I don't really know, but could it really be very refreshing? It doesn't seem likely.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title]... What do you like to do when you have free time? All Dr. Arl ever seems to do is sleep.'''&lt;br /&gt;
: Sleep. ⇒ &amp;quot;Hm, everyone sure likes to sleep...&amp;quot;&lt;br /&gt;
: Read. ⇒ &amp;quot;I see. Guardians must always remain vigilant.&amp;quot;&lt;br /&gt;
: Daydream. ⇒ &amp;quot;Daydream? Hm, I don't really understand. Is it fun?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''I feel somewhat woozy.'''&lt;br /&gt;
: Do you want to take a break? ⇒ &amp;quot;W-Well... Thanks, but... I don't want to interrupt our mission.&amp;quot;&lt;br /&gt;
: Have you got a loose screw? ⇒ &amp;quot;What? I don't think so...&amp;quot;&lt;br /&gt;
: I do, too. ⇒ &amp;quot;You, too? We should treat it carefully.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], what are partner machines?'''&lt;br /&gt;
: Powerful allies. ⇒ &amp;quot;I see. And I will strive to be the same.&amp;quot;&lt;br /&gt;
: Top-notch salesmen. ⇒ &amp;quot;Salesmen? I see... I don't think I could do that...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''I am curious, but what role do you think would suit me best?'''&lt;br /&gt;
: A Guardian. ⇒ &amp;quot;That is encouraging. If I can become one, please be my partner.&amp;quot;&lt;br /&gt;
: A bride. ⇒ &amp;quot;Are you trying to say I'm not cut out for combat?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Such a nice view... It seems like it would be a good place to fish.'''&lt;br /&gt;
: That would be nice. ⇒ &amp;quot;We should go fishing someday.&amp;quot;&lt;br /&gt;
: Fishing is cruel. ⇒ &amp;quot;I see your point. It's not very fun for the fish.&amp;quot;&lt;br /&gt;
: All right, you be the bait. ⇒ &amp;quot;What are you trying to tell me?&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], what is the best weapon?'''&lt;br /&gt;
: It depends on the person. ⇒ &amp;quot;I see... So the weapon that suits you best is the strongest.&amp;quot;&lt;br /&gt;
: Expensive weapons. ⇒ &amp;quot;I see... So the more expensive the better.&amp;quot;&lt;br /&gt;
: Jealousy. ⇒ &amp;quot;Um, I mean like when fighting creatures.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''The other day a visitor at the lab wouldn't leave me alone. He was a very large beast. It's scary when beasts stare at you. I always cower...'''&lt;br /&gt;
: I understand the feeling. ⇒ &amp;quot;I'm glad it's not just me. They are just so powerful...&amp;quot;&lt;br /&gt;
: That's discrimination. ⇒ &amp;quot;I... I didn't mean too...&amp;quot;&lt;br /&gt;
: You don't like beasts? ⇒ &amp;quot;What? Th-That's not what I said. I don't think that at all!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''If you were a creature, I think you would be... A Bil de Golus.'''&lt;br /&gt;
: Because I'm strong and reliable? ⇒ &amp;quot;Yes! You are always helping me.&amp;quot;&lt;br /&gt;
: What's that? ⇒&lt;br /&gt;
&lt;br /&gt;
=== Personality 3.5: Family ===&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you ever read fashion magazines?'''&lt;br /&gt;
: I do. ⇒ (&amp;quot;I would like to read one someday, to know if I'm dressing properly.&amp;quot;)&lt;br /&gt;
: Not really. ⇒ &amp;quot;You don't have enough time, I bet. I'm the same way.&amp;quot;&lt;br /&gt;
: All I need is one outfit. ⇒ &lt;br /&gt;
&lt;br /&gt;
* '''I wonder if there's an easier way to defeat creatures. [chosen title], what is the strongest weapon?.'''&lt;br /&gt;
: It depends on the person. ⇒ &lt;br /&gt;
: Expensive weapons. ⇒ &amp;quot;I see... So the more expensive the better. I will take note of that.&amp;quot;&lt;br /&gt;
: Smile. ⇒ &lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], What are partner machines?'''&lt;br /&gt;
: Powerful allies ⇒ &lt;br /&gt;
: Fancy alam clocks ⇒ &amp;quot;You certainly seem like you need a powerful one.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Personality 3.5: Love ===&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title]... What was your training like, [chosen title]&lt;br /&gt;
: It was difficult. ⇒ &amp;quot;I didn't... I didn't think anything would be difficult for someone like you...&amp;quot;&lt;br /&gt;
: It was no sweat. ⇒ &amp;quot;That's amazing. I will try to power through it then.&amp;quot;&lt;br /&gt;
: Check out these old scars! ⇒ &amp;quot;What? A-Are you all right? Wait, I dont think so...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''I wonder if there's an easier way to defeat creatures. [chosen title], what is the strongest weapon?'''&lt;br /&gt;
: It depends on the person. ⇒ &amp;quot;Hm... I see. I'll keep trying with this one for a bit longer.&amp;quot;&lt;br /&gt;
: Expensive weapons. ⇒  &amp;quot;I see... So the more expensive the better. I will take note of that.&amp;quot;&lt;br /&gt;
: Use your feminine wiles! ⇒ &amp;quot;What!? I'm being serious here.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you ever read fashion magazines?'''&lt;br /&gt;
: I do. ⇒ &lt;br /&gt;
: Not really. ⇒ &amp;quot;I see, I'd like to sometime.&amp;quot;&lt;br /&gt;
: All I need is one outfit. ⇒ &amp;quot;People are more then just their clothes.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''If you where a creature... would you be a bill de golus'''(sic)&lt;br /&gt;
: Because I'm strong and reliable? ⇒ &amp;quot;Yes! You are always helping me!&amp;quot; &lt;br /&gt;
: What's that? ⇒ &amp;quot;Don't you know? It's a new discovered altered creature on moatoob.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''What did you have for breakfast this morning?'''&lt;br /&gt;
: Just the usual. ⇒ &amp;quot;Breakfast is important after all. I can rest easy knowing you've had yours.&amp;quot;&lt;br /&gt;
: I didn't eat breakfast. ⇒ &amp;quot;Are you sure that's good for you? Please try to eat a proper meal.&amp;quot;&lt;br /&gt;
: I ate a raw koltova. ⇒ &amp;quot;Are you serious? You must be able to eat just about anything. Me, I think I will pass.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], what are partner machines?'''&lt;br /&gt;
: Powerful allies. ⇒ &amp;quot;I will work hard so the same can be said of me.&amp;quot;&lt;br /&gt;
: Your best friend. ⇒ &amp;quot;Best friend? They always get to be with you. It makes me jealous.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''The linear line is flooded with people in the morning. Why do so many people ride it at the same time?'''&lt;br /&gt;
: They are going to work. ⇒ &amp;quot;I see. So it's not that they enjoy it... I'd like to avoid it as much as possible.&amp;quot;&lt;br /&gt;
: They all have free time. ⇒&lt;br /&gt;
: They love the linear line. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''I feel somewhat woozy.'''&lt;br /&gt;
: Do you want to take a break? ⇒ &amp;quot;W-Well... Thanks, but... I don't want to interrupt our mission.&amp;quot;&lt;br /&gt;
: Have you got a loose screw? ⇒ &amp;quot;Yes, that might be true. I have to let Dr. Arl check it.&amp;quot;&lt;br /&gt;
: I do, too. ⇒ &amp;quot;Perhaps I'm not one to talk, but please be careful.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title]... Dr. Arl drinks koltova juice. Do you think it's any good?'''&lt;br /&gt;
: It's delicious. ⇒ &lt;br /&gt;
: Not really. ⇒ &amp;quot;I suspected as much. I wonder what the appeal is...&amp;quot;&lt;br /&gt;
: It's not summer without it. ⇒ &lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], is there anything you want to do while you have the chance?'''&lt;br /&gt;
: Of course. ⇒ &amp;quot;What is it? I very much want to know. I believe you can do it.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &lt;br /&gt;
: I'm happy living in the moment. ⇒ &amp;quot;Yes.. That sounds like something you'd say.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Is it okay if I keep calling you &amp;quot;[chosen title]&amp;quot;?'''&lt;br /&gt;
: Sure. ⇒ &amp;quot;I see.&amp;quot;&lt;br /&gt;
: I was thinking about changing it. ⇒ &amp;quot;Then what shall I call you?&amp;quot; (see answers for the first time she asks)&lt;br /&gt;
&lt;br /&gt;
* '''What do you think of Dr. Arl?'''&lt;br /&gt;
: He seems very serious. ⇒ &amp;quot;Yes, I agree. You and Dr. Arl are both very serious.&amp;quot;&lt;br /&gt;
: He's a breath of fresh air. ⇒ &amp;quot;&lt;br /&gt;
: I... love him. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''Such a nice view... It seems like it would be a good place to fish.'''&lt;br /&gt;
: That would be nice. ⇒ &lt;br /&gt;
: Fishing is cruel. ⇒ &amp;quot;I see your point. It's no fun for the fish.&amp;quot;&lt;br /&gt;
: All right, you be the bait. ⇒&lt;br /&gt;
&lt;br /&gt;
== Fourth stage ==&lt;br /&gt;
&lt;br /&gt;
The previously locked door in the Hive area is now open.&lt;br /&gt;
&lt;br /&gt;
TODO: sort questions into the proper personalities.&lt;br /&gt;
&lt;br /&gt;
=== Personality: Family ===&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you fish?'''&lt;br /&gt;
: Yes I do. ⇒ &amp;quot;Very interesting. I hope you will teach me to fish someday.&amp;quot;&lt;br /&gt;
: No, I don't. ⇒ &lt;br /&gt;
: You mean for dates? ⇒&lt;br /&gt;
&lt;br /&gt;
* '''Um... Hey... Compared to other female CASTs, how do you think I look?'''&lt;br /&gt;
: You're clean and functional. ⇒ &lt;br /&gt;
: You look very nice. ⇒ &amp;quot;Oh, that's very nice to hear. I have the designers to thank.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Quiz time! What do you think I had for breakfast?'''&lt;br /&gt;
: A Perori Mate. ⇒ &amp;quot;That's correct. I figured you'd know.&amp;quot;&lt;br /&gt;
: You don't eat breakfast. ⇒ &amp;quot;Too bad, That's wrong. The correct answer was a perori mate. Too hard?&amp;quot;&lt;br /&gt;
: Crisp Grass Assassin salad. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], what was your happiest moment?'''&lt;br /&gt;
: Walking here with you now. ⇒ &amp;quot;What? Oh, Thank you! I am happy too!&amp;quot;&lt;br /&gt;
: When I joined the Guardians. ⇒ &amp;quot;That is fantastic I have a growing respect for you.&amp;quot;&lt;br /&gt;
: When I won big at the casino. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], did you leave your partner machine at home?'''&lt;br /&gt;
: Yes. ⇒ &amp;quot;It must be lonely all alone. Be sure to go home and visit it.&amp;quot;&lt;br /&gt;
: I have a reliable partner. ⇒&lt;br /&gt;
: I had no money so I sold it. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title] are you happy to be a female?'''&lt;br /&gt;
: I am. ⇒ &amp;quot;Really? I am too. For many reasons.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &lt;br /&gt;
: I change sexes sometimes. ⇒&lt;br /&gt;
&lt;br /&gt;
=== Personality: Love ===&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], did you leave your partner machine at home today?'''&lt;br /&gt;
: Yes. ⇒ &amp;quot;It must be lonely all alone. Be sure to go home and visit it.&amp;quot;&lt;br /&gt;
: I have a reliable partner. ⇒ &amp;quot;Thank you! Well, I will try my best to be useful too.&amp;quot;&lt;br /&gt;
: I had no money so I sold it. ⇒ &amp;quot;You're joking, aren't you? ... Good.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''If they were to make a new next generation model besides me, what sort of CAST do you think would be good?'''&lt;br /&gt;
: One just like you. ⇒ &amp;quot;I'm very glad you think so.&amp;quot;&lt;br /&gt;
: One with good TECHNICs. ⇒ &amp;quot;I see. Perhaps I need to work on that then.&amp;quot;&lt;br /&gt;
: One who can change forms. ⇒ Change forms!? I'm sorry, I don't think I'd be able to do that.&lt;br /&gt;
&lt;br /&gt;
* '''Quiz time! What do you think I had for breakfast?'''&lt;br /&gt;
: A Perori Mate. ⇒ &amp;quot;That is correct. I figured you'd know.&amp;quot;&lt;br /&gt;
: You don't eat breakfast. ⇒ &amp;quot;Too bad, That's wrong. The correct answer was a Perori Mate. Too hard?&amp;quot;&lt;br /&gt;
: Crisp Grass Assassin salad. ⇒ &amp;quot;Oh, please. I thought you'd learned a little bit about me by now.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Um... Hey... Compared to other female CASTs, how do you think I look?'''&lt;br /&gt;
: You're clean and functional. ⇒ &amp;quot;Oh... Thank you very much. ...I think.&amp;quot;&lt;br /&gt;
: You look very nice. ⇒ &amp;quot;Oh, that's very nice to hear. I have the designers to thank...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''It sure is scary here... Let's hurry.&amp;quot;&lt;br /&gt;
: No answers here.&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], do you fish?'''&lt;br /&gt;
: Yes, I do. ⇒ &amp;quot;Very interesting. I hope you will teach me to fish someday.&amp;quot;&lt;br /&gt;
: No, I don't. ⇒ &amp;quot;I see. Guardians don't really have much free time, do they?&lt;br /&gt;
: You mean for dates? ⇒&lt;br /&gt;
&lt;br /&gt;
* '''In all your work with the GUARDIANS, have you ever had a really painful experience?'''&lt;br /&gt;
: Not really. ⇒ &amp;quot;I thought as much. You are so reliable!&amp;quot;&lt;br /&gt;
: When I take alot of damage. ⇒ &amp;quot;Oh... That sounds painful... And a little scary.&amp;quot;&lt;br /&gt;
: When a party doesn't invite me. ⇒ &amp;quot;Really? That happens? Oh, I get it. Because everyone's intimidated by you. That has to be it.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''Do you work out?'''&lt;br /&gt;
: Yes, I do. ⇒ &amp;quot;That is just as I expected. I must learn from you.&amp;quot;&lt;br /&gt;
: No, I don't. ⇒ &amp;quot;What? You don't? How surprising...&amp;quot;&lt;br /&gt;
: Life is one long marathon. ⇒ &amp;quot;Are you trying to change the subject? Well, that's fine. Let's just keep doing what we're doing.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], are you happy to be a female?'''&lt;br /&gt;
: I am. ⇒ &amp;quot;Really? I am too. For many reasons.&amp;quot;&lt;br /&gt;
: Not really. ⇒ &amp;quot;Hm... It's hard, isn't it? Well, I am happy.&amp;quot;&lt;br /&gt;
: I change sexes sometimes. ⇒&lt;br /&gt;
&lt;br /&gt;
* '''[cosen title]... Come to think of it, I've been calling you that for a while. Are you happy with it?'''&lt;br /&gt;
: Yes. ⇒ &amp;quot;All right. Then let's leave it at that. [chosen title].&amp;quot;&lt;br /&gt;
: It's about time I changed it. ⇒ &amp;quot;I thought as much.&amp;quot; (see choices for the first time)&lt;br /&gt;
&lt;br /&gt;
* '''What does the Divine Maiden do every day?'''&lt;br /&gt;
: She protects Gurhal. ⇒ &amp;quot;I see. Just like you, [chosen title].&amp;quot;&lt;br /&gt;
: I don't know. ⇒ &amp;quot;I'm really curious about what she does.&amp;quot;&lt;br /&gt;
: She washes dogs for charity. ⇒ &amp;quot;What? She does? Such compassion...&amp;quot;&lt;br /&gt;
&lt;br /&gt;
* '''[chosen title], what was your happiest moment?'''&lt;br /&gt;
: Walking here with you now. ⇒ &amp;quot;What? Oh... Thank you! I am happy, too!&amp;quot;&lt;br /&gt;
: When I joined the GUARDIANS. ⇒ &amp;quot;That is fantastic. I have a growing respect for you.&amp;quot;&lt;br /&gt;
: When I won big at the casino. ⇒ &amp;quot;Is it fun? Please bring me along next time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
= Stages strategies =&lt;br /&gt;
&lt;br /&gt;
* Vivienne recovers full health in between stages.&lt;br /&gt;
&lt;br /&gt;
== Stage 1 &amp;quot;VR: Grasslands&amp;quot; ==&lt;br /&gt;
[[image:Ig_map_stage1_small.jpg|thumb|VR Grasslands map]]&lt;br /&gt;
&lt;br /&gt;
* All trees here can be destroyed to get items. Very handy on A, because they will drop Par Walnas most of the time.&lt;br /&gt;
&lt;br /&gt;
* The door in the western part of the map will unlock after Vivienne has been upgraded once. Inside are three special boxes and two trees. No enemies.&lt;br /&gt;
&lt;br /&gt;
== Stage 2 &amp;quot;VR: Metro Linear&amp;quot; ==&lt;br /&gt;
[[image:Ig_map_stage2_small.jpg|thumb|VR Metro Linear map]]&lt;br /&gt;
&lt;br /&gt;
* Turrets do 50% of your hit points worth of damage, so avoid them at all cost.&lt;br /&gt;
&lt;br /&gt;
* The door to the north of the second room will unock after Vivienne has been upgraded twice. Inside are three special boxes.&lt;br /&gt;
&lt;br /&gt;
* In the fourth room there is a pink key card (1) on the map). Don't pick it up, it will explode! When you destroy it, three enemies (Rogue Mazz) will appear.&lt;br /&gt;
&lt;br /&gt;
* In the room after lock 1, there are two switches on the far side of the wall (2) on the map). Hit them with a weapon as soon as possible, they will deactivate the turrets. Keep moving. Destroying the box will spawn the enemies. &lt;br /&gt;
&lt;br /&gt;
* The room to the north will spawn four turrets when you pick up the key card (3) on the map). They fire north-south-east-west. Immediately run to the left or right side of the back wall and activate the switch. Then activate the other. When you try to leave, the door will lock and enemies will spawn.&lt;br /&gt;
&lt;br /&gt;
== Stage 3 &amp;quot;VR: HIVE&amp;quot; ==&lt;br /&gt;
[[image:ig_map_stage3_small.jpg|thumb|VR HIVE map]]&lt;br /&gt;
&lt;br /&gt;
* After the first room, to the east, is a room with three switches in it. Delp Slamis will spawn here. If you activate the switches, after ten seconds, the whole area will explode, killing all enemies (and you if you stay). So run outside instead. See the map for the blast radius.&lt;br /&gt;
&lt;br /&gt;
* If you kill all the enemies yourself, the switches disappear. You may activate them at any time when enemies are here. You will not get any experience (confirmed), even from tagged ones, nor any drops (needs confirmation).&lt;br /&gt;
&lt;br /&gt;
* The door in the last room leading east will unlock after Vivienne reached stage four.&lt;br /&gt;
&lt;br /&gt;
== Stage 4 &amp;quot;VR: Plant&amp;quot; ==&lt;br /&gt;
&lt;br /&gt;
* In this room, the turrets keep respawning in different patterns. &lt;br /&gt;
&lt;br /&gt;
* First one Bafal Bragga spawns, then two.&lt;br /&gt;
&lt;br /&gt;
* Run to the other side as soon as you have control, you are quite safe from the turrets in those corners.&lt;br /&gt;
&lt;br /&gt;
* Before ending the GCS, make sure you have at least one inventory spot free, until you received both rewards.&lt;br /&gt;
&lt;br /&gt;
* Above the field is a [[Enemy trap#Explosive Trap| Explosive Trap]]. When its destroyed the next wave of turrets / enemys will spawn. By doing this the last fight can be completed a lot faster then normal.&lt;br /&gt;
&lt;br /&gt;
= Avoiding Vivienne's questions =&lt;br /&gt;
You can avoid Vivienne's questions indefinitely as soon as you trigger her memory event. When this happens, you will be forced to watch a cutscene at the beginning of the run, but she won't talk at all during the mission.  After completing the trial, if you choose to abort instead of using the crystal to return to the lab, subsequent runs of the mission will not be interrupted by Vivienne's questions.  However, keep in mind that you will be forced to watch the opening cutscene each time you play the mission until the ending sequence is viewed.&lt;/div&gt;</summary>
		<author><name>ひょおりんまる</name></author>	</entry>

	<entry>
		<id>http://re-psupedia.info/index.php?title=GAS&amp;diff=104516</id>
		<title>GAS</title>
		<link rel="alternate" type="text/html" href="http://re-psupedia.info/index.php?title=GAS&amp;diff=104516"/>
				<updated>2011-02-20T22:24:32Z</updated>
		
		<summary type="html">&lt;p&gt;ひょおりんまる: /* Weapon Skills */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AOTI only}}&lt;br /&gt;
{{Special mission&lt;br /&gt;
|Mission name= GAS&lt;br /&gt;
|Mission image= {{G logo icon}}&lt;br /&gt;
|Planet= Colony&lt;br /&gt;
|Start lobby= Clyez City: 3rd Floor&lt;br /&gt;
|Start counter= Resident Security Dept.&lt;br /&gt;
|End lobby= Clyez City: 3rd Floor&lt;br /&gt;
|Version= Ambition of the Illuminus&lt;br /&gt;
|Mission type= Item exchange mission}}&lt;br /&gt;
''This joint project with the research division aims to help unlock the untapped potential of every Guardian.&amp;lt;br/&amp;gt;Res. Security Dept.''&lt;br /&gt;
&lt;br /&gt;
== Mission details ==&lt;br /&gt;
* This mission allows you to further enhance the abilities of your character by using the customization system known as GUARDIANS advanced style.  Under this system, you can purchase a wide variety of character enhancements by using advanced points (AP).&lt;br /&gt;
* AP -- essentially the the currency used for this mission -- are special levels that can be earned by accumulating advanced experience points (AEXP) whereby every 500,000 AEXP earned equals 1 AP.  There are two methods of earning AEXP.&lt;br /&gt;
# If your character is at the current level cap, all EXP earned from defeating enemies is collected as AEXP.&lt;br /&gt;
# Even if you are not at the level cap, you can earn AEXP by playing [[GUARDIANS advanced missions]].  All enemies in these missions give AEXP when defeated.&lt;br /&gt;
* The total amount of unused AP you can have on your character at one time is limited to 10 AP, however a future update will raise this cap to 20 AP, and an even later update will increase it to 30 AP.  Upon reaching the AP level cap, the game will continue to tally AEXP until you reach 499,999 AEXP.  At this point, you cannot earn more AEXP until at least 1 AP is spent.&lt;br /&gt;
* There are two main customization categories available which are further broken down into their own unique subcategories.  For detailed information regarding a specific category, please use the table of contents at the top of the page to jump directly to a desired section.&lt;br /&gt;
* In the charts below, items in blue represent customization options that will be released at a later date.  Please reference [[Talk:GAS|this list]] for details on customization option release order based on the Japanese PC/PS2 release.&lt;br /&gt;
&lt;br /&gt;
== Type customizations ==&lt;br /&gt;
Type customizations allow you to modify the abilities of your [[Types|battle type]], giving you the power to further enhance your strong points or even bolster your shortcomings.  With the exception of the basic types (Hunter, Ranger and Force), all types can be customized with this system.  Keep in mind that these customizations are type-bound, so acquired customizations will not be shared between types.  For example, if you have upgraded Fortegunner with [[Accuracy＋|Accuracy+]] and then decide to switch to Gunmaster, the ATA enhancement acquired as a Fortegunner will not carry over to your new type.  Instead, you must purchase new customizations specifically for your new type.  However, if you decide to become a Fortegunner again, the ATA customization you purchased as that type will remain in effect.&lt;br /&gt;
&lt;br /&gt;
There are four divisions of type customizations:  base abilities, special abilities, weapon proficiencies and attribute proficiencies.  The total number of customizations you can have from each division is limited by your character's race, as illustrated by the following chart.  (Blue cells represent future increases to the ability caps.  Initially, only data in the white cells will apply.)&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Type customization !! Human !! Newman !! CAST !! Beast&lt;br /&gt;
|-&lt;br /&gt;
| Basic Abilities || 14 || 12 || 8 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Special Abilities || 6 || 5 || 4 || 5&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| Special Abilities || 8 || 7 || 6 || 7&lt;br /&gt;
|- &lt;br /&gt;
| Weapon Skills || 20 || 15 || 10 || 10&lt;br /&gt;
|-&lt;br /&gt;
| Attributes/Resistances || 20 || 15 || 15 || 15&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| Attributes/Resistances || 22 || 17 || 17 || 17&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
When upgrading type customizations, remember that each level increased on a single ability counts against your race's ability cap.  For example, if your base ability cap is eight, raising Base ATP+ to LV5 will use five points, leaving you only three points for further customization.  Furthermore, if you reach your race's ability cap, you can remove acquired customizations to free up space for new upgrades.  However, the AP spent on a reverted customization '''will not''' be returned to you.  Be sure to carefully consider and plan out the customizations for your type!&lt;br /&gt;
&lt;br /&gt;
=== Basic Abilities ===&lt;br /&gt;
This customization option allows you to enhance the base attributes of your character's type in fixed increments.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable centered&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! LV !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Maximum HP＋|Maximum HP+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 50 HP per level.&amp;lt;br/&amp;gt;Maximum boost of 250 HP at LV5.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Strength＋|Strength+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 30 ATP per level.&amp;lt;br/&amp;gt;Maximum boost of 150 ATP at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Accuracy＋|Accuracy+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 15 ATA per level.&amp;lt;br/&amp;gt;Maximum boost of 75 ATA at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[TECHNIC＋|TECHNIC+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 30 TP per level.&amp;lt;br/&amp;gt;Maximum boost of 150 TP at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Defense＋|Defense+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 10 DFP per level.&amp;lt;br/&amp;gt;Maximum boost of 50 DFP at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot;| [[Evasion＋|Evasion+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 30 EVP per level.&amp;lt;br/&amp;gt;Maximum boost of 150 EVP at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Mental＋|Mental+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 30 MST per level.&amp;lt;br/&amp;gt;Maximum boost of 150 MST at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Stamina＋|Stamina+]] || 1 || 1 || {{JP item}} rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Adds 1 STA per level.&amp;lt;br/&amp;gt;Maximum boost of 5 STA at LV5.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 2&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 3&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 5 || 5&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Special Abilities ===&lt;br /&gt;
This customization option grants you special abilities such as increased TECHNIC range and boosted power to fully upgraded weapons.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! LV !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Full Custom Power]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Weapons which have been upgraded to 10/10 receive a 10% boost to their attack/TECHNIC power&amp;lt;br/&amp;gt;based upon the attack/TECHNIC power of the weapon at 0/10. Maximum boost of 20% at LV2.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 8&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Exact Attack Damage＋|Exact Attack Damage+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Damage from an exact attack receives an additional 2.5% boost.  Maximum boost of 5% at LV2.&amp;lt;br/&amp;gt;Cannot be used by [[Gunmaster]]s and [[Masterforce]]s.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 8&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Exact Counter Damage＋|Exact Counter Damage+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot;| Damage from an exact counter receives an additional 10% boost.  Maximum boost of 20% at LV2.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 8&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Attack Range＋|Attack Range+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Increases the range of attack [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 8&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Support Range＋|Support Range+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Increases the range of support [[TECHNICs]] by 12.5%.  Maximum increase of 25% at LV2.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 8&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Critical Rate]] || 1 || 10 || rowspan=&amp;quot;1&amp;quot; | 1 || rowspan=&amp;quot;1&amp;quot; | Increases the rate of critical attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;1&amp;quot; | [[Critical Mastery]] || 1 || 10 || rowspan=&amp;quot;1&amp;quot; | 1 || rowspan=&amp;quot;1&amp;quot; | Increases the damage of critical attacks by 5%.&amp;lt;br/&amp;gt;Cannot be used by [[Fighgunner]], [[Fortefighter]], [[Acrofighter]] and [[Fighmaster]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Weapon Skills ===&lt;br /&gt;
Weapon Skill customizations allow you to enhance the power of specific weapon categories as well as increase certain photon art levels beyond your type's normal cap.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! LV !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Swords PA Level＋|Swords PA Level+]]&amp;lt;br/&amp;gt;[[Knuckles PA Level＋|Knuckles PA Level+]]&amp;lt;br/&amp;gt;[[Spears PA Level＋|Spears PA Level+]]&amp;lt;br/&amp;gt;[[Dbl Sabers PA Level＋|Dbl Sabers PA Level+]]&amp;lt;br/&amp;gt;[[Axes PA Level＋|Axes PA Level+]]&amp;lt;br/&amp;gt;[[Twin Sabers PA Level＋|Twin Sabers PA Level+]]&amp;lt;br/&amp;gt;[[Twin Daggers PA Level＋|Twin Daggers PA Level+]]&amp;lt;br/&amp;gt;[[Twin Claws PA Level＋|Twin Claws PA Level+]]&amp;lt;br/&amp;gt;[[Sabers PA Level＋|Sabers PA Level+]]&amp;lt;br/&amp;gt;[[Daggers PA Level＋|Daggers PA Level+]]&amp;lt;br/&amp;gt;[[Claws PA Level＋|Claws PA Level+]]&amp;lt;br/&amp;gt;[[Whips PA Level＋|Whips PA Level+]]&amp;lt;br/&amp;gt;[[Slicers PA Level＋|Slicers PA Level+]]&lt;br /&gt;
| 1 || 2 || rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.&amp;lt;br/&amp;gt;Cannot be used by [[Fighmaster]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Rifles PA Level＋|Rifles PA Level+]]&amp;lt;br/&amp;gt;[[Shotguns PA Level＋|Shotguns PA Level+]]&amp;lt;br/&amp;gt;[[Longbows PA Level＋|Longbows PA Level+]]&amp;lt;br/&amp;gt;[[Grenades PA Level＋|Grenades PA Level+]]&amp;lt;br/&amp;gt;[[L. Cannons PA Level＋|L. Cannons PA Level+]]&amp;lt;br/&amp;gt;[[T. Handguns PA Level＋|T. Handguns PA Level+]]&amp;lt;br/&amp;gt;[[Handguns PA Level＋|Handguns PA Level+]]&amp;lt;br/&amp;gt;[[Crossbows PA Level＋|Crossbows PA Level+]]&amp;lt;br/&amp;gt;[[Cards PA Level＋|Cards PA Level+]]&amp;lt;br/&amp;gt;[[Machineguns PA Level＋|Machineguns PA Level+]]&lt;br /&gt;
| 1 || 2 || rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Increases target weapon category photon art level cap by two levels.  Maximum boost of 10 levels at LV5.&amp;lt;br/&amp;gt;Cannot be used by [[Gunmaster]]s.&lt;br /&gt;
|-&lt;br /&gt;
| 2 || 3&lt;br /&gt;
|-&lt;br /&gt;
| 3 || 4&lt;br /&gt;
|-&lt;br /&gt;
| 4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| 5 || 6&lt;br /&gt;
|- &lt;br /&gt;
| [[Swords Damage＋|Swords Damage+]]&amp;lt;br/&amp;gt;[[Spears Damage＋|Spears Damage+]]&amp;lt;br/&amp;gt;[[Dbl Sabers Damage＋|Dbl Sabers Damage+]]&amp;lt;br/&amp;gt;[[Axes Damage＋|Axes Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Fighmaster]]s.&lt;br /&gt;
|- &lt;br /&gt;
| [[Rifles Damage＋|Rifles Damage+]]&amp;lt;br/&amp;gt;[[Shotguns Damage＋|Shotguns Damage+]]&amp;lt;br/&amp;gt;[[L. Cannons Damage＋|L. Cannons Damage+]]&amp;lt;br/&amp;gt;[[T. Handguns Damage＋|T. Handguns Damage+]] || 1 || 2 || 1 || Increases target weapon attack power by 4%.  Can be used only by [[Gunmaster]]s.&lt;br /&gt;
|- &lt;br /&gt;
| [[Rods Damage＋|Rods Damage+]]&amp;lt;br/&amp;gt;[[Wands Damage＋|Wands Damage+]]&amp;lt;br/&amp;gt;[[TECH-Mags Damage＋|TECH-Mags Damage+]] || 1 || 2 || 1 || Increases target weapon TECHNIC power by 4%.  Can be used only by [[Masterforce]]s.&lt;br /&gt;
|- &lt;br /&gt;
| [[Swords Element＋|Swords Element+]]&amp;lt;br/&amp;gt;[[Knuckles Element＋|Knuckles Element+]]&amp;lt;br/&amp;gt;[[Spears Element＋|Spears Element+]]&amp;lt;br/&amp;gt;[[Dbl Sabers Element＋|Dbl Sabers Element+]]&amp;lt;br/&amp;gt;[[Axes Element＋|Axes Element+]]&amp;lt;br/&amp;gt;[[Twin Sabers Element＋|Twin Sabers Element+]]&amp;lt;br/&amp;gt;[[Twin Daggers Element＋|Twin Daggers Element+]]&amp;lt;br/&amp;gt;[[Twin Claws Element＋|Twin Claws Element+]]&amp;lt;br/&amp;gt;[[Sabers Element＋|Sabers Element+]]&amp;lt;br/&amp;gt;[[Daggers Element＋|Daggers Element+]]&amp;lt;br/&amp;gt;[[Claws Element＋|Claws Element+]]&amp;lt;br/&amp;gt;[[Whips Element＋|Whips Element+]]&amp;lt;br/&amp;gt;[[Slicers Element＋|Slicers Element+]] || 1 || 2 || 1 || Increases target weapon element by 3%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Rifles Element＋|Rifles Element+]]&amp;lt;br/&amp;gt;[[Shotguns Element＋|Shotguns Element+]]&amp;lt;br/&amp;gt;[[Longbows Element＋|Longbows Element+]]&amp;lt;br/&amp;gt;[[Grenades Element＋|Grenades Element+]]&amp;lt;br/&amp;gt;[[L. Cannons Element＋|L. Cannons Element+]]&amp;lt;br/&amp;gt;[[T. Handguns Element＋|T. Handguns Element+]]&amp;lt;br/&amp;gt;[[Handguns Element＋|Handguns Element+]]&amp;lt;br/&amp;gt;[[Crossbows Element＋|Crossbows Element+]]&amp;lt;br/&amp;gt;[[Cards Element＋|Cards Element+]]&amp;lt;br/&amp;gt;[[Machineguns Element＋|Machineguns Element+]] || 1 || 2 || 1 || Increases target weapon element by 3%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Rods Element＋|Rods Element+]]&amp;lt;br/&amp;gt;[[Wands Element＋|Wands Element+]]&amp;lt;br/&amp;gt;[[TECH-Mags Element＋|TECH-Mags Element+]] || 1 || 2 || 1 || Increases target weapon element by 3%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Two-Hand Defense＋|Two-Hand Defense+]] || 1 || 2 || 1 || Boosts DFP by 30 when using two-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Two-Hand Block＋|Two-Hand Block+]] || 1 || 2 || 1 || Boosts EVP by ? when using two-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Two-Hand Mind＋|Two-Hand Mind+]] || 1 || 2 || 1 || Boosts MST by ? when using two-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[One-Hand Defense＋|One-Hand Defense+]] || 1 || 2 || 1 || Boosts DFP by ? when using one-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[One-Hand Block＋|One-Hand Block+]] || 1 || 2 || 1 || Boosts EVP by ? when using one-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[One-Hand Mind＋|One-Hand Mind+]] || 1 || 2 || 1 || Boosts MST by ? when using one-handed weapons.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Right Hand＋|Right Hand+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Boosts the attack/TECHNIC power of right hand weapons by 2%.  Maximum boost of 4% at LV2.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 6&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Left Hand＋|Left Hand+]] || 1 || 4 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Boosts the attack/TECHNIC power of left hand weapons by 2%.  Maximum boost of 4% at LV2.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 6&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Rifle C Rate＋|Rifle C Rate+]]&amp;lt;br/&amp;gt;[[Shotgun C Rate＋|Shotgun C Rate+]]&amp;lt;br/&amp;gt;[[Longbow C Rate＋|Longbow C Rate+]]&amp;lt;br/&amp;gt;[[Grenade C Rate＋|Grenade C Rate+]]&amp;lt;br/&amp;gt;[[Laser Cannon C Rate＋|Laser Cannon C Rate+]]&amp;lt;br/&amp;gt;[[Twin Handgun C Rate＋|Twin Handgun C Rate+]]&amp;lt;br/&amp;gt;[[Handgun C Rate＋|Handgun C Rate+]]&amp;lt;br/&amp;gt;[[Crossbow C Rate＋|Crossbow C Rate+]]&amp;lt;br/&amp;gt;[[Card C Rate＋|Card C Rate+]]&amp;lt;br/&amp;gt;[[Machinegun C Rate＋|Machinegun C Rate+]] || 1 || 2 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Increases target weapon's critical hit rate.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Rod C Rate＋|Rod C Rate+]]&amp;lt;br/&amp;gt;[[Wand C Rate＋|Wand C Rate+]]&amp;lt;br/&amp;gt;[[TCSM C Rate＋|TCSM C Rate+]] || 1 || 2 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Increases target weapon's critical hit rate.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Attributes/Resistances ===&lt;br /&gt;
This customization option lets you upgrade the abilities and level caps of various TECHNICs.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Name !! LV !! Req. AP !! Max. LV !! Description &lt;br /&gt;
|-&lt;br /&gt;
| [[Limit Break Foie]] || 1 || 10 || 1 || Removes Foie's one hit per target restriction and adds two additional targets.&amp;lt;br/&amp;gt;Can be used only by [[Masterforce]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limit Break Barta]] || 1 || 10 || 1 || Increases Barta's damage by 10%.  Can be used only by [[Masterforce]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limit Break Zonde]] || 1 || 10 || 1 || Increases Zonde's damage by 10%.  Can be used only by [[Masterforce]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limit Break Diga]] || 1 || 10 || 1 || Removes Diga's one hit per target restriction and adds two additional targets.&amp;lt;br/&amp;gt;Can be used only by [[Masterforce]]s.&lt;br /&gt;
|-&lt;br /&gt;
| [[Limit Break Megid]] || 1 || 10 || 1 || Increases Megid's damage by 10%.  Can be used only by [[Masterforce]]s.&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;5&amp;quot; | [[Fire TECHNIC Lv＋|Fire TECHNIC Lv+]]&amp;lt;br/&amp;gt;[[Ice TECHNIC Lv＋|Ice TECHNIC Lv+]]&amp;lt;br/&amp;gt;[[Lightning TECHNIC Lv＋|Lightning TECHNIC Lv+]]&amp;lt;br/&amp;gt;[[Ground TECHNIC Lv＋|Ground TECHNIC Lv+]]&amp;lt;br/&amp;gt;[[Light TECHNIC Lv＋|Light TECHNIC Lv+]]&amp;lt;br/&amp;gt;[[Dark TECHNIC Lv＋|Dark TECHNIC Lv+]]&lt;br /&gt;
| 1 || 3 || rowspan=&amp;quot;5&amp;quot; | 5 || rowspan=&amp;quot;5&amp;quot; | Increases target attack TECHNIC category level cap by two levels.&amp;lt;br/&amp;gt;Maximum boost of 10 levels at LV5.  Cannot be used by [[Masterforce]]s.&lt;br /&gt;
|- &lt;br /&gt;
| 2 || 4&lt;br /&gt;
|- &lt;br /&gt;
| 3 || 5&lt;br /&gt;
|- &lt;br /&gt;
| 4 || 6&lt;br /&gt;
|- &lt;br /&gt;
| 5 || 7&lt;br /&gt;
|- &lt;br /&gt;
| [[Support TECHNIC Lv＋|Support TECHNIC Lv+]] || 1 || 10 || 1 || Increases support TECHNIC cap by 10 levels.  Can be used only by [[Masterforce]]s.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Burn Resistance＋|Burn Resistance+]] || 1 || 2 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Slightly boosts your resistance to the burn status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Poison Resistance＋|Poison Resistance+]] || 1 || 2 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Slightly boosts your resistance to the poison status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | [[Confuse Resistance＋|Confuse Resistance+]] || 1 || 2 || rowspan=&amp;quot;2&amp;quot; | 2 || rowspan=&amp;quot;2&amp;quot; | Slightly boosts your resistance to the confusion status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| 2 || 4&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Style customizations ==&lt;br /&gt;
Style customizations are all-around upgrades that, unlike Type customizations, are bound to your character instead of your character's battle type.  These upgrades are divided into three groups:  Weapon, Shield and Extra Styles.  While there are no limits to the number of style customizations you can purchase, you can use only one of each category at a time.  By purchasing multiple styles in the same category, you can switch between those styles at no additional AP cost by accessing this mission.&lt;br /&gt;
&lt;br /&gt;
=== Weapon Styles ===&lt;br /&gt;
Weapon Style customizations allow you to add special effects to your weapons as well as boost damage output under certain conditions.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Style name !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Weapon]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Increases your equipped weapon's elemental attribute by 5%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Elemental Arms]] || 10 || Requires [[Elemental Weapon]]. Increases your equipped weapon's elemental attribute by 7% instead of 5%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Enhanced Weapon]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Increases the attack power of A-grade and lower weapons by 5%.&lt;br /&gt;
|- &lt;br /&gt;
| [[High Enhanced Weapon]] || 7 || Requires [[Enhanced Weapon]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Common Mastery]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Increases the attack power of C-grade weapons by 20%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Common Specialty]] || 7 || Requires [[Common Mastery]].  Increases the attack power of C-grade weapons by 30% instead of 20%. &lt;br /&gt;
|- &lt;br /&gt;
| [[Burn Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Burned enemies will take an additional 10% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Burn Collapse]] || 8 || Requires [[Burn Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Poison Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Poisoned enemies will take an additional 15% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Poison Collapse]] || 8 || Requires [[Poison Crusher]].  Increases damage to poisoned enemies by an additional 5%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Infect Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Infected enemies will take an additional 10% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Infect Collapse]] || 8 || Requires [[Infect Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Shock Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Shocked enemies will take an additional 10% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Shock Collapse]] || 8 || Requires [[Shock Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Silen. Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Silenced enemies will take an additional 15% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Silen. Collapse]] || 8 || Requires [[Silen. Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Freeze Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Frozen enemies will take an additional 8% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Freeze Collapse]] || 8 || Requires [[Freeze Crusher]].  Increases damage to frozen enemies by an additional 4%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Sleep Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Sleeping enemies will take an additional 50% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Sleep Collapse]] || 8 || Requires [[Sleep Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Stun Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Stunned enemies will take an additional 10% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Stun Collapse]] || 8 || Requires [[Stun Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Confu. Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Confused enemies will take an additional 10% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Confu. Collapse]] || 8 || Requires [[Confu. Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Taunt Crusher]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Taunted enemies will take an additional 15% damage from attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Taunt Collapse]] || 8 || Requires [[Taunt Crusher]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Burn Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[burn]] LV1 to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Burn]] || 5 || Adds [[burn]] LV? to any weapons that do not already have an associated status effect.  Requires [[Burn Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Poison Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Poison]] || 5 || Adds [[poison]] LV? to any weapons that do not already have an associated status effect.  Requires [[Poison Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Infect Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Virus]] || 5 || Adds [[infection]] LV? to any weapons that do not already have an associated status effect.  Requires [[Infect Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Shock Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Shock]] || 5 || Adds [[shock]] LV? to any weapons that do not already have an associated status effect.  Requires [[Shock Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Silen. Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Silence]] || 5 || Adds [[silence]] LV? to any weapons that do not already have an associated status effect.  Requires [[Silen. Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Freeze Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[freeze]] LV2 to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Freeze]] || 5 || Adds [[freeze]] LV? to any weapons that do not already have an associated status effect.  Requires [[Freeze Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Sleep Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Sleep]] || 5 || Adds [[sleep]] LV? to any weapons that do not already have an associated status effect.  Requires [[Sleep Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Stun Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[stun]] LV2 to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Stun]] || 5 || Adds [[stun]] LV? to any weapons that do not already have an associated status effect.  Requires [[Stun Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Confu. Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Confuse]] || 5 || Adds [[confuse]] LV? to any weapons that do not already have an associated status effect.  Requires [[Confu. Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Taunt Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Charm]] || 5 || Adds [[charm]] LV? to any weapons that do not already have an associated status effect.  Requires [[Taunt Enchant]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Incap. Enchant]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Adds [[incapacitate]] LV1 to any weapons that do not already have an associated status effect.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Transform Death]] || 5 || Adds [[incapacitate]] LV? to any weapons that do not already have an associated status effect.  Requires [[Incap. Enchant]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Weapons Master]] || 5 || 1 || Reduces the variance of your weapons by 50%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Guard Crush]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Knocks down enemy which blocks players attack and deals 1 point of damage.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Guard Break]] || 10 || Allows you to knock down enemies more frequently.  Requires [[Guard Crush]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Revenge Blaster]] || 20 || 1 || You become more powerful as your HP decreases.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Heavy Punch]] || 5 || 1 || Gives a low chance of enemy DFP and MST being reduced by half by your attacks.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Shield Styles ===&lt;br /&gt;
Shield Styles are customizations related to defense, such as those which enhance your chances of successfully guarding an attack as well as reducing specific types of damage by fixed rates.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Style name !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Elemental Field]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Increases your line shield's elemental attribute by 5%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Elemental Wall]] || 10 || Requires [[Elemental Field]].  Increases your line shield's elemental attribute an additional 2%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Rapid Action]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Increases your base EVP by an unknown amount (possibly 100 EVP?).&lt;br /&gt;
|- &lt;br /&gt;
| [[Quick Action]] || 6 || Requires [[Rapid Action]].  Increases you base EVP by an additional amount (value unknown).&lt;br /&gt;
|- &lt;br /&gt;
| [[Sluggish]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Decreases your EVP by an unknown amount.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[High Legsless]] || 10 || Requires [[Sluggish]].&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragan's Breath]] || 5 || {{JP item}} rowspan=&amp;quot;3&amp;quot; | 3 || Increases your maximum HP by 200.&lt;br /&gt;
|-&lt;br /&gt;
| [[Ragan's Force]] || 7 || Requires [[Ragan's Breath]].  Increases your maximum HP by 150.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Ragan's Soul]] || 10 || Requires [[Ragan's Force]].  Increases your maximum HP by 150.&lt;br /&gt;
|- &lt;br /&gt;
| [[Photon Shield]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Reduces physical damage by 5%.  Will be changed in a future update.&amp;lt;!--Decreases physical damage by 60 points.--&amp;gt;&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Core Shield]] || 10 || Requires [[Photon Shield]].  Decreases physical damage by an additional 140 points.&lt;br /&gt;
|- &lt;br /&gt;
| [[Photon Barrier]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Reduces TECHNIC damage by 5%.  Will be changed in a future update.&amp;lt;!--Decreases TECHNIC damage by 60 points.--&amp;gt;&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Soul Barrier]] || 10 || Requires [[Photon Barrier]].  Decreases TECHNIC damage by an additional 140 points.&lt;br /&gt;
|-&lt;br /&gt;
| [[Solid Body]] || 5 || 1 || Nullifies damage that is less than 2% of your maximum HP.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Fire]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from fire-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Fire]] || 10 || Requires [[Prevent Fire]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Ice]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from ice-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Ice]] || 10 || Requires [[Prevent Ice]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Thunder]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from lightning-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Thunder]] || 10 || Requires [[Prevent Thunder]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Earth]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from ground-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Earth]] || 10 || Requires [[Prevent Earth]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Light]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from light-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Light]] || 10 || Requires [[Prevent Light]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Prevent Dark]] || 5 || rowspan=&amp;quot;2&amp;quot; | 2 || Reduces damage taken from dark-based attacks by 10%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Reduce Dark]] || 10 || Requires [[Prevent Dark]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Multiple Parry]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Has a low chance of reducing damage received from attacks to 1.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[High Multiple Parry]] || 10 || Requires [[Multiple Parry]].&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Vanguard]] || 5 || 1 || Reduces the chance of being blown away by certain powerful attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Fakis' Curse]] || 5 || 1 || Reduces your base STA, but adds 400 HP.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Standstill]] || 5 || 1 || Reduces the chance of being knocked down by certain attacks.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Protection]] || 7 || 1 || Reduces all types of damage by 50 points.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Extra Styles ===&lt;br /&gt;
Extra Styles are miscellaneous customizations that range from boosting the abilities of recovery items to recovering HP by casting any TECHNIC.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;text-align:center&amp;quot;&lt;br /&gt;
! Style name !! Req. AP !! Max. LV !! Description&lt;br /&gt;
|-&lt;br /&gt;
| [[Competent Trapper]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Increases trap damage by 30%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Expert Trapper]] || 10 || Requires [[Competent Trapper]].  Increases trap damage by an additional 10%.&lt;br /&gt;
|-&lt;br /&gt;
| [[Competent Pharmacist]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Increase the effectiveness of recovery items by 30%.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Expert Pharmacist]] || 10 || Requires [[Competent Pharmacist]].  Increases recovery item effectiveness by an additional 30%.&lt;br /&gt;
|- &lt;br /&gt;
| [[Double Time]] || 5 || 1 || Doubles the duration of status enhancement items.&lt;br /&gt;
|-&lt;br /&gt;
| [[Provoke]] || 5 || 1 || Enhance your presence to provoke enemy attacks.&lt;br /&gt;
|- &lt;br /&gt;
| [[Wild Blast]] || 5 || 1 || Increases [[Nanoblasts|nanoblast]] duration by 30%.  Can be used only by [[beasts]].&lt;br /&gt;
|- &lt;br /&gt;
| [[Trusty Partner]] || 5 || 1 || Increases NPC damage output by 25%&lt;br /&gt;
|-&lt;br /&gt;
| [[Photon Crafter]] || 5 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Regenerates 25 HP with each TECHNIC cast.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Photon Regenerator]] || 10 || Requires [[Photon Crafter]].  Regenerates an additional 25 HP with each TECHNIC cast.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Avenge]] || 10 || 1 || Temporarily boosts your attack power when allies are incapacitated.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Regenerate]] || 3 || {{JP item}} rowspan=&amp;quot;2&amp;quot; | 2 || Grants [[auto recovery]] LV1 to allies within your vicinity, but not yourself.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Regrowth]] || 10 || Requires [[Regenerate]].  Grants [[auto recovery]] LV2 to allies within your vicinity, but not yourself.&lt;br /&gt;
|- {{JP item}}&lt;br /&gt;
| [[Old-Fashioned]] || 2 || 1 || Removes photon color from your clothing, to appear as if no line shield is equipped.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Item exchange missions]]&lt;/div&gt;</summary>
		<author><name>ひょおりんまる</name></author>	</entry>

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